Registration for ALL console tournaments will start on the first day of PAX 2K6 (Friday, August 25th). Registration for an individual tournament will close one hour before the event is scheduled to begin.
Each tournament has two lists: Main and Standby. Once the Main list has been filled up, you can only sign up on Standby. This means you can only enter the tournament if someone from the Main list fails to show up. Entrees from Standby are on a first-come, first-served basis.
If you do not have a complete team for a team tourney, you must enter on Standby. If you subsequently find a team before the tournament starts AND there is room on the Main list, you will be moved into a guaranteed spot. Otherwise, you will be paired up with whoever else we choose from the Standby list.
The current schedule is as follows:
Friday, August 25th
Super Smash Bros. Melee (4:00pm-9:00pm)
Saturday, August 26th
Halo 2 (10:30am-2:30pm)
Ghost Recon: Advanced War Fighter (3:00pm-7:00pm)
Mario Kart: Double Dash (8:00pm-12:30am)
Sunday, August 27th
Guitar Hero (10:00am-1:00pm)
Soul Calibur III (1:30pm-4:30pm)
Thread currently under construction. Note that all information in this thread is subject to change between now and August 24th, but I will do my best to finalize all rule sets as soon as possible.
Posts
When: Friday, 4:00pm-9:00pm
Format: 2 vs 2, single elimination
Player Cap: 256 teams (512 players)*
* SUBJECT TO CHANGE
Rules
Team Battle (2v2)
Stocks: 4
Time Limit: 6 minutes
Damage Ratio: 1.0
Stage Selection: Random
Friendly Fire: On
Pause: Off
Self Destructs: -1
Item Drop Rate: Low
Winning team may not change characters. Losing team may switch characters if they wish to do so.
Stalling tactics and the Ice Climbers' freeze and infinite throw glitches are banned.
Available Items:
Ray Gun, Super Scope, Fire Flower, Lip's Stick, Star Rod, Beam Sword, Home-Run Bat, Fan, Motion-Sensor Bomb, Parasol, Screw Attack
If both teams wish to play without items, they may do so. If one side disagrees, then items must be turned on.
Available Stages:
Peach's Castle, Kongo Jungle, Jungle Japes, Yoshi's Story, Yoshi's Island, Fountain of Dreams, Green Greens, Corneria, Venom, Onett, Mute City, Pokemon Stadium, Fourside, Mushroom Kingdom 2, Kongo Jungle (Past), Yoshi's Island (Past), Dream Land (Past), Final Destination, Battlefield,
Format: Qualifiers
Teams will be divided into 32 pools, each containing up to 8 teams (16 players per-pool)
Each pool will be organized into an 8 team single elimination bracket
Each match will be best of 1 game
The winner of each pool advances to the semi-finals
Format: Semi-Finals and Finals
The winning teams from each pool will be re-seeded and placed into a new 32 team single elimination bracket
If time allows, each match will be best of 3 games (stock and/or time limit subject to change)
If we are short on time, each match will be best of 1 game (same settings as Qualifier round)
Bracket semi-finals and grand finals will be best of 3 games
When: Saturday, 10:30am-2:30pm
Format: 4 vs 4, single elimination
Player Cap: 64 teams (256 players)
Rules
Team Slayer, 4 vs 4
First to 50 kills
15 minute time limit
5 second respawn time
10 second suicide penalty
Battle Rifle for starting weapon, no secondary weapon, rest is map default
Players start with 2 grenades
No radar
If you quit the game for ANY reason short of a serious emergency, the current game will proceed without you. If your team wins, you will be allowed to play in the next match. Should your entire team quit without permission, it will count as a forfeit and you will be eliminated from the tournament. This rule also applies if you reset the game or console.
Maps
Current Maps: Lockout, Beaver Creek, Warlock, Midship, Ascension, Sanctuary, Turf, Ivory Tower, Elongation
Maps will change each round.
Glitches
No grenade jumping
No reloard glitch
No sword lock-on/flying glitch
No leaving the standard boundaries of the level
All other glitches are allowed; however this list is subject to change between now and the day of the tournament
Note: If any or all of these bugs have been fixed, please let me know via PM, or post up once this thread is opened for feedback.
Format: Qualifiers
Teams will be divided into 32 pools, each containing up to 8 teams
Each pool will be organized into an 8 team single elimination bracket
Each match will be best of 1 game
The winner of each pool will advance to the semi-finals
Format: Semi-finals and Finals
The winning teams from each pool will be re-seeded and placed into a new 32 team single elimination bracket
Each match will be best of 1 game
Bracket semi-finals and grand finals will be best of 3 games
Each round in the bracket will be on a different map. For the grand finals, both teams may agree to use a specific map if they wish to do so.
When: Saturday, 3pm-7pm
Format: 4 vs 4, single elimination
Player Cap: TBA
Rules
Mode: Team Elimination
Type: Sharpshooter
Respawns: Infinite
Victory: 50 points
Time Limit: 10 minutes
Weapons Kit: Grenadier = Restricted, Gun Camera = Restricted, ZEUS MPAR = Restricted
Team Start Location: Random
Blue Team Camo: Wood
Red Team Camo: Wood
Auto Launch Timer: Off
Game Start Timer: 10 seconds
Respawn Wait Time: Off
Respawn Invulnerability: Off
Force Camera: Off
Kill Camera: Off
Drones: None
ID Friendly/Foe: Friendlies only
Enemies On Intel Map: No
Night Vision: Off
Maps
Current Maps: Desert Gulch, Nowhere, Boneyard
Maps will change each round.
Format: Qualifiers
Teams will be divided into 32 pools, each containing up to 8 teams
Each pool will be organized into an 8 team single elimination bracket
Each match will be best of 1 game
The winner of each pool will advance to the semi-finals
Format: Semi-Finals and Finals
The winning teams from each pool will be re-seeded and placed into a new 32 team single elimination bracket
Each match will be best of 1 game
Bracket semi-finals and grand finals will be best of 3 games
When: Saturday, 8:00pm-12:30am
Format: 16 player races, single elimination
Player Cap: 128 teams (256 players)
Rules
Each race includes 8 teams with 2 players each
Random character and Kart selection
Standard Karts only
150cc
Format
Players will be divided into 32 pools, each containing up to 4 teams (8 players per-pool)
Each pool will play one 4-race cup, with the top 2 teams advancing to the next round
Once the final 8 teams are decided, they will participate in an 8-race cup, with point totals deciding the top 8 finishers
When: Sunday, 10:00am-1:00pm
Format: 1 vs 1, single elimination
Rules
Multiplayer Mode
You may bring your own controller if you wish to do so
Difficulty:
-Medium for pool play
-Hard for the final 32-man bracket
-Expert for the semi-finals and grand finals
During pool and bracket play, both players may choose a harder difficulty setting if they wish to do so.
Disputes over who plays which half will be settled with a coin flip.
During the semi-finals and/or grand finals, the loser of game 1 may choose to switch sides if they wish to do so. This applies to the loser of game 2 as well if a game 3 is necessary.
NOTICE: We will be rebooting systems throughout the tournament on a regular basis, in order to eliminate the Multiplayer scoring glitch.
Song Selection
For each match, we will provide a list of three randomly selected songs. Each player will have the option of eliminating one song from the list, and must pick whichever song is left. For any best-of-3 match, this list is extended to 5 songs (players still get only one pick per-match).
Format
Players will be divided into 32 pools, each containing up to 8 players
Each match will be best of 1 song
Semi-finals and/or finals will be best of 3 songs
When: Sunday, 1:30pm-4:30pm
Format: 1 vs 1, single elimination
Player Cap: 256 players
Rules
Standard VS mode
Health: 100%
Rounds: best 3 of 5
Time Limit: 50 seconds
Neutral Guard: On
Weapon Select: On
Random stage select ONLY
Auto Save: OFF
Bonus characters and Create-a-Soul characters are allowed
You may bring your own controller if you wish to do so
Players are responsible for bringing their own memory cards for CAS characters. Simply insert your card into whichever side you are using at the character select screen. DO NOT load your card's file from the options menu. Be sure to remove your card when your match is over.
During a match, the winner cannot change characters before the next game. The loser may change characters and/or sides if they wish. This only applies on a per-match basis; in other words, either player may choose any character at the start of their next match.
If you pause the game for ANY reason short of a serious emergency, you automatically lose the round, no questions asked. This means you can sacrifice a round to set your controls if you failed to do so before the game begins. This rule also applies if you reset the game or console during gameplay.
Format: Qualifiers
Players will be divided into 32 pools, each containing up to 8 players
Each pool will be organized into an 8 player single elimination bracket
Each match will be best of 3 games
The winner of each pool advances to the semi-finals
Format: Semi-Finals and Finals
The winning players from each pool will be re-seeded and placed into a new 32 player single elimination bracket
Each match will be best of 3 games
Bracket semi-finals and grand finals will be best of 5 games
1) Thanks to a random scheduling error (don't ask), SC3 is back.
2) Mario Kart has been moved to Saturday.
3) No questions regarding when Guitar Hero or Ghost Recon rules will be finished. They'll be done when they're done.
Expect initial rules for GRAW and SC3 either today or tomorrow.
As it is now one character with good projectiles would be pretty much required for any team, I mean how can you fight when there is a Falco running and constantly spamming his laser, or Samus sending out barrage after barrage of missiles?
The number of reflective measures that can be taken are pretty large. I can think of at least six and a half characters immediately who wouldn't need to worry about it.
It's just going to be a fun casual tournament, not all serious like Skypal and the Smash Boarders normally put on. I mean, even the Pokeballs will be active.
Nice job on the rules, Zig.
Of course, now I need to pick up SC3 again, since I'd abandoned Voldo, Ivy and the gang to practice for the tourney games.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
Good point, wasn't really considering it in that frame.
This style of rules should make for much more entertaining matches come to think of it.
Either way I'm glad I'm teamed with a Falco. :P
Thanks!
- Captain R.D. Obvious
I would also like to know this information. I am about to start intense Smash Bros. Melee training today and this would be most useful. I was disappointed to not see Hyrule Temple among the approved stages, but it does make for some extremely long matches.
The drop rate for items will be Low.
Team Attack will be enabled. Trust me, it solves a lot more issues than it creates. While having it on does enable some unique stalling tactics, I'm banning those anyway.
I also took Great Bay off the list. Too easy to turtle on that stage, and that's the last thing I need. RUSH THAT SHIT DOWN!!!
The Ice Climbers' freeze and infinite throw glitches are also banned.
And just a reminder: if you have a complaint regarding the Smash rules, odds are I don't care. Nothing personal, just the way it is. You'll forget about it anyway once the tournament starts and you realize how much fun this is regardless of whether or not you can hit somebody with a bomb on Poke Floats.
My apologies for not posting rules for GRAW or Guitar Hero. Still working on that.
Can you explain a few problems it solves? All I can see it doing is making teams pointless. It essentially makes the game a free for all with a frustrating twist.
EDIT: I'm not asking for a change in the rules, just an explanation more than "Trust me"
What are the prizes for the tournaments? Are they not announcing that until the day of? I'm just hoping it's not like a free controller or something....
The first year, there was a big prize table and placing first, second or third netted you points for it(I believe...and it was a decent amount). And there were games, toys, strategy guides and other things on it.
I forget what they did last year though...
Same thing.
Do what i do and either practice with people who suck against people who are good or against level 9 computer opponants (and i suppose if necessary a level 4 computer ally)
It's also a PAX tournament... meaning usually no rewards, and pretty much always just done for fun.
I recommend looking for a different tournament if all you're looking for is to win.
It's much more fun if you calm down and have fun.
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do
Don't worry, you'll be sure to find challenges, as long as you look for the right people *cough*me*cough*. XD [/Arrogance]
But for real, maybe we can get in a 1v1 during the free-time or somethin', eh eh?
Speakin' of free-time stuff, I don't really know how it works T_T. Can somebody give me like just some general info on how things will work like an hour before the tourney, and like during the tourney? Ya know, is there like just free-play TVs that you could play Melee on during/before/a while after the tourney?
Thanks.
Without Team Attack, any 2 vs 1 scenario becomes horribly one-sided 'cause you're basically dead once someone throws you. There are other problems, but I'll name those later 'cause it's late and I'm dead tired.
Horseshit my ass. I've been saying the Smash tourney would be 2v2 since right after the conclusion of PAX05. Plus, the initial rules and format for Smash were posted back in April. Quit whining just 'cause you didn't pay attention.
On a general note, there is NO FREE-PLAY IN THE CONSOLE TOURNEY AREA!!! Pre-tourney practice, however, will (hopefully) be available.
Anyways, lol @ guy who wants no team attack on...yeah. Like other smart guy said, it solves A LOT more problems than it creates. Having it on would just be rediculous. That's all that needs to be said.
Here's the deal. With Team Attack on, any Pokeball will become a potential liability because summoned Pokemon won't distinguish between your partner and the enemy team. In other words, there's a good chance you'll screw yourself and can't do jack to stop it.
Items in general pose a big potential problem with this rule set because they add a major randomness factor, regardless of how often they drop. However, I don't want to simply turn them off because the majority of participants will be used to having them on. That being said, there will still be a sizable number of good players in the tourney, and it's not like we're just playing for fun either. The prizes have gotten pretty damn good these past two years, so the stakes are higher than most of you might think.
With that in mind, I've decided on the following rule: if both teams wish to play without items altogether, they may do so.
Dang.
Oh well, as long as Fourside is still in and we aren't forced to play Final Destination (I assume it will be random select between the indicated stage?) then I'm still going to show up and try to kick ass.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
Ask again and I'll shoot you.
But seriously, hopefully I'll take care of GH either today or tomorrow.
That reminds me, Fourside might be ditched as well. It's pretty big, but still not Hyrule Temple-big. Regardless, shouldn't be that big a deal whether it's in or out.
Also I just noticed the first PA panel is in the middle of the smash tournament, guess I probably won't be there to see the announcement
Super awesome. I guess I'm in the minority of smashers who don't want items T_T. Though this is very pleasing. Much thanks.
Also I agree with Four-side being ditched...<_<
Lol, yup, I'm probably him. Though if a certain rumor is true in the smash world, you can be sure me and my crew-mate-guy won't be the only team that you'll have to look out for. T_T
Lol, and I'm kind of curious as to where you found this info out?
Anyways, tourney sounds freaking awesome. Much fun.
Fourside is just very friendly to Samus and the Ice Climbers, my two mains, so even though stage selection is random as long as it's in there I have additional hope.
I always thought the problem with Temple was that you could just move the battle to that center portion and prolong the game indefinitely. I'm not sure there's anywhere to really hide on Fourside.
God I hate FD. (Just venting that now before it becomes an issue)
I like the items that are on because they can swing like game slightly but not to an insane degree (like hearts and pokeballs). The better players will win, I'm sure, but I still like items to be at least there though not overwhelmingly so.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
...not that my opinion matters much.
Hmm.
I don't mean to criticize the ruling on the GH thing, but I'm not so sure doing multiplayer mode is the best option.
The way the songs work in multiplayer, sometimes people are stuck completely with the solo, which would mean an automatic loss with good players vs good players, since the solos on quite a few Expert songs are literally impossible to do... and I don't mean impossible like, hard, but are regarded as literally "impossible" to do.
I just figured you guys would have each person play an entire song in quick play, and then have the winner be the person with the highest score.
most of all, most of all
someone said true love was dead
but i'm bound to fall
bound to fall for you
oh what can i do