most of them are best geared towards a bowazon and since ii dont rmember to many bowazons here i posted them. you never know. and once i replace my gear i will just pass that along to another member that could use it.
Joph on
XBL: Joph ::///:: Steam: Joph ::///:: D2: Joph on USWEST
I have a kuku shakaku and a demon machine on USWEST. I always get those two damn uniques. I'm not really interested in making a bowazon so if anyone wants some mid tier uniques I'll trade them for cheap.
I've just started playing, and I've started levelling a Fury Werewolf Druid. However, it seems like every guide I look at gives wildly different suggestions for what stats to raise. Can anyone give me a safe recommendation for what kind of figures I should be aiming for for Dexterity, Strength etc.?
Enough to use your dream equipment, or your realistically attainable equipment. Some guides assume perfect gear, and thus can get away with very low dex/str due to boosts from gear. Unless you know you'll be hooked up, assume that you'll actually need to put points in str/dex to wear gear.
EDIT:
The general notion of 'only enough str/dex to wear your gear, nothing in energy, the rest in vit' is sound, though.
I've just started playing, and I've started levelling a Fury Werewolf Druid. However, it seems like every guide I look at gives wildly different suggestions for what stats to raise. Can anyone give me a safe recommendation for what kind of figures I should be aiming for for Dexterity, Strength etc.?
I'm a level 74 Werebear Druid now... not the same thing, but should be similar I'd think.
You can ignore Energy completely, my base is 30 and I never run out (Mana Leech is your friend).
Other than that, make sure you get enough Strength to wear good weapons and armor (I'm at like 160-170), keep Dex at a decent level to hit stuff (I'm at just over 100), and drop everything else into Vitality.
Speaking of stats, I'm worried on my trapasan. I've put 20 or so points into strength, and that hasn't been much of a problem, except for the weapon issue. Those claws require 60+ dex/str. Now, I've read you can buy +skill claws in hell difficulty from Act V. The same page said no points into dex and yet recommended getting one of these claws. I've checked in nightmare in Act V (not to hell yet), and while I've found +skill claws, I haven't seen one I can use with my dex.
Well, really, the page was a complete trapasan build, and looking at the dream equipment, there's only like 5 bonus points to dex from equipment.
Someone tell me I shouldn't have anything to worry about.
I have a level 70 trapassin now, just made it 2 days ago.
How...the fuck did you do this?
And me and my friends killed Diablo for the first time last night. Boy did he rip my skellies to shreds. I was pretty useless for most of the fight. Even with Weaken on him, he ripped us apart. We eventually had to turn to the drop-the-money-on-the-ground-and-zerg-him technique.
Of course, then we got to fucking Baal later in the nigth and one of them goes "Oh, I gotta go to bed" so we stopped at Baal. That was annoying.
I followed the Fishymancer build pretty closely and never had a problem with my summons dieing. They are ridiculously durable (and now with a might merc, they hit like trucks). Each boss except Baal with his replicant, confuse the AI tactics, was a joke. Maxing Summon Skeleton will give them so much Life and Defense that they will stand up to anything. Additionally, a point into Summon Resist as soon as you hit 24 makes Diablo a breeze as well.
I have a level 70 trapassin now, just made it 2 days ago.
How...the fuck did you do this?
And me and my friends killed Diablo for the first time last night. Boy did he rip my skellies to shreds. I was pretty useless for most of the fight. Even with Weaken on him, he ripped us apart. We eventually had to turn to the drop-the-money-on-the-ground-and-zerg-him technique.
Of course, then we got to fucking Baal later in the nigth and one of them goes "Oh, I gotta go to bed" so we stopped at Baal. That was annoying.
Weaken? Never use weaken. Decrepify is the curse of choice for turning big meanies into big babies, with a clay golem (or probably many clay golems) thrown in for good measure. Versus normal Diablo as a summoner you want to make sure you have decrepify, clay golem, and summon resist before you start. It may take a few waves of skeles until you can get him slowed and to stop spamming AOE, but it isn't all that hard.
So USEast is kind of dead? I joined the PA channel last night and only saw WC3 players in there.
Login is Javen65, probably going to be looking for rushes tonight from 1 if anyone is bored and would like to join in
There are a half dozen or so of us on East but I'm the only one who ever joins the channel. I can rush people through Normal and Nightmare if necessary.
I'm kind of stuck at 75 in act 1 of Hell mode because my sorc only has ~600hp and dies too easy. My merc is at 1.4k hp and 2.2k armor with ~50 resists, but he's still a bit weak to tank some of the tougher rare spawns and boss mobs. Long story short, wtb MF partners!!! I'll tele and static, you finish em off!!!
KalTorakOne way or another, they all end up inthe Undercity.Registered Userregular
edited July 2008
One of the nice things about not putting points into Energy (for a sorc) and just relying on Insight/+mana per kill is that Baal and succubi never hit you with that damn "spend life instead of mana" curse as long as you have more life than mana.
I just installed Eastern Sun on a fresh installation of LoD 1.12, but when I double click the shortcut nothing happens. Do I need to do a 1.11 install for this to work?
I have a level 70 trapassin now, just made it 2 days ago.
How...the fuck did you do this?
And me and my friends killed Diablo for the first time last night. Boy did he rip my skellies to shreds. I was pretty useless for most of the fight. Even with Weaken on him, he ripped us apart. We eventually had to turn to the drop-the-money-on-the-ground-and-zerg-him technique.
Of course, then we got to fucking Baal later in the nigth and one of them goes "Oh, I gotta go to bed" so we stopped at Baal. That was annoying.
Weaken? Never use weaken. Decrepify is the curse of choice for turning big meanies into big babies, with a clay golem (or probably many clay golems) thrown in for good measure. Versus normal Diablo as a summoner you want to make sure you have decrepify, clay golem, and summon resist before you start. It may take a few waves of skeles until you can get him slowed and to stop spamming AOE, but it isn't all that hard.
I don't have Decrepify. And I only have Weaken because it's a charged ability from my offhand.
I have uh, 3 points in Resist, I think. 1 from my skills and +2 from items. I also was using an Iron Golem, which I think is rank 2.
I also have Iron Maiden rank 2 now from an item I picked up in Act V. It seems pretty cool, but I don't know it's viability on bosses.
Yeah, I've been loathe to join pub games, choosing instead to chill with PAers, but my friends list is way outleveling me now. I might have to bite the bullet and Baal run tonight.
I have a level 70 trapassin now, just made it 2 days ago.
How...the fuck did you do this?
And me and my friends killed Diablo for the first time last night. Boy did he rip my skellies to shreds. I was pretty useless for most of the fight. Even with Weaken on him, he ripped us apart. We eventually had to turn to the drop-the-money-on-the-ground-and-zerg-him technique.
Of course, then we got to fucking Baal later in the nigth and one of them goes "Oh, I gotta go to bed" so we stopped at Baal. That was annoying.
Weaken? Never use weaken. Decrepify is the curse of choice for turning big meanies into big babies, with a clay golem (or probably many clay golems) thrown in for good measure. Versus normal Diablo as a summoner you want to make sure you have decrepify, clay golem, and summon resist before you start. It may take a few waves of skeles until you can get him slowed and to stop spamming AOE, but it isn't all that hard.
I don't have Decrepify. And I only have Weaken because it's a charged ability from my offhand.
I have uh, 3 points in Resist, I think. 1 from my skills and +2 from items. I also was using an Iron Golem, which I think is rank 2.
You'll want decrepify. You won't need it quite as much once your skeles start getting stronger, but it is still very useful. It makes boss fights a lot safer.
Iron golem isn't that great in the early game. He's only useful very late game when you have more good items than you know what you can do with and can afford to sacrifice something like an IK maul with crushing blow. And even then I wouldn't necessarily recommend doing that, especially if you don't have much golem mastery.
Iron Maiden is a pretty crappy curse. It only works on melee attacks, which most boss mobs don't do a lot of and won't net you as much damage as Amp. Amplify Damage is realistically the best choice for any non-hard hitting mob, and decrepify for bosses and extra strong spawns.
I made it through normal easily on my Fishy with just Amplify Damage. I'm grabbing decrepify by NM Duriel, but I've had no issues with any boss so far.
I have a level 70 trapassin now, just made it 2 days ago.
How...the fuck did you do this?
And me and my friends killed Diablo for the first time last night. Boy did he rip my skellies to shreds. I was pretty useless for most of the fight. Even with Weaken on him, he ripped us apart. We eventually had to turn to the drop-the-money-on-the-ground-and-zerg-him technique.
Of course, then we got to fucking Baal later in the nigth and one of them goes "Oh, I gotta go to bed" so we stopped at Baal. That was annoying.
Weaken? Never use weaken. Decrepify is the curse of choice for turning big meanies into big babies, with a clay golem (or probably many clay golems) thrown in for good measure. Versus normal Diablo as a summoner you want to make sure you have decrepify, clay golem, and summon resist before you start. It may take a few waves of skeles until you can get him slowed and to stop spamming AOE, but it isn't all that hard.
I don't have Decrepify. And I only have Weaken because it's a charged ability from my offhand.
I have uh, 3 points in Resist, I think. 1 from my skills and +2 from items. I also was using an Iron Golem, which I think is rank 2.
You'll want decrepify. You won't need it quite as much once your skeles start getting stronger, but it is still very useful. It makes boss fights a lot safer.
Iron golem isn't that great in the early game. He's only useful very late game when you have more good items than you know what you can do with and can afford to sacrifice something like an IK maul with crushing blow. And even then I wouldn't necessarily recommend doing that, especially if you don't have much golem mastery.
I think my Skeleton Summon spell is up to 18 and Mastery is at 11 or 12.
But wait, the item you use effects the Iron Golem stats? That's uh, well, that's a waste of a point.
If anyone needs help on East Ladder, feel free to message me. Account name is BarbaricMonkey.
Have a level 70 druid that just got into hell, and I'm missing Nightmare Baal runs already. I also somehow have the horadric staff leftover from normal difficulty, so it'd make a quick rush.
Posts
B.net: Kusanku
Isn't everybody?
no sir. i refuse to play that game.
yes my list is long and since im in hell difficulty now with my bowazon i need to start looking for better gear. so i posted it.
most of them are best geared towards a bowazon and since ii dont rmember to many bowazons here i posted them. you never know. and once i replace my gear i will just pass that along to another member that could use it.
I have tal's crest and a ravenfrost...you get me a tal ammy or armor and we'll talk (this is west right)
Might it be of interest to you Urahonky?
EDIT:
The general notion of 'only enough str/dex to wear your gear, nothing in energy, the rest in vit' is sound, though.
Login is Javen65, probably going to be looking for rushes tonight from 1 if anyone is bored and would like to join in
You can ignore Energy completely, my base is 30 and I never run out (Mana Leech is your friend).
Other than that, make sure you get enough Strength to wear good weapons and armor (I'm at like 160-170), keep Dex at a decent level to hit stuff (I'm at just over 100), and drop everything else into Vitality.
Speaking of stats, I'm worried on my trapasan. I've put 20 or so points into strength, and that hasn't been much of a problem, except for the weapon issue. Those claws require 60+ dex/str. Now, I've read you can buy +skill claws in hell difficulty from Act V. The same page said no points into dex and yet recommended getting one of these claws. I've checked in nightmare in Act V (not to hell yet), and while I've found +skill claws, I haven't seen one I can use with my dex.
Well, really, the page was a complete trapasan build, and looking at the dream equipment, there's only like 5 bonus points to dex from equipment.
Someone tell me I shouldn't have anything to worry about.
I followed the Fishymancer build pretty closely and never had a problem with my summons dieing. They are ridiculously durable (and now with a might merc, they hit like trucks). Each boss except Baal with his replicant, confuse the AI tactics, was a joke. Maxing Summon Skeleton will give them so much Life and Defense that they will stand up to anything. Additionally, a point into Summon Resist as soon as you hit 24 makes Diablo a breeze as well.
Weaken? Never use weaken. Decrepify is the curse of choice for turning big meanies into big babies, with a clay golem (or probably many clay golems) thrown in for good measure. Versus normal Diablo as a summoner you want to make sure you have decrepify, clay golem, and summon resist before you start. It may take a few waves of skeles until you can get him slowed and to stop spamming AOE, but it isn't all that hard.
There are a half dozen or so of us on East but I'm the only one who ever joins the channel. I can rush people through Normal and Nightmare if necessary.
I'm kind of stuck at 75 in act 1 of Hell mode because my sorc only has ~600hp and dies too easy. My merc is at 1.4k hp and 2.2k armor with ~50 resists, but he's still a bit weak to tank some of the tougher rare spawns and boss mobs. Long story short, wtb MF partners!!! I'll tele and static, you finish em off!!!
So just the experience for the minions? What are the criteria for getting said credit?
Before Baal dies. His minions are fine.
I have a crest you can have. Message me whenever you're on. Account name is the same as PA name.
/Tries to join panr/wang "Game does not exists"
Arg! Wtf blizzard.
I'm pretty sure Hell Meph drops all of those. Although you probably want the travs before you start grinding him.
― Marcus Aurelius
Path of Exile: themightypuck
That's not fair. You get to click way more than that.
I don't have Decrepify. And I only have Weaken because it's a charged ability from my offhand.
I have uh, 3 points in Resist, I think. 1 from my skills and +2 from items. I also was using an Iron Golem, which I think is rank 2.
I also have Iron Maiden rank 2 now from an item I picked up in Act V. It seems pretty cool, but I don't know it's viability on bosses.
LOL my bads :P
You'll want decrepify. You won't need it quite as much once your skeles start getting stronger, but it is still very useful. It makes boss fights a lot safer.
Iron golem isn't that great in the early game. He's only useful very late game when you have more good items than you know what you can do with and can afford to sacrifice something like an IK maul with crushing blow. And even then I wouldn't necessarily recommend doing that, especially if you don't have much golem mastery.
I made it through normal easily on my Fishy with just Amplify Damage. I'm grabbing decrepify by NM Duriel, but I've had no issues with any boss so far.
I think my Skeleton Summon spell is up to 18 and Mastery is at 11 or 12.
But wait, the item you use effects the Iron Golem stats? That's uh, well, that's a waste of a point.
Have a level 70 druid that just got into hell, and I'm missing Nightmare Baal runs already. I also somehow have the horadric staff leftover from normal difficulty, so it'd make a quick rush.