Just wondering if anyone would want to play in a short scenario for WHFRPG. I'd be pre-generating characters and using a published adventure. it'd be a neat diversion I think, with a distinct end in mind, designed for exposing people to the Warhammer world.
I'm looking for three players, and it's not first-come-first-served. so speak up if you think a mini-campaign would be fun to play for a week or so!
Our cast:
Berthold (Claimed by destro)
Berthold, Male Human Apprentice Wizard (aspiring gray wizard)
Ht: 5’8”
Wt: 134 lbs
Hair color: Light brown
Eye color: Blue
Distinguishing Marks: Nose ring
Siblings: 3
Age: 18
Sign: The Bonesaw (Sign of Skill and Learning)
Birthplace: A tiny hovel somewhere in the Ostermark
4 advances
WS 33
BS 31
Strength 30
Toughness 39
Agility 30 (0 of 1)
Intelligence 42 (1 of 2)
Willpower 41 (2 of 3)
Fellowship 35 (0 of 1)
Attacks 1
Wounds 11 (0 of 2)
Movement 4
Mag 1 (1 of 1)
Insanity 0
Fate Points 2
Skills
Academic Knowledge (Magic)
Channeling
Magical Sense
Perception
Read/write
Search
Speak Arcane Language (Magic)
Speak Classical
Common Knowledge (the Empire)
Gossip
Speak Reikspiel
Talents
Savvy - +5 int
Sixth Sense – ‘Spidey sense’; when danger is afoot GM might tell you
Aethyric Attunement - +10% on channeling and magic sense
Petty Magic (Arcane) – Spells of petty magic (arcane)
Very Resilient - +5 toughness
Trappings
Quarterstaff
Backpack
Printed book
Hand weapon (sword)
Otto (Claimed by Horseshoe)
Otto, Male Human Pit Fighter
Ht: 5’7”
Wt: 175 lbs
Hair color: Black
Eye color: Copper
Distinguishing Marks: Missing tooth
Siblings: 2
Age: 26
Sign: Cackelfax the Cockerel (Sign of Money and Merchants)
Birthplace: A small settlement somewhere in the Reikland
4 advances
WS 50 (3 of 3)
BS 33
Strength 41
Toughness 24 (0 of 2)
Agility 34 (0 of 2)
Intelligence 33
Willpower 34 (0 of 2)
Fellowship 37
Attacks 1
Wounds 13 (1 of 2)
Movement 4
Mag 0
Insanity 0
Fate Points 2
Skills
Dodge Blow
Intimidate
Common Knowledge (the Empire)
Gossip
Speak Reikspiel
Talents
Night vision – Can see well at night out to 30 yards; requires faint illumination (starlight or equivalent)
Sturdy – No movement penalties while wearing heavy armor
Disarm – If you hit you can forego damage and make opposed agility, if successful you disarm him
Strike to Injure – Critical value is increased by 1
Specialist Weapon Group (Flail)
Specialist Weapon Group (Parrying)
Specialist Weapon Group (two-handed)
Strike Mighty Blow - +1 damage with melee weapons
Very Strong - +5 str
Trappings
Great-sword
Knuckle-duster
Buckler
Medium Armor
Alda (Claimed by Crovax)
Alda, Female Human Mercenary
Ht: 5’8”
Wt: 153 lbs
Hair color: Ash blond
Eye color: Blue
Distinguishing Marks: Curious smell
Siblings: 0
Age: 29
Sign: The Broken Cart (Sign of Pride)
Birthplace: A market town somewhere in Tilea
4 advances
WS 42 (2 of 2)
BS 29 (0 of 2)
Strength 33 (1 of 1)
Toughness 33 (0 of 1)
Agility 27 (0 of 1)
Intelligence 32
Willpower 35 (0 of 1)
Fellowship 35
Attacks 2 (1 of 1)
Wounds 10 (0 of 2)
Movement 4
Mag 0
Insanity 0
Fate Points 3
Skills
Gamble
Common Knowledge (Tilea)
Common Knowledge (the Empire)
Dodge Blow
Drive
Haggle
Search
Secret Language (Battle tongue)
Speak Tilean
Gossip
Speak Reikspiel
Talents
Excellent Vision - +10 perception involving vision
Resistance to Magic - +10 on willpower to resist magic
Disarm – If you hit you can forego damage and make opposed agility, if successful you disarm him
Strike Mighty Blow - +1 damage with melee weapons
Strike to Stun – May forego damage to make a strength test; if successful opponent makes a toughness roll, if he fails he is stunned and cannot take any actions for 1d10 rounds
Trappings
Crossbow with bolts
Hand weapon (sword)
Shield
Medium armor
Healing draught
The group formed their adventuring company a year ago. Calling themselves Opportunities and Antiquities Incorporated, they travel the rivers of the Empire in search of glory and gold. They travel on the boat The Happy Traveler, captained by Sigmund Spule.
Posts
I like Warhammer, grit + fantasy. sign me up.
Crovax.436 Steam: Crovaxan
kay guys I'll have something going probably tomorrow.
there are some differences but it is by and large identical
I may observe and continue to learn from your ability at running PbP games, Arcanis. For nefarious purposes.
reel in the awesome please, you are hogging it all 'shoe
also: get on aim arc
1d100=95 versus target of 42.
lookin (1d100=12)
hey how about that
Crovax.436 Steam: Crovaxan
You see that the deck of the ship is stained in blood, with gold coins scattered about. But that's not all; you also see that behind some crates is a corpse, crows picking at the eyes as flies flit about.
Edit: I hate you horse.
Crovax.436 Steam: Crovaxan
Race: Human
Career: Witch Hunter (ex-Judicial Champion, ex-Mercenary, ex-Sergeant)
Main Profile
WS 67
BS 61
S 43
T 50
Ag 55
Attacks 3
Wounds 17
Current Wounds: -2
Relevant Skills: Dodge Blow +10%
Talents: Marksman; Public Speaking; Quick Draw; Seasoned Traveler; Sixth Sense; Specialist Weapon Group (Crossbow, Fencing, Gunpowder, Parrying, Throwing, Two-Handed), Street Fighting, Strike Mighty Blow, Strike to Stun
Armor: Chain Shirt, Leather Jack, Leather Leggings
(Head 0, Arms 1, Body 3, Legs 1)
Weapons: War Hammer, Pistols (2)
Trappings: Good Craftsmanship Clothes; Tatty Hat;
Overcoat; Holy Symbol (Hammer)
Gunnar's initiative (1d10+55=63)
EDIT: Dibs on his pistols
Crovax.436 Steam: Crovaxan
well, at least Otto is
Crovax.436 Steam: Crovaxan
Not that I don't mind the mercenary attitude, but I find it hard to believe anyone in the Empire would be so *shrug* about what just happened
Going to edit it to something more appropriate.
are we still playin' this one?
because seriously, this is a game where i'm enjoying my dude getting shot twice and almost killed.
which is sweet.