In case anyone was wondering, Majesty Gold will run in Windows 7's built in XP virtual machine, but it's too laggy to be playable. I might try Virtualbox later since I hear it has actual accelerated graphics support.
In Majesty 2 news, I magically beat the gold level. I hear this pretender to the throne level is fun, time to do it.
Edit: What is it with the Magic Bazaar? My heroes will spend every last cent there, even if they still have basic armor and weaponry. Half the time they drink the potions immediately and return for more. It's a great source of income, but odd.
Edit: What is it with the Magic Bazaar? My heroes will spend every last cent there, even if they still have basic armor and weaponry. Half the time they drink the potions immediately and return for more. It's a great source of income, but odd.
Apparently, the elixers are all seasoned with crack. It's best to not research anything at the bazaar until your heroes are all geared up.
The Magic Bazaar was always my favorite building in the original game, mostly for the Shapeshift potion I think. It was just so much fun to watch your dudes turning into minotaurs and shit.
Damn those paladins are durable. I had only one at lvl 20 something on the map with the liches, and he alone tanked all 12 of them just looking badass and AoE smacking them in the face. Stupid rogues dying all the time when the healers ran out of mana.
edit:now that I think about it they're a lot like pallys from WoW
alset85 on
override said: I can't wait until Toady causes pressurized water to be able to actually damage things. I want to hit goblins with a shit cannon of such pressure that the meat is ripped from their bones
I just found out that the dwarven building heal spell can speed build buildings. Its hax. You can speed build a trading post and a couple of towers in a few clicks.
Also, the magic bazzar is a must for an early economy. The +200 g income for a cost of 1000g wiz guild and 1500 building itself outweighs the +100g castle upgrade income for 2000g cost
BaidolI will hold him offEscape while you canRegistered Userregular
edited September 2009
My A-team of Blademaster, Cleric and Mage lords with a random dwarf kills everything. Granted, it takes 2000 gold to get them to do anything, but its worth it to see everything die in a blaze of magic and steel.
My A-team of Blademaster, Cleric and Mage lords with a random dwarf kills everything. Granted, it takes 2000 gold to get them to do anything, but its worth it to see everything die in a blaze of magic and steel.
Get a low level dwarf as the party leader. He can sustain hits and chase after attack flags eagerly. The only problem with low level leaders is that they keep going back to town to shop :P
I think at this point, I can safely say that this sequel should be renamed Majesty 2: Potion Guzzling Sim
BTW, does anyone know the exact details of what the Statue of the King does? Does it reduce the amount of $$ required to entice heroes of a certain level? If so, then it wouldn't be as bad to get a Lord early game and a couple of statues
Yeah, once you figure out the secret to each level the game isn't very challenging. As it stands, I don't regret buying the game, but it doesn't really match up to the first Majesty.
Edit: Not that the first one was all that difficult either (though there were some levels...), but it had a great deal more replayability.
What happens if you have more heroes than you have room in a guild, either from recruiting lords or from resurrecting after you've trained replacements. If you have one rogue's guild and four rogues, do all of them still live in the guild?
So hey, quick question -- is there a keyboard control for turning the camera left and right? My middle mouse button is too finicky for me to use it in the game, but when there's a werewolf hiding behind my palace picking off tax collectors, turning the camera ninety degrees to the left so you can stick a bounty on him and persuade your heroes to get the fuck out of the pub and fight so they can pay their bar tab is...important.
Also, some pertinent manual information added to the OP like hotkeys and things would not go amiss, as I don't get a "view player manual" option on Steam's "My Games" menu like I do for most of the other titles.
What happens if you have more heroes than you have room in a guild, either from recruiting lords or from resurrecting after you've trained replacements. If you have one rogue's guild and four rogues, do all of them still live in the guild?
The Lords live in the Hall of Lords, not in the guild with the unwashed masses. Additionally, you can only support up to three lords in that hall, and you can only build one.
Anyone want to explain what the hell "visitors" are and how they're useful to you?
Build a rogue's guild and recruit three rogues. One of them dies. You recruit another one. Then you resurrect the one who dies. You now have one guild with room for three rogues, and you have four rogues.
Do they take turns living in the guild, or is one of them homeless?
edit: Visitors are people who are inside that building right now. For the blacksmith, it's heroes buying new equipment. For a guild, it's heroes resting at home.
When should you resurrect heroes instead of recruiting new ones? Shit is expensive
There's no hard and fast rule, but I look at it like this:
1. Rogues and Rangers are so cheap to resurrect that it's always worth it.
2. Warriors are semi cheap to raise, so I'll usually raise them too, unless it's a level 2-3 dude.
3. All the other heroes are frackin expensive to raise. My rule of thumb is, never raise anyone who is level 6 or under. Why pay 5-6 times the heroes starting cost for someone who is barely better than a level 1 scrub? Odds are, you can pump out a new guy, stick him in a party, and train him up faster than you can scrape together enough cash to raise Sir Slightly-better than crap.
Raising high-level heroes can be worth it, but not until late game when you've got gold pouring in. When in doubt, just train a new guy. If the new guy doesn't work out, and you end up with enough money, you can go ahead a raise the old guy anyway, and he'll just take the new guys place.
Basically, it's a matter of scale. A level 4 guy is not worth 4 times as much as a level 1 guy. But a level 10 guy probably is 10 times as valuable as a level 1 guy.
1. "Unlike the eponymous science genius of my youth, you, Mr. Wizard, are obviously an idiot, for you chose not to flee in the face of overwhelming odds."
2. "It didn't say anywhere in the contract that you couldn't stock up on health potions before completing that exploration quest."
3. "Mrs. Cleric, I hired you to protect my villagers from the undead. Now there's an indestructible undead spawn next door to my palace. That's what we call 'counterproductive.'"
4. "Hence you all deserve to stay dead."
SammyF on
0
ApogeeLancks In Every Game EverRegistered Userregular
edited September 2009
I'm playing Maj 1, and I'm stuck on the Dragn Tomb Mission. Anyone know it's secrets? I can hold off teh first couple waves of dragons, but soon enough the overwhelm me (generally, once my mages get high level and go 'fuck it, I'll kill it myse - I'M MELTING!').
Rangers/rouges do negligable damage, warriors die before reaching the dragons. Kypta girls do little damage, but the skeletons keep the dragons at bay for a long while. Just a matter of having enough damage, I suppose...
How the hell do you do the mission where the wizard nukes your base repeatedly at the start of the mission?
If I rush to get the level 2 wizards guild up, then I have no cash flow or heros for the minotaurs that show up pretty quick, if I try to get heros first, anyone who is level one gets one shot by the nuke and dies, creating a graveyard that spawns more monsters that I can't deal with yet.
I'm playing Maj 1, and I'm stuck on the Dragn Tomb Mission. Anyone know it's secrets? I can hold off teh first couple waves of dragons, but soon enough the overwhelm me (generally, once my mages get high level and go 'fuck it, I'll kill it myse - I'M MELTING!').
Rangers/rouges do negligable damage, warriors die before reaching the dragons. Kypta girls do little damage, but the skeletons keep the dragons at bay for a long while. Just a matter of having enough damage, I suppose...
Priestess skeletons and Adepts from the Lunord Temple are good in this level because they have really high ranged dodge. Unfortunately it's still a crapshoot whether a priestess will show up with her skeletons and win or without and lose.
Edit: The trading post you find near your base has 9000 gold in it, make sure your tax collector gets there and back in one piece (or extort it with the rogue's guild).
How the hell do you do the mission where the wizard nukes your base repeatedly at the start of the mission?
If I rush to get the level 2 wizards guild up, then I have no cash flow or heros for the minotaurs that show up pretty quick, if I try to get heros first, anyone who is level one gets one shot by the nuke and dies, creating a graveyard that spawns more monsters that I can't deal with yet.
I rushed to the level 2 wizards guild, while building some other cheap guild (forget which one) behind the palace. I held off building heroes until after I had the wizard protection up. It forces you into a slow start, but it's doable.
How the hell do you do the mission where the wizard nukes your base repeatedly at the start of the mission?
If I rush to get the level 2 wizards guild up, then I have no cash flow or heros for the minotaurs that show up pretty quick, if I try to get heros first, anyone who is level one gets one shot by the nuke and dies, creating a graveyard that spawns more monsters that I can't deal with yet.
Market, Wizards Guild, WG Upgrade, Rogue Guild and then wait. It'll take a while to get some money flowing in.
I think I may have also built towers in that level.
Yeah, the wizard doesn't actually hit your palace hard enough for it to be an immediate threat, it's just something you want to take care of relatively quickly. I'm actually pretty sure when I played that one I built a warrior's guild first just because it and the market were always the first two buildings I was used to dropping down in my build order out of habit. Also, you're going to need another guild, either warriors or rangers; I don't waste my time with wizards until I have warriors and clerics to group them with into a party most of the time, they're far too fragile to work solo.
Mission design seems to lack creativity in the campaign. Roughly half of them are "kill x monster with huge hp." I'm not having as much fun in single player as in Majesty 1. Also people are not kidding about the difficulty. Expect to die horribly until you have a good rush build figured out. Even then there are some bullshit hard missions (the dragon one in particular).
I'd wait for a price drop. I don't see myself playing through this more than once.
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited September 2009
I wish they spoke more often like in Majesty 1, part of the fun of that game was all the things they said. And I wish they had invested in making some of the classes male or female available (I miss the male rogue with the crossbow "Leave my gold... alone" and I miss the old wizards voice. "I'm meeeltiiing!"
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
0
ArchonexNo hard feelings, right?Registered Userregular
How is the multiplayer in this game? And if the multiplayer sucks, is single player worth the 40 bucks?
Singleplayer is a sack of dicks. Don't let anyone else tell you otherwise. If you were hoping for Majesty 1 with updated features, you'll be very disappointed. There's very little replayability, and the missions are ludicrously hard after a certain point if you don't follow a rigid build structure, rather then Majesty 1's free-form structure that allowed for multiple approaches.
Hero AI borders on the retarded as well. They stripped out alot of features in it that the original had, like the ability for all heroes to hunt monsters on their own. Now, they'll just camp the city spawns usually unless they're a ranger or paladin, in which case they might rarely leave it to explore and hunt.
I believe most of the missing AI features were stripped in an attempt to make the game more MP focused, and more "competitive", according to past developer and Paradox posts on the forums. Also, to accomodate the lazy mission design, which often triggers the next part of a stage when a hero gets too close.
Multiplayer is fun, when you can get it to work. Apparently they decided to use the most unreliable netcode ever, so you, or another player has about a 30 to 50 percent chance to drop each game. I've only been able to play a handful of games so far, despite spending hours trying to get into one.
It also has the same balance issues as Majesty 1's MP. It's incredibly easy to break the balance of multi-player if you know how. You'd think they'd have fixed that by now. I don't expect it to remain fun, given all the dirty tricks you can pull to effectively hand you the game by default at the beginning.
Overall, i'd say wait for a price drop to get it. The developers didn't put out their A-Game on this.
On another note, i've been perusing the resources files, and have had a bunch of mod ideas. The first thing I was thinking of doing was implementing the Ice Mage heroes, and the other one (Death Knight, I think it is?) at a guild to be purchasable.
People have mentioned them being fully coded, but not obtainable. So i'm looking at adding them in once I find the stats for them.
How is Majesty 1 through steam? Does it work well? Is it worth the price?
It depends on your computer, really. My monitor has issues with it, where a good portion of the left side of the screen is cut off. I haven't found a way to fix that yet either.
Otherwise, it runs great for me. The only way I could get it to crash is to discover a bug they never patched out when it was originally being worked on.
Is it worth paying the 40$ for now, will it get cheaper later or would that take too long?
I'd say wait.
The game has very little replayability, and the player-base is ticked off enough at the lack of a random scenario creator that they'll likely add it in in an expansion. I can't see the price staying at fourty dollars at this rate, and you might be able to get a deal on it if you wait for an expansion to come out, too.
The developer posts on the random scenario generator were such utter bullshit too.
They claimed that noone was interested in it, and it was the campaign missions that brought people back to it after all these years, then locked the topic that brought it up, ignoring the issue entirely.
So another player made a topic about it after the game was released, and a crap-ton of people posted that it was the free-play that interested them, not the campaign.
The SP for both games are enjoyable but freeplay definitely is a big plus. Even the devs for the original were commenting about the lack of an option to continue playing after a scenario has ended. Is it more of a Sim (like The Sims) than RTS? I'm leaning more towards Sim even though paradox has tried to make this one competitive RTS.
The second demo level made me so angry that I uninstalled the game and deleted everything associated with it.
I know it's because I suck but it seemed like no matter what I would do my place would be destroyed by dragons and if I busted up one of those snake dens that made them a dozen would come out of the runs and wreck my shit up. Then if I didn't go after them giants would lumber in and destroy everything. bah.
Oddly enough, the demo is what sold me on the game, but then I'm slightly masochistic about these sorts of games. It wasn't nearly as bad as Elven Legacy. Or Ring of Red...oi.
I bought Majesty 2 on Steam early, and got Majesty 1 with the expansion included in the price.
Majesty 1 is a lot of fun, but it crashes a LOT on my system (Vista64). If I save every game day, it usually works, but not always.
I like Majesty 2 so far. The last mission I finished was the one with the rat king. I do miss heroes doing things on their own, without reward flags.
I'm not quite sure how to best use parties. They seem to work fine for attack flags, but in one game where I made three parties of warrior, cleric, wizard and ranger, my exploration flags were completely ignored until I pushed them up to around 500 gold, and then it was always a rogue who got it.
In this case, all my party leaders were warriors. Does that mean that the party leader decides what the party will do? Maybe the parties would do exploration quests if they were led by rangers..
And if it looks like this (With the ##) then you need to remove the ##. In my pak file it was uncommented already, but in the russian pak file I browsed through before I got my copy of the game, it was commented out, so I'm just putting this here to make sure.
After that go to resource/gameData/smp/game_items.xml and remove the following block:
Then you'll need to go to resource/gameData/smp/FreeShop/items.txt and remove this line:
78c902f8-d3a7-4455-b76b-0e11da4bff39 10 3
Those two files are basically telling the game to lock out that content until you buy it from the shop (Or unlock it, if it's going to be free, but whatever). That unlocks Ice Mages, and they become buildable on any map where they aren't disabled. The building will be in the temple build menu.
There's also a bunch of sovereign spells in those files that you can delete the entries for and unlock in the game. Some of them aren't implemented, but most of them are, though they generally don't have the proper icons on the spell casting bar. Other than that, they work fine.
alset85 on
override said: I can't wait until Toady causes pressurized water to be able to actually damage things. I want to hit goblins with a shit cannon of such pressure that the meat is ripped from their bones
Posts
hahahahahhahahah
Sometimes they do, especially with attack flags. Well, 200 more gold at least. Now I have a level 31 rogue lord
The voices in the original game were so good. The new ones are kind of meh.
Streaming 8PST on weeknights
In Majesty 2 news, I magically beat the gold level. I hear this pretender to the throne level is fun, time to do it.
Edit: What is it with the Magic Bazaar? My heroes will spend every last cent there, even if they still have basic armor and weaponry. Half the time they drink the potions immediately and return for more. It's a great source of income, but odd.
Apparently, the elixers are all seasoned with crack. It's best to not research anything at the bazaar until your heroes are all geared up.
edit:now that I think about it they're a lot like pallys from WoW
Steam ID
Also, the magic bazzar is a must for an early economy. The +200 g income for a cost of 1000g wiz guild and 1500 building itself outweighs the +100g castle upgrade income for 2000g cost
Streaming 8PST on weeknights
Get a low level dwarf as the party leader. He can sustain hits and chase after attack flags eagerly. The only problem with low level leaders is that they keep going back to town to shop :P
I think at this point, I can safely say that this sequel should be renamed Majesty 2: Potion Guzzling Sim
BTW, does anyone know the exact details of what the Statue of the King does? Does it reduce the amount of $$ required to entice heroes of a certain level? If so, then it wouldn't be as bad to get a Lord early game and a couple of statues
Streaming 8PST on weeknights
Streaming 8PST on weeknights
Edit: Not that the first one was all that difficult either (though there were some levels...), but it had a great deal more replayability.
Also, some pertinent manual information added to the OP like hotkeys and things would not go amiss, as I don't get a "view player manual" option on Steam's "My Games" menu like I do for most of the other titles.
The Lords live in the Hall of Lords, not in the guild with the unwashed masses.
Anyone want to explain what the hell "visitors" are and how they're useful to you?
Build a rogue's guild and recruit three rogues. One of them dies. You recruit another one. Then you resurrect the one who dies. You now have one guild with room for three rogues, and you have four rogues.
Do they take turns living in the guild, or is one of them homeless?
edit: Visitors are people who are inside that building right now. For the blacksmith, it's heroes buying new equipment. For a guild, it's heroes resting at home.
The lowest level Rogue will live in the palace for 10 days, and then leave the kingdom if additional guild room isn't provided.
There's no hard and fast rule, but I look at it like this:
1. Rogues and Rangers are so cheap to resurrect that it's always worth it.
2. Warriors are semi cheap to raise, so I'll usually raise them too, unless it's a level 2-3 dude.
3. All the other heroes are frackin expensive to raise. My rule of thumb is, never raise anyone who is level 6 or under. Why pay 5-6 times the heroes starting cost for someone who is barely better than a level 1 scrub? Odds are, you can pump out a new guy, stick him in a party, and train him up faster than you can scrape together enough cash to raise Sir Slightly-better than crap.
Raising high-level heroes can be worth it, but not until late game when you've got gold pouring in. When in doubt, just train a new guy. If the new guy doesn't work out, and you end up with enough money, you can go ahead a raise the old guy anyway, and he'll just take the new guys place.
Basically, it's a matter of scale. A level 4 guy is not worth 4 times as much as a level 1 guy. But a level 10 guy probably is 10 times as valuable as a level 1 guy.
1. "Unlike the eponymous science genius of my youth, you, Mr. Wizard, are obviously an idiot, for you chose not to flee in the face of overwhelming odds."
2. "It didn't say anywhere in the contract that you couldn't stock up on health potions before completing that exploration quest."
3. "Mrs. Cleric, I hired you to protect my villagers from the undead. Now there's an indestructible undead spawn next door to my palace. That's what we call 'counterproductive.'"
4. "Hence you all deserve to stay dead."
Rangers/rouges do negligable damage, warriors die before reaching the dragons. Kypta girls do little damage, but the skeletons keep the dragons at bay for a long while. Just a matter of having enough damage, I suppose...
If I rush to get the level 2 wizards guild up, then I have no cash flow or heros for the minotaurs that show up pretty quick, if I try to get heros first, anyone who is level one gets one shot by the nuke and dies, creating a graveyard that spawns more monsters that I can't deal with yet.
I am a freaking nerd.
Priestess skeletons and Adepts from the Lunord Temple are good in this level because they have really high ranged dodge. Unfortunately it's still a crapshoot whether a priestess will show up with her skeletons and win or without and lose.
Edit: The trading post you find near your base has 9000 gold in it, make sure your tax collector gets there and back in one piece (or extort it with the rogue's guild).
I rushed to the level 2 wizards guild, while building some other cheap guild (forget which one) behind the palace. I held off building heroes until after I had the wizard protection up. It forces you into a slow start, but it's doable.
Market, Wizards Guild, WG Upgrade, Rogue Guild and then wait. It'll take a while to get some money flowing in.
I think I may have also built towers in that level.
I'd wait for a price drop. I don't see myself playing through this more than once.
Singleplayer is a sack of dicks. Don't let anyone else tell you otherwise. If you were hoping for Majesty 1 with updated features, you'll be very disappointed. There's very little replayability, and the missions are ludicrously hard after a certain point if you don't follow a rigid build structure, rather then Majesty 1's free-form structure that allowed for multiple approaches.
Hero AI borders on the retarded as well. They stripped out alot of features in it that the original had, like the ability for all heroes to hunt monsters on their own. Now, they'll just camp the city spawns usually unless they're a ranger or paladin, in which case they might rarely leave it to explore and hunt.
I believe most of the missing AI features were stripped in an attempt to make the game more MP focused, and more "competitive", according to past developer and Paradox posts on the forums. Also, to accomodate the lazy mission design, which often triggers the next part of a stage when a hero gets too close.
Multiplayer is fun, when you can get it to work. Apparently they decided to use the most unreliable netcode ever, so you, or another player has about a 30 to 50 percent chance to drop each game. I've only been able to play a handful of games so far, despite spending hours trying to get into one.
It also has the same balance issues as Majesty 1's MP. It's incredibly easy to break the balance of multi-player if you know how. You'd think they'd have fixed that by now. I don't expect it to remain fun, given all the dirty tricks you can pull to effectively hand you the game by default at the beginning.
Overall, i'd say wait for a price drop to get it. The developers didn't put out their A-Game on this.
On another note, i've been perusing the resources files, and have had a bunch of mod ideas. The first thing I was thinking of doing was implementing the Ice Mage heroes, and the other one (Death Knight, I think it is?) at a guild to be purchasable.
People have mentioned them being fully coded, but not obtainable. So i'm looking at adding them in once I find the stats for them.
It depends on your computer, really. My monitor has issues with it, where a good portion of the left side of the screen is cut off. I haven't found a way to fix that yet either.
Otherwise, it runs great for me. The only way I could get it to crash is to discover a bug they never patched out when it was originally being worked on.
I'd say wait.
The game has very little replayability, and the player-base is ticked off enough at the lack of a random scenario creator that they'll likely add it in in an expansion. I can't see the price staying at fourty dollars at this rate, and you might be able to get a deal on it if you wait for an expansion to come out, too.
The developer posts on the random scenario generator were such utter bullshit too.
They claimed that noone was interested in it, and it was the campaign missions that brought people back to it after all these years, then locked the topic that brought it up, ignoring the issue entirely.
So another player made a topic about it after the game was released, and a crap-ton of people posted that it was the free-play that interested them, not the campaign.
Streaming 8PST on weeknights
This is an incredibly apt comparison, given that Majesty 2's heroes no longer go after lairs or monsters outside of the city radius on their own.
I third this comparison. It's more or less a very methodical tower defense game, expanded outside of the usual flash media.
It's a little annoying how heroes will arbitrarily ignore missions unless you pique their gold hunger.
Although I like the premise of making missions for heroes.
If only there were some sort of freeform MMO where people could log in and hand out quests and what not.
Anyways, decent game for a while.
I know it's because I suck but it seemed like no matter what I would do my place would be destroyed by dragons and if I busted up one of those snake dens that made them a dozen would come out of the runs and wreck my shit up. Then if I didn't go after them giants would lumber in and destroy everything. bah.
I KISS YOU!
Majesty 1 is a lot of fun, but it crashes a LOT on my system (Vista64). If I save every game day, it usually works, but not always.
I like Majesty 2 so far. The last mission I finished was the one with the rat king. I do miss heroes doing things on their own, without reward flags.
I'm not quite sure how to best use parties. They seem to work fine for attack flags, but in one game where I made three parties of warrior, cleric, wizard and ranger, my exploration flags were completely ignored until I pushed them up to around 500 gold, and then it was always a rogue who got it.
In this case, all my party leaders were warriors. Does that mean that the party leader decides what the party will do? Maybe the parties would do exploration quests if they were led by rangers..
Steam ID