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Ikariam: a new era of Pax Arcadia arises

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Posts

  • BaidolBaidol I will hold him off Escape while you canRegistered User regular
    edited April 2008
    Scooter wrote: »
    Baidol wrote: »
    SanderJK wrote: »
    NPAX is up to spot 33, I wonder at what point we're going to attract attention from the small number, high power alliances. In the mean time.... Wooh!

    Hopefully not soon. The average score of NPAX is still very low and our ranking is bolstered by sheer numbers.

    On the upside, once everyone gets up to speed we will be unstoppable.


    I doubt people are interested in fighting wars with equal opponents. Until the changes come in there's no benefit to raids that cost you 200 troops.

    Well, no benefit other than being completely awesome, but I see your point.

    Baidol on
    Steam Overwatch: Baidol#1957
  • ScooterScooter Registered User regular
    edited April 2008
    It really does get rediculous at how the numbers play out in non-inactive raiding. My capital has 15 phalanx now, which I could boost to 40+ if I was in a war, behind a level 11 wall, plus assorted swordsmen and my navy...plus I have a colony on the same island I could ship troops from in 20 minutes. How many men would it take to crack me? 60? 100? More?

    And then consider it would take me no time at all to kill my port so they only get 60 resources, or a market value of about 1500 gold, for all the tens or hundreds of thousands of upkeep costs they pay for moving that army.

    I think the whole port/pillaging thing was a badly considered decision on their part.

    Scooter on
  • BurtletoyBurtletoy Registered User regular
    edited April 2008
    I suggest a new policy of sharing all your easy targets and good finds for pillaging. This is probably the easiest way to help of fellow lower score alliance mates as most other things would be considered pushing. If we just name off undefended targets with ports higher than level 2 we should be able to increase everyones scores.

    Amletia @ 27:26 = 1k loot (Also 10k gold)
    Mexico2 @ 40:14 = 1.8k loot
    Davidsonville @ 25:26 = Lots.
    Kaltecha @ 34:27 = About 10k gold each attack (send more than 2 swordsmen, they will die to the wall, however 2 phalanxes live)
    Yanhgel @ 44:24 = 1.8k loot

    Burtletoy on
  • KarennaKarenna Registered User regular
    edited April 2008
    Scooter wrote: »
    It really does get rediculous at how the numbers play out in non-inactive raiding. My capital has 15 phalanx now, which I could boost to 40+ if I was in a war, behind a level 11 wall, plus assorted swordsmen and my navy...plus I have a colony on the same island I could ship troops from in 20 minutes. How many men would it take to crack me? 60? 100? More?

    Seriously. I just ran the numbers for giggles, and it would take 275 swordsmen (assuming no spies/rams/catapults) to crack the defenses at my capital. The battle alone would probably take 6 hours to complete!

    Is someone seriously going to carry a 8800 gold/hour upkeep when I can just demolish the port as a last resort?

    Karenna on
    389eb5ab62e67d83.png
  • thisisntwallythisisntwally Registered User regular
    edited April 2008
    Hi everyone! I'm about 8 hours from expansion, and thought I'd pick your brains.

    First off, what kind of resources do I need on hand to start my first colony? I have to build a palace first I suppose...

    Secondly, after marble (my capital resource) what would you guys suggest as the next colony? I'm interested in a military and an economic perspective here. I know that sulfur will help me channel my inner rage, but i've also heard the going rates on sulfur out there are laughable. (my trading post is too low to see regional prices atm)

    Lastly, I didn't see anything as to why 2 hrs away was the optimal colonial distance. Is that about as close as one can get? or is there something majik about the 2 hr mark...?

    thanks for humoring me and my ignorance!

    thisisntwally on
    #someshit
  • BurtletoyBurtletoy Registered User regular
    edited April 2008
    You probably won't want to ship more than 2 hours away, but you will still have a fairly large market. Crystal will defiantly net you more money than sulfur and even wine, but a third colony is not too hard to get without crystal. However wine is very useful so a second colony being wine is a very good choice.

    Burtletoy on
  • CyrixdCyrixd Registered User regular
    edited April 2008
    I have over 100 swordsmen stationed at one of my cities. I only have two colonies, but they both have roughly 20 phalanxes. I've just developed a naval fleet of 15 or so Ballista ships. My military score is 42,000, my total score is 1,985. I'm losing 2,278 gold every hour.

    I think it's time to fire some troops. Or atleast, make my second colony, and move some over and then fire them. Is anyone around 40:80 and on a crystal island?

    Cyrixd on
    Nintendo ID/PSN: CyrixD
    SteamID: FronWewq
    Battle.net: Orange#1845
    3DS Friend Code: 1289-9498-5797
  • KarennaKarenna Registered User regular
    edited April 2008
    I'd agree that wine is an excellent second choice if you're starting on marble. You can rapidly grow your populations, and easily build up with your marble.

    Pretty much get sulfur as a last resource...you can always trade for what you need to put up phalanxes. 1000 sulfur is enough for 15 of them...good for one city defense.

    Karenna on
    389eb5ab62e67d83.png
  • KarennaKarenna Registered User regular
    edited April 2008
    Cyrixd wrote: »
    I have over 100 swordsmen stationed at one of my cities. I only have two colonies, but they both have roughly 20 phalanxes. I've just developed a naval fleet of 15 or so Ballista ships. My military score is 42,000, my total score is 1,985. I'm losing 2,278 gold every hour.

    I think it's time to fire some troops. Or atleast, make my second colony, and move some over and then fire them. Is anyone around 40:80 and on a crystal island?

    Don't just fire the swordsmen! Find some guy with a medium size defense and send them all after him...you'll lose enough to drop your upkeep, and probably walk away with a large chunk of booty!

    Karenna on
    389eb5ab62e67d83.png
  • ScooterScooter Registered User regular
    edited April 2008
    Right now I've got 2 marbles, a wine and a crystal. Fortunately EPA islands are well built and I figure my wine colony can inebriate five cities up to level 6 taverns without overloading. Sulfur, given that I don't use it up very fast because I rarely lose troops, isn't much of an issue for me. I'm thinking next will be a second crystal so I can keep the upgrades coming.

    Scooter on
  • thisisntwallythisisntwally Registered User regular
    edited April 2008
    Good Stuff! This is something to chew on for a while!

    p.s. I still have yet to pillage more than 1 gold. What gives?

    thisisntwally on
    #someshit
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited April 2008
    Good Stuff! This is something to chew on for a while!

    p.s. I still have yet to pillage more than 1 gold. What gives?

    Attack cities higher than level 1.

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • thisisntwallythisisntwally Registered User regular
    edited April 2008
    ah this makes some sense. It looks like 0 gold for level one, 1 gold for level two...

    thisisntwally on
    #someshit
  • ScooterScooter Registered User regular
    edited April 2008
    Use the monkey script and it'll show you how much gold a city will give (based on the last stat update).

    Scooter on
  • thisisntwallythisisntwally Registered User regular
    edited April 2008
    i have the script. is it the score, or the number in parenthesis?

    thisisntwally on
    #someshit
  • ScooterScooter Registered User regular
    edited April 2008
    The total number is what they have, the number in parens is what that city gives up.

    Scooter on
  • AldoAldo Hippo Hooray Registered User regular
    edited April 2008
    I have never been attacked, this makes me rather paranoid. :P

    Aldo on
  • thisisntwallythisisntwally Registered User regular
    edited April 2008
    Really? So no-one within a reasonable striking distance is worth the effort? max(3)...
    How long till this becomes profitable?

    thisisntwally on
    #someshit
  • ScooterScooter Registered User regular
    edited April 2008
    I haven't been attacked yet and I've actually pissed people off.

    Scooter on
  • CyrixdCyrixd Registered User regular
    edited April 2008
    Karenna wrote: »
    Cyrixd wrote: »
    I have over 100 swordsmen stationed at one of my cities. I only have two colonies, but they both have roughly 20 phalanxes. I've just developed a naval fleet of 15 or so Ballista ships. My military score is 42,000, my total score is 1,985. I'm losing 2,278 gold every hour.

    I think it's time to fire some troops. Or atleast, make my second colony, and move some over and then fire them. Is anyone around 40:80 and on a crystal island?

    Don't just fire the swordsmen! Find some guy with a medium size defense and send them all after him...you'll lose enough to drop your upkeep, and probably walk away with a large chunk of booty!

    I'm so scared to! Is it worth potentially pissing someone off?

    Cyrixd on
    Nintendo ID/PSN: CyrixD
    SteamID: FronWewq
    Battle.net: Orange#1845
    3DS Friend Code: 1289-9498-5797
  • AldoAldo Hippo Hooray Registered User regular
    edited April 2008
    Pissing people off is a reward of itself. :P

    Aldo on
  • ScooterScooter Registered User regular
    edited April 2008
    Really? So no-one within a reasonable striking distance is worth the effort? max(3)...
    How long till this becomes profitable?

    Maybe you're on a newbie island or something, but in any case, it's resources, not gold, that's the real bounty, and you need trial and error or spying to find the good sources of that.

    Scooter on
  • focused7focused7 Registered User regular
    edited April 2008
    Someone genius sent a pillage group of 11 guys and a blockade of 2 ships towards my capital. My capital which currently has 20 flamethrowers and 5 ballista ships in port. Then 40 swordsmen, 10 Phalanax and 20 archers. He also failed to send the blockade ahead of the pillage group so his pillagers were promptly rejected.

    In response I launched 15 ships to blockade his harbor for a couple of hours. I may or may not pillage him depending on what he has sitting in his warehouse.

    focused7 on
  • BaidolBaidol I will hold him off Escape while you canRegistered User regular
    edited April 2008
    Cyrixd wrote: »
    Karenna wrote: »
    Cyrixd wrote: »
    I have over 100 swordsmen stationed at one of my cities. I only have two colonies, but they both have roughly 20 phalanxes. I've just developed a naval fleet of 15 or so Ballista ships. My military score is 42,000, my total score is 1,985. I'm losing 2,278 gold every hour.

    I think it's time to fire some troops. Or atleast, make my second colony, and move some over and then fire them. Is anyone around 40:80 and on a crystal island?

    Don't just fire the swordsmen! Find some guy with a medium size defense and send them all after him...you'll lose enough to drop your upkeep, and probably walk away with a large chunk of booty!

    I'm so scared to! Is it worth potentially pissing someone off?

    Depends on how exciting you want the game to be.

    Baidol on
    Steam Overwatch: Baidol#1957
  • KalkinoKalkino Buttons Londres Registered User regular
    edited April 2008
    Not sure if you guys have seen this yet, but someone has developed an Island Finder

    Kalkino on
    Freedom for the Northern Isles!
  • KarennaKarenna Registered User regular
    edited April 2008
    Baidol wrote: »
    Cyrixd wrote: »
    Karenna wrote: »
    Cyrixd wrote: »
    I have over 100 swordsmen stationed at one of my cities. I only have two colonies, but they both have roughly 20 phalanxes. I've just developed a naval fleet of 15 or so Ballista ships. My military score is 42,000, my total score is 1,985. I'm losing 2,278 gold every hour.

    I think it's time to fire some troops. Or atleast, make my second colony, and move some over and then fire them. Is anyone around 40:80 and on a crystal island?

    Don't just fire the swordsmen! Find some guy with a medium size defense and send them all after him...you'll lose enough to drop your upkeep, and probably walk away with a large chunk of booty!

    I'm so scared to! Is it worth potentially pissing someone off?

    Depends on how exciting you want the game to be.

    When I was sitting fat dumb and happy, this game was totally boring.
    Getting death threats and poorly spelled crying emails makes the game like a drug!

    Karenna on
    389eb5ab62e67d83.png
  • KalkinoKalkino Buttons Londres Registered User regular
    edited April 2008
    It looks like Bruised is inactive btw

    Kalkino on
    Freedom for the Northern Isles!
  • thisisntwallythisisntwally Registered User regular
    edited April 2008
    focused7 wrote: »
    Someone genius sent a pillage group of 11 guys and a blockade of 2 ships towards my capital. My capital which currently has 20 flamethrowers and 5 ballista ships in port. Then 40 swordsmen, 10 Phalanax and 20 archers. He also failed to send the blockade ahead of the pillage group so his pillagers were promptly rejected.

    In response I launched 15 ships to blockade his harbor for a couple of hours. I may or may not pillage him depending on what he has sitting in his warehouse.

    about this...I just sent out a blockade, how long should i wait to send out ground forces. (its the island next door, and as a recall a shipment of resources would have taken 40 minutes)

    thisisntwally on
    #someshit
  • KalkinoKalkino Buttons Londres Registered User regular
    edited April 2008
    focused7 wrote: »
    Someone genius sent a pillage group of 11 guys and a blockade of 2 ships towards my capital. My capital which currently has 20 flamethrowers and 5 ballista ships in port. Then 40 swordsmen, 10 Phalanax and 20 archers. He also failed to send the blockade ahead of the pillage group so his pillagers were promptly rejected.

    In response I launched 15 ships to blockade his harbor for a couple of hours. I may or may not pillage him depending on what he has sitting in his warehouse.

    about this...I just sent out a blockade, how long should i wait to send out ground forces. (its the island next door, and as a recall a shipment of resources would have taken 40 minutes)
    I guess it would depend on the size of the fleets fighting.

    Oh and I think I'm being greedy - I have 7 pillages on the go:)

    Kalkino on
    Freedom for the Northern Isles!
  • thisisntwallythisisntwally Registered User regular
    edited April 2008
    he currently has no fleet, just taking precaution. I seem to be a bit ahead of the locals.

    thisisntwally on
    #someshit
  • KalkinoKalkino Buttons Londres Registered User regular
    edited April 2008
    Well if he has no fleet then you can send them at the same time.

    Kalkino on
    Freedom for the Northern Isles!
  • kdrudykdrudy Registered User regular
    edited April 2008
    Well I've played this a bit, I'm on a sulfur island at 84:83. The city name is Zalem and I'm Kyru in game. Seems to be a pretty quiet island so far with a few inactives and a few stronger folks that aren't causing any fuss to me.

    edit: The island I said before 84:43 was a mistake, it's 84:83 that I'm on, oops.

    kdrudy on
    tvsfrank.jpg
  • thisisntwallythisisntwally Registered User regular
    edited April 2008
    cool, I thought i'd read that the fleet moves slower. I suppose that was just accounting for the ensuing battle. :)

    thisisntwally on
    #someshit
  • KalkinoKalkino Buttons Londres Registered User regular
    edited April 2008
    cool, I thought i'd read that the fleet moves slower. I suppose that was just accounting for the ensuing battle. :)

    You are right, but that only matters if there is a defending fleet. If there isn't a defending fleet then the blockade isn't needed, not unless you want to fuck with him

    Kalkino on
    Freedom for the Northern Isles!
  • DeadlySherpaDeadlySherpa Registered User regular
    edited April 2008
    Kalkino wrote: »
    Not sure if you guys have seen this yet, but someone has developed an Island Finder

    had a look at this. What's the benefit over just using the finder in the worldview?

    DeadlySherpa on
    tf2_sig.png
  • ScooterScooter Registered User regular
    edited April 2008
    The one time I've had to use a blockade, the navy took 5 hours to get there and the army took 2, so I had to wait around and send the army so it'd get there 10 minutes after the navy. The bright side is you can keep them there for 8 hours, so even if I couldn't have gotten back to the comp for 4-5 hours I would've been fine, other than the fact that it gives them a lot more warning time.

    Scooter on
  • KingthlayerKingthlayer Registered User regular
    edited April 2008
    Kalkino wrote: »
    Not sure if you guys have seen this yet, but someone has developed an Island Finder

    had a look at this. What's the benefit over just using the finder in the worldview?



    Looks like you can hunt down an island by name.

    Kingthlayer on
  • ScooterScooter Registered User regular
    edited April 2008
    Kalkino wrote: »
    Not sure if you guys have seen this yet, but someone has developed an Island Finder

    had a look at this. What's the benefit over just using the finder in the worldview?



    Looks like you can hunt down an island by name.

    I don't even know my own island's names. What we need is a player finder.

    Scooter on
  • KalkinoKalkino Buttons Londres Registered User regular
    edited April 2008
    Kalkino wrote: »
    Not sure if you guys have seen this yet, but someone has developed an Island Finder

    had a look at this. What's the benefit over just using the finder in the worldview?



    Looks like you can hunt down an island by name.

    Yep. Useful if you catch a spy as they only give island name/town

    Kalkino on
    Freedom for the Northern Isles!
  • focused7focused7 Registered User regular
    edited April 2008
    A lot of times I'll just send a single pillage guy, check the travel time and instantly recall him. Then I make a mental note of when I need to log on to send my pillagers according to how long the blockade crew has left in it's travel.

    focused7 on
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