...
I'm sure that other people here are in the same situation as me, so I want to ask: Between this, Mirror's Edge and Tomb Raider: Underworld, there's a bumper crop of puzzle-platformer-ish games this fall. Who's picking up what? I'm limiting myself to picking up one of the three at launch and asking for another as a Christmas present, and I think I'm picking up PoP on Day 1 but I'm still waffling.
There's a whole host of games I still need to get, but this and Mirror's Edge are pretty much day one purchases*. And I really don't like paying full price for games...
*Day one purchase might mean waiting a week or two for general impressions, bug reports, and/or actually getting paid and having money to buy it.
After tomb raider anniversary, I'd be doubtful whether it's worth picking up underworld. Legend was fun. But [Anniversary?] was awful.
Underworld looks like a hybrid of Legend and Anniversary's design philosophies, actually, but I liked both of them for what they were. Still, I think I'm leaning to put Underworld on the back burner and also grab this and Mirror's Edge, like ... pretty much everyone else here.
There's a whole host of games I still need to get, but this and Mirror's Edge are pretty much day one purchases*. And I really don't like paying full price for games...
*Day one purchase might mean waiting a week or two for general impressions, bug reports, and/or actually getting paid and having money to buy it.
I've gotten so cheap that I wait for everything to hit a sale price lately; I'm considering making an exception for this, especially since the preorder bonus at GameStop is a free bump-up to LE status.
Wait, I just checked the gs.com preorder page ... did we know about this?
Reserve Prince of Persia and receive the GameStop Exclusive Free In-game Classic Prince Character.
Offer good while supplies last.
All customers: The instructions and code to unlock the character will be placed on a sticker on the box.
Please tell me i'm not the only one that gets a real...real strong...adrenaline-arabian-injected ICO from that trailer.
the only reason, and i mean the ONLY reason, for that is the fact that his female companion is glowing and whatnot. it's like if Yorda wasn't a ball and chain on your ankle and stepped up to a morning star that you flung at the shadow demons.
see it would be like if ico was aged by about 7 years or so and learned how to handle a sword and went back to that castle with yorda who apparently has awesome glowingness powers now and they basically went there to wreck shit.
and i'm also in the camp that is asking, "just what the fuck is that on his head?"
Honestly. I'm sure it's just a matter of personal taste, but this is easily one of, if not the, best looking video games I've ever seen.
I just hope it plays even a 10th of how well it looks.
EDIT: That sounded way the hell more fanboy-ish than I intended. I've never even played a modern PoP game. This just looks amazing. I think I'm just so hungry for a new Legacy of Kain game that this seems to fill that niche quite well from the looks of it.
The Prince of Persia games don't play anything like Legacy of Kain, so I think you'd do yourself a favor by at least checking out PoP: Sands of Time on any of the last-gen systems to see what you're getting into. And you should do so anyway, because Sands of Time was fantastic. Puzzle-platforming at its finest.
Please tell me i'm not the only one that gets a real...real strong...adrenaline-arabian-injected ICO from that trailer.
the only reason, and i mean the ONLY reason, for that is the fact that his female companion is glowing and whatnot. it's like if Yorda wasn't a ball and chain on your ankle and stepped up to a morning star that you flung at the shadow demons.
I've been trying to limit the amount of storyline content I read so as not to spoil myself, but one vibe I definitely get is the concept of interdependence between the Prince and Elika. There are things only each person can do, and then there are things they can only do together—they need each other in order to survive. I'm guessing there are segments where you'll need the Prince's abilities and Elika will only be able to watch, and there will be times when Elika is saving his ass left and right.
Honestly. I'm sure it's just a matter of personal taste, but this is easily one of, if not the, best looking video games I've ever seen.
I just hope it plays even a 10th of how well it looks.
EDIT: That sounded way the hell more fanboy-ish than I intended. I've never even played a modern PoP game. This just looks amazing. I think I'm just so hungry for a new Legacy of Kain game that this seems to fill that niche quite well from the looks of it.
The Prince of Persia games don't play anything like Legacy of Kain, so I think you'd do yourself a favor by at least checking out PoP: Sands of Time on any of the last-gen systems to see what you're getting into. And you should do so anyway, because Sands of Time was fantastic. Puzzle-platforming at its finest.
Please tell me i'm not the only one that gets a real...real strong...adrenaline-arabian-injected ICO from that trailer.
the only reason, and i mean the ONLY reason, for that is the fact that his female companion is glowing and whatnot. it's like if Yorda wasn't a ball and chain on your ankle and stepped up to a morning star that you flung at the shadow demons.
I've been trying to limit the amount of storyline content I read so as not to spoil myself, but one vibe I definitely get is the concept of interdependence between the Prince and Elika. There are things only each person can do, and then there are things they can only do together—they need each other in order to survive. I'm guessing there are segments where you'll need the Prince's abilities and Elika will only be able to watch, and there will be times when Elika is saving his ass left and right.
she aparently flies when you platform, and when you fuck up instead of rewinding time, she hauls yer ass back a few jumps/platforms. There is evidently some mechanic to this as well, when you fuck up there is some sort of QTE or something along those lines where she will snatch you out of there air, and presumably berate you for not being able to fly. Screw up the qte and yer hamburger at the bottom of a gorge.
she aparently flies when you platform, and when you fuck up instead of rewinding time, she hauls yer ass back a few jumps/platforms. There is evidently some mechanic to this as well, when you fuck up there is some sort of QTE or something along those lines where she will snatch you out of there air, and presumably berate you for not being able to fly. Screw up the qte and yer hamburger at the bottom of a gorge.
so what you're saying is...Yorda isn't a load. well that would have been awesome, not carrying around some glowey dead weight as you scale deadly ledges and fight off shadow demons and what not.
Just watched people playing this at TGS (2 hour line to play it myself, so I spent half an hour watching over people's shoulders instead). It looked wonderful, and completely like the preview videos.
The darkness that covers the land is very alive, and beautifully ugly.
The fighting is just like the video, with light exploding off after impacts.
The thing is, if they can recapture that Sands of Time fluidity and imaginitive puzzle solving, this game will be game of the year. I dont think much could come close, thats how good Sands of Time was.
But the problem is that two Sands of Time sequels have proved that the formula is not that easy to replicate.
The new visual art style and the inclusion of Ellika seem to indicate they are trying something new. So it remains to be seen how good the game will be, though all preview materials indicate it being very good indeed.
The thing is, if they can recapture that Sands of Time fluidity and imaginitive puzzle solving, this game will be game of the year. I dont think much could come close, thats how good Sands of Time was.
But the problem is that two Sands of Time sequels have proved that the formula is not that easy to replicate.
The new visual art style and the inclusion of Ellika seem to indicate they are trying something new. So it remains to be seen how good the game will be, though all preview materials indicate it being very good indeed.
the thing is i don't think she's anything new at all
she's essentially a "wizard did it" excuse for double jumps, jump platforms, magic attacks in combat, and coming back from the dead
maybe this is a testament to how complete the sands of time games were, but it seems as if the team spent a year staring at a blank whiteboard and came up with "shit, maybe running on the ceiling i guess? um, sliding down walls? does that sound ok?"
yet because she is a manifestation of these skills it gives them reason to take them away from you.
better than 'oh my feet are wet I cant wall run'
Hey, I can't wall-run in shin-deep water in real life. It makes sense that the prince can't, either.
...
What?
My big concern, and this is still definitely in the realm of me buying the game, is that in the first trailer, the fight against the boss creature seemed to take a long time and involve a bunch of repetitive not-fun whacking that didn't seem to accomplish much. (As others have mentioned Dead Space, that's one of my concerns there as well. The Dead Space trailer of the guy fighting some big boss creature didn't look like a terrifying glimpse of the truest nature of the darkness. It looked like a guy doing the same moves over and over again: freeze monster, shuffle behind monster with cautious slow movement that in no way changes based on the fact that the big monster is, you know, right next to you, shoot monster. If I can freeze the terrifying horror and walk behind it multiple times in one fight, said terrifying horror is less interesting.)
The thing is, if they can recapture that Sands of Time fluidity and imaginitive puzzle solving, this game will be game of the year. I dont think much could come close, thats how good Sands of Time was.
But the problem is that two Sands of Time sequels have proved that the formula is not that easy to replicate.
The new visual art style and the inclusion of Ellika seem to indicate they are trying something new. So it remains to be seen how good the game will be, though all preview materials indicate it being very good indeed.
the thing is i don't think she's anything new at all
she's essentially a "wizard did it" excuse for double jumps, jump platforms, magic attacks in combat, and coming back from the dead
maybe this is a testament to how complete the sands of time games were, but it seems as if the team spent a year staring at a blank whiteboard and came up with "shit, maybe running on the ceiling i guess? um, sliding down walls? does that sound ok?"
yet because she is a manifestation of these skills it gives them reason to take them away from you.
better than 'oh my feet are wet I cant wall run'
Huh, it's been a while, but from which game is this one? I played through Sands, and the third one in their entirety, but never finished warrior within..so is it from that one, or is there a part I'm forgetting from the other two?
And this game has been in my radar for a while, good to see it seems to be going in a good direction.
It's funny, cause while I wasn't the biggest Assasin Creed fan, I'm still really surprise that they went back to POP rather than continuing that story. Especially considering the ending.
Shoot. That trailer made this game look incredible. I was kind of hoping this game would turn out mediocre; I'm not made of money! :sobs in the corner:
Shoot. That trailer made this game look incredible. I was kind of hoping this game would turn out mediocre; I'm not made of money! :sobs in the corner:
We share this common pain. I've actually had to rearrange my buying plans after getting my hands on a demo for a certain SRPG that I decided would be a worthier investment than Bioshock. And I read novels to prepare for getting Bioshock.
At least there's nothing else really competing for my gaming dollar in December.
Chance on
'Chance, you are the best kind of whore.' -Henroid
yet because she is a manifestation of these skills it gives them reason to take them away from you.
better than 'oh my feet are wet I cant wall run'
Hey, I can't wall-run in shin-deep water in real life. It makes sense that the prince can't, either.
...
What?
My big concern, and this is still definitely in the realm of me buying the game, is that in the first trailer, the fight against the boss creature seemed to take a long time and involve a bunch of repetitive not-fun whacking that didn't seem to accomplish much. (As others have mentioned Dead Space, that's one of my concerns there as well. The Dead Space trailer of the guy fighting some big boss creature didn't look like a terrifying glimpse of the truest nature of the darkness. It looked like a guy doing the same moves over and over again: freeze monster, shuffle behind monster with cautious slow movement that in no way changes based on the fact that the big monster is, you know, right next to you, shoot monster. If I can freeze the terrifying horror and walk behind it multiple times in one fight, said terrifying horror is less interesting.)
I was watching the demo for ages, 3 people at the same time, and the sword-fights looked fun and dynamic to me. Surprisingly like the fight in the trailer, actually.
yet because she is a manifestation of these skills it gives them reason to take them away from you.
better than 'oh my feet are wet I cant wall run'
Huh, it's been a while, but from which game is this one? I played through Sands, and the third one in their entirety, but never finished warrior within..so is it from that one, or is there a part I'm forgetting from the other two?
And this game has been in my radar for a while, good to see it seems to be going in a good direction.
It's funny, cause while I wasn't the biggest Assasin Creed fan, I'm still really surprise that they went back to POP rather than continuing that story. Especially considering the ending.
o_O What makes you think they're not working on Assassin's Creed 2? Ubisoft Montreal is huge, they've got several development teams within it. Just this year they've released 2 games (Lost and RS Vegas 2) and have another 3 scheduled for the end of the year (Far Cry 2, PoP and Shaun White Snowboarding). And that's not even including all the unannounced games they've got (or the ones in limbo, like Splinter Cell Conviction)...
There is now 2 things now I am pretty worried about for this game,
Too much talking and really annoying voice talent.
Ico and SotC, which seems to be the vibe they're going for, worked because there was almost no dialogue. I can deal with more dialogue, but please let there be no useless banter in fights.
Just watched people playing this at TGS (2 hour line to play it myself, so I spent half an hour watching over people's shoulders instead). It looked wonderful, and completely like the preview videos.
The darkness that covers the land is very alive, and beautifully ugly.
The fighting is just like the video, with light exploding off after impacts.
And the girl is well-integrated and very emotive.
Utterly utterly bought on day one.
How was the music? A lot of the atmosphere from the trailers seems to come from licensed music that I would guess won't be in the game, and I'm worried the result won't be quite as satisfying.
e.g. Gears of War and "Mad World," Halo 3 trailers which were way, way better than the actual game, etc.
yet because she is a manifestation of these skills it gives them reason to take them away from you.
better than 'oh my feet are wet I cant wall run'
Huh, it's been a while, but from which game is this one? I played through Sands, and the third one in their entirety, but never finished warrior within..so is it from that one, or is there a part I'm forgetting from the other two?
And this game has been in my radar for a while, good to see it seems to be going in a good direction.
It's funny, cause while I wasn't the biggest Assasin Creed fan, I'm still really surprise that they went back to POP rather than continuing that story. Especially considering the ending.
o_O What makes you think they're not working on Assassin's Creed 2? Ubisoft Montreal is huge, they've got several development teams within it. Just this year they've released 2 games (Lost and RS Vegas 2) and have another 3 scheduled for the end of the year (Far Cry 2, PoP and Shaun White Snowboarding). And that's not even including all the unannounced games they've got (or the ones in limbo, like Splinter Cell Conviction)...
Is Conviction ever going to come out? The premise sounded really cool. It'd be a shame if it never got released.
yet because she is a manifestation of these skills it gives them reason to take them away from you.
better than 'oh my feet are wet I cant wall run'
Huh, it's been a while, but from which game is this one? I played through Sands, and the third one in their entirety, but never finished warrior within..so is it from that one, or is there a part I'm forgetting from the other two?
And this game has been in my radar for a while, good to see it seems to be going in a good direction.
It's funny, cause while I wasn't the biggest Assasin Creed fan, I'm still really surprise that they went back to POP rather than continuing that story. Especially considering the ending.
o_O What makes you think they're not working on Assassin's Creed 2? Ubisoft Montreal is huge, they've got several development teams within it. Just this year they've released 2 games (Lost and RS Vegas 2) and have another 3 scheduled for the end of the year (Far Cry 2, PoP and Shaun White Snowboarding). And that's not even including all the unannounced games they've got (or the ones in limbo, like Splinter Cell Conviction)...
That's true, but isn't the POP team the same ones from AC? I guess they could have a different team working on it..
yet because she is a manifestation of these skills it gives them reason to take them away from you.
better than 'oh my feet are wet I cant wall run'
Huh, it's been a while, but from which game is this one? I played through Sands, and the third one in their entirety, but never finished warrior within..so is it from that one, or is there a part I'm forgetting from the other two?
And this game has been in my radar for a while, good to see it seems to be going in a good direction.
It's funny, cause while I wasn't the biggest Assasin Creed fan, I'm still really surprise that they went back to POP rather than continuing that story. Especially considering the ending.
o_O What makes you think they're not working on Assassin's Creed 2? Ubisoft Montreal is huge, they've got several development teams within it. Just this year they've released 2 games (Lost and RS Vegas 2) and have another 3 scheduled for the end of the year (Far Cry 2, PoP and Shaun White Snowboarding). And that's not even including all the unannounced games they've got (or the ones in limbo, like Splinter Cell Conviction)...
That's true, but isn't the POP team the same ones from AC? I guess they could have a different team working on it..
Nope. The AC team developed PoP: Sands of Time but they haven't been involved in any of the others.
Glenn565: Who knows? It hasn't been officially cancelled so it's still apparently in development. There were those rumours that they were ditching the Splinter Cell name but again, who knows?
Glenn565: Who knows? It hasn't been officially cancelled so it's still apparently in development. There were those rumours that they were ditching the Splinter Cell name but again, who knows?
e.g. Gears of War and "Mad World," Halo 3 trailers which were way, way better than the actual game, etc.
The Halo 3 diorama ad was beautiful, but in my mind, nothing will ever top I Love Bees in terms of marketing for a game. Neither will any advertisement top ILB in terms of getting me pumped up and then disappointed for a game.
I wanted to see all the ILB characters in Halo 2 and was sadly mistaken.
I believe it was one of the PoP devs who said that Ubi want to rotate Assassin's Creed and Prince of Persia. So we get this this year, and they're aiming for a new AC next year.
So if I were to pick up the Prince of Persia games, is there any reason to get/not get the Gamecube versions instead of the PS2 ones?
the glorious comfort of the GC controller
METAzraeL on
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
0
Grudgeblessed is the mind too small for doubtRegistered Userregular
edited October 2008
Beautiful trailer, but wtf is the deal with the shitty music.?
What's wrong with an orchestral piece or some music inspired by the setting?
Why do trailers nowadays always have to have some contemporary emo crap music? Totally ruins the mood. Is this just pandering to the mainstream plebs? The people who listen to Limp Bizkit while playing Halo? SICK HEADSHOT DUDE!!!1
Beautiful trailer, but wtf is the deal with the shitty music.?
What's wrong with an orchestral piece or some music inspired by the setting?
Why do trailers nowadays always have to have some contemporary emo crap music? Totally ruins the mood. Is this just pandering to the mainstream plebs? The people who listen to Limp Bizkit while playing Halo? SICK HEADSHOT DUDE!!!1
Okay, I agree that the song doesn't really fit the video in the trailer, but how the holy fuck do you lump Sia in with Limp Bizkit? That's like comparing Ico and Saints Row 2 because they're both video games.
Posts
The first one. I'm a smug old weeaboo, I am.
There's a whole host of games I still need to get, but this and Mirror's Edge are pretty much day one purchases*. And I really don't like paying full price for games...
*Day one purchase might mean waiting a week or two for general impressions, bug reports, and/or actually getting paid and having money to buy it.
Underworld looks like a hybrid of Legend and Anniversary's design philosophies, actually, but I liked both of them for what they were. Still, I think I'm leaning to put Underworld on the back burner and also grab this and Mirror's Edge, like ... pretty much everyone else here.
I've gotten so cheap that I wait for everything to hit a sale price lately; I'm considering making an exception for this, especially since the preorder bonus at GameStop is a free bump-up to LE status.
Wait, I just checked the gs.com preorder page ... did we know about this?
the only reason, and i mean the ONLY reason, for that is the fact that his female companion is glowing and whatnot. it's like if Yorda wasn't a ball and chain on your ankle and stepped up to a morning star that you flung at the shadow demons.
see it would be like if ico was aged by about 7 years or so and learned how to handle a sword and went back to that castle with yorda who apparently has awesome glowingness powers now and they basically went there to wreck shit.
and i'm also in the camp that is asking, "just what the fuck is that on his head?"
The Prince of Persia games don't play anything like Legacy of Kain, so I think you'd do yourself a favor by at least checking out PoP: Sands of Time on any of the last-gen systems to see what you're getting into. And you should do so anyway, because Sands of Time was fantastic. Puzzle-platforming at its finest.
I've been trying to limit the amount of storyline content I read so as not to spoil myself, but one vibe I definitely get is the concept of interdependence between the Prince and Elika. There are things only each person can do, and then there are things they can only do together—they need each other in order to survive. I'm guessing there are segments where you'll need the Prince's abilities and Elika will only be able to watch, and there will be times when Elika is saving his ass left and right.
But yeah, while legend was good, it's not a oh-yes-I'm-getting-this game like PoP or ME
she aparently flies when you platform, and when you fuck up instead of rewinding time, she hauls yer ass back a few jumps/platforms. There is evidently some mechanic to this as well, when you fuck up there is some sort of QTE or something along those lines where she will snatch you out of there air, and presumably berate you for not being able to fly. Screw up the qte and yer hamburger at the bottom of a gorge.
so what you're saying is...Yorda isn't a load. well that would have been awesome, not carrying around some glowey dead weight as you scale deadly ledges and fight off shadow demons and what not.
The darkness that covers the land is very alive, and beautifully ugly.
The fighting is just like the video, with light exploding off after impacts.
And the girl is well-integrated and very emotive.
Utterly utterly bought on day one.
But the problem is that two Sands of Time sequels have proved that the formula is not that easy to replicate.
The new visual art style and the inclusion of Ellika seem to indicate they are trying something new. So it remains to be seen how good the game will be, though all preview materials indicate it being very good indeed.
the thing is i don't think she's anything new at all
she's essentially a "wizard did it" excuse for double jumps, jump platforms, magic attacks in combat, and coming back from the dead
maybe this is a testament to how complete the sands of time games were, but it seems as if the team spent a year staring at a blank whiteboard and came up with "shit, maybe running on the ceiling i guess? um, sliding down walls? does that sound ok?"
better than 'oh my feet are wet I cant wall run'
I thought that was pretty cool actually.
I loved the animation of him slipping from the wall.
Hey, I can't wall-run in shin-deep water in real life. It makes sense that the prince can't, either.
...
What?
My big concern, and this is still definitely in the realm of me buying the game, is that in the first trailer, the fight against the boss creature seemed to take a long time and involve a bunch of repetitive not-fun whacking that didn't seem to accomplish much. (As others have mentioned Dead Space, that's one of my concerns there as well. The Dead Space trailer of the guy fighting some big boss creature didn't look like a terrifying glimpse of the truest nature of the darkness. It looked like a guy doing the same moves over and over again: freeze monster, shuffle behind monster with cautious slow movement that in no way changes based on the fact that the big monster is, you know, right next to you, shoot monster. If I can freeze the terrifying horror and walk behind it multiple times in one fight, said terrifying horror is less interesting.)
I approve of running on the ceiling
Huh, it's been a while, but from which game is this one? I played through Sands, and the third one in their entirety, but never finished warrior within..so is it from that one, or is there a part I'm forgetting from the other two?
And this game has been in my radar for a while, good to see it seems to be going in a good direction.
It's funny, cause while I wasn't the biggest Assasin Creed fan, I'm still really surprise that they went back to POP rather than continuing that story. Especially considering the ending.
A few puzzles revolved around this specific mechanic.
Zeboyd Games Development Blog
Steam ID : rwb36, Twitter : Werezompire, Facebook : Zeboyd Games
We share this common pain. I've actually had to rearrange my buying plans after getting my hands on a demo for a certain SRPG that I decided would be a worthier investment than Bioshock. And I read novels to prepare for getting Bioshock.
At least there's nothing else really competing for my gaming dollar in December.
I guess that's a good thing.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I was watching the demo for ages, 3 people at the same time, and the sword-fights looked fun and dynamic to me. Surprisingly like the fight in the trailer, actually.
o_O What makes you think they're not working on Assassin's Creed 2? Ubisoft Montreal is huge, they've got several development teams within it. Just this year they've released 2 games (Lost and RS Vegas 2) and have another 3 scheduled for the end of the year (Far Cry 2, PoP and Shaun White Snowboarding). And that's not even including all the unannounced games they've got (or the ones in limbo, like Splinter Cell Conviction)...
Too much talking and really annoying voice talent.
Ico and SotC, which seems to be the vibe they're going for, worked because there was almost no dialogue. I can deal with more dialogue, but please let there be no useless banter in fights.
e.g. Gears of War and "Mad World," Halo 3 trailers which were way, way better than the actual game, etc.
Is Conviction ever going to come out? The premise sounded really cool. It'd be a shame if it never got released.
NNID: Glenn565
That's true, but isn't the POP team the same ones from AC? I guess they could have a different team working on it..
Origin: Galedrid - Nintendo: Galedrid/3222-6858-1045
Blizzard: Galedrid#1367 - FFXIV: Galedrid Kingshand
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
Nope. The AC team developed PoP: Sands of Time but they haven't been involved in any of the others.
Glenn565: Who knows? It hasn't been officially cancelled so it's still apparently in development. There were those rumours that they were ditching the Splinter Cell name but again, who knows?
Damn, that is not what I wanted to hear.
NNID: Glenn565
The Halo 3 diorama ad was beautiful, but in my mind, nothing will ever top I Love Bees in terms of marketing for a game. Neither will any advertisement top ILB in terms of getting me pumped up and then disappointed for a game.
I wanted to see all the ILB characters in Halo 2 and was sadly mistaken.
Gamertag: PrimusD | Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I do not think I ever noticed that. I've played through the game twice!
I made a game, it has penguins in it. It's pay what you like on Gumroad.
Currently Ebaying Nothing at all but I might do in the future.
the glorious comfort of the GC controller
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
What's wrong with an orchestral piece or some music inspired by the setting?
Why do trailers nowadays always have to have some contemporary emo crap music? Totally ruins the mood. Is this just pandering to the mainstream plebs? The people who listen to Limp Bizkit while playing Halo? SICK HEADSHOT DUDE!!!1
Okay, I agree that the song doesn't really fit the video in the trailer, but how the holy fuck do you lump Sia in with Limp Bizkit? That's like comparing Ico and Saints Row 2 because they're both video games.