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Halo 3 TBK XIX || DoubleXP SWAT (Last one before ranked + Legendary req'd)

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Posts

  • Stevo 22Stevo 22 Registered User regular
    edited April 2008
    darleysam wrote: »
    Stevo 22 wrote: »
    darleysam wrote: »
    Stevo 22 wrote: »
    I'm a big fan of the new splatter system. I think splattering gets easier with experience, especially in the case of the warthog.

    The mongoose is rather tricky but still manageable. A nice mongoose splatter tastes great with a side of honk.

    Not for me. I don't even bother trying them anymore from the number of times I have hit someone square (not a glancing shot) going at top speed (not accelerating) only to have them skip away with nary but a flash of the shield and a bullet-shaped reprisal for me. I suck at Halo, but I can acknowledge where my own skill let me down. The amount of times I've been robbed of a legitimate splatter kill is taking a very frustrating toll.

    That's the tricky part. Simply driving won't kill someone, even at top speed - at least that's how it appears to me. For the majority of my Hog/Goose splattering, I tap the brakes just as I hit them, so the forward momentum of it all just wrecks the guy. I don't know why but it works.

    I'm imagining there's a bowling ball on the dashboard and that when I brake into them it propels forward demolishing their face. It sounds ridiculous but in my experience that's how the splattering works for the most part.

    edit: Still not sure what they're getting after with the overtly difficult hit-n-run mechanics. Alternatively if your vehicle is in mid-air, it will splatter pretty much anything it touches. GG Bungie.

    But.. nailing someone with a speeding vehicle should kill them. Really it should.

    I don't like that it defies logic but I do like that it adds a level of skill to splattering. Unnecessary, illogical skill.

    If it means I'm not getting splattered nearly as much, I approve.

    Stevo 22 on
    "It's do or die." "Hey, I've died twice."
  • rtsrts Registered User regular
    edited April 2008
    FyreWulff wrote: »
    The funny thing is the reason vehicles were death machines in Halo 1 was because they couldn't get their physics system to cooperate and have the vehicles push people when there was a glancing blow.

    So the solution was to just kill people if a vehicle pretty much touched them for longer than a second.

    Heh. I would guess that 80-90% of what made the original Halo so great was accidental.

    rts on
    skype: rtschutter
  • PredatorPredator __BANNED USERS regular
    edited April 2008
    G&T reacts to Zero Punctuation review of Brawl

    Rami wrote:
    What you must realise is that this is similar to a religion debate. Christians will claim fact God exists, Atheists will claim fact he doesn't. Given neither can actually be proved, there is no fact. This is similar, there really isn't a valid method to determine whether the camera zooms out too much to see or not. But I've looked at all the evidence and it's far too heavily swayed to 'not' that I would consider the matter settled and anybody who can seriously believe otherwise is some kind of crazy (coincidentally this is also my opinion of people who believe in God).

    I would like to add, I am not in anyway angry here at all.
    Rami wrote:
    Firstly, the stuff about particles effects everywhere clouding the view is bollocks and anyone who plays this game will know it. It's flat out lying. I prefaced only one comment with 'I feel' and this was in regards to characters being too small. Well actually, I don't consider it subjective, it's fact. The visibility is not poor for anybody with average or better eyesight (and neither will I accept having a rubbish TV as proof), he is wrong. I listed two possible exceptions, where the camera can zoom out a long way. However, this does not equate to an overall rating of 'poor', in the same way that a D and 4 Bs out of 5 exams would not result in a D overall.

    I would also like to add that complaints arising from a lack of basic knowledge, e.g 'I didn't read the instructions or controls and I don't know what's going on, this game sucks!' are really not valid at all.
    Leitner wrote:
    reVerse wrote:
    Javen wrote:
    Yahtzee isn't a real reviewer, though.

    Took longer than I thought it would.

    Except he's pretty much right and has laid out why, going "olol someones going to say X" doesn't make them any less wrong. Maybe you could offer a counter argument, as you know that's what forums are for - Discussions. Otherwise fuck off, nobody gives a crap about your 'snappy' one lines.
    Falstaff wrote:
    Whether Yahtzee is a reviewer or not is fairly moot. The fact is that this really wasn't a review.



    Thank god we hate the game we play all the time.


    also: let me reiterate
    Rami wrote:
    What you must realise is that this is similar to a religion debate.

    Predator on
    1330my4.jpg
  • rtsrts Registered User regular
    edited April 2008
    Oh man, Stevo you are going to love this new map I am working on.

    rts on
    skype: rtschutter
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2008
    cakemikz wrote: »
    FyreWulff wrote: »
    The funny thing is the reason vehicles were death machines in Halo 1 was because they couldn't get their physics system to cooperate and have the vehicles push people when there was a glancing blow.

    So the solution was to just kill people if a vehicle pretty much touched them for longer than a second.

    Heh. I would guess that 80-90% of what made the original Halo so great was accidental.

    In a recent podcast, they disclosed that multiplayer was pretty much thrown together at the last second, with a lot of copy/paste from campaign against Microsoft's wishes.

    FyreWulff on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2008
    It's funny when people expect every review to follow their opinion of the game

    If you like the game why the fuck are you reading or caring about reviews

    FyreWulff on
  • rtsrts Registered User regular
    edited April 2008
    FyreWulff wrote: »
    It's funny when people expect every review to follow their opinion of the game

    If you like the game why the fuck are you reading or caring about reviews

    I agree. I still read a lot of reviews, and sometimes I find it funny when I completely disagree with someone who the vast majorty of the time I agree with. It's just one of those things, everyone is a little different and there are no two people who agree on everything.

    rts on
    skype: rtschutter
  • PredatorPredator __BANNED USERS regular
    edited April 2008
    GUYS THIS DEBATE ON THE CAMERA ZOOM IS EXACTLY LIKE A RELGIOUS DEBATE.

    Predator on
    1330my4.jpg
  • PredatorPredator __BANNED USERS regular
    edited April 2008
    What you need to realize is that the debate of BR start or AR start is exactly like a religious debate.

    Predator on
    1330my4.jpg
  • Stevo 22Stevo 22 Registered User regular
    edited April 2008
    cakemikz wrote: »
    Oh man, Stevo you are going to love this new map I am working on.

    I require details to satisfy my thirst for custom maps while stuck at work.

    Stevo 22 on
    "It's do or die." "Hey, I've died twice."
  • rtsrts Registered User regular
    edited April 2008
    Stevo 22 wrote: »
    cakemikz wrote: »
    Oh man, Stevo you are going to love this new map I am working on.

    I require details to satisfy my thirst for custom maps while stuck at work.

    Its another open feeling map. But it has 4 levels instead of three. The bases each take up almost 50% of the usable space. There are two elevators that take you from the ground floor to the fourth. I had to use map geometry and object merging in order to get them to work properly. The catwalks are going to be really interesting. The whole thing is split down the middle diagonally instead of horizontally.

    rts on
    skype: rtschutter
  • Stevo 22Stevo 22 Registered User regular
    edited April 2008
    Battle Rifle is n00b
    and A.R.'s my gun,
    B.R.'s for faggotz,
    mine is for fun.

    But really I hate the battle rifle. I don't know why the pistol worked as well as it did but I had no problem with that.

    edit: Are we talking Foundry? Because god the possibilities for that wonderful template are endless. Basically finished the map I was working on, calling it Always Sunny for now. (Great show.) Still need some opinions on the areas furthest from the base, but that will have to wait until late tonight. Le cry.

    Stevo 22 on
    "It's do or die." "Hey, I've died twice."
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2008
    Predator wrote: »
    What you need to realize is that the debate of BR start or AR start is exactly like a religious debate.

    And lo,(23) the MLG player dideth spawn with a BR(24), but still complained about the lack of an all Midship playlist(25), but FyreWulff still killed him with his AR anyway(26)

    FyreWulff on
  • Stevo 22Stevo 22 Registered User regular
    edited April 2008
    It's probably been mentioned (many times) but what other Halo maps would you like to see remade? Or reimagined?

    For the sake of CTF Pro I'd want Prisoner and Damnation. Chiron TL 34 is my number one favorite Halo map of all time though. I have been wishing since before launch. :(

    Stevo 22 on
    "It's do or die." "Hey, I've died twice."
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited April 2008
    Waterworks for Big team, and Headlong for great justice.

    But In all seriousness, no remakes for a while bungie. Be creative.

    LookFreeGrenade on
    ormskm.jpg20i89qa.jpg73f2j6.jpg
  • rtsrts Registered User regular
    edited April 2008
    Stevo 22 wrote: »
    Battle Rifle is n00b
    and A.R.'s my gun,
    B.R.'s for faggotz,
    mine is for fun.

    But really I hate the battle rifle. I don't know why the pistol worked as well as it did but I had no problem with that.

    edit: Are we talking Foundry? Because god the possibilities for that wonderful template are endless. Basically finished the map I was working on, calling it Always Sunny for now. (Great show.) Still need some opinions on the areas furthest from the base, but that will have to wait until late tonight. Le cry.



    Yes Foundry. As far as the battle rifle is concerned, I don't mind it so much. I am nowhere near as good with it as most of the Halo 2 players out there but its a good gun. I think it fits in well. But I don't think it is a good choice by itself. I am really starting to appreciate the variety of weaponry in Halo 3. I used to only like the Halo 1 weapons, the AR, Rocket, Shotgun, Sniper.. But now I really like them all quite a bit. And that is starting to be reflected in the weapon placements on my custom maps.

    I think the people who play these games with justs BRs all over the place are really missing out.

    rts on
    skype: rtschutter
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2008
    Stevo 22 wrote: »
    It's probably been mentioned (many times) but what other Halo maps would you like to see remade? Or reimagined?

    For the sake of CTF Pro I'd want Prisoner and Damnation. Chiron TL 34 is my number one favorite Halo map of all time though. I have been wishing since before launch. :(

    Terminal and Headlong.

    I don't trust them to bring back Hang Em High without making BR starts the default therefore breaking it (argh)

    Also I'd like to see the concept of Backwash come back. I don't neccarily care if they actually bring back the map itself, but I'd like another limited-visibility map like that again.

    FyreWulff on
  • Stevo 22Stevo 22 Registered User regular
    edited April 2008
    Waterworks for Big team, and Headlong for great justice.

    But In all seriousness, no remakes for a while bungie. Be creative.


    I admire the creativity but I think we had enough of that with the plethora of crappy maps H3 was shipped with. Let us be creative. Give us more templates like Foundry.

    As far as originality goes, make really kickass reimagining of the maps we already know are fun as hell. I really wouldn't mind seeing more familiar places if it meant assembling H3's map list to be something of a dream team.

    Stevo 22 on
    "It's do or die." "Hey, I've died twice."
  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited April 2008
    I prefer the AR over the BR in terms of fun, but the BR is a superior weapon. as even in close range just get a melee off then it's a one shot to the head...also remake chiron!

    Dixon on
  • rtsrts Registered User regular
    edited April 2008
    FyreWulff wrote: »
    Stevo 22 wrote: »
    It's probably been mentioned (many times) but what other Halo maps would you like to see remade? Or reimagined?

    For the sake of CTF Pro I'd want Prisoner and Damnation. Chiron TL 34 is my number one favorite Halo map of all time though. I have been wishing since before launch. :(

    Terminal and Headlong.

    I don't trust them to bring back Hang Em High without making BR starts the default therefore breaking it (argh)

    Also I'd like to see the concept of Backwash come back. I don't neccarily care if they actually bring back the map itself, but I'd like another limited-visibility map like that again.

    I don't know if you have played on my map 'CTF Pro - Found' yet but in it I try to take the gameplay elements that Hang'em High offered in the original Halo and recreate them. It isn't a reconstruction of the map, but I do feel it has some of the same elements that made Hang'em High so much fun.

    rts on
    skype: rtschutter
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited April 2008
    FyreWulff wrote: »
    Stevo 22 wrote: »
    It's probably been mentioned (many times) but what other Halo maps would you like to see remade? Or reimagined?

    For the sake of CTF Pro I'd want Prisoner and Damnation. Chiron TL 34 is my number one favorite Halo map of all time though. I have been wishing since before launch. :(

    Terminal and Headlong.

    I don't trust them to bring back Hang Em High without making BR starts the default therefore breaking it (argh)

    Also I'd like to see the concept of Backwash come back. I don't neccarily care if they actually bring back the map itself, but I'd like another limited-visibility map like that again.

    Forgot about this.

    I'd appreciate a god-damn great remake of this, but it would need some awesome.

    Like if the train was on fire, and New mombasa is now a charred mess of torn up city blocks.

    At night.

    LookFreeGrenade on
    ormskm.jpg20i89qa.jpg73f2j6.jpg
  • Stevo 22Stevo 22 Registered User regular
    edited April 2008
    FyreWulff wrote: »
    Stevo 22 wrote: »
    It's probably been mentioned (many times) but what other Halo maps would you like to see remade? Or reimagined?

    For the sake of CTF Pro I'd want Prisoner and Damnation. Chiron TL 34 is my number one favorite Halo map of all time though. I have been wishing since before launch. :(

    Terminal and Headlong.

    I don't trust them to bring back Hang Em High without making BR starts the default therefore breaking it (argh)

    Also I'd like to see the concept of Backwash come back. I don't neccarily care if they actually bring back the map itself, but I'd like another limited-visibility map like that again.

    Terminal with new vehicles would be pretty wonderful. I wasn't a big fan during Halo 2 but I imagine the mongooses could bring something special to the map.

    I think those new image filters for forge are basically the equivalent of limited visibility Backwashing. Hang Em High not being in Halo 2 was strike one. Then they made Tombstone, instant strikeout. :x I think Prisoner, Damnation, Midship, Wizard, Chiron TL 34 and Blood Gulch (the original) would translate really well to Halo 3. Almost forgot about Ivory Tower. That would be cool too.

    I just wish they would port some of these things over, change the color scheme or redesign things here and there, and then release like... a Nostalgia Megapack but instead of 3 for $10 it's something closer to 6 or 7 maps since they're not being made from scratch. Does anyone know how long Bungie plans to keep releasing map packs for Halo 3 or was this the last one?

    Stevo 22 on
    "It's do or die." "Hey, I've died twice."
  • darleysamdarleysam On my way to UKRegistered User regular
    edited April 2008
    FyreWulff wrote: »
    Stevo 22 wrote: »
    It's probably been mentioned (many times) but what other Halo maps would you like to see remade? Or reimagined?

    For the sake of CTF Pro I'd want Prisoner and Damnation. Chiron TL 34 is my number one favorite Halo map of all time though. I have been wishing since before launch. :(

    Terminal and Headlong.

    I don't trust them to bring back Hang Em High without making BR starts the default therefore breaking it (argh)

    Also I'd like to see the concept of Backwash come back. I don't neccarily care if they actually bring back the map itself, but I'd like another limited-visibility map like that again.

    And thus, Forge Filters were invented!

    darleysam on
    forumsig.png
  • rtsrts Registered User regular
    edited April 2008
    Damn this crane in Foundry to hell. Straight to hell.

    rts on
    skype: rtschutter
  • Stevo 22Stevo 22 Registered User regular
    edited April 2008
    FyreWulff wrote: »
    Stevo 22 wrote: »
    It's probably been mentioned (many times) but what other Halo maps would you like to see remade? Or reimagined?

    For the sake of CTF Pro I'd want Prisoner and Damnation. Chiron TL 34 is my number one favorite Halo map of all time though. I have been wishing since before launch. :(

    Terminal and Headlong.

    I don't trust them to bring back Hang Em High without making BR starts the default therefore breaking it (argh)

    Also I'd like to see the concept of Backwash come back. I don't neccarily care if they actually bring back the map itself, but I'd like another limited-visibility map like that again.

    Forgot about this.

    I'd appreciate a god-damn great remake of this, but it would need some awesome.

    Like if the train was on fire, and New mombasa is now a charred mess of torn up city blocks.

    At night.

    Holy god. That... is an amazing idea.

    Maybe some charred corpses strung about for good measure...

    One issue I would like fixed though would be the awful god damn perch that you could spawn into but never climb into. Maybe make that a catwalk with a sniper rifle on it accessible by portal like the highest part in Damnation.

    Call it Termination. C'mon Bungie. Get cracking.

    Stevo 22 on
    "It's do or die." "Hey, I've died twice."
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2008
    darleysam wrote: »
    FyreWulff wrote: »
    Stevo 22 wrote: »
    It's probably been mentioned (many times) but what other Halo maps would you like to see remade? Or reimagined?

    For the sake of CTF Pro I'd want Prisoner and Damnation. Chiron TL 34 is my number one favorite Halo map of all time though. I have been wishing since before launch. :(

    Terminal and Headlong.

    I don't trust them to bring back Hang Em High without making BR starts the default therefore breaking it (argh)

    Also I'd like to see the concept of Backwash come back. I don't neccarily care if they actually bring back the map itself, but I'd like another limited-visibility map like that again.

    And thus, Forge Filters were invented!

    Nova obscures your vision a little TOO much..

    FyreWulff on
  • Stevo 22Stevo 22 Registered User regular
    edited April 2008
    cakemikz wrote: »
    Damn this crane in Foundry to hell. Straight to hell.

    Or you can be creative with it and spawn a plasma cannon up there. :winky:

    Stevo 22 on
    "It's do or die." "Hey, I've died twice."
  • rtsrts Registered User regular
    edited April 2008
    Damnit, my map just broke. I am using the infinite budget glitch and now it wont let me spawn any new double boxes. I have to revert back to an old save.

    rts on
    skype: rtschutter
  • Stevo 22Stevo 22 Registered User regular
    edited April 2008
    cakemikz wrote: »
    Damnit, my map just broke. I am using the infinite budget glitch and now it wont let me spawn any new double boxes. I have to revert back to an old save.

    What is this budget glitch? I must know. Unless it's complicated. Because I am lazy.

    Stevo 22 on
    "It's do or die." "Hey, I've died twice."
  • rtsrts Registered User regular
    edited April 2008
    Its complicated but there are prefabricated maps which support it. The best of which is this one:

    http://www.bungie.net/Forums/posts.aspx?postID=16864003

    Don't max out any objects and you will be fine. Or if you do happen to max one object out, don't delete any of them. You won't be able to make anymore. Also don't delete any of the objects already placed on the map. You can move them around but don't delete them. At least not until you are finished. You might want to save an alternate version of your map before deleting them once you are finished as well.

    rts on
    skype: rtschutter
  • SkutSkutSkutSkut Registered User regular
    edited April 2008
    You can stuff Warthogs in the cranes on Foundry but that's about it. Abstract Halo's done, on my fileshare. I guarantee it's the most random map you'll ever play. There's even an outside section.

    SkutSkut on
  • YardGnomeYardGnome Registered User regular
    edited April 2008
    IVORY TOWER

    Hey SkutSlut, what's your GT?

    YardGnome on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2008
    So, I need at least one or two action shots for each of the DLC maps for my review, within the next 3 days.

    Reply to this thread with them.

    going to follow bungie's rule, which is a good one - no scoped weapons.

    FyreWulff on
  • GanluanGanluan Registered User regular
    edited April 2008
    Nothing sours me on playing on LIVE more than playing my first two games of team doubles and getting bitched at the whole match about how much I suck. I want to leave the headset on to work together, but I'm still just learning the game you fucks.

    Ganluan on
  • rtsrts Registered User regular
    edited April 2008
    Doubles probably isn't the best place to start out.

    rts on
    skype: rtschutter
  • GanluanGanluan Registered User regular
    edited April 2008
    cakemikz wrote: »
    Doubles probably isn't the best place to start out.

    Well the odd part is the previous 2 games in FFA, I took 2nd place. I thought I was getting better, but apparently not heh.

    Ganluan on
  • My Name Is LukeMy Name Is Luke Registered User regular
    edited April 2008
    Always play doubles with friends, never randoms. You're at least guarenteed someone that will cooperate and not bitch all the time if you're with a buddy.

    My Name Is Luke on
  • Stevo 22Stevo 22 Registered User regular
    edited April 2008
    Also note that free for all is so different than doubles.

    Stryker if you need a partner later, let me know. Arizona represent and stuff...

    Stevo 22 on
    "It's do or die." "Hey, I've died twice."
  • SkutSkutSkutSkut Registered User regular
    edited April 2008
    YardGnome wrote: »
    IVORY TOWER

    Hey SkutSlut, what's your GT?

    skutskut

    If you do play some abstract halo, watch the soccer balls they hurt.

    SkutSkut on
  • Stevo 22Stevo 22 Registered User regular
    edited April 2008
    SkutSkut wrote: »
    YardGnome wrote: »
    IVORY TOWER

    Hey SkutSlut, what's your GT?

    skutskut

    If you do play some abstract halo, watch the soccer balls they hurt.

    Explain to me this Abstract Halo.

    Stevo 22 on
    "It's do or die." "Hey, I've died twice."
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