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Sonic Unleashed: Next Gen 2D Sonic game (360/PS3/Wii)

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Posts

  • shyguyshyguy Registered User regular
    edited April 2008
    Burnage wrote: »
    Frem wrote: »
    So, since Sonic can transform, does that mean Tails and Knuckes will also be able to? Or are they even still a part of the game? Waretails would work pretty well, I think.

    The Sonic franchise has already reached the upper limit of potential for all kinds of horrible fanfiction.

    shyguy on
  • MC MysteryMC Mystery Registered User regular
    edited April 2008
    burn!

    MC Mystery on
    Your sig is too tall. -Thanatos
    l_cd41a4eb4e2844f196a9c3046df33f47.jpg
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited April 2008
    -SPI- wrote: »
    agoaj wrote: »
    Incenjucar wrote: »
    jothki wrote: »
    And interestingly enough, all of the ways that it changed are pretty much the ways that the Sonic games didn't. I suppose all of the alternate character stuff might count, but Sonic levels have always been about running from one end of a level to another.

    I have to wonder if the Sonic games shouldn't have changed as radically as well. Have they failed not just because of design flaws but because Sega is trying to shoehorn older concepts into a genre where they really don't fit?

    So maybe they need to have "Sonic Maze" or "Sonic Dungeon," which is all essentially one gigantic level?

    Sonic: Moebius Strip.

    That's actually the perfect weapon against Sonic. "Run all you like, little hedgehog, you'll get nowhere!"
    New Sonic enemy: MC Escher
    I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.

    I mean really, think about it seriously for a few seconds.

    Speed Racer on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited April 2008
    -SPI- wrote: »
    agoaj wrote: »
    Incenjucar wrote: »
    jothki wrote: »
    And interestingly enough, all of the ways that it changed are pretty much the ways that the Sonic games didn't. I suppose all of the alternate character stuff might count, but Sonic levels have always been about running from one end of a level to another.

    I have to wonder if the Sonic games shouldn't have changed as radically as well. Have they failed not just because of design flaws but because Sega is trying to shoehorn older concepts into a genre where they really don't fit?

    So maybe they need to have "Sonic Maze" or "Sonic Dungeon," which is all essentially one gigantic level?

    Sonic: Moebius Strip.

    That's actually the perfect weapon against Sonic. "Run all you like, little hedgehog, you'll get nowhere!"
    New Sonic enemy: MC Escher
    I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.

    I mean really, think about it seriously for a few seconds.
    And you thought Sonic had a bad camera before...

    agoaj on
    ujav5b9gwj1s.png
  • randombattlerandombattle Registered User regular
    edited April 2008
    agoaj wrote: »
    -SPI- wrote: »
    Æthelred wrote: »
    agoaj wrote: »
    Incenjucar wrote: »
    jothki wrote: »
    And interestingly enough, all of the ways that it changed are pretty much the ways that the Sonic games didn't. I suppose all of the alternate character stuff might count, but Sonic levels have always been about running from one end of a level to another.

    I have to wonder if the Sonic games shouldn't have changed as radically as well. Have they failed not just because of design flaws but because Sega is trying to shoehorn older concepts into a genre where they really don't fit?

    So maybe they need to have "Sonic Maze" or "Sonic Dungeon," which is all essentially one gigantic level?

    Sonic: Moebius Strip.

    That's actually the perfect weapon against Sonic. "Run all you like, little hedgehog, you'll get nowhere!"
    New Sonic enemy: MC Escher
    I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.

    I mean really, think about it seriously for a few seconds.
    And you thought Sonic had a bad camera before...

    This all just reminds of this
    080410.jpg

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • King RiptorKing Riptor Registered User regular
    edited April 2008
    I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.

    I mean really, think about it seriously for a few seconds.

    As a gamer there's nothing but appeal in that sentence.


    Sortof like Mario Galaxy at 120 frames per second?

    King Riptor on
    I have a podcast now. It's about video games and anime!Find it here.
  • Clint EastwoodClint Eastwood My baby's in there someplace She crawled right inRegistered User regular
    edited April 2008
    I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.

    I mean really, think about it seriously for a few seconds.

    As a gamer there's nothing but appeal in that sentence.


    Sortof like Mario Galaxy at 120 frames per second?
    don't forget about the ever-important parts where you come to a complete stop, do a homing attack towards a gun robot, miss and fly into a hole and die

    can't have a sonic game without that

    Clint Eastwood on
  • AydrAydr Registered User regular
    edited April 2008
    Cloudman wrote: »
    I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.

    I mean really, think about it seriously for a few seconds.

    As a gamer there's nothing but appeal in that sentence.


    Sortof like Mario Galaxy at 120 frames per second?
    don't forget about the ever-important parts where you come to a complete stop, do a homing attack towards a gun robot, miss and fly into a hole and die

    can't have a sonic game without that

    Oh god

    This plus Mario Galaxy sounds amazing- Just think about it for a second.

    Imagine the sheer pleasure of doing this and looping back around the edge of the level to hit the enemy instead of dying because you're still in the platform's gravitational field. It would feel so good. Good enough to barely mind that the camera is from then on stuck on the wrong side of the platform so you can't see Sonic.

    Aydr on
  • MC MysteryMC Mystery Registered User regular
    edited April 2008
    agoaj wrote: »
    -SPI- wrote: »
    agoaj wrote: »
    Incenjucar wrote: »
    jothki wrote: »
    And interestingly enough, all of the ways that it changed are pretty much the ways that the Sonic games didn't. I suppose all of the alternate character stuff might count, but Sonic levels have always been about running from one end of a level to another.

    I have to wonder if the Sonic games shouldn't have changed as radically as well. Have they failed not just because of design flaws but because Sega is trying to shoehorn older concepts into a genre where they really don't fit?

    So maybe they need to have "Sonic Maze" or "Sonic Dungeon," which is all essentially one gigantic level?

    Sonic: Moebius Strip.

    That's actually the perfect weapon against Sonic. "Run all you like, little hedgehog, you'll get nowhere!"
    New Sonic enemy: MC Escher
    I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.

    I mean really, think about it seriously for a few seconds.
    And you thought Sonic had a bad camera before...

    This all just reminds of this
    080410.jpg

    Is this a "The Flash" reference, mixed with a Brawl reference? BRILLIANT.

    MC Mystery on
    Your sig is too tall. -Thanatos
    l_cd41a4eb4e2844f196a9c3046df33f47.jpg
  • Clint EastwoodClint Eastwood My baby's in there someplace She crawled right inRegistered User regular
    edited April 2008
    Aydr wrote: »
    Cloudman wrote: »
    I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.

    I mean really, think about it seriously for a few seconds.

    As a gamer there's nothing but appeal in that sentence.


    Sortof like Mario Galaxy at 120 frames per second?
    don't forget about the ever-important parts where you come to a complete stop, do a homing attack towards a gun robot, miss and fly into a hole and die

    can't have a sonic game without that

    Oh god

    This plus Mario Galaxy sounds amazing- Just think about it for a second.

    Imagine the sheer pleasure of doing this and looping back around the edge of the level to hit the enemy instead of dying because you're still in the platform's gravitational field. It would feel so good. Good enough to barely mind that the camera is from then on stuck on the wrong side of the platform so you can't see Sonic.
    This would be ideal, but you just know that instead of that, Sonic would instead be caught in an infinite inescapable gravitational loop around the platform. As he orbits the platform, his death cry will never stop. He will keep screaming as if he were still falling to his death, and he will continue screaming until Mr Gunbot decides to maybe shoot a missile at him.

    Just imagine that, let it sink in a little bit.

    Clint Eastwood on
  • AydrAydr Registered User regular
    edited April 2008
    Cloudman wrote: »
    Aydr wrote: »
    Cloudman wrote: »
    I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.

    I mean really, think about it seriously for a few seconds.

    As a gamer there's nothing but appeal in that sentence.


    Sortof like Mario Galaxy at 120 frames per second?
    don't forget about the ever-important parts where you come to a complete stop, do a homing attack towards a gun robot, miss and fly into a hole and die

    can't have a sonic game without that

    Oh god

    This plus Mario Galaxy sounds amazing- Just think about it for a second.

    Imagine the sheer pleasure of doing this and looping back around the edge of the level to hit the enemy instead of dying because you're still in the platform's gravitational field. It would feel so good. Good enough to barely mind that the camera is from then on stuck on the wrong side of the platform so you can't see Sonic.
    This would be ideal, but you just know that instead of that, Sonic would instead be caught in an infinite inescapable gravitational loop around the platform. As he orbits the platform, his death cry will never stop. He will keep screaming as if he were still falling to his death, and he will continue screaming until Mr Gunbot decides to maybe shoot a missile at him.

    Just imagine that, let it sink in a little bit.

    Eh. Better than Shadow the Hedgehog.

    Aydr on
  • King RiptorKing Riptor Registered User regular
    edited April 2008
    MC Mystery wrote: »
    agoaj wrote: »
    -SPI- wrote: »
    agoaj wrote: »
    Incenjucar wrote: »
    jothki wrote: »
    And interestingly enough, all of the ways that it changed are pretty much the ways that the Sonic games didn't. I suppose all of the alternate character stuff might count, but Sonic levels have always been about running from one end of a level to another.

    I have to wonder if the Sonic games shouldn't have changed as radically as well. Have they failed not just because of design flaws but because Sega is trying to shoehorn older concepts into a genre where they really don't fit?

    So maybe they need to have "Sonic Maze" or "Sonic Dungeon," which is all essentially one gigantic level?

    Sonic: Moebius Strip.

    That's actually the perfect weapon against Sonic. "Run all you like, little hedgehog, you'll get nowhere!"
    New Sonic enemy: MC Escher
    I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.

    I mean really, think about it seriously for a few seconds.
    And you thought Sonic had a bad camera before...

    This all just reminds of this
    080410.jpg

    Is this a "The Flash" reference, mixed with a Brawl reference? BRILLIANT.


    It's better than the one he took it down for.

    King Riptor on
    I have a podcast now. It's about video games and anime!Find it here.
  • FiarynFiaryn Omnicidal Madman Registered User regular
    edited April 2008
    I'm still not sure why he took that one down to replace it with an unfunny, played out joke about fucking OCARINA OF TIME.

    Slightly behind the times.

    Fiaryn on
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  • King RiptorKing Riptor Registered User regular
    edited April 2008
    Fiaryn wrote: »
    I'm still not sure why he took that one down to replace it with an unfunny, played out joke about fucking OCARINA OF TIME.

    Slightly behind the times.

    Near as I can figure he decided that his current streak of banal shit shouldn't be broken by something clever.

    King Riptor on
    I have a podcast now. It's about video games and anime!Find it here.
  • TheSonicRetardTheSonicRetard Registered User regular
    edited April 2008
    TheSonicRetard on
  • mxmarksmxmarks Registered User regular
    edited April 2008
    The killer whale chase in SA actually made me pre-order a Dreamcast when I played a demo at Best Buy.

    I've never pre-ordered a console before, or since. Going on 9/9 to pick up Sonic and the DC was the most excited I've ever been to pick up anything game related. Rock Band a close 2nd.

    mxmarks on
    PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
  • Speed RacerSpeed Racer Scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratch scritch scratchRegistered User regular
    edited April 2008
    Wait, what was that 3D game that the video ended with?

    Speed Racer on
  • CouscousCouscous Registered User regular
    edited April 2008
    Wait, what was that 3D game that the video ended with?

    Sonic Jam?

    Couscous on
  • CliffjumperCliffjumper Registered User regular
    edited April 2008
    No in-game transformation (from Sonic 2 or Sonic 3) of Sonic transforming into Super Sonic?

    Boo-urns.

    Cliffjumper on
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    The Transformers Fandom: Consistantly bitching about something or another since 1984.

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  • darunia106darunia106 J-bob in games Death MountainRegistered User regular
    edited April 2008

    Holy crap that has footage from Game Gear Sonic! That's the Sonic I grew up with.

    darunia106 on
    pHWHd2G.jpg
  • FireflashFireflash Montreal, QCRegistered User regular
    edited April 2008
    So one of the best moments is Tails watching Sonic take a shower?

    Fireflash on
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  • TimestonesTimestones Registered User regular
    edited April 2008
    Fireflash wrote: »
    So one of the best moments is Tails watching Sonic take a shower?

    No, one of the best moments was you watching Tails watch Sonic take a shower.

    Timestones on
  • FireflashFireflash Montreal, QCRegistered User regular
    edited April 2008
    Timestones wrote: »
    Fireflash wrote: »
    So one of the best moments is Tails watching Sonic take a shower?

    No, one of the best moments was you watching Tails watch Sonic take a shower.

    D:

    Fireflash on
    PSN: PatParadize
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  • AydrAydr Registered User regular
    edited April 2008
    Timestones wrote: »
    Fireflash wrote: »
    So one of the best moments is Tails watching Sonic take a shower?

    No, one of the best moments was you watching Tails watch Sonic take a shower.

    Personally, I preferred watching Fireflash watch Tails watch Sonic take a shower.

    Aydr on
  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    edited April 2008

    Is there anyplace I can watch this that's in a flash player that doesn't run at like 5 fps?

    maximumzero on
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  • TheSonicRetardTheSonicRetard Registered User regular
    edited April 2008
    Finally figured out why the song in the Sonic Unleashed trailer is so familiar.

    It's a very stylized remix of the Sonic 1 (Game Gear/SMS) ending theme song.

    EDIT: According to people who know more about music than I do, the Unleashed trailer is 5 semitones out from the Game Gear/SMS version. Whatever that means.

    TheSonicRetard on
  • LBD_NytetraynLBD_Nytetrayn TorontoRegistered User regular
    edited April 2008
    Hey TSR, any idea where I can find the song used in that video? It's kind of catchy, in that Sonic sort of way.

    LBD_Nytetrayn on
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  • Xenogears of BoreXenogears of Bore Registered User regular
    edited April 2008
    I don't know if I really want to bring back this thread full of furry UK comic lovers but I suppose this is good enough news to give it a go.

    According to the June issue of Nintendo Power the Wii and DS versions of this game are being done by the DIMPS/RUSH team, otherwise known as the good Sonic Team or the team that Sonic Team wishes it was. Unfortunately for those with HD consoles the other games are being handled by different folks.

    Xenogears of Bore on
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  • slash000slash000 Registered User regular
    edited April 2008
    Watched that trailer again.


    You know, sonic games face a dilemma.


    If Sega makes it really fast-paced, and has obstacles in the way (enemies, pits, spikes, reverse springs, small objects [boxes, short walls..] etc) - then people complain that these things "get in the way" of "what Sonic is supposed to be about" which they say is "speeding through the level at top speed, unhindered by cheap spike/etc. placement."


    And then, if the game doesn't have these objects, then people complain that Sonic is "nothing more than holding Right on the dpad/analog stick and watching Sonic move really fast on a track."



    Bunch of whiny bastards. They want to blaze through a level at top speed, but if they're given that, they complain. If they are given obstacles that at all hinder this top speed travel, they complain.


    I think it's all derived from people having played Sonic 2 so much that they have the levels essentially memorized, and any time they play a new Sonic game, and they wind up getting hit/die, it screws up what they feel is how it "should be."


    Or something.


    Whiny bastards.

    slash000 on
  • XagarathXagarath Registered User regular
    edited April 2008
    I don't know if I really want to bring back this thread full of furry UK comic lovers but I suppose this is good enough news to give it a go.

    According to the June issue of Nintendo Power the Wii and DS versions of this game are being done by the DIMPS/RUSH team, otherwise known as the good Sonic Team or the team that Sonic Team wishes it was. Unfortunately for those with HD consoles the other games are being handled by different folks.

    Well, this is good news.

    Xagarath on
  • slash000slash000 Registered User regular
    edited April 2008
    Supposedly DIMPS was founded by former SNK employees, which explains why they are so awesome.

    slash000 on
  • jeddy leejeddy lee Registered User regular
    edited April 2008
    Wait. DS AND Wii? Same game? Bleah... And is this to say that there is something truly unique about the wii version as opposed to the 360/PS3 version, or is this just the HD ones with worse graphics and waggle added?

    jeddy lee on
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    FF X replay

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    360
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    DS
    FF: 4 heroes of light
  • MiserableMirthMiserableMirth Registered User regular
    edited April 2008
    They said they wanted to take full advantage of the PS3/360 without compromise. So I'm hoping those version have more going in them than pretty graphics.

    MiserableMirth on
  • King RiptorKing Riptor Registered User regular
    edited April 2008
    jack eddy wrote: »
    Wait. DS AND Wii? Same game? Bleah... And is this to say that there is something truly unique about the wii version as opposed to the 360/PS3 version, or is this just the HD ones with worse graphics and waggle added?

    Same devloper. Not the same Game.

    Though honestly a 2D console Sonic wouldn't be a bad thing.

    King Riptor on
    I have a podcast now. It's about video games and anime!Find it here.
  • emnmnmeemnmnme Registered User regular
    edited April 2008
    Has Sonic ever raced around inside the funnel of a tornado? I bet the PS3 and 360 could handle the tricky particle physics to make that happen. Sonic is faster than tornadoes, right?

    emnmnme on
  • agoajagoaj Top Tier One FearRegistered User regular
    edited April 2008
    emnmnme wrote: »
    Has Sonic ever raced around inside the funnel of a tornado? I bet the PS3 and 360 could handle the tricky particle physics to make that happen. Sonic is faster than tornadoes, right?

    Sonic Adventure

    agoaj on
    ujav5b9gwj1s.png
  • mxmarksmxmarks Registered User regular
    edited April 2008
    agoaj wrote: »
    emnmnme wrote: »
    Has Sonic ever raced around inside the funnel of a tornado? I bet the PS3 and 360 could handle the tricky particle physics to make that happen. Sonic is faster than tornadoes, right?

    Sonic Adventure

    That was such a great level.

    Am I the only one here who want's Chao's and the animal collection from Adventure back?

    It was great on so many levels. Animals came out of badniks (as they should!), collecting them was kind of fun (I never stressed about it, but sometimes I'd go looking for a certian kind of animal, which added to replay value), and than building super Chao's of various skill sets was awesome.

    Replacing animals with those stupid glow sticks in 2 was a huge step backwards.

    mxmarks on
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  • TurkeyTurkey So, Usoop. TampaRegistered User regular
    edited April 2008
    slash000 wrote: »
    You know, sonic games face a dilemma.
    -snip-

    I think it has more to do with the levels having such insane amounts of pits that puts the Bowser stages from Super Mario 64 to shame.

    Turkey on
  • emnmnmeemnmnme Registered User regular
    edited April 2008
    slash000 wrote: »
    Watched that trailer again.


    You know, sonic games face a dilemma.


    If Sega makes it really fast-paced, and has obstacles in the way (enemies, pits, spikes, reverse springs, small objects [boxes, short walls..] etc) - then people complain that these things "get in the way" of "what Sonic is supposed to be about" which they say is "speeding through the level at top speed, unhindered by cheap spike/etc. placement."


    And then, if the game doesn't have these objects, then people complain that Sonic is "nothing more than holding Right on the dpad/analog stick and watching Sonic move really fast on a track."



    Bunch of whiny bastards. They want to blaze through a level at top speed, but if they're given that, they complain. If they are given obstacles that at all hinder this top speed travel, they complain.


    I think it's all derived from people having played Sonic 2 so much that they have the levels essentially memorized, and any time they play a new Sonic game, and they wind up getting hit/die, it screws up what they feel is how it "should be."


    Or something.


    Whiny bastards.

    I think the best solution then is to have lots of speed with emphasis on obstacle dodging. Having no need to slow down to defeat baddies makes Sonic fans feel warm and gooey.

    http://www.youtube.com/watch?v=8oOkQUkYVTo

    emnmnme on
  • jothkijothki Registered User regular
    edited April 2008
    emnmnme wrote: »
    slash000 wrote: »
    Watched that trailer again.


    You know, sonic games face a dilemma.


    If Sega makes it really fast-paced, and has obstacles in the way (enemies, pits, spikes, reverse springs, small objects [boxes, short walls..] etc) - then people complain that these things "get in the way" of "what Sonic is supposed to be about" which they say is "speeding through the level at top speed, unhindered by cheap spike/etc. placement."


    And then, if the game doesn't have these objects, then people complain that Sonic is "nothing more than holding Right on the dpad/analog stick and watching Sonic move really fast on a track."



    Bunch of whiny bastards. They want to blaze through a level at top speed, but if they're given that, they complain. If they are given obstacles that at all hinder this top speed travel, they complain.


    I think it's all derived from people having played Sonic 2 so much that they have the levels essentially memorized, and any time they play a new Sonic game, and they wind up getting hit/die, it screws up what they feel is how it "should be."


    Or something.


    Whiny bastards.

    I think the best solution then is to have lots of speed with emphasis on obstacle dodging. Having no need to slow down to defeat baddies makes Sonic fans feel warm and gooey.

    http://www.youtube.com/watch?v=8oOkQUkYVTo

    So Sonic and the Secret Rings, pretty much. A bit of refinement could have pushed that game from good to completely awesome.

    jothki on
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