As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Halo 3 TBK XIX || DoubleXP SWAT (Last one before ranked + Legendary req'd)

15658606162

Posts

  • SkutSkutSkutSkut Registered User regular
    edited April 2008
    cakemikz wrote: »
    SkutSkut wrote: »
    Is it possible to have shield doors lay flat? If it is I have an awesome idea for a sky garden type map.

    Yes, hold them in place, and then while you are holding them there save the game, end the game, restart the game. It will now be hovering in whatever position you saved it in.


    Also, we need at least one more team for the CTF Pro tournament to run.

    I found a faster but more complicated way, involves a bridge 2 double boxes a man cannon and of course a shield door.

    Bad news is that you can't drive on shield doors you just bounce off em :(

    I did make a crazy cool jump with em though :D

    SkutSkut on
  • xzzyxzzy Registered User regular
    edited April 2008
    Dixon wrote: »
    Sakeido wrote: »
    Dixon wrote: »
    Sakeido wrote: »
    Dixon wrote: »
    Sakeido wrote: »
    I managed to headshot a guy to death while he was in a Hornet with my BR last night. The most satisfying part was when three puny bullets made the big flying machine explode into pieces and crash to the ground.

    Whats the best angle to shoot a hornet at? like straight on or from the side. For some reason I thought when I first saw them that the glass was open at the side as I saw someone in on get sniped at a side angle but I don't really know now. Just wondering for future encounters

    Straight on is the best by far. It's not a 4 shot by any means though - it took me 6-7. If he wasn't shooting at another guy, I wouldn't have been able to kill him in time. The last shot was almost from the side though - but the glass is jagged there, so it would be really hard to line up the shot consistently. There are a few times I've tried using the sniper rifle to shoot the guy out from the side but it never seems to work even if the reticle has the dot in it and his head is lined right up, which should mean it's a headshot.

    Ok I guess when the pilot was sniped that one time he must of already been damaged, thanks for the advice I guess I won't go out of my to kill on now :P

    Its definitely not a practical approach.. the Hornet just destroys shit unless you have a laser, or the guy is an idiot and flies it up next to a wall so you can hit with the wraith, rockets, or a brute shot


    I always try to grab the degenerator, works like a charm on those things as they can't move that fast from a hovering posistion. Then I sticky the bastard, I've even been able to get a few sticks while there still moving. I just shoot them, get them to strafe and toss in the direction there moving as there not to agile

    The turret fucks up a hornet like nobody's business, either the tripod or the warthog one works.

    Even the AR does a decent job, if you can get your whole team to spray bullets at it. I've sent many a hornet fleeing for the hills with the AR.

    xzzy on
  • ArrathArrath Registered User regular
    edited April 2008
    Stevo 22 wrote: »
    FyreWulff wrote: »
    Stevo 22 wrote: »
    It's probably been mentioned (many times) but what other Halo maps would you like to see remade? Or reimagined?

    For the sake of CTF Pro I'd want Prisoner and Damnation. Chiron TL 34 is my number one favorite Halo map of all time though. I have been wishing since before launch. :(

    Terminal and Headlong.

    I don't trust them to bring back Hang Em High without making BR starts the default therefore breaking it (argh)

    Also I'd like to see the concept of Backwash come back. I don't neccarily care if they actually bring back the map itself, but I'd like another limited-visibility map like that again.

    Forgot about this.

    I'd appreciate a god-damn great remake of this, but it would need some awesome.

    Like if the train was on fire, and New mombasa is now a charred mess of torn up city blocks.

    At night.

    Holy god. That... is an amazing idea.

    Maybe some charred corpses strung about for good measure...

    One issue I would like fixed though would be the awful god damn perch that you could spawn into but never climb into. Maybe make that a catwalk with a sniper rifle on it accessible by portal like the highest part in Damnation.

    Call it Termination. C'mon Bungie. Get cracking.

    If they remade terminal I could see them leaving that spawn-only room in, the Pit has one on each side as it is.

    Arrath on
  • pogo1250pogo1250 Registered User regular
    edited April 2008
    xzzy wrote: »
    Dixon wrote: »
    Sakeido wrote: »
    Dixon wrote: »
    Sakeido wrote: »
    Dixon wrote: »
    Sakeido wrote: »
    I managed to headshot a guy to death while he was in a Hornet with my BR last night. The most satisfying part was when three puny bullets made the big flying machine explode into pieces and crash to the ground.

    Whats the best angle to shoot a hornet at? like straight on or from the side. For some reason I thought when I first saw them that the glass was open at the side as I saw someone in on get sniped at a side angle but I don't really know now. Just wondering for future encounters

    Straight on is the best by far. It's not a 4 shot by any means though - it took me 6-7. If he wasn't shooting at another guy, I wouldn't have been able to kill him in time. The last shot was almost from the side though - but the glass is jagged there, so it would be really hard to line up the shot consistently. There are a few times I've tried using the sniper rifle to shoot the guy out from the side but it never seems to work even if the reticle has the dot in it and his head is lined right up, which should mean it's a headshot.

    Ok I guess when the pilot was sniped that one time he must of already been damaged, thanks for the advice I guess I won't go out of my to kill on now :P

    Its definitely not a practical approach.. the Hornet just destroys shit unless you have a laser, or the guy is an idiot and flies it up next to a wall so you can hit with the wraith, rockets, or a brute shot


    I always try to grab the degenerator, works like a charm on those things as they can't move that fast from a hovering posistion. Then I sticky the bastard, I've even been able to get a few sticks while there still moving. I just shoot them, get them to strafe and toss in the direction there moving as there not to agile

    The turret fucks up a hornet like nobody's business, either the tripod or the warthog one works.

    Even the AR does a decent job, if you can get your whole team to spray bullets at it. I've sent many a hornet fleeing for the hills with the AR.

    i dont think many people don't realize that the warthog turret while massacre the hornet. many times a hornet will be killing everyone spawning at the base and on the sniper ridge while there is two perfectly good warthogs parked by the base, but everyone is too busy trying to br or stick the hornet from a pretty ridiculous distance

    pogo1250 on
    310457-1.png
  • xzzyxzzy Registered User regular
    edited April 2008
    People do like to lose their head when a vehicle is in the area, and it appears to be impossible to prevent it.

    Avalanche is uniquely suited to dealing with the hornet due to the teleporter and proximity to the turret. Get a hornet sitting over the man cannon, and he'll be dead before he can react to someone shooting him up the pooper.

    xzzy on
  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited April 2008
    Arrath wrote: »
    Stevo 22 wrote: »
    FyreWulff wrote: »
    Stevo 22 wrote: »
    It's probably been mentioned (many times) but what other Halo maps would you like to see remade? Or reimagined?

    For the sake of CTF Pro I'd want Prisoner and Damnation. Chiron TL 34 is my number one favorite Halo map of all time though. I have been wishing since before launch. :(

    Terminal and Headlong.

    I don't trust them to bring back Hang Em High without making BR starts the default therefore breaking it (argh)

    Also I'd like to see the concept of Backwash come back. I don't neccarily care if they actually bring back the map itself, but I'd like another limited-visibility map like that again.

    Forgot about this.

    I'd appreciate a god-damn great remake of this, but it would need some awesome.

    Like if the train was on fire, and New mombasa is now a charred mess of torn up city blocks.

    At night.

    Holy god. That... is an amazing idea.

    Maybe some charred corpses strung about for good measure...

    One issue I would like fixed though would be the awful god damn perch that you could spawn into but never climb into. Maybe make that a catwalk with a sniper rifle on it accessible by portal like the highest part in Damnation.

    Call it Termination. C'mon Bungie. Get cracking.

    If they remade terminal I could see them leaving that spawn-only room in, the Pit has one on each side as it is.

    Someone said something awesome about terminal. They need to remake it. Everything scorched from being glassed(Blasted?) in halo 3. Even the train should be scorched/on fire. And at night.

    Viscountalpha on
  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited April 2008
    A flaming train...maybe ghost rider could be the conducter...that would be awesome.

    Dixon on
  • xzzyxzzy Registered User regular
    edited April 2008
    A new Terminal couldn't work, because the location where it existed was obliterated by the subspace jump in Halo 2. If it somehow survived that, it would have been even more obliterated when they dug out the Ark.

    Though, Bungie's style is to "re-imagine" old maps into new settings, so maybe they could do a terminal style map in some other locale. How about on High Charity? We didn't get nearly enough purple covenant maps this time around.

    xzzy on
  • SakeidoSakeido Registered User regular
    edited April 2008
    pogo1250 wrote: »
    xzzy wrote: »
    Dixon wrote: »
    Sakeido wrote: »
    Dixon wrote: »
    Sakeido wrote: »
    Dixon wrote: »
    Sakeido wrote: »
    I managed to headshot a guy to death while he was in a Hornet with my BR last night. The most satisfying part was when three puny bullets made the big flying machine explode into pieces and crash to the ground.

    Whats the best angle to shoot a hornet at? like straight on or from the side. For some reason I thought when I first saw them that the glass was open at the side as I saw someone in on get sniped at a side angle but I don't really know now. Just wondering for future encounters

    Straight on is the best by far. It's not a 4 shot by any means though - it took me 6-7. If he wasn't shooting at another guy, I wouldn't have been able to kill him in time. The last shot was almost from the side though - but the glass is jagged there, so it would be really hard to line up the shot consistently. There are a few times I've tried using the sniper rifle to shoot the guy out from the side but it never seems to work even if the reticle has the dot in it and his head is lined right up, which should mean it's a headshot.

    Ok I guess when the pilot was sniped that one time he must of already been damaged, thanks for the advice I guess I won't go out of my to kill on now :P

    Its definitely not a practical approach.. the Hornet just destroys shit unless you have a laser, or the guy is an idiot and flies it up next to a wall so you can hit with the wraith, rockets, or a brute shot


    I always try to grab the degenerator, works like a charm on those things as they can't move that fast from a hovering posistion. Then I sticky the bastard, I've even been able to get a few sticks while there still moving. I just shoot them, get them to strafe and toss in the direction there moving as there not to agile

    The turret fucks up a hornet like nobody's business, either the tripod or the warthog one works.

    Even the AR does a decent job, if you can get your whole team to spray bullets at it. I've sent many a hornet fleeing for the hills with the AR.

    i dont think many people don't realize that the warthog turret while massacre the hornet. many times a hornet will be killing everyone spawning at the base and on the sniper ridge while there is two perfectly good warthogs parked by the base, but everyone is too busy trying to br or stick the hornet from a pretty ridiculous distance

    I've yet to play a round with randoms there where my teammates don't squander the Warthogs immediately.. driving them to rocks, for instance, and then leaving them there, trying to drive them through the middle (surefire way to get stickied multiple times), driving them without gunners (something that seems to be ten times more common on Avalanche than any other level) etc.

    That said I'm usually one of the guys on sniper ridge getting massacred trying to get my precious rifle out of there and to the teleporter side

    Sakeido on
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2008
    xzzy wrote: »
    A new Terminal couldn't work, because the location where it existed was obliterated by the subspace jump in Halo 2. If it somehow survived that, it would have been even more obliterated when they dug out the Ark.

    Though, Bungie's style is to "re-imagine" old maps into new settings, so maybe they could do a terminal style map in some other locale. How about on High Charity? We didn't get nearly enough purple covenant maps this time around.


    NO THIS IS NOT HBO. (also, all DLC in Halo 2 took place after campaign). They could do it in the same setting.

    also lol wut

    http://www.youtube.com/watch?v=Hx6hG-fTrBk

    FyreWulff on
  • The One Dark KnightThe One Dark Knight Registered User regular
    edited April 2008
    Are there hornets actually on some of these maps now? Because those vehicles are ridiculously overpowered. There is nothing, and I mean nothing, that can stop a hornet, except maybe a rocket pack. They just float around and kill you with that horrible chain gun, and if you grab a vehicle, tough luck because you're fucked as soon as those homing rockets hit you.

    The One Dark Knight on
    [END]
  • RancedRanced Default Registered User regular
    edited April 2008
    They nerfed the hornet by taking out the rockets. It'd be silly to leave them in. As it is now, it's fairly easy to take down.

    Ranced on
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited April 2008
    Damn it, I just had a no weapons moment on Ghost Town, but the film's corrupted.

    By the way Fyre, I'll get you your pics soon.

    LookFreeGrenade on
    ormskm.jpg20i89qa.jpg73f2j6.jpg
  • rtsrts Registered User regular
    edited April 2008
    Oh man. This new map I am working on is so awesome. So awesome. I am designing it for CTF but when it is finished I would appreciate it if some of you guys would test it out in some slayer action. Then maybe give me some feedback on what would make it better for slayer.

    rts on
    skype: rtschutter
  • SakeidoSakeido Registered User regular
    edited April 2008
    Anyone seen a Wraith without a turret before? I was playing a round last night when it disconnected, did the whole "connect to new host" thing, and when it came to everyone had reset back to the base. I ran over to the other side, and somehow these guys had a Wraith with no turret on it that was about five times faster than normal. I didn't think to check and see if ours was the same way. I'll take a pic when I get home tonight.
    edit: and by turret, I mean the big cannon thing on the back

    Sakeido on
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited April 2008
    Sakeido wrote: »
    Anyone seen a Wraith without a turret before? I was playing a round last night when it disconnected, did the whole "connect to new host" thing, and when it came to everyone had reset back to the base. I ran over to the other side, and somehow these guys had a Wraith with no turret on it that was about five times faster than normal. I didn't think to check and see if ours was the same way. I'll take a pic when I get home tonight.
    edit: and by turret, I mean the big cannon thing on the back

    It's a known glitch.

    If a vehicle spawns (say in forge, but a respawning vehicle could also work) right as a host drops out, It will be without a turret. It works on Wraiths, Scorpions, and Warthogs.

    LookFreeGrenade on
    ormskm.jpg20i89qa.jpg73f2j6.jpg
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2008
    I loved the glitch in Halo 2 when you set it so maps didn't reset in rounds - if you sat in a wraith as the round ended, when it restarted the gun would still be up. When you would get back in you just jumped through a closed door.

    doing this also allowed you to easily fly an open banshee.

    FyreWulff on
  • PredatorPredator __BANNED USERS regular
    edited April 2008
    so Im not going to be on for like a week or so because Rogers internet is run by faggots (and not the good kind)


    No one touch the worthog or banshee until I get back.

    Predator on
    1330my4.jpg
  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited April 2008
    Predator wrote: »
    so Im not going to be on for like a week or so because Rogers internet is run by faggots (and not the good kind)


    No one touch the worthog or banshee until I get back.

    *Hops into custom game and drives around a warthog and banshee screaming profanities at no one

    Dixon on
  • rtsrts Registered User regular
    edited April 2008
    Guess who just accidentaly selected end game instead of start new round after more than an hour of working and not saving!

    rts on
    skype: rtschutter
  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited April 2008
    Well...it wasn't me...and it wasn't predator

    Dixon on
  • LookFreeGrenadeLookFreeGrenade Registered User regular
    edited April 2008
    Legendary map pictures ripped from my matchmaking experience.

    Avalanche
    Avalanche1.jpg
    SidewinderStandoff.jpg
    Sidewinder2.jpg
    Blackout
    Blackout1.jpg
    Blackout2.jpg
    IMGBlackout4.jpg
    Ghost Town
    GhostTown1.jpg
    GhostTown2.jpg
    GhostTown3.jpg
    GhostTown4.jpg
    GhostTown5.jpg

    They're not hi-res, if you want those go here.

    LookFreeGrenade on
    ormskm.jpg20i89qa.jpg73f2j6.jpg
  • hoodie13hoodie13 punch bro Registered User regular
    edited April 2008
    I don't see any twisty turny rockets. More twisty turny rockets.

    hoodie13 on
    PSN: HoodieThirteen
    XBL: Torn Hoodie
    @hoodiethirteen
  • LordNibblerLordNibbler Registered User regular
    edited April 2008
    o hai
    30369424-Full.jpg

    this for u
    30369632-Full.jpg

    u like?
    30369823-Full.jpg

    wtf?
    30369942-Full.jpg

    seriously wtf?
    30370038-Full.jpg

    do not want
    30370135-Full.jpg

    oh shi-
    30370590-Full.jpg

    lulz
    30370962-Full.jpg

    Clip - Death From Above

    LordNibbler on
    Twitter
    PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
  • LordNibblerLordNibbler Registered User regular
    edited April 2008
    Also Team SWAT Double EXP. C'mon! BR BR BR!

    LordNibbler on
    Twitter
    PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
  • troublebrewingtroublebrewing Registered User regular
    edited April 2008
    I'm on and up for some campaign or some match-making (I kind of suck)

    troublebrewing on
  • SkutSkutSkutSkut Registered User regular
    edited April 2008
    So like, Sky Garden's kinda finished, there's not nearly as much as I want but Standoff doesn't have walls just open double boxes and fence boxes, I should be getting the map pack this weekend, if I have to I'll remake it in Avalanche or one of the others.

    SkutSkut on
  • YardGnomeYardGnome Registered User regular
    edited April 2008
    Also Team SWAT Double EXP. C'mon! BR BR BR!

    WHEN

    WHEN, DAMN YOU, WHEN

    YardGnome on
  • LordNibblerLordNibbler Registered User regular
    edited April 2008
    It's awn now

    LordNibbler on
    Twitter
    PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
  • Local H JayLocal H Jay Registered User regular
    edited April 2008
    You all should check out the map Janky CTF from my fileshare (it's on Blackout).
    I have some fixing to do but I'd love some feedback. It's meant for 1 flag CTF.
    http://www.bungie.net/stats/Halo3/FileShare.aspx?gamertag=Local%20H%20Jay

    Local H Jay on
    Xbox - Local H Jay
    PS - Local_H_Jay
    Sub me on Youtube
    And Twitch
  • SkutSkutSkutSkut Registered User regular
    edited April 2008
  • LordNibblerLordNibbler Registered User regular
    edited April 2008
    Y'know what? Forget Team SWAT. Fucking retarded spawn system.

    LordNibbler on
    Twitter
    PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
  • YardGnomeYardGnome Registered User regular
    edited April 2008
    Y'know what? Forget Team SWAT. Fucking retarded spawn system.
    They did not mess up Team SWAT

    Please don't tell me this

    THATS WHY I BOUGHT THE NEW MAPS

    YardGnome on
  • My Name Is LukeMy Name Is Luke Registered User regular
    edited April 2008
    Spawn killing becomes that bad in SWAT???

    My Name Is Luke on
  • LordNibblerLordNibbler Registered User regular
    edited April 2008
    Well on say Foundry, I spawned behind like two feet behind an enemy at least twice in a round. And there's the countless Spawn and BR to the head. If you're team is dying more than the other, it's just gonna snowball.

    LordNibbler on
    Twitter
    PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
  • DixonDixon Screwed...possibly doomed CanadaRegistered User regular
    edited April 2008
    SkutSkut wrote: »
    So like a Halo prequel has been rumored/leaked/announced.

    http://kotaku.com/383869/rumor-bungie-working-on-halo-spin+off-prequel

    Awesome, but I want to know what happens to my sexy chief....also, ewwwwww swat

    Dixon on
  • LordNibblerLordNibbler Registered User regular
    edited April 2008
    Ahh you know what's better than Team SWAT? Just some objective games on Avalanche. So good.

    LordNibbler on
    Twitter
    PSN: JPBrowncoat Xbox: BamSaidTheLaday Also on Steam! Streaming games!
  • ViscountalphaViscountalpha The pen is mightier than the sword http://youtu.be/G_sBOsh-vyIRegistered User regular
    edited April 2008
    Well on say Foundry, I spawned behind like two feet behind an enemy at least twice in a round. And there's the countless Spawn and BR to the head. If you're team is dying more than the other, it's just gonna snowball.

    Default foundry is a Fuster Cluck of a map. The need to run a contest for the best foundry map to get some quality in there.

    Viscountalpha on
  • ZercofZercof Registered User regular
    edited April 2008
    Gah! SWAT! Now I'll have to play this weekend for sure. I'm hunting with my dad in the mornings, until we get something. Evenings was supposed to be for rest, but now SWAT... *sigh*

    Zercof on
    Zercof.png
  • FyreWulffFyreWulff YouRegistered User, ClubPA regular
    edited April 2008
    woo swat

    maybe i'll play more than 2 games this time around in this doublexp weekend

    FyreWulff on
Sign In or Register to comment.