The most surprising thing of all was that I had never even intended playing Lucas unless I had to, and now I'm probably gonna main him. What're his finishers?
His up-smash will destroy worlds.
yalborap on
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
The most surprising thing of all was that I had never even intended playing Lucas unless I had to, and now I'm probably gonna main him. What're his finishers?
His up-smash will destroy worlds.
The "Jesus Christ Why Does It Hurt So Much" smash?
And his forward smash is fast and highly damaging.
The most surprising thing of all was that I had never even intended playing Lucas unless I had to, and now I'm probably gonna main him. What're his finishers?
His up-smash will destroy worlds.
Yeah, whenever I bet on spectator match, Lucas or Ike are automatic bets
pick Ike. go to one of the edges and grab it. Press down, jump, and use your up-B. Keep repeating and you will rack up the damage on them in addition to getting mario to kill himself.
Oh thank god it actually worked.
But now aren't you going to feel alone and incomplete unless you do it? I mean, it'll always be there ... O_o
Anyways, SONIC BOOOOM SONIC BOOOOOM SONIC BOOOOOOOOOM, I giggled like the fanboy I was throughout that entire event.
The most surprising thing of all was that I had never even intended playing Lucas unless I had to, and now I'm probably gonna main him. What're his finishers?
His up-smash will destroy worlds.
The "Jesus Christ Why Does It Hurt So Much" smash?
And his forward smash is fast and highly damaging.
Foward Smash, Down Smash, Up Smash, Back Air (well, not a KO move as much as a completely awesome move)
Lucas is like a faster version of Snake. So many ways to kill you.
His b-air actually spikes downward if you sweet spot it.
f-air is also a great move. And if you hop backwards and pk fire, you get a wavelanding that allows some distancing.
His up smash is shit, don't use it unless you want to get punished. I don't play Lucas to play a lightweight Ike.
What I'm trying to say is his u-smash is slow as shit and can be seen coming a mile away.
Of course it is. Still great though. Who doesn't like a good punish someone for their mistakes move like rest or the luigi uppercut? No one that's who.
Meh, it has horrendous ending lag but the startup isn't too bad considering its strength and it has a gigantic hit box. Not something to use constantly but you can definitely trick people into it.
Ultrachrist on
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mntorankusuI'm not sure how to use this thing....Registered Userregular
Every game, I think about using Ness/Lucas, and every game I find myself to incompetent at PK Thunder to pull it off.
I don't know what the hell is wrong with me.
I don't believe I have yet managed to use PK Thunder for recovery in an online match. Local matches, I'm great at it. When I'm using Lucas I don't even bother if there's a chance I can just use the rope snake.
Meh, it has horrendous ending lag but the startup isn't too bad considering its strength and it has a gigantic hit box. Not something to use constantly but you can definitely trick people into it.
I believe it also hits in front. What is with this game and so many smashes also hitting front/back. Really hard to punish some characters for whiffing attacks.
Every game, I think about using Ness/Lucas, and every game I find myself to incompetent at PK Thunder to pull it off.
I don't know what the hell is wrong with me.
I don't believe I have yet managed to use PK Thunder for recovery in an online match. Local matches, I'm great at it. When I'm using Lucas I don't even bother if there's a chance I can just use the rope snake.
Yeah, I can't even manage it well in regular matches. Lucas I actually can, kinda (it's a lot friendlier for recovery I think), but I can't do anything fancy with it. With Ness, I just fucking die.
I don't even understand why; it's not super complicated. I've never understood the difficulty I have with it.
I definitely use the gray and brown "desert" Ike costume.
Also:
Zelda 1 Toon Link
Gameboy Dedede and Kirby
Fire Mario and Luigi
Pink Captain Falcon
Every time.
I mix up the rest.
Ultrachrist on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I definitely use the gray and brown "desert" Ike costume.
Also:
Zelda 1 Toon Link
That costume makes me smile. That one's probably the only alt costume I routinely use.
Elendil on
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited March 2008
Rorus, did you enjoy those games?
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
I knew Meta was a hard match-up for Olimar, but I think I did well there. Wolf I have no idea how to properly approach.
You're the first person to really edgehog me, so I finally got some experience there. Way way too many times did I have a Forward B come out as an UP B. Maybe it's the classic controller.
Lots of fun though. Hope I didn't bore you too much.
I knew Meta was a hard match-up for Olimar, but I think I did well there. Wolf I have no idea how to properly approach.
You're the first person to really edgehog me, so I finally got some experience there. Way way too many times did I have a Forward B come out as an UP B. Maybe it's the classic controller.
Lots of fun though. Hope I didn't bore you too much.
that happens a lot actually with the GC controller too. Also dashing then jumping and trying to do a neutral air move comes out as the forward air attack about 50% of the time. Tilts are like this too. Sometimes I am trying to do tilts but they come out as smash moves.
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I knew Meta was a hard match-up for Olimar, but I think I did well there. Wolf I have no idea how to properly approach.
You're the first person to really edgehog me, so I finally got some experience there. Way way too many times did I have a Forward B come out as an UP B. Maybe it's the classic controller.
Lots of fun though. Hope I didn't bore you too much.
Nah. You had a hard time approaching wolf, I couldn't get close to Olimar with Ike. I learned a bit more as that fight went on, but I don't think I'll be facing Olimar as Ike very often.
I did learn a new way to approach in general with MK, so I'm happy there.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Yeah, I've found that his Up-Smash is what we should have been looking for in Iraq.
Anything else?
(Also I'm terrible with his B moves aside from PK FIRE.)
General Lucas Tips:
+ Change your C-stick to Specials. THIS IS KEY! If you are in the air and holding forward while you PK Fire (by flicking a special c-stick against the direction you are holding) you bounce back an insane amount. This is called b-sticking and lets you retreat while spamming PK Fire. Press PK Fire again the moment you land to fire a slightly quicker bolt. This is an extremely integral spacing technique that every Lucas user must know.
+ Usmash is too slow for use in 1v1 environments. Its priority is surprisingly low (C.Falcon's Fsmash, for instance, clanks it) for what it does. On the plus side it hits extremely hard and has a wide hitbox. This means with proper prediction you can punish aerial masters like Ness or people who roll or jump from the ledge.
+ Learn to time your Nairs so every hit but the last connects - this lets you follow up with an immediate utilt or ftilt at percentages below 100% or so. Perfectly executed (and sans stale moves diminishing returns) this mini-combo can do about 23-27% alone.
+ Fsmash comes out relatively quickly. It can be used to reflect projectiles, but the only projectile really worth reflecting is Tlink's boomerang. Fsmash is a kill move at about 110% thanks to its favorable trajectory and good power, but unlagged opponents can perfect shield it every time provided they have even a modicum of skill. A quick turn-around Fsmash is useful against roll dodgers though.
+ Downsmash is situational. Comes out slowly but hits three times - at very low percentages you can get two or even three of the hits to connect. The second and third PK strikes can hit behind Lucas but only marginally so.
+ Tether is very useful, especially against sword users who will punish to-stage PKT2s every time.
+ Dgrab to utilt at percentages below 50% (heavies and people who can't DI) is very close to a combo (technically it's a series). Dgrab can kill at 135% or so (sans diminishing returns).
+ Learn to pivot grab. This substantially reduces tether lag following whiffed throws. Do this by tapping back and then forward+grab very quickly. If you do it right you'll see the snake pop out and then retract very quickly. This technique works for all characters but is most noticeable with tether grabbers (sort of like how Lcanceling was most noticeable in melee when used on Link's whiffed dair).
+ Dash attack comes out slowly but can kill at high percentages. A good alternative (particularly on projectile spammers) is dash into a SH'd PsiM. This is amazing against a Samus or Lucario who will try to punish your dash with a charged shot. Remember - releasing PsiM on an opponent does damage and can spike. PsiM can EASILY kill when used on recovering opponents or at high percentages. It's a hard move to master but, I feel, integral to good Lucas play.
+ Learn Zap Jumping. PKT2 is very predictable and tether can be edgehogged like no tomorrow. Zap Jump gives Lucas a third and very viable alternative that many inexperienced players won't expect. Use Lucas' double jump at the same time you use PK Fire to jump twice as high and twice as fast! Combine this with the aforementioned b-sticking (and PsiM) and you can get substantial horizontal movement as well (about half the distance of FD), although this is less practical as it leaves you exposed and can be easily punished.
+ Bair can spike but only on the final hitbox. Practice this because a perfectly executed bair can spike most characters to their doom at less than 50%. To my knowledge it is a true spike and not a meteor too.
+ PKT is critical. Very critical. While not as good as Ness' (slow, can't effectively juggle, shorter tail), you can still mindgame with it to some extent and can chase opponents just out of attack range to finish aerial combos with a quick 10-15% (or more if you're really good). Steer it back into yourself and hit with PKT2 if you can - the damage is impressive. You can also use PKT to knock yourself down (drive it into your head perpendicular to the ground). Seem dumb? It isn't - you can roll or use a get-up move on an unexpecting opponent. In general, however, PKT (and PKT2) takes a lot of practice to use effectively though.
+ Dair is a crappy approach - don't think you can SH it. It can spike but only on the fourth hitbox. Fair, thanks to its good range and disjointed hitbox is more suited to approaching and can be used against opponents expecting a PsiM. It has some land lag but its reach and knockback will let you get up and, at lower percentages, chain another Fair in many cases. Uair is less effective than Ness' but can be used to juggle and kill recoverers too high for you to spike with your Bair or knock away with your Fair.
I knew Meta was a hard match-up for Olimar, but I think I did well there. Wolf I have no idea how to properly approach.
You're the first person to really edgehog me, so I finally got some experience there. Way way too many times did I have a Forward B come out as an UP B. Maybe it's the classic controller.
Lots of fun though. Hope I didn't bore you too much.
Nah. You had a hard time approaching wolf, I couldn't get close to Olimar with Ike. I learned a bit more as that fight went on, but I don't think I'll be facing Olimar as Ike very often.
I did learn a new way to approach in general with MK, so I'm happy there.
I was getting the timing better on countering your gliding in with Meta, but damn if the lag makes that hard.
Sterica on
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited March 2008
Usmash isn't too slow for 1v1s, it's situational. It's got a huge as fuck hitbox which basically hits everywhere around Lucas, a good move to use against someone you expect to airdodge on the approach or dodge roll into you.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
Usmash isn't too slow for 1v1s, it's situational. It's got a huge as fuck hitbox which basically hits everywhere around Lucas, a good move to use against someone you expect to airdodge on the approach or dodge roll into you.
It actually misses on certain characters who dodge roll around you. But yes, it is situational. That's what I tried to hint at in the sentences following the "too slow for 1v1s" sentence. What I meant by too slow was that you can't spam it or just hyphen smash into it like many people might feel inclined to (thanks to its awesome power and impressive range) - unless, of course, your opponent is very inexperienced or you're in an FFA setting.
ldraw on
[SIGPIC][/SIGPIC]
AKA: mdraw, dux, milkman
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
I knew Meta was a hard match-up for Olimar, but I think I did well there. Wolf I have no idea how to properly approach.
You're the first person to really edgehog me, so I finally got some experience there. Way way too many times did I have a Forward B come out as an UP B. Maybe it's the classic controller.
Lots of fun though. Hope I didn't bore you too much.
Nah. You had a hard time approaching wolf, I couldn't get close to Olimar with Ike. I learned a bit more as that fight went on, but I don't think I'll be facing Olimar as Ike very often.
I did learn a new way to approach in general with MK, so I'm happy there.
I was getting the timing better on countering your gliding in with Meta, but damn if the lag makes that hard.
Just an FYI, if there was no lag, you wouldn't be able to counter the glide approach. It gives me zero lag on moves after landing if I time it right, so I'd be punishing the shit out of you while you tried to counter.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
0
Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
edited March 2008
Also you left out the DownB in the Lucas repitoire. It's a decent move, since it does a bit of damage if people run into it. Obviously pretty useless if they opponent doesn't use energy projectiles, but it does totally gimp a defensive wolf/pit/falco/fox player.
Munkus Beaver on
Humor can be dissected as a frog can, but dies in the process.
0
Zen VulgarityWhat a lovely day for teaSecret British ThreadRegistered Userregular
Also you left out the DownB in the Lucas repitoire. It's a decent move, since it does a bit of damage if people run into it. Obviously pretty useless if they opponent doesn't use energy projectiles, but it does totally gimp a defensive wolf/pit/falco/fox player.
Posts
His up-smash will destroy worlds.
The "Jesus Christ Why Does It Hurt So Much" smash?
And his forward smash is fast and highly damaging.
They fucking clean up
Anyways, SONIC BOOOOM SONIC BOOOOOM SONIC BOOOOOOOOOM, I giggled like the fanboy I was throughout that entire event.
and has lots of range + knockback
Anything else?
(Also I'm terrible with his B moves aside from PK FIRE.)
Lucas is like a faster version of Snake. So many ways to kill you.
I don't know what the hell is wrong with me.
His b-air actually spikes downward if you sweet spot it.
f-air is also a great move. And if you hop backwards and pk fire, you get a wavelanding that allows some distancing.
His up smash is shit, don't use it unless you want to get punished. I don't play Lucas to play a lightweight Ike.
What I'm trying to say is his u-smash is slow as shit and can be seen coming a mile away.
Of course it is. Still great though. Who doesn't like a good punish someone for their mistakes move like rest or the luigi uppercut? No one that's who.
I don't believe I have yet managed to use PK Thunder for recovery in an online match. Local matches, I'm great at it. When I'm using Lucas I don't even bother if there's a chance I can just use the rope snake.
it's like Ryu Hyper Fighting:
I believe it also hits in front. What is with this game and so many smashes also hitting front/back. Really hard to punish some characters for whiffing attacks.
Bah. How you can like that over Ike's Domon Kasshu alt is beyond me.
NNID: Glenn565
which one is that? The yellow one (Commander Greil) is good too.
I don't even understand why; it's not super complicated. I've never understood the difficulty I have with it.
Also:
Zelda 1 Toon Link
Gameboy Dedede and Kirby
Fire Mario and Luigi
Pink Captain Falcon
Every time.
I mix up the rest.
What.
I am also a fan of self-dubbed "Akuma-dorf" (white ganondorf). I think most people like that one.
You're the first person to really edgehog me, so I finally got some experience there. Way way too many times did I have a Forward B come out as an UP B. Maybe it's the classic controller.
Lots of fun though. Hope I didn't bore you too much.
The white and red alt costume.
Tan body with Red cape. Double awesome points of you combine that costume with Shining Finger taunt.
NNID: Glenn565
that happens a lot actually with the GC controller too. Also dashing then jumping and trying to do a neutral air move comes out as the forward air attack about 50% of the time. Tilts are like this too. Sometimes I am trying to do tilts but they come out as smash moves.
Nah. You had a hard time approaching wolf, I couldn't get close to Olimar with Ike. I learned a bit more as that fight went on, but I don't think I'll be facing Olimar as Ike very often.
I did learn a new way to approach in general with MK, so I'm happy there.
General Lucas Tips:
+ Change your C-stick to Specials. THIS IS KEY! If you are in the air and holding forward while you PK Fire (by flicking a special c-stick against the direction you are holding) you bounce back an insane amount. This is called b-sticking and lets you retreat while spamming PK Fire. Press PK Fire again the moment you land to fire a slightly quicker bolt. This is an extremely integral spacing technique that every Lucas user must know.
+ Usmash is too slow for use in 1v1 environments. Its priority is surprisingly low (C.Falcon's Fsmash, for instance, clanks it) for what it does. On the plus side it hits extremely hard and has a wide hitbox. This means with proper prediction you can punish aerial masters like Ness or people who roll or jump from the ledge.
+ Learn to time your Nairs so every hit but the last connects - this lets you follow up with an immediate utilt or ftilt at percentages below 100% or so. Perfectly executed (and sans stale moves diminishing returns) this mini-combo can do about 23-27% alone.
+ Fsmash comes out relatively quickly. It can be used to reflect projectiles, but the only projectile really worth reflecting is Tlink's boomerang. Fsmash is a kill move at about 110% thanks to its favorable trajectory and good power, but unlagged opponents can perfect shield it every time provided they have even a modicum of skill. A quick turn-around Fsmash is useful against roll dodgers though.
+ Downsmash is situational. Comes out slowly but hits three times - at very low percentages you can get two or even three of the hits to connect. The second and third PK strikes can hit behind Lucas but only marginally so.
+ Tether is very useful, especially against sword users who will punish to-stage PKT2s every time.
+ Dgrab to utilt at percentages below 50% (heavies and people who can't DI) is very close to a combo (technically it's a series). Dgrab can kill at 135% or so (sans diminishing returns).
+ Learn to pivot grab. This substantially reduces tether lag following whiffed throws. Do this by tapping back and then forward+grab very quickly. If you do it right you'll see the snake pop out and then retract very quickly. This technique works for all characters but is most noticeable with tether grabbers (sort of like how Lcanceling was most noticeable in melee when used on Link's whiffed dair).
+ Dash attack comes out slowly but can kill at high percentages. A good alternative (particularly on projectile spammers) is dash into a SH'd PsiM. This is amazing against a Samus or Lucario who will try to punish your dash with a charged shot. Remember - releasing PsiM on an opponent does damage and can spike. PsiM can EASILY kill when used on recovering opponents or at high percentages. It's a hard move to master but, I feel, integral to good Lucas play.
+ Learn Zap Jumping. PKT2 is very predictable and tether can be edgehogged like no tomorrow. Zap Jump gives Lucas a third and very viable alternative that many inexperienced players won't expect. Use Lucas' double jump at the same time you use PK Fire to jump twice as high and twice as fast! Combine this with the aforementioned b-sticking (and PsiM) and you can get substantial horizontal movement as well (about half the distance of FD), although this is less practical as it leaves you exposed and can be easily punished.
+ Bair can spike but only on the final hitbox. Practice this because a perfectly executed bair can spike most characters to their doom at less than 50%. To my knowledge it is a true spike and not a meteor too.
+ PKT is critical. Very critical. While not as good as Ness' (slow, can't effectively juggle, shorter tail), you can still mindgame with it to some extent and can chase opponents just out of attack range to finish aerial combos with a quick 10-15% (or more if you're really good). Steer it back into yourself and hit with PKT2 if you can - the damage is impressive. You can also use PKT to knock yourself down (drive it into your head perpendicular to the ground). Seem dumb? It isn't - you can roll or use a get-up move on an unexpecting opponent. In general, however, PKT (and PKT2) takes a lot of practice to use effectively though.
+ Dair is a crappy approach - don't think you can SH it. It can spike but only on the fourth hitbox. Fair, thanks to its good range and disjointed hitbox is more suited to approaching and can be used against opponents expecting a PsiM. It has some land lag but its reach and knockback will let you get up and, at lower percentages, chain another Fair in many cases. Uair is less effective than Ness' but can be used to juggle and kill recoverers too high for you to spike with your Bair or knock away with your Fair.
AKA: mdraw, dux, milkman
alright I'll play, be there in a few.
It actually misses on certain characters who dodge roll around you. But yes, it is situational. That's what I tried to hint at in the sentences following the "too slow for 1v1s" sentence. What I meant by too slow was that you can't spam it or just hyphen smash into it like many people might feel inclined to (thanks to its awesome power and impressive range) - unless, of course, your opponent is very inexperienced or you're in an FFA setting.
AKA: mdraw, dux, milkman
Just an FYI, if there was no lag, you wouldn't be able to counter the glide approach. It gives me zero lag on moves after landing if I time it right, so I'd be punishing the shit out of you while you tried to counter.
PsiM = Psi Magnet = DownB.
AKA: mdraw, dux, milkman