How bad are the skill restrictions in this game for the f2p accounts?
So I played this game at launch and loved it
my question is two parts
1.) is it still recognizable as what it was at launch (rad, imo) 2.) is there any valid way to play this and enjoy it in a legit sense without spending cashdollars on micropurchases
chrisnl wrote: »
Age of Discovery is kind of a weird expansion in that it didn't add any new areas or anything. I don't think it's worth the full $40 price tag, but I waited for a double station cash weekend and used the 2000 points for $15 Walmart card to get it for $15 and I think it is worth that. It adds the mercenaries, which make levelling just way more convenient. It also adds the tradeskill apprentices, which aren't really critical but are nice to have and can rarely end up giving you a very valuable item (1100 plat on my server for a Colossal Reactant). Another thing it adds is it lets you spend up to 320 AA instead of 300, which isn't necessarily a big deal depending on your class. The biggest feature of the expansion, though, is the Beastlord class. They are currently pretty darn overpowered, and due for a nerf sometime in the next few months, but they are fun to play and have a short series of quests you do as you level that are all their own.
In my opinion, the expansion is worth $15-20, but not the full $40 they list it for.
Nyht wrote: »
I wish I would have thought about buying the game on a double station cash weekend that wasn't too long ago. So clever ... and I feel so stupid >_<
Still thinking about picking this back up one day. I miss the everquest world. It was awesome.
Deaderinred wrote: »
time to crash, the dawn is up, the sun gleems out glorious ps4 sunbeams and i can trade those sunbeams and do whatever i want with them.