cool, I thought i'd read that the fleet moves slower. I suppose that was just accounting for the ensuing battle.
You are right, but that only matters if there is a defending fleet. If there isn't a defending fleet then the blockade isn't needed, not unless you want to fuck with him
what? me play head games? never!
what do you think about trading some of my marble for glass 1:1? could i get a better deal from this guy?
edit: im going to talk to the major Marble states and set prices at double, it looks like everyones gonna start needing it after level 3 right?
A lot of times I'll just send a single pillage guy, check the travel time and instantly recall him. Then I make a mental note of when I need to log on to send my pillagers according to how long the blockade crew has left in it's travel.
thats a hot idea!
thisisntwally on
#someshit
0
BaidolI will hold him offEscape while you canRegistered Userregular
Someone genius sent a pillage group of 11 guys and a blockade of 2 ships towards my capital. My capital which currently has 20 flamethrowers and 5 ballista ships in port. Then 40 swordsmen, 10 Phalanax and 20 archers. He also failed to send the blockade ahead of the pillage group so his pillagers were promptly rejected.
In response I launched 15 ships to blockade his harbor for a couple of hours. I may or may not pillage him depending on what he has sitting in his warehouse.
about this...I just sent out a blockade, how long should i wait to send out ground forces. (its the island next door, and as a recall a shipment of resources would have taken 40 minutes)
I guess it would depend on the size of the fleets fighting.
Oh and I think I'm being greedy - I have 7 pillages on the go:)
That aside, observation time. I've made some pretty different strategic choices from most of you guys, judging by the comments here. Instead of making a tight, dense colony network that could quickly shuffle goods around from colony to colony, I spaced my colonies a good ways apart (four to ten hour travel times). The idea was that it would be easier for me to ship things to various other players in different locations, but in practice, the main advantage it's given me is that each of my cities has access to a different swathe of raiding targets.
As a result, I've pretty much constantly got nine continuous pillaging missions going on, and I haven't even bothered to hit anyone but inactives yet. Once I do the next wave of town hall upgrades, the extra action points will put me at twelve simultaneous pillaging runs, which will probably (ironically?) prompt me to start hitting active players just to avoid getting attention from the moderators or whatever their appropriate name is for "bashing" the good targets I've found.
Someone genius sent a pillage group of 11 guys and a blockade of 2 ships towards my capital. My capital which currently has 20 flamethrowers and 5 ballista ships in port. Then 40 swordsmen, 10 Phalanax and 20 archers. He also failed to send the blockade ahead of the pillage group so his pillagers were promptly rejected.
In response I launched 15 ships to blockade his harbor for a couple of hours. I may or may not pillage him depending on what he has sitting in his warehouse.
about this...I just sent out a blockade, how long should i wait to send out ground forces. (its the island next door, and as a recall a shipment of resources would have taken 40 minutes)
I guess it would depend on the size of the fleets fighting.
Oh and I think I'm being greedy - I have 7 pillages on the go:)
Pshaw. Only seven?
Well actually I'd only usually have 3-4 going, as I only have 25 ships. However the targets have been providing less resources of late, so I need to send more to get the same
A lot of times I'll just send a single pillage guy, check the travel time and instantly recall him. Then I make a mental note of when I need to log on to send my pillagers according to how long the blockade crew has left in it's travel.
When you click pillage it tells you the travel time. No need to actually send anything.
A lot of times I'll just send a single pillage guy, check the travel time and instantly recall him. Then I make a mental note of when I need to log on to send my pillagers according to how long the blockade crew has left in it's travel.
When you click pillage it tells you the travel time. No need to actually send anything.
But after you click, it gives you the arrival time. No need to actually do any math :P
A lot of times I'll just send a single pillage guy, check the travel time and instantly recall him. Then I make a mental note of when I need to log on to send my pillagers according to how long the blockade crew has left in it's travel.
When you click pillage it tells you the travel time. No need to actually send anything.
But after you click, it gives you the arrival time. No need to actually do any math :P
That aside, observation time. I've made some pretty different strategic choices from most of you guys, judging by the comments here. Instead of making a tight, dense colony network that could quickly shuffle goods around from colony to colony, I spaced my colonies a good ways apart (four to ten hour travel times). The idea was that it would be easier for me to ship things to various other players in different locations, but in practice, the main advantage it's given me is that each of my cities has access to a different swathe of raiding targets.
As a result, I've pretty much constantly got nine continuous pillaging missions going on, and I haven't even bothered to hit anyone but inactives yet. Once I do the next wave of town hall upgrades, the extra action points will put me at twelve simultaneous pillaging runs, which will probably (ironically?) prompt me to start hitting active players just to avoid getting attention from the moderators or whatever their appropriate name is for "bashing" the good targets I've found.
Needless to say, hella lucrative.
I'm pretty sure bashing is hitting a target more than 6 times in a rolling 24 hour period. Bashing is waived during alliance wars, but have to be approved by a GO. That being said If I'm wrong hopefully someone can correct me :P
edit- Wait are you hitting inactive targets more than 6 times in 24 hours?
maturin on
Danes have the DONG ENERGY !
tomblag
19,48 / Gulf of Blag / Sulfur
10,40 / Blager Fjord / Marble
14,45 / Blaget Sound / Wine
12,53 / Blaga Bay / Crystal
25,42 / Blagoon Cove / Marble
0
TamorlaneGnnrThe Halls of MontezumaRegistered Userregular
edited April 2008
Does bashing apply to inactives at all? I know it sounds obvious, but if the inactive was to log back on within that 48 hour cycle, would the bashing be upheld?
Does bashing apply to inactives at all? I know it sounds obvious, but if the inactive was to log back on within that 48 hour cycle, would the bashing be upheld?
I have no idea. I have had 2 targets come back from being inactive. \\o// Their poor towns! :winky:
maturin on
Danes have the DONG ENERGY !
tomblag
19,48 / Gulf of Blag / Sulfur
10,40 / Blager Fjord / Marble
14,45 / Blaget Sound / Wine
12,53 / Blaga Bay / Crystal
25,42 / Blagoon Cove / Marble
Does bashing apply to inactives at all? I know it sounds obvious, but if the inactive was to log back on within that 48 hour cycle, would the bashing be upheld?
Yes, it applies. If a GO happens to check it and notice, you'll get a temp-ban, if not a perma-ban.
edit- Wait are you hitting inactive targets more than 6 times in 24 hours?
Look, I'm not going to lie. Seven boatloads of loot and over 10k gold with no resistance is enough to destroy any shred of willpower I possess. Perhaps what any man could possess. I haven't been keeping close track - I've tried to keep my targets in rotation and not just pillage my beloved resource depots over and over again, but I've probably gone to 7 or 8 in the strict 24-hour period for a couple. I don't know if that stuff is automatically tracked or if it has to be reported.
Okay, would anyone nearby/anyone at all help me with a revenge mission?
I started my girlfriend on Ikariam, and she's not a big gamer at all so she's very new to this. She's having fun upgrading her buildings and collecting resources, but she just got pillaged by some guy from TDE. His military score is 9k, and I think mine is 22k so I should be able to take him.
I'm sending a spy right now, and I'm going to blockade his harbor soon. Would anyone, specifically the people near me (Becoming/Kajusta/ anyone near 40:80), please help me in my mission? Either by sending troops, ships or supplies.
And before I act, do I need the permission of higher powers incase this sparks some alliance war thing? I'm just pissed that he pillaged her, especially after I sent her a ton of resources to start up.
edit- Wait are you hitting inactive targets more than 6 times in 24 hours?
Look, I'm not going to lie. Seven boatloads of loot and over 10k gold with no resistance is enough to destroy any shred of willpower I possess. Perhaps what any man could possess. I haven't been keeping close track - I've tried to keep my targets in rotation and not just pillage my beloved resource depots over and over again, but I've probably gone to 7 or 8 in the strict 24-hour period for a couple. I don't know if that stuff is automatically tracked or if it has to be reported.
Among many other wonderful things, this script gives you a new military report, with a sortable Loot table and a calculation of the number of times you have hit each target within the last 24 hours. Highly recommended.
edit- Wait are you hitting inactive targets more than 6 times in 24 hours?
Look, I'm not going to lie. Seven boatloads of loot and over 10k gold with no resistance is enough to destroy any shred of willpower I possess. Perhaps what any man could possess. I haven't been keeping close track - I've tried to keep my targets in rotation and not just pillage my beloved resource depots over and over again, but I've probably gone to 7 or 8 in the strict 24-hour period for a couple. I don't know if that stuff is automatically tracked or if it has to be reported.
Among many other wonderful things, this script gives you a new military report, with a sortable Loot table and a calculation of the number of times you have hit each target within the last 24 hours. Highly recommended.
I saw the script, but didn't really check what it did. Thanks for mentioning it Darian. That would really help me out also.
maturin on
Danes have the DONG ENERGY !
tomblag
19,48 / Gulf of Blag / Sulfur
10,40 / Blager Fjord / Marble
14,45 / Blaget Sound / Wine
12,53 / Blaga Bay / Crystal
25,42 / Blagoon Cove / Marble
I saw the script, but didn't really check what it did. Thanks for mentioning it Darian. That would really help me out also.
Doesn't work for me. Tried both firefox 2 and 3, greasemonkey 7 and 8.
I had to install then uninstall then install. Some features still don't work for me. The only things that do work seem to be the levels of buildings and the current harvesting island resources on the left column. Everything else is nada.
I usually have the option for 'changing context menus' turned off. Because of the inane js context menus that wsj and nytimes have. Mouse overs still don't work for me atm. Even with all js turned on. Hmmm
maturin on
Danes have the DONG ENERGY !
tomblag
19,48 / Gulf of Blag / Sulfur
10,40 / Blager Fjord / Marble
14,45 / Blaget Sound / Wine
12,53 / Blaga Bay / Crystal
25,42 / Blagoon Cove / Marble
I saw the script, but didn't really check what it did. Thanks for mentioning it Darian. That would really help me out also.
Doesn't work for me. Tried both firefox 2 and 3, greasemonkey 7 and 8.
Do you have any other greasemonkey scripts running? Kronos Utils was doing nothing for me for the longest time until I decided to shut all my scripts off and reactivate them one by one.
Orogogus on
0
TamorlaneGnnrThe Halls of MontezumaRegistered Userregular
edited April 2008
Is the new version of Kronos still officially "banned"?
Not thinking so much for them combining to attack a particular field, but to have two fields (e.g. military and economy) being researched in parallel...
hmxmoss on
0
TamorlaneGnnrThe Halls of MontezumaRegistered Userregular
edited April 2008
No, all academies contribute to the same research tree. It is *very* helpful, however....
Tamorlane on
0
BaidolI will hold him offEscape while you canRegistered Userregular
edited April 2008
No, you can only research a single technology at at time, but the research in all existing academies is cumulative.
Edit: Beaten.
Well, I'll suppose I'll add that the build time for ships is ridiculous. Over two hours for a flameship with a level six shipyard? Damn.
No, all academies contribute to the same research tree. It is *very* helpful, however....
I take by "very helpful", you mean that more than one academy can contribute to the same research tree.
Seems it would make sense, then, to build multiple ones, as the cost to double # of researchers by building a second academy would be (far?) less than upgrading just one academy, right?
No, all academies contribute to the same research tree. It is *very* helpful, however....
I take by "very helpful", you mean that more than one academy can contribute to the same research tree.
Seems it would make sense, then, to build multiple ones, as the cost to double # of researchers by building a second academy would be (far?) less than upgrading just one academy, right?
Every one of your colonies should have an academy. Then just level them up round-robin style so they stay pretty much the same level and you'll get the most bang for your buck.
SO, I've got museums. Could I interest any of you gentlemen in the FINEST Phallic Statues Holt and Pot Au Feu can offer?
mrsnackroad on
0
TamorlaneGnnrThe Halls of MontezumaRegistered Userregular
edited May 2008
While I realize that it is perhaps one of the most unnecessary upgrades the workshop has to offer, I am finding it hard to resist upgrading my non-existent slingers so that they have "bronze balls".
Because, you know, if I had to rely on slingers, I would surely hope that their balls were made of something sturdy....
Heh so a guy I pillaged awhile ago built up a pretty big military and just sent it to my capital while I was offline. I don't think he is very bright tho since his first 68 units had no ships and thus got turned back by my fleet of 10 ships. There are another 168 units heading my way but I don't think they include ships either.
Heh so a guy I pillaged awhile ago built up a pretty big military and just sent it to my capital while I was offline. I don't think he is very bright tho since his first 68 units had no ships and thus got turned back by my fleet of 10 ships. There are another 168 units heading my way but I don't think they include ships either.
Heh so a guy I pillaged awhile ago built up a pretty big military and just sent it to my capital while I was offline. I don't think he is very bright tho since his first 68 units had no ships and thus got turned back by my fleet of 10 ships. There are another 168 units heading my way but I don't think they include ships either.
Yoouuuu''rreeee fucked.
Actually, I have nothing else to say.
Quite possible. On the other hand I killed my level 1 trade port so even if he lands troops its not like he will get anything.
UPDATE: Nope he didn't send any ships so all his 200+ people got turned back without a fight.
Heh so a guy I pillaged awhile ago built up a pretty big military and just sent it to my capital while I was offline. I don't think he is very bright tho since his first 68 units had no ships and thus got turned back by my fleet of 10 ships. There are another 168 units heading my way but I don't think they include ships either.
Yoouuuu''rreeee fucked.
Actually, I have nothing else to say.
Quite possible. On the other hand I killed my level 1 trade port so even if he lands troops its not like he will get anything.
UPDATE: Nope he didn't send any ships so all his 200+ people got turned back without a fight.
"Hey guys, this dude hacks. He's invulnerable, I can't get any of my units into his city! I sent over 200!"
Heh so a guy I pillaged awhile ago built up a pretty big military and just sent it to my capital while I was offline. I don't think he is very bright tho since his first 68 units had no ships and thus got turned back by my fleet of 10 ships. There are another 168 units heading my way but I don't think they include ships either.
Yoouuuu''rreeee fucked.
Actually, I have nothing else to say.
Quite possible. On the other hand I killed my level 1 trade port so even if he lands troops its not like he will get anything.
UPDATE: Nope he didn't send any ships so all his 200+ people got turned back without a fight.
"Hey guys, this dude hacks. He's invulnerable, I can't get any of my units into his city! I sent over 200!"
Both of his cities he sent people from are on PA islands. Mazon zero and mazon 1st. I raided both of em then he built up a 17k military score to get back at me
Posts
what? me play head games? never!
what do you think about trading some of my marble for glass 1:1? could i get a better deal from this guy?
edit: im going to talk to the major Marble states and set prices at double, it looks like everyones gonna start needing it after level 3 right?
thats a hot idea!
Pshaw. Only seven?
That aside, observation time. I've made some pretty different strategic choices from most of you guys, judging by the comments here. Instead of making a tight, dense colony network that could quickly shuffle goods around from colony to colony, I spaced my colonies a good ways apart (four to ten hour travel times). The idea was that it would be easier for me to ship things to various other players in different locations, but in practice, the main advantage it's given me is that each of my cities has access to a different swathe of raiding targets.
As a result, I've pretty much constantly got nine continuous pillaging missions going on, and I haven't even bothered to hit anyone but inactives yet. Once I do the next wave of town hall upgrades, the extra action points will put me at twelve simultaneous pillaging runs, which will probably (ironically?) prompt me to start hitting active players just to avoid getting attention from the moderators or whatever their appropriate name is for "bashing" the good targets I've found.
Needless to say, hella lucrative.
Well actually I'd only usually have 3-4 going, as I only have 25 ships. However the targets have been providing less resources of late, so I need to send more to get the same
When you click pillage it tells you the travel time. No need to actually send anything.
But after you click, it gives you the arrival time. No need to actually do any math :P
Math is haaaaard.
That's what my students tell me.
I'm pretty sure bashing is hitting a target more than 6 times in a rolling 24 hour period. Bashing is waived during alliance wars, but have to be approved by a GO. That being said If I'm wrong hopefully someone can correct me :P
edit- Wait are you hitting inactive targets more than 6 times in 24 hours?
tomblag
19,48 / Gulf of Blag / Sulfur
10,40 / Blager Fjord / Marble
14,45 / Blaget Sound / Wine
12,53 / Blaga Bay / Crystal
25,42 / Blagoon Cove / Marble
I have no idea. I have had 2 targets come back from being inactive. \\o// Their poor towns! :winky:
tomblag
19,48 / Gulf of Blag / Sulfur
10,40 / Blager Fjord / Marble
14,45 / Blaget Sound / Wine
12,53 / Blaga Bay / Crystal
25,42 / Blagoon Cove / Marble
Yes, it applies. If a GO happens to check it and notice, you'll get a temp-ban, if not a perma-ban.
I shall pillage their women, and rape their resources.
That guy that got really butthurt and sent like 18 units at me, that took 2 days to get here?
yeah, he lost 10 swordsman, 2 archers, and 1 ram
I lost one phalanx
I guess he thought it might be worth it?
his ships arrive tomorrow morning to be greeted by my fleet
One of the greasemonkey scripts in the OP addresses this:
Greasemonkey script for revamping interface: http://ids.forum2go.nl/kronos-utils-...cript-t77.html
Among many other wonderful things, this script gives you a new military report, with a sortable Loot table and a calculation of the number of times you have hit each target within the last 24 hours. Highly recommended.
lvl 16 town
I saw the script, but didn't really check what it did. Thanks for mentioning it Darian. That would really help me out also.
tomblag
19,48 / Gulf of Blag / Sulfur
10,40 / Blager Fjord / Marble
14,45 / Blaget Sound / Wine
12,53 / Blaga Bay / Crystal
25,42 / Blagoon Cove / Marble
Doesn't work for me.
I had to install then uninstall then install. Some features still don't work for me. The only things that do work seem to be the levels of buildings and the current harvesting island resources on the left column. Everything else is nada.
I usually have the option for 'changing context menus' turned off. Because of the inane js context menus that wsj and nytimes have. Mouse overs still don't work for me atm. Even with all js turned on. Hmmm
tomblag
19,48 / Gulf of Blag / Sulfur
10,40 / Blager Fjord / Marble
14,45 / Blaget Sound / Wine
12,53 / Blaga Bay / Crystal
25,42 / Blagoon Cove / Marble
Do you have any other greasemonkey scripts running? Kronos Utils was doing nothing for me for the longest time until I decided to shut all my scripts off and reactivate them one by one.
Not thinking so much for them combining to attack a particular field, but to have two fields (e.g. military and economy) being researched in parallel...
Edit: Beaten.
Well, I'll suppose I'll add that the build time for ships is ridiculous. Over two hours for a flameship with a level six shipyard? Damn.
I take by "very helpful", you mean that more than one academy can contribute to the same research tree.
Seems it would make sense, then, to build multiple ones, as the cost to double # of researchers by building a second academy would be (far?) less than upgrading just one academy, right?
Yes, this is correct.
Because, you know, if I had to rely on slingers, I would surely hope that their balls were made of something sturdy....
My inner child emerges.......
There's an FAQ in the OP that deals with this, I think.
In other news:
20080501 Total Score
20080428 Total Score
I sent out about 20 in-game IMs for a cultural alliance treaty a week or so ago, and it took 2-6 days before people accepted.
I sent out about that amount, and got half a dozen or so in the couple of hours before bed, guess I got lucky. Now I have 30 cultural goods. =D
Yoouuuu''rreeee fucked.
Actually, I have nothing else to say.
Quite possible. On the other hand I killed my level 1 trade port so even if he lands troops its not like he will get anything.
UPDATE: Nope he didn't send any ships so all his 200+ people got turned back without a fight.
"Hey guys, this dude hacks. He's invulnerable, I can't get any of my units into his city! I sent over 200!"
Both of his cities he sent people from are on PA islands. Mazon zero and mazon 1st. I raided both of em then he built up a 17k military score to get back at me