The stupid game crashed an hour into the lich mission. I was doing so well, too. I haven't had any other crashes, so I guess the lesson is to save a lot during the lich mission.
Huh. Archonex, I've been playing this game quite a bit, and I can't say I've come to the same conclusions as you.
I've been digging in the resource files, and I've seen some stuff related to the AI, but most of the human-readable stuff appears to be numeric parameters I don't have the context to interpret. Best of luck in your endeavors, though.
I don't see the AI as being worse than the original. I find specifically that the "when to flee" behavior, although very far from perfect, has at least improved to the point that a clearly overmatched hero will get away with a bit of luck or a bit of healing. It also avoids too much clearly braindead cowardice (once again, there's still some). Fans of the original may recall endless frustrations upon hearing their warriors exclaim, "Call in the reinforcements!"
The stupid game crashed an hour into the lich mission. I was doing so well, too. I haven't had any other crashes, so I guess the lesson is to save a lot during the lich mission.
One thing I found that triggered a crash for me in that missions was selecting a hero via the overview panel; another was selecting a tombstone. Aggravating, but frequent saves let me get through it, and I didn't encounter the problem on the next mission.
Another fix to hope for in a much-needed patch, I guess.
As far as I can tell, the big thing that determines whether not a hero will survive fleeing from a bunch of enemies (especially enemies with a ranged attack) is whether or not they have healing potions. They'll stick around until they get down to low health, but if they're clearly overwhelmed, they'll run away and start using the potions as they're running. Since most of them do get potions, it usually works fine. For some fucking reason though, the wizards don't seem to buy them, even though they get killed in a matter of seconds, so I have to sit around and baby them to keep them alive whenever they're swarmed. So that sucks.
As far as the other stuff, Archonex, most of your gripes with the levels I understand, but just attribute to figuring out the trick to each level. The level with the towers absolutely requires forming a party, preferably with a dwarf to soak the damage. Once I made a couple parties like that, the towers went down easily. And when I did the dragon level, I covered the whole town with towers to protect it while my heroes whittled down the dragon. I will say that that bastard's breath attack leveled half my town and killed almost all my heroes before he went down. At the end the only survivors were the clerics and the dwarves.
Basically what I'm saying is that dwarves are the best thing ever.
See, I just used the Lightning Bolt spell I bought from the Wizard's guild. Built a Wizard's Tower just outside of the enemy tower's ranged, and blew up a couple myself. That way, the DPS on my heroes wasn't so bad.
I'll have to remember that; I didn't know it could hit buildings. Even better in late missions would be Helia's nuke spell; it doesn't require the towers and is far more gold-efficient even at short range, if I'm reading the spell resource file correctly.
See, I just used the Lightning Bolt spell I bought from the Wizard's guild. Built a Wizard's Tower just outside of the enemy tower's ranged, and blew up a couple myself. That way, the DPS on my heroes wasn't so bad.
I'll have to remember that; I didn't know it could hit buildings. Even better in late missions would be Helia's nuke spell; it doesn't require the towers and is far more gold-efficient even at short range, if I'm reading the spell resource file correctly.
It costs 1000 gold, so no it isn't more cost efficient.
I've got troubles playing Kill the Dragon level. Any suggestions on how to proceed with this level?
Build everything south of a castle, about a building's length away. Keep putting up a lonely tower to the north of the castle for dragon to kick over. I suggest using a mage tower for that purposes and not building any others, so that it costs 300 each time.
Cover the grates with the regular towers.
Clean out the nearby serpent lairs first.
Later on there will be minotaurs coming from the NW and SW edges of the map and serpents from NE and SE. They're always coming in a line, so just build dwarf towers on the edges of your town to intercept each stream of foes. Your city has to have enough towers to protect it while your heroes are off dragon-slaying.
Once you're done cleaning out the map, save some money, save and try killing him. Controlling the battle at x0.2 speed and constantly healing the injured will probably help.
To be honest, I'm not sure what this map is about yet. I have a feeling there's some trick to killing it without destroying the lair, but I just can't do it.
Megazver on
Chief Tyrol. Academician Megazver of the Jol-Nar Universities
Clerics are pretty much the most self-sufficient and sturdy heroes you can get early on, and a warrior backed by a cleric can take on a swarm of enemies easily. I usually build a Cleric's guild followed closely by a Warrior's guild in every level. A marketplace is almost always the first building I put down, since it's hugely important to the economy and the potions are crucial to the heroes' survival.
See, I just used the Lightning Bolt spell I bought from the Wizard's guild. Built a Wizard's Tower just outside of the enemy tower's ranged, and blew up a couple myself. That way, the DPS on my heroes wasn't so bad.
I'll have to remember that; I didn't know it could hit buildings. Even better in late missions would be Helia's nuke spell; it doesn't require the towers and is far more gold-efficient even at short range, if I'm reading the spell resource file correctly.
It costs 1000 gold, so no it isn't more cost efficient.
But its "strength" (which I would guess to be the damage before resistances are applied) is 1500, compared to 100 for Lightning Bolt.
Edit: Never mind, Helia's spell can't hit buildings.
I hope you realize that the reason I posted about REAL simulations was because someone tried to pull the "If you don't like a SIMULATION like Majesty 2, go back and play Warcraft 3" card on me. When someone pulls the "this game is too complex for you" card, I pull the "bitch, I play games that would have you whimpering in the corner" card.
Hey bitch, find where in my post I mentioned anything about complexity. It has nothing to do with complexity, it has to do with being a totally different style of game. Head Coach and Madden are both about NFL football, but they are really totally separate styles of play. It is sad you can't get this through your thick skull and continue to be a conceited prick coming off as a complete moron, but I guess we all gotta be good at something right? And as far as REAL simulations, I guess SimCity and its ilk aren't REAL simulations eh? Because that is exactly what Majesty is like, you build a world and the characters in that world live in it.
You've already lied about bowing out of this thread once, do us a favor and make it a reality this time.
travathian on
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited September 2009
Oh. My. God. I LOVED Majesty, I cannot WAIT for this game! Andorazak!
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
He knows the password, "Andorazak". I'd say he's sincere.
;-)
Gandalf_the_Crazed on
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited September 2009
I used to be able to remember all the Wizards lines, now I can just remember Andorazak and I'M MELTING! (god I wish I hadn't heard THAT nearly as often. My wizards! my poor... poor wizards...)
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
So I got to the Rafnir stage and I guess I got lucky the first time. I rushed for a high level rogue and a rogue guild and for the longest time, I had just 5 rogues and a couple of clerics holding the fort while minotaurs and serpents got my palace to 200~ hp with peasants repairing. The dragon itself seems to be rather easy to deal with, especially if you build your buildings away from its lair; It just takes so long to fly over, by the time it gets to your base/heroes, it starts flying back again.
I went on to the King Rat stage hoping to get a high level hero out but then the rogue decided to go loot instead of protecting her home/ my palace
Yeah. This is not Majesty 1 AI in action.
PS: Rogue Lords are still the best. Cheap and effective and easily influenced by flags
Damnit, rogues! Haven't you learned from WoW? Stay behind the giant ogre with its smashing attack that sends you flying every five seconds because you just rush back and stand next to the tank!
Echo on
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
edited September 2009
Is it worth paying the 40$ for now, will it get cheaper later or would that take too long?
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
Damnit, rogues! Haven't you learned from WoW? Stay behind the giant ogre with its smashing attack that sends you flying every five seconds because you just rush back and stand next to the tank!
That's pretty much like PuG Rogues
lowlylowlycook on
(Please do not gift. My game bank is already full.)
Of course it will get cheaper later. The only game that doesn't get cheaper later is Call of Duty 4.
On the flipside, the games that go cheapest fastest are ones that sell really well or really poorly. (That is, you either drop the price because you can make up for it with increased volume or because the game won't sell otherwise) A relatively niche game like this one probably won't see a price drop too soon. Unless it bombs, but hopefully that won't happen.
The mission boss seems incredibly bullshit. I made the mistake of killing all the lairs so he decided to walk straight into my town and kill everything. He has some ridiculous ae attacks that hit for a few hundred so anything that's not a tank gets 2-3 shot. Despite the fact he doesn't seem regen hp at all, boss was still at around 47000/50000 at the end because he's made of rape.
It probably didn't help that I decided to go all temples of Krypta (my favorite since they dont requiring babysitting to lvl up from level 1). So gonna try it with going for pallies/agrela next. But if anyone who beat it has any tips it would be cool.
Its definitely tedious that they ramp up the difficulty for some missions by giving some of the bosses obscene stats and then huge HP pools in addition to it. I really enjoy playing missions that don't require 20+ dudes beating on a boss for 10 minutes to kill it. It feels like raiding MC.
Rakeeth on
0
Lord_AsmodeusgoeticSobriquet:Here is your magical cryptic riddle-tumour: I AM A TIME MACHINERegistered Userregular
Of course it will get cheaper later. The only game that doesn't get cheaper later is Call of Duty 4.
On the flipside, the games that go cheapest fastest are ones that sell really well or really poorly. (That is, you either drop the price because you can make up for it with increased volume or because the game won't sell otherwise) A relatively niche game like this one probably won't see a price drop too soon. Unless it bombs, but hopefully that won't happen.
Yea, that's what I meant. The price will eventually drop, it always will, but unless the game is super good or super bad, that isn't likely to happen soon. I was just asking if people thought it was worth spending the money now or waiting that long.
Lord_Asmodeus on
Capital is only the fruit of labor, and could never have existed if Labor had not first existed. Labor is superior to capital, and deserves much the higher consideration. - Lincoln
I think it's fun now, but if you want to wait it feels like it really wants a good patching. You could justify holding off and hoping buy it after there's a big update.
Here's how you can break the game: Set an exploration flag in the middle of your city for as much gold as you can put in it and rush to have a level 3 blacksmith. All this is doing is cycling your gold from you, to your heroes, to your blacksmith, to you. You will make cash hand over fist without even trying. You don't even need to worry about trading posts your or peasants houses because you will make everything back at which point you recycle your gold again. 3 low-level anythings in tech 3 gear is worth so much more to you than any single overpowered Lord you can pull out due to the costs involved and the fact that your already decked out lord won't be cycling any gold for you so he ends up just being a drain on your economy. There is no challenge to make for yourself because this also accomplishes beating a mission asap as well as having 0 deaths. No turtling required.
I've seen the strategy where you get a hall of lords immediately, but I haven't tried it. These seem to be the people who complain loudest about the hero AI, though. I take it you can't easily micromanage your one or two lords enough to actually handle all the early-game threats?
I usually hold off on the hall of lords until late tier 3 when I can afford to sink over 6000 gold each on heroes suited to fighting the mission's boss (which happens to usually include "Lord Deadly Over Short Distances" the dwarf).
This game looks similar to Europa 1400: The Guild. An intense but surprisingly fun RTS/RPG game that had little to do with combat and more to do with running a business or enterprise during renascence times.
It was also incredibly hard, which I really liked.
The Guild is totally different, although I agree both games are great.
This game has a lot to do with combat, not the least because it's real time and you either defend your town or you end up losing. It is different, and really good!
So I got to the Rafnir stage and I guess I got lucky the first time. I rushed for a high level rogue and a rogue guild and for the longest time, I had just 5 rogues and a couple of clerics holding the fort while minotaurs and serpents got my palace to 200~ hp with peasants repairing. The dragon itself seems to be rather easy to deal with, especially if you build your buildings away from its lair; It just takes so long to fly over, by the time it gets to your base/heroes, it starts flying back again.
I went on to the King Rat stage hoping to get a high level hero out but then the rogue decided to go loot instead of protecting her home/ my palace
Yeah. This is not Majesty 1 AI in action.
PS: Rogue Lords are still the best. Cheap and effective and easily influenced by flags
A level 22 hero usually doesn't respond to 300 gold flags.
Here's how you can break the game: Set an exploration flag in the middle of your city for as much gold as you can put in it and rush to have a level 3 blacksmith. All this is doing is cycling your gold from you, to your heroes, to your blacksmith, to you. You will make cash hand over fist without even trying. You don't even need to worry about trading posts your or peasants houses because you will make everything back at which point you recycle your gold again. 3 low-level anythings in tech 3 gear is worth so much more to you than any single overpowered Lord you can pull out due to the costs involved and the fact that your already decked out lord won't be cycling any gold for you so he ends up just being a drain on your economy. There is no challenge to make for yourself because this also accomplishes beating a mission asap as well as having 0 deaths. No turtling required.
Anyone tried this yet?
It certainly worked in the original game. Oh look, a rat came out of the sewer and my lvl 3 mage is nearby. Quick 500gp bounty on the rat, mage fireballs it, ka-ching, off to get upgrades. *rinse* *repeat* With upgraded blacksmith, market, and alchemist all of your unit can be outfitted pretty quick. The only problem I see with exploration flag use is that rogues/rangers will get there before other classes get close, thus they'll get all the reward.
But yes, as mentioned, it is an investment in time to get all those set up, which not all levels afford that luxury.
It is a little silly that heros aren't more protective of their guildhouses, even if they're just wandering around town. A hero rogue, fine, she's greedy and all that, but my three clerics shouldn't circle the marketplace while their church is being destroyed 50 feet away.
Posts
The stupid game crashed an hour into the lich mission. I was doing so well, too.
I've been digging in the resource files, and I've seen some stuff related to the AI, but most of the human-readable stuff appears to be numeric parameters I don't have the context to interpret. Best of luck in your endeavors, though.
I don't see the AI as being worse than the original. I find specifically that the "when to flee" behavior, although very far from perfect, has at least improved to the point that a clearly overmatched hero will get away with a bit of luck or a bit of healing. It also avoids too much clearly braindead cowardice (once again, there's still some). Fans of the original may recall endless frustrations upon hearing their warriors exclaim, "Call in the reinforcements!"
As always, YMMV.
One thing I found that triggered a crash for me in that missions was selecting a hero via the overview panel; another was selecting a tombstone. Aggravating, but frequent saves let me get through it, and I didn't encounter the problem on the next mission.
Another fix to hope for in a much-needed patch, I guess.
As far as the other stuff, Archonex, most of your gripes with the levels I understand, but just attribute to figuring out the trick to each level. The level with the towers absolutely requires forming a party, preferably with a dwarf to soak the damage. Once I made a couple parties like that, the towers went down easily. And when I did the dragon level, I covered the whole town with towers to protect it while my heroes whittled down the dragon. I will say that that bastard's breath attack leveled half my town and killed almost all my heroes before he went down. At the end the only survivors were the clerics and the dwarves.
Basically what I'm saying is that dwarves are the best thing ever.
I'll have to remember that; I didn't know it could hit buildings. Even better in late missions would be Helia's nuke spell; it doesn't require the towers and is far more gold-efficient even at short range, if I'm reading the spell resource file correctly.
It costs 1000 gold, so no it isn't more cost efficient.
I've got troubles playing Kill the Dragon level. Any suggestions on how to proceed with this level?
Build everything south of a castle, about a building's length away. Keep putting up a lonely tower to the north of the castle for dragon to kick over. I suggest using a mage tower for that purposes and not building any others, so that it costs 300 each time.
Cover the grates with the regular towers.
Clean out the nearby serpent lairs first.
Later on there will be minotaurs coming from the NW and SW edges of the map and serpents from NE and SE. They're always coming in a line, so just build dwarf towers on the edges of your town to intercept each stream of foes. Your city has to have enough towers to protect it while your heroes are off dragon-slaying.
Once you're done cleaning out the map, save some money, save and try killing him. Controlling the battle at x0.2 speed and constantly healing the injured will probably help.
To be honest, I'm not sure what this map is about yet. I have a feeling there's some trick to killing it without destroying the lair, but I just can't do it.
What guild will you advise to build first? I can't figure out which type of heroes kills snakes best of all.
But its "strength" (which I would guess to be the damage before resistances are applied) is 1500, compared to 100 for Lightning Bolt.
Edit: Never mind, Helia's spell can't hit buildings.
Hey bitch, find where in my post I mentioned anything about complexity. It has nothing to do with complexity, it has to do with being a totally different style of game. Head Coach and Madden are both about NFL football, but they are really totally separate styles of play. It is sad you can't get this through your thick skull and continue to be a conceited prick coming off as a complete moron, but I guess we all gotta be good at something right? And as far as REAL simulations, I guess SimCity and its ilk aren't REAL simulations eh? Because that is exactly what Majesty is like, you build a world and the characters in that world live in it.
You've already lied about bowing out of this thread once, do us a favor and make it a reality this time.
;-)
I went on to the King Rat stage hoping to get a high level hero out but then the rogue decided to go loot instead of protecting her home/ my palace
PS: Rogue Lords are still the best. Cheap and effective and easily influenced by flags
Streaming 8PST on weeknights
Stuck on the 35,000 gold mission in Majesty 2, trying to save money feels so strange.
That's pretty much like PuG Rogues
(Please do not gift. My game bank is already full.)
Of course it will get cheaper later. The only game that doesn't get cheaper later is Call of Duty 4.
On the flipside, the games that go cheapest fastest are ones that sell really well or really poorly. (That is, you either drop the price because you can make up for it with increased volume or because the game won't sell otherwise) A relatively niche game like this one probably won't see a price drop too soon. Unless it bombs, but hopefully that won't happen.
The Demon's Advisor
It probably didn't help that I decided to go all temples of Krypta (my favorite since they dont requiring babysitting to lvl up from level 1). So gonna try it with going for pallies/agrela next. But if anyone who beat it has any tips it would be cool.
Its definitely tedious that they ramp up the difficulty for some missions by giving some of the bosses obscene stats and then huge HP pools in addition to it. I really enjoy playing missions that don't require 20+ dudes beating on a boss for 10 minutes to kill it. It feels like raiding MC.
Yea, that's what I meant. The price will eventually drop, it always will, but unless the game is super good or super bad, that isn't likely to happen soon. I was just asking if people thought it was worth spending the money now or waiting that long.
Anyone tried this yet?
Streaming 8PST on weeknights
I usually hold off on the hall of lords until late tier 3 when I can afford to sink over 6000 gold each on heroes suited to fighting the mission's boss (which happens to usually include "Lord Deadly Over Short Distances" the dwarf).
It was also incredibly hard, which I really liked.
http://beta.humugus.com/index.php/auth/register/inv/1966
This game has a lot to do with combat, not the least because it's real time and you either defend your town or you end up losing. It is different, and really good!
Take a took at a related game, Heroes of Ardania.
http://www.heroesofardania.net/
It's the best free browser game out of any I've ever tried. You get to play as any of the Majesty heroes! And each hero playstyle is really unique.
A level 22 hero usually doesn't respond to 300 gold flags.
I am a freaking nerd.
It certainly worked in the original game. Oh look, a rat came out of the sewer and my lvl 3 mage is nearby. Quick 500gp bounty on the rat, mage fireballs it, ka-ching, off to get upgrades. *rinse* *repeat* With upgraded blacksmith, market, and alchemist all of your unit can be outfitted pretty quick. The only problem I see with exploration flag use is that rogues/rangers will get there before other classes get close, thus they'll get all the reward.
But yes, as mentioned, it is an investment in time to get all those set up, which not all levels afford that luxury.