This is Team Fortress 2. Please do not ask our a/s/c.
What is Team Fortress 2? It is a team-based first-person shooter that offers nine distinct classes to play as. Rather than simple deathmatch, TF2 requires players to work together to achieve objectives such as point control or objective theft. Work together, or fail.
Unlike many shooters, TF2 streamlines the process, making it very easy for new players to learn the ropes yet remain compelling to the hardened veterans. The game also features a very stylized look that sets it apart from the competition. If the movies
The Incredibles and
Austin Powers had a violently awesome lovechild, it'd be Team Fortress 2.
So read on, and join in on the fun.
Make sure to whine about critical hits! How to obtain Team Fortress 2
Team Fortress 2 has two purchasing options. First is the Orange Box package for $49.95. That includes new puzzle game Portal and the complete Half-Life 2 Saga released so far (if you already have HL2 and Episode 1, you can give them away! Use
this thread for that). If you are just itching for Team Fortress 2, the game is available alone on Steam for $29.95. Also rumor has it that EA will be splitting up the Orange Box for retail at some point in the future.
PC or Console?
TF2 comes in chocolate PC flavor or mint Console (X-Box 360/PS3). Which version is better? I’ll personally say PC, but there’s no clear cut choice. If you prefer analog-stick controls, don’t want to have to deal with crashes or hardware issues and prefer the online services of Microsoft/Sony…the console might be for you.
But the PC has customization. You won’t get the plethora of custom maps on a console nor can you use custom models. Furthermore, the vast majority of PA plays on PC. I’ve also heard that the PC version gets updates faster.
Regardless of your choice, this is a PC thread. Use
this thread to satiate your sick desire to play an TF2 on a console.
Penny Arcade Servers
If you wish to join us for gaming ons, join the PA Steam group! Ask for an invite in this thread.
In addition to the main PA group, if you're interested in trying out fun new custom maps, ask for an invite to the PA Honk group.
Server owners: Please PM me if there are any changes to your servers.
Job's server
66.55.142.242:27015
Donatejonxp's server
tf2.finalmeasure.com
DonatePMAvers's server (custom maps)
208.167.246.56:27015
Download pack for custom maps
(Unzip to Steam\steamapps\<your account>\team fortress 2\tf\maps)
DonateSE++ ZF's West Coast
64.156.14.133:27015
DonatePenny Arcade & Cake Army TF2 -
Demitri's Chicago Server
8.12.20.52:27015
Map List
tc_hydro
cp_well
cp_granary
cp_dustbowl
cp_gravelpit
ctf_2fort
YAAARGH
MARIO_KART
cyberpunk
ctf_badlands_classic_b3e
cp_corporation_b1
cp_desertfortress
ctf_mach4
cp_broma_b1
cp_redstone_b1
cp_science
cp_junction
Donate
Job and jonxp’s servers are (mostly) straight-forward games using official Valve maps. The House of Non-Conformity sticks with custom maps. The SE++ server also uses custom maps that may not have uh…traditional play. The Cake Army / Penny Arcade joint server has some interesting characters as well as a mix of both stock and a bunch of close-to-valve-quality customs. But each server offers hours of glee.
All of the PA servers listed here are laid back and not going to harass you for sucking (well, maybe a little). Actually, a word of warning, the following people are huge dickwads and you'd best ignore them completely: marty, Hey You, tyrannus, Asiina, Iowa, Duldonkulus and Butterfly Boy. Especially Butterfly Boy, HE SHOUTS
You might hear about “scrims” in this thread, which is where our PA folk play in competitive games. If you are interested in that sort of thing, just speak up and one of our competitive players will help you out. So remember,
don't be a dick!Password for all PA servers: wangMeet the Team
Team Fortress 2 has nine classes are grouped into three categories.
THEY ARE MOSTLY FOR GIVING NEW PLAYERS A HINT AT WHAT EACH CLASS DOES AND HAVE NO IMPACT ON BALANCE AND SUCH.
I’ve linked to guides and tutorial videos when possible.
Please PM me if any of these videos are a poor learning tool. I don’t play most of the classes, so it can be hard for me to tell. The “speed” stat is a percentage of the Pyro/Spy/etc. speed.
When in doubt,
TF2 Wiki is here with more specifics, including damage stats for all weapons.
Defense
Meet the Heavy
Role: Suppressive fire, meat shield.
Weapons: Chain gun, Shotgun, Ham-like Fists
Hit Points: 300
Speed: 77% (27% when minigun is revving up)
Special: Can right click to start up his gun. This allows for instant firing without slowdown. His speed dramatically decreases when firing or revving the minigun.
Our own RandomEngy’s Heavy VideoMeet the Engineer
Role: Base Defense, Transportation
Weapons: Shotgun, Pistol, Wrench
Hit Points: 125
Speed: 100%
Special: Can construct a variety of machines, including sentries guns and ammo/health dispensers. Can upgrade sentries and repair machines with the wrench. Has a teleporter which can allow for instant travel across the map.
Engineer VideoEngineer Guide from KRFournierMeet the Demoman
Role: Objective Defense, Group Clearing, Building Destruction
Weapons: Grenade Launcher, Sticky Bomb Launcher, Beer Bottle
Hit Points: 175
Speed: 93%
Special: Sticky bombs are remote bombs that can be detonated at any time with alternate fire. Can detonate a sticky bomb at his feet to launch in the air.
Demo Video
Support
Role: Healing, Stalemate Breaker
Weapons: Healing Gun, Needle Gun, Bonesaw
Hit Points: 150
Speed: 107%
Special: Healing gun can heal an ally pass their normal maximum hit points, to a limit of 150% their normal hit points. If the medic heals long enough, a special "Ãœbercharge" becomes available that makes the Medic and the person being healed invincible for 10 seconds. Flag carriers cannot be made invulnerable, and invulnerable players can neither pick up the flag nor cap a point. The medic always has a passive regeneration effect, allowing them to heal up over time.
Kaede’s Medic GuideHeadStrikeR Medic Video
Role: Infiltration, Assassination
Weapons: Knife, Pistol, Electro-Sapper, Spy Kit
Hit Points: 125
Speed: 100%
Special: Can disguise self as a member of the either team and as any class (even a Spy). Can cloak in 10 seconds intervals. When using the knife, if done from behind, is an instant kill. In addition to being undetected by sentries while disguised, has an electro-sapper that shuts down and eventually destroys enemy machines unless an engineer puts it back online. While disguised, the spy does not show signs of taking damage from enemies, but they can still be killed.
EvilDaedalus Spy VideoSpy Tips from Hai2u2lawlz
Role: Head-shotting
Weapons: Sniper Rifle, Submachine Gun, Machete
Hit Points: 125
Speed: 100%
Special: Shots get more powerful the longer you stay zoomed in. Headshots do triple damage.
Sniper Video
Offense
[url="steam://run/5032"]Meet the Scout[/url]
Youtube version
Role: Flag Carrier, Point Capper, Distraction, Bonking
Weapons: Shotgun, Pistol, Steel Bat
Hit Points: 125
Speed: 133%
Special: Counts as two people when taking control points. Can double jump and is the fastest class in the game.
EvilDaedalus Scout VideoPart 2Meet the Soldier
Role: Basic Attack Class
Weapons: Rocket Launcher, Shotgun, Shovel
Hit Points: 200
Speed: 80%
Special: Can "Rocket Jump" by aiming rocket launcher at feet. Rockets do splash damage.
Soldier Video Part 2Soldier Guide
Role: Close Quarters Combat, Ambushing, Building Destruction, Spy Detection
Weapons: Flamethrower, Shotgun, Fire Axe
Hit Points: 175
Speed: 100%
Special: Can set people on fire, which obstructs their vision and deals damage to them over time. Since TF2 has no friendly fire, enemy spies will be revealed by the flames. Only medkits, the medic's medigun, dispensers or water can put the fire out.
EvilDaedalus Pyro Video
Features
Look on the Bright Side: If your "round" is a personal best (most damage inflicted, kills made, time alive), the game will let you know when you die.
Capture the Moment: Kodak invites you take a screen of your murderer.
Taunts!: You can do a variety of animations. They depend on your class and current weapon. The Medic, for example, will play his Bonesaw like a violin. You temporarily leave first-person view when this is done, and you can’t cancel it. So use it only when feeling especially confident.
Critical Hits: Some shots do more damage. These shots, when fired, will make a crackling noise and a satisfying “CRITICAL HIT” will be above your target (if they land). If you are racking up kills, your crit rate will temporarily increase to around 20% or so. Note that some weapons have higher crit chances. Backstabs with the Spy’s knife are always crits. The Medic’s Bonesaw tends to have a higher-than-normal crit rate.
Future UpdatesUnlockable Weapons: Valve has announced a new feature that will shake the mechanics of the game to its very core, and that is the element of unlockable weapons. Starting with the Medic, each class will have new weapons with completely unique functions to the stock options rolled out over the course of some undetermined time period.
Medic unlockables:
Blutsauger
The Blutsauger is a replacement for the Medic's Needlgun. It is unlocked after completing 12 Medic-specific achievements. This new weapon no longer has the ability to score critical hits against an opponent, instead it will draw health from enemies each time a syringe hits -- making it especially useful as a weapon to retreat away from the fight while staying alive.
Kritzkrieg
The Kritzkrieg is an alternative to the Medic's default medigun. It is unlocked after completing 24 Medic-specific achievements. This new medigun uses its Ubercharge not for invulnerability, but to give its recipient 100% chance to fire critical ordinance, allowing an insightful medic and medic-buddy to rip through the opposition when used strategically.
Ubersaw
The Ubersaw replaces the Medic's default bonesaw with a bloodstained monster. Dedicated medics will love this beast, as each successful swipe of the Ubersaw will restore 25% of your UberCharge meter. The trade-off? The Ubersaw swings 20% slower than its more tamer cousin.
More unlocks are in the works for each of the remaining classes, to be released at a later date, or possibly at the end of your lifetime.
New Gametype: Payload!
Gold Rush is an escort style map in which the BLU team will have to accompany a mining cart laden with a large bomb as it rolls over hostile terrain. The RED team's job is to prevent the cart from progressing to the check points of the map. The cart stops when any member of the opposing team gets in range. This idea is based off the ever popular "Hunted" map, but without the human input for the cart (although that mode is also in talks of being added to the game). The map has 3 stages, with the final stage rewarding a successful assault by asploding the entire map into giblets.
Hi-quality video of a Gold rush run through + mini interview with game creator Robin Walker:
http://www.gametrailers.com/gametrailerstv_player.php?ep=10&ch=4&sd=0Other Fun StuffTeam Fortress 2 Merchandise!Penny-Arcade's TF2 ShirtOfficial TF2 StatisticsTF2 GriefingPart 2Note that this is the kind of shit that will get you banned from our servers.Game developers wear TF2 costumesMore TF2 costumesGarry's Mod TF2 picturesScreenshots!
You can find them in Program Files\Steam\steamapps\<account name>\team fortress 2\tf\screenshots .
Type
bind f5 jpeg into your console to take screenshots as .jpg instead of .tga. Use
Paint.NET to convert .tga files to another format.
Finding good screenshots is like a game of its own!
Posts
SUGA BUTT
My Portfolio Site
u steal my screens
NO
DON'T YOU DARE DAMPEN MY MOMENT OF GLORY
i'm skeptical................
Ka-Chung!
Ka-Chung!
It's real easy to say that, but the reality is that you are going to get hit. A lot. Being hit is your fault, but that only makes you responsible for the base damage of the attack - the fact that it was also a crit is just dumb luck. Only rarely can you see a crit coming and avoid it because it is a crit. More often than not it's just a normal attack gone insta-kill. If you play trying to reduce the chance of taking damage to zero you're not going to be able make any progress unless you get a lucky crit yourself.
Certainly momentum is important, but crits are not necessary for that. Killing a player creates momentum for your team, because your team is now stronger than theirs until that guy gets back(which is the purpose of the spawn timer). Killing multiple people in a row creates a lot of momentum for your team to push in and take advantage of their absence. You claim that the crit bonus creates the momentum that wins the game, but in reality it's more common that the initial 5% crit killed a person or two in the opening skirmish, arbitrarily granting the momentum to whichever team was lucky enough to get it. It doesn't accomplish anything productive except to frustrate the team that lost because of it.
it is a game that you can play... with other persons.... on the internet.
i might try it though..unless it's one of those types of game that has crits....fuck crits i hate them...does it have them?
SMELLLLLL YOOOOO DICICCICICICICIICCKKKKK
It almost makes me feel sheepish for talking about dicks.
Almost.
(Also cocks)
Ka-Chung!
Ka-Chung!
Also, crits r ghey
Shogun Streams Vidya
COME FORTH, AMATERASU! - Switch Friend Code SW-5465-2458-5696 - Twitch
I know for a fact the rocket launcher can 1 shot a scout.
JonXP and/or Job's servers seem to fill up nightly, but there's not as much activity now that we have GTA4, COD4, and the regular smattering of vidja gaymes going around.
Personally I have been playing Rainbow Six Vegas 2, and enduring the discussions of is 500 tactical too noobish for SKULLKILLA420 to use?
Ka-Chung!
Ka-Chung!
Can I whine about smellin dicks instead?
Yes definitely! I was also thinking of making a little paragraph of a Honk/ HoNC dedication day. Like every Wednesday/Friday/Sunday is Honk night.
I have an action figure of that same guy, Robbie, from when I was like 5 that sits on my PC desk all the time while I'm gaming..
HOW THE HELL YOU THINK I EXTINCT YOU NICKAS!?
They make soldier worth playing.
Also they make melee attacks ten times more exciting.
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!
Looks like Clientblob attacked me while I was sleeping. I have since slain the beast with my delete key. Steam updates to 100% then nothing happens. Sits in task manager but the steam app never opens.
Medics can hide from spies and snipers more easily than other classes, and those two are also the easiest to root out. In addition, spies are downright unpopular on non crit servers because they are unable to defend themselves once caught. How do you plan to kill a medic that's building a neutered uber inside a well-fortified enemy base? Bring in an uber of your own, and watch as he runs, fetches another guy, and kills you once your uber runs out and you're then one uber short of the other team? Should you really need an uber to kill a well guarded medic whose only merit is agoraphobia or an engineer who spends the entire round eating lunch? And even if the heavy and medic encounter the pyro, and the heavy is even ubercharged, cannot the pyro simply retreat to his base to get healed?
On a server with crits, you are responisible for taking crit damage as well as regular damage, otherwise demomen and scouts would cush up next to enemy medics with a bonesaw rather than retreating. More heavy/medic combos would peek out of a corner just to gain uber against a rocketing soldier. Think of it this way: which would you rather have, pre-update: semirandom crits, or a crit counter that builds up every 200 damage or 10 points which you can release with the touch of a button? The latter is hilariously broken and will result in ultradefensive players who take potshots to build up crits and then target the good players with aimed crits. That is reliance upon crit strategy, not rushing up to a seasoned player and hoping you'll crit, which 9 times out of 10 ends in failure. Yes, you are inevitably going to get hit. But a good player does not go on a killing spree because he has not been hit by a crit. He simply kills or crits everyone else before they are able to roll out one.
Of course killing a player or capturing an objective builds momentum for your team. The real question is, what happens to this momentum in crit and non-crit systems? You obviously can't mean the beginning of the match by opening skirmish because everyone advancing is ubering anyway, so let's take a round in the middle of a match. Two players on the defensive get a lucky crit and kill half the offensive team. Okay. Now let's say we're on a no-crit server and those two people are demomen with a bunch of stickies. The stickies are hidden and the demomen also manage to kill half the opposing team. Okay. Now let's put them back on a crit server. A rushing engineer gets a lucky crit shotgun on a demoman, killing him, while the other demoman blows up that engineer. The offense now has a distinct advantage over the other team. The demoman, who is now on a crit streak thanks to the engineer, manages a lucky nade which blows up half the offense, but not before he is killed by a heavy, who then crit streaks and kills the entire defense and wins the map.
Tons of people were dying at once all through that skirmish because of the capability of each member of the team to rack up tons of kills before they in turn were killed, lucky crit or no. All crits do is intensify shifts in momentum, since each player has a slim chance of utterly destroying the entire other team alone. All this effect does in comparison to no-crit servers is leave less or no players to retreat or regroup. Why does player count matter in determining momentum? It's because of the same reason that 32 person 2fort servers never work: more players leads to more stalemates. It's no fun playing with only 12 people, and therefore there needs to be some way to rapidly decrease the number of alive players every so often to change the battleground geography and prevent stalemates. An uber can do that, but skilled players can run away from an uber, only to be critted and mass killed because they are forced into a bad strategic spot where the rest of the opposing team can focus their aim and roll more times for crits while spreading out themselves. One or two people may be killed on your team, and on a non-crit server that almost always leads to a fair loss. But on a crit server, you can kill one or two or three or four or all of their people no matter how many are on your team, and the 5% chance of crits will mostly go to the team that shoots first to break the stalemate, as it should. And even if a skirmish is decided by an opening crit, the skirmish is still resolved instead of everyone marching back to their medics or dispensers and the momentum is carried.
Zek, I completely understand why you hate crits. You're a medic. Of course you hate crits. A good medic only rarely sees the benefit of his own crits despite having one of the best average crit ratios in the game, and one of the main functions of crits is to kill medics. I'm just saying that the semirandom crit gameplay element isn't entirely stupid and serves a purpose. I understand why some people would go on nocrit servers, and I understand there are merits to a nocrit server, I'm just saying that crit servers are not inferior to nocrit servers and are fun and legitimate in their own way.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
This can not be missed. If we start to see huge shipments of routers (the non-networking related kind) showing up at Valve HQ, we'll know something is up.
Something BIG.
3DS Friend Code: 2707-1614-5576
PAX Prime 2014 Buttoneering!