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Where are the real tactical RPGs?

TurnpikeLadTurnpikeLad Registered User regular
edited March 2008 in Games and Technology
The first and only tactical RPG I played was Final Fantasy Tactics. (Unless you count Ogre Battle.) It was a great game but I was only half on board with it.

Why? Because I felt it was too simple. Not the enjoyable plot, but the battle system itself. I had a great time with it, and it was indeed very deep. But playing that game got me thinking. It wasn't half deep enough.

From reading reviews and hearing people talk about them on boards, I get the impression that in comparison to the tactical RPGs that have come out since, FFT is the tactician's tactics game. I get the impression that the tactical RPGs that followed it are by and large simpler and less rules-intense. I'm no gearhead, but I lament the direction in which things have gone.

The game I'm thinking of would be similar in depth to an old pen-and-paper game. It'd be a turn-based, grid-based TRPG, but each turn would be more like a turn in Civilization than a turn in Fire Emblem. Using the terrain well would be an instrumental part of a winning strategy. Each character would be extensively customizable, and there would be some kind of advancement tree but much more complex than what we see in Ogre Battle for instance.

Basically I want a tactical RPG that gives me the same sense of rightness as looking through an old, yellowed manual to find Thac0 rates for a +1 kris. I want reams of pencil-on-parchment tooltips appearing when I right-click on an enemy footsoldier. I want a western developer and a literary, nuanced plotline.

..Being set in a super-rich, gritty fantasy world that's way bigger then your own story, like that of the Malazan Book of the Fallen, wouldn't hurt either.

TurnpikeLad on
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Posts

  • NibbleNibble Registered User regular
    edited March 2008
    It may not be as complicated as you want, and I'm not sure if the one action-based part (for getting critical hits) will be to your taste, but Gladius fits a number of your requirements.

    Nibble on
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  • TheLawinatorTheLawinator Registered User regular
    edited March 2008
    If you find a game that encompasses all of those, I want to play it.

    TheLawinator on
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  • DartboyDartboy Registered User regular
    edited March 2008
    Look up Carnage Heart on the PS1. It's a mech game, not fantasy, but if you're looking for complexity there you have it.

    You have to physically program each and every one of your units.

    Dartboy on
  • MolybdenumMolybdenum Registered User regular
    edited March 2008
    What platform?

    While reading I got the idea that you wanted some sort of Dungeons and Dragons Tactics, but then I remembered that there is in fact a D&D Tactics for the PSP and it doesn't sound like what you want. The old SNES/Genesis Shadowrun games would fit fairly well if you'd be willing to sacrifice the turn-based aspect. *shrug*
    It sounds to me like you'd be the type to enjoy some sort of 360-brand roguelike.

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  • ironsizideironsizide You must whip it Registered User regular
    edited March 2008
    While the interface is pretty crap, D&D Tactics pretty damn deep for tactical options. The story isn't fantastic, but you do fight some epic critters in it. 3.5ed D&D for the most part, so no THAC0, but dang if it ain't the essenc of D&D in the palm of your hand.

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  • JohnDoeJohnDoe Registered User regular
    edited March 2008
    Silent Storm and Jagged Alliance 2 sort of match what you want - Neither are fantasy though.

    JohnDoe on
  • emnmnmeemnmnme Registered User regular
    edited March 2008
    You need to try a Silent Storm demo. With the right amount of explosives, you can level buildings and open holes in walls, which actually works for ambushing.

    emnmnme on
  • TurnpikeLadTurnpikeLad Registered User regular
    edited March 2008
    A bunch of excellent suggestions, you guys. I want to try pretty much every game you just linked me to. Especially Jagged Alliance 2 - from converations with my friends I got the impression that it was a RTS!

    How was Jeanne D'Arc?

    TurnpikeLad on
  • PancakePancake Registered User regular
    edited March 2008
    You should also try The Temple of Elemental Evil.

    It was a buggy game at release but with the official patch and the fanpatches, it's mostly fixed up and completely playable. It's not an incredibly game role-playing and story-wise, but its combat is fantastic. You mentioned the feel of an old tabletop game, and ToEE is the most accurate and comprehensive adaptation of the D&D ruleset to a computer game.

    Pancake on
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  • ironsizideironsizide You must whip it Registered User regular
    edited March 2008
    I loved Jeanne D'Arc personally, but it's lighter than FFT, so I can't imagine you'd dig it.

    ironsizide on
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  • rvcontre78rvcontre78 Registered User regular
    edited March 2008
    Disgaea is nuanced and subtle.

    Also, I'm psychotic.

    Also, it's not very nuanced and subtle at all.

    rvcontre78 on
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  • VeritasVRVeritasVR Registered User regular
    edited March 2008
    Or if you're lazy about getting Silent Storm, I did a fun [Let's Play] a while ago to try to capture the awesomeness of it.

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  • KelorKelor Registered User regular
    edited March 2008
    Silent Storm and Jagged Alliance 2, while not as customizable as Final Fantasy Tactics are along the lines of what you're looking for. JA2 is available on Steam and Silent Storm got a rerelease in PAL land for PC. Possibly its available on Steam as well, but I'm not 100% on that one. Definately give Jagged Alliance 2 a go through. You can customize your characters and hundreds of different weapons gives you room for a lot of options.

    Front Mission is the other series that might grab you. Armored Core level customisation mission based gameplay, the third has two campaigns to play through as well. Front Mission 3 on the PSX is usually considered the best in the series and the original got a remake on DS. Front Mission 4 is on the PS2. I think they're all somewhat rareish these days bar the DS one.

    Neither of these exactly matches what you're asking for, but they're the closest I can think of.

    Kelor on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited March 2008
    I wouldn't really call silent storm an RPG though. JA2 I would because it has the open world, side quests and plenty of other stuff going on, but SS is more a straight strategy like Xcom.

    -SPI- on
  • jothkijothki Registered User regular
    edited March 2008
    Fallout Tactics seems to be what you're looking for, though I've heard it isn't that much fun. There was a Let's Play thread on it a while ago.

    As far as depth goes, it uses exactly the same RPG system as the Fallout games use, which is in of itself complete and theoretically playable as a tabletop game.

    jothki on
  • PancakePancake Registered User regular
    edited March 2008
    jothki wrote: »
    Fallout Tactics seems to be what you're looking for, though I've heard it isn't that much fun. There was a Let's Play thread on it a while ago.

    As far as depth goes, it uses exactly the same RPG system as the Fallout games use, which is in of itself complete and theoretically playable as a tabletop game.

    Ugh, I actually got my hands on a copy a year or so ago and I have no reservations saying that it's enjoyable in the least. Fallout's combat wasn't very exciting to begin with, but then someone had the brilliant idea of basing a whole game around it? Great.

    It might just be that I'm not really very fond of the SPECIAL system, but Silent Storm, Jagged Alliance 2, and X-Com are much, much better games. They do the same things Fallout Tactics does combat-wise. But better.

    Pancake on
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  • Wonder_HippieWonder_Hippie __BANNED USERS regular
    edited March 2008
    ironsizide wrote: »
    While the interface is pretty crap, D&D Tactics pretty damn deep for tactical options. The story isn't fantastic, but you do fight some epic critters in it. 3.5ed D&D for the most part, so no THAC0, but dang if it ain't the essenc of D&D in the palm of your hand.

    I'd second (or third, there've been more mentions of it) this one. As mentioned, the interface is extremely off-putting, but it's fun if you can get past that.

    Also, the Front Mission games. I really enjoyed 4, it may be right up your alley.

    Wonder_Hippie on
  • ZombiemamboZombiemambo Registered User regular
    edited March 2008
    Vagrant Story, I believe, had a pretty good combat system, but it's been a long time since I played it. Front Mission is also pretty complex (aside from the first one).

    Zombiemambo on
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  • KageraKagera Imitating the worst people. Since 2004Registered User regular
    edited March 2008
    Yeah I loved FFT's story but I have to disagree with you about too simple. I never finished the game because of it being so NOT simple.

    I would have finished Tactics Ogre though, if I ever could have found a copy of it.

    Kagera on
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  • FanaticalistFanaticalist Registered User regular
    edited March 2008
    I love me the Tactical RPGs and I quite enjoyed Front Mission DS. You could spend 45 minutes just tweaking your wanzers between missions.

    I think my favorite part was
    when openly sobbing you plug your recently-transformed-into-a-computer-chip girlfriend into your mecha combat computer. "We'll be together forever!". Yikes.

    There was another equally disturbing/hilarious moment in the second story arc too.

    Fanaticalist on
  • CervetusCervetus Registered User regular
    edited March 2008
    Do you guys think Front Mission DS is in danger of being hard to find any time soon? I really want to play it but I have plenty of games for now.

    Cervetus on
  • -SPI--SPI- Osaka, JapanRegistered User regular
    edited March 2008
    Pancake wrote: »
    jothki wrote: »
    Fallout Tactics seems to be what you're looking for, though I've heard it isn't that much fun. There was a Let's Play thread on it a while ago.

    As far as depth goes, it uses exactly the same RPG system as the Fallout games use, which is in of itself complete and theoretically playable as a tabletop game.

    Ugh, I actually got my hands on a copy a year or so ago and I have no reservations saying that it's enjoyable in the least. Fallout's combat wasn't very exciting to begin with, but then someone had the brilliant idea of basing a whole game around it? Great.

    It might just be that I'm not really very fond of the SPECIAL system, but Silent Storm, Jagged Alliance 2, and X-Com are much, much better games. They do the same things Fallout Tactics does combat-wise. But better.
    Fallout tactics would have been a thousand times better if they'd just picked either turn based or real time and then stuck with it instead of having a broken mish mash of the two.

    -SPI- on
  • DisruptorX2DisruptorX2 Registered User regular
    edited March 2008
    -SPI- wrote: »
    Pancake wrote: »
    jothki wrote: »
    Fallout Tactics seems to be what you're looking for, though I've heard it isn't that much fun. There was a Let's Play thread on it a while ago.

    As far as depth goes, it uses exactly the same RPG system as the Fallout games use, which is in of itself complete and theoretically playable as a tabletop game.

    Ugh, I actually got my hands on a copy a year or so ago and I have no reservations saying that it's enjoyable in the least. Fallout's combat wasn't very exciting to begin with, but then someone had the brilliant idea of basing a whole game around it? Great.

    It might just be that I'm not really very fond of the SPECIAL system, but Silent Storm, Jagged Alliance 2, and X-Com are much, much better games. They do the same things Fallout Tactics does combat-wise. But better.
    Fallout tactics would have been a thousand times better if they'd just picked either turn based or real time and then stuck with it instead of having a broken mish mash of the two.


    Fallout Tactics has to be played multiplayer to be appreciated. It doesn't have the AI for an enjoyable single player campaign.

    But the pure sex of what is essentially 2 to 8 player real time jagged alliance in the fallout universe is really too good to explain in words. Its amazing. No other game I've played in its entire genre has mutliplayer to any real degree.

    I absolutely loathed the game untill I tried it over LAN. My opinion completely changed instantly.


    Hordes of wardogs and deathclaws that tear your enemies to shreds in melee? Check.
    Ambushes with traps and heavy machine gunners lying in wait? Check.
    Human bombs loaded with explosives rushing into enemy lines? Check.
    OD'ing your whole team on Psycho before the match starts and having them lying around for half a minute before you can move up? Check.

    DisruptorX2 on
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  • Tim JamesTim James Registered User regular
    edited March 2008
    Back to the OP, what's weird is that as far as I can tell, no hacker groups have gotten together to build an FF:T clone for the PC. I'd love if I could pop in for a few simple battles until I got bored in a freeware game along the lines of Battle for Wesnoth or UFO: Alien Invasion.

    Tim James on
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  • Seattle ThreadSeattle Thread Registered User regular
    edited March 2008
    X-Com is right up your alley.

    e: Except for the "RPG" part, shit. Still a great tactical game, though.

    Seattle Thread on
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  • TaminTamin Registered User regular
    edited March 2008
    If you find a game that encompasses all of those, I want to play it.

    Well, you know what they* say. If you can't find, build it.

    I do second Battle for Wesnoth. It's pretty nifty, and has ESR attached. Basically, that means that I know I can exit the game by typing the string ':wg'. Heh.

    I thought most strategy/tac gamers preferred hexes to grids, anyway? Something about the way they help in deciding things like unit facing, some size issues and such.
    *they may actually be 'me' when 'me.sleep() == false'.

    Tamin on
  • Tim JamesTim James Registered User regular
    edited March 2008
    Having actually read the OP, Wesnoth is what he is looking for other than the storyline I think.

    Something turned me off to Wesnoth, but I'm not sure what.

    Tim James on
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  • TaminTamin Registered User regular
    edited March 2008
    How the computer can spawn level 2 guys at will?

    How the computer can give you a sound thrashing if it gets even a little lucky?

    How the tip for beating this last mission was 'use teleport to hit and run'. Uh. Yeah; I'll get on that. Now, if a mage with teleport could actually move after attacking... that would be interesting. Sadly, no such luck.

    Lots of little things, but a good game over all.

    Tamin on
  • Robos A Go GoRobos A Go Go Registered User regular
    edited March 2008
    I love me the Tactical RPGs and I quite enjoyed Front Mission DS. You could spend 45 minutes just tweaking your wanzers between missions.

    I think my favorite part was
    when openly sobbing you plug your recently-transformed-into-a-computer-chip girlfriend into your mecha combat computer. "We'll be together forever!". Yikes.

    There was another equally disturbing/hilarious moment in the second story arc too.

    I actually thought the customization was rather shallow. You just pick a weapon type (there are only three, so that won't take long) to specialize in and equip the best stuff you can find.

    Robos A Go Go on
  • FieryBalrogFieryBalrog Registered User regular
    edited March 2008
    I love the idea of tactical RPGs more than I actually like playing them.

    Except for Infinity engine RPGs, I lurved me some of those.

    I have Silent Storm and ToEE sitting here for the past 6 months and I've only played around for maybe an hour with each of them. Just seems like too much effort.

    FieryBalrog on
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  • truck-a-saurastruck-a-sauras Registered User regular
    edited March 2008
    not a RPG at all, but to get some tactics go for some Advance Wars on the DS. Playing multi with a friend can be a long drawn out agonizing battle like playing chess, but enjoyable.

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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited March 2008
    Silent Storm would have been so much better if it was the first few hours multiplied. Once it got into all the Sci-fi stuff, it lost me.

    I would definitely recommend Jagged Alliance 2. The map screen is real-time (pausable), but the actual gameplay is like Fallout, real-time when there are no enemies around and turn-based when combat starts. Very enjoyable game.

    Sir Carcass on
  • Tim JamesTim James Registered User regular
    edited March 2008
    Oh you hush, Silent Storm was hours upon hours of plain-jane WW2 squad-based, turn-based, tactical strategy until the sci-fi stuff hit. And there are patches to eliminate it.

    But I don't think that's really what this guy wants; it's a little light on the RPG/fantasy side.

    Tim James on
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  • Sir CarcassSir Carcass I have been shown the end of my world Round Rock, TXRegistered User regular
    edited March 2008
    And I'm sorry, but I could never play a game featuring "wanzers". Sounds like Inspector Gadget with an accent.

    Sir Carcass on
  • TylerbroorTylerbroor Registered User regular
    edited March 2008
    Most people will say that Brigandine is an enormous step down from FFT, but I love it to pieces. Graphically inferior, the storylines are thread bare (at best) but the combat and advancement systems are top notch. Six different rulers you can choose that have entirely different knight setups and locations on the map, which makes for some really different play-throughs. It's like risk, but with grid combat, clever unit advancement, occasional story, substantial challenge, and oodles of heart.

    Probably can't even find it anymore, though.

    Tylerbroor on
  • TurnpikeLadTurnpikeLad Registered User regular
    edited March 2008
    With Wesnoth and Brigandine, we're veering off into a different direction. Yes, these are fantasy flavored tactics games. But they're not what I'm looking for. At least with Wesnoth, units are interchangeable and non-customizable. The rules of engagement are very basic. These aren't Tactics RPGs, they're turn-based fantasy strategy games in the tradition of Warlords.

    Remember how in FFT you could give each character different items and skills and distribute each character's points differently to push them into different classes? Remember how in Ogre Battle various factors made your ALI and CHA rise and fall and you had to be very careful so so that later you could change into a certain class? Remember how in XCOM you could choose between different types of attacks with the same weapon, and choose your stance at the end of the turn?

    I want MORE of this kind of stuff, not less.

    TurnpikeLad on
  • vdanhalenvvdanhalenv Registered User regular
    edited March 2008
    We expect to much from Industry that now seems to thinks a Tactical game means you can tell your squad mates to shoot or not shoot.

    vdanhalenv on
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  • ironsizideironsizide You must whip it Registered User regular
    edited March 2008
    Man, I loved the two Front Mission games I played. I played a bit of 3 (borrowed from a friend) and then picked up FM 4. Once you figure out how to use the links to best effect it's all buttah. I gotta pick up the DS one for an eventual DS purchase. :-)

    ironsizide on
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  • ED!ED! Registered User regular
    edited March 2008
    FFT is definitely a "simple" game - but its still fun. It definitely is not deep enough that I would consider it meeting your requirements - not even close. I don't think you'll find any game that satisfies your requirements for deep micromanagement though - something like that might only appeal to a VERY specific group of people. I suppose if you made it fun and intuitive maybe -

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  • Page-Page- Registered User regular
    edited March 2008
    I have to say that, besides Ogre Battle 2/Tactics Ogre, no SRPG or TRPG or whatever we're calling them now has challenged or interested me. FFT was an alright game, but once you get 3 or 4 completely broken characters all tactics are removed and you just nuke every enemy who tries to get in your way.

    I love the whole SRPG genre, but I haven't played one that I've really liked in at least a decade. Hopefully FFTA2 will have something.

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