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Battlefield: Bad Company - The console only Battlefield game! Out now.
Just been playing the demo multiplayer for the last hour or so (in the UK) and it's laggy as hell. Definately a lot of potential here, I like the return of the old push map types. I tried a few different games to see if the lag cleared up but it didn't. I hope it's not in the retail release because it would be a total deal breaker for me.
yeah it is laggy as hell but also very fun. The only downside is the usual battlefield floatiness when on foot. That and the weapons dont seem to be as damaging as they should be. But then again I haven't played BF2 in 3 years
There aren't enough servers atm. So anytime a spot opens up it just tosses you in a random game, regardless of location.
So you get a room full of east coast, west coast, uk, france, and everything else under the sun.
I hope to god once there are more servers, the latency gets better. Because, I am having fun with the game when I can actually hit a non laggy target.
Servers? I thought the games were just hosted on a random Xbox?
All MP games are on servers even if hosted from a random xbox. That Xbox performing as the acting server for the rest of the players. Perhaps you are confusing your terminology, and mean client/server.
Anyways, the servers seem dedicated in this game. Not to mention the announcement up top at the MP menu explains the server problem aforementioned.
What I meant was if the game is being hosted on xboxs then the number of servers can't be what's causing the lag.
Ah, gotcha. It would be nice if someone could confirm if this is actually dedicated or just player hosted. I bet if I googled I could find out, but I'd rather be a shining example of internet laziness.
Anyone try squadding up yet?
Agh why is everyone comparing it to CoD4 when Battlefield did it first.
Because it is the shooter Bad Company will be competing against directly for players. Because it has a huge following on two consoles. Because it is an example of a refined, polished shooter with excellent online and offline play.
I actually enjoyed the single-player in this demo, but the online felt like Frontlines without the UAVs. Some spotty hit detection, gameplay that rewards rampant asshattery, and too little reward for killing vehicles. I shot down a helicopter, and the pilot simply jumped out of it in midair, from a long way up, and survived. No points, and he probably just syringed himself and kept on fighting.
One thing that was funny about the single-player, though. "Welcome to the sandbox." o_O
I kinda heard the sandbox was a little sandier. And had more derka derka and less nyet nyet.
I tried to circle the town mid way through in the APC and the road on the backside was off the grid so it killed me. (no no you can't complete this objective the way you want) And its still a Battlefield game in that the infantry combat still lacks weight. I also seriously doubt it will put a large dent in CoD4 (Halo 2 was xbox's top dog and I think CoD4 will be the 360's for a long time to come).
With that said blowing holes in walls is a TON of fun and the humor reminds me of Three Kings. The single player will be a fun linear ride and the multiplayer will probably be somewhere around the number 8 spot on Xbox Live. I'm betting review scores of 7-8 out of 10.
I'll probably end up buying it if just for the destructible environments and possibly decent/fun humor. :P
I'm having a lot of fun with this, actually. Maybe it's partly because I haven't played a Battlefield game since 1942, but I really like a lot of the scenarios the game creates. I remember looking at a wall and thinking "hmm, maybe I can jump over this if I line up just right..." then remembering "Oh, I'll just blow the fucker up." Later on, though, we started getting enemies entering through the whole I created, and it made protecting the charge a bit harder. It was really cool.
Kinda laggy, though.
Beck on
Lucas's Franklin Badge reflected the lightning back!
I tried out the single player portion of the demo, and I thought it was sort of neat, though nothing super amazing. I liked that if I died it didn't need to load, and I also quite enjoyed the sound mix. The guns are punchy and echo just right.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
Okay, this is really weird. When I try to download this the download gets to 1 or 2% and then my TV makes this blip sound. It sounds exactly like the sound in pong. When this happens the 360 completely freezes and it's happened each time I've tried (four times now).
What on earth is going on here?
Giga Gopher on
My friend's band - Go on, have a listen
Oh it's such a nice day, I think I'll go out the window! Whoa!
So I just used one of the prepaid cards to upgrade my once dormant XBL account back up to Gold. But when I go to download the demo it says that I need a Gold account. Anyone have any idea what's going on?
Zilla36021st Century. |She/Her|Trans* Woman In Aviators Firing A Bazooka. ⚛️Registered Userregular
edited June 2008
The squad AI could be better, I spent 5 mins running circles round a tank waiting for one of them to use his rocket launcher after I ran out of explosives.
Has anyone figured out what the unlock is for the demo?
If you get to level 4 in the demo you'll unlock the UZI in the full game. You can see the rest of the Find-All-Five unlocks here, and a list of all weapons here with the level 25/Gold Edition unlocks designated with a gold grenade.
I played the demo and I was kind of dissapointed by the enviromental destruction, sure I can blow tons of shit up and that is cool but I cant completely demolish anything bigger than a shed.
I mean I was hoping that I could have a dude gunning in the passenger seat and be like "If we don't get the antidote to the president's dauther fast she will explode! We'll never get there in time with all these walls in our way." then proceed to drive my vehicle through the newly opened tunnel that used to be a house, but unfortunately I couldnt blow up enough stuff to make room for the big ass vehicles you get in the SP mission.
The squadmates in SP are kinda cool, but not $60 cool. The MP only made me want a full featured Battlefield 3 more. I think that I'll just try to camp goozex and wait however many months that will take.
The FOV is giving me a fucking headache. Maybe it's because i'm used to these kinds of games on PC, but the FOV in bad company seems way tighter than in BF2. Everything is zoomed in.
Man, I downloaded the demo in the morning, went to work, and when I got back and started playing, I completely forgot about the destructible environment.
I was in for a rude awakening when a tank started blasting through everything I was trying to hide behind.
It was awesome. The game does a very good job feeling cinematic, but something about the way it plays just doesn't feel right, and, as Urian said, the tight FOV is very irritating. Somehow it doesn't feel worth 60 bucks.
The only thing I don't like about the destructibility is that it seems a little canned, like there are pre-set parts that can blow up, and when you blow them up, they just disappear. A few more physics objects flying around when things blow up would have gone a great way towards improving this.
The game seems solid enough, but is also "just another console Battlefield." Even with all the new tech, it still feels a lot like the last console battlefield to me.
brynstar on
Xbox Live: Xander51
PSN ID : Xander51 Steam ID : Xander51
The FOV is giving me a fucking headache. Maybe it's because i'm used to these kinds of games on PC, but the FOV in bad company seems way tighter than in BF2. Everything is zoomed in.
I agree the FOV in the single player was way too tight (though I hear multi isn't as zoomed but I haven't tried it yet).
As for the AI I didn't have an issue. You can blow up the apc's and trucks with your mounted machine gun and there is a RPG in the house for you to pick up.
I will add my name to the list of people who were bugged by the line "Welcome to the Sandbox"
The Sandbox does not have fucking pine trees.
Anyway is the Quake Wars 360 port any better? I'm thinking of getting it instead.
You should check out the Quake Wars video reviews. I think IGN has one up. The verdict? Buy it on PC. It's missing content on the console versions, it's uglier, and the changes made to how it plays don't feel right.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I normally am with the masses on considering a game, but for whatever reason I feel as though I need to throw a few points in defense of bad company.
If you guys are basing buy or no buy off of the demo, consider what is missing. I feel as though some of the coolest parts and reasons to buy this seem locked out of the demo. Through unlocks infantry get cool abilities that make it a much more robust soldier vs. vehicle battle:
Snipers get a manually directed tankbuster missile that descends from the sky, and blows apart vehicles or buildings.
Support get manually remote held mortar strikes for busting open buildings and taking out groups of infantry.
Also in there is healthstick for assault, landmines for demos and c4 for specialist.
Playing with a squad who works together, using voice was a really cool experience.
The map ascension in the beta was an awesome infantry on infantry fight. I never before experienced in a game a sniper taking our guys out from a window at the tip of a building - taking cover behind a wall, ducking out, launching a nade that blows away that part of the wall and my squadmates and I taking him down.
I played the beta shitton, so much that I didn't notice stuff like the weird FOV mentioned and that it feels watered down, contrary I got much more immersed than in battlefield 2 on the pc. Also, the sound is really tight and designed in such a way that makes the sounds of war locationally realistic.
I like it, and hands down see it as a buy after I get gta4.
Zolden on
0
Handsome CostanzaAsk me about 8bitdoRIP Iwata-sanRegistered Userregular
I will add my name to the list of people who were bugged by the line "Welcome to the Sandbox"
The Sandbox does not have fucking pine trees.
Anyway is the Quake Wars 360 port any better? I'm thinking of getting it instead.
You should check out the Quake Wars video reviews. I think IGN has one up. The verdict? Buy it on PC. It's missing content on the console versions, it's uglier, and the changes made to how it plays don't feel right.
Well that sucks since PC Quake War's was ugly and clunky/unintuitive/ didn't feel right at all.
I will add my name to the list of people who were bugged by the line "Welcome to the Sandbox"
The Sandbox does not have fucking pine trees.
Anyway is the Quake Wars 360 port any better? I'm thinking of getting it instead.
You should check out the Quake Wars video reviews. I think IGN has one up. The verdict? Buy it on PC. It's missing content on the console versions, it's uglier, and the changes made to how it plays don't feel right.
Well that sucks since PC Quake War's was ugly and clunky/unintuitive/ didn't feel right at all.
The problem with the multiplayer is that if there's the slightest hint of inbalance, all the defenders bail out, so it's 1 or 2 guys vs the entire attacking team. IE, no autobalance
This is one of the best looking games I've ever played. I'm not so sure about the controls, but that'll take some getting used to so I'm not going to pass judgement quite yet.
The deciding factor, for me, will be whether or not I can play this for half an hour without getting pissed off at the game. It took me a while to get past the part where the whole game is pretty much deathmatch- in the first demo mission I made the mistake of assuming "going through enemy territory" meant "engage in an awesome chase and barely escape in a cinematic fashion," rather than "kill anything orange."
It gives me stunning visuals, awesome destruction and deformation, great voice acting and characterization, and likely the most immersive sound design I've ever heard in a game...but it feels like it's krazy-glued to gameplay from 1999. I'm not saying there's necessarily anything wrong with that, but it's an awkward package that doesn't quite feel coherent to me (yet).
Gonna hop on multiplayer as soon as I get a chance and see if my feelings change.
I absolutely love the first-person camera stuff in this. There's just a whole bunch of subtle movement touches that are in there that make it look really fantastic and cinematic.
Ah yes, this is coming out this month, too. June 23rd. I almost forgot.
After playing in the beta, I'll probably pick this up on release. It was an absolute blast. The single-player in the demo wasn't anything to brag home about, but I had a lot of fun raping people with the XM8 LMG online. The beta didn't have a buddy system, but the full game does, so the experience should be a lot better this time around.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
I only played the single player demo and it was pretty boring. I don't know what exactly the problem was but shooting guys didn't feel fun or exciting at all. I'd say it's not even worth a rental to me.
Posts
The SP...was unsurprisingly mediocre.
So you get a room full of east coast, west coast, uk, france, and everything else under the sun.
I hope to god once there are more servers, the latency gets better. Because, I am having fun with the game when I can actually hit a non laggy target.
Final Fantasy XI -> Carbuncle - Samash
All MP games are on servers even if hosted from a random xbox. That Xbox performing as the acting server for the rest of the players. Perhaps you are confusing your terminology, and mean client/server.
Anyways, the servers seem dedicated in this game. Not to mention the announcement up top at the MP menu explains the server problem aforementioned.
Final Fantasy XI -> Carbuncle - Samash
Ah, gotcha. It would be nice if someone could confirm if this is actually dedicated or just player hosted. I bet if I googled I could find out, but I'd rather be a shining example of internet laziness.
Anyone try squadding up yet?
Final Fantasy XI -> Carbuncle - Samash
This may be because I hate not having a keyboard/mouse though.
Because it is the shooter Bad Company will be competing against directly for players. Because it has a huge following on two consoles. Because it is an example of a refined, polished shooter with excellent online and offline play.
I actually enjoyed the single-player in this demo, but the online felt like Frontlines without the UAVs. Some spotty hit detection, gameplay that rewards rampant asshattery, and too little reward for killing vehicles. I shot down a helicopter, and the pilot simply jumped out of it in midair, from a long way up, and survived. No points, and he probably just syringed himself and kept on fighting.
One thing that was funny about the single-player, though. "Welcome to the sandbox." o_O
I kinda heard the sandbox was a little sandier. And had more derka derka and less nyet nyet.
With that said blowing holes in walls is a TON of fun and the humor reminds me of Three Kings. The single player will be a fun linear ride and the multiplayer will probably be somewhere around the number 8 spot on Xbox Live. I'm betting review scores of 7-8 out of 10.
I'll probably end up buying it if just for the destructible environments and possibly decent/fun humor. :P
Kinda laggy, though.
PSN ID : Xander51 Steam ID : Xander51
What on earth is going on here?
Oh it's such a nice day, I think I'll go out the window! Whoa!
[Edit]: Nevermind. I figured it out.
If you get to level 4 in the demo you'll unlock the UZI in the full game. You can see the rest of the Find-All-Five unlocks here, and a list of all weapons here with the level 25/Gold Edition unlocks designated with a gold grenade.
Zilla, that's hilarious, I know how you feel. I had similar issues with the AI.
PSN ID : Xander51 Steam ID : Xander51
I mean I was hoping that I could have a dude gunning in the passenger seat and be like "If we don't get the antidote to the president's dauther fast she will explode! We'll never get there in time with all these walls in our way." then proceed to drive my vehicle through the newly opened tunnel that used to be a house, but unfortunately I couldnt blow up enough stuff to make room for the big ass vehicles you get in the SP mission.
I was in for a rude awakening when a tank started blasting through everything I was trying to hide behind.
It was awesome. The game does a very good job feeling cinematic, but something about the way it plays just doesn't feel right, and, as Urian said, the tight FOV is very irritating. Somehow it doesn't feel worth 60 bucks.
The game seems solid enough, but is also "just another console Battlefield." Even with all the new tech, it still feels a lot like the last console battlefield to me.
PSN ID : Xander51 Steam ID : Xander51
I agree the FOV in the single player was way too tight (though I hear multi isn't as zoomed but I haven't tried it yet).
As for the AI I didn't have an issue. You can blow up the apc's and trucks with your mounted machine gun and there is a RPG in the house for you to pick up.
The Sandbox does not have fucking pine trees.
Anyway is the Quake Wars 360 port any better? I'm thinking of getting it instead.
You should check out the Quake Wars video reviews. I think IGN has one up. The verdict? Buy it on PC. It's missing content on the console versions, it's uglier, and the changes made to how it plays don't feel right.
I want to be wrong .. but ... so laggy.. ugh.
have I just had bad luck? (No other game lags this bad for me )
If you guys are basing buy or no buy off of the demo, consider what is missing. I feel as though some of the coolest parts and reasons to buy this seem locked out of the demo. Through unlocks infantry get cool abilities that make it a much more robust soldier vs. vehicle battle:
Snipers get a manually directed tankbuster missile that descends from the sky, and blows apart vehicles or buildings.
Support get manually remote held mortar strikes for busting open buildings and taking out groups of infantry.
Also in there is healthstick for assault, landmines for demos and c4 for specialist.
Playing with a squad who works together, using voice was a really cool experience.
The map ascension in the beta was an awesome infantry on infantry fight. I never before experienced in a game a sniper taking our guys out from a window at the tip of a building - taking cover behind a wall, ducking out, launching a nade that blows away that part of the wall and my squadmates and I taking him down.
I played the beta shitton, so much that I didn't notice stuff like the weird FOV mentioned and that it feels watered down, contrary I got much more immersed than in battlefield 2 on the pc. Also, the sound is really tight and designed in such a way that makes the sounds of war locationally realistic.
I like it, and hands down see it as a buy after I get gta4.
Well that sucks since PC Quake War's was ugly and clunky/unintuitive/ didn't feel right at all.
Resident 8bitdo expert.
Resident hybrid/flap cover expert.
Anyone still playing/planning on buying the full game?
The deciding factor, for me, will be whether or not I can play this for half an hour without getting pissed off at the game. It took me a while to get past the part where the whole game is pretty much deathmatch- in the first demo mission I made the mistake of assuming "going through enemy territory" meant "engage in an awesome chase and barely escape in a cinematic fashion," rather than "kill anything orange."
It gives me stunning visuals, awesome destruction and deformation, great voice acting and characterization, and likely the most immersive sound design I've ever heard in a game...but it feels like it's krazy-glued to gameplay from 1999. I'm not saying there's necessarily anything wrong with that, but it's an awkward package that doesn't quite feel coherent to me (yet).
Gonna hop on multiplayer as soon as I get a chance and see if my feelings change.
After playing in the beta, I'll probably pick this up on release. It was an absolute blast. The single-player in the demo wasn't anything to brag home about, but I had a lot of fun raping people with the XM8 LMG online. The beta didn't have a buddy system, but the full game does, so the experience should be a lot better this time around.
Battle.net: Fireflash#1425
Steam Friend code: 45386507