So, since Sonic can transform, does that mean Tails and Knuckes will also be able to? Or are they even still a part of the game? Waretails would work pretty well, I think.
The Sonic franchise has already reached the upper limit of potential for all kinds of horrible fanfiction.
And interestingly enough, all of the ways that it changed are pretty much the ways that the Sonic games didn't. I suppose all of the alternate character stuff might count, but Sonic levels have always been about running from one end of a level to another.
I have to wonder if the Sonic games shouldn't have changed as radically as well. Have they failed not just because of design flaws but because Sega is trying to shoehorn older concepts into a genre where they really don't fit?
So maybe they need to have "Sonic Maze" or "Sonic Dungeon," which is all essentially one gigantic level?
Sonic: Moebius Strip.
That's actually the perfect weapon against Sonic. "Run all you like, little hedgehog, you'll get nowhere!"
New Sonic enemy: MC Escher
I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.
I mean really, think about it seriously for a few seconds.
And interestingly enough, all of the ways that it changed are pretty much the ways that the Sonic games didn't. I suppose all of the alternate character stuff might count, but Sonic levels have always been about running from one end of a level to another.
I have to wonder if the Sonic games shouldn't have changed as radically as well. Have they failed not just because of design flaws but because Sega is trying to shoehorn older concepts into a genre where they really don't fit?
So maybe they need to have "Sonic Maze" or "Sonic Dungeon," which is all essentially one gigantic level?
Sonic: Moebius Strip.
That's actually the perfect weapon against Sonic. "Run all you like, little hedgehog, you'll get nowhere!"
New Sonic enemy: MC Escher
I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.
I mean really, think about it seriously for a few seconds.
And interestingly enough, all of the ways that it changed are pretty much the ways that the Sonic games didn't. I suppose all of the alternate character stuff might count, but Sonic levels have always been about running from one end of a level to another.
I have to wonder if the Sonic games shouldn't have changed as radically as well. Have they failed not just because of design flaws but because Sega is trying to shoehorn older concepts into a genre where they really don't fit?
So maybe they need to have "Sonic Maze" or "Sonic Dungeon," which is all essentially one gigantic level?
Sonic: Moebius Strip.
That's actually the perfect weapon against Sonic. "Run all you like, little hedgehog, you'll get nowhere!"
New Sonic enemy: MC Escher
I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.
I mean really, think about it seriously for a few seconds.
I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.
I mean really, think about it seriously for a few seconds.
As a gamer there's nothing but appeal in that sentence.
Sortof like Mario Galaxy at 120 frames per second?
don't forget about the ever-important parts where you come to a complete stop, do a homing attack towards a gun robot, miss and fly into a hole and die
I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.
I mean really, think about it seriously for a few seconds.
As a gamer there's nothing but appeal in that sentence.
Sortof like Mario Galaxy at 120 frames per second?
don't forget about the ever-important parts where you come to a complete stop, do a homing attack towards a gun robot, miss and fly into a hole and die
can't have a sonic game without that
Oh god
This plus Mario Galaxy sounds amazing- Just think about it for a second.
Imagine the sheer pleasure of doing this and looping back around the edge of the level to hit the enemy instead of dying because you're still in the platform's gravitational field. It would feel so good. Good enough to barely mind that the camera is from then on stuck on the wrong side of the platform so you can't see Sonic.
And interestingly enough, all of the ways that it changed are pretty much the ways that the Sonic games didn't. I suppose all of the alternate character stuff might count, but Sonic levels have always been about running from one end of a level to another.
I have to wonder if the Sonic games shouldn't have changed as radically as well. Have they failed not just because of design flaws but because Sega is trying to shoehorn older concepts into a genre where they really don't fit?
So maybe they need to have "Sonic Maze" or "Sonic Dungeon," which is all essentially one gigantic level?
Sonic: Moebius Strip.
That's actually the perfect weapon against Sonic. "Run all you like, little hedgehog, you'll get nowhere!"
New Sonic enemy: MC Escher
I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.
I mean really, think about it seriously for a few seconds.
And you thought Sonic had a bad camera before...
This all just reminds of this
Is this a "The Flash" reference, mixed with a Brawl reference? BRILLIANT.
MC Mystery on
Your sig is too tall. -Thanatos
0
Clint EastwoodMy baby's in there someplaceShe crawled right inRegistered Userregular
I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.
I mean really, think about it seriously for a few seconds.
As a gamer there's nothing but appeal in that sentence.
Sortof like Mario Galaxy at 120 frames per second?
don't forget about the ever-important parts where you come to a complete stop, do a homing attack towards a gun robot, miss and fly into a hole and die
can't have a sonic game without that
Oh god
This plus Mario Galaxy sounds amazing- Just think about it for a second.
Imagine the sheer pleasure of doing this and looping back around the edge of the level to hit the enemy instead of dying because you're still in the platform's gravitational field. It would feel so good. Good enough to barely mind that the camera is from then on stuck on the wrong side of the platform so you can't see Sonic.
This would be ideal, but you just know that instead of that, Sonic would instead be caught in an infinite inescapable gravitational loop around the platform. As he orbits the platform, his death cry will never stop. He will keep screaming as if he were still falling to his death, and he will continue screaming until Mr Gunbot decides to maybe shoot a missile at him.
I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.
I mean really, think about it seriously for a few seconds.
As a gamer there's nothing but appeal in that sentence.
Sortof like Mario Galaxy at 120 frames per second?
don't forget about the ever-important parts where you come to a complete stop, do a homing attack towards a gun robot, miss and fly into a hole and die
can't have a sonic game without that
Oh god
This plus Mario Galaxy sounds amazing- Just think about it for a second.
Imagine the sheer pleasure of doing this and looping back around the edge of the level to hit the enemy instead of dying because you're still in the platform's gravitational field. It would feel so good. Good enough to barely mind that the camera is from then on stuck on the wrong side of the platform so you can't see Sonic.
This would be ideal, but you just know that instead of that, Sonic would instead be caught in an infinite inescapable gravitational loop around the platform. As he orbits the platform, his death cry will never stop. He will keep screaming as if he were still falling to his death, and he will continue screaming until Mr Gunbot decides to maybe shoot a missile at him.
And interestingly enough, all of the ways that it changed are pretty much the ways that the Sonic games didn't. I suppose all of the alternate character stuff might count, but Sonic levels have always been about running from one end of a level to another.
I have to wonder if the Sonic games shouldn't have changed as radically as well. Have they failed not just because of design flaws but because Sega is trying to shoehorn older concepts into a genre where they really don't fit?
So maybe they need to have "Sonic Maze" or "Sonic Dungeon," which is all essentially one gigantic level?
Sonic: Moebius Strip.
That's actually the perfect weapon against Sonic. "Run all you like, little hedgehog, you'll get nowhere!"
New Sonic enemy: MC Escher
I now have a pretty strong desire to run at incredible speeds through physically impossible landscapes.
I mean really, think about it seriously for a few seconds.
And you thought Sonic had a bad camera before...
This all just reminds of this
Is this a "The Flash" reference, mixed with a Brawl reference? BRILLIANT.
It's better than the one he took it down for.
King Riptor on
I have a podcast now. It's about video games and anime!Find it here.
The killer whale chase in SA actually made me pre-order a Dreamcast when I played a demo at Best Buy.
I've never pre-ordered a console before, or since. Going on 9/9 to pick up Sonic and the DC was the most excited I've ever been to pick up anything game related. Rock Band a close 2nd.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
EDIT: According to people who know more about music than I do, the Unleashed trailer is 5 semitones out from the Game Gear/SMS version. Whatever that means.
I don't know if I really want to bring back this thread full of furry UK comic lovers but I suppose this is good enough news to give it a go.
According to the June issue of Nintendo Power the Wii and DS versions of this game are being done by the DIMPS/RUSH team, otherwise known as the good Sonic Team or the team that Sonic Team wishes it was. Unfortunately for those with HD consoles the other games are being handled by different folks.
If Sega makes it really fast-paced, and has obstacles in the way (enemies, pits, spikes, reverse springs, small objects [boxes, short walls..] etc) - then people complain that these things "get in the way" of "what Sonic is supposed to be about" which they say is "speeding through the level at top speed, unhindered by cheap spike/etc. placement."
And then, if the game doesn't have these objects, then people complain that Sonic is "nothing more than holding Right on the dpad/analog stick and watching Sonic move really fast on a track."
Bunch of whiny bastards. They want to blaze through a level at top speed, but if they're given that, they complain. If they are given obstacles that at all hinder this top speed travel, they complain.
I think it's all derived from people having played Sonic 2 so much that they have the levels essentially memorized, and any time they play a new Sonic game, and they wind up getting hit/die, it screws up what they feel is how it "should be."
I don't know if I really want to bring back this thread full of furry UK comic lovers but I suppose this is good enough news to give it a go.
According to the June issue of Nintendo Power the Wii and DS versions of this game are being done by the DIMPS/RUSH team, otherwise known as the good Sonic Team or the team that Sonic Team wishes it was. Unfortunately for those with HD consoles the other games are being handled by different folks.
Wait. DS AND Wii? Same game? Bleah... And is this to say that there is something truly unique about the wii version as opposed to the 360/PS3 version, or is this just the HD ones with worse graphics and waggle added?
jeddy lee on
Backlog Challenge: 0%
0/8
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
They said they wanted to take full advantage of the PS3/360 without compromise. So I'm hoping those version have more going in them than pretty graphics.
Wait. DS AND Wii? Same game? Bleah... And is this to say that there is something truly unique about the wii version as opposed to the 360/PS3 version, or is this just the HD ones with worse graphics and waggle added?
Same devloper. Not the same Game.
Though honestly a 2D console Sonic wouldn't be a bad thing.
King Riptor on
I have a podcast now. It's about video games and anime!Find it here.
Has Sonic ever raced around inside the funnel of a tornado? I bet the PS3 and 360 could handle the tricky particle physics to make that happen. Sonic is faster than tornadoes, right?
Has Sonic ever raced around inside the funnel of a tornado? I bet the PS3 and 360 could handle the tricky particle physics to make that happen. Sonic is faster than tornadoes, right?
Has Sonic ever raced around inside the funnel of a tornado? I bet the PS3 and 360 could handle the tricky particle physics to make that happen. Sonic is faster than tornadoes, right?
Sonic Adventure
That was such a great level.
Am I the only one here who want's Chao's and the animal collection from Adventure back?
It was great on so many levels. Animals came out of badniks (as they should!), collecting them was kind of fun (I never stressed about it, but sometimes I'd go looking for a certian kind of animal, which added to replay value), and than building super Chao's of various skill sets was awesome.
Replacing animals with those stupid glow sticks in 2 was a huge step backwards.
mxmarks on
PSN: mxmarks - WiiU: mxmarks - twitter: @ MikesPS4 - twitch.tv/mxmarks - "Yes, mxmarks is the King of Queens" - Unbreakable Vow
If Sega makes it really fast-paced, and has obstacles in the way (enemies, pits, spikes, reverse springs, small objects [boxes, short walls..] etc) - then people complain that these things "get in the way" of "what Sonic is supposed to be about" which they say is "speeding through the level at top speed, unhindered by cheap spike/etc. placement."
And then, if the game doesn't have these objects, then people complain that Sonic is "nothing more than holding Right on the dpad/analog stick and watching Sonic move really fast on a track."
Bunch of whiny bastards. They want to blaze through a level at top speed, but if they're given that, they complain. If they are given obstacles that at all hinder this top speed travel, they complain.
I think it's all derived from people having played Sonic 2 so much that they have the levels essentially memorized, and any time they play a new Sonic game, and they wind up getting hit/die, it screws up what they feel is how it "should be."
Or something.
Whiny bastards.
I think the best solution then is to have lots of speed with emphasis on obstacle dodging. Having no need to slow down to defeat baddies makes Sonic fans feel warm and gooey.
If Sega makes it really fast-paced, and has obstacles in the way (enemies, pits, spikes, reverse springs, small objects [boxes, short walls..] etc) - then people complain that these things "get in the way" of "what Sonic is supposed to be about" which they say is "speeding through the level at top speed, unhindered by cheap spike/etc. placement."
And then, if the game doesn't have these objects, then people complain that Sonic is "nothing more than holding Right on the dpad/analog stick and watching Sonic move really fast on a track."
Bunch of whiny bastards. They want to blaze through a level at top speed, but if they're given that, they complain. If they are given obstacles that at all hinder this top speed travel, they complain.
I think it's all derived from people having played Sonic 2 so much that they have the levels essentially memorized, and any time they play a new Sonic game, and they wind up getting hit/die, it screws up what they feel is how it "should be."
Or something.
Whiny bastards.
I think the best solution then is to have lots of speed with emphasis on obstacle dodging. Having no need to slow down to defeat baddies makes Sonic fans feel warm and gooey.
Posts
I mean really, think about it seriously for a few seconds.
http://www.audioentropy.com/
This all just reminds of this
I never asked for this!
As a gamer there's nothing but appeal in that sentence.
Sortof like Mario Galaxy at 120 frames per second?
can't have a sonic game without that
Oh god
This plus Mario Galaxy sounds amazing- Just think about it for a second.
Imagine the sheer pleasure of doing this and looping back around the edge of the level to hit the enemy instead of dying because you're still in the platform's gravitational field. It would feel so good. Good enough to barely mind that the camera is from then on stuck on the wrong side of the platform so you can't see Sonic.
Is this a "The Flash" reference, mixed with a Brawl reference? BRILLIANT.
Just imagine that, let it sink in a little bit.
Eh. Better than Shadow the Hedgehog.
It's better than the one he took it down for.
Slightly behind the times.
White FC: 0819 3350 1787
Near as I can figure he decided that his current streak of banal shit shouldn't be broken by something clever.
I've never pre-ordered a console before, or since. Going on 9/9 to pick up Sonic and the DC was the most excited I've ever been to pick up anything game related. Rock Band a close 2nd.
http://www.audioentropy.com/
Sonic Jam?
Boo-urns.
The Transformers Fandom: Consistantly bitching about something or another since 1984.
http://www.nuklearpower.com/2009/03/28/warbot_001/ - "WARBOT In Accounting"
Holy crap that has footage from Game Gear Sonic! That's the Sonic I grew up with.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
No, one of the best moments was you watching Tails watch Sonic take a shower.
Battle.net: Fireflash#1425
Steam Friend code: 45386507
Personally, I preferred watching Fireflash watch Tails watch Sonic take a shower.
Is there anyplace I can watch this that's in a flash player that doesn't run at like 5 fps?
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
It's a very stylized remix of the Sonic 1 (Game Gear/SMS) ending theme song.
EDIT: According to people who know more about music than I do, the Unleashed trailer is 5 semitones out from the Game Gear/SMS version. Whatever that means.
Like Mega Man Legends? Then check out my story, Legends of the Halcyon Era - An Adventure in the World of Mega Man Legends on TMMN and AO3!
According to the June issue of Nintendo Power the Wii and DS versions of this game are being done by the DIMPS/RUSH team, otherwise known as the good Sonic Team or the team that Sonic Team wishes it was. Unfortunately for those with HD consoles the other games are being handled by different folks.
You know, sonic games face a dilemma.
If Sega makes it really fast-paced, and has obstacles in the way (enemies, pits, spikes, reverse springs, small objects [boxes, short walls..] etc) - then people complain that these things "get in the way" of "what Sonic is supposed to be about" which they say is "speeding through the level at top speed, unhindered by cheap spike/etc. placement."
And then, if the game doesn't have these objects, then people complain that Sonic is "nothing more than holding Right on the dpad/analog stick and watching Sonic move really fast on a track."
Bunch of whiny bastards. They want to blaze through a level at top speed, but if they're given that, they complain. If they are given obstacles that at all hinder this top speed travel, they complain.
I think it's all derived from people having played Sonic 2 so much that they have the levels essentially memorized, and any time they play a new Sonic game, and they wind up getting hit/die, it screws up what they feel is how it "should be."
Or something.
Whiny bastards.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Well, this is good news.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
PS2
FF X replay
PS3
God of War 1&2 HD
Rachet and Clank Future
MGS 4
Prince of Persia
360
Bayonetta
Fable 3
DS
FF: 4 heroes of light
Same devloper. Not the same Game.
Though honestly a 2D console Sonic wouldn't be a bad thing.
Sonic Adventure
That was such a great level.
Am I the only one here who want's Chao's and the animal collection from Adventure back?
It was great on so many levels. Animals came out of badniks (as they should!), collecting them was kind of fun (I never stressed about it, but sometimes I'd go looking for a certian kind of animal, which added to replay value), and than building super Chao's of various skill sets was awesome.
Replacing animals with those stupid glow sticks in 2 was a huge step backwards.
I think it has more to do with the levels having such insane amounts of pits that puts the Bowser stages from Super Mario 64 to shame.
Twitter
I think the best solution then is to have lots of speed with emphasis on obstacle dodging. Having no need to slow down to defeat baddies makes Sonic fans feel warm and gooey.
http://www.youtube.com/watch?v=8oOkQUkYVTo
So Sonic and the Secret Rings, pretty much. A bit of refinement could have pushed that game from good to completely awesome.