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Happy, Hoping, Hating, Bitching: Get off my lawn!

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Posts

  • TransporterTransporter Registered User regular
    edited May 2008
    If you are a career Enhancment shaman, it is completley worth it, all the time.

    I mean god jesus it's worth it. Drop Herbing and make your guild give you the damn mats. It's so goddamn worth it.

    Especially if you're at Kara level right now.

    Going from kara level weapons to TEE SIX EQUIVILENT WEAPONS IN BOTH HANDS WITH A HASTE PROC is pretty much the best thing.

    Transporter on
  • rizriz Registered User regular
    edited May 2008
    Hate: Certain people relentlessly bitching about us farming Sunwell trash when we don't have a proper raid for Kalecgos (or anything else, as was the case last night when we didn't have enough of anything to do BT). We can do Sunwell trash with twenty people easily enough. Many MANY irreplaceable items drop off this trash, along with sunmotes, which we will need plenty of in the future. We were going to cancel the raid last night but a few people said "No, trash!" so we went to do trash. I certainly understand wanting nights off, but it's so disappointing to have no raid at all, and we really do get good stuff in there. (Shivering Felspine dropped again last night, and we did Gruul who FINALLY dropped a DST, our first one since last October.) Like I'm sorry that you don't have any trash drop upgrades, but most of the guild does, and I hear we need to be geared to kill new bosses, and it's still a raid night, so STFU bitches.

    Happy: Doing Sunwell trash with impromptu CC. We had one mage and three tanks, so we had a lot of saps and fears and freezing trap juggling going on, and I thought it was wicked fun. But then later on when people started bitching about proper CC and following the kill order, everyone got all grumpy and we did worse. Impromptu CC is better!

    riz on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited May 2008
    Sometimes you get into a good improv riff and you just have to run with it.

    Happyness:

    Selling six stacks of food a night for 50g a piece. 300g for an hours worth of farming. And it seems to hold up for four nights a week.

    Thomamelas on
  • LineNoizLineNoiz Registered User regular
    edited May 2008
    I'm thoroughly enjoying the "Why did DPS suck on Zul'Jin last night" thread on my guilds forums. I read every post and follow it up with "because you didn't bring me!" Ironically, the consensus is three hunters and no melee was a bad idea, so I'm not that far off the mark.

    I think I'm bitter. But I do so enjoy a good bit of Schadenfreude.

    LineNoiz on
  • CJTheranCJTheran Registered User regular
    edited May 2008
    LineNoiz wrote: »
    I'm thoroughly enjoying the "Why did DPS suck on Zul'Jin last night" thread on my guilds forums. I read every post and follow it up with "because you didn't bring me!" Ironically, the consensus is three hunters and no melee was a bad idea, so I'm not that far off the mark.

    I think I'm bitter. But I do so enjoy a good bit of Schadenfreude.

    Hunters are better than melee on ZJ, IMO; they don't have to deal with ALL the fucking tornados. Only downside is they can't kill command on p3.

    CJTheran on
  • WavechaserWavechaser Registered User regular
    edited May 2008
    CJTheran wrote: »
    LineNoiz wrote: »
    I'm thoroughly enjoying the "Why did DPS suck on Zul'Jin last night" thread on my guilds forums. I read every post and follow it up with "because you didn't bring me!" Ironically, the consensus is three hunters and no melee was a bad idea, so I'm not that far off the mark.

    I think I'm bitter. But I do so enjoy a good bit of Schadenfreude.

    Ranged is better than melee in basically every situation IMO; they don't have to deal with ALL the fucking tornados. Only downside is they can't kill command on p3.

    Can anyone actually name an encounter that would be impossible without melee DPS?

    Meanwhile, I can think of about a dozen that would be almost impossible without ranged.

    Wavechaser on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited May 2008
    Happy: Finally hit exalted with CE, that I now have the +40 stam leg patch pattern to make for guildies. Now I just need to run heroic ShH once more to get the +40 attack power pattern and I'll be set.

    Hilarious: Last night's Kara run. Since we tend to take in non-guildies to our raids if they want to raid, this night we had 3 brand new folks who never get a chance to raid and each haven't been past Moroes. I'm healing instead of DPSing and a number of us are some of our best raiders so it was mostly a badges run. After downing the first few bosses easily, we decided to have some fun with our pally tank (who normally raids ret). Nightbane consisted of: "Turn him! Nope, turn him left! Left! LEFT! Okay too far...turn him back around, oops you went to far again!"; and then, after the library and before Aran, the room with the exploding guys? We had two warlocks. They decided to 'save' the raid by chain banishing even after the rest of the mobs were dead (our melee were laughing and cursing the warlocks at the same time). So the tank thinks "FINE! I'll go pull another pack". The warlocks keep banishing two targets, I join in and cyclone a few, causing the tank to just say Fuck it and we ended up chain pulling the whole damn room.

    Most fun Kara run yet ever.

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • LineNoizLineNoiz Registered User regular
    edited May 2008
    CJTheran wrote: »
    LineNoiz wrote: »
    I'm thoroughly enjoying the "Why did DPS suck on Zul'Jin last night" thread on my guilds forums. I read every post and follow it up with "because you didn't bring me!" Ironically, the consensus is three hunters and no melee was a bad idea, so I'm not that far off the mark.

    I think I'm bitter. But I do so enjoy a good bit of Schadenfreude.

    Hunters are better than melee on ZJ, IMO; they don't have to deal with ALL the fucking tornados. Only downside is they can't kill command on p3.
    The topic of the thread is "why did the casters do more damage than the hunters on each of the four failed attempts?" The hunter's responses are "we were dodging tornados. And our pets kept dying." Oh, and it looks like they weren't doing anything but auto-shot.

    So the *REAL* answer is "because we r tarded." I wouldn't enjoy this so much if I hadn't been completely ignored on my request to join, in favor of two hunters who have never been and do weak DPS compared to me. I've never been either, though, so...

    LineNoiz on
  • AegisAegis Fear My Dance Overshot Toronto, Landed in OttawaRegistered User regular
    edited May 2008
    How the hell do you get only-auto-shot hunters into ZA?!

    Aegis on
    We'll see how long this blog lasts
    Currently DMing: None :(
    Characters
    [5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
  • LineNoizLineNoiz Registered User regular
    edited May 2008
    Aegis wrote: »
    How the hell do you get only-auto-shot hunters into ZA?!
    Good Ol' Boys Network

    LineNoiz on
  • WavechaserWavechaser Registered User regular
    edited May 2008
    Will I use my powers of invisibility for evil or to fight crime...?

    hmmmmmmm

    Wavechaser on
  • LineNoizLineNoiz Registered User regular
    edited May 2008
    Wavechaser wrote: »
    Will I use my powers of invisibility for evil or to fight crime...?

    hmmmmmmm
    I'm ignoring your post because I don't want it to be true. And I'm sending out psychic vibes to make sure everyone else ignores it for the same reason.

    LineNoiz on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited May 2008
    Wavechaser wrote: »
    Will I use my powers of invisibility for evil or to fight crime...?

    hmmmmmmm

    Three words for you:

    Girl's locker room.

    Thomamelas on
  • WavechaserWavechaser Registered User regular
    edited May 2008
    LineNoiz wrote: »
    Wavechaser wrote: »
    Will I use my powers of invisibility for evil or to fight crime...?

    hmmmmmmm
    I'm ignoring your post because I don't want it to be true. And I'm sending out psychic vibes to make sure everyone else ignores it for the same reason.

    I play nothing but melee dps classes, so trust me, I hate it just as much as you do.

    Wavechaser on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited May 2008
    Wavechaser wrote: »
    CJTheran wrote: »
    LineNoiz wrote: »
    I'm thoroughly enjoying the "Why did DPS suck on Zul'Jin last night" thread on my guilds forums. I read every post and follow it up with "because you didn't bring me!" Ironically, the consensus is three hunters and no melee was a bad idea, so I'm not that far off the mark.

    I think I'm bitter. But I do so enjoy a good bit of Schadenfreude.

    Ranged is better than melee in basically every situation IMO; they don't have to deal with ALL the fucking tornados. Only downside is they can't kill command on p3.

    Can anyone actually name an encounter that would be impossible without melee DPS?

    Meanwhile, I can think of about a dozen that would be almost impossible without ranged.

    Council requires a physical interrupt which is pretty much rogues/DPS warrior.

    And...um....um...

    Thomamelas on
  • rizriz Registered User regular
    edited May 2008
    Hmm RoS would be much more difficult without them, between interrupts in phase 2 and then finishing off the damage after the rest of the raid goes OOM. We've gotten phase 2 down before the mana disappears but it's rare, and certainly would be rare for guilds learning the fight.

    riz on
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited May 2008
    Wavechaser wrote: »
    Can anyone actually name an encounter that would be impossible without melee DPS?

    Meanwhile, I can think of about a dozen that would be almost impossible without ranged.

    O RLY?

    (Also, RoS is very hard without some melee interrupts. Spell resists can fuck you good and proper trying to just do it with mages/shaman)

    Also, unless your melee are retarded or your hunters/mages/warlocks are the most badass shit kickers to ever walk the planet, a well geared rogue is some of the best dps in the game, so any fight with an enrage can, to some degree, be called somewhat melee friendly.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • 815165815165 Registered User regular
    edited May 2008
    Happy: Got an Egbert!

    Sad: I wanted to keep the blood elf girl :winky:

    815165 on
  • rizriz Registered User regular
    edited May 2008
    Forar wrote: »
    Also, unless your melee are retarded or your hunters/mages/warlocks are the most badass shit kickers to ever walk the planet

    Somehow this made me really really want a Firefly-esque scifi/western MMO.

    riz on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited May 2008
    riz wrote: »
    Forar wrote: »
    Also, unless your melee are retarded or your hunters/mages/warlocks are the most badass shit kickers to ever walk the planet

    Somehow this made me really really want a Firefly-esque scifi/western MMO.

    Hope: They won't nerf my psycho girl killing machine....

    Thomamelas on
  • Soviet WaffleSoviet Waffle Registered User regular
    edited May 2008
    It also made me feel like a badass shit kicker.

    Soviet Waffle on
    League of Legends: Studio
  • NobodyNobody Registered User regular
    edited May 2008
    815165 wrote: »
    Happy: Got an Egbert!

    Sad: I wanted to keep the blood elf girl :winky:

    Ahh, memories of Not Prepared's early forays into Karazhan, with a half dozen blood elf children getting the grand tour of the haunted tower.

    Nobody on
  • WavechaserWavechaser Registered User regular
    edited May 2008
    Forar wrote: »
    Wavechaser wrote: »
    Can anyone actually name an encounter that would be impossible without melee DPS?

    Meanwhile, I can think of about a dozen that would be almost impossible without ranged.

    O RLY?

    (Also, RoS is very hard without some melee interrupts. Spell resists can fuck you good and proper trying to just do it with mages/shaman)

    Also, unless your melee are retarded or your hunters/mages/warlocks are the most badass shit kickers to ever walk the planet, a well geared rogue is some of the best dps in the game, so any fight with an enrage can, to some degree, be called somewhat melee friendly.

    I won't argue that Rogues have the potential (and often-times are) the best DPS in the game, but that doesn't mean that the boosted DPS offsets taking them over a ranged class that will require less healing, can provide more consistent DPS, etc etc.

    It's just sad to me that so many strategies (IE: 99% of them) are heavily favored toward ranged classes, when all you have to do in order to take advantage of ranged mechanics is take a slight drop in DPS to pure Melee classes. Add that and the fact that it would literally be impossible to do some bosses without ranged DPS like Al'ar in TK makes it depressing to be melee sometimes.

    Wavechaser on
  • Soviet WaffleSoviet Waffle Registered User regular
    edited May 2008
    Well they're balanced around 25 people.

    Soviet Waffle on
    League of Legends: Studio
  • PierceNeckPierceNeck Registered User regular
    edited May 2008
    I stopped playing my rogue because it's just not fun being melee in a raiding environment. At least for me.

    PierceNeck on
    steam_sig.png
  • LineNoizLineNoiz Registered User regular
    edited May 2008
    I'm not reading the last 14 posts.

    La la la la.

    LineNoiz on
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited May 2008
    The excess dps rogues put out (especially in a group designed for 2-3) are exactly what that tradeoff is, however. If the gap were any bigger, rogues would become a necessity for raids, and as big as Blizzard is on raid stacking, I doubt we'll see THAT day anytime soon.

    If it were much smaller, there'd be no reason to take rogues, and I sincerely believe that semi-insane enrages are a small nod from Blizzard that non-mana reliant sustained dps is a good thing.

    As for excess healing... what? I'm usually among the last to die, and rarely drop mid fight to anything but a one-shot kill due to a knockback for fixate ability. Between CloS, Vanish, Evasion, a healthy HP pool (innately and with their gear) and the usualy healthstone/healing potion options, rogues have some of the highest survivability in a raid setting. We were only particularly fragile back during the (terribly lame) days of nigh every boss and it's trash having a 360 degree cleave or massive aoe damage. That was mostly rectified early/mid last year.

    I can't think of many fights in T6 content where melee dps is so massive a liability that ranged are easy and outright optimal replacements, except perhaps Felmyst (we do her with 2 rogues regularly, so obviously it's not THAT big a liability) and the Eredari Twins (who can die in a fire).

    @Riz: Whedon + Blizzard + Worlds of Starcraft/Firefly MMO of glory!

    I could die a happy man.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • rizriz Registered User regular
    edited May 2008
    If you didn't have melee then what would keep the CoH priest from killing themselves due to boredom?

    riz on
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited May 2008
    A rousing game of "let's see how long we can keep the tank under 30%"? (note; not a good game to play on Brutallus)

    Hate: Tuesday: Full night of Kalecgos. Ugh. Kill him Wednesday. Wednesday: Full night of Brutallus.

    Hope: We kill Brutallus tonight, Felmyst treats us well, and we happen to have enough people for BT but not for the Twins.

    God I hate that encounter.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • Munkus BeaverMunkus Beaver You don't have to attend every argument you are invited to. Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPA regular
    edited May 2008
    I remember back in the day when warriors were the DPS kings, all other classes feel before our heel in damage. The only offset being the huge gear discrepancy needed for a warrior to put out good damage compared to the other classes.

    Munkus Beaver on
    Humor can be dissected as a frog can, but dies in the process.
  • ForarForar #432 Toronto, Ontario, CanadaRegistered User regular
    edited May 2008
    I still think your rogues just sucked.

    Forar on
    First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
  • WavechaserWavechaser Registered User regular
    edited May 2008
    I remember back in the day when warriors were the DPS kings, all other classes feel before our heel in damage. The only offset being the huge gear discrepancy needed for a warrior to put out good damage compared to the other classes.

    Yeah I remember that shit. Back in BWL days, a warrior decked in DPS gear and wielding AssCandy could out DPS anyone and everyone in the raid. Warriors used to scale ridiculously well with gear.

    Wavechaser on
  • BigityBigity Lubbock, TXRegistered User regular
    edited May 2008
    If you are a career Enhancment shaman, it is completley worth it, all the time.

    I mean god jesus it's worth it. Drop Herbing and make your guild give you the damn mats. It's so goddamn worth it.

    Especially if you're at Kara level right now.

    Going from kara level weapons to TEE SIX EQUIVILENT WEAPONS IN BOTH HANDS WITH A HASTE PROC is pretty much the best thing.

    Maybe after I get 2k more for my epic flyer AND the changes to the smithing weapons actually stay in and make it to live :D

    Bigity on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited May 2008
    Forar wrote: »
    The excess dps rogues put out (especially in a group designed for 2-3) are exactly what that tradeoff is, however. If the gap were any bigger, rogues would become a necessity for raids, and as big as Blizzard is on raid stacking, I doubt we'll see THAT day anytime soon.

    If it were much smaller, there'd be no reason to take rogues, and I sincerely believe that semi-insane enrages are a small nod from Blizzard that non-mana reliant sustained dps is a good thing.

    As for excess healing... what? I'm usually among the last to die, and rarely drop mid fight to anything but a one-shot kill due to a knockback for fixate ability. Between CloS, Vanish, Evasion, a healthy HP pool (innately and with their gear) and the usualy healthstone/healing potion options, rogues have some of the highest survivability in a raid setting. We were only particularly fragile back during the (terribly lame) days of nigh every boss and it's trash having a 360 degree cleave or massive aoe damage. That was mostly rectified early/mid last year.

    I can't think of many fights in T6 content where melee dps is so massive a liability that ranged are easy and outright optimal replacements, except perhaps Felmyst (we do her with 2 rogues regularly, so obviously it's not THAT big a liability) and the Eredari Twins (who can die in a fire).

    @Riz: Whedon + Blizzard + Worlds of Starcraft/Firefly MMO of glory!

    I could die a happy man.

    And there is a fight or two that favors having a few. You can hear the sigh of relief if Bloodboil targets a rouge. It's like a free rage.

    Thomamelas on
  • WavechaserWavechaser Registered User regular
    edited May 2008
    Forar wrote: »
    The excess dps rogues put out (especially in a group designed for 2-3) are exactly what that tradeoff is, however. If the gap were any bigger, rogues would become a necessity for raids, and as big as Blizzard is on raid stacking, I doubt we'll see THAT day anytime soon.

    This was kind of my original point. We are not a necessity for raids, while ranged IS a necessity for many encounters.
    Forar wrote: »
    As for excess healing... what? I'm usually among the last to die, and rarely drop mid fight to anything but a one-shot kill due to a knockback for fixate ability. Between CloS, Vanish, Evasion, a healthy HP pool (innately and with their gear) and the usualy healthstone/healing potion options, rogues have some of the highest survivability in a raid setting. We were only particularly fragile back during the (terribly lame) days of nigh every boss and it's trash having a 360 degree cleave or massive aoe damage. That was mostly rectified early/mid last year.

    Point conceded, healing is definitely a problem that has been minimized with the cleave changes etc.
    Forar wrote: »
    I can't think of many fights in T6 content where melee dps is so massive a liability that ranged are easy and outright optimal replacements, except perhaps Felmyst (we do her with 2 rogues regularly, so obviously it's not THAT big a liability) and the Eredari Twins (who can die in a fire).

    I'll be the first to admit your raiding experience is exponentially higher than mine with the new content, so I honestly can't comment on the latest and greatest raid encounters. Most of my opinions/rants are based on everything i've experienced since I started all the way up to Hyjal.

    Wavechaser on
  • WavechaserWavechaser Registered User regular
    edited May 2008
    Bigity wrote: »
    If you are a career Enhancment shaman, it is completley worth it, all the time.

    I mean god jesus it's worth it. Drop Herbing and make your guild give you the damn mats. It's so goddamn worth it.

    Especially if you're at Kara level right now.

    Going from kara level weapons to TEE SIX EQUIVILENT WEAPONS IN BOTH HANDS WITH A HASTE PROC is pretty much the best thing.

    Maybe after I get 2k more for my epic flyer AND the changes to the smithing weapons actually stay in and make it to live :D

    Wait what? Smithing changes where?

    *zooms off to mmo-champion*

    Wavechaser on
  • BigityBigity Lubbock, TXRegistered User regular
    edited May 2008
    The BoP smith weapons are now non-unique and one-hand (vs main hand).

    Bigity on
  • ThomamelasThomamelas Only one man can kill this many Russians. Bring his guitar to me! Registered User regular
    edited May 2008
    Wavechaser wrote: »
    Bigity wrote: »
    If you are a career Enhancment shaman, it is completley worth it, all the time.

    I mean god jesus it's worth it. Drop Herbing and make your guild give you the damn mats. It's so goddamn worth it.

    Especially if you're at Kara level right now.

    Going from kara level weapons to TEE SIX EQUIVILENT WEAPONS IN BOTH HANDS WITH A HASTE PROC is pretty much the best thing.

    Maybe after I get 2k more for my epic flyer AND the changes to the smithing weapons actually stay in and make it to live :D

    Wait what? Smithing changes where?

    *zooms off to mmo-champion*

    The one handed BS weapons were changed from main hand unique to one hand not -unique.

    Thomamelas on
  • Soviet WaffleSoviet Waffle Registered User regular
    edited May 2008
    Technically you don't need hunters for most fights. Don't see me complaining

    Soviet Waffle on
    League of Legends: Studio
  • LaurlunaLaurluna Registered User regular
    edited May 2008
    Technically you don't need hunters for most fights. Don't see me complaining



    Stacked Hunter group = Massive DPS from a "Ranged" class that can drop ALL threat every 30sec?


    <3 Hunter deeps.

    Laurluna on
    Being casually elitist in WoW since 2005.
    First Blood 85 Priest 80 Mage 85 Paladin 83 Druid 80 DK 85 Huntard 85 Shaman
    "Tardo Wan" sounds like a Jedi that required 436 years to train and then killed himself by looking into his lightsaber while turning it on."
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