As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
We're funding a new Acquisitions Incorporated series on Kickstarter right now! Check it out at https://www.kickstarter.com/projects/pennyarcade/acquisitions-incorporated-the-series-2

Ikariam: a new era of Pax Arcadia arises

1464749515262

Posts

  • ScooterScooter Registered User regular
    edited May 2008
    I didn't even know I could click on my own cities from the island map.

    Scooter on
  • maturinmaturin Registered User regular
    edited May 2008
    Scooter wrote: »
    I didn't even know I could click on my own cities from the island map.

    You sir need to lay off the dongs!

    maturin on
    Danes have the DONG ENERGY !
    tomblag
    19,48 / Gulf of Blag / Sulfur
    10,40 / Blager Fjord / Marble
    14,45 / Blaget Sound / Wine
    12,53 / Blaga Bay / Crystal
    25,42 / Blagoon Cove / Marble
  • hmxmosshmxmoss Registered User regular
    edited May 2008
    Woot! Just over 5k points now. Yeah, baby, send me 'dem dongs.

    hmxmoss on
    burning.jpg
  • DarklyreDarklyre Registered User regular
    edited May 2008
    Generally speaking, it looks like 2 marble, 2 wine, and 1 crystal colony is the best path for shooting up the scoreboard. Sulfur you can buy cheaply, and stocking 2-3k per city is probably enough for quick buildups. 2 wine is absolutely necessary for growing past level 13-14 for each city. 2 marble is a no-brainer, given how necessary it is. 1 crystal can be switched with marble, but crystal is expensive to buy and is useful for research and upgrades.

    Darklyre on
  • AldoAldo Hippo Hooray Registered User regular
    edited May 2008
    At what point does marble become really important? I mean, 1k for an upgrade is nothing. :?

    Aldo on
  • KarennaKarenna Registered User regular
    edited May 2008
    Aldo wrote: »
    At what point does marble become really important? I mean, 1k for an upgrade is nothing. :?

    The point where you're looking at doing L3 Governor's at each of your cities...that was the first time I felt overwhelmed by how much I needed.

    ...Then when you start upgrading your cities to L15+, and your warehouses all the way to L15 as you start the push to L4 Palace. You'll wish you'd hoarded every single block of marble you'd ever seen.

    Karenna on
    389eb5ab62e67d83.png
  • BulwarkBulwark Registered User regular
    edited May 2008
    Darklyre wrote: »
    Generally speaking, it looks like 2 marble, 2 wine, and 1 crystal colony is the best path for shooting up the scoreboard. Sulfur you can buy cheaply, and stocking 2-3k per city is probably enough for quick buildups. 2 wine is absolutely necessary for growing past level 13-14 for each city. 2 marble is a no-brainer, given how necessary it is. 1 crystal can be switched with marble, but crystal is expensive to buy and is useful for research and upgrades.
    Ignoring the strict measure of score, though, is there any real advantage of pushing past level 12 or so? I'm maintaining a population of roughly 700 at each of my developed towns, and that provides me with enough at each to have full resource production and a "buffer" population to conscript into the military as needed. There's more gold to be had by a maxed out population, but the majority of my income comes from pillage and selling goods. It seems like a big drain on my resources for limited advantage to increase wine flow, upgrade my town halls and all that.

    Bulwark on
  • DarklyreDarklyre Registered User regular
    edited May 2008
    Aldo wrote: »
    At what point does marble become really important? I mean, 1k for an upgrade is nothing. :?

    Level 15 warehouses require more than 2k marble, and they're required for the level 4 palace/governor's.

    Darklyre on
  • skarsolskarsol Registered User regular
    edited May 2008
    Bulwark wrote: »
    Darklyre wrote: »
    Generally speaking, it looks like 2 marble, 2 wine, and 1 crystal colony is the best path for shooting up the scoreboard. Sulfur you can buy cheaply, and stocking 2-3k per city is probably enough for quick buildups. 2 wine is absolutely necessary for growing past level 13-14 for each city. 2 marble is a no-brainer, given how necessary it is. 1 crystal can be switched with marble, but crystal is expensive to buy and is useful for research and upgrades.
    Ignoring the strict measure of score, though, is there any real advantage of pushing past level 12 or so? I'm maintaining a population of roughly 700 at each of my developed towns, and that provides me with enough at each to have full resource production and a "buffer" population to conscript into the military as needed. There's more gold to be had by a maxed out population, but the majority of my income comes from pillage and selling goods. It seems like a big drain on my resources for limited advantage to increase wine flow, upgrade my town halls and all that.

    Taking your towns from 12 to 18 (lets say 4 towns) is just under 700 population each. Thats 2800 gold an hour per town, so 11200 gold an hour just for letting your dudes get busy. If you buy resources for 30, thats almost 400 luxury goods an hour.

    skarsol on
    why are you smelling it?
  • valtzyvaltzy Registered User regular
    edited May 2008
    so is it possible to keep a colony afloat without wine? i mean, just by pure cultural exchange. i suppose a level 15 museum offers 15x50 happiness, so 750 satisfied citizens just from museums alone.

    on the downside, getting a lv 15 museum must be expensive as fuck.

    I have the feeling supporting 4 cities with the one wine producing city i have might be cutting it close. yet, damnit, i want another marble producing colony D:

    valtzy on
  • KarennaKarenna Registered User regular
    edited May 2008
    Bulwark wrote: »
    Darklyre wrote: »
    Generally speaking, it looks like 2 marble, 2 wine, and 1 crystal colony is the best path for shooting up the scoreboard. Sulfur you can buy cheaply, and stocking 2-3k per city is probably enough for quick buildups. 2 wine is absolutely necessary for growing past level 13-14 for each city. 2 marble is a no-brainer, given how necessary it is. 1 crystal can be switched with marble, but crystal is expensive to buy and is useful for research and upgrades.
    Ignoring the strict measure of score, though, is there any real advantage of pushing past level 12 or so? I'm maintaining a population of roughly 700 at each of my developed towns, and that provides me with enough at each to have full resource production and a "buffer" population to conscript into the military as needed. There's more gold to be had by a maxed out population, but the majority of my income comes from pillage and selling goods. It seems like a big drain on my resources for limited advantage to increase wine flow, upgrade my town halls and all that.

    If your island's Saw mill/luxury resource aren't very well developed, then I guess there's no real point.

    But get your mill to L12, luxury to L10, a standing defense of 25-30 phalanx, cooks, doctors, rams, plus a large group of swordsmen for pillaging...and that 700 population won't cut it. D:

    Karenna on
    389eb5ab62e67d83.png
  • KarennaKarenna Registered User regular
    edited May 2008
    valtzy wrote: »
    I have the feeling supporting 4 cities with the one wine producing city i have might be cutting it close. yet, damnit, i want another marble producing colony D:

    Get another marble producer. I can't stress that enough.
    Sell a little excess of that marble to fund your wine buying...everywhere I've seen wine is FAR cheaper than marble.

    If your current wine colony isn't producing enough, 'encourage' the others to donate wood to it by any means necessary. You probably won't have much of a problem, since everyone wants lots of wine to get their boys drunk.

    Karenna on
    389eb5ab62e67d83.png
  • skarsolskarsol Registered User regular
    edited May 2008
    I'm doing just fine with 5 cities and only one of them wine. 4 of them are over size 15 and all are in the 4-6 growth range.

    skarsol on
    why are you smelling it?
  • skarsolskarsol Registered User regular
    edited May 2008
    Bah, I gave BROtard a mighty wanging but he doesn't wanna call a ceasefire. :( This is distracting me from my profitable raid targets.

    skarsol on
    why are you smelling it?
  • dscrilladscrilla Registered User regular
    edited May 2008
    new colony

    [email protected]:59 Humbolt/wine


    Lets the nugs flow!

    dscrilla on
  • ScooterScooter Registered User regular
    edited May 2008
    valtzy wrote: »
    so is it possible to keep a colony afloat without wine? i mean, just by pure cultural exchange. i suppose a level 15 museum offers 15x50 happiness, so 750 satisfied citizens just from museums alone.

    on the downside, getting a lv 15 museum must be expensive as fuck.

    I have the feeling supporting 4 cities with the one wine producing city i have might be cutting it close. yet, damnit, i want another marble producing colony D:


    The museums are a lot more expensive than taverns, even at low levels.



    By my calculations my one wine city can provide fine for 5 cities, although EPA islands are well developed and the 6th will almost certainly have to be wine if I want to be self-sufficient.

    Scooter on
  • PiptheFairPiptheFair Frequently not in boats. Registered User regular
    edited May 2008
    it's important to note that taverns also provide an innate 12 boost to happiness as well, which really adds up

    PiptheFair on
  • BaidolBaidol I will hold him off Escape while you canRegistered User regular
    edited May 2008
    For all those people who are going/have gone for a third marble colony instead of a second wine colony, may I ask what level your vineyard is and what level your first two marble colonies were?

    Baidol on
    Steam Overwatch: Baidol#1957
  • BurtletoyBurtletoy Registered User regular
    edited May 2008
    So how about that POT alliance. I got someone that wants some action. They have like 15 members and are rank 119. What should I say to incite him and his alliance mates to attack me?
    On the 09.05.2008 23:43 darkdeude wrote::
    > Stop the attack on my village or I will take action and my alliance will destroy your village by any means possible. We are very well united so if you continue attacking me you will recieve attacks from all our villages together.

    If they all attack me I get to tell everyone where they are/when their troops have left their towns, and I get to destroy my ports to stop the looting. Win win win situation I think.

    Burtletoy on
  • KalkinoKalkino Buttons Londres Registered User regular
    edited May 2008
    Burtletoy wrote: »
    So how about that POT alliance. I got someone that wants some action. They have like 15 members and are rank 119. What should I say to incite him and his alliance mates to attack me?
    On the 09.05.2008 23:43 darkdeude wrote::
    > Stop the attack on my village or I will take action and my alliance will destroy your village by any means possible. We are very well united so if you continue attacking me you will recieve attacks from all our villages together.

    If they all attack me I get to tell everyone where they are/when their troops have left their towns, and I get to destroy my ports to stop the looting. Win win win situation I think.

    My closest town to that point is about 5 hours away, so I could possibly participate

    Kalkino on
    Freedom for the Northern Isles!
  • BurtletoyBurtletoy Registered User regular
    edited May 2008
    I'm pretty sure D A and Kingslayer are fairly close as well. For what it is worth, I'm letting my attack continue even though I see he has now built some troops and will easily crush the 2 swordsmen comming from my smallest and least protected colony (17 phalanx and 5 ballista + 5 fire ships) all with both level 1 upgrades. Hopefully I can go out for some drinks and a hockey game and come back to a place not under attack.

    Burtletoy on
  • OSUJumpManOSUJumpMan Registered User regular
    edited May 2008
    i'm a bit giddy right now, because one of the towns on my island decided to attack me with only slingers . . . so now after decimating his initial attack, i'm in the process of pillaging his lowly rank 3 city . . .

    OSUJumpMan on
    camo_sig2.png
  • MarlinspikeMarlinspike Registered User regular
    edited May 2008
    Please tell me starting on a sulfur island gets better eventually.

    There doesn't seem to be a strong market for my goods, myself included.

    Marlinspike on
  • juice for jesusjuice for jesus Registered User regular
    edited May 2008
    I started on sulfur. You just have to like raiding, or learn to like it.

    juice for jesus on
  • BulwarkBulwark Registered User regular
    edited May 2008
    Please tell me starting on a sulfur island gets better eventually.

    There doesn't seem to be a strong market for my goods, myself included.
    Scout out the inactive players near you. Once you have swordsmen to pillage with and Expansion so you can hit people on other islands, resources start flowing your way and the situation dramatically improves.

    Bulwark on
  • DeadlySherpaDeadlySherpa Registered User regular
    edited May 2008
    nah it's actually pretty useless.

    except that you never have to worry about sulfur and you can probably trade it en mass with us for stuff you do want/need.

    DeadlySherpa on
    tf2_sig.png
  • mrsnackroadmrsnackroad Registered User regular
    edited May 2008
    Mo. Ther. Fuck.

    Player Malfacto, of the ITB alliance has FIVE COLONIES on the marble island at 25:17.

    If I hit this guy, I know it'd be profitable, the rest of the island are other ITB members - I don't wanna get Onion Tear'd. D:

    mrsnackroad on
  • devoirdevoir Registered User regular
    edited May 2008
    Mo. Ther. Fuck.

    Player Malfacto, of the ITB alliance has FIVE COLONIES on the marble island at 25:17.

    If I hit this guy, I know it'd be profitable, the rest of the island are other ITB members - I don't wanna get Onion Tear'd. D:

    If you can get alliance organisation like that, I imagine it'd be pretty profitable.

    devoir on
  • mrsnackroadmrsnackroad Registered User regular
    edited May 2008
    I seriously think its the one guy supplying the marble for an entire alliance - he's got max people working in the quarry at all times, with a town level averaging 11 - his Capital is level 14 right now.

    mrsnackroad on
  • KingthlayerKingthlayer Registered User regular
    edited May 2008
    Burtletoy wrote: »
    I'm pretty sure D A and Kingslayer are fairly close as well. For what it is worth, I'm letting my attack continue even though I see he has now built some troops and will easily crush the 2 swordsmen comming from my smallest and least protected colony (17 phalanx and 5 ballista + 5 fire ships) all with both level 1 upgrades. Hopefully I can go out for some drinks and a hockey game and come back to a place not under attack.

    Dude, you need some assistance with this situation don't hesitate to tell me.

    Kingthlayer on
  • devoirdevoir Registered User regular
    edited May 2008
    I seriously think its the one guy supplying the marble for an entire alliance - he's got max people working in the quarry at all times, with a town level averaging 11 - his Capital is level 14 right now.

    I have 3 marble cities, I know that if I had 5 I'd probably be really tempted to just use all the marble myself.

    The most awesome thing would be seeing his marble production skyrocket everytime an upgrade went through on the island.

    devoir on
  • mrsnackroadmrsnackroad Registered User regular
    edited May 2008
    devoir wrote: »
    I seriously think its the one guy supplying the marble for an entire alliance - he's got max people working in the quarry at all times, with a town level averaging 11 - his Capital is level 14 right now.

    I have 3 marble cities, I know that if I had 5 I'd probably be really tempted to just use all the marble myself.

    The most awesome thing would be seeing his marble production skyrocket everytime an upgrade went through on the island.

    I'm totally slipping a spy into his capital to check him out... it may be worth my while to raid him. It may also be totally suicidal and I may be scraped off the island like a bug from a boot. TAKE OFF EVERY SPY! FOR GREAT JUSTICE!

    mrsnackroad on
  • WoggleWoggle OheoRegistered User regular
    edited May 2008
    How would I go about trading resources within the alliance? I've seen the alliance rundmails about trading, do I send a private reply to get details of how much and where?


    Also, how soon should I get another colony? I started on wine and have a marble, and I'm thinking of going crystal next as I'm getting a few hundred marble per pillage off an inactive at the moment. So much so that I'm running out of warehouse space even with constant upgrading of walls, town halls and other stuff.

    Woggle on
  • BulwarkBulwark Registered User regular
    edited May 2008
    I'm totally slipping a spy into his capital to check him out... it may be worth my while to raid him. It may also be totally suicidal and I may be scraped off the island like a bug from a boot. TAKE OFF EVERY SPY! FOR GREAT JUSTICE!
    Speaking of things that are suicidal. This guy is less than an hour's shipping away from me.

    @ 42:32, a marble island...

    # Name: Polis 1 - COR
    # Town size: 14
    # Player: rockspider
    # Ally: COR
    # Military Score:0
    # Total Score:15,897
    # Gold Score:1,855,233 (33,765)

    # Name: Polis 4 - COR
    # Town size: 7
    # Player: rockspider
    # Ally: COR
    # Military Score:0
    # Total Score:15,897
    # Gold Score:1,855,233 (7,792)

    @ 41:31, sharing my crystal island with me:

    # Name: polis 2 - COR
    # Town size: 10
    # Player: rockspider
    # Ally: COR
    # Total Score:15,897
    # Military Score:0
    # Gold Score:1,855,233 (16,697)

    @ 41:32, a wine island...

    # Name: Polis 3 - COR
    # Town size: 13
    # Player: rockspider
    # Ally: COR
    # Total Score:15,897
    # Military Score:0
    # Gold Score:1,855,233 (28,942)

    This guy wants to be pillaged. He wants it, so badly, and he doesn't even know it. Christ, it's something like 80,000 gold in total just for hitting each of those towns once. I pulled my spies away a long time ago, but I'm pretty sure he has at least level 2+ trade ports in these places.

    But just about a third of every island in my entire pillaging radius from 41:31 is affiliated with COR, including some serious heavy hitters. They'd slaughter me and retake it all. Well, what my warehouse could actually HOLD of it.

    Bulwark on
  • devoirdevoir Registered User regular
    edited May 2008
    Woggle wrote: »
    How would I go about trading resources within the alliance? I've seen the alliance rundmails about trading, do I send a private reply to get details of how much and where?

    Also, how soon should I get another colony? I started on wine and have a marble, and I'm thinking of going crystal next as I'm getting a few hundred marble per pillage off an inactive at the moment. So much so that I'm running out of warehouse space even with constant upgrading of walls, town halls and other stuff.

    I'd recommend going for the additional colonies as soon as you're somewhat stable with the others. It also depends on how long it'll take to hoarde the resources and how much that takes away from growing your population/resource gathering at your current cities.

    devoir on
  • BaidolBaidol I will hold him off Escape while you canRegistered User regular
    edited May 2008
    Baidol wrote: »
    For all those people who are going/have gone for a third marble colony instead of a second wine colony, may I ask what level your vineyard is and what level your first two marble colonies were?

    I hate to quote myself, but I would really like some feedback before I plant my next colony. Basically, what I am asking is how much wine are you guys producing to supply your five cities?

    Baidol on
    Steam Overwatch: Baidol#1957
  • TamorlaneTamorlane Gnnr The Halls of MontezumaRegistered User regular
    edited May 2008
    So I just completed research on Sea Charts, but the numbers are not adding up. I did not think there was any upkeep associated with trade ships. Could there be??

    While we are on the subject, I am faced with the next dilemma.... Paddle Wheel, Bird's Flight, or Gunpowder? Any opinions on which one is more valuable first?

    Tamorlane on
  • Red_CascadeRed_Cascade Registered User regular
    edited May 2008
    Hey guys,

    My capital at 89:16 is now pretty well established and with my new palace I am looking at my first colony. Is it better for me to get somewhere further away from my capital that is closer to you, or should I try and stick a little closer to home? Also, my first island is Wine so am I correct in thinking I should be looking at a marble island now?

    Red_Cascade on
  • skarsolskarsol Registered User regular
    edited May 2008
    Baidol wrote: »
    Baidol wrote: »
    For all those people who are going/have gone for a third marble colony instead of a second wine colony, may I ask what level your vineyard is and what level your first two marble colonies were?

    I hate to quote myself, but I would really like some feedback before I plant my next colony. Basically, what I am asking is how much wine are you guys producing to supply your five cities?

    My winery is level 10, but I pillage a lot too.

    skarsol on
    why are you smelling it?
  • devoirdevoir Registered User regular
    edited May 2008
    Baidol wrote: »
    Baidol wrote: »
    For all those people who are going/have gone for a third marble colony instead of a second wine colony, may I ask what level your vineyard is and what level your first two marble colonies were?

    I hate to quote myself, but I would really like some feedback before I plant my next colony. Basically, what I am asking is how much wine are you guys producing to supply your five cities?

    I have two wine colonies. It might serve to send a mail to Scooter in-game, I think he has only has one. Without helping hands I generate 118 wine from each of my wine colonies, which when you divide by 5 only gives you 23.6 wine. That is from a level 11 vineyard. Unless you are building your museums up a lot more than your taverns, that's going to be severely limiting considering that I'm capping out on level 17 cities with a level 3 museum and a level 11 tavern (38 wine). The reason why my museum is so low compared to my tavern is that I build the cheapest upgrade, and the museums have a much larger increase in resource cost per level.

    devoir on
Sign In or Register to comment.