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Bethesda's Pete Hines has confirmed that there will be no demo for Fallout 3.
Speaking exclusively to Eurogamer in the shape of Kieron Gillen, Hines said there was "no way" to slice a portion of the world off and have it stand on its own.
"When you build it as one thing, there's no way to portion off a section and have it stand on its own without putting the whole game in the demo, which we're just not going to do," said Hines.
"And it doesn't really capture the fun of a game like an Elder Scrolls or a Fallout, where you can go where you want and do what you want. So no demo, sorry."
What do you think? I never played F1 or 2, and no nothing about how they play, so a demo would be a good opportunity for me to try the game and maybe get hooked, but apparently that's not an option now. They definitely lost me as a customer, but did they lose you? Do people care about demo's these days? I think its an absolutely essential tool to market a new game, and always make sure every game I release has a demo on day one. Am I being too old school? are games bought purely on the basis of reviews and screenshots or video?
I can see what they are saying... and I respect that.
I'm surprised, though, that they can't create a small mission to show just how some of the gameplay/controls work. A simple conversation inside a room to showcase the Fallout conversation style and then a rad-scorpion (or whatever lives near DC) battle.
But I have no idea what kind of work that would entail and I understand asking them to limit their work to a few moments that they must somehow deem to be the "most Fallout" or (more likely from the PR folks) "most sellable."
Don't give a crap. I haven't played a demo in years. I know what games I want. Playing a prettified and optimized demo usually doesn't tell you crap about how the game as a whole performs in any case.
Don't give a crap. I haven't played a demo in years. I know what games I want. Playing a prettified and optimized demo usually doesn't tell you crap about how the game as a whole performs in any case.
Actually the only demos I play are on my 360 and those are just to pass the time, really.
Actually I definitely remember playing the demo for the original Fallout, I think you got to explore a small area and shoot some dudes and talk to people and it was basically just a cut-down version of Junktown.
I never played F1 or 2, and no nothing about how they play, so a demo would be a good opportunity for me to try the game and maybe get hooked, but apparently that's not an option now. They definitely lost me as a customer
This is me. And I don't think we're in the minority. Forgive me if I'm wrong, but isn't Fallout 3 supposed to be appealing to people who have never played the franchise before? The most direct way of doing that is letting them play the thing.
Willeth on
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A demo would be a good thing for people new to the series. A simple demo can tell you a hell of a lot about a game. Granted some games you will buy without a second thought, but there are games out there which you can't be too sure on until you've actually played it.
I never played F1 or 2, and no nothing about how they play, so a demo would be a good opportunity for me to try the game and maybe get hooked, but apparently that's not an option now. They definitely lost me as a customer
This is me. And I don't think we're in the minority. Forgive me if I'm wrong, but isn't Fallout 3 supposed to be appealing to people who have never played the franchise before? The most direct way of doing that is letting them play the thing.
I think the other side of this is that the people who have played the first two are somewhat...apprehensive about how this one will play.
I never played F1 or 2, and no nothing about how they play, so a demo would be a good opportunity for me to try the game and maybe get hooked, but apparently that's not an option now. They definitely lost me as a customer
This is me. And I don't think we're in the minority. Forgive me if I'm wrong, but isn't Fallout 3 supposed to be appealing to people who have never played the franchise before? The most direct way of doing that is letting them play the thing.
I think the other side of this is that the people who have played the first two are somewhat...apprehensive about how this one will play.
It's an open-world, heavily customizable RPG. There's no real way to release a demo that actually represents the finished product, because a demo by its very nature is going to lock you into a small area without much hope of character progression, both of which are the entire points of the game. At best you can make a demo that shows off the combat mechanics, but for this type of game demos like those can feel awkward at best without any sort of context (look at the Two Worlds demo). I can understand Bethesda's reluctance to release something that misrepresents their product.
For me a demo is unimportant in this instance. It's Fallout. Fallout. What more proof of concept do you need?
No, It's Oblivion set on the east coast of the Fallout world. I have little doubt in my mind I'm not going to be happy with this game.
I haven't liked an Elder Scrolls game since Daggerfall.
Oh for the love of god, we couldn't even get a page in without someone going "OBLIVION WITH GUNZ" again. I wasn't a fan of Oblivion either but Bethesda has, in fact, made games that aren't Oblivion over the years and might, just might actually be making a new game instead of reskinning their old one. In fact, given how people tend to pick one Elder Scrolls game they like and then bitch about all the others (mine's Daggerfall as well) you'd think most would assume change is a given, but apparently the only time they're actually going to make the same game twice in a row is when they're working with the Fallout IP, because if you listen to the nuttier Fallout fans the only goal of every game company is to take a piss on the franchise.
People never shut up about Fallout so I'm actually going to just assume that it's really cool.
A question though. If I've never played the other two Fallout games, will I in all likelihood be lost on this one? Like, how closely tied were the plots of the first two?
You won't be lost. Your character in Fallout 3 is completely fresh to the world outside due to being in the Vault since birth.
A lot of stuff will be cooler if you play Fallout 1, Fallout 2 and Fallout Tactics, but it's not crucial. The events in the previous games are fairly awesome, and you'll learn about them during Fallout 3 anyway. It's just that in the previous games you actually partake in those events, and can therefore appreciate what you're seeing in Fallout 3 a bit better.
People never shut up about Fallout so I'm actually going to just assume that it's really cool.
A question though. If I've never played the other two Fallout games, will I in all likelihood be lost on this one? Like, how closely tied were the plots of the first two?
It is an awesome series, no doubt about that. Just never, ever venture into dedicated fan boards.
You won't be lost. Your character in Fallout 3 is completely fresh to the world outside due to being in the Vault since birth.
A lot of stuff will be cooler if you play Fallout 1, Fallout 2 and Fallout Tactics, but it's not crucial. The events in the previous games are fairly awesome, and you'll learn about them during Fallout 3 anyway. It's just that in the previous games you actually partake in those events, and can therefore appreciate what you're seeing in Fallout 3 a bit better.
That's basically what I had assumed it would be like.
There's no way in hell Fallout 3 is going to be anything more or less than Oblivion with guns. Anything else is just too unbelivable.
Sure rapid Fallout fanboys complain about 2, so they'd bitch about 3 no matter who made it or how faithful it was.
I'll probably give Fallout 3 a slight chance depending on how the story is presented though. If it's closer to Daggerfall or Morrowind then I might find some enjoyment in playing it. If it's Oblivion with guns though then it'll get a total pass from me.
Fallout 3 is set in the same universe but takes place in a different part of the country, so the plot shouldn't be too connected. Plus being an Elder Scrolls with Guns games means they'll be plenty of useless backstory to catch you up on.
movies have trailers, games should have demos. not releasing one is either complacency, laziness, or fear of people seeing it for what it REALLY is.
Or because making a cut down sliver of a massive rpg creates something that is fundamentally different from the real game, and a demo would be unrepresentative of the finished product? Not everything WORKS as a demo.
For me a demo is unimportant in this instance. It's Fallout. Fallout. What more proof of concept do you need?
No, It's Oblivion set on the east coast of the Fallout world. I have little doubt in my mind I'm not going to be happy with this game.
I haven't liked an Elder Scrolls game since Daggerfall.
Oh for the love of god, we couldn't even get a page in without someone going "OBLIVION WITH GUNZ" again. I wasn't a fan of Oblivion either but Bethesda has, in fact, made games that aren't Oblivion over the years and might, just might actually be making a new game instead of reskinning their old one. In fact, given how people tend to pick one Elder Scrolls game they like and then bitch about all the others (mine's Daggerfall as well) you'd think most would assume change is a given, but apparently the only time they're actually going to make the same game twice in a row is when they're working with the Fallout IP, because if you listen to the nuttier Fallout fans the only goal of every game company is to take a piss on the franchise.
Yeah, because assuming that a game made by the team that made Oblivion, with the specific aim of appealing to Oblivion fans at the expense of Fallout, using the same engine as Oblivion and looks quite a lot like Oblivion based on the screen shots we've seen is just being irrational.
And Bethesda's plan is to unintentionally piss on the Fallout franchise, because they really don't understand it and they're going down their regular route of just dumbing everything down to appeal to the lowest common denominator, because thats where the money is.
I'll probably give Fallout 3 a slight chance depending on how the story is presented though. If it's closer to Daggerfall or Morrowind then I might find some enjoyment in playing it. If it's Oblivion with guns though then it'll get a total pass from me.
It's going to be a hell of a lot better than Daggerfall or Morrowind. However good those games were, both were very easy to break in terms of gameplay, and Morrowind in particular had many, many, many gigantic problems with it. I love Morrowind, but it's far from perfect.
Fallout 3 is set in the same universe but takes place in a different part of the country, so the plot shouldn't be too connected. Plus being an Elder Scrolls with Guns games means they'll be plenty of useless backstory to catch you up on.
Daggerfall, yes. Morrowind had cool shit in the backstory. Also the rise and fall of the Master, the splintering of the Brotherhood of Steel, and the creation of the Vaults is useless backstory; they're what makes the game Fallout.
Yeah, because assuming that a game made by the team that made Oblivion, with the specific aim of appealing to Oblivion fans at the expense of Fallout, using the same engine as Oblivion and looks quite a lot like Oblivion based on the screen shots we've seen is just being irrational.
You are joking, right? The settings, as presented by Bethseda, are nothing alike. At all. Even slightly. Looks like Oblivion? You've looked at screenshots, right? Seen people that look like real, normal people, seen gigantic grotesque supermutants in makeshift armour, seen ruined cities torn apart by nuclear explosions and war, seen power armoured Brotherhood of Steel Knights fighting for their lives? You've seen that, right?
And Bethesda's plan is to unintentionally piss on the Fallout franchise, because they really don't understand it and they're going down their regular route of just dumbing everything down to appeal to the lowest common denominator, because thats where the money is.
What? Piss on the franchise? By what, not having violence and gore? Oh, whoops, we've seen screenshots of severe violence and gore. Making it seem less bleak? Oh, wait, Washington DC looks completely desolate and ruined. Having Vaults be happy places of good people? Sorry, there are screenshots showing conversation paths that make it clear the Overseer is being a massive dickhead.
There's no way in hell Fallout 3 is going to be anything more or less than Oblivion with guns. Anything else is just too unbelivable.
No it isn't, because Bethesda revamps game mechanics for everything they make, even things that never needed to be revamped. Is there anything other than pure pessimism and cynicism making you think that of all the RPGs they've made over the years, this is going to be the only one where they recycle the previous game wholesale?
Yeah, Fallout 1 did have a demo. That's why I bought the game at release. It was great, too. You could run around in Junktown, and you started with a minigun. That sure sold me on the game.
But, eh, who cares about this? Not all games have demos these days. They just siphon off resources that should be spent on the actual game. I'm all for post-release demos (and trials should be mandatory for MMOs), but otherwise I can't be bothered.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
I think it's somewhat valid. Even if they don't include the whole world, a lot of stuff has to go into a demo, including basically the whole game engine. You can't take out the battle system code because it's inextricably linked to the equipment code, which is linked to the inventory code, which you need for the dude who gives you x item in the demo.
What you can do is include everything and just block off stuff you don't want the demo to include (don't accept attack keypresses or something). But this bloats the size of the demo a lot and I absolutely hate downloading a 2 gig demo for 5 minutes of playtime, which is a disturbing trend in demos lately.
movies have trailers, games should have demos. not releasing one is either complacency, laziness, or fear of people seeing it for what it REALLY is.
Or because making a cut down sliver of a massive rpg creates something that is fundamentally different from the real game, and a demo would be unrepresentative of the finished product? Not everything WORKS as a demo.
I think they could demo it, but they're counting more on the rabid fanboy attack causing even the most casually interested person to buy the game, as opposed to gambling on a small demo causing these casual folks to play it, go "what's the big deal", and not buy the game.
And I agree with the approach. If you play the first 10 minutes of Fallout 1 or 2, without being able to move right on to the rest of the game, would you have bought it?
To me, the Fallout series was one that ramped up from ok to pure awesome as you got into it. You won't get this out of the demo.
Yeah, because assuming that a game made by the team that made Oblivion, with the specific aim of appealing to Oblivion fans at the expense of Fallout, using the same engine as Oblivion and looks quite a lot like Oblivion based on the screen shots we've seen is just being irrational.
Yes it is, actually, because they haven't been spending years to re-skin their previous game. If Fallout 3 is fucked up and broken at release (and it wouldn't be a surprise given Bethesda's history) it'll be for different reasons that Oblivion, just like Oblivion was broken in different ways than Morrowind and Morrowind was broken in different ways than Daggerfall.
And the "at the expense of Fallout" nonsense is just... well, nonsense. I've never seen a more simultaniously self-pitying and self-aggrandizing group of gamers than Fallout fans, even though they hardly deserve it any more than X-Com fans or Wing Commander fans or any other fans of essentially defunct classic franchises. Nobody is setting out with the "specific aim" of pissing you off.
And the "at the expense of Fallout" nonsense is just... well, nonsense. I've never seen a more simultaniously self-pitying and self-aggrandizing group of gamers than Fallout fans, even though they hardly deserve it any more than X-Com fans or Wing Commander fans or any other fans of essentially defunct classic franchises.
Can't really argue with that. This game was going to be drastically different no matter what, and it's really hard (and stupid) to try and please rabid fanboys of dead franchises.
Really, all you need to know about is the setting.
The intro's will give you a rough idea of the type of world that you're wandering into. I can't link them right now (maybe someone else can) but you can probably find the intro's to Fallout 1 and 2 on youtube.
Plus they're narrated by Ron FREAKING Perlman. This is all the incentive you need. It shows enough that Bethesda are at least trying when not only the got the original theme tune for the new Fallout game, but also brought back Ron Perlman to do the intro. It just wouldn't be Fallout without him.
Basically, standard Mad Max esque post-apocalyptic wasteland mixed in with retro-1950's sci-fi, optimism and cold war paranoia. Some aspects of humanity survived the initial decades of radiation by being sequestered away in underground vaults. Others less fortunate had to survive topside. Mostly people are just trying to survive, you've got your Supermutants (remnants of an army of genetically modified soldiers from Fallout 1), Ghouls (Green skinned, suffering severely from the effects of radiation), raiders bandits and any and all lowlife scum.
Then you've got post vault cities like "Vault City" (as in, they came out from the vault and used their technology to build a more prosperous city around them) and NCR (you're not likely to run into these two since this is a different part of the world map), organisations like The "Brotherhood of Steel" (dedicated to a millitary doctrine and hoarding what remnants of technology they can find to give themselves an edge). In Fallout 2 there was also the remnants of the previous government called the "Enclave", although they were largely destroyed in the end.
Roaming the wasteland you've got mutated beasts and creatures of all varieties, giant Gecko's, two headed cows ( there are no longer "single headed" cows, they've all got two heads ), giant rats, giant roaches, killer plants, giant scorpians, giant ants and probably a few other giant "somethings" I've forgotten.
The games also had an interesting feature called "Karma". Basically, the more good you were, the more good characters would like you and be willing to help you out, if you were more evil then bad guys would be more willing to work with you. In theory you could have a largely "neutral" karma but this was hard to maintain.
In the end, it was just a vast post-apocalyptic world that you were dumped into and you were largely expected to do whatever the heck you wanted. It was ace.
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I'm surprised, though, that they can't create a small mission to show just how some of the gameplay/controls work. A simple conversation inside a room to showcase the Fallout conversation style and then a rad-scorpion (or whatever lives near DC) battle.
But I have no idea what kind of work that would entail and I understand asking them to limit their work to a few moments that they must somehow deem to be the "most Fallout" or (more likely from the PR folks) "most sellable."
Oblivion had no demo.
Fallout 1 had no demo.
Fallout 2 had no demo.
Did you really think Fallout 3 would have a demo?
I would also note all four sold quite well, IIRC.
edit: Fine, F1 had a demo. I stand corrected. The point, however, still stands.
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Actually the only demos I play are on my 360 and those are just to pass the time, really.
Actually I definitely remember playing the demo for the original Fallout, I think you got to explore a small area and shoot some dudes and talk to people and it was basically just a cut-down version of Junktown.
This is me. And I don't think we're in the minority. Forgive me if I'm wrong, but isn't Fallout 3 supposed to be appealing to people who have never played the franchise before? The most direct way of doing that is letting them play the thing.
@gamefacts - Totally and utterly true gaming facts on the regular!
I think the other side of this is that the people who have played the first two are somewhat...apprehensive about how this one will play.
Currently playing: GW2 and TSW
Very much so.
Right? :P
No, It's Oblivion set on the east coast of the Fallout world. I have little doubt in my mind I'm not going to be happy with this game.
I haven't liked an Elder Scrolls game since Daggerfall.
crossedarms.jpeg
If you're really that apprehensive, rent it.
Oh for the love of god, we couldn't even get a page in without someone going "OBLIVION WITH GUNZ" again. I wasn't a fan of Oblivion either but Bethesda has, in fact, made games that aren't Oblivion over the years and might, just might actually be making a new game instead of reskinning their old one. In fact, given how people tend to pick one Elder Scrolls game they like and then bitch about all the others (mine's Daggerfall as well) you'd think most would assume change is a given, but apparently the only time they're actually going to make the same game twice in a row is when they're working with the Fallout IP, because if you listen to the nuttier Fallout fans the only goal of every game company is to take a piss on the franchise.
A question though. If I've never played the other two Fallout games, will I in all likelihood be lost on this one? Like, how closely tied were the plots of the first two?
http://www.audioentropy.com/
A lot of stuff will be cooler if you play Fallout 1, Fallout 2 and Fallout Tactics, but it's not crucial. The events in the previous games are fairly awesome, and you'll learn about them during Fallout 3 anyway. It's just that in the previous games you actually partake in those events, and can therefore appreciate what you're seeing in Fallout 3 a bit better.
It is an awesome series, no doubt about that. Just never, ever venture into dedicated fan boards.
You'll be fine going into this one new.
That's basically what I had assumed it would be like.
http://www.audioentropy.com/
Sure rapid Fallout fanboys complain about 2, so they'd bitch about 3 no matter who made it or how faithful it was.
I'll probably give Fallout 3 a slight chance depending on how the story is presented though. If it's closer to Daggerfall or Morrowind then I might find some enjoyment in playing it. If it's Oblivion with guns though then it'll get a total pass from me.
Fallout 3 is set in the same universe but takes place in a different part of the country, so the plot shouldn't be too connected. Plus being an Elder Scrolls with Guns games means they'll be plenty of useless backstory to catch you up on.
God yes.
Also, this is enough for me to look forward to playing Fallout 3:
Dunno. I'm getting more of a "Mass Effect without spaceships" vibe.
Yeah, because assuming that a game made by the team that made Oblivion, with the specific aim of appealing to Oblivion fans at the expense of Fallout, using the same engine as Oblivion and looks quite a lot like Oblivion based on the screen shots we've seen is just being irrational.
And Bethesda's plan is to unintentionally piss on the Fallout franchise, because they really don't understand it and they're going down their regular route of just dumbing everything down to appeal to the lowest common denominator, because thats where the money is.
You've seen all the previews, right? It isn't Oblivion with guns. It's rather, distinctly far away from that.
They'd bitch if handed giant sacks of gold. This isn't being argued here.
It's going to be a hell of a lot better than Daggerfall or Morrowind. However good those games were, both were very easy to break in terms of gameplay, and Morrowind in particular had many, many, many gigantic problems with it. I love Morrowind, but it's far from perfect.
Daggerfall, yes. Morrowind had cool shit in the backstory. Also the rise and fall of the Master, the splintering of the Brotherhood of Steel, and the creation of the Vaults is useless backstory; they're what makes the game Fallout.
You are joking, right? The settings, as presented by Bethseda, are nothing alike. At all. Even slightly. Looks like Oblivion? You've looked at screenshots, right? Seen people that look like real, normal people, seen gigantic grotesque supermutants in makeshift armour, seen ruined cities torn apart by nuclear explosions and war, seen power armoured Brotherhood of Steel Knights fighting for their lives? You've seen that, right?
What? Piss on the franchise? By what, not having violence and gore? Oh, whoops, we've seen screenshots of severe violence and gore. Making it seem less bleak? Oh, wait, Washington DC looks completely desolate and ruined. Having Vaults be happy places of good people? Sorry, there are screenshots showing conversation paths that make it clear the Overseer is being a massive dickhead.
Read the previews and look at the screenshots.
No it isn't, because Bethesda revamps game mechanics for everything they make, even things that never needed to be revamped. Is there anything other than pure pessimism and cynicism making you think that of all the RPGs they've made over the years, this is going to be the only one where they recycle the previous game wholesale?
But, eh, who cares about this? Not all games have demos these days. They just siphon off resources that should be spent on the actual game. I'm all for post-release demos (and trials should be mandatory for MMOs), but otherwise I can't be bothered.
What you can do is include everything and just block off stuff you don't want the demo to include (don't accept attack keypresses or something). But this bloats the size of the demo a lot and I absolutely hate downloading a 2 gig demo for 5 minutes of playtime, which is a disturbing trend in demos lately.
I think they could demo it, but they're counting more on the rabid fanboy attack causing even the most casually interested person to buy the game, as opposed to gambling on a small demo causing these casual folks to play it, go "what's the big deal", and not buy the game.
And I agree with the approach. If you play the first 10 minutes of Fallout 1 or 2, without being able to move right on to the rest of the game, would you have bought it?
To me, the Fallout series was one that ramped up from ok to pure awesome as you got into it. You won't get this out of the demo.
Yes it is, actually, because they haven't been spending years to re-skin their previous game. If Fallout 3 is fucked up and broken at release (and it wouldn't be a surprise given Bethesda's history) it'll be for different reasons that Oblivion, just like Oblivion was broken in different ways than Morrowind and Morrowind was broken in different ways than Daggerfall.
And the "at the expense of Fallout" nonsense is just... well, nonsense. I've never seen a more simultaniously self-pitying and self-aggrandizing group of gamers than Fallout fans, even though they hardly deserve it any more than X-Com fans or Wing Commander fans or any other fans of essentially defunct classic franchises. Nobody is setting out with the "specific aim" of pissing you off.
I just really don't want Oblivion with guns.
But... but... Mass Effect was awesome! ;-)
The intro's will give you a rough idea of the type of world that you're wandering into. I can't link them right now (maybe someone else can) but you can probably find the intro's to Fallout 1 and 2 on youtube.
Plus they're narrated by Ron FREAKING Perlman. This is all the incentive you need. It shows enough that Bethesda are at least trying when not only the got the original theme tune for the new Fallout game, but also brought back Ron Perlman to do the intro. It just wouldn't be Fallout without him.
Basically, standard Mad Max esque post-apocalyptic wasteland mixed in with retro-1950's sci-fi, optimism and cold war paranoia. Some aspects of humanity survived the initial decades of radiation by being sequestered away in underground vaults. Others less fortunate had to survive topside. Mostly people are just trying to survive, you've got your Supermutants (remnants of an army of genetically modified soldiers from Fallout 1), Ghouls (Green skinned, suffering severely from the effects of radiation), raiders bandits and any and all lowlife scum.
Then you've got post vault cities like "Vault City" (as in, they came out from the vault and used their technology to build a more prosperous city around them) and NCR (you're not likely to run into these two since this is a different part of the world map), organisations like The "Brotherhood of Steel" (dedicated to a millitary doctrine and hoarding what remnants of technology they can find to give themselves an edge). In Fallout 2 there was also the remnants of the previous government called the "Enclave", although they were largely destroyed in the end.
Roaming the wasteland you've got mutated beasts and creatures of all varieties, giant Gecko's, two headed cows ( there are no longer "single headed" cows, they've all got two heads ), giant rats, giant roaches, killer plants, giant scorpians, giant ants and probably a few other giant "somethings" I've forgotten.
The games also had an interesting feature called "Karma". Basically, the more good you were, the more good characters would like you and be willing to help you out, if you were more evil then bad guys would be more willing to work with you. In theory you could have a largely "neutral" karma but this was hard to maintain.
In the end, it was just a vast post-apocalyptic world that you were dumped into and you were largely expected to do whatever the heck you wanted. It was ace.