So, how does one join this Arena Tournament? And do the lvl 70s stay in your account after the tournament?
I haven't looked into it myself, but I was under the impression that you paid a fee and got to set up a level 70 character (multiples? I don't know) of your choice with gear and enchants of your choice.
However, I feel fairly confident in saying that no, this is not a way to spend $20 and get a level 70 of the class/faction of your choice. If you're asking if you get to keep the character forever on the tournament realm, that I'm not so sure about.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Ok I know you guys can help, most of you have awesomeness at knowing things about WoW.
Ok i want some pvp epics.. glad set just for my warrior to run dailies etc. My first question is what is the easiest way to get honor? What bg. I have been using eye of storm because bout every 30 minutes i can bring in 1k honor or so. AV seems good but its always so long to complete.
My second question is, pve what is better to use. Fury spec or Arms spec warrior. What has more downtime, deals out damage quick etc.
Would apperciate any help. My warrior is working with blues.. and gets tore up fast.
You might want to hold off on grabbing s1 gear, as s4 will hit relatively soon. And then you can grab the s2 gear instead. As far as which BG yields the most honor, I would think it's AV even if you lose. Due to the recent changes in HK's.
As far as what spec, I don't have a warrior high enough in level to really answer. But from what I've read, Fury is the better PvE spec.
In PvP, warriors should always be arms. MS is king, because it makes focussing down much easier. Remember that there are cheap PvP blues on the instance reputation vendors now (at honored), and also if you can stomach the farming time, quite a few purchaseble epics around. Any item that's half decent is probably worth it to enchant and gem with rare gems, it makes such a difference.
The PvP trinket, while seeming extremely expensive at 16k (iirc), is extremely valuable. It's an escape button versus so many effects, and often the difference between win or lose.
In PvE, fury is more damage, but in 25man raids, an arms warrior can provide enough debuffs/buffs that they become viable (to bring one).
I been using prot to pvp actually. I find that in most places I can stay alive long enough, and give the enemy a hard time with disarm, shield bash, fear, sunder, pummel, stun etc that my teamates can beat them up. I gotten many complements from other people by doing this. I get about 2k honor a hour on eye of storm if i can grind it out.
I wanna run dailies and I dont raid, so pvp epic gear is next best thing im assuming. I could work on my stupid blacksmith skill and make some epic weapons though, but I hate crafting a lot... hopefully ill figure something out. I should use my hunter as my money maker and use the money to make my warrior geared.
I been using prot to pvp actually. I find that in most places I can stay alive long enough, and give the enemy a hard time with disarm, shield bash, fear, sunder, pummel, stun etc that my teamates can beat them up. I gotten many complements from other people by doing this. I get about 2k honor a hour on eye of storm if i can grind it out.
I wanna run dailies and I dont raid, so pvp epic gear is next best thing im assuming. I could work on my stupid blacksmith skill and make some epic weapons though, but I hate crafting a lot... hopefully ill figure something out. I should use my hunter as my money maker and use the money to make my warrior geared.
Also, make sure to check out the badge gear. You don't have to raid to get badges. And heroics are relatively easy if you don't have morons in your group.
You can run places like heroic mech in an hour for 4 badges, or slave pens for 3. We're doing those two back to back every day untill my sun eater drops, takes under 2 hours.
A set of 70 blues is generally a good starting point for heroics. There are a couple of tougher ones that you would probably want to have a bit more gear for (Magisters' for example), but you'll be fine to start tearing through SP/Mech etc. for some badges.
Badge loot is very powerful, but it's also quite the dedication. If you want to go the PvE route, the fastest way to farm badges is karazhan, if you can get into a guild / run that farms it. A full clear is 22 badges, and can be done in 4 hours by decently geared, experienced people (If you overgear it drasticly, 2 hours, but don't expect to be in such runs).
Daily heroics are a good choice generally, the 2 badges make a huge difference in time invested into a dungeon. For now, avoid Magisters Terrace, and probably Shattered Halls (can be quite difficult), sethekk halls / auchindoun crypts are dubious investments timewise (2 badges with annoying trash at times).
I'd add BM to the list of easiest heroics... it's been nerfed many times now, and as long as you can get reliable DPS, it's very fast (Now that there's usually no travel time).
Also, try to get the proper enchants from faction rep. The melee DPS on head comes from revered with Cenarion Expedition, the tank one from Keepers of Time, and SSO for the PvP centric head enchant. Get at least honored with scryer or aldor for the shoulder enchants as well.
Don't avoid Magisters's Terrace. It's fairly fast, and unlike every other heroic, it's actually got worthwhile rewards aside from just the badges. It's also fun, which is a concept very foreign to other heroics.
Saeris on
0
HenroidMexican kicked from Immigration ThreadCentrism is Racism :3Registered Userregular
Don't avoid Magisters's Terrace. It's fairly fast, and unlike every other heroic, it's actually got worthwhile rewards aside from just the badges. It's also fun, which is a concept very foreign to other heroics.
I've beaten Kael'thas a few times on heroic MgT already. Tonight was one of the exceptions. My group spent an hour on him, our tank dying in every situation except one, yet that one involved a phoenix surviving into phase 2 (bad fucking luck, it was created with Kael at 53%).
I wouldn't have minded our troubles if the healer didn't point blame in every direction except his own. He simply wasn't able to keep up with the healing task. He even blamed me for not Counter-spelling Kael's opening fireball attack, which is something I've never heard of anyone doing before.
This very same guy taught me how to run this instance a couple of weeks ago as well. He didn't mention it then, and he sure as hell did a better job healing too. An off night maybe?
Oh well. I got all the badges I needed for my primal fetish badge thingy.
A blue geared tank will be extremely hard pressed in heroic Magisters, especially in any kind of PuG situation. That instance has a few big pulls that'll hurt like hell (minimum 4x 5 elite pull, 1x 6 elite pull), a 2nd and 3rd boss that are all very, very gear dependant, a big reliance on CC in general (something very often fucked up in PuG's), and mobs that do significantly more damage to a tank then most other heroics, because almost all the significant damage in magisters is magical (So far, far less mitigation).
It's a nice instance, but it's not where I'd sent anyone until you at least have as many epics as blues, and a group of people you can trust. I've done with 5 alts of my guild (who are doing ok in sunwell, must be able to do something) and it was quite the challenge, with the healer barely able to outheal the damage taken on the biggest pulls.
I really haven't enjoyed trying to tank MgT on normal, so I've been hesitant to attempt it on heroic mode. That is one fine mace Kael's got stashed there though...
Aldarez on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I really haven't enjoyed trying to tank MgT on normal, so I've been hesitant to attempt it on heroic mode. That is one fine mace Kael's got stashed there though...
it isn't actually much worse on heroic than normal
its just really fucking shit on normal to begin with
however, my guild usually doesn't have much trouble with it, provided we scan ahead to the configuration for the third boss and reset the instance until we get a combo thats to our liking
i am hoping to get my mace out of there before Blizzard makes this impossible to do, because one of the matchups we had last night was Fury warrior, shaman, MS warrior, rogue
What do you do during the 3rd boss btw? I've come in and replaced the tank for the 3rd boss a couple of times, put on my healing kit and did nothing but heal and fear for the fight. Worked quite well, that's how I got my trinket
Aldarez on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
What do you do during the 3rd boss btw? I've come in and replaced the tank for the 3rd boss a couple of times, put on my healing kit and did nothing but heal and fear for the fight. Worked quite well, that's how I got my trinket
exactly that
with my new guild Two Gruuls One Cup (:winky:), we reset the instance until we get a third boss makeup of at least 1 demon and either 1 or zero melee mobs, depending on the CC we have.
without fail, i always be stupid and attempt to heal and fear in my tank gear.
and without fail, as soon as i go and get my real healing gear (1300+heals, having a good set is woot), it goes smoothly. the priest healer i run with has about 9.5k buffed hp, so he goes down fast, and 2k plus heals, 11k mana. so, he can keep up all of us quite easily through anything in there. however, the mobs like to focus fire him. they don't hit that hard, but its hard for him to heal himself and us as well, especially when he only has concentration aura to benefit him. so what i do, is tell him ok basically you focus on healing me and the three others, and i will focus on healing you and fearing. my heals aren't great, they land for about 3.8k non-crit, but chaining those lets me keep him up through about 2-3 adds attacking him, as long as it isn't the MS warrior. and if the adds are attacking him while im healing him, that leaves the 3 dpsers completely free to go hard on them.
A blue geared tank will be extremely hard pressed in heroic Magisters, especially in any kind of PuG situation. That instance has a few big pulls that'll hurt like hell (minimum 4x 5 elite pull, 1x 6 elite pull), a 2nd and 3rd boss that are all very, very gear dependant, a big reliance on CC in general (something very often fucked up in PuG's), and mobs that do significantly more damage to a tank then most other heroics, because almost all the significant damage in magisters is magical (So far, far less mitigation).
It's a nice instance, but it's not where I'd sent anyone until you at least have as many epics as blues, and a group of people you can trust. I've done with 5 alts of my guild (who are doing ok in sunwell, must be able to do something) and it was quite the challenge, with the healer barely able to outheal the damage taken on the biggest pulls.
You don't actually need a real tank for the instance: the melee mobs don't hit very hard, the first boss hits about the same as them, the second boss and Kael'thas do exclusively magic damage, and the third boss can't be tanked anyway. And since you don't need a real tank, you can bring an extra healer (preferably) or an extra CC. The instance also plays very well with fear and Mind Control, and in fact most of the mobs have less HP than normal heroic mobs, so you're supposed to use very brief or unusual CCs to keep them out of the fight just long enough to kill their buddies. There are a large number of ways to do the instance, and only a small subset of them requires a real tank. I'm not just saying this, either; I've done the instance with no tank and one CC. This is why it's such a great instance design. People just need to realize that there are better ways to approach it than the standard "tank, healer, three DPS" group. It's not any harder than any other heroic, it just requires more thought, which is something I applaud.
However, if you did want to do the standard group composition and your tank is in blues, the tank should try to tank ONLY the Blood Knights and Mage Guards, if he's not a Warrior. Anyone else will take too much damage due to the lack of interrupts and Shield Reflect. Let other people tank the other mobs, since they only do magic damage anyway.
Also, I guess Magisters's Terrace might be a real shock to some healers, who are used to just mashing one button over and over without switching targets, for the entire duration of an instance. In MrT you actually have to heal more than one person in most fights, and all of the healing classes can contribute significantly to locking down the mobs.
Now, I certainly wouldn't recommend doing it with a PuG, but I wouldn't recommend doing any instance with a PuG. People are fucking horrible at this game, for whatever reasons. Play with people you trust to be competent.
we wipefest massively for two weeks in a row, grand total of eight hours, on Gurtogg then get him on the first pull of the evening for our very first kill
The same thing happened for Rage (lol), Anetheron, Kaz'rogal, and Supremus, and probably a bunch of T5 bosses that I don't remember too
I've often thought about no-tanking that place... how hard to the mage guards and blood knights hit, say, a warlock with 2k armor?
everyone says the 3rd boss is like a 5v5 pvp fight, but the whole instance really plays like pvp. I'd enjoy trying it with no tank - but there's so many tanks that want the trinket off the third boss so it's hard to NOT have a tank =p
on the subject of that instance, is the exploit on boss 2 common knowlege? you can wedge yourself next to a candle and if you kill the sparks, you won't grow because you're in a cramped space, and therefore you won't get the debuff...
however, while it makes it easier on the healer, it also makes it harder to beat the enrage timer without the damage buff...
we wipefest massively for two weeks in a row, grand total of eight hours, on Gurtogg then get him on the first pull of the evening for our very first kill
The same thing happened for Rage (lol), Anetheron, Kaz'rogal, and Supremus, and probably a bunch of T5 bosses that I don't remember too
this is getting creepy
sometimes people play better when they're fresh, and maybe different group composition?
DiscoZombie on
0
Dhalphirdon't you open that trapdooryou're a fool if you dareRegistered Userregular
I've often thought about no-tanking that place... how hard to the mage guards and blood knights hit, say, a warlock with 2k armor?
everyone says the 3rd boss is like a 5v5 pvp fight, but the whole instance really plays like pvp. I'd enjoy trying it with no tank - but there's so many tanks that want the trinket off the third boss so it's hard to NOT have a tank =p
take a warrior specced fury or arms or a paladin specced as ret or holy or a druid specced as feral dps or resto or boomkin
sometimes people play better when they're fresh, and maybe different group composition?
No on the latter, and on the former we were at hour 3.5 of 4 (farming day, first four bosses of BT). The stupid was starting to set in.
Speaking of stupid, a rather strange (and hilarious) glitch happened on the last pull before Gurtogg. The one with two giant dudes duking it out and a bunch of cheering orcs. We did the pull, then realized afterward that one of the cheerleaders was still there. Cheering at no one... except us?
We then went on to oneshot Gurtogg, and the cheerleader was still there afterward. We killed him on the way out :whistle:
kaleeditySometimes science is more art than scienceRegistered Userregular
edited April 2008
The blood knights, ethereals, mage guards, wretched bruisers, and succubi hit enough to cause problems for non-tanks. By that I mean you can probably be healed through one or two if a healer focuses on you without interruptions, like glaive stuns or something similar. Any more than that could cause problems.
Now I'm thinking about how to do this instance as a demo tank. Or I should say, how to convince people in my guild to go about it. The instance does seem made for it...
Posts
I haven't looked into it myself, but I was under the impression that you paid a fee and got to set up a level 70 character (multiples? I don't know) of your choice with gear and enchants of your choice.
However, I feel fairly confident in saying that no, this is not a way to spend $20 and get a level 70 of the class/faction of your choice. If you're asking if you get to keep the character forever on the tournament realm, that I'm not so sure about.
This is cool though.
Ok i want some pvp epics.. glad set just for my warrior to run dailies etc. My first question is what is the easiest way to get honor? What bg. I have been using eye of storm because bout every 30 minutes i can bring in 1k honor or so. AV seems good but its always so long to complete.
My second question is, pve what is better to use. Fury spec or Arms spec warrior. What has more downtime, deals out damage quick etc.
Would apperciate any help. My warrior is working with blues.. and gets tore up fast.
As far as what spec, I don't have a warrior high enough in level to really answer. But from what I've read, Fury is the better PvE spec.
The PvP trinket, while seeming extremely expensive at 16k (iirc), is extremely valuable. It's an escape button versus so many effects, and often the difference between win or lose.
In PvE, fury is more damage, but in 25man raids, an arms warrior can provide enough debuffs/buffs that they become viable (to bring one).
I been using prot to pvp actually. I find that in most places I can stay alive long enough, and give the enemy a hard time with disarm, shield bash, fear, sunder, pummel, stun etc that my teamates can beat them up. I gotten many complements from other people by doing this. I get about 2k honor a hour on eye of storm if i can grind it out.
I wanna run dailies and I dont raid, so pvp epic gear is next best thing im assuming. I could work on my stupid blacksmith skill and make some epic weapons though, but I hate crafting a lot... hopefully ill figure something out. I should use my hunter as my money maker and use the money to make my warrior geared.
I'm really loving some PA content though, the podcast is always fun.
He finished it a while ago. It was cool seeing him do the whole thing.
:^:
you can net 6-7 if it's the daily heroic, though sometimes you get really shitty heroics and nobody will run them
Daily heroics are a good choice generally, the 2 badges make a huge difference in time invested into a dungeon. For now, avoid Magisters Terrace, and probably Shattered Halls (can be quite difficult), sethekk halls / auchindoun crypts are dubious investments timewise (2 badges with annoying trash at times).
I'd add BM to the list of easiest heroics... it's been nerfed many times now, and as long as you can get reliable DPS, it's very fast (Now that there's usually no travel time).
Also, try to get the proper enchants from faction rep. The melee DPS on head comes from revered with Cenarion Expedition, the tank one from Keepers of Time, and SSO for the PvP centric head enchant. Get at least honored with scryer or aldor for the shoulder enchants as well.
I've beaten Kael'thas a few times on heroic MgT already. Tonight was one of the exceptions. My group spent an hour on him, our tank dying in every situation except one, yet that one involved a phoenix surviving into phase 2 (bad fucking luck, it was created with Kael at 53%).
I wouldn't have minded our troubles if the healer didn't point blame in every direction except his own. He simply wasn't able to keep up with the healing task. He even blamed me for not Counter-spelling Kael's opening fireball attack, which is something I've never heard of anyone doing before.
This very same guy taught me how to run this instance a couple of weeks ago as well. He didn't mention it then, and he sure as hell did a better job healing too. An off night maybe?
Oh well. I got all the badges I needed for my primal fetish badge thingy.
It's a nice instance, but it's not where I'd sent anyone until you at least have as many epics as blues, and a group of people you can trust. I've done with 5 alts of my guild (who are doing ok in sunwell, must be able to do something) and it was quite the challenge, with the healer barely able to outheal the damage taken on the biggest pulls.
it isn't actually much worse on heroic than normal
its just really fucking shit on normal to begin with
however, my guild usually doesn't have much trouble with it, provided we scan ahead to the configuration for the third boss and reset the instance until we get a combo thats to our liking
i am hoping to get my mace out of there before Blizzard makes this impossible to do, because one of the matchups we had last night was Fury warrior, shaman, MS warrior, rogue
exactly that
with my new guild Two Gruuls One Cup (:winky:), we reset the instance until we get a third boss makeup of at least 1 demon and either 1 or zero melee mobs, depending on the CC we have.
without fail, i always be stupid and attempt to heal and fear in my tank gear.
and without fail, as soon as i go and get my real healing gear (1300+heals, having a good set is woot), it goes smoothly. the priest healer i run with has about 9.5k buffed hp, so he goes down fast, and 2k plus heals, 11k mana. so, he can keep up all of us quite easily through anything in there. however, the mobs like to focus fire him. they don't hit that hard, but its hard for him to heal himself and us as well, especially when he only has concentration aura to benefit him. so what i do, is tell him ok basically you focus on healing me and the three others, and i will focus on healing you and fearing. my heals aren't great, they land for about 3.8k non-crit, but chaining those lets me keep him up through about 2-3 adds attacking him, as long as it isn't the MS warrior. and if the adds are attacking him while im healing him, that leaves the 3 dpsers completely free to go hard on them.
You don't actually need a real tank for the instance: the melee mobs don't hit very hard, the first boss hits about the same as them, the second boss and Kael'thas do exclusively magic damage, and the third boss can't be tanked anyway. And since you don't need a real tank, you can bring an extra healer (preferably) or an extra CC. The instance also plays very well with fear and Mind Control, and in fact most of the mobs have less HP than normal heroic mobs, so you're supposed to use very brief or unusual CCs to keep them out of the fight just long enough to kill their buddies. There are a large number of ways to do the instance, and only a small subset of them requires a real tank. I'm not just saying this, either; I've done the instance with no tank and one CC. This is why it's such a great instance design. People just need to realize that there are better ways to approach it than the standard "tank, healer, three DPS" group. It's not any harder than any other heroic, it just requires more thought, which is something I applaud.
However, if you did want to do the standard group composition and your tank is in blues, the tank should try to tank ONLY the Blood Knights and Mage Guards, if he's not a Warrior. Anyone else will take too much damage due to the lack of interrupts and Shield Reflect. Let other people tank the other mobs, since they only do magic damage anyway.
Also, I guess Magisters's Terrace might be a real shock to some healers, who are used to just mashing one button over and over without switching targets, for the entire duration of an instance. In MrT you actually have to heal more than one person in most fights, and all of the healing classes can contribute significantly to locking down the mobs.
Now, I certainly wouldn't recommend doing it with a PuG, but I wouldn't recommend doing any instance with a PuG. People are fucking horrible at this game, for whatever reasons. Play with people you trust to be competent.
we wipefest massively for two weeks in a row, grand total of eight hours, on Gurtogg then get him on the first pull of the evening for our very first kill
The same thing happened for Rage (lol), Anetheron, Kaz'rogal, and Supremus, and probably a bunch of T5 bosses that I don't remember too
this is getting creepy
I've often thought about no-tanking that place... how hard to the mage guards and blood knights hit, say, a warlock with 2k armor?
everyone says the 3rd boss is like a 5v5 pvp fight, but the whole instance really plays like pvp. I'd enjoy trying it with no tank - but there's so many tanks that want the trinket off the third boss so it's hard to NOT have a tank =p
on the subject of that instance, is the exploit on boss 2 common knowlege? you can wedge yourself next to a candle and if you kill the sparks, you won't grow because you're in a cramped space, and therefore you won't get the debuff...
however, while it makes it easier on the healer, it also makes it harder to beat the enrage timer without the damage buff...
sometimes people play better when they're fresh, and maybe different group composition?
take a warrior specced fury or arms or a paladin specced as ret or holy or a druid specced as feral dps or resto or boomkin
assuming they mainly tank
No on the latter, and on the former we were at hour 3.5 of 4 (farming day, first four bosses of BT). The stupid was starting to set in.
Speaking of stupid, a rather strange (and hilarious) glitch happened on the last pull before Gurtogg. The one with two giant dudes duking it out and a bunch of cheering orcs. We did the pull, then realized afterward that one of the cheerleaders was still there. Cheering at no one... except us?
We then went on to oneshot Gurtogg, and the cheerleader was still there afterward. We killed him on the way out :whistle:
Now I'm thinking about how to do this instance as a demo tank. Or I should say, how to convince people in my guild to go about it. The instance does seem made for it...