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Ikariam: a new era of Pax Arcadia arises

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Posts

  • thisisntwallythisisntwally Registered User regular
    edited April 2008
    Kalkino wrote: »
    cool, I thought i'd read that the fleet moves slower. I suppose that was just accounting for the ensuing battle. :)

    You are right, but that only matters if there is a defending fleet. If there isn't a defending fleet then the blockade isn't needed, not unless you want to fuck with him

    what? me play head games? never!
    what do you think about trading some of my marble for glass 1:1? could i get a better deal from this guy?

    edit: im going to talk to the major Marble states and set prices at double, it looks like everyones gonna start needing it after level 3 right?
    focused7 wrote: »
    A lot of times I'll just send a single pillage guy, check the travel time and instantly recall him. Then I make a mental note of when I need to log on to send my pillagers according to how long the blockade crew has left in it's travel.

    thats a hot idea!

    thisisntwally on
    #someshit
  • BaidolBaidol I will hold him off Escape while you canRegistered User regular
    edited April 2008
    Kalkino wrote: »
    focused7 wrote: »
    Someone genius sent a pillage group of 11 guys and a blockade of 2 ships towards my capital. My capital which currently has 20 flamethrowers and 5 ballista ships in port. Then 40 swordsmen, 10 Phalanax and 20 archers. He also failed to send the blockade ahead of the pillage group so his pillagers were promptly rejected.

    In response I launched 15 ships to blockade his harbor for a couple of hours. I may or may not pillage him depending on what he has sitting in his warehouse.

    about this...I just sent out a blockade, how long should i wait to send out ground forces. (its the island next door, and as a recall a shipment of resources would have taken 40 minutes)
    I guess it would depend on the size of the fleets fighting.

    Oh and I think I'm being greedy - I have 7 pillages on the go:)

    Pshaw. Only seven?

    Baidol on
    Steam Overwatch: Baidol#1957
  • BulwarkBulwark Registered User regular
    edited April 2008
    ...man, I really need to apply to NPAX.

    That aside, observation time. I've made some pretty different strategic choices from most of you guys, judging by the comments here. Instead of making a tight, dense colony network that could quickly shuffle goods around from colony to colony, I spaced my colonies a good ways apart (four to ten hour travel times). The idea was that it would be easier for me to ship things to various other players in different locations, but in practice, the main advantage it's given me is that each of my cities has access to a different swathe of raiding targets.

    As a result, I've pretty much constantly got nine continuous pillaging missions going on, and I haven't even bothered to hit anyone but inactives yet. Once I do the next wave of town hall upgrades, the extra action points will put me at twelve simultaneous pillaging runs, which will probably (ironically?) prompt me to start hitting active players just to avoid getting attention from the moderators or whatever their appropriate name is for "bashing" the good targets I've found.

    Needless to say, hella lucrative.

    Bulwark on
  • KalkinoKalkino Buttons Londres Registered User regular
    edited April 2008
    Baidol wrote: »
    Kalkino wrote: »
    focused7 wrote: »
    Someone genius sent a pillage group of 11 guys and a blockade of 2 ships towards my capital. My capital which currently has 20 flamethrowers and 5 ballista ships in port. Then 40 swordsmen, 10 Phalanax and 20 archers. He also failed to send the blockade ahead of the pillage group so his pillagers were promptly rejected.

    In response I launched 15 ships to blockade his harbor for a couple of hours. I may or may not pillage him depending on what he has sitting in his warehouse.

    about this...I just sent out a blockade, how long should i wait to send out ground forces. (its the island next door, and as a recall a shipment of resources would have taken 40 minutes)
    I guess it would depend on the size of the fleets fighting.

    Oh and I think I'm being greedy - I have 7 pillages on the go:)

    Pshaw. Only seven?


    Well actually I'd only usually have 3-4 going, as I only have 25 ships. However the targets have been providing less resources of late, so I need to send more to get the same

    Kalkino on
    Freedom for the Northern Isles!
  • skarsolskarsol Registered User regular
    edited April 2008
    focused7 wrote: »
    A lot of times I'll just send a single pillage guy, check the travel time and instantly recall him. Then I make a mental note of when I need to log on to send my pillagers according to how long the blockade crew has left in it's travel.

    When you click pillage it tells you the travel time. No need to actually send anything.

    skarsol on
    why are you smelling it?
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2008
    skarsol wrote: »
    focused7 wrote: »
    A lot of times I'll just send a single pillage guy, check the travel time and instantly recall him. Then I make a mental note of when I need to log on to send my pillagers according to how long the blockade crew has left in it's travel.

    When you click pillage it tells you the travel time. No need to actually send anything.

    But after you click, it gives you the arrival time. No need to actually do any math :P

    Darian on
  • skarsolskarsol Registered User regular
    edited April 2008
    Darian wrote: »
    skarsol wrote: »
    focused7 wrote: »
    A lot of times I'll just send a single pillage guy, check the travel time and instantly recall him. Then I make a mental note of when I need to log on to send my pillagers according to how long the blockade crew has left in it's travel.

    When you click pillage it tells you the travel time. No need to actually send anything.

    But after you click, it gives you the arrival time. No need to actually do any math :P

    Math is haaaaard.

    skarsol on
    why are you smelling it?
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2008
    skarsol wrote: »
    Math is haaaaard.

    That's what my students tell me. :(

    Darian on
  • maturinmaturin Registered User regular
    edited April 2008
    Bulwark wrote: »
    ...man, I really need to apply to NPAX.

    That aside, observation time. I've made some pretty different strategic choices from most of you guys, judging by the comments here. Instead of making a tight, dense colony network that could quickly shuffle goods around from colony to colony, I spaced my colonies a good ways apart (four to ten hour travel times). The idea was that it would be easier for me to ship things to various other players in different locations, but in practice, the main advantage it's given me is that each of my cities has access to a different swathe of raiding targets.

    As a result, I've pretty much constantly got nine continuous pillaging missions going on, and I haven't even bothered to hit anyone but inactives yet. Once I do the next wave of town hall upgrades, the extra action points will put me at twelve simultaneous pillaging runs, which will probably (ironically?) prompt me to start hitting active players just to avoid getting attention from the moderators or whatever their appropriate name is for "bashing" the good targets I've found.

    Needless to say, hella lucrative.

    I'm pretty sure bashing is hitting a target more than 6 times in a rolling 24 hour period. Bashing is waived during alliance wars, but have to be approved by a GO. That being said If I'm wrong hopefully someone can correct me :P

    edit- Wait are you hitting inactive targets more than 6 times in 24 hours?

    maturin on
    Danes have the DONG ENERGY !
    tomblag
    19,48 / Gulf of Blag / Sulfur
    10,40 / Blager Fjord / Marble
    14,45 / Blaget Sound / Wine
    12,53 / Blaga Bay / Crystal
    25,42 / Blagoon Cove / Marble
  • TamorlaneTamorlane Gnnr The Halls of MontezumaRegistered User regular
    edited April 2008
    Does bashing apply to inactives at all? I know it sounds obvious, but if the inactive was to log back on within that 48 hour cycle, would the bashing be upheld?

    Tamorlane on
  • maturinmaturin Registered User regular
    edited April 2008
    Tamorlane wrote: »
    Does bashing apply to inactives at all? I know it sounds obvious, but if the inactive was to log back on within that 48 hour cycle, would the bashing be upheld?

    I have no idea. I have had 2 targets come back from being inactive. \\o// Their poor towns! :winky:

    maturin on
    Danes have the DONG ENERGY !
    tomblag
    19,48 / Gulf of Blag / Sulfur
    10,40 / Blager Fjord / Marble
    14,45 / Blaget Sound / Wine
    12,53 / Blaga Bay / Crystal
    25,42 / Blagoon Cove / Marble
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2008
    Tamorlane wrote: »
    Does bashing apply to inactives at all? I know it sounds obvious, but if the inactive was to log back on within that 48 hour cycle, would the bashing be upheld?

    Yes, it applies. If a GO happens to check it and notice, you'll get a temp-ban, if not a perma-ban.

    Darian on
  • BulwarkBulwark Registered User regular
    edited April 2008
    maturin wrote: »
    edit- Wait are you hitting inactive targets more than 6 times in 24 hours?
    Look, I'm not going to lie. Seven boatloads of loot and over 10k gold with no resistance is enough to destroy any shred of willpower I possess. Perhaps what any man could possess. I haven't been keeping close track - I've tried to keep my targets in rotation and not just pillage my beloved resource depots over and over again, but I've probably gone to 7 or 8 in the strict 24-hour period for a couple. I don't know if that stuff is automatically tracked or if it has to be reported.

    Bulwark on
  • TheSinisterMinisterTheSinisterMinister Registered User regular
    edited April 2008
    Cyrixd wrote: »
    Okay, would anyone nearby/anyone at all help me with a revenge mission?

    I started my girlfriend on Ikariam, and she's not a big gamer at all so she's very new to this. She's having fun upgrading her buildings and collecting resources, but she just got pillaged by some guy from TDE. His military score is 9k, and I think mine is 22k so I should be able to take him.

    I'm sending a spy right now, and I'm going to blockade his harbor soon. Would anyone, specifically the people near me (Becoming/Kajusta/ anyone near 40:80), please help me in my mission? Either by sending troops, ships or supplies.

    And before I act, do I need the permission of higher powers incase this sparks some alliance war thing? I'm just pissed that he pillaged her, especially after I sent her a ton of resources to start up.

    EDIT: TDE is ranked 680. They have 3 members. http://s2.ikariam.com/index.php?view=allyPage&allyId=2706&oldView=searchAlly&id=96954&position=7

    I shall pillage their women, and rape their resources.

    TheSinisterMinister on
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited April 2008
    Ok, update

    That guy that got really butthurt and sent like 18 units at me, that took 2 days to get here?

    yeah, he lost 10 swordsman, 2 archers, and 1 ram

    I lost one phalanx

    I guess he thought it might be worth it?

    his ships arrive tomorrow morning to be greeted by my fleet

    PiptheFair on
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited April 2008
    Bulwark wrote: »
    maturin wrote: »
    edit- Wait are you hitting inactive targets more than 6 times in 24 hours?
    Look, I'm not going to lie. Seven boatloads of loot and over 10k gold with no resistance is enough to destroy any shred of willpower I possess. Perhaps what any man could possess. I haven't been keeping close track - I've tried to keep my targets in rotation and not just pillage my beloved resource depots over and over again, but I've probably gone to 7 or 8 in the strict 24-hour period for a couple. I don't know if that stuff is automatically tracked or if it has to be reported.

    One of the greasemonkey scripts in the OP addresses this:
    Greasemonkey script for revamping interface: http://ids.forum2go.nl/kronos-utils-...cript-t77.html

    Among many other wonderful things, this script gives you a new military report, with a sortable Loot table and a calculation of the number of times you have hit each target within the last 24 hours. Highly recommended.

    Darian on
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited April 2008
    Necromancer sky 49:24

    lvl 16 town
    Troops in Necromancer sky
    Unit 	Quantity
    Slinger 	30
    Swordsman 	20
    Phalanx 	10
    Catapult 	2
    Ram 	1
    Cook 	1
    Archer 	3
    	Fleets in Necromancer sky
    Ship 	Quantity
    Ram-Ship 	3
    Flamethrower 	2
    Ballista Ship 	3
    

    PiptheFair on
  • maturinmaturin Registered User regular
    edited April 2008
    Darian wrote: »
    Bulwark wrote: »
    maturin wrote: »
    edit- Wait are you hitting inactive targets more than 6 times in 24 hours?
    Look, I'm not going to lie. Seven boatloads of loot and over 10k gold with no resistance is enough to destroy any shred of willpower I possess. Perhaps what any man could possess. I haven't been keeping close track - I've tried to keep my targets in rotation and not just pillage my beloved resource depots over and over again, but I've probably gone to 7 or 8 in the strict 24-hour period for a couple. I don't know if that stuff is automatically tracked or if it has to be reported.

    One of the greasemonkey scripts in the OP addresses this:
    Greasemonkey script for revamping interface: http://ids.forum2go.nl/kronos-utils-...cript-t77.html

    Among many other wonderful things, this script gives you a new military report, with a sortable Loot table and a calculation of the number of times you have hit each target within the last 24 hours. Highly recommended.

    I saw the script, but didn't really check what it did. Thanks for mentioning it Darian. That would really help me out also.

    maturin on
    Danes have the DONG ENERGY !
    tomblag
    19,48 / Gulf of Blag / Sulfur
    10,40 / Blager Fjord / Marble
    14,45 / Blaget Sound / Wine
    12,53 / Blaga Bay / Crystal
    25,42 / Blagoon Cove / Marble
  • skarsolskarsol Registered User regular
    edited April 2008
    maturin wrote: »
    I saw the script, but didn't really check what it did. Thanks for mentioning it Darian. That would really help me out also.

    Doesn't work for me. :( Tried both firefox 2 and 3, greasemonkey 7 and 8.

    skarsol on
    why are you smelling it?
  • maturinmaturin Registered User regular
    edited April 2008
    skarsol wrote: »
    maturin wrote: »
    I saw the script, but didn't really check what it did. Thanks for mentioning it Darian. That would really help me out also.

    Doesn't work for me. :( Tried both firefox 2 and 3, greasemonkey 7 and 8.

    I had to install then uninstall then install. Some features still don't work for me. The only things that do work seem to be the levels of buildings and the current harvesting island resources on the left column. Everything else is nada.

    I usually have the option for 'changing context menus' turned off. Because of the inane js context menus that wsj and nytimes have. Mouse overs still don't work for me atm. Even with all js turned on. Hmmm

    maturin on
    Danes have the DONG ENERGY !
    tomblag
    19,48 / Gulf of Blag / Sulfur
    10,40 / Blager Fjord / Marble
    14,45 / Blaget Sound / Wine
    12,53 / Blaga Bay / Crystal
    25,42 / Blagoon Cove / Marble
  • OrogogusOrogogus San DiegoRegistered User regular
    edited April 2008
    skarsol wrote: »
    maturin wrote: »
    I saw the script, but didn't really check what it did. Thanks for mentioning it Darian. That would really help me out also.

    Doesn't work for me. :( Tried both firefox 2 and 3, greasemonkey 7 and 8.

    Do you have any other greasemonkey scripts running? Kronos Utils was doing nothing for me for the longest time until I decided to shut all my scripts off and reactivate them one by one.

    Orogogus on
  • TamorlaneTamorlane Gnnr The Halls of MontezumaRegistered User regular
    edited April 2008
    Is the new version of Kronos still officially "banned"?

    Tamorlane on
  • hmxmosshmxmoss Registered User regular
    edited April 2008
    Does it work to have multiple academies?

    Not thinking so much for them combining to attack a particular field, but to have two fields (e.g. military and economy) being researched in parallel...

    hmxmoss on
    burning.jpg
  • TamorlaneTamorlane Gnnr The Halls of MontezumaRegistered User regular
    edited April 2008
    No, all academies contribute to the same research tree. It is *very* helpful, however....

    Tamorlane on
  • BaidolBaidol I will hold him off Escape while you canRegistered User regular
    edited April 2008
    No, you can only research a single technology at at time, but the research in all existing academies is cumulative.

    Edit: Beaten.

    Well, I'll suppose I'll add that the build time for ships is ridiculous. Over two hours for a flameship with a level six shipyard? Damn.

    Baidol on
    Steam Overwatch: Baidol#1957
  • hmxmosshmxmoss Registered User regular
    edited April 2008
    Tamorlane wrote: »
    No, all academies contribute to the same research tree. It is *very* helpful, however....

    I take by "very helpful", you mean that more than one academy can contribute to the same research tree.

    Seems it would make sense, then, to build multiple ones, as the cost to double # of researchers by building a second academy would be (far?) less than upgrading just one academy, right?

    hmxmoss on
    burning.jpg
  • OrogogusOrogogus San DiegoRegistered User regular
    edited April 2008
    hmxmoss wrote: »
    Tamorlane wrote: »
    No, all academies contribute to the same research tree. It is *very* helpful, however....

    I take by "very helpful", you mean that more than one academy can contribute to the same research tree.

    Seems it would make sense, then, to build multiple ones, as the cost to double # of researchers by building a second academy would be (far?) less than upgrading just one academy, right?

    Yes, this is correct.

    Orogogus on
  • ScooterScooter Registered User regular
    edited May 2008
    It would basically be impossible to do anything with just one academy past the intro techs.

    Scooter on
  • LegbaLegba He did. Registered User regular
    edited May 2008
    Every one of your colonies should have an academy. Then just level them up round-robin style so they stay pretty much the same level and you'll get the most bang for your buck.

    Legba on
  • mrsnackroadmrsnackroad Registered User regular
    edited May 2008
    SO, I've got museums. Could I interest any of you gentlemen in the FINEST Phallic Statues Holt and Pot Au Feu can offer?

    mrsnackroad on
  • TamorlaneTamorlane Gnnr The Halls of MontezumaRegistered User regular
    edited May 2008
    While I realize that it is perhaps one of the most unnecessary upgrades the workshop has to offer, I am finding it hard to resist upgrading my non-existent slingers so that they have "bronze balls".

    Because, you know, if I had to rely on slingers, I would surely hope that their balls were made of something sturdy....

    My inner child emerges.......

    Tamorlane on
  • devoirdevoir Registered User regular
    edited May 2008
    SO, I've got museums. Could I interest any of you gentlemen in the FINEST Phallic Statues Holt and Pot Au Feu can offer?

    There's an FAQ in the OP that deals with this, I think.

    In other news:

    20080501 Total Score
    Position________Name____________Score
    _740____________devoir__________14822
    _820____________Mith____________14277
    _870____________Darian__________13915
    _894____________Skarsol_________13833
    _911____________Karenna_________13773
    1205____________Baidol__________12209
    1650____________Kalkino_________10268
    1880____________Sanderjk_________9547
    1887____________Garu_____________9533
    1901____________Charlemangne_____9486
    

    20080428 Total Score
    Position________Name____________Score
    _949____________Skarsol_________12143
    1043____________devoir__________11696
    1073____________Darian__________11519
    1190____________Karenna_________11020
    1407____________Mith____________10095
    1586____________Baidol___________9431
    2081____________Kalkino__________8028
    2138____________Sanderjk_________7841
    2275____________Garu_____________7488
    2364____________D A______________7261
    

    devoir on
  • OrogogusOrogogus San DiegoRegistered User regular
    edited May 2008
    devoir wrote: »
    SO, I've got museums. Could I interest any of you gentlemen in the FINEST Phallic Statues Holt and Pot Au Feu can offer?

    There's an FAQ in the OP that deals with this, I think.

    I sent out about 20 in-game IMs for a cultural alliance treaty a week or so ago, and it took 2-6 days before people accepted.

    Orogogus on
  • devoirdevoir Registered User regular
    edited May 2008
    Orogogus wrote: »
    devoir wrote: »
    SO, I've got museums. Could I interest any of you gentlemen in the FINEST Phallic Statues Holt and Pot Au Feu can offer?

    There's an FAQ in the OP that deals with this, I think.

    I sent out about 20 in-game IMs for a cultural alliance treaty a week or so ago, and it took 2-6 days before people accepted.

    I sent out about that amount, and got half a dozen or so in the couple of hours before bed, guess I got lucky. Now I have 30 cultural goods. =D

    devoir on
  • SonelanSonelan Registered User regular
    edited May 2008
    Heh so a guy I pillaged awhile ago built up a pretty big military and just sent it to my capital while I was offline. I don't think he is very bright tho since his first 68 units had no ships and thus got turned back by my fleet of 10 ships. There are another 168 units heading my way but I don't think they include ships either.

    Sonelan on
    [SIGPIC][/SIGPIC]
  • SueveSueve Registered User regular
    edited May 2008
    Sonelan wrote: »
    Heh so a guy I pillaged awhile ago built up a pretty big military and just sent it to my capital while I was offline. I don't think he is very bright tho since his first 68 units had no ships and thus got turned back by my fleet of 10 ships. There are another 168 units heading my way but I don't think they include ships either.

    Yoouuuu''rreeee fucked.

    Actually, I have nothing else to say.

    Sueve on
  • SonelanSonelan Registered User regular
    edited May 2008
    Sueve wrote: »
    Sonelan wrote: »
    Heh so a guy I pillaged awhile ago built up a pretty big military and just sent it to my capital while I was offline. I don't think he is very bright tho since his first 68 units had no ships and thus got turned back by my fleet of 10 ships. There are another 168 units heading my way but I don't think they include ships either.

    Yoouuuu''rreeee fucked.

    Actually, I have nothing else to say.

    Quite possible. On the other hand I killed my level 1 trade port so even if he lands troops its not like he will get anything.

    UPDATE: Nope he didn't send any ships so all his 200+ people got turned back without a fight.

    Sonelan on
    [SIGPIC][/SIGPIC]
  • devoirdevoir Registered User regular
    edited May 2008
    Sonelan wrote: »
    Sueve wrote: »
    Sonelan wrote: »
    Heh so a guy I pillaged awhile ago built up a pretty big military and just sent it to my capital while I was offline. I don't think he is very bright tho since his first 68 units had no ships and thus got turned back by my fleet of 10 ships. There are another 168 units heading my way but I don't think they include ships either.

    Yoouuuu''rreeee fucked.

    Actually, I have nothing else to say.

    Quite possible. On the other hand I killed my level 1 trade port so even if he lands troops its not like he will get anything.

    UPDATE: Nope he didn't send any ships so all his 200+ people got turned back without a fight.

    "Hey guys, this dude hacks. He's invulnerable, I can't get any of my units into his city! I sent over 200!"

    devoir on
  • SonelanSonelan Registered User regular
    edited May 2008
    devoir wrote: »
    Sonelan wrote: »
    Sueve wrote: »
    Sonelan wrote: »
    Heh so a guy I pillaged awhile ago built up a pretty big military and just sent it to my capital while I was offline. I don't think he is very bright tho since his first 68 units had no ships and thus got turned back by my fleet of 10 ships. There are another 168 units heading my way but I don't think they include ships either.

    Yoouuuu''rreeee fucked.

    Actually, I have nothing else to say.

    Quite possible. On the other hand I killed my level 1 trade port so even if he lands troops its not like he will get anything.

    UPDATE: Nope he didn't send any ships so all his 200+ people got turned back without a fight.

    "Hey guys, this dude hacks. He's invulnerable, I can't get any of my units into his city! I sent over 200!"

    Both of his cities he sent people from are on PA islands. Mazon zero and mazon 1st. I raided both of em then he built up a 17k military score to get back at me :lol:

    Sonelan on
    [SIGPIC][/SIGPIC]
  • ScooterScooter Registered User regular
    edited May 2008
    I find it both amusing and annoying that the presence or absence of a single ram ship can make a gigantic difference in warfare.

    Scooter on
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