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Retrospect: Why the hell do we play Counter-Strike?
I may speak for a small portion of the gaming community, but I find myself continually drawn to a game almost a decade old despite newer substitutes. Even after playing Halo, Rainbow6, Call of Duty...etc Counter-strike still ranks as my own personal axis mundhi of gaming. It appears nothing will ever conquer it's innate re-playability for me.
I've run into dozens of other people who have different games they cite as the one they cannot escape. For some it's Starcraft, others Civilization. My father, a 50 year old man who has access to every console and a top of the line PC, still plays Battlefield 1942 religiously. What I want to know is why. What makes your interaction with "that game" so significant that you continuously return?
For me it's Counter-Strike as well. It offers me what I want in game play. Teamwork, directional foot steps, flash bangs/smoke nades, fun recoil and speedy rounds. You just never know what's going to happen I guess. Unforgiving to new people, challenging for seasoned players.
I'm this way with Battlefield 1942. Sure it's been outdated and there are many "better" substitutes but for me it's a game that is really fun, endlessly re-playable, and I'm good at it (not that great at most shooters). Add to that a classic capture the flag formula and you can't lose.
Plus there is a ultra-high nostalgia factor associated with it. A lot of games that "did it first" have that effect on me. 1942 was the first game I played online with that many people in a single game using infantry, vehicles, etc. all at the same time and I remember it as a really unique experience even after all these years.
You like what you're good at. If you spent years developing enough skill to pwn noobzorz in CS, you're not likely to just abandon it and go to another game with a different physics/graphics/aim/targeting/shooting system than what you're used to.
After all, if a Starcraft player goes into a C&C game and gets tankrushed 3 minutes into the game, more likely than not they'll just say "this game sucks" and hop right back onto Starcraft.
After all, if a Starcraft player goes into a C&C game and gets tankrushed 3 minutes into the game, more likely than not they'll just say "this game sucks" and hop right back onto Starcraft.
you should get "The Ship" it's like $9.99 on steam and a real nice change of pace from CS.
I've played the Ship briefly and it was awesome. From what I hear hardly anyone plays it these days, though
Yeah, you can find 2/3 populated games at any time these days, but the AI is great, and the way the game works a game with just a few human players is real fun, because you can't tell which players are AI and which are bots.
you should get "The Ship" it's like $9.99 on steam and a real nice change of pace from CS.
I've played the Ship briefly and it was awesome. From what I hear hardly anyone plays it these days, though
Yeah, you can find 2/3 populated games at any time these days, but the AI is great, and the way the game works a game with just a few human players is real fun, because you can't tell which players are AI and which are bots.
Hmm. I might have to try and get a couple buddies to buy it with me, because those few days of the Ship were tons of fun. This was back when it was just a (free, if I recall) half-life mod, so I assume there have been improvements?
I played cs 1.6 at a semi pro level and did cs:cz as well. We got pretty high up on CZ because of the smaller community and consequently, lower level of skill. We got our own server, web site, and ventrillo, and it was great fun, especially when going to the forums for CAL and having a few dozen people talk about your team and who the best players are (i ended up on the "Top 20 players for CZ" a couple times, and it was really interesting). right now i play tf2, but once in a while me and my old clan mates will scrim seriously and talk about how we might start another serious clan going. but all in all, clans have a short shelf life. i enjoyed playing it because it seems to require skill and is very stripped down. that and there's a competitive community, and i like competition, winning, and team work.
I always thought of counter-strike as a really mediocre cross between two genres that couldn't decide which to be. Only time I ever play it anymore is for Zombies.
But I also know that my opinion is of the very small minority (least according to those 300,000+ unique players daily or whatever ungodly number it is)
edit-
As for old(er) games, i've picked up Natural Selection again. The two very different sides and the RTS elements have me keep coming back, but the community is starting to be a big turn-off.
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There's just something about it. The weapon balance isn't incredible, playing on pubs is incredibly hit and miss, and I actually really only spend a lot of time playing on de_dust2, but somehow, it's the only FPS I still play regularly.
I think there is more going on in the game, as to why it is fun. I mean hell, people have been addicted to it.
I know I liked being in the clans, but the community its self (pro community) were, for lack of a better term, dicks. That was the major turn off for me and the fact that I was wasting away in school and needed to get focused.
adsgghfdsd on
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augustwhere you come from is goneRegistered Userregular
edited March 2008
Tribes.
august on
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acidlacedpenguinInstitutionalizedSafe in jail.Registered Userregular
edited March 2008
I think I feel like CS is a child of mine, or maybe a nephew. . . I feel like I was around to watch it grow up, go through its whole growing pains. but really to me, the whole Half-Life 1 mod scene holds a special place in my heart. I mean, with CS and DoD and FLF and FA and TFC all sort of competing as the high profile mods earlier on, then the countless other mods including NS and The Opera and AHL and TS, it seemed like you could always find updates and new features every week.
the HL2 mod scene seems to be so the opposite of that. Mods will go months and months without any new updates because they're all trying to make everything perfect and trying to compete directly with retail games, it seems like I get bored with then abandon most of the mods.
I think certain games can be like comfort food as well, good memories, buddies.. when you have nothing else to do that first instict game to grab and play. I find games with a social counterpart have more of a draw.
Sadly mine is wow, as much I realize I'm bored with it when I sit down to play when I have nothing else to do it's usually my first thought.
I like the game's engine too. It might be just because it's the first game I ever played, but I feel like I can be more acrobatic in the game despite which mod it is. I have more control over myself, I feel really fluid, where in the source engine, I feel a bit sluggish and have a layer of gum stuck to the bottom of my shoes all the time, despite which mod.
Besides CS 1.6, the other mods I played for half life 1 were DoD, Brainbread, Richochet (God knows why), Natural Selection, and Pirates, Vikings, Knights. PVK was so hilarious playing with friends while drinking. Good times. Good times.
Also, the "professional" DoD community (which isn't as professional as CS 1.6 and CS Source, and is declining last time I saw) had a few people that were pretty big dicks, and some people that were really nice. I remember I would join IRC sometimes and pros from Complexity and some other club that I don't remember would ask me to pug with them, and I learned a lot, and I got really good to the point where they were telling me to join an underdog DoD clan so I could get noticed and work my way up the ladder. It was good to hear, but I didn't have the time to dedicate to a game, and I knew that I was at the peak of my playing ability, I couldn't get any better to woo anyone.
Does anyone else remember DoD pre-beta 3? WW2 CS is pretty fun, I guess. The maps weren't nearly as good either.
The massive amount of changes between beta 2 and beta 3 were incredible. I don't think I've seen a mod change that much that fast and its shift from fast-paced action to a slower-paced, more realistic affair was pretty jarring. It also made a lot of people very, very angry.
I haven't played DoD on the Half-Life engine in a very long time, but I was pretty disappointed with DoD Source regardless. The maps are extremely well-designed, but the gameplay always feels lacking. It's very fast and very slow at the same time and doesn't really seem to know what it wants to be so it ends up being neither and stuck in some sort of mediocre middle ground. That and when you move it's a constant CLOP CLOP CLOP CLOP CLOP CLOP CLOP like you're wearing fifty ton weights on your feet.
I don't really know what my point is, but I really loved DoD.
CS from day 1 beta 1 up until... a year or so ago. CAL-I season 1-3... man, that game was legendary.
CS was and still is popular because it just... feels right. Which is a terrible explanation, but something about the physics makes it unique. It's got that blend of arcade and semi-realism that just fits well. It's not ridiculous insane flying around like UT or Quake and it's not retarded like Rainbow Six where you have to sit in one spot for 9 hours. It just had it going well.
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I suck at grenades
I sometimes get stuc on Grenade for an hour at a time. We used to play these little 4 man GG games on huge maps, me and 3 RL friends. It was incredible up until the Grenade round. (and it spawned my other online name: ClarionCamping)
Mx vs Atv Unleashed always brings me back. A few races is easy to squeeze into my schedule and I guess that's part of what makes me return to that game. Friends who like shmups say the same thing about how easy it is to just pick up and play for a few minutes. Civilization and online first person shooters are also pick up and play in a way. Civilization has the save anywhere, anyhow feature which so many modern console games lack unfortunately and that makes Civ a pretty great "lose half an hour/the rest of the night" kind of game.
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I suck at grenades
Gungame Deathmatch is great.
Legacy on
Can we get the chemicals in. 'Cause anything's better than this.
Just comes down to gameplay. Maybe there's a sweet spot between an engine being created and enough dev time going into that engine to make the gameplay spot on. We may see something similar to this with Source engine, or maybe TF2 is it?
Just comes down to gameplay. Maybe there's a sweet spot between an engine being created and enough dev time going into that engine to make the gameplay spot on. We may see something similar to this with Source engine, or maybe TF2 is it?
The sweet spot came out in beta before Half-Life 2 ever came out.
I believe they called it "Counter-Strike: Source."
I may speak for a small portion of the gaming community, but I find myself continually drawn to a game almost a decade old despite newer substitutes. Even after playing Halo, Rainbow6, Call of Duty...etc Counter-strike still ranks as my own personal axis mundhi of gaming. It appears nothing will ever conquer it's innate re-playability for me.
I've run into dozens of other people who have different games they cite as the one they cannot escape. For some it's Starcraft, others Civilization. My father, a 50 year old man who has access to every console and a top of the line PC, still plays Battlefield 1942 religiously. What I want to know is why. What makes your interaction with "that game" so significant that you continuously return?
Anyone got any input?
You ask this as if there's something wrong with playing a game repeatedly instead of forking out money for the newest edition of an ancient gameplay concept with slightly improved graphics.
Posts
For me it's Counter-Strike as well. It offers me what I want in game play. Teamwork, directional foot steps, flash bangs/smoke nades, fun recoil and speedy rounds. You just never know what's going to happen I guess. Unforgiving to new people, challenging for seasoned players.
Steam | Live
Plus there is a ultra-high nostalgia factor associated with it. A lot of games that "did it first" have that effect on me. 1942 was the first game I played online with that many people in a single game using infantry, vehicles, etc. all at the same time and I remember it as a really unique experience even after all these years.
After all, if a Starcraft player goes into a C&C game and gets tankrushed 3 minutes into the game, more likely than not they'll just say "this game sucks" and hop right back onto Starcraft.
...are you stalking me?
3ds friend code: 2981-6032-4118
I've played the Ship briefly and it was awesome. From what I hear hardly anyone plays it these days, though
Yeah, you can find 2/3 populated games at any time these days, but the AI is great, and the way the game works a game with just a few human players is real fun, because you can't tell which players are AI and which are bots.
Hmm. I might have to try and get a couple buddies to buy it with me, because those few days of the Ship were tons of fun. This was back when it was just a (free, if I recall) half-life mod, so I assume there have been improvements?
I'm the same way. I would play CSS all. the. time.
Now TF2 has semi-replaced it, though I still go back to CSS, but I find it to be much slower paced than I remember.
Except gungame, those are still good times.
But I also know that my opinion is of the very small minority (least according to those 300,000+ unique players daily or whatever ungodly number it is)
edit-
As for old(er) games, i've picked up Natural Selection again. The two very different sides and the RTS elements have me keep coming back, but the community is starting to be a big turn-off.
http://steamcommunity.com/id/Cykstfc
Zombies.
Glass maps.
Different people have different tastes.
Which means that often, people have a favorite game.
Being a favorite, they return to it often, or periodically.
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
Player Flippy_D is on grenade
Player Flippy_D is on grenade
Player Flippy_D is on grenade
Player Flippy_D is on grenade
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Player Flippy_D is on grenade
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There's just something about it. The weapon balance isn't incredible, playing on pubs is incredibly hit and miss, and I actually really only spend a lot of time playing on de_dust2, but somehow, it's the only FPS I still play regularly.
There's something magical about CS.
This explains your skill with the sniper class in TF2 at least.
QFT.
whyyyyyy is it magical?
I know I liked being in the clans, but the community its self (pro community) were, for lack of a better term, dicks. That was the major turn off for me and the fact that I was wasting away in school and needed to get focused.
the HL2 mod scene seems to be so the opposite of that. Mods will go months and months without any new updates because they're all trying to make everything perfect and trying to compete directly with retail games, it seems like I get bored with then abandon most of the mods.
Sadly mine is wow, as much I realize I'm bored with it when I sit down to play when I have nothing else to do it's usually my first thought.
Besides CS 1.6, the other mods I played for half life 1 were DoD, Brainbread, Richochet (God knows why), Natural Selection, and Pirates, Vikings, Knights. PVK was so hilarious playing with friends while drinking. Good times. Good times.
Also, the "professional" DoD community (which isn't as professional as CS 1.6 and CS Source, and is declining last time I saw) had a few people that were pretty big dicks, and some people that were really nice. I remember I would join IRC sometimes and pros from Complexity and some other club that I don't remember would ask me to pug with them, and I learned a lot, and I got really good to the point where they were telling me to join an underdog DoD clan so I could get noticed and work my way up the ladder. It was good to hear, but I didn't have the time to dedicate to a game, and I knew that I was at the peak of my playing ability, I couldn't get any better to woo anyone.
Woo.
Does anyone else remember DoD pre-beta 3? WW2 CS is pretty fun, I guess. The maps weren't nearly as good either.
The massive amount of changes between beta 2 and beta 3 were incredible. I don't think I've seen a mod change that much that fast and its shift from fast-paced action to a slower-paced, more realistic affair was pretty jarring. It also made a lot of people very, very angry.
I haven't played DoD on the Half-Life engine in a very long time, but I was pretty disappointed with DoD Source regardless. The maps are extremely well-designed, but the gameplay always feels lacking. It's very fast and very slow at the same time and doesn't really seem to know what it wants to be so it ends up being neither and stuck in some sort of mediocre middle ground. That and when you move it's a constant CLOP CLOP CLOP CLOP CLOP CLOP CLOP like you're wearing fifty ton weights on your feet.
I don't really know what my point is, but I really loved DoD.
CS was and still is popular because it just... feels right. Which is a terrible explanation, but something about the physics makes it unique. It's got that blend of arcade and semi-realism that just fits well. It's not ridiculous insane flying around like UT or Quake and it's not retarded like Rainbow Six where you have to sit in one spot for 9 hours. It just had it going well.
TF2 is now the place to be though, IMO.
I sometimes get stuc on Grenade for an hour at a time. We used to play these little 4 man GG games on huge maps, me and 3 RL friends. It was incredible up until the Grenade round. (and it spawned my other online name: ClarionCamping)
Gungame Deathmatch is great.
Because I hate Gungame. It's so terrible and boring and I don't understand how people play it for more than a few minutes.
The sweet spot came out in beta before Half-Life 2 ever came out.
I believe they called it "Counter-Strike: Source."
GT: Tanky the Tank
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You ask this as if there's something wrong with playing a game repeatedly instead of forking out money for the newest edition of an ancient gameplay concept with slightly improved graphics.