marty_0001I am a fileand you put documents in meRegistered Userregular
edited March 2009
Supposedly it's 46% more systems. There previously being, I think, 5000-odd systems... There are a lot more new systems.
Basically a wormhole in normal space will take you either two places - across the galaxy, or into a new, unknown system. You won't know which it is til you jump through the wormhole. If you come out in a known system, it'll say where you are, you can see yourself on the starmap, etc etc. Otherwise, it'll just say Unknown, and you're about to get pwnt by Sleepers.
Winding up across the galaxy is useful for surprise buttsecks if you end up in someone else's 0.0 system. Also you can ninja-rat in there if you feel like it. This isn't really viable for organised attacks on your enemies though, as you a) don't know where the wormhole leads til you've entered it, and you'd be pretty lucky for it to exit into a system full of guys you hate, and b) the wormhole's capacity is limited somehow, so you can't take a huge fleet through.
If you are taken to an unknown system, there are new NPC rats called Sleepers. Apparently they are very crafty and will tear you to bits, unlike the slow-witted and weak rats we've been used to previously. But they're the ones with the new salvage which is needed to make the new Tech 3 cruisers.
Wormhole life is not known (might be hours or days), but it is limited. You can jump through a wormhole, bounce around your new system for a while, then when you've had enough you go back to your bookmark and it turns out the wormhole's shut. If this happens in an unknown system, there is always another wormhole that you can exit out of, you just have to probe it down. If that's not an option, you can just self destruct your ship and pod and are re-cloned back in normal space.
This is what I've gathered from the news and dev blogs and my corp mates - I will have Astrometrics IV trained after this weekend so I will be able to see for myself.
I have a group of friends that have been stuck in wormhole space since Wednesday. 50+ systems and they still haven't found an exit. I can't wait to try it this weekend.
ukiyo e on
0
ApogeeLancks In Every Game EverRegistered Userregular
edited March 2009
So what woudl you need to survive out in wormhole space? Sounds... difficult. And expensive.
So what woudl you need to survive out in wormhole space? Sounds... difficult. And expensive.
HAC/BC/BS for sure. Probes are reusable, so you only need a few sets of those and a launcher on every ship. Other then that, lots of ammo, an active tank or remote reppers, and an exotic dancer for luck.
If you want to get really fancy then you bring a hauler alt in with you. Fill it's hold with ammo/probes/cap boosters and keep it logged off. When you need to dump your loot and re-supply you log it in.
ukiyo e on
0
ApogeeLancks In Every Game EverRegistered Userregular
edited March 2009
How hard are the "sleepers" to kill? Are they much tougher than the e-pros Angels I'm used to (i.e. suicidal to attack)?
Edit: I ask all this because if I come back, I think I might end up doing this until I could afford Black Ops coolness.
That was the best way to get you out to no sec. Chances are that if you tried to travel out there with the merlin you would have been ganked along the way anyways. Just get one from the corp (if they have a free ship program) or off of the market.
there does seem to be some sort of flesh reaper pvp free ship program... but learning about it requires access to the merchi forums, which though I have messaged who I am supposed to in-game, have yet to be given forum access.
information-wise: i feel kind of stuck
Speak up in corp chat. There are folks that will help you if you ask. If no one answers, that probably means they are in the middle of something else that has a window covering chat, not that they are ignoring you.
That was the best way to get you out to no sec. Chances are that if you tried to travel out there with the merlin you would have been ganked along the way anyways. Just get one from the corp (if they have a free ship program) or off of the market.
there does seem to be some sort of flesh reaper pvp free ship program... but learning about it requires access to the merchi forums, which though I have messaged who I am supposed to in-game, have yet to be given forum access.
information-wise: i feel kind of stuck
Fleshreapers are on corporate contracts. The corp mostly builds Rifters, Blackbirds, and various Dictors.
If you are on a trial you can't use the Contracts (a lot of old Vets forget this). So you need to ask in Corp chat for someone to buy and trade to you.
I am making Merlins in C3N for 2 friends of mine on trial accounts. If you would like a few in C3N, let me know. I think I have 2 right now fit for tackling. And will be building more in the next day or two (provided I have the minerals). Convo Zane Rayez or Resolcnem ingame.
Logged in and I'm out in MGAM. I have 14 million, not 16 million, skillpoints and a battlecruiser, battleship, hauler and a few scattered frigs out here, along with random boxes of ammo and minerals. I can't repackage my ships to sell them because they're damaged and I don't have access to the hangar's facilities. The station is held by the alliance the Initiative apparently. There's a corp here that was in my old alliance, so I'm tempted to app to them (at least temporarily) to try to sell my old positions and get my implant clone out safely. Are they particular enemies of Merch/would look bad on my recent corp history?
awesome. I have enough to use a warp scrambler I and almost done researching Afterburner 4 so I can start on High Speed Maneuvering. MWDs are sexy and I will be part of the sexy club that can use them
what else should I start worrying about? i've so far fit 2 capacitor power relays on my rifter, not sure if I should get a third or not.
I remember there was a site that basically would let me upload all my data, but I'm nto sure how it works or where it's at and I'm kinda dicking around mining ATM.
I remember there was a site that basically would let me upload all my data, but I'm nto sure how it works or where it's at and I'm kinda dicking around mining ATM.
EFT and Evemon are useful tools for planning skillpaths and ship loadouts, but they are a little borked right now due to the recent expansion.
Also, this is a basic PVP rifter setup that works well:
[Rifter, Standard]
Damage Control I
Small Armor Repairer I
200mm Reinforced Rolled Tungsten Plates I
Catalyzed Cold-Gas I Arcjet Thrusters
Warp Scrambler I
Stasis Webifier I
200mm Light 'Scout' Autocannon I, EMP S
200mm Light 'Scout' Autocannon I, EMP S
200mm Light 'Scout' Autocannon I, EMP S
[empty high slot]
That looks like decent solo/small gang setup. But in 0.0 combat the plate is just going to slow you down. CPRs in the lows until cap skills can handle the MWD/Tackling gear reasonably well, than replace with Nano, Nano, OD in that order.
Also don't bother with named gear. You're likely to lose tons of these ships quickly in 0.0 fleets so use commodity items.
well I plan on following my buddy and web/scramble enemy ships while he does the dirty work. not sure what would be good for me there.
If you're spec'd for Minnie frigs then use a vigil for tackling. They are paper thin but extremely fast tacklers (and the target painter will help your buddy do more dps)
You can switch out the target painter for a web.
[Vigil, T1]
Capacitor Power Relay I
Capacitor Power Relay I
Inertia Stabilizers I
Target Painter I
Warp Scrambler I
1MN MicroWarpdrive I
75mm Gatling Rail I, Antimatter Charge S
75mm Gatling Rail I, Antimatter Charge S
Standard Missile Launcher I, Sabretooth Light Missile
I am acquiring a small army of bits that I want to sell, but some knobbers have buy orders at about 5% of value, and I cannot list more than 5 things at once - this is getting old quickly as I cannot get rid of stuff at anything like the rate it drops. Nor am I prepared to dump it all at rock bottom for no good reason.
Is there something I should do? Perhaps set up an alt and just train trading on it? I simply cannot believe you guys sit on these massive piles of stuff. And even listing 15-20 things at a time would barely cover it - but I am just starting so how teh fug you do it with the massive amounts of goods you must go through.......
I think most people melt/reprocess most random loot.
GalagaGalaxian on
Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
0
ApogeeLancks In Every Game EverRegistered Userregular
edited March 2009
yeah, reproccess it into unidentifiable slag, and then sell the slag. It's good eatin' for those people who manufacture.
Apogee on
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GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited March 2009
Welp, Kenny finally broke their caps out of PR-. Only took them a month of failed attempts while we took their entire region.
Guess we are in trouble now*!
* Not really. Too little, too late. This will only re-energize Goons to actually play again, so we can go purge Period Basis and Querios of their stink.
a). apocryphal space
b). another normal space wormhole
and a wormhole in apocryphal space leads to
a). normal space
can you jump between apocryphal systems?
A wormhole in a normal system leads to a wormhole system. A wormhole in a wormhole system leads to either another wormhole system or a normal system. Where it goes is completely random, which is why you can make 50+ jumps through wormhole space without encountering a way out to normal space.
ukiyo e on
0
ApogeeLancks In Every Game EverRegistered Userregular
a). apocryphal space
b). another normal space wormhole
and a wormhole in apocryphal space leads to
a). normal space
can you jump between apocryphal systems?
A wormhole in a normal system leads to a wormhole system. A wormhole in a wormhole system leads to either another wormhole system or a normal system. Where it goes is completely random, which is why you can make 50+ jumps through wormhole space without encountering a way out to normal space.
Can't a wormhole in normal space also take you back to normal space, just elsewhere?
Also, since the A-space encounters are based on sec level, doesn't that mean we're always gonna be seeing battleships and other gangrape in A-space (since we're out in 0.0)?
a). apocryphal space
b). another normal space wormhole
and a wormhole in apocryphal space leads to
a). normal space
can you jump between apocryphal systems?
A wormhole in a normal system leads to a wormhole system. A wormhole in a wormhole system leads to either another wormhole system or a normal system. Where it goes is completely random, which is why you can make 50+ jumps through wormhole space without encountering a way out to normal space.
Can't a wormhole in normal space also take you back to normal space, just elsewhere?
Also, since the A-space encounters are based on sec level, doesn't that mean we're always gonna be seeing battleships and other gangrape in A-space (since we're out in 0.0)?
there doesn't seem to be a distance limit on how far away a k-space <-> k-space or w-space <-> k-space exit is from where you started.
there are also 3 difficulties of wormhole: unknown, dangerous unknown and deadly unknown.
on top of this, some can w-space has extra effects, increases speed, double shields, more cap, etc.
and than they also have different time limits on how long they stay open, and different mass-limits until they close.
mass-limits range from a few bs to mutliple cap ships
Welp, Kenny finally broke their caps out of PR-. Only took them a month of failed attempts while we took their entire region.
Guess we are in trouble now*!
* Not really. Too little, too late. This will only re-energize Goons to actually play again, so we can go purge Period Basis and Querios of their stink.
Welp, Kenny finally broke their caps out of PR-. Only took them a month of failed attempts while we took their entire region.
Guess we are in trouble now*!
* Not really. Too little, too late. This will only re-energize Goons to actually play again, so we can go purge Period Basis and Querios of their stink.
How many caps got out of PR
Goons went to ride bikes after it was clear they were going to get them out and it became too dangerous to use titans.
It's that time of year when I reinstall EVE and see if I like it again. If any of you give me a link to a free trial, do you get anything? Otherwise I'll just sign up on the website.
edit: also where can I find an updated, relevant newbie guide?
It's that time of year when I reinstall EVE and see if I like it again. If any of you give me a link to a free trial, do you get anything? Otherwise I'll just sign up on the website.
edit: also where can I find an updated, relevant newbie guide?
Newbie guide for hanging out with Merchi in Delve and killin Kennys? Or newbie guide to mining spacerocks?
http://www.battleclinic.com/ has very pubbie guides for roaming around empire and doing missions or mining spacerocks. If you're looking for action, the goon wiki will have what you want. Once you're a member and added to the Merchi usergroup on goonfleet.com you'll have access.
also the "go straight to 0.0 space" advice is a little scary.
It's not nearly as scary as you're imagining it to be. For most of the day it's just us hanging out in our space or the fleet moving from moon to moon clearing out POS. That other brief period where shit gets real is what we exist for though, and it's amazing.
Koreban on
0
GnomeTankWhat the what?Portland, OregonRegistered Userregular
edited March 2009
Go straight to 0.0 seems scary, but in reality it's the only way to really experience all this cool stuff we tell you about. If you just hang out in empire, running missions, and doing the occasional factional PvP, you aren't really going to experience the epicness.
man, I need help in so many areas. I basically choke up when I'm told to do anything because I'm not sure if I'm going to the right place or if I understand what I'm being told. It also didn't help that I was told to come down in the only ship that I own. I have no skills in propulsion jamming so I don't feel I should be asking for free ships. I would literally be no help.
The battle that happened near home today taught me that I have no idea what I'm doing, but I sure do want to know, it was fun for the few moments that I joined the battle... and then died.
I have no skills in propulsion jamming so I don't feel I should be asking for free ships. I would literally be no help.
If you get shot at rather than someone else, you helped. :P
NEO|Phyte on
It was that somehow, from within the derelict-horror, they had learned a way to see inside an ugly, broken thing... And take away its pain.
Warframe/Steam: NFyt
Posts
Basically a wormhole in normal space will take you either two places - across the galaxy, or into a new, unknown system. You won't know which it is til you jump through the wormhole. If you come out in a known system, it'll say where you are, you can see yourself on the starmap, etc etc. Otherwise, it'll just say Unknown, and you're about to get pwnt by Sleepers.
Winding up across the galaxy is useful for surprise buttsecks if you end up in someone else's 0.0 system. Also you can ninja-rat in there if you feel like it. This isn't really viable for organised attacks on your enemies though, as you a) don't know where the wormhole leads til you've entered it, and you'd be pretty lucky for it to exit into a system full of guys you hate, and b) the wormhole's capacity is limited somehow, so you can't take a huge fleet through.
If you are taken to an unknown system, there are new NPC rats called Sleepers. Apparently they are very crafty and will tear you to bits, unlike the slow-witted and weak rats we've been used to previously. But they're the ones with the new salvage which is needed to make the new Tech 3 cruisers.
Wormhole life is not known (might be hours or days), but it is limited. You can jump through a wormhole, bounce around your new system for a while, then when you've had enough you go back to your bookmark and it turns out the wormhole's shut. If this happens in an unknown system, there is always another wormhole that you can exit out of, you just have to probe it down. If that's not an option, you can just self destruct your ship and pod and are re-cloned back in normal space.
This is what I've gathered from the news and dev blogs and my corp mates - I will have Astrometrics IV trained after this weekend so I will be able to see for myself.
HAC/BC/BS for sure. Probes are reusable, so you only need a few sets of those and a launcher on every ship. Other then that, lots of ammo, an active tank or remote reppers, and an exotic dancer for luck.
If you want to get really fancy then you bring a hauler alt in with you. Fill it's hold with ammo/probes/cap boosters and keep it logged off. When you need to dump your loot and re-supply you log it in.
Edit: I ask all this because if I come back, I think I might end up doing this until I could afford Black Ops coolness.
reports have sleepers dealing between 600dps and 4k dps depending on the type of encounter.
Speak up in corp chat. There are folks that will help you if you ask. If no one answers, that probably means they are in the middle of something else that has a window covering chat, not that they are ignoring you.
Awesome.
Fleshreapers are on corporate contracts. The corp mostly builds Rifters, Blackbirds, and various Dictors.
If you are on a trial you can't use the Contracts (a lot of old Vets forget this). So you need to ask in Corp chat for someone to buy and trade to you.
I am making Merlins in C3N for 2 friends of mine on trial accounts. If you would like a few in C3N, let me know. I think I have 2 right now fit for tackling. And will be building more in the next day or two (provided I have the minerals). Convo Zane Rayez or Resolcnem ingame.
TF2/ETQW: [e]Encloser;
what else should I start worrying about? i've so far fit 2 capacitor power relays on my rifter, not sure if I should get a third or not.
by accident
triksy market options
MWDs are kind of heavy on cap, of course.
Hard to tell without more information on your skills.
PSN: ShogunGunshow
Origin: ShogunGunshow
Currently have it functioning at 40% stable cap while running the MWD, a Salvager and Tractor.
Ultimate salvage ship gogo!
PSN: ShogunGunshow
Origin: ShogunGunshow
So wrong.
The king of Salvagers is a battlecruiser. :P
the king of hoovers would be a hauler.
I'll hoover you.
PSN: ShogunGunshow
Origin: ShogunGunshow
EFT and Evemon are useful tools for planning skillpaths and ship loadouts, but they are a little borked right now due to the recent expansion.
Also, this is a basic PVP rifter setup that works well:
Damage Control I
Small Armor Repairer I
200mm Reinforced Rolled Tungsten Plates I
Catalyzed Cold-Gas I Arcjet Thrusters
Warp Scrambler I
Stasis Webifier I
200mm Light 'Scout' Autocannon I, EMP S
200mm Light 'Scout' Autocannon I, EMP S
200mm Light 'Scout' Autocannon I, EMP S
[empty high slot]
[empty rig slot]
[empty rig slot]
[empty rig slot]
That looks like decent solo/small gang setup. But in 0.0 combat the plate is just going to slow you down. CPRs in the lows until cap skills can handle the MWD/Tackling gear reasonably well, than replace with Nano, Nano, OD in that order.
Also don't bother with named gear. You're likely to lose tons of these ships quickly in 0.0 fleets so use commodity items.
TF2/ETQW: [e]Encloser;
If you're spec'd for Minnie frigs then use a vigil for tackling. They are paper thin but extremely fast tacklers (and the target painter will help your buddy do more dps)
[Vigil, T1]
Capacitor Power Relay I
Capacitor Power Relay I
Inertia Stabilizers I
Target Painter I
Warp Scrambler I
1MN MicroWarpdrive I
75mm Gatling Rail I, Antimatter Charge S
75mm Gatling Rail I, Antimatter Charge S
Standard Missile Launcher I, Sabretooth Light Missile
[empty rig slot]
[empty rig slot]
[empty rig slot]
Warrior I x1
I am acquiring a small army of bits that I want to sell, but some knobbers have buy orders at about 5% of value, and I cannot list more than 5 things at once - this is getting old quickly as I cannot get rid of stuff at anything like the rate it drops. Nor am I prepared to dump it all at rock bottom for no good reason.
Is there something I should do? Perhaps set up an alt and just train trading on it? I simply cannot believe you guys sit on these massive piles of stuff. And even listing 15-20 things at a time would barely cover it - but I am just starting so how teh fug you do it with the massive amounts of goods you must go through.......
Guess we are in trouble now*!
* Not really. Too little, too late. This will only re-energize Goons to actually play again, so we can go purge Period Basis and Querios of their stink.
a wormhole in normal space leads to either:
a). apocryphal space
b). another normal space wormhole
and a wormhole in apocryphal space leads to
a). normal space
can you jump between apocryphal systems?
A wormhole in a normal system leads to a wormhole system. A wormhole in a wormhole system leads to either another wormhole system or a normal system. Where it goes is completely random, which is why you can make 50+ jumps through wormhole space without encountering a way out to normal space.
Can't a wormhole in normal space also take you back to normal space, just elsewhere?
Also, since the A-space encounters are based on sec level, doesn't that mean we're always gonna be seeing battleships and other gangrape in A-space (since we're out in 0.0)?
wormholes can do the following:
k-space <-> k-space
k-space <-> w-space
w-space <-> w-space.
there doesn't seem to be a distance limit on how far away a k-space <-> k-space or w-space <-> k-space exit is from where you started.
there are also 3 difficulties of wormhole: unknown, dangerous unknown and deadly unknown.
on top of this, some can w-space has extra effects, increases speed, double shields, more cap, etc.
and than they also have different time limits on how long they stay open, and different mass-limits until they close.
mass-limits range from a few bs to mutliple cap ships
How many caps got out of PR
Goons went to ride bikes after it was clear they were going to get them out and it became too dangerous to use titans.
edit: also where can I find an updated, relevant newbie guide?
Newbie guide for hanging out with Merchi in Delve and killin Kennys? Or newbie guide to mining spacerocks?
http://www.battleclinic.com/ has very pubbie guides for roaming around empire and doing missions or mining spacerocks. If you're looking for action, the goon wiki will have what you want. Once you're a member and added to the Merchi usergroup on goonfleet.com you'll have access.
It's not nearly as scary as you're imagining it to be. For most of the day it's just us hanging out in our space or the fleet moving from moon to moon clearing out POS. That other brief period where shit gets real is what we exist for though, and it's amazing.
The battle that happened near home today taught me that I have no idea what I'm doing, but I sure do want to know, it was fun for the few moments that I joined the battle... and then died.
http://beta.humugus.com/index.php/auth/register/inv/1966
If you get shot at rather than someone else, you helped. :P
Warframe/Steam: NFyt
http://beta.humugus.com/index.php/auth/register/inv/1966