Tandem medic was the funnest thing I ever did on a PA server, and Marty is one hell of a beast with the ubersaw. We basically distracted most of their team while the rest of our team took out the unlucky sods who got stranded.
My favorite part was when Randomengy ragequit or maybe when I ubersawed Garthor all the way down from 400 health, to zero, infront of his entire team. So many laughs.
It was not effective because its cheap, its effective because its new and you haven't adapted yet, and being as terrible as you were doesn't help.
haha what
Seriously man, what a fucking dick move. "No, continuous invulnerability the entire round isn't game breaking at all and was completely intended by valve. They won't disable the ubersaw when ubered in the next patch at all."
pft whatever scrub you just haven't learned to adapt to
PERMANENT
INVULNERABILITY
It's a point based game. They can't cap while ubercharged, so focus on their team who aren't being healed or take their point if you are on offense. It's not like they can use it to kill a sentry, they wont get close enough.
If its ctf, take the flag.
all of its power is that of being able to capture peoples attention. A team would designate a subset of the team to take care of the medics while the rest mows over the rest of the team who don't have healers anymore. All this complaining is doing is showing most people on pa think only in terms of individuality with teamwork only happening because it's convenient at the time.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
pft whatever scrub you just haven't learned to adapt to
PERMANENT
INVULNERABILITY
It's a point based game. They can't cap while ubercharged, so focus on their team who aren't being healed or take their point if you are on offense. It's not like they can use it to kill a sentry, they wont get close enough.
If its ctf, take the flag.
all of its power is that of being able to capture peoples attention. A team would designate a subset of the team to take care of the medics while the rest mows over the rest of the team who don't have healers anymore. All this complaining is doing is showing most people on pa think only in terms of individuality with teamwork only happening because it's convenient at the time.
Dude, the real problem is that you have someone meleeing your team without repercussions. For example, if you have a heavy in your group, there is no way to save him, because he's so slow, so if you're trying to attack/defend with one, whoops, he's just fuel for the ubers. Same thing with soliders.
Having two people being able to kill your team without being able to retaliate against them is massively, massively broken. It isn't a matter of individuality, it's a matter of them killing all your teammates because you can't kill them back.
Edit: Haha, I just noticed "designate a subset of your team." Because you can really say "ALRIGHT MEN YOU GO KILL THE INVINCIBLE ENEMY." What you're really saying is that you'd designate a subset of your team to be fucking sharkbait.
Tandem medic was the funnest thing I ever did on a PA server, and Marty is one hell of a beast with the ubersaw. We basically distracted most of their team while the rest of our team took out the unlucky sods who got stranded.
My favorite part was when Randomengy ragequit or maybe when I ubersawed Garthor all the way down from 400 health, to zero, infront of his entire team. So many laughs.
It was not effective because its cheap, its effective because its new and you haven't adapted yet, and being as terrible as you were doesn't help.
haha what
Seriously man, what a fucking dick move. "No, continuous invulnerability the entire round isn't game breaking at all and was completely intended by valve. They won't disable the ubersaw when ubered in the next patch at all."
pft whatever scrub you just haven't learned to adapt to
PERMANENT
INVULNERABILITY
It's a point based game. They can't cap while ubercharged, so focus on their team who aren't being healed and take their point.
If its ctf, take the flag.
all of its power is that of being able to capture peoples attention. A team would designate a subset of the team to take care of the medics while the rest mows over the rest of the team who don't have healers anymore. All this complaining is doing is showing most people on pa think only in terms of individuality with teamwork only happening because it's convenient at the time.
except that the reason they have continous ubers is because they are inflicting at least 4 melee attacks' worth of damage every ten seconds. They'll spend all their time in the middle of the "team", doing at least 43-87 (195 crit) x 24 (1032-2088 + crits) damage every minute. They can exploit engineers staying by their sentries, medics by their teamates, all the "soft" targets, killing four or five a minute.
No amount of teamwork is going to overcome that sort of retardedness
Dude, the real problem is that you have someone meleeing your team without repercussions. For example, if you have a heavy in your group, there is no way to save him, because he's so slow, so if you're trying to attack/defend with one, whoops, he's just fuel for the ubers. Same thing with soliders.
Having two people being able to kill your team without being able to retaliate against them is massively, massively broken. It isn't a matter of individuality, it's a matter of them killing all your teammates because you can't kill them back.
Give it up man, you lost. Whining about it is never going to get your epeen back.
Dude, the real problem is that you have someone meleeing your team without repercussions. For example, if you have a heavy in your group, there is no way to save him, because he's so slow, so if you're trying to attack/defend with one, whoops, he's just fuel for the ubers. Same thing with soliders.
Having two people being able to kill your team without being able to retaliate against them is massively, massively broken. It isn't a matter of individuality, it's a matter of them killing all your teammates because you can't kill them back.
Give it up man, you lost. Whining about it is never going to get your epeen back.
I'm not saying you were wrong to use it, I'm just saying it's a broken game mechanic Valve didn't foresee. It boggles my mind that people actually think it's legitimate.
Edit: I mean, it wouldn't be so bad if medics were slower, or the same speed as everyone else. Then you could just run away, but they're faster, so you can't.
Dude, the real problem is that you have someone meleeing your team without repercussions. For example, if you have a heavy in your group, there is no way to save him, because he's so slow, so if you're trying to attack/defend with one, whoops, he's just fuel for the ubers. Same thing with soliders.
Having two people being able to kill your team without being able to retaliate against them is massively, massively broken. It isn't a matter of individuality, it's a matter of them killing all your teammates because you can't kill them back.
Give it up man, you lost. Whining about it is never going to get your epeen back.
I'm not saying you were wrong to use it, I'm just saying it's a broken game mechanic Valve didn't foresee. It boggles my mind that people actually think it's legitimate.
How is it possible to not see something like this coming? Every good medic I know, this was the first thought that hit them when they read about the ubersaw. Valve took their sweet time testing this stuff and your going to tell me none of them saw the most obvious strategy?
except that the reason they have continous ubers is because they are inflicting at least 4 melee attacks' worth of damage every ten seconds. They'll spend all their time in the middle of the "team", doing at least 43-87 (195 crit) x 24 (1032-2088 + crits) damage every minute. They can exploit engineers staying by their sentries, medics by their teamates, all the "soft" targets, killing four or five a minute.
No amount of teamwork is going to overcome that sort of retardedness
Let's put it this way:
Just as soon as Valve gets this whole "achievement achievement olol" situation figured out (likely involving stripping people of their legit achievements at least a couple more times) I'll bet fat stacks of cash that they go ahead and fix this issue. I'll bet smaller, yet still significant stacks of cash that the specific fix will be disabling the ubersaw while ubered...because it makes the most sense.
Anybody want to take that bet? Anybody want to put even $20 on Valve leaving this "olol permanent invincible medics" strategy intact in the long run?
Dude, the real problem is that you have someone meleeing your team without repercussions. For example, if you have a heavy in your group, there is no way to save him, because he's so slow, so if you're trying to attack/defend with one, whoops, he's just fuel for the ubers. Same thing with soliders.
Having two people being able to kill your team without being able to retaliate against them is massively, massively broken. It isn't a matter of individuality, it's a matter of them killing all your teammates because you can't kill them back.
Give it up man, you lost. Whining about it is never going to get your epeen back.
I'm not saying you were wrong to use it, I'm just saying it's a broken game mechanic Valve didn't foresee. It boggles my mind that people actually think it's legitimate.
How is it possible to not see something like this coming? Every good medic I know, this was the first thought that hit them when they read about the ubersaw. Valve took their sweet time testing this stuff and your going to tell me none of them saw the most obvious strategy?
Valve managed to fuck up the Orange Box for the PS3. They aren't perfect. It's pretty obvious that this tactic is overpowered though, isn't it? Tell me, what was able to stop you when you were doing it, besides you just messing up and missing a few shots with your ubersaw?
Awesome. Because it's pretty easy to cover the entire map with sentry guns, especially if you're on offense. Plus only having one real counter is pretty fair and balanced.
Awesome. Because it's pretty easy to cover the entire map with sentry guns, especially if you're on offense. Plus only having one real counter is pretty fair and balanced.
Goldrush, a rolling offensive of level three sentries from 12 engineers vs. a full team of medics working in tandem to get past the sentries to continue their parasitic ubers.
It is a cruel, harsh world, an unstoppable force versus the immovable object.
Dude, the real problem is that you have someone meleeing your team without repercussions. For example, if you have a heavy in your group, there is no way to save him, because he's so slow, so if you're trying to attack/defend with one, whoops, he's just fuel for the ubers. Same thing with soliders.
Having two people being able to kill your team without being able to retaliate against them is massively, massively broken. It isn't a matter of individuality, it's a matter of them killing all your teammates because you can't kill them back.
Give it up man, you lost. Whining about it is never going to get your epeen back.
I'm not saying you were wrong to use it, I'm just saying it's a broken game mechanic Valve didn't foresee. It boggles my mind that people actually think it's legitimate.
How is it possible to not see something like this coming? Every good medic I know, this was the first thought that hit them when they read about the ubersaw. Valve took their sweet time testing this stuff and your going to tell me none of them saw the most obvious strategy?
Valve managed to fuck up the Orange Box for the PS3. They aren't perfect. It's pretty obvious that this tactic is overpowered though, isn't it? Tell me, what was able to stop you when you were doing it, besides you just messing up and missing a few shots with your ubersaw?
Dude, the real problem is that you have someone meleeing your team without repercussions. For example, if you have a heavy in your group, there is no way to save him, because he's so slow, so if you're trying to attack/defend with one, whoops, he's just fuel for the ubers. Same thing with soliders.
Having two people being able to kill your team without being able to retaliate against them is massively, massively broken. It isn't a matter of individuality, it's a matter of them killing all your teammates because you can't kill them back.
Give it up man, you lost. Whining about it is never going to get your epeen back.
I'm not saying you were wrong to use it, I'm just saying it's a broken game mechanic Valve didn't foresee. It boggles my mind that people actually think it's legitimate.
How is it possible to not see something like this coming? Every good medic I know, this was the first thought that hit them when they read about the ubersaw. Valve took their sweet time testing this stuff and your going to tell me none of them saw the most obvious strategy?
Valve managed to fuck up the Orange Box for the PS3. They aren't perfect. It's pretty obvious that this tactic is overpowered though, isn't it? Tell me, what was able to stop you when you were doing it, besides you just messing up and missing a few shots with your ubersaw?
Except that Valve didn't do crap on the PS3 port
Well, I mean, clearly. That's the point. They've screwed up their products before, even if it's through allowing something someone else ruined to be released under their name.
Tandem medic was the funnest thing I ever did on a PA server, and Marty is one hell of a beast with the ubersaw. We basically distracted most of their team while the rest of our team took out the unlucky sods who got stranded.
My favorite part was when Randomengy ragequit or maybe when I ubersawed Garthor all the way down from 400 health, to zero, infront of his entire team. So many laughs.
It was not effective because its cheap, its effective because its new and you haven't adapted yet, and being as terrible as you were doesn't help.
haha what
Seriously man, what a fucking dick move. "No, continuous invulnerability the entire round isn't game breaking at all and was completely intended by valve. They won't disable the ubersaw when ubered in the next patch at all."
Upon further review, I'm torn. On the one hand, ragequits are no good. On the other hand bonesawing an overhealed Garthor to death is good stuff.
Tandem medic was the funnest thing I ever did on a PA server, and Marty is one hell of a beast with the ubersaw. We basically distracted most of their team while the rest of our team took out the unlucky sods who got stranded.
My favorite part was when Randomengy ragequit or maybe when I ubersawed Garthor all the way down from 400 health, to zero, infront of his entire team. So many laughs.
It was not effective because its cheap, its effective because its new and you haven't adapted yet, and being as terrible as you were doesn't help.
haha what
Seriously man, what a fucking dick move. "No, continuous invulnerability the entire round isn't game breaking at all and was completely intended by valve. They won't disable the ubersaw when ubered in the next patch at all."
pft whatever scrub you just haven't learned to adapt to
PERMANENT
INVULNERABILITY
It's a point based game. They can't cap while ubercharged, so focus on their team who aren't being healed and take their point.
If its ctf, take the flag.
all of its power is that of being able to capture peoples attention. A team would designate a subset of the team to take care of the medics while the rest mows over the rest of the team who don't have healers anymore. All this complaining is doing is showing most people on pa think only in terms of individuality with teamwork only happening because it's convenient at the time.
except that the reason they have continous ubers is because they are inflicting at least 4 melee attacks' worth of damage every ten seconds. They'll spend all their time in the middle of the "team", doing at least 43-87 (195 crit) x 24 (1032-2088 + crits) damage every minute. They can exploit engineers staying by their sentries, medics by their teamates, all the "soft" targets, killing four or five a minute.
No amount of teamwork is going to overcome that sort of retardedness
"Hey guys, scatter around the area so they have to choose one guy at a time and we can kill them while they're running to the next one."
Seriously, the ubersaw is so slow they'll run out if they have to run even a smidgen of distance to get to them. You get around enough time for around 7 swings in ten seconds, so if you make them run before they get to swing then they'll become vulnerable again before they get another ubercharge.
There is no way in the world valve didn't forsee this. They play the game seriously and the first thing I thought of was this tactic and so did a few other dedicated medics.
The only reason it's being whined about now is people actually got killed by it and are taking their 12 year old inability to handle a death and think of ways around it onto the forums. Because it was brought up before and pretty much ignored.
So clap clap kiddies. Clap clap.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
You could also bunnyhop, causing their melee attacks to propel you away from them so that they can't get more hits in.
Or the damn thing can be fixed, I guess.
My opinion is, to fix this, the ubersaw is changed to a chargeup weapon like the sticky launcher. The more time you spend charging, the more ubercharge you get. Say, 3 seconds for 30% charge, and then you swing it and have to wait whatever the current "cooldown" time is to swing again.
Garthor on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
You could also bunnyhop, causing their melee attacks to propel you away from them so that they can't get more hits in.
Or the damn thing can be fixed, I guess.
My opinion is, to fix this, the ubersaw is changed to a chargeup weapon like the sticky launcher. The more time you spend charging, the more ubercharge you get. Say, 3 seconds for 30% charge, and then you swing it and have to wait whatever the current "cooldown" time is to swing again.
That's the worst idea ever, since it affects the medic in every situation outside of this one as well. I'd rather no charge while ubered thanks. Also for you to not think up any more bright ideas that lack common sense, but I don't expect that one to come true.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I haven't even seen it in action other than in the youtube vid.
Last point of dustbowl, everyone in the hallway trying to push towards the last CP. Medics come in, and everyone is supposed to run? down a single hallway where medics are faster than most of the classes? Heavy goes down, soldier goes down, demo goes down, engineer goes down. Remaining team is back at the first CP and the rest of the defense is securing the area again while the tandem medics are chasing down the remaining support forces like other medics and snipers.
What was a strong push becomes a complete rout. Even if they only managed to kill the heavy or a soldier, with the whole team of twelve needing to scatter every minute or two for ten seconds, with every man for himself to avoid a pair of fuckoff medics while the rest of the medic's team follows in behind them to take advantage is plain retarded, and that you're only defending it because you want to use the tactic and hide behind a flimsy defense of legitimacy when people tell you you're being a pus filled vagina for doing so.
I haven't even seen it in action other than in the youtube vid.
Last point of dustbowl, everyone in the hallway trying to push towards the last CP. Medics come in, and everyone is supposed to run? down a single hallway where medics are faster than most of the classes? Heavy goes down, soldier goes down, demo goes down, engineer goes down. Remaining team is back at the first CP and the rest of the defense is securing the area again while the tandem medics are chasing down the remaining support forces like other medics and snipers.
What was a strong push becomes a complete rout. Even if they only managed to kill the heavy or a soldier, with the whole team of twelve needing to scatter every minute or two for ten seconds, with every man for himself to avoid a pair of fuckoff medics while the rest of the medic's team follows in behind them to take advantage is plain retarded, and that you're only defending it because you want to use the tactic and hide behind a flimsy defense of legitimacy when people tell you you're being a pus filled vagina for doing so.
How is this different from a pyro+uber with their team pushing? The medics can't kill as fast as the other classes, lolol bonesaw luck so you have plenty of time to see whats happening and retreat back around the corner just like you do when a good counterpush comes with a normal uber. Or do you sit there in the middle of pyro flame?
I once kept a pyro away from me for the entire length of his uber on hydro with soldier and I'm fucking shit with the class. Just had to keep knocking him backwards while retreating.
Also how did the engineer die when the usual forward camp sentry prevents the medic from getting close enough for long enough that his uber runs out and he dies instantly.
So really you just need to back away a couple of feet in that situation and watch as the medic slooooooowly advances on the sentry, takes one swing, and both die, then laugh (If I am on your team, I will be laughing at this). You can't use it to push, it only works in a big group if you happen to surprise them. You can also uber someone else and block in the medic running around.
It doesn't work if you hit someone who is ubered, it needs to be a damage hit.
And fuck you, I don't want to use it because it's a shitty and stupid strategy with multiple easy counters and if it fails to work my whole team is two medics down for 30 seconds while we respawn. It's also nearly impossible to kill enemy medics with this strategy since they have the same foot speed, which is the entire point of doing a counter push, to kill sentries and medics.
With two good medics I'd rather overheal my whole team and save my uber to counter the offenses while the other medic has some fun pushing back the offense with a conventional uber, and then swap when he gets his uber back.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
You could also bunnyhop, causing their melee attacks to propel you away from them so that they can't get more hits in.
Or the damn thing can be fixed, I guess.
My opinion is, to fix this, the ubersaw is changed to a chargeup weapon like the sticky launcher. The more time you spend charging, the more ubercharge you get. Say, 3 seconds for 30% charge, and then you swing it and have to wait whatever the current "cooldown" time is to swing again.
That's the worst idea ever, since it affects the medic in every situation outside of this one as well. I'd rather no charge while ubered thanks. Also for you to not think up any more bright ideas that lack common sense, but I don't expect that one to come true.
Yeah, I don't think you understood what I was saying.
The ubersaw behaves as it does now. However, it does not build any ubercharge unless if you charge it before you attack by holding down the mouse button. For each second you hold down the mouse button (like the sticky launcher), the ubersaw will drain 10% ubercharge, up to, say, 30% or 40%. Never more than 10% per second, though, which would mean that you'd have to land every single hit at full charge to get 100% during an uber... and you still couldn't, because there's still the swing time during which you can't be charging. If the charging isn't worth it, then it can be tweaked by also getting a small bonus to damage as well.
Garthor on
0
MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
You could also bunnyhop, causing their melee attacks to propel you away from them so that they can't get more hits in.
Or the damn thing can be fixed, I guess.
My opinion is, to fix this, the ubersaw is changed to a chargeup weapon like the sticky launcher. The more time you spend charging, the more ubercharge you get. Say, 3 seconds for 30% charge, and then you swing it and have to wait whatever the current "cooldown" time is to swing again.
That's the worst idea ever, since it affects the medic in every situation outside of this one as well. I'd rather no charge while ubered thanks. Also for you to not think up any more bright ideas that lack common sense, but I don't expect that one to come true.
Yeah, I don't think you understood what I was saying.
The ubersaw behaves as it does now. However, it does not build any ubercharge unless if you charge it before you attack by holding down the mouse button. For each second you hold down the mouse button (like the sticky launcher), the ubersaw will drain 10% ubercharge, up to, say, 30% or 40%. Never more than 10% per second, though, which would mean that you'd have to land every single hit at full charge to get 100% during an uber... and you still couldn't, because there's still the swing time during which you can't be charging. If the charging isn't worth it, then it can be tweaked by also getting a small bonus to damage as well.
It's never worth it unless you are being ubered. When you use the saw it's either to kill or die or get in a quick occasional whack before you go right back to healing, so the medic will just swing to not die and lose all his uber and the ubersaws advantage to offset its slower swing speed goes right out the window.
I'd still prefer the ubersaw just not working while invulnerable ubercharged over this.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
The ubersaw will get changed, for the following reason:
there is absolutely no way that nobody will think of making an all-medic buddy up team
think about it: you ubersaw 4 times while ubered, then with your remaining time you switch to medigun and find someone else to uber.
Can't hit 4 times? Start staying near the cap and around your medic buddies till someone notices you're not ubered and then ubers you.
Have some of your medic buddies stay behind with backup ubercharges just in case the system gets a bit convoluted and some people are left in the lurch
Start healing in between pauses in the action to reduce the number of hits needed for a full recharge
You can win the entire game without having anyone of your team die at all or even take damage if you want skill as a factor.
Plus, sentry gun pushback is minimal unless you're in the air or there is more than one sentry firing. Even then, too much concentrated sentry fire leaves others to go their merry way pretty much uninhibited into the cap camp.
If you think people can never have that quick of a reaction time, think about TFC snipers.
Paladin on
Marty: The future, it's where you're going? Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
How is this different from a pyro+uber with their team pushing? The medics can't kill as fast as the other classes, lolol bonesaw luck so you have plenty of time to see whats happening and retreat back around the corner just like you do when a good counterpush comes with a normal uber. Or do you sit there in the middle of pyro flame?
I once kept a pyro away from me for the entire length of his uber on hydro with soldier and I'm fucking shit with the class. Just had to keep knocking him backwards while retreating.
I don't think you realize that the tandem medics get, at minimum, twenty seconds of uber. Because they are tandem, and they switch. So yeah, it's also different from pyros in that MEDICS ARE FASTER THAN PYROS. I can't tell you how many times I've been ubered as a pyro and I miss getting so many people because when they run away, they run as fast as I do, so if I don't start within range of them, I can't GET within range of them. This isn't a problem for the medic, because they are faster than you. I was on the receiving end of the tandem medic several times, and if one started going for me, my best bet was to jump around like a retard, because there wasn't SHIT I could do.
Also, if you think that it's seriously viable to keep a medic from killing you with explosives, fair enough. The problem is that if the tandem medics have any brains at all, they'll just start running towards someone without explosives, ie most other classes. The problem also gets worse as you get more people in one spot. So if you actually try having some teamwork, and actually coordinating an attack, you just get punished for it, because there's more fodder for the ubers.
And fuck you, I don't want to use it because it's a shitty and stupid strategy with multiple easy counters and if it fails to work my whole team is two medics down for 30 seconds while we respawn. It's also nearly impossible to kill enemy medics with this strategy since they have the same foot speed, which is the entire point of doing a counter push, to kill sentries and medics.
Let me just ask: have you actually done or been on the receiving end of this, or are you just theorycrafting? I'd like to know what your "multiple easy counters" consist of, because so far, the only ones are "run away to a sentry" and "try to use explosives to push him away." Your scattering point is stupid, because it just doesn't work, for multiple reasons: the dual ubers last so long that even if all it did was scatter your team for 20 seconds, that's ridiculously strong, your slow (not medic or scout) classes are screwed unless they get pretty lucky, or have explosives (which isn't even close to being a sure thing), and there's an entire OTHER TEAM so if you scatter, great, now the other side can build up their defenses or wipe out the people who were unfortunate to run away in their direction.
It is seriously a broken tactic. The people who were using it against us yesterday were on the top of the scoreboards, and we were getting wrecked because there was nothing we could do, and we didn't have any medics who had cheated to get the ubersaws.
Man yesterday gumpty (I think - maybe it was buttefly) ubered me a couple of times on that labor map (which sucks) and I just started machete'ing shit. Ice tried to stop me coming at him with some very calmly-placed rockets and I still got him.
Now imagine a medic. Melees harder, better crit chance, and runs faster. And regens a little health.
sounds like a cheap tactic that the "play to win" nerds will always use while the "just want to have a good time" people will refrain from using. why do you have to shit on the PA servers with this elitist bullshit?
except that the reason they have continous ubers is because they are inflicting at least 4 melee attacks' worth of damage every ten seconds. They'll spend all their time in the middle of the "team", doing at least 43-87 (195 crit) x 24 (1032-2088 + crits) damage every minute. They can exploit engineers staying by their sentries, medics by their teamates, all the "soft" targets, killing four or five a minute.
No amount of teamwork is going to overcome that sort of retardedness
Let's put it this way:
Just as soon as Valve gets this whole "achievement achievement olol" situation figured out (likely involving stripping people of their legit achievements at least a couple more times) I'll bet fat stacks of cash that they go ahead and fix this issue. I'll bet smaller, yet still significant stacks of cash that the specific fix will be disabling the ubersaw while ubered...because it makes the most sense.
Seems much more likely that they'll change it to 'you can't build your uber bar while you're invuln'.
/edit: of course, I've seen plenty of tandem medics in the past, too. And the new saw is actually a little less conducive to this strategy, which only works as bullshit freelancing, not for taking points or clearing sentries.
RedShell on
Homing In Imperfectly?
Pokemans D/P: 1289 4685 0522
I don't understand why everyone is so antsy to get medic achievements when in a few months time when the rest of the achievements are out none of you asshats will play medic and it will be back to normal.
although I do see the flexing your epeen aspect of it...but meh. not worth it imho atm.
...I still have all my 50/50 scout kills and 50/50 medic kills that I got months ago.
Really? My 50/50 kills started at 0.
Edit: Also, concerning your walls of text Morninglord, I was playing vs Marty and Butterfly during the neverrending uber, and it was just that, a never-ending uber that is damn near undefeatable, short of running away and killing one of the two during the brief times (the longest of which I noticed was around 3-5 seconds) that one of them didn't quite fill the bar full yet.
...I still have all my 50/50 scout kills and 50/50 medic kills that I got months ago.
Really? My 50/50 kills started at 0.
Edit: Also, concerning your walls of text Morninglord, I was playing vs Marty and Butterfly during the neverrending uber, and it was just that, a never-ending uber that is damn near undefeatable, short of running away and killing one of the two during the brief times (the longest of which I noticed was around 3-5 seconds) that one of them didn't quite fill the bar full yet.
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There you go, heavies on motorcycles. Best idea ever.
And its not my fault you losers couldn't get your shit together.
in SPAAAAAAACE
and his internet penis grew three sizes that day
It's a point based game. They can't cap while ubercharged, so focus on their team who aren't being healed or take their point if you are on offense. It's not like they can use it to kill a sentry, they wont get close enough.
If its ctf, take the flag.
all of its power is that of being able to capture peoples attention. A team would designate a subset of the team to take care of the medics while the rest mows over the rest of the team who don't have healers anymore. All this complaining is doing is showing most people on pa think only in terms of individuality with teamwork only happening because it's convenient at the time.
According to Tyrannus it shriveled up and fell off.
Dude, the real problem is that you have someone meleeing your team without repercussions. For example, if you have a heavy in your group, there is no way to save him, because he's so slow, so if you're trying to attack/defend with one, whoops, he's just fuel for the ubers. Same thing with soliders.
Having two people being able to kill your team without being able to retaliate against them is massively, massively broken. It isn't a matter of individuality, it's a matter of them killing all your teammates because you can't kill them back.
Edit: Haha, I just noticed "designate a subset of your team." Because you can really say "ALRIGHT MEN YOU GO KILL THE INVINCIBLE ENEMY." What you're really saying is that you'd designate a subset of your team to be fucking sharkbait.
except that the reason they have continous ubers is because they are inflicting at least 4 melee attacks' worth of damage every ten seconds. They'll spend all their time in the middle of the "team", doing at least 43-87 (195 crit) x 24 (1032-2088 + crits) damage every minute. They can exploit engineers staying by their sentries, medics by their teamates, all the "soft" targets, killing four or five a minute.
No amount of teamwork is going to overcome that sort of retardedness
Give it up man, you lost. Whining about it is never going to get your epeen back.
I'm not saying you were wrong to use it, I'm just saying it's a broken game mechanic Valve didn't foresee. It boggles my mind that people actually think it's legitimate.
Edit: I mean, it wouldn't be so bad if medics were slower, or the same speed as everyone else. Then you could just run away, but they're faster, so you can't.
How is it possible to not see something like this coming? Every good medic I know, this was the first thought that hit them when they read about the ubersaw. Valve took their sweet time testing this stuff and your going to tell me none of them saw the most obvious strategy?
Let's put it this way:
Just as soon as Valve gets this whole "achievement achievement olol" situation figured out (likely involving stripping people of their legit achievements at least a couple more times) I'll bet fat stacks of cash that they go ahead and fix this issue. I'll bet smaller, yet still significant stacks of cash that the specific fix will be disabling the ubersaw while ubered...because it makes the most sense.
Anybody want to take that bet? Anybody want to put even $20 on Valve leaving this "olol permanent invincible medics" strategy intact in the long run?
Valve managed to fuck up the Orange Box for the PS3. They aren't perfect. It's pretty obvious that this tactic is overpowered though, isn't it? Tell me, what was able to stop you when you were doing it, besides you just messing up and missing a few shots with your ubersaw?
Awesome. Because it's pretty easy to cover the entire map with sentry guns, especially if you're on offense. Plus only having one real counter is pretty fair and balanced.
Goldrush, a rolling offensive of level three sentries from 12 engineers vs. a full team of medics working in tandem to get past the sentries to continue their parasitic ubers.
It is a cruel, harsh world, an unstoppable force versus the immovable object.
Except that Valve didn't do crap on the PS3 port
Well, I mean, clearly. That's the point. They've screwed up their products before, even if it's through allowing something someone else ruined to be released under their name.
Upon further review, I'm torn. On the one hand, ragequits are no good. On the other hand bonesawing an overhealed Garthor to death is good stuff.
"Hey guys, scatter around the area so they have to choose one guy at a time and we can kill them while they're running to the next one."
Seriously, the ubersaw is so slow they'll run out if they have to run even a smidgen of distance to get to them. You get around enough time for around 7 swings in ten seconds, so if you make them run before they get to swing then they'll become vulnerable again before they get another ubercharge.
There is no way in the world valve didn't forsee this. They play the game seriously and the first thing I thought of was this tactic and so did a few other dedicated medics.
The only reason it's being whined about now is people actually got killed by it and are taking their 12 year old inability to handle a death and think of ways around it onto the forums. Because it was brought up before and pretty much ignored.
So clap clap kiddies. Clap clap.
Or the damn thing can be fixed, I guess.
My opinion is, to fix this, the ubersaw is changed to a chargeup weapon like the sticky launcher. The more time you spend charging, the more ubercharge you get. Say, 3 seconds for 30% charge, and then you swing it and have to wait whatever the current "cooldown" time is to swing again.
That's the worst idea ever, since it affects the medic in every situation outside of this one as well. I'd rather no charge while ubered thanks. Also for you to not think up any more bright ideas that lack common sense, but I don't expect that one to come true.
Send uber medics flying in different directions
Last point of dustbowl, everyone in the hallway trying to push towards the last CP. Medics come in, and everyone is supposed to run? down a single hallway where medics are faster than most of the classes? Heavy goes down, soldier goes down, demo goes down, engineer goes down. Remaining team is back at the first CP and the rest of the defense is securing the area again while the tandem medics are chasing down the remaining support forces like other medics and snipers.
What was a strong push becomes a complete rout. Even if they only managed to kill the heavy or a soldier, with the whole team of twelve needing to scatter every minute or two for ten seconds, with every man for himself to avoid a pair of fuckoff medics while the rest of the medic's team follows in behind them to take advantage is plain retarded, and that you're only defending it because you want to use the tactic and hide behind a flimsy defense of legitimacy when people tell you you're being a pus filled vagina for doing so.
I want to see two teams of 12 medics each, all making each other permanently invulnerable.
How is this different from a pyro+uber with their team pushing? The medics can't kill as fast as the other classes, lolol bonesaw luck so you have plenty of time to see whats happening and retreat back around the corner just like you do when a good counterpush comes with a normal uber. Or do you sit there in the middle of pyro flame?
I once kept a pyro away from me for the entire length of his uber on hydro with soldier and I'm fucking shit with the class. Just had to keep knocking him backwards while retreating.
Also how did the engineer die when the usual forward camp sentry prevents the medic from getting close enough for long enough that his uber runs out and he dies instantly.
So really you just need to back away a couple of feet in that situation and watch as the medic slooooooowly advances on the sentry, takes one swing, and both die, then laugh (If I am on your team, I will be laughing at this). You can't use it to push, it only works in a big group if you happen to surprise them. You can also uber someone else and block in the medic running around.
It doesn't work if you hit someone who is ubered, it needs to be a damage hit.
And fuck you, I don't want to use it because it's a shitty and stupid strategy with multiple easy counters and if it fails to work my whole team is two medics down for 30 seconds while we respawn. It's also nearly impossible to kill enemy medics with this strategy since they have the same foot speed, which is the entire point of doing a counter push, to kill sentries and medics.
With two good medics I'd rather overheal my whole team and save my uber to counter the offenses while the other medic has some fun pushing back the offense with a conventional uber, and then swap when he gets his uber back.
Yeah, I don't think you understood what I was saying.
The ubersaw behaves as it does now. However, it does not build any ubercharge unless if you charge it before you attack by holding down the mouse button. For each second you hold down the mouse button (like the sticky launcher), the ubersaw will drain 10% ubercharge, up to, say, 30% or 40%. Never more than 10% per second, though, which would mean that you'd have to land every single hit at full charge to get 100% during an uber... and you still couldn't, because there's still the swing time during which you can't be charging. If the charging isn't worth it, then it can be tweaked by also getting a small bonus to damage as well.
It's never worth it unless you are being ubered. When you use the saw it's either to kill or die or get in a quick occasional whack before you go right back to healing, so the medic will just swing to not die and lose all his uber and the ubersaws advantage to offset its slower swing speed goes right out the window.
I'd still prefer the ubersaw just not working while invulnerable ubercharged over this.
there is absolutely no way that nobody will think of making an all-medic buddy up team
think about it: you ubersaw 4 times while ubered, then with your remaining time you switch to medigun and find someone else to uber.
Can't hit 4 times? Start staying near the cap and around your medic buddies till someone notices you're not ubered and then ubers you.
Have some of your medic buddies stay behind with backup ubercharges just in case the system gets a bit convoluted and some people are left in the lurch
Start healing in between pauses in the action to reduce the number of hits needed for a full recharge
You can win the entire game without having anyone of your team die at all or even take damage if you want skill as a factor.
Plus, sentry gun pushback is minimal unless you're in the air or there is more than one sentry firing. Even then, too much concentrated sentry fire leaves others to go their merry way pretty much uninhibited into the cap camp.
If you think people can never have that quick of a reaction time, think about TFC snipers.
Doc: That's right, twenty five years into the future. I've always dreamed on seeing the future, looking beyond my years, seeing the progress of mankind. I'll also be able to see who wins the next twenty-five world series.
I don't think you realize that the tandem medics get, at minimum, twenty seconds of uber. Because they are tandem, and they switch. So yeah, it's also different from pyros in that MEDICS ARE FASTER THAN PYROS. I can't tell you how many times I've been ubered as a pyro and I miss getting so many people because when they run away, they run as fast as I do, so if I don't start within range of them, I can't GET within range of them. This isn't a problem for the medic, because they are faster than you. I was on the receiving end of the tandem medic several times, and if one started going for me, my best bet was to jump around like a retard, because there wasn't SHIT I could do.
Also, if you think that it's seriously viable to keep a medic from killing you with explosives, fair enough. The problem is that if the tandem medics have any brains at all, they'll just start running towards someone without explosives, ie most other classes. The problem also gets worse as you get more people in one spot. So if you actually try having some teamwork, and actually coordinating an attack, you just get punished for it, because there's more fodder for the ubers.
Let me just ask: have you actually done or been on the receiving end of this, or are you just theorycrafting? I'd like to know what your "multiple easy counters" consist of, because so far, the only ones are "run away to a sentry" and "try to use explosives to push him away." Your scattering point is stupid, because it just doesn't work, for multiple reasons: the dual ubers last so long that even if all it did was scatter your team for 20 seconds, that's ridiculously strong, your slow (not medic or scout) classes are screwed unless they get pretty lucky, or have explosives (which isn't even close to being a sure thing), and there's an entire OTHER TEAM so if you scatter, great, now the other side can build up their defenses or wipe out the people who were unfortunate to run away in their direction.
It is seriously a broken tactic. The people who were using it against us yesterday were on the top of the scoreboards, and we were getting wrecked because there was nothing we could do, and we didn't have any medics who had cheated to get the ubersaws.
Man yesterday gumpty (I think - maybe it was buttefly) ubered me a couple of times on that labor map (which sucks) and I just started machete'ing shit. Ice tried to stop me coming at him with some very calmly-placed rockets and I still got him.
Now imagine a medic. Melees harder, better crit chance, and runs faster. And regens a little health.
Hmm.
[tiny]*olol[/tiny]
Seems much more likely that they'll change it to 'you can't build your uber bar while you're invuln'.
/edit: of course, I've seen plenty of tandem medics in the past, too. And the new saw is actually a little less conducive to this strategy, which only works as bullshit freelancing, not for taking points or clearing sentries.
Pokemans D/P: 1289 4685 0522
although I do see the flexing your epeen aspect of it...but meh. not worth it imho atm.
Really? My 50/50 kills started at 0.
Edit: Also, concerning your walls of text Morninglord, I was playing vs Marty and Butterfly during the neverrending uber, and it was just that, a never-ending uber that is damn near undefeatable, short of running away and killing one of the two during the brief times (the longest of which I noticed was around 3-5 seconds) that one of them didn't quite fill the bar full yet.
yeah, same here
http://www.youtube.com/watch?v=46EbjMkeghE