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Name that game!

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Posts

  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited April 2008
    Konami's Midnight Resistance? Did it have a sort of shop thing between levels?

    Nocren on
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  • MashalotMashalot Registered User regular
    edited April 2008
    Nocren wrote: »
    Konami's Midnight Resistance? Did it have a sort of shop thing between levels?
    Oh shit I loved, loved that game. Totally forgot about it. I must have either had the genesis version or rented it a bunch.
    edit: Data East tho, not konami. I had a weakness for Data East, I don't know why. Loved Two Crude Dudes. Ha.

    Mashalot on
  • NocrenNocren Lt Futz, Back in Action North CarolinaRegistered User regular
    edited April 2008
    Right, Data East did a lot of shooters back in the day. Donna know why I though Konami though...

    Nocren on
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  • Doc HollidayDoc Holliday Registered User regular
    edited April 2008
    MikeMan wrote: »
    Alright I will keep trying on this one.

    It was a game that my dad and I played on the Mac SE. It involved pyramids and was vaguely 3d. You would move around, first person, in a world that was basically rendered as black lines on a white background. You would solve puzzles. Your objective was in activating something so that you would be let out of the building you were in, and you would then go outside.

    I never played it further than that, but I have no idea where to start in my google search, given that I don't remember the title or anything other than what I just wrote.

    I don't know if you're still following this thread, but the game you're thinking of is Scarab of Ra.

    edit: I might as well throw one in:

    It was a game I had for the commodore 64, a learning game, I think. I really don't remember much of it, but the characters were extremely low resolution (compared to other commodore 64 games) and I think it was first person. Each of the characters was like a robot or an alien or something. You'd talk to him and he'd give you like a math problem or something. I wish I could remember more, because the character designs haunt me to this day.

    Doc Holliday on
    PSN & Live: buckwilson
  • CherrnCherrn Registered User regular
    edited April 2008
    exist wrote: »
    Sorenson wrote: »
    Did that world happen to be in really, really early 3D, have a party of 4 hard-coded characters (fighter, healer, wizard, and some other dude that I'm guessing was like a ranger) and play this sound during conversations with the extremily-rare NPCs that sounded like the teacher from the Peanuts cartoons if they were a male and a bass singer? Sounds like Drakkhen, and lord did that game suck.

    EDIT: Well, crap, beaten.

    Drakkhen is a game you abolish from memory for good reason

    That was Drakkhen. Dragon View is Drakkhen 2.

    Which may or may not be any better

    Oh, it's better. Dragon View is actually pretty good.

    I'm looking for a PC RPG circa 1996/7. It was isometric, COMPLETELY pre-rendered. I mean, hi-res SMRPG style. Very static. You controlled what looked like a caveman. With an axe. Combat was Diablo-esque.

    Wouldn't surprise me if its name is Primevil or some shit.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • MordrackMordrack Registered User regular
    edited April 2008
    Cherrn wrote: »
    I'm looking for a PC RPG circa 1996/7. It was isometric, COMPLETELY pre-rendered. I mean, hi-res SMRPG style. Very static. You controlled what looked like a caveman. With an axe. Combat was Diablo-esque.
    Druid: Daemons of the Mind maybe?

    Mordrack on
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  • CherrnCherrn Registered User regular
    edited April 2008
    That's the one. God, what an awful game :P

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
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