Basically you spin the wheel 6 times and hope they all land on the same thing.
Or in your case, 3 times?
This is why I'm not too concerned about IVs.
The chances of passing on Speed and the two Attack stats are pretty darn good, though. Breeding just for Speed plus one Attack stat is not terribly painful.
The funny thing is that I wanted a relaxed Mudkip, but got a terrific impish one instead. Now I weep every time I face a Weezing or some other brick wall.
This explains a lot. Like why it's real easy to breed Sweepers, and really PAINFUL to breed tanks. I normally have a Max Atk/Sp.Atk and Speed breeding project within 1-2 generations.
Anyone in the breeding process like myself also without emerald hax/another DS want to start scheduling some IV checking "duel" times?
Many hours of meowthing later and I've gotten a whole 9 rare candies. The idea of farming a ton more before I can start making my team is not appealing.
edit.. doing the math on my nearly broke ass at the start until now with meowth using pay day, I've fought roughly 385 battles farming candies. With 5 meowths in the party. For 9 candies. Ugh.
What level are your Meowths? The odds go up a lot if you get them up to 41, which you can do fairly fast if you get them off the GTS so they'll get bonus XP.
Anyone in the breeding process like myself also without emerald hax/another DS want to start scheduling some IV checking "duel" times?
Many hours of meowthing later and I've gotten a whole 9 rare candies. The idea of farming a ton more before I can start making my team is not appealing.
edit.. doing the math on my nearly broke ass at the start until now with meowth using pay day, I've fought roughly 385 battles farming candies. With 5 meowths in the party. For 9 candies. Ugh.
You don't really need that many Rare Candies....I had collected about 12-15 playing through the game, and that sufficed every time I checked IVs. I just used MetalKid's calculator. I got exact values for most IVs, and a tight range for the others. Just reset the game after you check so you keep your candy.
What level are your Meowths? The odds go up a lot if you get them up to 41, which you can do fairly fast if you get them off the GTS so they'll get bonus XP.
Well, CBG Blender makes a good point which I forgot. I usually only use 9-13, which is plenty if you use Metalkid's calculator and take into account the characteristic.
Right, so I'm cooking up an Electrode lead for my... team that I'm constructing. There's several things that I want it to do, so I'm making an original setup.
Basically, I've narrowed down my options to:
Thunderbolt
Thunder Wave
Taunt
Explosion
and
Thunderbolt
Thunder Wave
Substitute
Explosion
As you can see, the only difference between the two is Taunt or Substitute. Both of these block sleep leads, but Taunt has the advantage of blocking other stuff, and working after Trode switches out, whereas Substitute allows me a free hit if I block a status or whatever. It also allows Trode to stay in on things that outspeed him, like scarfed Gengar.
Right, so I'm cooking up an Electrode lead for my... team that I'm constructing. There's several things that I want it to do, so I'm making an original setup.
Basically, I've narrowed down my options to:
Thunderbolt
Thunder Wave
Taunt
Explosion
and
Thunderbolt
Thunder Wave
Substitute
Explosion
As you can see, the only difference between the two is Taunt or Substitute. Both of these block sleep leads, but Taunt has the advantage of blocking other stuff, and working after Trode switches out, whereas Substitute allows me a free hit if I block a status or whatever. It also allows Trode to stay in on things that outspeed him, like scarfed Gengar.
Which do you think would work better?
Out of curiosity, why would you bother with Thunder Wave? Paralysis is usually used to make you outspeed things, and you will already be faster than everything but Ninjask and some Choice Scarfers.
Anyway, Taunt is glorious on Electrode, especially in the lead.
Right, so I'm cooking up an Electrode lead for my... team that I'm constructing. There's several things that I want it to do, so I'm making an original setup.
Basically, I've narrowed down my options to:
Thunderbolt
Thunder Wave
Taunt
Explosion
and
Thunderbolt
Thunder Wave
Substitute
Explosion
As you can see, the only difference between the two is Taunt or Substitute. Both of these block sleep leads, but Taunt has the advantage of blocking other stuff, and working after Trode switches out, whereas Substitute allows me a free hit if I block a status or whatever. It also allows Trode to stay in on things that outspeed him, like scarfed Gengar.
Which do you think would work better?
Out of curiosity, why would you bother with Thunder Wave? Paralysis is usually used to make you outspeed things, and you will already be faster than everything but Ninjask and some Choice Scarfers.
Anyway, Taunt is glorious on Electrode, especially in the lead.
Why thunder wave? Soften people up in the beginning? Not going to help if someone switches to a ground type though.
My new favorite starter is a Clefable. So many people forget just how brutal that pile of fluff can be.
Twave is mainly for team support, as the majority of my guys are rather slow. If I decide to use Choice Scarf over Choice Specs on Heatran I'll probably replace it.
And you're right Ashton, Taunt seems to be very effective.
'Oh, Scizor ay? I bet you think you're going to Swords Dance... Nnnnnnnnope!'
A Clefable will be my first Emerald breeding task, assuming I ever get around to actually setting my Emerald cart up for Pokemon breeding purposes. Clefable can really use softboiled (and a LOT of the other move tutor moves, actually), and thanks to the fact that it could still get Magic Guard on evolution in D/P, makes it quite interesting. STAB Facade without the health drain from holding a Burn or Poison Orb is quite nice, and makes Clefable a nifty status absorber
Aggril on
0
Mx. QuillI now prefer "Myr. Quill", actually...{They/Them}Registered Userregular
edited April 2008
I am tempted to make a Furret and name it after my ferret, Rascal. But Floatzel would do so much better, but he's more of an otter.
Wait, are you sure Clefable's ability could change? I dunno, I don't think it would.
If you move tutor a Clefairy in Emerald, migrate it to D/P, THEN have it evolve into Clefable, there is a chance its ability may change. This has been proven. There's no way to know if a specific Clefairy's ability will change or not until you try, however. Thus adding YET ANOTHER layer of fun to the breeding process!
I haven't done it myself, my only proof is the fact they exist on Smogon, which is at least a place quick on the hack check button.
If you move tutor a Clefairy in Emerald, migrate it to D/P, THEN have it evolve into Clefable, there is a chance its ability may change. This has been proven. There's no way to know if a specific Clefairy's ability will change or not until you try, however. Thus adding YET ANOTHER layer of fun to the breeding process!
I haven't done it myself, my only proof is the fact they exist on Smogon, which is at least a place quick on the hack check button.
So you're risking using an otherwise useless Move tutor? Not too bad.
Of course Moonlight makes this semi pointless. Yes, I know Moonlight is day/weather dependent, but how often does that really come up?
If you move tutor a Clefairy in Emerald, migrate it to D/P, THEN have it evolve into Clefable, there is a chance its ability may change. This has been proven. There's no way to know if a specific Clefairy's ability will change or not until you try, however. Thus adding YET ANOTHER layer of fun to the breeding process!
I haven't done it myself, my only proof is the fact they exist on Smogon, which is at least a place quick on the hack check button.
So you're risking using an otherwise useless Move tutor? Not too bad.
Of course Moonlight makes this semi pointless. Yes, I know Moonlight is day/weather dependent, but how often does that really come up?
An awful lot in OU with Garchomp + Tyranitar / Hippowdon.
If you move tutor a Clefairy in Emerald, migrate it to D/P, THEN have it evolve into Clefable, there is a chance its ability may change. This has been proven. There's no way to know if a specific Clefairy's ability will change or not until you try, however. Thus adding YET ANOTHER layer of fun to the breeding process!
I haven't done it myself, my only proof is the fact they exist on Smogon, which is at least a place quick on the hack check button.
I'm just kidding. It comes from you, it's reason enough to believe you.
Now, who would be crazy enough to risk a tutor's softboiled that could have been used on another Clefairy + breeding process?
I suppose you could Emerald Clone the Cleffa/Clefairy first, then migrate it and check. That MIGHT help.
Also, trying to sift through all the Smogon trade threads for 'Magic Guard Clefable' is proving to be a massive pain in the neck. But I must succeed, to prove my comments! ..and to justify wasting hours of time to actually get my hands on one!
Sure cloning would help. Clone the cleffa or whatever, send one up to Diamond, evolve it and see if the ability changes. If it does, teach the move back in Emerald to the original and send it up.
This technique can also be used for getting a Persian with Swift and Technician.
Still, you're talking.. uh.. what, 48 BP? For the move. And Clefable can also use a lot of other move tutor moves, so it would make sense to load up one with all the good stuff and then clone until your boxes explode.
And woo, I found a thread on Smogon offering a Magic Guard Clefable with Softboiled (and Seismic Toss and Counter, to add on to the 'other moves that are nifty' thing). Linky- http://www.smogon.com/forums/showthread.php?t=33041 . At least it looks fairly legit, and recent.
Sure cloning would help. Clone the cleffa or whatever, send one up to Diamond, evolve it and see if the ability changes. If it does, teach the move back in Emerald to the original and send it up.
This technique can also be used for getting a Persian with Swift and Technician.
You know, I think I'm going to try something like that.
But not with Persian. Or Clefable, for that matter.
Maybe a Japanese Poké. Or a Japanese Poké that learns a move through the tutor. (I have a JP LG)
I know, I just had to prove it to myself as well, since I had a 'wait, that wasn't one of the 'things that would rock if they weren't hacked' thread discussions, was it?' moment there.
So, apparently May 12th they're likely to release Pokemon Ranch for the Wii. Even though its nothing more than some extra boxes for Pokemon storage that also happen to be 3-D and can have extras, I'm already sold on it. Anyone else here going to put down money so their Pokemon can wander around a nice ranch instead of being stuck eternally in their cold, dark PCs?
Also, am I the only one that wants to first send all their legends over, just to see how it deals with having things like Kyogre and Mewtwo wandering around a ranch? I really don't see Mewtwo dealing with ranch life terribly well. Also, giant weather-changing legends.
Posts
Or in your case, 3 times?
This is why I'm not too concerned about IVs.
EDIT: Also, natures and abilities.
The chances of passing on Speed and the two Attack stats are pretty darn good, though. Breeding just for Speed plus one Attack stat is not terribly painful.
GT: Tanky the Tank
Black: 1377 6749 7425
Many hours of meowthing later and I've gotten a whole 9 rare candies. The idea of farming a ton more before I can start making my team is not appealing.
edit.. doing the math on my nearly broke ass at the start until now with meowth using pay day, I've fought roughly 385 battles farming candies. With 5 meowths in the party. For 9 candies. Ugh.
You don't really need that many Rare Candies....I had collected about 12-15 playing through the game, and that sufficed every time I checked IVs. I just used MetalKid's calculator. I got exact values for most IVs, and a tight range for the others. Just reset the game after you check so you keep your candy.
83.
Basically, I've narrowed down my options to:
Thunderbolt
Thunder Wave
Taunt
Explosion
and
Thunderbolt
Thunder Wave
Substitute
Explosion
As you can see, the only difference between the two is Taunt or Substitute. Both of these block sleep leads, but Taunt has the advantage of blocking other stuff, and working after Trode switches out, whereas Substitute allows me a free hit if I block a status or whatever. It also allows Trode to stay in on things that outspeed him, like scarfed Gengar.
Which do you think would work better?
Steam ID
Hell yes. Useful little bugger.
Cute as all get out too.
Hell, I'm probably going to trade over an egg and use it from the beginning when the third game comes out.
Out of curiosity, why would you bother with Thunder Wave? Paralysis is usually used to make you outspeed things, and you will already be faster than everything but Ninjask and some Choice Scarfers.
Anyway, Taunt is glorious on Electrode, especially in the lead.
Why thunder wave? Soften people up in the beginning? Not going to help if someone switches to a ground type though.
My new favorite starter is a Clefable. So many people forget just how brutal that pile of fluff can be.
And you're right Ashton, Taunt seems to be very effective.
'Oh, Scizor ay? I bet you think you're going to Swords Dance... Nnnnnnnnope!'
Steam ID
Wait, are you sure Clefable's ability could change? I dunno, I don't think it would.
WHHHAAAAAAAAAAAAAAAAAAT?!
Elaborate, plskthx.
I haven't done it myself, my only proof is the fact they exist on Smogon, which is at least a place quick on the hack check button.
So you're risking using an otherwise useless Move tutor? Not too bad.
Of course Moonlight makes this semi pointless. Yes, I know Moonlight is day/weather dependent, but how often does that really come up?
Anyone up for a quick battle?
GT: Tanky the Tank
Black: 1377 6749 7425
An awful lot in OU with Garchomp + Tyranitar / Hippowdon.
I'm just kidding. It comes from you, it's reason enough to believe you.
Now, who would be crazy enough to risk a tutor's softboiled that could have been used on another Clefairy + breeding process?
Also, trying to sift through all the Smogon trade threads for 'Magic Guard Clefable' is proving to be a massive pain in the neck. But I must succeed, to prove my comments! ..and to justify wasting hours of time to actually get my hands on one!
This technique can also be used for getting a Persian with Swift and Technician.
And woo, I found a thread on Smogon offering a Magic Guard Clefable with Softboiled (and Seismic Toss and Counter, to add on to the 'other moves that are nifty' thing). Linky- http://www.smogon.com/forums/showthread.php?t=33041 . At least it looks fairly legit, and recent.
You know, I think I'm going to try something like that.
But not with Persian. Or Clefable, for that matter.
Maybe a Japanese Poké. Or a Japanese Poké that learns a move through the tutor. (I have a JP LG)
Aggril, I said I was kidding.
Keep that one for breeding.
I once had two pokemon of opposite sexes with perfect IVs and the wrong nature. One of those I CAUGHT.
Only took me 100 eggs to get the perfect IVs and nature.
Breeding down may seem like it takes forever (and it does) but its usually faster than breeding with shitty IV'd pokemon.
Well, I'm obviously keeping it but it's just frustrating since I'd be done if it had been Modest instead of Lonely.
Also, am I the only one that wants to first send all their legends over, just to see how it deals with having things like Kyogre and Mewtwo wandering around a ranch? I really don't see Mewtwo dealing with ranch life terribly well. Also, giant weather-changing legends.