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Spider-Man: Web of shadows

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Posts

  • Local H JayLocal H Jay Registered User regular
    edited October 2008
    PikaPuff wrote: »
    sooooo.

    Anyone got a good looking method to get into the upside down animation? I web something and try to stop and I just look retarded trying to do it, so any cool looking methods would be helpful.

    flag poles, bridges, and some street posts are good for this

    Local H Jay on
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  • PikaPuffPikaPuff Registered User regular
    edited October 2008
    PikaPuff wrote: »
    sooooo.

    Anyone got a good looking method to get into the upside down animation? I web something and try to stop and I just look retarded trying to do it, so any cool looking methods would be helpful.

    flag poles, bridges, and some street posts are good for this
    how do you hit them with web? I tried (only once) by holding RT while a lamp post/traffic light was in front of me and he jumped and shot past the post to a building

    PikaPuff on
    jCyyTSo.png
  • King RiptorKing Riptor Registered User regular
    edited October 2008
    PikaPuff wrote: »
    Guek wrote: »
    So, is the Wii version the same as the other versions, or should I avoid it lest I be disappointed like I was with TFU?

    i've read that its the same, it's just been hit hard with the ugly stick.


    Thank God. I will say simply based on the screenshots on the back it still looks beter than the PS2 version.
    Yeah, they're trying, which I'm happy for.
    ReaperSMS wrote: »
    (Disclosure: I am Treyarch's main Wii Graphics Programmer Dude)

    I hate reviewers sometimes.

    "Even at 480p there are jaggies!" newsflash. 480p has just as many lines on the screen as 480i, and updating them faster doesn't make jaggies go away.

    "Things are muddy!" The city is covered in zombie goo. What do you expect?

    "Things aren't shiny!" If they were, you'd complain even more about jaggies, as you'd have a billion sparkly pixels flashing around.

    "There's not enough stuff around!" That sort of thing happens when one has to figure out how to make a game show up on a system with 80% less ram and 88% less CPU. So sorry we used memory getting all of the combat moves in rather than drawing all the little sparkly bits of mica and such in the sidewalk.

    "It looks barely above average for a wii game!" ... Please, have you *seen* the screenshots from the new hulk game? And anyone that brings up Conduit fails immediately until it actually comes out.


    I can understand his annoyance. People either expect way to much from the wii or way to little then a game that has a nice middle ground comes along and it's not perfect enough so people trash it.

    At least now I can recomend this game to my buddies without 360s.

    King Riptor on
    I have a podcast now. It's about video games and anime!Find it here.
  • JohnDoeJohnDoe Registered User regular
    edited October 2008
    So, the PC version of this game is finally on the shelves at Best Buy and Gamestop. Anyone tried out the PC version yet? I'd just go and buy the 360 version but my console is still in red ring limbo.

    I've only had it for a little while, but its pretty good. Mouse/Keyboard controls work well, graphics look good. It runs a little sluggishly on my PC, so if you have a low end system you might want to get the console version.

    JohnDoe on
  • Local H JayLocal H Jay Registered User regular
    edited October 2008
    PikaPuff wrote: »
    PikaPuff wrote: »
    sooooo.

    Anyone got a good looking method to get into the upside down animation? I web something and try to stop and I just look retarded trying to do it, so any cool looking methods would be helpful.

    flag poles, bridges, and some street posts are good for this
    how do you hit them with web? I tried (only once) by holding RT while a lamp post/traffic light was in front of me and he jumped and shot past the post to a building

    hrm... weird, i know i've latched to a flag pole once, the kind that come off the side of the building. i only assumed about street lights. i'm not positive how you'd aim it...
    for bridges, it fairly easy: just swing either below the bridge above the water, or swing from the road on the bridge so it latches to the 'arches' above the bridge. (i've done this, looks pretty cool)

    Local H Jay on
    Xbox - Local H Jay
    PS - Local_H_Jay
    Sub me on Youtube
    And Twitch
  • Brodo FagginsBrodo Faggins Registered User regular
    edited October 2008
    Just wanted to say the DS version is actually pretty engaging, and the speed of the gameplay is preserved. Repetitive combat, but you can spice things up by switching outfits mid-throw/combo.

    Brodo Faggins on
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  • mystic_knightmystic_knight Registered User regular
    edited October 2008
    Okay, how the shit do I do the Chain Reaction mission. Seriously. They always block, and I can't do it closer because it goes into fucking slo-mo and won't go back to normal until I Web Attack.

    mystic_knight on
  • JohnDoeJohnDoe Registered User regular
    edited October 2008
    IGNs 5.5 for this is ridiculous. They gave Spiderman 3 a 6! What. The. Fuck.

    The publisher probably didn't spend enough on IGN ads.

    JohnDoe on
  • OpunayaOpunaya Registered User regular
    edited October 2008
    PikaPuff wrote: »
    And yeah, it's a shame there's no walk animation.

    Have you SEEN the city?? There's no TIME to walk! Spidey has to be on the move!!!

    Opunaya on
  • PikaPuffPikaPuff Registered User regular
    edited October 2008
    So I guess I got a glitch. "Hunt 10 x mission" but x wasn't spawning correctly. Gamefaqs says save/reload should do the trick, but I went to bed instead. Hopefully it will be fixed when I play it when I get home from work.

    PikaPuff on
    jCyyTSo.png
  • SilkyNumNutsSilkyNumNuts Registered User regular
    edited October 2008
    There needs to be a faster run. One of my favourite things in SM2 was landing on a roof and sprinting along then jumping off again. The run here means you lose so much speed doing that.

    SilkyNumNuts on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited October 2008
    PikaPuff wrote: »
    So I guess I got a glitch. "Hunt 10 x mission" but x wasn't spawning correctly. Gamefaqs says save/reload should do the trick, but I went to bed instead. Hopefully it will be fixed when I play it when I get home from work.

    I got this once. I just swung around the city for a few minutes and they popped right up

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • Evil MultifariousEvil Multifarious Registered User regular
    edited October 2008
    There needs to be a faster run. One of my favourite things in SM2 was landing on a roof and sprinting along then jumping off again. The run here means you lose so much speed doing that.

    sprinting at the speeds spider-man swings would mean running faster than suped-up racecars. it would be silly. jump and swing again.

    Evil Multifarious on
  • SilkyNumNutsSilkyNumNuts Registered User regular
    edited October 2008
    There needs to be a faster run. One of my favourite things in SM2 was landing on a roof and sprinting along then jumping off again. The run here means you lose so much speed doing that.

    sprinting at the speeds spider-man swings would mean running faster than suped-up racecars. it would be silly. jump and swing again.

    Because this game is so realistic currently.

    Also apparently nike thinks ronaldo runs the hundred metres at the same speed as a veyron.

    But I'm not asking it to be the same speed, I'm asking it to be a happy medium, but currently it's just so goddamn slow it's not possible.

    SilkyNumNuts on
  • OpunayaOpunaya Registered User regular
    edited October 2008
    But Spidey does have super-speed--not on Quicksilver or Flash's level, so it would make sense for him to be able to sprint at about 60 mph or so...I agree with NumNuts about the running thing, that was an great thing in SM2.

    Opunaya on
  • PikaPuffPikaPuff Registered User regular
    edited October 2008
    So slower run (walk) and faster run is what the gamers want? :D Yeah, I am upset that with all the little touches they did right in this game (RB/LB on lampposts and holding A on walls and standing still on a web line = HOLY SHIT I'M SPIDEY) that they didn't include a walk animation.

    How hard is it for everyone else to find hurt civilians? I've started at first throwing cars near enemies to try to get an injured civilian, but i've found that cannon ball swings don't give black points and use that to try to get an injured civilian.

    Aside from that, I've given up on the civilian quests.

    And how annoying is it that it says to hit LT but it always targets an enemy first and the civilian dies? Am I doing it wrong?

    PikaPuff on
    jCyyTSo.png
  • SilkyNumNutsSilkyNumNuts Registered User regular
    edited October 2008
    the A's a nice touch. everything about the wall run is well meaning but awfully implemented.

    Also the targetting generally is awful...

    SilkyNumNuts on
  • PikaPuffPikaPuff Registered User regular
    edited October 2008
    yeah i agree with wall run and targeting.

    just making sure: by RB/LB i didn't mean wall run/crawl but the perch on lamp posts and flag posts thing.

    PikaPuff on
    jCyyTSo.png
  • noir_bloodnoir_blood Registered User regular
    edited October 2008
    PikaPuff wrote: »
    So slower run (walk) and faster run is what the gamers want? :D Yeah, I am upset that with all the little touches they did right in this game (RB/LB on lampposts and holding A on walls and standing still on a web line = HOLY SHIT I'M SPIDEY) that they didn't include a walk animation.

    How hard is it for everyone else to find hurt civilians? I've started at first throwing cars near enemies to try to get an injured civilian, but i've found that cannon ball swings don't give black points and use that to try to get an injured civilian.

    Aside from that, I've given up on the civilian quests.

    And how annoying is it that it says to hit LT but it always targets an enemy first and the civilian dies? Am I doing it wrong?

    I'm right there with you man. The targeting sucks when it comes to civilians. The only time I honestly have a chance of getting to one before they crash to the ground is when the game pauses to tell you how to save civilians.

    Normally, a game pausing like that would be annoying, seeing as you really only need to read the instructions once, but at least it gives me a heads up that there's a chance to save someone.

    noir_blood on
  • CherrnCherrn Registered User regular
    edited October 2008
    PikaPuff wrote: »
    How hard is it for everyone else to find hurt civilians? I've started at first throwing cars near enemies to try to get an injured civilian, but i've found that cannon ball swings don't give black points and use that to try to get an injured civilian.

    Aside from that, I've given up on the civilian quests.

    And how annoying is it that it says to hit LT but it always targets an enemy first and the civilian dies? Am I doing it wrong?

    Yeah, I think rescuing civilians is the most annoying thing in the game. The L2 (on PS3) targeting doesn't work correctly, and half of the time I get tons of black points 'cause either I don't notice them, or I'm in the middle of a combo.

    I resorted to jump kicking cars, which flips them over and causes them to pop a victim occasionally. It's pretty dreadful.

    Cherrn on
    All creature will die and all the things will be broken. That's the law of samurai.
  • ringswraithringswraith Registered User regular
    edited October 2008
    If a civilian's in the air, you'll get a blue circle and arrow on your screen pointing in their general direction.

    I'm typically in the middle of a Web Strike, so I opt to bounce off, aim for that direction, and Web Strike the civilian. Although I still miss the occasional one, especially when more than one are thrown into the air at once.

    ringswraith on
  • warder808warder808 Registered User regular
    edited October 2008
    One of Spidey's improved moves is a doozy. Not only can he swing and leap all over God's Green Earth but now he can
    SWIM!

    warder808 on
    steam_sig.png
  • PikaPuffPikaPuff Registered User regular
    edited October 2008
    Hahaha yeah I noticed that. I went for it thinking oh man, here we go agai- holy crap! New move!

    PikaPuff on
    jCyyTSo.png
  • AlejandroDaJAlejandroDaJ Registered User regular
    edited October 2008
    JohnDoe wrote: »
    So, the PC version of this game is finally on the shelves at Best Buy and Gamestop. Anyone tried out the PC version yet? I'd just go and buy the 360 version but my console is still in red ring limbo.

    I've only had it for a little while, but its pretty good. Mouse/Keyboard controls work well, graphics look good. It runs a little sluggishly on my PC, so if you have a low end system you might want to get the console version.

    Oh God, this runs like shit on my PC. Way to go, me. I'll check for some actual performance customization options when I get home, but if that doesn't work, I guess I'll just rent it when my 360 comes back.

    AlejandroDaJ on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited October 2008
    Swimming was in Spider-Man 3.

    Amateurs.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • Local H JayLocal H Jay Registered User regular
    edited October 2008
    DeMoN wrote: »
    Swimming was in Spider-Man 3.

    Amateurs.

    i have this thing where if a game sucks i stop playing it.

    Local H Jay on
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  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited October 2008
    I've already been over this.

    If a game has Spidey in it chances are I will like it. It's like this golden layer that blinds me to the badness.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • PikaPuffPikaPuff Registered User regular
    edited October 2008
    Oh. I didn't play SM3.

    Soooo, about that "triple jump." It's actually an infinite jump. RB+A can be used infinitely in the air. I almost got over the park using that.

    PikaPuff on
    jCyyTSo.png
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited October 2008
    PikaPuff wrote: »
    Oh. I didn't play SM3.

    Soooo, about that "triple jump." It's actually an infinite jump. RB+A can be used infinitely in the air. I almost got over the park using that.

    .... What level is your Spidey?

    When I press those two buttons in the air he jus spins sometimes. Maybe you have a special bug.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • PikaPuffPikaPuff Registered User regular
    edited October 2008
    Yeah it's an air dodge. It moves you forward a litte, and even less up. But it's reusable every few seconds.

    I think I'm at level 7, and I think i found it at level 6.

    PikaPuff on
    jCyyTSo.png
  • PikaPuffPikaPuff Registered User regular
    edited November 2008
    Secrets
    New Game+ *new*
    After completing the game, fully watch the credits. After you watch them select continue and you will once again end up at the credits, to be safe do not skip the credits either. On your third try select continue again and the game should now start at the games first cut scene with all your upgrades and collectables.
    Contributed By: savage_d

    PikaPuff on
    jCyyTSo.png
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited November 2008
    "Hey guys,let#s put in a new game + but make it REALLY hard to find!"

    Yeah,good idea guys.


    Thanks for that Pika!

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • SilkyNumNutsSilkyNumNuts Registered User regular
    edited November 2008
    ...this game.

    :facepalm:

    SilkyNumNuts on
  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited November 2008
    ...Dammit. That would have been really nice to know before I got halfway through a new game.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • warder808warder808 Registered User regular
    edited November 2008
    Cool.

    warder808 on
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  • cr0wcr0w Registered User, __BANNED USERS regular
    edited November 2008
    So I spent a good amount of time swinging around last night (I rented it), haven't really done much in the way of missions.

    The only thing I REALLY don't like, unless I'm doing something wrong, is the inability to stick to a wall as I'm swinging. I just seem to bounce off of them.

    cr0w on
  • warder808warder808 Registered User regular
    edited November 2008
    You can stick to walls when you hit them.

    1. Hit LB button you wall run
    2. Hit RB button you stick and can crawl from there.

    warder808 on
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  • DeMoNDeMoN twitch.tv/toxic_cizzle Registered User regular
    edited November 2008
    cr0w wrote: »
    So I spent a good amount of time swinging around last night (I rented it), haven't really done much in the way of missions.

    The only thing I REALLY don't like, unless I'm doing something wrong, is the inability to stick to a wall as I'm swinging. I just seem to bounce off of them.

    Hold right bumper to stick to a wall and crawl. Or left bumper to run along the wall. Or hold A to stick to the wall and then release A to jump back off.

    DeMoN on
    Steam id : Toxic Cizzle
    *TyCart*_banner.jpg
  • cr0wcr0w Registered User, __BANNED USERS regular
    edited November 2008
    Well son of a bitch. Thanks, guys.

    cr0w on
  • warder808warder808 Registered User regular
    edited November 2008
    Trying New Game in a few minutes.

    New game confirmed.

    warder808 on
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