It really does get rediculous at how the numbers play out in non-inactive raiding. My capital has 15 phalanx now, which I could boost to 40+ if I was in a war, behind a level 11 wall, plus assorted swordsmen and my navy...plus I have a colony on the same island I could ship troops from in 20 minutes. How many men would it take to crack me? 60? 100? More?
And then consider it would take me no time at all to kill my port so they only get 60 resources, or a market value of about 1500 gold, for all the tens or hundreds of thousands of upkeep costs they pay for moving that army.
I think the whole port/pillaging thing was a badly considered decision on their part.
I suggest a new policy of sharing all your easy targets and good finds for pillaging. This is probably the easiest way to help of fellow lower score alliance mates as most other things would be considered pushing. If we just name off undefended targets with ports higher than level 2 we should be able to increase everyones scores.
Amletia @ 27:26 = 1k loot (Also 10k gold)
Mexico2 @ 40:14 = 1.8k loot
Davidsonville @ 25:26 = Lots.
Kaltecha @ 34:27 = About 10k gold each attack (send more than 2 swordsmen, they will die to the wall, however 2 phalanxes live)
Yanhgel @ 44:24 = 1.8k loot
It really does get rediculous at how the numbers play out in non-inactive raiding. My capital has 15 phalanx now, which I could boost to 40+ if I was in a war, behind a level 11 wall, plus assorted swordsmen and my navy...plus I have a colony on the same island I could ship troops from in 20 minutes. How many men would it take to crack me? 60? 100? More?
Seriously. I just ran the numbers for giggles, and it would take 275 swordsmen (assuming no spies/rams/catapults) to crack the defenses at my capital. The battle alone would probably take 6 hours to complete!
Is someone seriously going to carry a 8800 gold/hour upkeep when I can just demolish the port as a last resort?
Hi everyone! I'm about 8 hours from expansion, and thought I'd pick your brains.
First off, what kind of resources do I need on hand to start my first colony? I have to build a palace first I suppose...
Secondly, after marble (my capital resource) what would you guys suggest as the next colony? I'm interested in a military and an economic perspective here. I know that sulfur will help me channel my inner rage, but i've also heard the going rates on sulfur out there are laughable. (my trading post is too low to see regional prices atm)
Lastly, I didn't see anything as to why 2 hrs away was the optimal colonial distance. Is that about as close as one can get? or is there something majik about the 2 hr mark...?
You probably won't want to ship more than 2 hours away, but you will still have a fairly large market. Crystal will defiantly net you more money than sulfur and even wine, but a third colony is not too hard to get without crystal. However wine is very useful so a second colony being wine is a very good choice.
I have over 100 swordsmen stationed at one of my cities. I only have two colonies, but they both have roughly 20 phalanxes. I've just developed a naval fleet of 15 or so Ballista ships. My military score is 42,000, my total score is 1,985. I'm losing 2,278 gold every hour.
I think it's time to fire some troops. Or atleast, make my second colony, and move some over and then fire them. Is anyone around 40:80 and on a crystal island?
I'd agree that wine is an excellent second choice if you're starting on marble. You can rapidly grow your populations, and easily build up with your marble.
Pretty much get sulfur as a last resource...you can always trade for what you need to put up phalanxes. 1000 sulfur is enough for 15 of them...good for one city defense.
I have over 100 swordsmen stationed at one of my cities. I only have two colonies, but they both have roughly 20 phalanxes. I've just developed a naval fleet of 15 or so Ballista ships. My military score is 42,000, my total score is 1,985. I'm losing 2,278 gold every hour.
I think it's time to fire some troops. Or atleast, make my second colony, and move some over and then fire them. Is anyone around 40:80 and on a crystal island?
Don't just fire the swordsmen! Find some guy with a medium size defense and send them all after him...you'll lose enough to drop your upkeep, and probably walk away with a large chunk of booty!
Right now I've got 2 marbles, a wine and a crystal. Fortunately EPA islands are well built and I figure my wine colony can inebriate five cities up to level 6 taverns without overloading. Sulfur, given that I don't use it up very fast because I rarely lose troops, isn't much of an issue for me. I'm thinking next will be a second crystal so I can keep the upgrades coming.
I have over 100 swordsmen stationed at one of my cities. I only have two colonies, but they both have roughly 20 phalanxes. I've just developed a naval fleet of 15 or so Ballista ships. My military score is 42,000, my total score is 1,985. I'm losing 2,278 gold every hour.
I think it's time to fire some troops. Or atleast, make my second colony, and move some over and then fire them. Is anyone around 40:80 and on a crystal island?
Don't just fire the swordsmen! Find some guy with a medium size defense and send them all after him...you'll lose enough to drop your upkeep, and probably walk away with a large chunk of booty!
I'm so scared to! Is it worth potentially pissing someone off?
Really? So no-one within a reasonable striking distance is worth the effort? max(3)...
How long till this becomes profitable?
Maybe you're on a newbie island or something, but in any case, it's resources, not gold, that's the real bounty, and you need trial and error or spying to find the good sources of that.
Someone genius sent a pillage group of 11 guys and a blockade of 2 ships towards my capital. My capital which currently has 20 flamethrowers and 5 ballista ships in port. Then 40 swordsmen, 10 Phalanax and 20 archers. He also failed to send the blockade ahead of the pillage group so his pillagers were promptly rejected.
In response I launched 15 ships to blockade his harbor for a couple of hours. I may or may not pillage him depending on what he has sitting in his warehouse.
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BaidolI will hold him offEscape while you canRegistered Userregular
I have over 100 swordsmen stationed at one of my cities. I only have two colonies, but they both have roughly 20 phalanxes. I've just developed a naval fleet of 15 or so Ballista ships. My military score is 42,000, my total score is 1,985. I'm losing 2,278 gold every hour.
I think it's time to fire some troops. Or atleast, make my second colony, and move some over and then fire them. Is anyone around 40:80 and on a crystal island?
Don't just fire the swordsmen! Find some guy with a medium size defense and send them all after him...you'll lose enough to drop your upkeep, and probably walk away with a large chunk of booty!
I'm so scared to! Is it worth potentially pissing someone off?
I have over 100 swordsmen stationed at one of my cities. I only have two colonies, but they both have roughly 20 phalanxes. I've just developed a naval fleet of 15 or so Ballista ships. My military score is 42,000, my total score is 1,985. I'm losing 2,278 gold every hour.
I think it's time to fire some troops. Or atleast, make my second colony, and move some over and then fire them. Is anyone around 40:80 and on a crystal island?
Don't just fire the swordsmen! Find some guy with a medium size defense and send them all after him...you'll lose enough to drop your upkeep, and probably walk away with a large chunk of booty!
I'm so scared to! Is it worth potentially pissing someone off?
Depends on how exciting you want the game to be.
When I was sitting fat dumb and happy, this game was totally boring.
Getting death threats and poorly spelled crying emails makes the game like a drug!
Someone genius sent a pillage group of 11 guys and a blockade of 2 ships towards my capital. My capital which currently has 20 flamethrowers and 5 ballista ships in port. Then 40 swordsmen, 10 Phalanax and 20 archers. He also failed to send the blockade ahead of the pillage group so his pillagers were promptly rejected.
In response I launched 15 ships to blockade his harbor for a couple of hours. I may or may not pillage him depending on what he has sitting in his warehouse.
about this...I just sent out a blockade, how long should i wait to send out ground forces. (its the island next door, and as a recall a shipment of resources would have taken 40 minutes)
Someone genius sent a pillage group of 11 guys and a blockade of 2 ships towards my capital. My capital which currently has 20 flamethrowers and 5 ballista ships in port. Then 40 swordsmen, 10 Phalanax and 20 archers. He also failed to send the blockade ahead of the pillage group so his pillagers were promptly rejected.
In response I launched 15 ships to blockade his harbor for a couple of hours. I may or may not pillage him depending on what he has sitting in his warehouse.
about this...I just sent out a blockade, how long should i wait to send out ground forces. (its the island next door, and as a recall a shipment of resources would have taken 40 minutes)
I guess it would depend on the size of the fleets fighting.
Oh and I think I'm being greedy - I have 7 pillages on the go:)
Well I've played this a bit, I'm on a sulfur island at 84:83. The city name is Zalem and I'm Kyru in game. Seems to be a pretty quiet island so far with a few inactives and a few stronger folks that aren't causing any fuss to me.
edit: The island I said before 84:43 was a mistake, it's 84:83 that I'm on, oops.
cool, I thought i'd read that the fleet moves slower. I suppose that was just accounting for the ensuing battle.
You are right, but that only matters if there is a defending fleet. If there isn't a defending fleet then the blockade isn't needed, not unless you want to fuck with him
The one time I've had to use a blockade, the navy took 5 hours to get there and the army took 2, so I had to wait around and send the army so it'd get there 10 minutes after the navy. The bright side is you can keep them there for 8 hours, so even if I couldn't have gotten back to the comp for 4-5 hours I would've been fine, other than the fact that it gives them a lot more warning time.
A lot of times I'll just send a single pillage guy, check the travel time and instantly recall him. Then I make a mental note of when I need to log on to send my pillagers according to how long the blockade crew has left in it's travel.
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Well, no benefit other than being completely awesome, but I see your point.
And then consider it would take me no time at all to kill my port so they only get 60 resources, or a market value of about 1500 gold, for all the tens or hundreds of thousands of upkeep costs they pay for moving that army.
I think the whole port/pillaging thing was a badly considered decision on their part.
Amletia @ 27:26 = 1k loot (Also 10k gold)
Mexico2 @ 40:14 = 1.8k loot
Davidsonville @ 25:26 = Lots.
Kaltecha @ 34:27 = About 10k gold each attack (send more than 2 swordsmen, they will die to the wall, however 2 phalanxes live)
Yanhgel @ 44:24 = 1.8k loot
Seriously. I just ran the numbers for giggles, and it would take 275 swordsmen (assuming no spies/rams/catapults) to crack the defenses at my capital. The battle alone would probably take 6 hours to complete!
Is someone seriously going to carry a 8800 gold/hour upkeep when I can just demolish the port as a last resort?
First off, what kind of resources do I need on hand to start my first colony? I have to build a palace first I suppose...
Secondly, after marble (my capital resource) what would you guys suggest as the next colony? I'm interested in a military and an economic perspective here. I know that sulfur will help me channel my inner rage, but i've also heard the going rates on sulfur out there are laughable. (my trading post is too low to see regional prices atm)
Lastly, I didn't see anything as to why 2 hrs away was the optimal colonial distance. Is that about as close as one can get? or is there something majik about the 2 hr mark...?
thanks for humoring me and my ignorance!
I think it's time to fire some troops. Or atleast, make my second colony, and move some over and then fire them. Is anyone around 40:80 and on a crystal island?
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
Pretty much get sulfur as a last resource...you can always trade for what you need to put up phalanxes. 1000 sulfur is enough for 15 of them...good for one city defense.
Don't just fire the swordsmen! Find some guy with a medium size defense and send them all after him...you'll lose enough to drop your upkeep, and probably walk away with a large chunk of booty!
p.s. I still have yet to pillage more than 1 gold. What gives?
Attack cities higher than level 1.
PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
How long till this becomes profitable?
I'm so scared to! Is it worth potentially pissing someone off?
SteamID: FronWewq
Battle.net: Orange#1845
3DS Friend Code: 1289-9498-5797
Maybe you're on a newbie island or something, but in any case, it's resources, not gold, that's the real bounty, and you need trial and error or spying to find the good sources of that.
In response I launched 15 ships to blockade his harbor for a couple of hours. I may or may not pillage him depending on what he has sitting in his warehouse.
Depends on how exciting you want the game to be.
When I was sitting fat dumb and happy, this game was totally boring.
Getting death threats and poorly spelled crying emails makes the game like a drug!
about this...I just sent out a blockade, how long should i wait to send out ground forces. (its the island next door, and as a recall a shipment of resources would have taken 40 minutes)
Oh and I think I'm being greedy - I have 7 pillages on the go:)
edit: The island I said before 84:43 was a mistake, it's 84:83 that I'm on, oops.
You are right, but that only matters if there is a defending fleet. If there isn't a defending fleet then the blockade isn't needed, not unless you want to fuck with him
had a look at this. What's the benefit over just using the finder in the worldview?
Looks like you can hunt down an island by name.
I don't even know my own island's names. What we need is a player finder.
Yep. Useful if you catch a spy as they only give island name/town