BTW, some of the most horribly build computers I have seen are Acers. There are a few solid exceptions, but mostly they are poor, flimsy pieces of shit.
you needed to license to develop for the 3DO. The 3DO wasn't open, it was a console built entirely out of licenses.
Not in the strict sense I should say. I mean its business model was more intended as an open-ended or universal standard than the closed proprietary ones that are the norm. It was supposed to be to the video game industry what the VCR standard was to home video.
These more open-ended systems make me wonder how they might fit in or compete. If consoles are developed and sold at a loss (at least initially) Don't you need the high price of licensing and royalties to help recoup those costs? If you don't have that revenue stream from developers, how do you hope to have the money to develop a good enough machine, and sell it at a profit from day 1? No royalties and cost of materials alone would make even a Wii-equivalent cost $300 just to turn a profit.
1) nothing. We will never hear of this again. This is the most likely scenario.
2) a loose set of standards for HTPC manufacturers and game publishers to stick to, detailing such things that the PC world is missing: proper output to televisions (as opposed to the half-assed bullshit that we currently get from nVidia and ATi), standardized gaming controllers (and having games fucking support them), standardized levels of hardware performance (e.g. Crysis 2 requires a level 6 acerbox, while Starcraft II requires a level 2) etc. Acer will then start making some gaming HTPCs (you can call it a "console" if you want) to these specifications and hope that others follow suit.
360 controller. All games with controller support of any kind with the Games for Windows label (and even some without it) works perfectly with the 360 controller.
But, on the flip side, all games that don't explicitly support Microsoft's new XInput standard work terribly with the 360 controller, and Microsoft is the only company (to my knowledge) that can make XInput-capable devices. This isn't really what we're looking for.
Granted, the only GFW-branded game I own is Company of Heroes, which (understandably) doesn't really work with the 360 pad.
I'm going to open a massive can of fucking retarded
And the PCFX had a modem built in and was release nearly a year before the Apple/Bandai Pippin.
And the Famicom had a national network in Japan and was released eleven years before the PCFX
yeah, but that's not what he said. He said it was the first console with built in online gaming capabilities.
I guess I should actually read the preceding post next time >_>
Anyway, back on topic, I don't think I've ever seen an Acer desktop before, but their laptops are solidly made and cheap while at it. If they are going ahead with this then I have very few doubts about it's reliability.
Rohan on
...and I thought of how all those people died, and what a good death that is. That nobody can blame you for it, because everyone else died along with you, and it is the fault of none, save those who did the killing.
Nothing's forgotten, nothing is ever forgotten
0
AxenMy avatar is Excalibur.Yes, the sword.Registered Userregular
edited March 2008
Oh snap! Looks like The Phantom will have some competition in the fight for the market share dominance in Imagination Land.
Axen on
A Capellan's favorite sheath for any blade is your back.
“That was a major misunderstanding as JT [James T Wong, Acer’s senior VP - Ed] was wrongly interpreted,†said a UK spokesperson for the firm. “Acer is not going to release any game console but the idea is to develop a high-end PC (so not a console) targeted at the serious gamer.â€
“That was a major misunderstanding as JT [James T Wong, Acer’s senior VP - Ed] was wrongly interpreted,†said a UK spokesperson for the firm. “Acer is not going to release any game console but the idea is to develop a high-end PC (so not a console) targeted at the serious gamer.â€
Posts
yeah, but that's not what he said. He said it was the first console with built in online gaming capabilities.
Not in the strict sense I should say. I mean its business model was more intended as an open-ended or universal standard than the closed proprietary ones that are the norm. It was supposed to be to the video game industry what the VCR standard was to home video.
These more open-ended systems make me wonder how they might fit in or compete. If consoles are developed and sold at a loss (at least initially) Don't you need the high price of licensing and royalties to help recoup those costs? If you don't have that revenue stream from developers, how do you hope to have the money to develop a good enough machine, and sell it at a profit from day 1? No royalties and cost of materials alone would make even a Wii-equivalent cost $300 just to turn a profit.
But, on the flip side, all games that don't explicitly support Microsoft's new XInput standard work terribly with the 360 controller, and Microsoft is the only company (to my knowledge) that can make XInput-capable devices. This isn't really what we're looking for.
Granted, the only GFW-branded game I own is Company of Heroes, which (understandably) doesn't really work with the 360 pad.
I guess I should actually read the preceding post next time >_>
Anyway, back on topic, I don't think I've ever seen an Acer desktop before, but their laptops are solidly made and cheap while at it. If they are going ahead with this then I have very few doubts about it's reliability.
Nothing's forgotten, nothing is ever forgotten
My question is how do you achieve profitability on nothing but hardware sales, yet keep the hardware at a competitive price?
Make the components out of pixy dust and gnome magic?
I never asked for this!
Never release the hardware, spend investor money on coke and hookers?
Just like the Xboxes.
I think we have some Infineon plants in here. :O
Never mind.
http://www.videogaming247.com/2008/03/20/acer-not-making-console-james-wong-was-wrongly-interpreted/
Riiiiight.