I think two of the best RPGs ever made for handheld systems (maybe even ever) were the Golden Sun games for the GBA. Does anyone know if there are any plans on making a sequel for the DS?
Last I heard Camelot were working on two games; an as yet unnamed RPG and a Golf game.
The golf one might have been cancelled though, not sure. The dungeons and puzzle mechanics for both Golden Suns were excellent, some cleaned up dialogue in the next would be nice though as it was rather dire at times.
The RPG they were advertising for was for a console, not handheld.
The bigger Camelot mystery is actually why We Love Golf isn't just Mario Golf Wii. Not that the previous Mario Golf games had much to do with Mario, but still. I wonder why they ditched the Mario gang, would've sold lot more with the IP still attached I think. Or did Nintendo not want them to use it anymore?
The bigger Camelot mystery is actually why We Love Golf isn't just Mario Golf Wii. Not that the previous Mario Golf games had much to do with Mario, but still. I wonder why they ditched the Mario gang, would've sold lot more with the IP still attached I think. Or did Nintendo not want them to use it anymore?
Well, Mario Golf and Mario Tennis were both awesome.
I don't care if either comes out on Wii with or without the Mario gang, as long as they come out at all. Camelot really nailed it with these games.
You can't argue that GS had one of the best battle systems of any RPG ever. The summoning animations were awesome. And the dungeon design, though it got really tough by the second game, was near brilliant. Some great music in them elemental dungeons.
So, Isaac, should we risk our lives to save the world?
-NOD NOD (Yes)
-SHAKE SHAKE (No)
Oh! I was thinking of making turkey sandwiches for lunch today... Do you like that idea?
-NOD NOD (Yes)
-SHAKE SHAKE (No)
You know, some people think our dialog is pointless, Isaac.... But they're wrong, don't you agree?
-NOD NOD (Sure hyuk hyuk)
-SHAKE SHAKE (No, but you're my bestest friend and I love chatting with you for hours upon hours anyway!)
You can't argue that GS had one of the best battle systems of any RPG ever. The summoning animations were awesome. And the dungeon design, though it got really tough by the second game, was near brilliant. Some great music in them elemental dungeons.
So, Isaac, should we risk our lives to save the world?
-NOD NOD (Yes)
-SHAKE SHAKE (No)
Oh! I was thinking of making turkey sandwiches for lunch today... Do you like that idea?
-NOD NOD (Yes)
-SHAKE SHAKE (No)
You know, some people think our dialog is pointless, Isaac.... But they're wrong, don't you agree?
-NOD NOD (Sure hyuk hyuk)
-SHAKE SHAKE (No, but you're my bestest friend and I love chatting with you for hours upon hours anyway!)
Well, you could argue, I mean it's basically like any other RPG, Dragon Warrior, early Final Fantasy. It's up to the individual. Personally, I think it could easily be improved by Mario RPG-esque additions like timed button presses for more damage.
Dungeon design was always great, though. Nice classic puzzles.
You can't argue that GS had one of the best battle systems of any RPG ever.
Not compared to the SMT Press Turn system, the Grandia pseudo-realtime system, the intuitive Paper Mario system or the Shadow Hearts: FTNW combo and ring system.
In fact, no. It really did not have one of the best battle systems, unless you've only played derivative RPGs
I absolutely loved GS 1&2. Great gameplay, graphics, and a decent story.
And I actually never had a problem with the dialogue. Before I started coming to internet message boards, I didn't know that was a real complaint. Oh well.
GS has a perfectably serviceable battle system, pretty damn fun multiplayer, and really well thought out dungeon and puzzle design. Oh look, using psychic powers for solving puzzles, brilliant.
Those emoticons find there way into every Camelot RPG, from Shining Force to Golden Sun to the portable Mario sports games. I find them endearing.
The major problem I had with GS, like most people was the dialogue.
The story itself wasn't bad, and even within the dialogue my biggest grip were the billions of "Yes/No" questions that you were presented with, and not one single question allowed you to actually answer. If you said the "wrong" answer you'd get a slap on the wrist and were either presented with the question again, or the game just continued as if you answered it "correctly".
I hate that. Don't even give me the option. Asses.
mntorankusuI'm not sure how to use this thing....Registered Userregular
edited April 2008
Golden Sun rarely, if ever, forced you to select a certain dialogue option. I thought it was cute. You'd be called an idiot or something if you selected the wrong one. It doesn't matter either way.
Even if you don't like it, it has no effect on anything. I don't understand why people call Golden Sun a bad game and cite the questions you're asked as the reason.
GS has a perfectably serviceable battle system, pretty damn fun multiplayer, and really well thought out dungeon and puzzle design. Oh look, using psychic powers for solving puzzles, brilliant.
I enjoyed the class system, too. The basic set-up was fine eough, but if you did a little experimentation, you could improve it. Then the interaction with Djinn attacks and summons... it was fairly clever.
I absolutely loved GS 1&2. Great gameplay, graphics, and a decent story.
And I actually never had a problem with the dialogue. Before I started coming to internet message boards, I didn't know that was a real complaint. Oh well.
Yup.
I almost couldn't play Advance Wars until I found out I could skip all the dialog with Start.
I simply can't stand superfluous talk, in any medium. It's like when someone uses big words to sound smart, but they just come off as annoying and retarded.
it has no effect on anything.
Except for enjoyment.
Serially. Same problem killed Assassin's Creed for me. After about an hour and a half of playing, after everyone kept repeating themselves and each other and telling me everything I had to do like I was a slow seven year old kid, I hung it up.
Was not putting up with that redundancy for the entire game.
Serially. Same problem killed Assassin's Creed for me. After about an hour and a half of playing, after everyone kept repeating themselves and each other and telling me everything I had to do like I was a slow seven year old kid, I hung it up.
Was not putting up with that redundancy for the entire game.
Stuff like that usually doesn't get to me, but it ruined my enjoyment of Okami. I hated the little insect asshole who kept spelling things out for me and treating me like a lobotomy patient. I couldn't even finish the game.
I wish that they'd take the superfluous yes/no thing a step further.
Like in Romancing SaGa where if you decline the honorary knighthood like 20 times, then you don't get it and you get $10k. But going even further, imagine if they act like they cave in to you... only to turn around and ask you the same question again! Imagine how long people would be pressing "No" for in Dragon Warrior if after 30 or so "No"s, she'd say something very slightly different, but continue asking you!
I didn't bother to keep count in there, so like halfway through I was thinking 'I have got to be at a hundred refusals by now. That stupid FAQ was just shitting with me, wasn't it?'
Golden Sun rarely, if ever, forced you to select a certain dialogue option. I thought it was cute. You'd be called an idiot or something if you selected the wrong one. It doesn't matter either way.
Even if you don't like it, it has no effect on anything. I don't understand why people call Golden Sun a bad game and cite the questions you're asked as the reason.
It does effect things. It's frustrating to be given comical extremes of choice. It's worse to be given an illusion of choice with no effect. It's worst when your choice is simply disregarded out of hand, or if you're forced to answer a certain way. If the game's linear to that extent, fine, it's not necessarily a bad thing. Just don't mock the player while you're at it.
Golden Sun rarely, if ever, forced you to select a certain dialogue option. I thought it was cute. You'd be called an idiot or something if you selected the wrong one. It doesn't matter either way.
Even if you don't like it, it has no effect on anything. I don't understand why people call Golden Sun a bad game and cite the questions you're asked as the reason.
It does effect things. It's frustrating to be given comical extremes of choice. It's worse to be given an illusion of choice with no effect. It's worst when your choice is simply disregarded out of hand, or if you're forced to answer a certain way. If the game's linear to that extent, fine, it's not necessarily a bad thing. Just don't mock the player while you're at it.
As long as they keep using the same seed for random battles (I hope it's 420!), bring on more Golden Sun! Also, they probably never will.
More Golden Sun is an issue of when and not if. Repeatedly in interviews the fine folks at Camelot keep mentioning that they would love to do it, but are busy with other stuff.
It comes up every single time someone interviews them, always with the same response. Another nice thing is that both the DS and Wii have ways of transfering data from a GBA cart so it could be on either system and still have data transfer.
Posts
The golf one might have been cancelled though, not sure. The dungeons and puzzle mechanics for both Golden Suns were excellent, some cleaned up dialogue in the next would be nice though as it was rather dire at times.
The RPG they were advertising for was for a console, not handheld.
It's on the Wii.
Well, Mario Golf and Mario Tennis were both awesome.
I don't care if either comes out on Wii with or without the Mario gang, as long as they come out at all. Camelot really nailed it with these games.
I didn't know Camelot was so rude...........
"Seriously A Lot Of Pointless Dialogue"
"Touch the Goddamn Screen"
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Really ?
Yes/No
Yes => Are you sure ? Yes/No
No => It had it's moments but some of it's parts were crap.
Despite that I would not mind seeing a DS game in the series, although I stopped halfway during part 2.
ZOMG! NEW OGLDEN SUN?!! :!!:
Now you can waggle the controller up and down or left and right to answer all the yes/no questions!
-NOD NOD (Yes)
-SHAKE SHAKE (No)
Oh! I was thinking of making turkey sandwiches for lunch today... Do you like that idea?
-NOD NOD (Yes)
-SHAKE SHAKE (No)
You know, some people think our dialog is pointless, Isaac.... But they're wrong, don't you agree?
-NOD NOD (Sure hyuk hyuk)
-SHAKE SHAKE (No, but you're my bestest friend and I love chatting with you for hours upon hours anyway!)
Dungeon design was always great, though. Nice classic puzzles.
Not compared to the SMT Press Turn system, the Grandia pseudo-realtime system, the intuitive Paper Mario system or the Shadow Hearts: FTNW combo and ring system.
In fact, no. It really did not have one of the best battle systems, unless you've only played derivative RPGs
Seconded.
Though I stopped during Part 1.
And I actually never had a problem with the dialogue. Before I started coming to internet message boards, I didn't know that was a real complaint. Oh well.
Those emoticons find there way into every Camelot RPG, from Shining Force to Golden Sun to the portable Mario sports games. I find them endearing.
A real throwback to Dragon Warrior.
Does thou love me?
no.
But thou must!
ad infinitum.
The story itself wasn't bad, and even within the dialogue my biggest grip were the billions of "Yes/No" questions that you were presented with, and not one single question allowed you to actually answer. If you said the "wrong" answer you'd get a slap on the wrist and were either presented with the question again, or the game just continued as if you answered it "correctly".
I hate that. Don't even give me the option. Asses.
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Even if you don't like it, it has no effect on anything. I don't understand why people call Golden Sun a bad game and cite the questions you're asked as the reason.
Yup.
I almost couldn't play Advance Wars until I found out I could skip all the dialog with Start.
I simply can't stand superfluous talk, in any medium. It's like when someone uses big words to sound smart, but they just come off as annoying and retarded.
Except for enjoyment.
Serially. Same problem killed Assassin's Creed for me. After about an hour and a half of playing, after everyone kept repeating themselves and each other and telling me everything I had to do like I was a slow seven year old kid, I hung it up.
Was not putting up with that redundancy for the entire game.
Platinum FC: 2880 3245 5111
Stuff like that usually doesn't get to me, but it ruined my enjoyment of Okami. I hated the little insect asshole who kept spelling things out for me and treating me like a lobotomy patient. I couldn't even finish the game.
Like in Romancing SaGa where if you decline the honorary knighthood like 20 times, then you don't get it and you get $10k. But going even further, imagine if they act like they cave in to you... only to turn around and ask you the same question again! Imagine how long people would be pressing "No" for in Dragon Warrior if after 30 or so "No"s, she'd say something very slightly different, but continue asking you!
It's close to a 100 wrong answers.
Then it happened. All 3 seconds of it.
Platinum FC: 2880 3245 5111
It does effect things. It's frustrating to be given comical extremes of choice. It's worse to be given an illusion of choice with no effect. It's worst when your choice is simply disregarded out of hand, or if you're forced to answer a certain way. If the game's linear to that extent, fine, it's not necessarily a bad thing. Just don't mock the player while you're at it.
More Golden Sun is an issue of when and not if. Repeatedly in interviews the fine folks at Camelot keep mentioning that they would love to do it, but are busy with other stuff.
It comes up every single time someone interviews them, always with the same response. Another nice thing is that both the DS and Wii have ways of transfering data from a GBA cart so it could be on either system and still have data transfer.