Casually HardcoreOnce an Asshole. Trying to be better.Registered Userregular
edited April 2008
No love for Monster Hunter Freedom?
It's mainly a single player MMORPG, were the focus of the game is to kill a bunch of monsters to collect enough loot to equip your avatar with badass gear. The game play is in real time and it's amazingly addictive.
But be warned, this game will kick your ass. Every monster have a different pattern to it, and every monster can hand your your ass if you are not careful.
While not new or upcoming, the Sega Genesis Collection for PSP has PS 2, 3 & 4, which is well worth the $20 you'd spend for the whole shebang. And if you're looking for a timesink, the Phantasy Star series will do it for you.
By who? I thought people just played it because it was the only RPG out at the time.
The Golden Sun games have ridiculously high score averages on sites like GameRankings. Everybody basically hailed them as the best RPGs of all time when they were just released. It was disturbing really.
Off the top of my head, some have been mentioned and I'd recommend them all. Advanced Wars/Dual Strike/Days of Ruin (Another great series, Days of Ruin is the most RPG of the lot story wise.)
But Dual Strike is lots more RPG-like gameplaywise. What with building up your COs after completing levels in the campaign and stuff.
Off the top of my head, some have been mentioned and I'd recommend them all. Advanced Wars/Dual Strike/Days of Ruin (Another great series, Days of Ruin is the most RPG of the lot story wise.)
But Dual Strike is lots more RPG-like gameplaywise. What with building up your COs after completing levels in the campaign and stuff.
I mainly mentioned Days of Ruin over Dual Strike because most of the story is "Wheee! Lets smash my army into your army and see what happens!"
Not that this is in any way a bad thing. Any of those three is a good pick, Days of Ruin is just a darker and more interesting story than the others. (IMO)
It's mainly a single player MMORPG, were the focus of the game is to kill a bunch of monsters to collect enough loot to equip your avatar with badass gear. The game play is in real time and it's amazingly addictive.
But be warned, this game will kick your ass. Every monster have a different pattern to it, and every monster can hand your your ass if you are not careful.
It's not really an RPG though. Also, the addictive qualities of it seem to be lost on me.
Mojo_Jojo on
Homogeneous distribution of your varieties of amuse-gueule
It's mainly a single player MMORPG, were the focus of the game is to kill a bunch of monsters to collect enough loot to equip your avatar with badass gear. The game play is in real time and it's amazingly addictive.
But be warned, this game will kick your ass. Every monster have a different pattern to it, and every monster can hand your your ass if you are not careful.
It's not really an RPG though. Also, the addictive qualities of it seem to be lost on me.
And it's definitely not a game you'd want to play at a desk at work.
Magic Pink on
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DyvionBack in Sunny Florida!!Registered Userregular
I'm having a hell of a lot of fun with Dungeon Maker and Valhalla Knights for the PSP.
Do you mean Dungeon Explorer? I've tried to locate some info on it but the Rising Star Games site is pretty bare bones when it comes to info. Would you mind giving me some insights regarding both games you recommended?
Silpheed on
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DyvionBack in Sunny Florida!!Registered Userregular
While it's not an RPG by any means.. Metal Gear Ac!d 2 is a great collectible card game/turn based strategy hybrid that's impossible not to love by the average RPG lover.
Man, all this rampant Golden Sun hate because of the dialogue, and possibly the plot.
Yes it was very very silly. But, if you could get past that silliness, you got rewarded with a very interesting (and surprisingly deep) class/magic system.
Man, all this rampant Golden Sun hate because of the dialogue, and possibly the plot.
Yes it was very very silly. But, if you could get past that silliness, you got rewarded with a very interesting (and surprisingly deep) class/magic system.
Man, all this rampant Golden Sun hate because of the dialogue, and possibly the plot.
Yes it was very very silly. But, if you could get past that silliness, you got rewarded with a very interesting (and surprisingly deep) class/magic system.
This.
Ignore the haters. They didn't get the class system of Golden Sun and are therefore bitter, blaming their ineptitude with petty reasons.
When you think a bit more thoroughly and customize the little djinns you catch during the game, you realize that the characters in fact change class, granting you different spells and abilities. The more djinns you possess the better and wider variety of classes open up for you. The djinns also let you summon powerful allies by putting them on stand-bye. The catch is that your class gets demoted whenever you summon, and since the class reflects your stats, summoning makes you vulnerable for enemy attacks. It's easy to understand yet quite complex at the same time. Building a well-oiled team is quite a puzzling task.
Moreover, it has stunning visuals that put many current DS games to shame, a melodious soundtrack coming from GBA speakers and, most importantly, fun and rewarding dungeons and sidequests. The only real flaw is that it doesn't automatically attack other enemies once they're slain and the nonlineair progression of the second book.
Man, all this rampant Golden Sun hate because of the dialogue, and possibly the plot.
Yes it was very very silly. But, if you could get past that silliness, you got rewarded with a very interesting (and surprisingly deep) class/magic system.
This.
Ignore the haters. They didn't get the class system of Golden Sun and are therefore bitter, blaming their ineptitude with petty reasons.
When you think a bit more thoroughly and customize the little djinns you catch during the game, you realize that the characters in fact change class, granting you different spells and abilities. The more djinns you possess the better and wider variety of classes open up for you. The djinns also let you summon powerful allies by putting them on stand-bye. The catch is that your class gets demoted whenever you summon, and since the class reflects your stats, summoning makes you vulnerable for enemy attacks. It's easy to understand yet quite complex at the same time. Building a well-oiled team is quite a puzzling task.
Moreover, it has stunning visuals that put many current DS games to shame, a melodious soundtrack coming from GBA speakers and, most importantly, fun and rewarding dungeons and sidequests. The only real flaw is that it doesn't automatically attack other enemies once they're slain and the nonlineair progression of the second book.
Some of us do need a tolerable plot with your gameplay, you know.
I have to say that the Golden Sun games simply didn't do it for me. I bought both of them but I only managed to slog through the first one. It was a decent RPG for a time when the GBA didn't have very much to offer RPG-wise but I pretty much left them to collect dust once I found other titles. I'm not trying to step on someones toes here but Golden Sun simply wasn't my cup of tea.
I have to say that the Golden Sun games simply didn't do it for me. I bought both of them but I only managed to slog through the first one. It was a decent RPG for a time when the GBA didn't have very much to offer RPG-wise but I pretty much left them to collect dust once I found other titles. I'm not trying to step on someones toes here but Golden Sun simply wasn't my cup of tea.
The plot of Golden Sun was fine. So was the gameplay. It was just the writing and repetition that was the problem.
The plot of Golden Sun was fine. So was the gameplay. It was just the writing and repetition that was the problem.
The plot of Golden Sun was fine. So was the gameplay. It was just the writing and repetition that was the problem.
The plot of Golden Sun was fine. So was the gameplay. It was just the writing and repetition that was the problem.
The plot of Golden Sun was fine. So was the gameplay. It was just the writing and repetition that was the problem.
The thing is, the plot of Golden Sun was fine. So was the gameplay. It was just the writing and repetition with tiny variations that was the problem.
poshniallo on
I figure I could take a bear.
0
kaliyamaLeft to find less-moderated foraRegistered Userregular
I have to say that the Golden Sun games simply didn't do it for me. I bought both of them but I only managed to slog through the first one. It was a decent RPG for a time when the GBA didn't have very much to offer RPG-wise but I pretty much left them to collect dust once I found other titles. I'm not trying to step on someones toes here but Golden Sun simply wasn't my cup of tea.
The plot of Golden Sun was fine. So was the gameplay. It was just the writing and repetition that was the problem.
The plot of Golden Sun was fine. So was the gameplay. It was just the writing and repetition that was the problem.
The plot of Golden Sun was fine. So was the gameplay. It was just the writing and repetition that was the problem.
The plot of Golden Sun was fine. So was the gameplay. It was just the writing and repetition that was the problem.
The plot of Golden Sun was fine. So was the gameplay. It was just the writing and repetition that was the problem.
The thing is, the plot of Golden Sun was fine. So was the gameplay. It was just the writing and repetition with tiny variations that was the problem.
Well played.
-SPOILER IS KINDA REAL SPOILER-
But I found it rather neat that the world was Earth, for all intents and purposes. Look at the maps. Compare them with some of the maps of Earth a few million/billion years ago. Also, the continent names.
If you're going to pick up a Mario and Luigi game, pick up the GBA one. The DS one, in my opinion, was a lot crappier than the very excellent first one.
In regards to Golden Sun, I will also get on the "gameplay makes up for the story" bandwagon that's been developing in the last few posts. The game did things with puzzles and the overworld that were much more interesting than the typical RPG (the Psynergy stuff was a really great mechanic). Additionally, the battle system, as has already been mentioned, was very deep and quite strategic. I didn't have any problem with the plot, although obviously the game could have made things more concise, especially the intros to both games.
I think you should definitely pick up the first game if you're looking for a traditional and original RPG on a portable system.
While not new or upcoming, the Sega Genesis Collection for PSP has PS 2, 3 & 4, which is well worth the $20 you'd spend for the whole shebang. And if you're looking for a timesink, the Phantasy Star series will do it for you.
It's also got Sword of Vermilion, as if three Phantasy Star games wasn't incentive enough already.
If you're going to pick up a Mario and Luigi game, pick up the GBA one. The DS one, in my opinion, was a lot crappier than the very excellent first one.
I've never played the second M&L game, but Mario & Luigi: Superstar Saga and Puzzle Quest are the only GBA/DS RPGs that I've really loved playing. Probably because I hate mandatory grinding.
If you're going to pick up a Mario and Luigi game, pick up the GBA one. The DS one, in my opinion, was a lot crappier than the very excellent first one.
I've never played the second M&L game, but Mario & Luigi: Superstar Saga and Puzzle Quest are the only GBA/DS RPGs that I've really loved playing. Probably because I hate mandatory grinding.
I think I'm the only person in the world who just can't stand Puzzle Quest. I tried so hard to like it, and then every time i booted it up I would run into an opponent that was like USES ABILITY: RAPE--YOU PLAY 276 EXTRA FUCKING TURNS. Then during those turns they would match 4 of a kind 978 times so they would play a total of like 234983 turns, and congrats, battle over, you lose, have fun doing nothing. Man, I just hate that game with a passion.
I enjoyed playing M&L:SSS but there isn't a whole lot of RPG there. There's not a lot of different items, you just equip the "next best" equipment when it's available, and you *always* get hit by a bad guy when you first encounter them, or when they change their pattern for the first time.
It's fun, but there's not a lot of depth to the game. I felt like I was just really getting into it and then hit the last 2 levels.
Wait, how in the hell is MnLPiT worse than SSS? It has a better combat system and better dungeon design, two of the most vital parts of any RPG. The plot (really, the writing) wasn't quite as good, but that was about it.
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Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
It's mainly a single player MMORPG, were the focus of the game is to kill a bunch of monsters to collect enough loot to equip your avatar with badass gear. The game play is in real time and it's amazingly addictive.
But be warned, this game will kick your ass. Every monster have a different pattern to it, and every monster can hand your your ass if you are not careful.
Rocket Slime is not an RPG in any sense of the word. Might as well suggest Mortal Kombat or Yoshi's Story.
But Dual Strike is lots more RPG-like gameplaywise. What with building up your COs after completing levels in the campaign and stuff.
I mainly mentioned Days of Ruin over Dual Strike because most of the story is "Wheee! Lets smash my army into your army and see what happens!"
Not that this is in any way a bad thing. Any of those three is a good pick, Days of Ruin is just a darker and more interesting story than the others. (IMO)
Depends if you regard your tank as your character.
And it's definitely not a game you'd want to play at a desk at work.
Thus the added pause feature in the sequal. I play at work alot
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
Now I'm curious... why not?
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
It's worth a second mention!
I never asked for this!
Yes it was very very silly. But, if you could get past that silliness, you got rewarded with a very interesting (and surprisingly deep) class/magic system.
and some ground breaking block puzzles.
And a fantastic soundtrack.
Ignore the haters. They didn't get the class system of Golden Sun and are therefore bitter, blaming their ineptitude with petty reasons.
When you think a bit more thoroughly and customize the little djinns you catch during the game, you realize that the characters in fact change class, granting you different spells and abilities. The more djinns you possess the better and wider variety of classes open up for you. The djinns also let you summon powerful allies by putting them on stand-bye. The catch is that your class gets demoted whenever you summon, and since the class reflects your stats, summoning makes you vulnerable for enemy attacks. It's easy to understand yet quite complex at the same time. Building a well-oiled team is quite a puzzling task.
Moreover, it has stunning visuals that put many current DS games to shame, a melodious soundtrack coming from GBA speakers and, most importantly, fun and rewarding dungeons and sidequests. The only real flaw is that it doesn't automatically attack other enemies once they're slain and the nonlineair progression of the second book.
The plot of Golden Sun was fine. So was the gameplay. It was just the writing and repetition that was the problem.
http://www.cyoastore.com/product/show/129
The O.G. portable RPG! Love them.
Shiren the Wanderer
Shiren the Wanderer
Shiren the Wanderer
Buy it. Now.
It's a roguelike. It's for the DS. And it is awesome.
But it's Le Hard!
You have to like challenge/roguelikes to enjoy this game. I like the former, at least.
Well played.
-SPOILER IS KINDA REAL SPOILER-
In regards to Golden Sun, I will also get on the "gameplay makes up for the story" bandwagon that's been developing in the last few posts. The game did things with puzzles and the overworld that were much more interesting than the typical RPG (the Psynergy stuff was a really great mechanic). Additionally, the battle system, as has already been mentioned, was very deep and quite strategic. I didn't have any problem with the plot, although obviously the game could have made things more concise, especially the intros to both games.
I think you should definitely pick up the first game if you're looking for a traditional and original RPG on a portable system.
Alos, predated CYOA.
Mind you, the gamebook genre actually originated in the 50s with the political piece State of Emergency. It didn't quite catch on the same way.
It's also got Sword of Vermilion, as if three Phantasy Star games wasn't incentive enough already.
I've never played the second M&L game, but Mario & Luigi: Superstar Saga and Puzzle Quest are the only GBA/DS RPGs that I've really loved playing. Probably because I hate mandatory grinding.
I think I'm the only person in the world who just can't stand Puzzle Quest. I tried so hard to like it, and then every time i booted it up I would run into an opponent that was like USES ABILITY: RAPE--YOU PLAY 276 EXTRA FUCKING TURNS. Then during those turns they would match 4 of a kind 978 times so they would play a total of like 234983 turns, and congrats, battle over, you lose, have fun doing nothing. Man, I just hate that game with a passion.
It's fun, but there's not a lot of depth to the game. I felt like I was just really getting into it and then hit the last 2 levels.
Platinum FC: 2880 3245 5111