The paradox forums have a modding sub-forum (Created today.) and a bunch of useful pointers on how adjust various things in the M2 modding omnibus (I've put a few things into it myself.) I reccomend it a quick read-through to see the various things they removed. Like goblin heroes, A Death Knight, A dead god temple, an anti-goblin elixer you can put back in (Still useless.), and other various tidbits (I found a note on an amulet of teleportation.)
It's not really a map editor, you can make the terrain but anything more than that needs thousands of lines of scripting for simple stuff like making buildings... There are some traces of a map editor in the game files but they need to finish it really soon.
alset85 on
override said: I can't wait until Toady causes pressurized water to be able to actually damage things. I want to hit goblins with a shit cannon of such pressure that the meat is ripped from their bones
had a few minutes to plink around in the .pak last night. Should be interesting changing the modifiers for gold output and how many heros guilds can create.
The game is fun, but needs some cheat codes and so far the best thing i can do is mod.
It's sad how once you've gotten your heroes up over the hurdle where they're strong enough to kill any of the mobs on the map and you've researched all of the techs at the blacksmith, market, magic shop and guild halls, you just can't bring yourself to see them like individual people with problems and needs anymore.
EA really should pick up on this and release The Sims: Fantasy Kingdom Edition
They kind did when they released that Sims Kingdom game. Basically you are a king and apparently it is really good. on the DS, btw.
Aw crap, now the only mission I have open is the money one. Making money is easy, but the time is SO SHORT.
Build four basic guilds and a marketplace, don't upgrade anything. Set exploration flags to all four trading posts, the NE one last. Destroy the rogue guilds. I think there's one near the city, one on the way to the NE trading post, one in the NE corner of the map, one to the SE of the city roughly 4 o clock. I think there's also one in the west part of the map, but I didn't manage to find it.
Megazver on
Chief Tyrol. Academician Megazver of the Jol-Nar Universities
If you have two .pak files in the same directory, it won't work fyi. At least it failed to load when I modded the .pak with the backup there. It was working again when I moved it to a different folder
Yeah, I found that out. Gonna try again.
Doesn't look like it works with english version. I just get crashes.
Aw crap, now the only mission I have open is the money one. Making money is easy, but the time is SO SHORT.
Build a Ranger, Rogue, Cleric and Warrior Guild, recruiting 3 from each
Build a marketplace and research Mana and Health potions
Build a Wizard Guild but no heroes
Build a Magic Bazaar, no research.
After that, explore. Kill the rogue houses, find the trading posts. I also used the artifact special ability periodically, but not religiously.
I'm not sure if a BS would be more useful (I forget how much it provides at its base) but I went for the bazaar first run through and passed the mission.
If you have two .pak files in the same directory, it won't work fyi. At least it failed to load when I modded the .pak with the backup there. It was working again when I moved it to a different folder
Yeah, I found that out. Gonna try again.
Doesn't look like it works with english version. I just get crashes.
Aw crap, now the only mission I have open is the money one. Making money is easy, but the time is SO SHORT.
Build a Ranger, Rogue, Cleric and Warrior Guild, recruiting 3 from each
Build a marketplace and research Mana and Health potions
Build a Wizard Guild but no heroes
Build a Magic Bazaar, no research.
After that, explore. Kill the rogue houses, find the trading posts. I also used the artifact special ability periodically, but not religiously.
Spending 2500 gold for 200 per tick pays off when you're playing a long game, but I don't think it's a good idea in that mission.
Megazver on
Chief Tyrol. Academician Megazver of the Jol-Nar Universities
If you have two .pak files in the same directory, it won't work fyi. At least it failed to load when I modded the .pak with the backup there. It was working again when I moved it to a different folder
Yeah, I found that out. Gonna try again.
Doesn't look like it works with english version. I just get crashes.
Aw crap, now the only mission I have open is the money one. Making money is easy, but the time is SO SHORT.
Build a Ranger, Rogue, Cleric and Warrior Guild, recruiting 3 from each
Build a marketplace and research Mana and Health potions
Build a Wizard Guild but no heroes
Build a Magic Bazaar, no research.
After that, explore. Kill the rogue houses, find the trading posts. I also used the artifact special ability periodically, but not religiously.
Spending 2500 gold for 200 per tick pays off when you're playing a long game, but I don't think it's a good idea in that mission.
All I can say is that it worked for me.
Besides, you pay off the initial 2500 cost in 13 days, less if you use the artifact.
having the level 2 castle upgrade give you 75000g per tick really is an exploit, but its FUN!
I tried to make the level 1 castle give me 5000 (don't want to get too crazy, now. ), but it didn't seem to take. How exactly did you do that?
Does changing it in one place affect all missions?
i found 2 places to change the upgrades. doesnt matter so far which one you change and the standalone missions and campaign both take the change. cant figure out how to make the level 1 castle have more cash. But ive only had an hour to dink around with it so far.
resource.pak\entity\buildings\castle\castle.def
and
resource.pak\entity\buildings\castle\extenders\upgrades.inc
and changing the health of the castle to a huge number seems great until you realize it may take that peasant a million years to finish that upgrade. heh.
need to find where to increase the number of heros allowed per guild
First "expert" level is a bitch. Level 10 zombies right outside your starting point that do enough damage so that they are guaranteed a kill on heroes between levels 1-3 due to the heroes not getting to a "retreat" threshold before the last hit comes in.
I mean... seriously? That's their idea of "expert" difficulty? I imagine the last level is going to have your base surrounded by minotaur king spawns and the only way to beat it is to follow some ridiculous build strategy verbatim, and even then you only have a 10% chance of luck falling your way.
In other news: Anno 1404 is absolutely spectacular.
The skeleton king level? I actually thought that one was easy. Just build clerics first, research sacred heal, and make sure you keep alive anyone who's retreating and about to die from poison. On any level with a heavy emphasis on undead, there's pretty much no reason not to pump out three clerics before any other heroes.
Anyway, if you're crying about that level, you're probably going to shit yourself on the level with the two rival kingdoms.
Man, Tekdragon is such a fucking little bitch "waaaah game is hard waaaaah". Even I beat that skeleton king level, sheesh, grow a fucking pair.
And Majesty 1 was a hell lot harder. Go play "rescue the prince"... or "something something crown". Ten million times harder. "Oh, hay, here's some infinite waves of 12 minotaurs one second after the mission starts and you have no heroes". Or "you can only build mages and no rangers and there are enemies everywhere and your economy buildings are on the other side of the map being assaulted by trolls and minotaurs". And there are no Clerics (the best addition to the series in 2).
Seriously, we get it, Tek Dragon, you suck at the game and you're a terrible loser. No need to remind us of those facts every single page.
And yeah, the level with the god damned nation of paladins and clerics is a huge nightmare. Good thing Tek Dragon is too lame to get that far.
Man, Tekdragon is such a fucking little bitch "waaaah game is hard waaaaah". Even I beat that skeleton king level, sheesh, grow a fucking pair.
And Majesty 1 was a hell lot harder. Go play "rescue the prince"... or "something something crown". Ten million times harder. "Oh, hay, here's some infinite waves of 12 minotaurs one second after the mission starts and you have no heroes". Or "you can only build mages and no rangers and there are enemies everywhere and your economy buildings are on the other side of the map being assaulted by trolls and minotaurs". And there are no Clerics (the best addition to the series in 2).
Seriously, we get it, Tek Dragon, you suck at the game and you're a terrible loser. No need to remind us of those facts every single page.
And yeah, the level with the god damned nation of paladins and clerics is a huge nightmare. Good thing Tek Dragon is too lame to get that far.
Just because the original was meaner doesn't mean this game can't be tough. A lot of the missions only yield to substantial early-game experimentation. I'm still working on the last mission myself.
Is there any kind of sandbox mode for this game? I rarely ever do campaigns or missions and instead jump straight into the sandbox modes after the tutorial. I like to simply build without ever being pressured by objectives.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Is there any kind of sandbox mode for this game? I rarely ever do campaigns or missions and instead jump straight into the sandbox modes after the tutorial. I like to simply build without ever being pressured by objectives.
No, and the fan base is complaining loudly about it. We'll see if enough people yelling means either that or a usable scenario editor gets put in with a content patch.
First "expert" level is a bitch. Level 10 zombies right outside your starting point that do enough damage so that they are guaranteed a kill on heroes between levels 1-3 due to the heroes not getting to a "retreat" threshold before the last hit comes in.
I mean... seriously? That's their idea of "expert" difficulty? I imagine the last level is going to have your base surrounded by minotaur king spawns and the only way to beat it is to follow some ridiculous build strategy verbatim, and even then you only have a 10% chance of luck falling your way.
In other news: Anno 1404 is absolutely spectacular.
We get it, you don't like the game. So you're either a glutton for punishment or a moron because you keep playing it. And you keep shitting in this thread posing your opinion as fact. If Anno is such a great game, please, go create a thread about it and I'll be there shortly to take a huge dump in it to let everyone know its a craptacular game.
First "expert" level is a bitch. Level 10 zombies right outside your starting point that do enough damage so that they are guaranteed a kill on heroes between levels 1-3 due to the heroes not getting to a "retreat" threshold before the last hit comes in.
I mean... seriously? That's their idea of "expert" difficulty? I imagine the last level is going to have your base surrounded by minotaur king spawns and the only way to beat it is to follow some ridiculous build strategy verbatim, and even then you only have a 10% chance of luck falling your way.
In other news: Anno 1404 is absolutely spectacular.
We get it, you don't like the game. So you're either a glutton for punishment or a moron because you keep playing it. And you keep shitting in this thread posing your opinion as fact. If Anno is such a great game, please, go create a thread about it and I'll be there shortly to take a huge dump in it to let everyone know its a craptacular game.
Anno 1404 is actually really good.
Megazver on
Chief Tyrol. Academician Megazver of the Jol-Nar Universities
First "expert" level is a bitch. Level 10 zombies right outside your starting point that do enough damage so that they are guaranteed a kill on heroes between levels 1-3 due to the heroes not getting to a "retreat" threshold before the last hit comes in.
I mean... seriously? That's their idea of "expert" difficulty? I imagine the last level is going to have your base surrounded by minotaur king spawns and the only way to beat it is to follow some ridiculous build strategy verbatim, and even then you only have a 10% chance of luck falling your way.
In other news: Anno 1404 is absolutely spectacular.
We get it, you don't like the game. So you're either a glutton for punishment or a moron because you keep playing it. And you keep shitting in this thread posing your opinion as fact. If Anno is such a great game, please, go create a thread about it and I'll be there shortly to take a huge dump in it to let everyone know its a craptacular game.
Is there any kind of sandbox mode for this game? I rarely ever do campaigns or missions and instead jump straight into the sandbox modes after the tutorial. I like to simply build without ever being pressured by objectives.
No, and the fan base is complaining loudly about it. We'll see if enough people yelling means either that or a usable scenario editor gets put in with a content patch.
That was a really stupid decision. I'd love a "pet kingdom" mode.
Apparently the Devs put out a hotfix for the russian version of the game, so I imagine we'll probably get a similar patch soon. translated patch notes from the paradox forums:
New features:
- Connected to the system check for updates games
- The mode safemode, if the player exhibited inconsistent performance settings
Programming:
- Fixed bug with incorrect sync speed of construction and deceleration-acceleration of playing time.
- Fixed a rare problem of panel parties, with the death of one of the heroes of the party.
- Fixed incorrect display of the dead heroes in the GUI
- Fixed crash when saving, downloading a game filled with construction stage.
- Fixed problem with the passage of non-credited missions kampeyna some komyuterah
- Fixed a problem with the flare screen on some ATI cards
- Improved rendering of special effects
- Fixed a spot on the map of the mission "big problem"
- Fixed problem with incorrect use of spells when cast on the icon of the selected character
- Price of spells, depending on the distance to the magic structure is displayed under the cursor
- Fixed a problem with shaking the camera when scrolling near the edge of the map on some computers
- Fixed cases and in some computers long Save-Load
- Multiplayer. Properly handled top players in GameSpy
- Multiplayer. Fixed handling of network errors GameSpy
- Multiplayer. Fixed a problem when you reconnect to the network session, after an unsuccessful attempt
- Multiplayer. Added filtering servers. Now you can choose to display only servers available for connection
- Multiplayer. Fixed a rare desync in Multiplayer
- Multiplayer. Fixed problem with displaying in the multiplayer infopaneli enemies
- Fixed problem with not working parameters ammo Lords
- Fixed game crash when saving, downloading a game card with the open character
- Fixed problem with agreyde hero who wants to join the party
- Fixed a problem with the allocation of seats in the fog of war under the trading posts and temples
- Hot keys quickly save and load are replaced by F5 and F9, respectively
- Fixed problems scrolling in GUI
Balance:
- Cost of the invention spell "Nagovor stone" has been increased from 1000 gold to 2000 gold
- Invention "Nagovor stone moved to the second level of upgrade guild of gnomes
Err Gnomes=Dwarves, I believe. Not too shabby for a quick patch. Hopefully they finish the editor soon, though.
I can believe that Stone Invocation should have been moved to level 2 at 2000gp to research. It's one of the main reasons that the Dwarves are so useful (incredible durability aside), and the equivalent Elven spell is also at level 2.
Also, after many attempts I finally figured out the final campaign mission. Huzzah!
I do agree that Majesty 2 is not a great game. But TekDragon's bitching about how bad he is at the game is really annoying.
Yeah, I was one of the first to tell him to quiet down. But the more I play M2, the more its obvious that they made very little effort and the more I agree with TekDragon.
It looks to me like TekDragon is complaining about the game design, not his lack of skill. No reason to be mean.
He's blaming the design for his inability to beat a level that's not that hard. The big problem about that particular level is the possibility of the boss finding your town too early because he roams randomly. But other than that, those level 10 undead he was whining about are not that hard to get rid off. Just tell your heroes to attack the enemy lairs to the south and west while keeping them away from the bearman place. and make 3 clerics ASAP. Soon they'll be able to beat those undead easily.
I agree that the whole "put a boss with ludicrous amounts of HP in each level" thing is crap. I don't agree that this game is more unfair than the first whatsoever. Or that the first game's heroes were a lot smarter. Majesty 1 is really fucking unfair, and the heroes are a tiny bit smarter. Mages are still suicidal as fuck. They all die all the time. People are really looking at majesty 1 with the pinkest goggles ever made.
And most importantly, I don't keep showing up every thread page to complain about the skeleton king mission again.
EDIT> I concur with HydroSqueegee... it's not worth full price. It's little better than a big demo.
Yeah, I was one of the first to tell him to quiet down. But the more I play M2, the more its obvious that they made very little effort and the more I agree with TekDragon.
It's a shame, too, because the game itself is original enough that, were it not for the glaring design problems, we'd have a solid addition to the "Simulation - Must Have's". That's not to say the game would ever be at the top of the list, but it could at least earn a place next to games like Evil Genius and Dungeon Keeper 2.
It looks to me like TekDragon is complaining about the game design, not his lack of skill. No reason to be mean.
I'm not really bothered by a single nerd-raging fan boy. Everyone else seems to understand what I'm saying. If his panties get in a bunch because someone offers a critical opinion of a GAME then that's his problem. Besides, looking at his posts you get the strong impression he's in his early teens. No point getting in an e-argument with a kid.
Posts
Steam ID
The game is fun, but needs some cheat codes and so far the best thing i can do is mod.
They kind did when they released that Sims Kingdom game. Basically you are a king and apparently it is really good. on the DS, btw.
dunno. im an oddity in the fact ive never used steam.
Build four basic guilds and a marketplace, don't upgrade anything. Set exploration flags to all four trading posts, the NE one last. Destroy the rogue guilds. I think there's one near the city, one on the way to the NE trading post, one in the NE corner of the map, one to the SE of the city roughly 4 o clock. I think there's also one in the west part of the map, but I didn't manage to find it.
Doesn't look like it works with english version. I just get crashes.
Build a Ranger, Rogue, Cleric and Warrior Guild, recruiting 3 from each
Build a marketplace and research Mana and Health potions
Build a Wizard Guild but no heroes
Build a Magic Bazaar, no research.
After that, explore. Kill the rogue houses, find the trading posts. I also used the artifact special ability periodically, but not religiously.
Wait, why the magic bazaar?
And i have it up and running, I don't know if it worked, but it's there.
EDIT: Quest done, thanks.
I'm not sure if a BS would be more useful (I forget how much it provides at its base) but I went for the bazaar first run through and passed the mission.
Streaming 8PST on weeknights
Spending 2500 gold for 200 per tick pays off when you're playing a long game, but I don't think it's a good idea in that mission.
All I can say is that it worked for me.
Besides, you pay off the initial 2500 cost in 13 days, less if you use the artifact.
having the level 2 castle upgrade give you 75000g per tick really is an exploit, but its FUN!
I tried to make the level 1 castle give me 5000 (don't want to get too crazy, now.
Does changing it in one place affect all missions?
i found 2 places to change the upgrades. doesnt matter so far which one you change and the standalone missions and campaign both take the change. cant figure out how to make the level 1 castle have more cash. But ive only had an hour to dink around with it so far.
resource.pak\entity\buildings\castle\castle.def
and
resource.pak\entity\buildings\castle\extenders\upgrades.inc
and changing the health of the castle to a huge number seems great until you realize it may take that peasant a million years to finish that upgrade. heh.
need to find where to increase the number of heros allowed per guild
I mean... seriously? That's their idea of "expert" difficulty? I imagine the last level is going to have your base surrounded by minotaur king spawns and the only way to beat it is to follow some ridiculous build strategy verbatim, and even then you only have a 10% chance of luck falling your way.
In other news: Anno 1404 is absolutely spectacular.
Anyway, if you're crying about that level, you're probably going to shit yourself on the level with the two rival kingdoms.
And Majesty 1 was a hell lot harder. Go play "rescue the prince"... or "something something crown". Ten million times harder. "Oh, hay, here's some infinite waves of 12 minotaurs one second after the mission starts and you have no heroes". Or "you can only build mages and no rangers and there are enemies everywhere and your economy buildings are on the other side of the map being assaulted by trolls and minotaurs". And there are no Clerics (the best addition to the series in 2).
Seriously, we get it, Tek Dragon, you suck at the game and you're a terrible loser. No need to remind us of those facts every single page.
And yeah, the level with the god damned nation of paladins and clerics is a huge nightmare. Good thing Tek Dragon is too lame to get that far.
Just because the original was meaner doesn't mean this game can't be tough. A lot of the missions only yield to substantial early-game experimentation. I'm still working on the last mission myself.
No, and the fan base is complaining loudly about it. We'll see if enough people yelling means either that or a usable scenario editor gets put in with a content patch.
We get it, you don't like the game. So you're either a glutton for punishment or a moron because you keep playing it. And you keep shitting in this thread posing your opinion as fact. If Anno is such a great game, please, go create a thread about it and I'll be there shortly to take a huge dump in it to let everyone know its a craptacular game.
Anno 1404 is actually really good.
Yeah, Anno 1404 is fucking fantastic.
Majesty 2? Not so much.
That was a really stupid decision. I'd love a "pet kingdom" mode.
I do agree that Majesty 2 is not a great game. But TekDragon's bitching about how bad he is at the game is really annoying.
New features:
- Connected to the system check for updates games
- The mode safemode, if the player exhibited inconsistent performance settings
Programming:
- Fixed bug with incorrect sync speed of construction and deceleration-acceleration of playing time.
- Fixed a rare problem of panel parties, with the death of one of the heroes of the party.
- Fixed incorrect display of the dead heroes in the GUI
- Fixed crash when saving, downloading a game filled with construction stage.
- Fixed problem with the passage of non-credited missions kampeyna some komyuterah
- Fixed a problem with the flare screen on some ATI cards
- Improved rendering of special effects
- Fixed a spot on the map of the mission "big problem"
- Fixed problem with incorrect use of spells when cast on the icon of the selected character
- Price of spells, depending on the distance to the magic structure is displayed under the cursor
- Fixed a problem with shaking the camera when scrolling near the edge of the map on some computers
- Fixed cases and in some computers long Save-Load
- Multiplayer. Properly handled top players in GameSpy
- Multiplayer. Fixed handling of network errors GameSpy
- Multiplayer. Fixed a problem when you reconnect to the network session, after an unsuccessful attempt
- Multiplayer. Added filtering servers. Now you can choose to display only servers available for connection
- Multiplayer. Fixed a rare desync in Multiplayer
- Multiplayer. Fixed problem with displaying in the multiplayer infopaneli enemies
- Fixed problem with not working parameters ammo Lords
- Fixed game crash when saving, downloading a game card with the open character
- Fixed problem with agreyde hero who wants to join the party
- Fixed a problem with the allocation of seats in the fog of war under the trading posts and temples
- Hot keys quickly save and load are replaced by F5 and F9, respectively
- Fixed problems scrolling in GUI
Balance:
- Cost of the invention spell "Nagovor stone" has been increased from 1000 gold to 2000 gold
- Invention "Nagovor stone moved to the second level of upgrade guild of gnomes
Err Gnomes=Dwarves, I believe. Not too shabby for a quick patch. Hopefully they finish the editor soon, though.
Also, after many attempts I finally figured out the final campaign mission. Huzzah!
Yeah, I was one of the first to tell him to quiet down. But the more I play M2, the more its obvious that they made very little effort and the more I agree with TekDragon.
He's blaming the design for his inability to beat a level that's not that hard. The big problem about that particular level is the possibility of the boss finding your town too early because he roams randomly. But other than that, those level 10 undead he was whining about are not that hard to get rid off. Just tell your heroes to attack the enemy lairs to the south and west while keeping them away from the bearman place. and make 3 clerics ASAP. Soon they'll be able to beat those undead easily.
I agree that the whole "put a boss with ludicrous amounts of HP in each level" thing is crap. I don't agree that this game is more unfair than the first whatsoever. Or that the first game's heroes were a lot smarter. Majesty 1 is really fucking unfair, and the heroes are a tiny bit smarter. Mages are still suicidal as fuck. They all die all the time. People are really looking at majesty 1 with the pinkest goggles ever made.
And most importantly, I don't keep showing up every thread page to complain about the skeleton king mission again.
EDIT> I concur with HydroSqueegee... it's not worth full price. It's little better than a big demo.
SniperGuyGaming on PSN / SniperGuy710 on Xbone Live
Yes. Most of them were wimpier, though.
It's a shame, too, because the game itself is original enough that, were it not for the glaring design problems, we'd have a solid addition to the "Simulation - Must Have's". That's not to say the game would ever be at the top of the list, but it could at least earn a place next to games like Evil Genius and Dungeon Keeper 2.
I'm not really bothered by a single nerd-raging fan boy. Everyone else seems to understand what I'm saying. If his panties get in a bunch because someone offers a critical opinion of a GAME then that's his problem. Besides, looking at his posts you get the strong impression he's in his early teens. No point getting in an e-argument with a kid.