[DND] Is there even a playerbase?
Does anybody play this game? I am building a computer and I am planning to jump into EVE but I would really like to play some D&D Online too, if only to explore the world of Eberron . . .
Does it breathe?
I think that makes sense.
come back a few hours later and anyone you've captured in it is your new D&D buddy, no need to muck around with an old rutty online game.
No Karnnath, no Sharn, no psionics. Just some dungeons in Xen'drick. But it is your decision, check the trial.
"We have years of struggle ahead, mostly within ourselves." - Made in USA
Oh . . .
Nothing? Damn . . . I have a few Eberron 3.5 books and have read Keith Baker's trilogy and I love them all.
If anyone here does still play, could you roughly estimate how much of the game can be experienced in a month? I'm not really sure how DDO compares to other MMOs in terms of how much content it has and how long it takes to play through whatever storyline the game has. I'm not talking about getting max level or phat lewt, just what percentage of the core dungeons/missions/whatever I could play through at a fairly casual pace in 30 days with little grinding. Of course, if I like it I'd be willing to play longer.
> turn on light
Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
Apparently they have been adding a ton of content over the past year or so, the level cap is now 16, 6 higher than release, but that hardly suggests there is meat on the bones, as most people around release were finishing the game at level 7-8.
The game is OK. It's probably best played with a regular group of people so you can experience the content to its fullest. The only time I went back to it I got into two groups and both of them were "speed runs" where everyone except me knew exactly where every trap, NPC and pitfall was and the whole thing just came off as lame.
There are just too many things about it that are "meh".
If you liked Guild Wars, DDO is a more depthful version of that with better level design.
Except Guild Wars has no montly.
Somehow I didn't end up buying the game.
Unfortunately, I can't bring myself to play it regularly or recommend it to just anyone. The population is cripplingly low, and in virtually every group you find, most of the people will already know how to get through a dungeon and you'll feel like you're just tagging along for the ride. Soloing is pretty much a complete waste of time and it can be tricky to find an appropriate group. All that being said, though, if you can get a group of 4-6 players together and agree to only play the game together, I can't imagine a better MMO experience currently on the market. The dungeons are genuinely interesting and completing one is a far more rewarding feeling than standard MMO grinding. If I have been able to rally some friends to this, I would probably be playing.