i don't think riding Rhino through crowds of zombies can match doing a swing kick and flinging them into the air like five hundred feet down the street
So I'm definitely planning on picking up the 360 version at some point, but does anyone have impressions for the Wii version? I read IGN's review of it which was basically a copy/paste of the 360 one.
The DS version is the best portable brawler I've played since TMNT for the GBA. Perfect for some pick up and play symbiote ass smashing.
And how about that Daredevil? How could he ever play poker?!?
I hear he can sense the printing on the cards!
No actually they were just pretending he could play cards.
You know to make him feel good like that one friend everyone has that they don't really like but hang around anyway because they should. Except with Daredevil it's cause he's blind and a terrible super hero.
No free roaming at the end sucks. But I'll play through as bad spidey next time.
They tweaked his swinging and locomotion from SM3 and made it a little more like SM2. Some one said that if you swing straight onto a building and hold "A" he does a cool pose then leaps away, this is cool. One of the cool things in SM2 about swinging was that if you were going fast and slid along a wall you could tap "A" to bounce off of it at a slight angle and keep all of your momentum.
They fucked that up in SM3 when they gave you the totally fucking useless/retarded double jump. If you tried to do that in SM3 without already using your double jump, when you slid along the wall and hit "A" he just double jumped, lost your momentum and fucked up what you were trying to do. In WoS if you try this without using your double jump you actually jump off the wall, THIS IS AWESOME. You can get some fast speeds going while swinging and if you tap into a wall its no big deal because you can just bounce off of it.
What sucks about this improved locomotion, is that there is no place to really use it. There are no races, so you cant really master this stuff for the sake of speed. WoS also lets you do a 360 loop on a web much easier than SM2. Thats cool and all but there are no races requiring that move, so its a little bit of a waste. You also have more controlled wall-running, hey but there are NO RACES where you can really use it.
I guess they NEED TO PUT IN RACES AROUND THE CITY AS DLC. With leaderboards. That would rock really hard.
errrg. so many things out of spoilers. just beat fable II so i'll be picking this up soon (yup even though fallout 3 is coming out soon I'll get this and beat if before getting FO3). hopefully blockbuster is renting htem out and I'll be staying out of this thread from now on. glad the people playing aren't disappointed
If you ignore the actual score, almost all the reviews have been saying the same thing: the game mechanics are spot on, but the content is lacking and repetitive. Camera issues, whiney Parker etc are issues that almost every single review has mentioned. It's just that people have scored it differently. Some people thought the mechanics were good enough for the game to warrant an 8, others couldn't get over the repetitive content and gave it a 5.
I can't get my head around any of these pathetically low review scores.
I mean, I got it with SM3, but this? The graphics (360) look great to me, the city seems pretty populated and the combat system is completely awesome and intuitive.
Especially the bitching about the story and characters bothers me. They're finally not limited by the movie storylines, yet it seems reviewers expects the setting/context to follow the movies.
There's actually plenty in the game's story that's lifted straight from Marvel continuity, but that's beside the point. A little suspension of disbelief goes a long way.
The allies and black/red paths/suits are a neat touch and make the game stand out even more, when compared to previous titles.
I don't miss the races at all, 'cause I hated all of them in USM, but a little DLC love couldn't hurt.
Spidey doesn't race people around that much anyway, he kicks their faces in and webs them to stuff, which is exactly what makes this game great. It may not be a revolution in SM games or anything, but it feels like the greatest spidey brawler so far.
Mind you, repetitive single-player missions was also a problem with Hulk UD. People here seemed equally happy to ignore that in that case, too.
Yes, the game was still fun, but it could have been even better.
One of the reviews said the PS3 version was much worse than the 360 version, but I don't know how true that is. I'm waiting for the PS3 version to arrive, though, so I'll inform you as soon as I get it.
And the PS3 version is fine. It has some slight framerate drops (mostly during cutscenes), but I assume that's also the case in the 360 version.
Man, I was sort of an apologist for SM 3 when it first came out, but ultimately I couldn't bring myself to finish it. This is so much better in every way. The graphics aren't impressive so to speak, but it's really beside the point, since the animation and visual fidelity is the focus here. Lots of stuff going on at once and all that. It's very fun so far, but you can see where some of the review scores come from - it doesn't really matter if you're any sort of fan of Spider-Man 2, though.
Regarding the Marvel continuity stuff that the IGN reviewer takes into account; it seems to me that it's following the Civil War events. Everyone knows who Spidey is, which is why he's not very careful about concealing his relationship with MJ, and this is also why all the huge Stark Industries billboards have a freaking picture of Iron Man on them. I can't vouch for this, since I haven't been following the comics for a while now, but I would imagine that the current status quo for non-movie related post-Civil War Spider-Man products states that he doesn't really conceal his identity.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Mind you, repetitive single-player missions was also a problem with Hulk UD. People here seemed equally happy to ignore that in that case, too.
Yes, the game was still fun, but it could have been even better.
Oh I can agree with the fact that it's repetitive, it's just that I don't really mind.
Sometimes I just love playing with a singular focus, instead of being able to do almost everything.
Games like fallout 3 or fable 2 can turn me right off, because there's simply too much to do at times. Too much freedom makes me indecisive and panicky. Web of Shadows feels decidedly more old-school, for lack of a better term. It's like maximum carnage in 3d, only with a good combat system and better allies.
But being repetitive is the only gripe I could agree on (even though I don't mind). However, IGN also complained about the graphics, it being NYC again and plenty of other bullshit the game doesn't deserve at all. Even the camera problems and target locking issues Eurogamer mentioned, are complete non issues for me, once you master the controls (which shouldn't take anyone very long).
Also concerning the backstory, Cherrn I think you're right:
During the first wolverine / spider-man fight, wolverine asks a few questions about who didn't join them on the New Avengers and who served them tea and cookies (Aunt May, at avengers tower according to continuity). So spider-man is already in the New Avengers here (as are Luke and Wolverine), and clearly everyone is aware of his identity. So we're talking post-outing-himself spidey and member of the New Avengers.
Except they've made him more of a rookie to fit with Luke giving him tutorials and left out some of the Civil War animosity between heroes, probably to make the story less confusing.
I'm only up to the part after you first encounter Rhino. But I have seen a couple of bugs. I had to restart the game twice because of them.
1. At one point after the symbiotes are everywhere I was swinging around really fast and just got stuck in mid-air. Nothing I tried worked.
2. At the end of the Prison section, Rhino wasn't breaking through walls, just running against them.
Another entertaining animation is if you swing high speed head on into a wall, dont hit any button, and as Red Spider-man you go splat, with arms and legs akimbo.
I understand the Eurogamer score because this game defines repetition, except for the boss fights. It is basically an MMO grind with a great combat system and mobility system.
I also understand the other problem they pointed out: great combat, great mobility, not much motivation or need to use them. Give me a reason to use my awesome combos, instead of my basic ones, instead of simply using the most damaging one. Give me a reason to swing really fast and do tricky acrobatics.
The reason I'm still playing this game is because it's so much fun to use the combat and swinging systems even with repetitive missions, and because zombified symbiote New York is actually pretty cool. The web-strike system also makes me feel like I'm actually Spider-Man, duking it out with flying jerks high above the city. If you don't value these things, if you can't revel in the sense of controlling Spider-Man fluidly and powerfully, then you won't really enjoy the game.
Evil Multifarious on
0
FencingsaxIt is difficult to get a man to understand, when his salary depends upon his not understandingGNU Terry PratchettRegistered Userregular
One of the reviews said the PS3 version was much worse than the 360 version, but I don't know how true that is. I'm waiting for the PS3 version to arrive, though, so I'll inform you as soon as I get it.
And the PS3 version is fine. It has some slight framerate drops (mostly during cutscenes), but I assume that's also the case in the 360 version.
Man, I was sort of an apologist for SM 3 when it first came out, but ultimately I couldn't bring myself to finish it. This is so much better in every way. The graphics aren't impressive so to speak, but it's really beside the point, since the animation and visual fidelity is the focus here. Lots of stuff going on at once and all that. It's very fun so far, but you can see where some of the review scores come from - it doesn't really matter if you're any sort of fan of Spider-Man 2, though.
Regarding the Marvel continuity stuff that the IGN reviewer takes into account; it seems to me that it's following the Civil War events. Everyone knows who Spidey is, which is why he's not very careful about concealing his relationship with MJ, and this is also why all the huge Stark Industries billboards have a freaking picture of Iron Man on them. I can't vouch for this, since I haven't been following the comics for a while now, but I would imagine that the current status quo for non-movie related post-Civil War Spider-Man products states that he doesn't really conceal his identity.
Actually, he sold his unborn daughter's soul (and his marriage) to the devil to keep his aunt alive, get his secret identity back, undo some events and... you know what? You don't want to know.
Basically Aunt May was gonna die and no one who Peter went to could help, so a demon offered Pete a way to save her. The world ended up being changed so no one(not even the Venom symbiote or the Osborns) knew who he was any more, and the marriage to MJ never happened.
The even more stupid part is apparently, everyone still remembers that Spider-Man unmasked, but no one remembers who he was.
Basically Aunt May was gonna die and no one who Peter went to could help, so a demon offered Pete a way to save her. The world ended up being changed so no one(not even the Venom symbiote or the Osborns) knew who he was any more, and the marriage to MJ never happened.
The even more stupid part is apparently, everyone still remembers that Spider-Man unmasked, but no one remembers who he was.
God it's terrible.
Yes, it really is... I hated One more day and I'm not exactly loving Brand new day.
Fortunately, web of shadows is ignoring OMD entirely (or it simply hasn't happened yet)
I always liked how a bunch of people knew his true identity. Especially in Ultimate where almost every villain he fought ended up unmasking him at one point or another.
But having him reveal his identity to the world was massively stupid.
I've basically ignored Spider-Man since the whole ret-con thing.
I gotta say, although I really like the costume switching in this game, it would have been brilliant if the black costume were actually loyal to the comics and made Spidey faster, stronger and tougher, and gave him extra powers.
The downside is that the more time you spend in the black suit, and the more enemies you defeat (or the more damage you do, to avoid min-maxing your count), the more corrupted you become. Take away the cutscene choices, and make three options for each one - red suit reaction, conflicted red/black reaction, and black suit reaction. The player doesn't choose, but things happen depending on his corruption level.
I would suggest as well that you don't show the player the corruption level, but you have frequent cutscenes so you can see exactly how he's feeling. Maybe even three basic voice sets for spider-man, so he speaks differently in gameplay depending on how far he's corrupted. have you guys noticed that if you enter a cutscene in the game, Spidey speaks differently depending which suit you had on? Basically do that for everything, depending on your corruption level.
I think it would be a really interesting way to have the players taunted by this great power, even with the knowledge of consequences. Obviously you'd try to make the players feel bad as Peter's id takes over and he fucks Black Cat and kills or injures people under the symbiote's influence, but it would be even better if there were gameplay results - for example, less allies available, areas of the city that reject you, SHIELD officers shooting at you on sight, getting the "bad" ending, a much harder last boss (let's say the symbiote is the last boss, when it returns to Eddy to become Venom, and it is strengthened depending on how much you used it - and you have to fight it as red-suit Spidey).
Could have been a lot more interesting. You could even make bosses or situations where it's balls-hard unless you use the black suit, to really tempt players into using it.
I gotta say, although I really like the costume switching in this game, it would have been brilliant if the black costume were actually loyal to the comics and made Spidey faster, stronger and tougher, and gave him extra powers.
The downside is that the more time you spend in the black suit, and the more enemies you defeat (or the more damage you do, to avoid min-maxing your count), the more corrupted you become. Take away the cutscene choices, and make three options for each one - red suit reaction, conflicted red/black reaction, and black suit reaction. The player doesn't choose, but things happen depending on his corruption level.
I would suggest as well that you don't show the player the corruption level, but you have frequent cutscenes so you can see exactly how he's feeling. Maybe even three basic voice sets for spider-man, so he speaks differently in gameplay depending on how far he's corrupted. have you guys noticed that if you enter a cutscene in the game, Spidey speaks differently depending which suit you had on? Basically do that for everything, depending on your corruption level.
I think it would be a really interesting way to have the players taunted by this great power, even with the knowledge of consequences. Obviously you'd try to make the players feel bad as Peter's id takes over and he fucks Black Cat and kills or injures people under the symbiote's influence, but it would be even better if there were gameplay results - for example, less allies available, areas of the city that reject you, SHIELD officers shooting at you on sight, getting the "bad" ending, a much harder last boss (let's say the symbiote is the last boss, when it returns to Eddy to become Venom, and it is strengthened depending on how much you used it - and you have to fight it as red-suit Spidey).
Could have been a lot more interesting. You could even make bosses or situations where it's balls-hard unless you use the black suit, to really tempt players into using it.
Sign me up for your newsletter. That would be the best Spidey game ever. And I hate almost everything about the symbiotes beyond the original secret wars stuff, so that's saying a lot.
Basically Aunt May was gonna die and no one who Peter went to could help, so a demon offered Pete a way to save her. The world ended up being changed so no one(not even the Venom symbiote or the Osborns) knew who he was any more, and the marriage to MJ never happened.
The even more stupid part is apparently, everyone still remembers that Spider-Man unmasked, but no one remembers who he was.
God it's terrible.
When the head writer of Spidey refuses to put his name on the book he helped write you know somethings up.
The entire thing was a ruse to null the marriage to MJ. Something to my knowledge nobody has ever complained about EVER. Joe Quesada is an idiot.
King Riptor on
I have a podcast now. It's about video games and anime!Find it here.
after spending my time reading wiki, i have learned the following ridiculous symbiote facts:
-they need to feed on adrenaline, but also a chemical found in human brains or, wait for it, chocolate
-Venom was originally a throwback from his aggressive, dominating species of symbiotes who would simply drive their hosts to acts of great risk to feed on adrenaline, and he wanted to commit to a host and be all friendly and lovey-dovey
-Eddy Brock sells the symbiote to an italian mob boss's son for a hundred million dollars, although when the symbiote-kid flees, it is disgusted with his cowardice and abandons him mid-jump, leaving him to fall to his death
-currently, the symbiote's remnants in brock have joined with his white blood cells to form ANTI VENOM (olol), who is poisonous to the Venom symbiote (now residing on the Scorpion) and who is capable of curing diseases or something.
I gotta say, although I really like the costume switching in this game, it would have been brilliant if the black costume were actually loyal to the comics and made Spidey faster, stronger and tougher, and gave him extra powers.
The downside is that the more time you spend in the black suit, and the more enemies you defeat (or the more damage you do, to avoid min-maxing your count), the more corrupted you become. Take away the cutscene choices, and make three options for each one - red suit reaction, conflicted red/black reaction, and black suit reaction. The player doesn't choose, but things happen depending on his corruption level.
I would suggest as well that you don't show the player the corruption level, but you have frequent cutscenes so you can see exactly how he's feeling. Maybe even three basic voice sets for spider-man, so he speaks differently in gameplay depending on how far he's corrupted. have you guys noticed that if you enter a cutscene in the game, Spidey speaks differently depending which suit you had on? Basically do that for everything, depending on your corruption level.
I think it would be a really interesting way to have the players taunted by this great power, even with the knowledge of consequences. Obviously you'd try to make the players feel bad as Peter's id takes over and he fucks Black Cat and kills or injures people under the symbiote's influence, but it would be even better if there were gameplay results - for example, less allies available, areas of the city that reject you, SHIELD officers shooting at you on sight, getting the "bad" ending, a much harder last boss (let's say the symbiote is the last boss, when it returns to Eddy to become Venom, and it is strengthened depending on how much you used it - and you have to fight it as red-suit Spidey).
Could have been a lot more interesting. You could even make bosses or situations where it's balls-hard unless you use the black suit, to really tempt players into using it.
Sign me up for your newsletter. That would be the best Spidey game ever. And I hate almost everything about the symbiotes beyond the original secret wars stuff, so that's saying a lot.
They did this in Spiderman 3 to a degree. It was kind of lame.
I never got far enough in Spider-Man 3 to see the black suit - what did they do, exactly?
Black suit was stronger, tougher, faster then red suit but the more you used it the harder it became to take off and the rest of the city started getting run down and shitty.
In spiderman there isn't really much of a moral dilemma since you always know he's gonna save the day in the end. So there wasn't really any reason not to go shit wild.
randombattle on
I never asked for this!
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
I never got far enough in Spider-Man 3 to see the black suit - what did they do, exactly?
You got the blacik suit in a cutscene,than you wore it all the time and we're basically super jacked up Spidey, then after a while you lost it because of the story.
In the Wii version you could switch on the fly. Well,on the waggle rather,cause you had to shake the wiimote to get the symbiote to take over.
Good to hear people liking it. The IGN review made me want to donkey punch a bunch of people.
Regarding the collectibles: They aren't infinite, but some only appear once you hit a particular level, and there are a *lot* of them. Something on the order of 4000+.
I never got far enough in Spider-Man 3 to see the black suit - what did they do, exactly?
Black suit was stronger, tougher, faster then red suit but the more you used it the harder it became to take off and the rest of the city started getting run down and shitty.
In spiderman there isn't really much of a moral dilemma since you always know he's gonna save the day in the end. So there wasn't really any reason not to go shit wild.
could you take it on and off as you pleased though?
i think it would be really cool if they made it so that as you wore the suit more and more often, the suit-switch button would stop working once in a while, and you'd have to press it multiple times. of course, they wouldn't mention this, in the game or manual or anywhere (except gamefaqs), so you wouldn't really know what was going on.
might result in smashed or returned controllers though.
I never got far enough in Spider-Man 3 to see the black suit - what did they do, exactly?
Black suit was stronger, tougher, faster then red suit but the more you used it the harder it became to take off and the rest of the city started getting run down and shitty.
In spiderman there isn't really much of a moral dilemma since you always know he's gonna save the day in the end. So there wasn't really any reason not to go shit wild.
could you take it on and off as you pleased though?
i think it would be really cool if they made it so that as you wore the suit more and more often, the suit-switch button would stop working once in a while, and you'd have to press it multiple times. of course, they wouldn't mention this, in the game or manual or anywhere (except gamefaqs), so you wouldn't really know what was going on.
might result in smashed or returned controllers though.
Yeah in the Wii, Ps2, ect version you could take it on or off as you want but as you wore it more you had to do a random quicktime event to take it off that would get harder and harder.
The collectibles show up on the map at level 10 (1000 collected).
The max level is 11 (2000 collected). There are a total of 2160.
My OCD has led me to collect them all. this game.
Posts
ie. A wizard did it
http://en.wikipedia.org/wiki/Mutant_Town
I hear he can sense the printing on the cards!
The DS version is the best portable brawler I've played since TMNT for the GBA. Perfect for some pick up and play symbiote ass smashing.
You know to make him feel good like that one friend everyone has that they don't really like but hang around anyway because they should. Except with Daredevil it's cause he's blind and a terrible super hero.
I never asked for this!
They tweaked his swinging and locomotion from SM3 and made it a little more like SM2. Some one said that if you swing straight onto a building and hold "A" he does a cool pose then leaps away, this is cool. One of the cool things in SM2 about swinging was that if you were going fast and slid along a wall you could tap "A" to bounce off of it at a slight angle and keep all of your momentum.
They fucked that up in SM3 when they gave you the totally fucking useless/retarded double jump. If you tried to do that in SM3 without already using your double jump, when you slid along the wall and hit "A" he just double jumped, lost your momentum and fucked up what you were trying to do. In WoS if you try this without using your double jump you actually jump off the wall, THIS IS AWESOME. You can get some fast speeds going while swinging and if you tap into a wall its no big deal because you can just bounce off of it.
What sucks about this improved locomotion, is that there is no place to really use it. There are no races, so you cant really master this stuff for the sake of speed. WoS also lets you do a 360 loop on a web much easier than SM2. Thats cool and all but there are no races requiring that move, so its a little bit of a waste. You also have more controlled wall-running, hey but there are NO RACES where you can really use it.
I guess they NEED TO PUT IN RACES AROUND THE CITY AS DLC. With leaderboards. That would rock really hard.
http://www.eurogamer.net/article.php?article_id=269368
yuk yuk
I'm guessing, based on past experience, this might be a 7/10 game.
That said, I've never yet known Eurogamer under-score something. Over-score, yes.
I mean, I got it with SM3, but this? The graphics (360) look great to me, the city seems pretty populated and the combat system is completely awesome and intuitive.
Especially the bitching about the story and characters bothers me. They're finally not limited by the movie storylines, yet it seems reviewers expects the setting/context to follow the movies.
There's actually plenty in the game's story that's lifted straight from Marvel continuity, but that's beside the point. A little suspension of disbelief goes a long way.
The allies and black/red paths/suits are a neat touch and make the game stand out even more, when compared to previous titles.
I don't miss the races at all, 'cause I hated all of them in USM, but a little DLC love couldn't hurt.
Spidey doesn't race people around that much anyway, he kicks their faces in and webs them to stuff, which is exactly what makes this game great. It may not be a revolution in SM games or anything, but it feels like the greatest spidey brawler so far.
Yes, the game was still fun, but it could have been even better.
And the PS3 version is fine. It has some slight framerate drops (mostly during cutscenes), but I assume that's also the case in the 360 version.
Man, I was sort of an apologist for SM 3 when it first came out, but ultimately I couldn't bring myself to finish it. This is so much better in every way. The graphics aren't impressive so to speak, but it's really beside the point, since the animation and visual fidelity is the focus here. Lots of stuff going on at once and all that. It's very fun so far, but you can see where some of the review scores come from - it doesn't really matter if you're any sort of fan of Spider-Man 2, though.
Regarding the Marvel continuity stuff that the IGN reviewer takes into account; it seems to me that it's following the Civil War events. Everyone knows who Spidey is, which is why he's not very careful about concealing his relationship with MJ, and this is also why all the huge Stark Industries billboards have a freaking picture of Iron Man on them. I can't vouch for this, since I haven't been following the comics for a while now, but I would imagine that the current status quo for non-movie related post-Civil War Spider-Man products states that he doesn't really conceal his identity.
Sometimes I just love playing with a singular focus, instead of being able to do almost everything.
Games like fallout 3 or fable 2 can turn me right off, because there's simply too much to do at times. Too much freedom makes me indecisive and panicky. Web of Shadows feels decidedly more old-school, for lack of a better term. It's like maximum carnage in 3d, only with a good combat system and better allies.
But being repetitive is the only gripe I could agree on (even though I don't mind). However, IGN also complained about the graphics, it being NYC again and plenty of other bullshit the game doesn't deserve at all. Even the camera problems and target locking issues Eurogamer mentioned, are complete non issues for me, once you master the controls (which shouldn't take anyone very long).
Also concerning the backstory, Cherrn I think you're right:
Except they've made him more of a rookie to fit with Luke giving him tutorials and left out some of the Civil War animosity between heroes, probably to make the story less confusing.
1. At one point after the symbiotes are everywhere I was swinging around really fast and just got stuck in mid-air. Nothing I tried worked.
Another entertaining animation is if you swing high speed head on into a wall, dont hit any button, and as Red Spider-man you go splat, with arms and legs akimbo.
I also understand the other problem they pointed out: great combat, great mobility, not much motivation or need to use them. Give me a reason to use my awesome combos, instead of my basic ones, instead of simply using the most damaging one. Give me a reason to swing really fast and do tricky acrobatics.
The reason I'm still playing this game is because it's so much fun to use the combat and swinging systems even with repetitive missions, and because zombified symbiote New York is actually pretty cool. The web-strike system also makes me feel like I'm actually Spider-Man, duking it out with flying jerks high above the city. If you don't value these things, if you can't revel in the sense of controlling Spider-Man fluidly and powerfully, then you won't really enjoy the game.
Well...
I'll have to take your word on that.
The even more stupid part is apparently, everyone still remembers that Spider-Man unmasked, but no one remembers who he was.
God it's terrible.
My Let's Play Channel: https://youtube.com/channel/UC2go70QLfwGq-hW4nvUqmog
Fortunately, web of shadows is ignoring OMD entirely (or it simply hasn't happened yet)
But having him reveal his identity to the world was massively stupid.
I've basically ignored Spider-Man since the whole ret-con thing.
The downside is that the more time you spend in the black suit, and the more enemies you defeat (or the more damage you do, to avoid min-maxing your count), the more corrupted you become. Take away the cutscene choices, and make three options for each one - red suit reaction, conflicted red/black reaction, and black suit reaction. The player doesn't choose, but things happen depending on his corruption level.
I would suggest as well that you don't show the player the corruption level, but you have frequent cutscenes so you can see exactly how he's feeling. Maybe even three basic voice sets for spider-man, so he speaks differently in gameplay depending on how far he's corrupted. have you guys noticed that if you enter a cutscene in the game, Spidey speaks differently depending which suit you had on? Basically do that for everything, depending on your corruption level.
I think it would be a really interesting way to have the players taunted by this great power, even with the knowledge of consequences. Obviously you'd try to make the players feel bad as Peter's id takes over and he fucks Black Cat and kills or injures people under the symbiote's influence, but it would be even better if there were gameplay results - for example, less allies available, areas of the city that reject you, SHIELD officers shooting at you on sight, getting the "bad" ending, a much harder last boss (let's say the symbiote is the last boss, when it returns to Eddy to become Venom, and it is strengthened depending on how much you used it - and you have to fight it as red-suit Spidey).
Could have been a lot more interesting. You could even make bosses or situations where it's balls-hard unless you use the black suit, to really tempt players into using it.
Sign me up for your newsletter. That would be the best Spidey game ever. And I hate almost everything about the symbiotes beyond the original secret wars stuff, so that's saying a lot.
When the head writer of Spidey refuses to put his name on the book he helped write you know somethings up.
The entire thing was a ruse to null the marriage to MJ. Something to my knowledge nobody has ever complained about EVER. Joe Quesada is an idiot.
-they need to feed on adrenaline, but also a chemical found in human brains or, wait for it, chocolate
-Venom was originally a throwback from his aggressive, dominating species of symbiotes who would simply drive their hosts to acts of great risk to feed on adrenaline, and he wanted to commit to a host and be all friendly and lovey-dovey
-Eddy Brock sells the symbiote to an italian mob boss's son for a hundred million dollars, although when the symbiote-kid flees, it is disgusted with his cowardice and abandons him mid-jump, leaving him to fall to his death
-currently, the symbiote's remnants in brock have joined with his white blood cells to form ANTI VENOM (olol), who is poisonous to the Venom symbiote (now residing on the Scorpion) and who is capable of curing diseases or something.
comic books are retarded.
I never asked for this!
In spiderman there isn't really much of a moral dilemma since you always know he's gonna save the day in the end. So there wasn't really any reason not to go shit wild.
I never asked for this!
You got the blacik suit in a cutscene,than you wore it all the time and we're basically super jacked up Spidey, then after a while you lost it because of the story.
In the Wii version you could switch on the fly. Well,on the waggle rather,cause you had to shake the wiimote to get the symbiote to take over.
Regarding the collectibles: They aren't infinite, but some only appear once you hit a particular level, and there are a *lot* of them. Something on the order of 4000+.
could you take it on and off as you pleased though?
i think it would be really cool if they made it so that as you wore the suit more and more often, the suit-switch button would stop working once in a while, and you'd have to press it multiple times. of course, they wouldn't mention this, in the game or manual or anywhere (except gamefaqs), so you wouldn't really know what was going on.
might result in smashed or returned controllers though.
Yeah in the Wii, Ps2, ect version you could take it on or off as you want but as you wore it more you had to do a random quicktime event to take it off that would get harder and harder.
I never asked for this!
The max level is 11 (2000 collected). There are a total of 2160.
My OCD has led me to collect them all.