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[Game On] Exteel: Free Giant Robots

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Posts

  • Kay2Kay2 Registered User regular
    edited March 2008
    I'd vote Orange/Blue or Yellow/Blue for PA colours.

    I need to try playing something other than the tutorial, though. Any advice for a total newbie on what to kit out with? I was thinking of just sticking with the dual SMGs (the Uzi-lookin' ones, not the pistol ones) and the Sword/Shield for now.

    Kay2 on
  • mrsnackroadmrsnackroad Registered User regular
    edited March 2008
    Kay wrote: »
    I'd vote Orange/Blue or Yellow/Blue for PA colours.

    I need to try playing something other than the tutorial, though. Any advice for a total newbie on what to kit out with? I was thinking of just sticking with the dual SMGs (the Uzi-lookin' ones, not the pistol ones) and the Sword/Shield for now.

    Rifles - the trade off between rate of fire and damage done is more than enough to make the change worthwhile. I've got Sword/Shield as well, but I usually wind up playing strategic and sniping with dual rifles from a distance.

    mrsnackroad on
  • Squirrel RancherSquirrel Rancher Registered User regular
    edited March 2008
    If you like the default SMGs then stick with them. They deal a ton of damage and are really easy to use, plus they don't need to be repaired.

    Squirrel Rancher on
  • Not Uncle DaveNot Uncle Dave Registered User regular
    edited March 2008
    most of the 2-weapon skills require a melee and a ranged weapon (sword/shield/spear and SMG/rifle/shotgun) so going dual rifle probably won't pay off in the long run. having said that, picking up a pair of zeus persuaders is so much rape on its lonesome, you won't need to bother with skills. the only issue with them is the accuracy- because of their low rate of fire, one missed shot is going to mean SMGs/pointy things in the face. which is bad.

    generally, your second slots should cover a completely different situation to your first. if you're going rifles, then the defensive sword/shield (i've seen one guy, orkasomethingorother, who has dual shields. he doesn't go for kills, just straight for the flag, and sidestrafes back to his base. it's surprisingly effective...) would work, as would a rocket launcher (awesome in close range), but don't go both rifles and cannon. SMGs are more of a skirmish weapon than anything, they do seriously crap damage compared to most weapons, and they do have a minimum range- meaning you'll die to a rifle/melee combo.

    You can only equip two skills. I found that out today, there's no way to get skills in slot 3 and 4. Meaning, you choose between 2 skills for 1 set, a skill for each set, or a skill for one set and a skill for your booster pack. basically, this means that people with the laser wing or rocket packs don't have much of a damage advantage over a guy with 2 weapon skills, and it costs a lot more to buy both the expensive pack and the skill. with this in mind, buy the Dispenser as your first booster.

    as for mech parts, your first big target should be the spazmok core. at a whopping 80,000 credits, you probably won't get this for a while- i keep putting it off and buying fun toys- but it practically doubles your energy output, meaning you can fly around nicely. you could do a lot worse than buy a cheaper mech set to tide you over till you can start mixing and matching from the more expensive mechs, though.

    Not Uncle Dave on
  • jogernautjogernaut BisonopolisRegistered User regular
    edited March 2008
    Pretty fun game. I've been playing it for the past week. Mostly CTF games though.
    You can only equip two skills. I found that out today, there's no way to get skills in slot 3 and 4. Meaning, you choose between 2 skills for 1 set, a skill for each set, or a skill for one set and a skill for your booster pack. basically, this means that people with the laser wing or rocket packs don't have much of a damage advantage over a guy with 2 weapon skills, and it costs a lot more to buy both the expensive pack and the skill. with this in mind, buy the Dispenser as your first booster.

    The number of skills you have depends on your head. Some heads have a higher MPU which lets you equip more skills.

    And for a slightly cheaper alternative to the Spazmok core is the Zeeker. A slower than the Spazmok and probably has a lower EN regen but it has a pretty high max EN.

    jogernaut on
    steam_sig.png
  • SorensonSorenson Registered User regular
    edited March 2008
    So I got the infamous "failed to initialize" error and after reading around a bit have come to the conclusion that it's time to scorch the folders and scrub the drive down.

    Sounds like a fun game, but I'll pass on the fucking malware, thank you very much.

    EDIT: Kay, from what I've read it sounds like it can apparently do some nasty shit to a PC, and we've already had one person here testify to such. I've no desire to have to do a full reload several months from now after getting hit with a surprise from it.

    EDIT: I'm an idiot, Gameguard I mean.

    Sorenson on
  • Kay2Kay2 Registered User regular
    edited March 2008
    Clarify on the malware, please?

    Kay2 on
  • My Name Is LukeMy Name Is Luke Registered User regular
    edited March 2008
    Eh, I'm kind of bored so I might try this out.

    My Name Is Luke on
  • Kay2Kay2 Registered User regular
    edited March 2008
    Uh oh. I'm pretty computer-clueless, so I'll just accept that it's a Bad Thing.

    I only just bought a new computer, too. I installed Exteel, played a few matches (and sucked), and it's been okay so far. You guys play on Ventrilo while you're ganking each other then?

    Kay2 on
  • ScooterScooter Registered User regular
    edited March 2008
    For dual SMGs, I started with one of the Tommys and one of the Eagles. They have a different rate of fire so it's more likely that at any given time you have at least one gun that isn't overheated (my alt load is rectifiers which don't always help and are completely useless in non-team games).

    Scooter on
  • zerg rushzerg rush Registered User regular
    edited March 2008
    most of the 2-weapon skills require a melee and a ranged weapon (sword/shield/spear and SMG/rifle/shotgun) so going dual rifle probably won't pay off in the long run. having said that, picking up a pair of zeus persuaders is so much rape on its lonesome, you won't need to bother with skills. the only issue with them is the accuracy- because of their low rate of fire, one missed shot is going to mean SMGs/pointy things in the face. which is bad.

    generally, your second slots should cover a completely different situation to your first. if you're going rifles, then the defensive sword/shield (i've seen one guy, orkasomethingorother, who has dual shields. he doesn't go for kills, just straight for the flag, and sidestrafes back to his base. it's surprisingly effective...) would work, as would a rocket launcher (awesome in close range), but don't go both rifles and cannon. SMGs are more of a skirmish weapon than anything, they do seriously crap damage compared to most weapons, and they do have a minimum range- meaning you'll die to a rifle/melee combo.

    You can only equip two skills. I found that out today, there's no way to get skills in slot 3 and 4. Meaning, you choose between 2 skills for 1 set, a skill for each set, or a skill for one set and a skill for your booster pack. basically, this means that people with the laser wing or rocket packs don't have much of a damage advantage over a guy with 2 weapon skills, and it costs a lot more to buy both the expensive pack and the skill. with this in mind, buy the Dispenser as your first booster.

    as for mech parts, your first big target should be the spazmok core. at a whopping 80,000 credits, you probably won't get this for a while- i keep putting it off and buying fun toys- but it practically doubles your energy output, meaning you can fly around nicely. you could do a lot worse than buy a cheaper mech set to tide you over till you can start mixing and matching from the more expensive mechs, though.

    Erm, I disagree with this post something fierce.
    1) Skills aren't all that useful aside from looking impressive and giving you invulnerable frames. Blast Helix (Spear+Shield) does around 800 damage. A single double tap of Persuaders is 850 damage. In the long run, a second weapon will give you much better returns than being able to use a special as often as you have the SP. The reason why most of the skills are cross weapon is to help balance them against dual weapons.
    2) I very much agree on having different sets of weapons. However SMGs are extremely powerful weapons. Going up against Lieutenants and higher, the most common weapon loadouts are, in order: Dual Planet Eagles (SMGs), Dual Zues-Ds, some kind of melee setup, then heavy weapons. Mismatched weapons and double shotties are very infrequent, and SMGs still rule the day at top ranks.
    3) jogernaut already mentioned, but you can equip up to your head limit in skills.
    4) The Spazmok core is nice, but isn't super huge. Speaking as someone that has one, when you factor in the lower max EN, Spazmok core doesn't let you boost or fly any longer than other cores. It does however, let you recharge much faster between bursts. In single confrontations, you shouldn't notice a difference since one of you will be dead before you bottom out, but for extended battles it is a good upgrade.

    I'd definitely say that arms are of bigger importance though. Bastillikas and Jaywalkers are simply awesome. Your damage output is pretty drastic once you get even +50 overheat.

    zerg rush on
  • TheKoolEagleTheKoolEagle Registered User regular
    edited March 2008
    i love fighting people that refuse to use ranged weapons, seriously theres always at least 1 in a match and i laugh as he tries to dash at me and hit me, all the while i jump away of dash in a different direction, the entire time shooting his dumb ass

    also - skills = pointless.

    not only do they expire after 30 days and you lose all that money you spent on them, they make you a fucking target the moment the skill ends and you're in the middle of 3 enemies

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • malkothmalkoth Registered User regular
    edited March 2008
    Does the overheat stat mean how long it will take for a weapon to overheat? Hrmmm is there a site that tells you what all the stats do so I dont have to keep asking all these n00b questions? O_o

    malkoth on
    "Be who you are, and say what you feel because those who mind dont matter, and those who matter dont mind." - Dr. Seuss
  • zerg rushzerg rush Registered User regular
    edited March 2008
    malkoth wrote: »
    Does the overheat stat mean how long it will take for a weapon to overheat? Hrmmm is there a site that tells you what all the stats do so I dont have to keep asking all these n00b questions? O_o

    Overheat adds a percentage of times you can use the weapon before it overheats. For example, if you've got rifles you can fire 4 times before they overheat (when you're at 100 overheat stat), getting a +75 overheat arms upgrade would let you fire 7 times (4x1.75) before they overheated.

    zerg rush on
  • Not Uncle DaveNot Uncle Dave Registered User regular
    edited March 2008
    zerg rush wrote: »
    most of the 2-weapon skills require a melee and a ranged weapon (sword/shield/spear and SMG/rifle/shotgun) so going dual rifle probably won't pay off in the long run. having said that, picking up a pair of zeus persuaders is so much rape on its lonesome, you won't need to bother with skills. the only issue with them is the accuracy- because of their low rate of fire, one missed shot is going to mean SMGs/pointy things in the face. which is bad.

    generally, your second slots should cover a completely different situation to your first. if you're going rifles, then the defensive sword/shield (i've seen one guy, orkasomethingorother, who has dual shields. he doesn't go for kills, just straight for the flag, and sidestrafes back to his base. it's surprisingly effective...) would work, as would a rocket launcher (awesome in close range), but don't go both rifles and cannon. SMGs are more of a skirmish weapon than anything, they do seriously crap damage compared to most weapons, and they do have a minimum range- meaning you'll die to a rifle/melee combo.

    You can only equip two skills. I found that out today, there's no way to get skills in slot 3 and 4. Meaning, you choose between 2 skills for 1 set, a skill for each set, or a skill for one set and a skill for your booster pack. basically, this means that people with the laser wing or rocket packs don't have much of a damage advantage over a guy with 2 weapon skills, and it costs a lot more to buy both the expensive pack and the skill. with this in mind, buy the Dispenser as your first booster.

    as for mech parts, your first big target should be the spazmok core. at a whopping 80,000 credits, you probably won't get this for a while- i keep putting it off and buying fun toys- but it practically doubles your energy output, meaning you can fly around nicely. you could do a lot worse than buy a cheaper mech set to tide you over till you can start mixing and matching from the more expensive mechs, though.

    Erm, I disagree with this post something fierce.
    1) Skills aren't all that useful aside from looking impressive and giving you invulnerable frames. Blast Helix (Spear+Shield) does around 800 damage. A single double tap of Persuaders is 850 damage. In the long run, a second weapon will give you much better returns than being able to use a special as often as you have the SP. The reason why most of the skills are cross weapon is to help balance them against dual weapons.
    2) I very much agree on having different sets of weapons. However SMGs are extremely powerful weapons. Going up against Lieutenants and higher, the most common weapon loadouts are, in order: Dual Planet Eagles (SMGs), Dual Zues-Ds, some kind of melee setup, then heavy weapons. Mismatched weapons and double shotties are very infrequent, and SMGs still rule the day at top ranks.
    3) jogernaut already mentioned, but you can equip up to your head limit in skills.
    4) The Spazmok core is nice, but isn't super huge. Speaking as someone that has one, when you factor in the lower max EN, Spazmok core doesn't let you boost or fly any longer than other cores. It does however, let you recharge much faster between bursts. In single confrontations, you shouldn't notice a difference since one of you will be dead before you bottom out, but for extended battles it is a good upgrade.

    I'd definitely say that arms are of bigger importance though. Bastillikas and Jaywalkers are simply awesome. Your damage output is pretty drastic once you get even +50 overheat.

    seriously? damn, everyone i asked insisted 2 skills was the limit... but yeah, i dont think you get the usage of skills. the "mismatched" weapon skills do a sizeable chunk of damage- and halt your target in its tracks, which is damn important when you play CTF a lot. hitting once with the ZP-D, then being able to boost up and use the skill is vital in stopping some of the bulkier cappers. as for SMGs, i never got on well with them, went straight to rifles. dual-SMG users don't pose much of a threat when you use both a rifle and sword in one set- it really fucks with their distance control.

    i took another look at the spazmok core, and i was blinded by its energy regen before, i would definitely go for the spaz arms, though.

    Not Uncle Dave on
  • Feels Good ManFeels Good Man Registered User regular
    edited March 2008
    i love fighting people that refuse to use ranged weapons, seriously theres always at least 1 in a match and i laugh as he tries to dash at me and hit me, all the while i jump away of dash in a different direction, the entire time shooting his dumb ass

    also - skills = pointless.

    not only do they expire after 30 days and you lose all that money you spent on them, they make you a fucking target the moment the skill ends and you're in the middle of 3 enemies

    ... Or, your teammates are around you fighting other people. No shit it's not going to save you from 4 people waiting for you, it probably shouldn't. It still grants you invincibility while you do them, so it's easy damage against someone you can do before you die and is incredibly handy for punishing people who try to melee range you.

    What skill did you use? They vary in application. Devil Slugs for the Rocket is incredibly useful, for example, while something like Honcho is pretty worthless.


    Most importantly, they're fun

    Feels Good Man on
  • DanHibikiDanHibiki Registered User regular
    edited March 2008
    I gotta say that a skill is quite useful for beginners.

    It gives you a big edge in melee and can save you from a royal pounding especially if you're like me and like to charge in.

    I can see why in later levels skills would become next to useless since upgraded weapons will do far more damage then a skill.

    DanHibiki on
  • TheKoolEagleTheKoolEagle Registered User regular
    edited March 2008
    i've never used a skill, from my judgement on the other end i find them entirely pointless as I normally take mvp or top 3 on my team with my dual planet eagles and my hellion lance

    seriously every time someone uses a skill everyone on my team just backs up, waits for it to finish, and then they shoot the guy

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • SirNickSirNick Registered User regular
    edited March 2008
    malkoth wrote:
    Does the overheat stat mean how long it will take for a weapon to overheat? Hrmmm is there a site that tells you what all the stats do so I dont have to keep asking all these n00b questions?

    http://exteel.no-ip.org/ has a comprehensive list of all the parts and in-game stats. Plus, it lets you compare several parts at a time and has a pretty good mech builder.

    Granted, the stats there are the displayed stats and not the deep mechanics in the game, so it doesn't have the specific numbers for how much damage done per blast or seconds to reload, but rather the relative stats ("27" and "60" and such).

    SirNick on
  • HappylilElfHappylilElf Registered User regular
    edited March 2008
    This game is a lot of fun for freebie. Been rocking the dual rifles/dual smg combo and it works wonderfully for me. Soften them up with some rifle shots then let them close and finish them off with my trusty smgs.

    I've been playing CTF and ranking in the top three on my team primarily but cash is rolling in pretty slow. Any tips on upping my income?

    Edit: Also does ayone play in the wee hours? I work until midnight central time so I can play from about 12:30-6amish and I can see this game being a blast working together as a team.

    HappylilElf on
  • KelorKelor Registered User regular
    edited March 2008
    This game is a lot of fun for freebie. Been rocking the dual rifles/dual smg combo and it works wonderfully for me. Soften them up with some rifle shots then let them close and finish them off with my trusty smgs.

    I've been playing CTF and ranking in the top three on my team primarily but cash is rolling in pretty slow. Any tips on upping my income?

    Last stand can make you some good money, but you'll have to wait for the bonus at the end of each week to make it worthwhile.

    I find that Team Deathmatch will net you some decent money, the same as winning a rank 2 Last Stand so around 700, or 1200-1400 for a win. Easier to do well in than straight up deathmatch since you're working as part of a team rather than against everyone.

    I probably work out around the same time you play, if I'm playing its night time over here. I'm about to log on if you want to wait in the channel.

    Kelor on
  • HappylilElfHappylilElf Registered User regular
    edited March 2008
    Heh, that reminds me. I need to reinstall Ventrilo =P

    HappylilElf on
  • DjiemDjiem Registered User regular
    edited March 2008
    Well, you guys convinced me to try this game.
    Time to learn how this stuff works.

    My in-game name is "Djiem".

    Djiem on
  • Kay2Kay2 Registered User regular
    edited March 2008
    I was having a lot of fun in that team deathmatch on the opposite team to you, Djiem, but then the netcode went screwy and I lagged out a lot.

    Kay2 on
  • DjiemDjiem Registered User regular
    edited March 2008
    Yeah, the teamDM was fun.
    Say, when you level up, what are the best abilities to train? Or is there a "right" and "wrong" way to level? I don't want to permanently screw up.

    Also, why is the SMG tutorial actually impossible?

    Djiem on
  • Kay2Kay2 Registered User regular
    edited March 2008
    I managed the SMG tutorial, it just took me a few goes. Gotta remember that anything you kill is still dead when you respawn, and sorta tough it out.

    Not sure about the abilities, I'm clueless with this game, and I'm done for a while 'cause the lag was annoying me.

    Kay2 on
  • DjiemDjiem Registered User regular
    edited March 2008
    Kay wrote: »
    I managed the SMG tutorial, it just took me a few goes. Gotta remember that anything you kill is still dead when you respawn, and sorta tough it out.

    Yeah, except I can barely kill one enemy without dying.

    Djiem on
  • KelorKelor Registered User regular
    edited March 2008
    Djiem wrote: »
    Yeah, the teamDM was fun.
    Say, when you level up, what are the best abilities to train? Or is there a "right" and "wrong" way to level? I don't want to permanently screw up.

    Also, why is the SMG tutorial actually impossible?

    Most of us tend to put the points into Speed and Marksmanship.

    SP isn't really a factor, since your best bet is to use the money you would have spent on skills to instead buy better weapons and parts.

    If you're starting out, I'd recommend changing your booster for the cheapest one available and some new arms, since they improve accuracy and cool down on your guns. If you're not interested in dropping money, the next rifles up from your beginning ones are solid.

    The beginner rifles are great but if you're willing to drop the $10 or whatever it is for 1000 coins, grab a Jaywalker suit, Sonic Boomer booster and a pair of Zeus Persuader Ds. That should enable you to pretty much destroy everything you come up against for a long time to come.

    Also, the SMG trial, ignore the stuff it tells you about boosting sideways. It's bullshit. Just edge your way out from cover and try and pick them off with short bursts then duck back again behind cover. Remember that rifles and cannons have a minimum range.

    Kelor on
  • GoombaGoomba __BANNED USERS regular
    edited March 2008
    Duck in and out of cover. After you do that it's pretty simple.

    Also, people love to put points into speed but I kinda like marksman because hitting stuff is more fun.

    Goomba on
    [SIGPIC][/SIGPIC]
  • DjiemDjiem Registered User regular
    edited March 2008
    Ok, thanks for the infos. I think I'm gonna have some mad fun when I'm back from work. :D

    Djiem on
  • KelorKelor Registered User regular
    edited March 2008
    Leveling up these weapon skills takes forever. I'm halfway to 15 and still only 32% through ranged, even though I've pretty much been exclusively using rifles since I started.

    Kelor on
  • Feels Good ManFeels Good Man Registered User regular
    edited March 2008
    I accidently put my first points in SP because I'm one of those guys who doesn't read confirmation messages. D:

    Really, you can't go wrong with HP/Speed. Scan is pretty useless, as is SP. EN isn't useless, per se, but you'll get a lot more anyway with different gear. Marksmanship is definitely good if you want to use Rifles (or Shotguns, but I hear Shotguns are pretty terrible?)

    Feels Good Man on
  • ScooterScooter Registered User regular
    edited March 2008
    I'm going Speed/EN cause my mission is to be a speedster, and the EN lets me boost for longer. A couple HP, I might do one level of Mark at some point.

    Scooter on
  • zerg rushzerg rush Registered User regular
    edited March 2008
    or Shotguns, but I hear Shotguns are pretty terrible?

    Not exactly. They're hard to use, like rifles but don't have the obvious advantages of hitting someone from a kilometer away. Compared to SMGs, they do provide better damage output for a skilled user but with a much steeper penalty for missing. They're situationally useful, especially against melee users.

    zerg rush on
  • HappylilElfHappylilElf Registered User regular
    edited March 2008
    Ok, logging on in the next 10 min or so. Callsign same as forum name.

    HappylilElf on
  • DjiemDjiem Registered User regular
    edited March 2008
    Say, quick question about the leg capacity:

    How important is it to not weigh more than what the legs can hold? I realised I'm 17K over my limit, but I tried using slower legs that can support it, and I couldn't really spot a change in speed. I was going as fast with weaker (but faster) legs than with slower and stronger ones.

    Is the speed drop only noticeable if you're way overweight?

    Also, for LS5, what NCcoins cannon is the best? And what in-game money cannon?

    Djiem on
  • MorkathMorkath Registered User, __BANNED USERS regular
    edited March 2008
    Djiem wrote: »
    Say, quick question about the leg capacity:

    How important is it to not weigh more than what the legs can hold? I realised I'm 17K over my limit, but I tried using slower legs that can support it, and I couldn't really spot a change in speed. I was going as fast with weaker (but faster) legs than with slower and stronger ones.

    Is the speed drop only noticeable if you're way overweight?

    Also, for LS5, what NCcoins cannon is the best? And what in-game money cannon?

    Apogeeeeee

    Morkath on
  • Feels Good ManFeels Good Man Registered User regular
    edited March 2008
    Apogee will basically win any "best cannon" award. Heavy as hell, though.

    Feels Good Man on
  • My Name Is LukeMy Name Is Luke Registered User regular
    edited March 2008
    So, I just downloaded this game and tried to start it up, but once I hit the main menu it said that the server could not be detected. Anyone else run into this problem or does my computer just not want me to run any kind of game on it??

    My Name Is Luke on
  • DjiemDjiem Registered User regular
    edited March 2008
    If it's a problem regarding GameGuard, I've found that starting Gunbound Revolution (and then closing it) first will allow me to play Exteel when I get an error message.

    If you hit the error in the main menu, I guess they're doing server maintenance.

    Djiem on
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