I'm thinking of switching out my Mesh-armour for an armoured bodyglove and swapping out my magnoculars for a mono-edged lightening gauntlet from the Inquisitors Handbook, that okay with you Zerg?
Fine with me Psycho as long as it's within the throne limit. I'll have to check on the rules for Lightening Claws though. I can't recall if they count as power weapons, and in that case would not benefit from mono while activated (although would still get the bonus while deactivated). I'll post later once I've got the books in front of me.
From an advice point of view, I'd also just suggest you've got proficiency in it, assuming it's a power weapon. Although if it isn't, I'd assume you're already squared away with it since you've got hammerhand.
Edit: C'mon character sheets. I believe in you guys!
Its not a power weapon, the name is a bit misleading, we're not talking about the big slashy space marine claws there. These are a bladed gauntlet made from a metal that generates a crap load of static electricity when its moving, which causes it to shock anybody it hits.
The only problem with this is that the skill exotic weapons: Lightening Gauntlet does not appear anywhere in the bloody book. So if its good i'd like to drop dodge+10 and spent 200xp to get exotic weapons: Lightening Gauntlet, which seems to be the going rate on exotic weaponry skills.
Actually i think i might just respend his Xp and make him into a Templar Calix as its essentially what i was trying to build out of spending double points in assasin anyways.
It looks fine at first glance. I'll give it a more thorough looking over later to double check. Also, I'll send PMs to Rainfall and Lawinator and see how they're doing.
Posts
Ask your teammates; I updated the narrative with a fresh location and none of you have made a move in nearly a week.
Sorry about that! I'll try to have it finished by tomorrow night at the latest.
From an advice point of view, I'd also just suggest you've got proficiency in it, assuming it's a power weapon. Although if it isn't, I'd assume you're already squared away with it since you've got hammerhand.
Edit: C'mon character sheets. I believe in you guys!
Class: Exotic (lightening gaunlet)
Range: melee
Damage: 1d10+1 I
Pen: 0
Special: Primative, shocking
weight: 2kg
cost: 80 thrones.
With the mono effect this becomes:
Class: Exotic (Lightening gauntlet)
Range: melee
Damage: 1d10+1 I
Pen: 2
Special: melee, shocking
weight: 2kg
cost: 120 thrones.
The only problem with this is that the skill exotic weapons: Lightening Gauntlet does not appear anywhere in the bloody book. So if its good i'd like to drop dodge+10 and spent 200xp to get exotic weapons: Lightening Gauntlet, which seems to be the going rate on exotic weaponry skills.
Actually i think i might just respend his Xp and make him into a Templar Calix as its essentially what i was trying to build out of spending double points in assasin anyways.
Basically i've rolled up two characters in the time its take half of you lazy bastards to roll up one.
Imperial Psyker: Templar Calix
Tygress V (Feral World)
Male, Strapping build (2.10m 120kg), Dark skin, Black hair, Grey eyes
Age: 28
Quirk: Filed Teeth
Divination: "Men must die so man endures" (+3 Toughness)
Stats:
WS - 20+ 16 = 41
BS - 20 + 9= 29
S - 25 + 16= 41
T - 25+ 12+3 (divination)= 40
Ag - 20+ 17= 37
Int - 20+ 5= 25
Per - 20+ 12= 32
WP - 15+ 13+5= 33
Fel - 15+ 5 = 20
SIMPLE WILLPOWER INCREASE- 100
AWARENESS-100
PSY RATING 2-200
DODGE-100
500
SIMPLE WEAPON SKILL INCREASE- 100
DISARM-100
COUNTER ATTACK- 200
PSY RATING 3-200
600
SWIFT ATTACK- 200
LIGHTENING ATTACK- 300
PSYCHIC POWER- 200
700
CONCEAL-200
Exotic weapon training (Lightening Gauntlet)
=2200
Skills:
Awareness (Pe)
Conceal (Ag)
Dodge (Ag)
Speak Language (Low Gothic) (Int)
Speak Language (Tribal Dialect) (Int)
Literacy (Int)
Invocation (WP)
Trade (Soothsayer) (Fel)
Psyniscience (Per)
Navigation (surface) (Int)
Survival (Int)
Talents & Traits:
Feral Homeworld
Sanctioned Psyker (Unlovely Memories)
Melee Weapon training (primitive)
Pistol Weapon training (Las)
Psy Rating 1
Psy Rating 2
Psy Rating 3
Swift Attack
Lightening Attack
Psychic Power
Disarm
Counter Attack
Psy Powers
6 minor 2 major
Biomancer: Hammer hand, Regeneration
Minor:
Chameleon
Healer
Distort Vision
Wall walk
Lucky
Spasm
Equipment:
Backpack - 10
Glow-globe - 15
Magnoculars - 55
Micro-Bead - 20
Psy-Focus - (starter)
Stummer – 25
Cameleoine cloak- 500
Armoured Body Glove- 300
Mono-edged Lightening Gauntlet- 120
Hellpistol- 140X3 power packs- 170
95 thrones.
Armour:
armours body legs 3
13 Wounds, 1 Fate Points,
1 Insanity Points
Imperial Psyker: Templar Calix
Cyprian's Gate (Imperial World)
Female, Stocky (1.80m 100kg), ruddy skin, black hair, green eyes.
Age: 47
Quirks: Devotional Scar, Aquila Tattoo.
Left-handed.
Divination: "Men must die so man endures" (+2 Toughness, + 1 Wound)
Stats:
WS - 6 + 20 = 26. Reroll: 12 + 20 = 32
BS - 7 + 20= 27
S - 18 + 20= 38
T - 14 + 20 + 2 (Divination)= 36
Ag - 11 + 20 = 31
Int - 17 + 20 = 37
Per - 10 + 20 = 30
WP - 5 + 20 + 3 (Imperial World) = 28
Fel - 4 + 20 = 24
Rolls here. Reroll here.
XP Spend:
[To Follow]
=2200
Skills:
Invocation (WP)
Literacy (Int)
Psyniscience (Per)
Speak Language (Low Gothic) (Int)
Trade (Merchant) (Fel)
Talents & Traits:
Blessed Ignorance
Hagiography
Liturgical Familiarity
Sanctioned Psyker (Unlovely Memories)
Superior Origins
Melee Weapon training (Primitive)
Pistol Weapon training (SP)
Psy Rating 1
Psy Powers:
[To follow]
Equipment:
Sword
Compact stub + 3 bullets
Psykana mercy blade
Quilted vest
Tatty robe
Book of Imperial Saints
Psy-Focus
Sanctioning Brand
1300 thrones.
Armour:
[To follow]
11 Wounds + 1 = 12, 2 Fate Points, 1 Insanity Point
Does that look about right so far? If that's correct, I'll fill in the other sections tomorrow night.
Imperial Psyker: Savant Militant
Cyprian's Gate (Imperial World)
Female, Stocky (1.80m 100kg), ruddy skin, black hair, green eyes.
Age: 47
Quirks: Devotional Scar, Aquila Tattoo.
Left-handed.
Divination: "Men must die so man endures" (+2 Toughness, + 1 Wound)
Stats:
WS - 6 + 20 = 26. Reroll: 12 + 20 = 32
BS - 7 + 20= 27
S - 18 + 20= 38
T - 14 + 20 + 2 (Divination)= 36
Ag - 11 + 20 = 31
Int - 17 + 20 = 37
Per - 10 + 20 = 30
WP - 5 + 20 + 3 (Imperial World) = 28
Fel - 4 + 20 = 24
Rolls here. Reroll here.
XP Spend:
[To Follow]
=2200
Skills:
Invocation (WP)
Literacy (Int)
Psyniscience (Per)
Speak Language (Low Gothic) (Int)
Trade (Merchant) (Fel)
Talents & Traits:
Blessed Ignorance
Hagiography
Liturgical Familiarity
Melee Weapon training (Primitive)
Pistol Weapon training (SP)
Psy Rating 1
Sanctioned Psyker (Unlovely Memories)
Superior Origins
Psy Powers:
[To follow]
Equipment:
Sword
Compact stub + 3 bullets
Psykana mercy blade
Quilted vest
Tatty robe
Book of Imperial Saints
Psy-Focus
Sanctioning Brand
1300 thrones.
Armour:
[To follow]
11 Wounds + 1 = 12, 2 Fate Points, 1 Insanity Point