Beautiful trailer, but wtf is the deal with the shitty music.?
What's wrong with an orchestral piece or some music inspired by the setting?
Why do trailers nowadays always have to have some contemporary emo crap music? Totally ruins the mood. Is this just pandering to the mainstream plebs? The people who listen to Limp Bizkit while playing Halo? SICK HEADSHOT DUDE!!!1
Whoa, what the fuck?
The song choice, in my opinion, was perfect .
Best trailer I've seen in a long time. It really shows how artistic and beautiful the game looks, and I reckon it was a great choice.
How did Lonely Soul relate to Assassin's Creed? Saeglopur to Price of Persia? I think if you look over this thread, there's one or two people that actually thought the music worked quite well.
Yeah, but it's just modern pop rubbish. The bit where they start singing about "hold me close baby, let's do it 'til the sun comes up" just kills the atmosphere.
How did Lonely Soul relate to Assassin's Creed? Saeglopur to Price of Persia? I think if you look over this thread, there's one or two people that actually thought the music worked quite well.
Also see: Mad World and Gears of War. I think the juxtaposing of frenzied action and calm music works well when used right.
Yeah, but it's just modern pop rubbish. The bit where they start singing about "hold me close baby, let's do it 'til the sun comes up" just kills the atmosphere.
Yeah, but it's just modern pop rubbish. The bit where they start singing about "hold me close baby, let's do it 'til the sun comes up" just kills the atmosphere.
How did Lonely Soul relate to Assassin's Creed? Saeglopur to Price of Persia? I think if you look over this thread, there's one or two people that actually thought the music worked quite well.
Also see: Mad World and Gears of War. I think the juxtaposing of frenzied action and calm music works well when used right.
How did Lonely Soul relate to Assassin's Creed? Saeglopur to Price of Persia? I think if you look over this thread, there's one or two people that actually thought the music worked quite well.
Also see: Mad World and Gears of War. I think the juxtaposing of frenzied action and calm music works well when used right.
How did Lonely Soul relate to Assassin's Creed? Saeglopur to Price of Persia? I think if you look over this thread, there's one or two people that actually thought the music worked quite well.
Also see: Mad World and Gears of War. I think the juxtaposing of frenzied action and calm music works well when used right.
Ohhh, I got to play this at a recent event I went to, granted it was the e3 demo they had going, but hey whatever.
Game looks very pretty in motion, as you'd most likely be able to tell from the trailers.
Controls were a lot easier to pick up for the platforming parts due in fact to the whole one button for acrobatics and another for grabbing thing. Say for instance I wanted to wall run, I just needed to jump at the wall and hold the button down, presto I'm wall running. Want to jump to the next wall and continue the wall run? Tap jump and hold and off you go. I only got 5 minutes on this so I was still coming to grips with everything, so i'm not sure if this system will get old fast or take away from the challenge, but I did die a couple of times due to my own errors if that's any indication.
Fighting on the other hand was difficult to get into, I think mainly due to the fact I hadn't played before and there was no tutorial. That and I was really, really smashed at the time - (thanks for the free booze ubisoft!) Anyways, it was fairly hard to score a hit but after some button mashing I got through it. The "Quicktimer" events aren't very obvious which IMO is a good thing, you'll know one activated by the background going black and white - most of them happen very fast though. Also later on in the night I noticed these subtle hints on what to press when someone was fighting (IE sword glows to indicate you should press it during a combo). Overall the combat was pretty unforgiving, at least in this demo.
I'm still not quite sold on taking out the whole time rewinding mechanics but Elka makes things less painful then your average platformer. If you die, she'll quickly (and i mean quickly, none of this being dragged away by Valkyries for 10 minutes stuff) grab you and teleport you back onto the last safe location. In a fight she will throw out her hands and the boss fight will restart, though generally you'll know if she's going to do this as the boss will usually pin you down as an obvious indication and also as a chance to prevent the fight from restarting (such as blocking his killing blow).
TLDR version: Demo left me cautiously optimistic, ubisoft left me thoroughly smashed.
Ubisoft event in Australia? Tell me it was for people in the industry only!? I can't have missed that :O
It was for people who work at/run games stores across victoria (like GAME, EB, jb, ext). Thanks to my new part time job I got to go along which was cool.
Ubisoft event in Australia? Tell me it was for people in the industry only!? I can't have missed that :O
It was for people who work at/run games stores across victoria (like GAME, EB, jb, ext). Thanks to my new part time job I got to go along which was cool.
Ah cool. I should totally try and get a casual job at EB or something. My current job is destroying me.
How did Lonely Soul relate to Assassin's Creed? Saeglopur to Price of Persia? I think if you look over this thread, there's one or two people that actually thought the music worked quite well.
Also see: Mad World and Gears of War. I think the juxtaposing of frenzied action and calm music works well when used right.
Posts
Emo as a term has been horribly abused and utterly false in modern usage, and that makes me sad.
Whoa, what the fuck?
The song choice, in my opinion, was perfect .
Best trailer I've seen in a long time. It really shows how artistic and beautiful the game looks, and I reckon it was a great choice.
Piano is alright.
You are so wrong it hurts.
Maybe.
Also, ok maybe emo was a wrong choice of words. Whiny singer-songwriter stuff like that really, really clashes with the visuals though IMO.
Who the hell thinks Sigur Ros is modern pop?
Crazy men, they are!
okay
I think that it's the vocals.
She tries too hard.
that relates to Prince of Persia how?
WHY DO WE ALWAYS HAVE TO GO TOWARDS THE BAD GUYS?
Is there a POP trailer with Sigur Ros?
Yeah, but it's just modern pop rubbish. The bit where they start singing about "hold me close baby, let's do it 'til the sun comes up" just kills the atmosphere.
Also see: Mad World and Gears of War. I think the juxtaposing of frenzied action and calm music works well when used right.
The first one, which is, IMO, even better than the Sia one.
http://www.gametrailers.com/player/36271.html
Oh, I see.
A sarchasm!
Lunker with the save!
BOOSH!
Edit: I've had worse top pages...
XBL - Follow Freeman
Is that a British thing?
A national export, like irony.
Goes well with Weetabix.
http://www.youtube.com/watch?v=V0CIkff8C-4
No wonder your economy is buggered.
BRING IT ON SUCKA
THIS IS MAH KINDA SHIT
I wonder what it'd be like without the vocals though, the actual piece of beautiful on its own.
Anyone who disagrees?
Also that trailer was sick
I think they cpatured the look well.
Hey, I have a blog! (Actually being updated again!)
3DS: 0860-3240-2604
Gabe talks about it in the newspost, and I agree—it is a really cool interface Ubisoft made to view the comic.
Or
http://www.youtube.com/watch?v=8Z9SrVWHp7w
I never asked for this!
Steam // Secret Satan
Game looks very pretty in motion, as you'd most likely be able to tell from the trailers.
Controls were a lot easier to pick up for the platforming parts due in fact to the whole one button for acrobatics and another for grabbing thing. Say for instance I wanted to wall run, I just needed to jump at the wall and hold the button down, presto I'm wall running. Want to jump to the next wall and continue the wall run? Tap jump and hold and off you go. I only got 5 minutes on this so I was still coming to grips with everything, so i'm not sure if this system will get old fast or take away from the challenge, but I did die a couple of times due to my own errors if that's any indication.
Fighting on the other hand was difficult to get into, I think mainly due to the fact I hadn't played before and there was no tutorial. That and I was really, really smashed at the time - (thanks for the free booze ubisoft!) Anyways, it was fairly hard to score a hit but after some button mashing I got through it. The "Quicktimer" events aren't very obvious which IMO is a good thing, you'll know one activated by the background going black and white - most of them happen very fast though. Also later on in the night I noticed these subtle hints on what to press when someone was fighting (IE sword glows to indicate you should press it during a combo). Overall the combat was pretty unforgiving, at least in this demo.
I'm still not quite sold on taking out the whole time rewinding mechanics but Elka makes things less painful then your average platformer. If you die, she'll quickly (and i mean quickly, none of this being dragged away by Valkyries for 10 minutes stuff) grab you and teleport you back onto the last safe location. In a fight she will throw out her hands and the boss fight will restart, though generally you'll know if she's going to do this as the boss will usually pin you down as an obvious indication and also as a chance to prevent the fight from restarting (such as blocking his killing blow).
TLDR version: Demo left me cautiously optimistic, ubisoft left me thoroughly smashed.
It was for people who work at/run games stores across victoria (like GAME, EB, jb, ext). Thanks to my new part time job I got to go along which was cool.
Ah cool. I should totally try and get a casual job at EB or something. My current job is destroying me.
I've always liked that song but I really don't think it works in that trailer.
We can't agree on something.
http://store.steampowered.com/app/19980/
I KISS YOU!