Yeah, but we don't know his full name, that's the thing. Raiden is Jack, but we don't know Jack What. We don't have a full name for the vast majority of the "action" characters (the ones that do the actual killing). Solidus and Big Boss are the only knowns I can even think of (and even then, Big Boss is supposedly John Doe, which smells like bullshit to me).
The Hal and Dave joke at the end of Metal Gear Solid. Granted, that's probably not it, but until we get an official name, I will refer to him as Dave Bowman.
The Hal and Dave joke at the end of Metal Gear Solid. Granted, that's probably not it, but until we get an official name, I will refer to him as Dave Bowman.
Most people assume they chose to use Dave because of the voice actor, David Hayter.
Fuck I am getting so excited for this game. Starting my replay of MGS2 today, then MGS3 after it. I hadn't heard the MGS2 main theme in a long time, and now I remember why it's still one of the great game soundtracks of all time.
Fuck I am getting so excited for this game. Starting my replay of MGS2 today, then MGS3 after it. I hadn't heard the MGS2 main theme in a long time, and now I remember why it's still one of the great game soundtracks of all time.
Harry Gregson-Williams is awesome. I, too, am starting a replay of MGS2. It's the one I remember the least of, and now I'm realizing why. We had a big debate about the game, whether it works or doesn't work, you guys coming up with complex reasons about the narrative and themes and so forth. All I can think of, however, is, "Gee, these characters are too ridiculous, even by Metal Gear Solid standards, and are boring and uninteresting." Even the setting isn't too interesting. It's just big yellow hexagons.
Raiden doesn't bother me. In fact, if it wasn't for Rose calling all the time to talk about the first day they met, I'd think he's a perfectly fine character. But then you come across a bisexual, blood sucking vampire and an emo girl who can't be shot and a convoluted plot. Metal Gear Solid 3 had some crazy characters, too, but at least they were interesting (and maybe just a tad less unbelievable).
Compare it to the first - you had a modern military base, more believable villains and boss fights (a handgun fight with Revolver, a tank encounter, a big guy with a chaingun, a helicopter, a sniper fight, a fight against a psychic, a fist fight on top of Metal Gear...). Metal Gear Solid 3's characters, plot, and settings were equally interesting. And both plots could be easily understood; you didn't have to scratch your head after playing it for the first time. Maybe some people like that, but I didn't. Don't get me wrong, it's still fun, but it paled in comparison to the other games. Perhaps Kojima was trying too hard.
Vamp is looking cool in the fourth game, though. I have all the confidence in the world that Metal Gear Solid 4 won't be a repeat of 2, and the hands-on previews and review definitely bolster that confidence. June 12th can't come soon enough.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
Ocelot can ricochet bullets at you. Vulan Raven is a native american shaman who explodes into birds when he dies. Mantis breaks the fourth wall. (Like MGS 2 did)
How is that any different than a chick with an emp-like device implanted in her, a bisexual (who the fuck cares) vampire dude who we don't know anything about, a fat bomber on roller skates, and a sword fight on a building.
I mean really, it isn't much different. At least in my eyes.
The Hal and Dave joke at the end of Metal Gear Solid. Granted, that's probably not it, but until we get an official name, I will refer to him as Dave Bowman.
Most people assume they chose to use Dave because of the voice actor, David Hayter.
Solid Snake being called Dave is a reference to Policenauts. Meryl is in that game, and she hangs around with a guy called Dave. The jacket she suddenly appears in at the end of MGS1 is also a reference to him.
Ocelot can ricochet bullets at you. Vulan Raven is a native american shaman who explodes into birds when he dies. Mantis breaks the fourth wall. (Like MGS 2 did)
How is that any different than a chick with an emp-like device implanted in her, a bisexual (who the fuck cares) vampire dude who we don't know anything about, a fat bomber on roller skates, and a sword fight on a building.
I mean really, it isn't much different. At least in my eyes.
I wasn't really trying to put an emphasis on Vamp being bisexual. I don't know why that even had to be a plot point. And I believe Vulcan Raven was consumed by the ravens. They all rushed him and you saw a lot of blood. He didn't explode into them.
But ricocheting bullets and being a FREAKING VAMPIRE are quite different things. A psychic is a far cry from sucking peoples blood, being invincible, and flying through the air. These are all opinions, of course, but there is a reason most people don't care for Metal Gear Solid 2, and I believe it's because the characters and settings were mostly uninteresting. It's integral to the overall story, however, and the gameplay is just as solid.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
But ricocheting bullets and being a FREAKING VAMPIRE are quite different things. A psychic is a far cry from sucking peoples blood, being invincible, and flying through the air. These are all opinions, of course, but there is a reason most people don't care for Metal Gear Solid 2, and I believe it's because the characters and settings were mostly uninteresting. It's integral to the overall story, however, and the gameplay is just as Solid.
Sorry.
I liked Vamp a lot though.
He slit people's throats, and gutted annoying bitches.
Vamp was originally only supposed to have been a killer and a bloodsucker (explainable by that disease that is/can be treated by drinking blood, forgot the name). The walking on water and walls thing was supposed to be another character, which was scrapped, and then those skills went to Vamp.
I thought it worked out quite nicely. I mean, Psycho Mantis wasn't all that much less supernatural, what with the ability to fly/levitate, optically camouflage himself, read people's minds, and see the future.
Walking on water and up walls isn't all that much more out there.
Vamp was originally only supposed to have been a killer and a bloodsucker (explainable by that disease that is/can be treated by drinking blood, forgot the name). The walking on water and walls thing was supposed to be another character, which was scrapped, and then those skills went to Vamp.
I thought it worked out quite nicely. I mean, Psycho Mantis wasn't all that much less supernatural, what with the ability to fly/levitate, optically camouflage himself, read people's minds, and see the future.
Walking on water and up walls isn't all that much more out there.
I think he just has Hematophagy (an acquired taste for blood).
I can see why people think he's a vampire, but he just isn't.
Then again, that's one of the reasons a lot of us are waiting for MGS4. Kojima is finally going to give us the low down on Vamp. Personally, I wouldn't mind if it remained unexplained. I could do with some things simply being a mystery.
Anyone know if there's going to be another art book for this? I have the "art of metal gear solid" (the first, not the 1.5 one) and it's amazing. Would love another one.
Got a friend to pre-order a copy of the LE too. Apparently we get a figure of snake as well as the other stuff!
To those who have played and understood Portable Ops
Nanomachines to me, seem like the product of research on the people with ESP. Like with Eliza/Ursula's telepathic ability which was studied by the Philosophers/CIA/DIA/Pentagon/whatever branch, her telepathic talk with Snake in the cell would suggest that nanomachines were sort of born to function in the exact same manner, as in, CODEC being the result of research into ESP.
Any sense to this?
Also, and this'll seem a little far fetched, but still, it seems like Kojima was also one of the people influenced greatly by the fact Japan is the only post-apocalyptic country, so obviously, Nuclear Weapons are a big part of his works. Considering the fact that Eliza was exposed to nuclear radiation, she does say that her ESP was sort of a mutation that occured through exposure to radiation. We're entering the Godzilla territory here obviously, but it's a fairly streamlined connection to make. Nuclear weapons, responsibility of using or not using them, and the world filled with, technically, the tecnhology and aftereffects of its use dominating the way humanity and the world itself function.
To those who have played and understood Portable Ops
Nanomachines to me, seem like the product of research on the people with ESP. Like with Eliza/Ursula's telepathic ability which was studied by the Philosophers/CIA/DIA/Pentagon/whatever branch, her telepathic talk with Snake in the cell would suggest that nanomachines were sort of born to function in the exact same manner, as in, CODEC being the result of research into ESP.
Any sense to this?
Also, and this'll seem a little far fetched, but still, it seems like Kojima was also one of the people influenced greatly by the fact Japan is the only post-apocalyptic country, so obviously, Nuclear Weapons are a big part of his works. Considering the fact that Eliza was exposed to nuclear radiation, she does say that her ESP was sort of a mutation that occured through exposure to radiation. We're entering the Godzilla territory here obviously, but it's a fairly streamlined connection to make. Nuclear weapons, responsibility of using or not using them, and the world filled with, technically, the tecnhology and aftereffects of its use dominating the way humanity and the world itself function.
I especially like your point with the CODEC, it's interesting to think Elisa/Ursula's ESP abilities may have played a part in the development of Nanomachines. But it seems more logical to me, that Nanomachines were created as part of The Patriots regime of trying to control and regulate everything. Nanomachines make it incredibly easy to keep check on deployed soldiers, as is stated at several occasions. It seems the CODEC is merely a bonus of having this system in your body, and I'm fairly certain people who don't have Nanomachines can still use their own type of CODEC's (don't quote me on that though).
Actually, I'm gonna bring up something here from the latest MGS4 trailer. Don't click if you don't want spoilers.
In the Theatrical MGS4 trailer, Snake turns on his Solid Eye and looks over a group of PMC's and Militiamen and can see their health, stamina and equipped weapon in a very meta-fictional manner. I think that the SOP system may be more what you are getting at here. In fact, I wouldn't be surprised now, if they say that Elisa/Ursula's ESP research resulted in the SOP system, which in itself is an advancement of the Nanomachine technology in MGS1 and 2.
So in conclusion, Yes. I think you're onto something there.
Jesus fuck it's hard to get back into the control style of MGS. 2 and 3 are so much different from games like Splinter Cell or any of the third person console games i've played since MGS3 came out (haven't played it since 2004 when it released).
I know they've modernized the controls for MGS4 a little bit, but it seems like it's going to take me a while longer to get used to MGS2 and 3 if I want to play them again.
Vamp was originally only supposed to have been a killer and a bloodsucker (explainable by that disease that is/can be treated by drinking blood, forgot the name). The walking on water and walls thing was supposed to be another character, which was scrapped, and then those skills went to Vamp.
I thought it worked out quite nicely. I mean, Psycho Mantis wasn't all that much less supernatural, what with the ability to fly/levitate, optically camouflage himself, read people's minds, and see the future.
Walking on water and up walls isn't all that much more out there.
I think he just has Hematophagy (an acquired taste for blood).
I can see why people think he's a vampire, but he just isn't.
Then again, that's one of the reasons a lot of us are waiting for MGS4. Kojima is finally going to give us the low down on Vamp. Personally, I wouldn't mind if it remained unexplained. I could do with some things simply being a mystery.
If he's not a vampire, what is he? He's almost invincible, can walk on water, do whatever the fuck he wants pretty much. A demigod maybe? He's probably the most ridiculous character in MGS history in that he has so many supernatural abilities. Mantis was up there too, but the battle with Raiden and Vamp from the new MGS4 trailer made me think he's even more insane.
Vamp was originally only supposed to have been a killer and a bloodsucker (explainable by that disease that is/can be treated by drinking blood, forgot the name). The walking on water and walls thing was supposed to be another character, which was scrapped, and then those skills went to Vamp.
I thought it worked out quite nicely. I mean, Psycho Mantis wasn't all that much less supernatural, what with the ability to fly/levitate, optically camouflage himself, read people's minds, and see the future.
Walking on water and up walls isn't all that much more out there.
I think he just has Hematophagy (an acquired taste for blood).
I can see why people think he's a vampire, but he just isn't.
Then again, that's one of the reasons a lot of us are waiting for MGS4. Kojima is finally going to give us the low down on Vamp. Personally, I wouldn't mind if it remained unexplained. I could do with some things simply being a mystery.
If he's not a vampire, what is he? He's almost invincible, can walk on water, do whatever the fuck he wants pretty much. A demigod maybe? He's probably the most ridiculous character in MGS history in that he has so many supernatural abilities. Mantis was up there too, but the battle with Raiden and Vamp from the new MGS4 trailer made me think he's even more insane.
Like I said, that's one of the reasons why we're anticipating MGS4. We'll finally find out.
To those who have played and understood Portable Ops
Nanomachines to me, seem like the product of research on the people with ESP. Like with Eliza/Ursula's telepathic ability which was studied by the Philosophers/CIA/DIA/Pentagon/whatever branch, her telepathic talk with Snake in the cell would suggest that nanomachines were sort of born to function in the exact same manner, as in, CODEC being the result of research into ESP.
Any sense to this?
Also, and this'll seem a little far fetched, but still, it seems like Kojima was also one of the people influenced greatly by the fact Japan is the only post-apocalyptic country, so obviously, Nuclear Weapons are a big part of his works. Considering the fact that Eliza was exposed to nuclear radiation, she does say that her ESP was sort of a mutation that occured through exposure to radiation. We're entering the Godzilla territory here obviously, but it's a fairly streamlined connection to make. Nuclear weapons, responsibility of using or not using them, and the world filled with, technically, the tecnhology and aftereffects of its use dominating the way humanity and the world itself function.
I especially like your point with the CODEC, it's interesting to think Elisa/Ursula's ESP abilities may have played a part in the development of Nanomachines. But it seems more logical to me, that Nanomachines were created as part of The Patriots regime of trying to control and regulate everything. Nanomachines make it incredibly easy to keep check on deployed soldiers, as is stated at several occasions. It seems the CODEC is merely a bonus of having this system in your body, and I'm fairly certain people who don't have Nanomachines can still use their own type of CODEC's (don't quote me on that though).
Actually, I'm gonna bring up something here from the latest MGS4 trailer. Don't click if you don't want spoilers.
In the Theatrical MGS4 trailer, Snake turns on his Solid Eye and looks over a group of PMC's and Militiamen and can see their health, stamina and equipped weapon in a very meta-fictional manner. I think that the SOP system may be more what you are getting at here. In fact, I wouldn't be surprised now, if they say that Elisa/Ursula's ESP research resulted in the SOP system, which in itself is an advancement of the Nanomachine technology in MGS1 and 2.
So in conclusion, Yes. I think you're onto something there.
Not just Eliza's either. I mean, all ESP users, Urusla/Eliza, Sorrow, Mantis, etcetera. You'd figure Nanotechnology to be the synthetic product of research into the ESP capabilities of the people we've seen.
Otacon carries the stealth technology made by tech, but Mantis can do it on his own.
And if the powers of the people with natural ESP come from some form of radiation, it's a pretty significant factor to play regarding what the message of the story is.
Vamp was originally only supposed to have been a killer and a bloodsucker (explainable by that disease that is/can be treated by drinking blood, forgot the name). The walking on water and walls thing was supposed to be another character, which was scrapped, and then those skills went to Vamp.
I thought it worked out quite nicely. I mean, Psycho Mantis wasn't all that much less supernatural, what with the ability to fly/levitate, optically camouflage himself, read people's minds, and see the future.
Walking on water and up walls isn't all that much more out there.
I think he just has Hematophagy (an acquired taste for blood).
I can see why people think he's a vampire, but he just isn't.
Then again, that's one of the reasons a lot of us are waiting for MGS4. Kojima is finally going to give us the low down on Vamp. Personally, I wouldn't mind if it remained unexplained. I could do with some things simply being a mystery.
Well let's be fair here. Vamp is very clearly intended to invoke a vampire, from the blood-sucking to the name (which I know is a double entendre but still) to the immortality to the superpowers.
Well let's be fair here. Vamp is very clearly intended to invoke a vampire, from the blood-sucking to the name (which I know is a double entendre but still) to the immortality to the superpowers.
Oh definitely, there's no denying that. I think the only real reason we know he isn't a vampire is the fact that he doesn't seem to be affected by daylight (a common anti-vampire attribute), and what Snake says to Raiden. I'm wondering if maybe Kojima just likes Vampires, so he decided to make a character based on them, or whether he felt he could use it as an interesting narrative.
Not just Eliza's either. I mean, all ESP users, Urusla/Eliza, Sorrow, Mantis, etcetera. You'd figure Nanotechnology to be the synthetic product of research into the ESP capabilities of the people we've seen.
Otacon carries the stealth technology made by tech, but Mantis can do it on his own.
And if the powers of the people with natural ESP come from some form of radiation, it's a pretty significant factor to play regarding what the message of the story is.
(hey, you don't have to spoiler this. one of the main reasons this thread exists is so we can talk about the MGS games without spoiler tags, except for MGS4 obviously)
I think for Elisa, it plays into the anti-Nuke message very strongly, and also helps with the scene where she asks about Big Boss, and he brings up that he's infertile thanks to nuclear weapons. It's there in every MGS game, and with Kojima being Japanese, it's only natural that he would imply such a message in the series.
In a series with hundred year old snipers, PSYCHICS, people who shoot bees, a ghost, a metal arm that possess people, a dude who SPINS GUNS to keep bees away from him, and tons of other stuff, it's kind of pointless to argue which enemy is more out there then another.
If you think about it, pretty much all the non-technological liberties taken with reality in this series can be explained with psychic powers. Mantis, of course. Fortune being able to deflect missiles even without her device. Vamp walking on water and pinning your shadow to the ground. Ocelot channeling Liquid. The Pain, The Fear (at least as far as the camouflage goes) and The Sorrow. If you think of all of those things as the characters telekinetically manipulating their environment/themselves or manipulating the main character's mind (or, well, calling forth the spirits of the dead), that's really the only explanation you need.
In a series with hundred year old snipers, PSYCHICS, people who shoot bees, a ghost, a metal arm that possess people, a dude who SPINS GUNS to keep bees away from him, and tons of other stuff, it's kind of pointless to argue which enemy is more out there then another.
For more pointless arguments.
They're hornets, not bees.
ShimSham on
0
Forever Zefirocloaked in the midnight glory of an event horizonRegistered Userregular
edited May 2008
My friend theorized that since MGS and Castlevania are both Konami games, Vamp could possibly be Dracula.
Forever Zefiro on
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
In a series with hundred year old snipers, PSYCHICS, people who shoot bees, a ghost, a metal arm that possess people, a dude who SPINS GUNS to keep bees away from him, and tons of other stuff, it's kind of pointless to argue which enemy is more out there then another.
In a series with hundred year old snipers, PSYCHICS, people who shoot bees, a ghost, a metal arm that possess people, a dude who SPINS GUNS to keep bees away from him, and tons of other stuff, it's kind of pointless to argue which enemy is more out there then another.
So yesterday my girlfriend invited me to go with her out of town for the weekend to her family reunion. Which I thought would be cool so I said yeah sure and when is it. She responds "It's June 13th."
In a series with hundred year old snipers, PSYCHICS, people who shoot bees, a ghost, a metal arm that possess people, a dude who SPINS GUNS to keep bees away from him, and tons of other stuff, it's kind of pointless to argue which enemy is more out there then another.
For more pointless arguments.
They're hornets, not bees.
What about the "bullet bees"?
He's called the "Hornet Soldier"
Again, pointless argument.
I didn't actually notice that Jast said "a dude who SPINS GUNS to keep bees away from him" so if you're correcting him there then you're right.
But yeah, this is a pointless argument. I more wanted to show off than anything else, haha!
Playing through MGS3: Subsistence I can already tell I'm doing much better on this playthrough than playing the original. Having the adjustable camera is just what the doctor ordered. Got the tsuchinoko, almost about to fight The End and haven't had an alert yet. Question though, is it just no alerts for the stealth camo or is it both alerts and kills? I'm getting conflicting info from different guides/sites.
Also for the over board character debate, how could you forget Volgin. Mr. "I might as well punch holes in walls just because Hornet guy got killed early lawls, oh and here's some electricity Sokalov's hoochy."
Playing through MGS3: Subsistence I can already tell I'm doing much better on this playthrough than playing the original. Having the adjustable camera is just what the doctor ordered. Got the tsuchinoko, almost about to fight The End and haven't had an alert yet. Question though, is it just no alerts for the stealth camo or is it both alerts and kills? I'm getting conflicting info from different guides/sites.
It's just No Alerts for the stealth. I don't think you get anything for a No Kill run, except for a better ranking at the end of the game.
Anyone here think that the initial sales will be hurt by those willing to wait for MGS4: Superliminescence?
I never ended up actually buying the extra editions but I know I knew they were going to come out eventually and annoyed at that.
I don't think so, I would say people have been waiting long enough just for the game itself to be coming out. The only people who would wait longer would probably be the same type of people to buy both versions anyway.
Anyone here think that the initial sales will be hurt by those willing to wait for MGS4: Superliminescence?
I never ended up actually buying the extra editions but I know I knew they were going to come out eventually and annoyed at that.
I don't think so, I would say people have been waiting long enough just for the game itself to be coming out. The only people who would wait longer would probably be the same type of people to buy both versions anyway.
Posts
EDIT: Bowman? Where do you get that from?
http://www.audioentropy.com/
The Hal and Dave joke at the end of Metal Gear Solid. Granted, that's probably not it, but until we get an official name, I will refer to him as Dave Bowman.
No it was the one presented by Hideo Kojima.
Hey, I have a blog! (Actually being updated again!)
3DS: 0860-3240-2604
Harry Gregson-Williams is awesome. I, too, am starting a replay of MGS2. It's the one I remember the least of, and now I'm realizing why. We had a big debate about the game, whether it works or doesn't work, you guys coming up with complex reasons about the narrative and themes and so forth. All I can think of, however, is, "Gee, these characters are too ridiculous, even by Metal Gear Solid standards, and are boring and uninteresting." Even the setting isn't too interesting. It's just big yellow hexagons.
Raiden doesn't bother me. In fact, if it wasn't for Rose calling all the time to talk about the first day they met, I'd think he's a perfectly fine character. But then you come across a bisexual, blood sucking vampire and an emo girl who can't be shot and a convoluted plot. Metal Gear Solid 3 had some crazy characters, too, but at least they were interesting (and maybe just a tad less unbelievable).
Compare it to the first - you had a modern military base, more believable villains and boss fights (a handgun fight with Revolver, a tank encounter, a big guy with a chaingun, a helicopter, a sniper fight, a fight against a psychic, a fist fight on top of Metal Gear...). Metal Gear Solid 3's characters, plot, and settings were equally interesting. And both plots could be easily understood; you didn't have to scratch your head after playing it for the first time. Maybe some people like that, but I didn't. Don't get me wrong, it's still fun, but it paled in comparison to the other games. Perhaps Kojima was trying too hard.
Vamp is looking cool in the fourth game, though. I have all the confidence in the world that Metal Gear Solid 4 won't be a repeat of 2, and the hands-on previews and review definitely bolster that confidence. June 12th can't come soon enough.
How is that any different than a chick with an emp-like device implanted in her, a bisexual (who the fuck cares) vampire dude who we don't know anything about, a fat bomber on roller skates, and a sword fight on a building.
I mean really, it isn't much different. At least in my eyes.
Solid Snake being called Dave is a reference to Policenauts. Meryl is in that game, and she hangs around with a guy called Dave. The jacket she suddenly appears in at the end of MGS1 is also a reference to him.
Kojima has stated his name is officially John Doe, with Jack and John being interchangeable nicknames.
It's on the PSN.
I wasn't really trying to put an emphasis on Vamp being bisexual.
But ricocheting bullets and being a FREAKING VAMPIRE are quite different things. A psychic is a far cry from sucking peoples blood, being invincible, and flying through the air. These are all opinions, of course, but there is a reason most people don't care for Metal Gear Solid 2, and I believe it's because the characters and settings were mostly uninteresting. It's integral to the overall story, however, and the gameplay is just as solid.
Sorry.
I liked Vamp a lot though.
He slit people's throats, and gutted annoying bitches.
I thought it worked out quite nicely. I mean, Psycho Mantis wasn't all that much less supernatural, what with the ability to fly/levitate, optically camouflage himself, read people's minds, and see the future.
Walking on water and up walls isn't all that much more out there.
https://medium.com/@alascii
I think he just has Hematophagy (an acquired taste for blood).
I can see why people think he's a vampire, but he just isn't.
Then again, that's one of the reasons a lot of us are waiting for MGS4. Kojima is finally going to give us the low down on Vamp. Personally, I wouldn't mind if it remained unexplained. I could do with some things simply being a mystery.
Got a friend to pre-order a copy of the LE too. Apparently we get a figure of snake as well as the other stuff!
edit: Here in Aus.
Any sense to this?
Also, and this'll seem a little far fetched, but still, it seems like Kojima was also one of the people influenced greatly by the fact Japan is the only post-apocalyptic country, so obviously, Nuclear Weapons are a big part of his works. Considering the fact that Eliza was exposed to nuclear radiation, she does say that her ESP was sort of a mutation that occured through exposure to radiation. We're entering the Godzilla territory here obviously, but it's a fairly streamlined connection to make. Nuclear weapons, responsibility of using or not using them, and the world filled with, technically, the tecnhology and aftereffects of its use dominating the way humanity and the world itself function.
I especially like your point with the CODEC, it's interesting to think Elisa/Ursula's ESP abilities may have played a part in the development of Nanomachines. But it seems more logical to me, that Nanomachines were created as part of The Patriots regime of trying to control and regulate everything. Nanomachines make it incredibly easy to keep check on deployed soldiers, as is stated at several occasions. It seems the CODEC is merely a bonus of having this system in your body, and I'm fairly certain people who don't have Nanomachines can still use their own type of CODEC's (don't quote me on that though).
Actually, I'm gonna bring up something here from the latest MGS4 trailer. Don't click if you don't want spoilers.
So in conclusion, Yes. I think you're onto something there.
I know they've modernized the controls for MGS4 a little bit, but it seems like it's going to take me a while longer to get used to MGS2 and 3 if I want to play them again.
If he's not a vampire, what is he? He's almost invincible, can walk on water, do whatever the fuck he wants pretty much. A demigod maybe? He's probably the most ridiculous character in MGS history in that he has so many supernatural abilities. Mantis was up there too, but the battle with Raiden and Vamp from the new MGS4 trailer made me think he's even more insane.
Like I said, that's one of the reasons why we're anticipating MGS4. We'll finally find out.
Otacon carries the stealth technology made by tech, but Mantis can do it on his own.
And if the powers of the people with natural ESP come from some form of radiation, it's a pretty significant factor to play regarding what the message of the story is.
http://www.audioentropy.com/
Oh definitely, there's no denying that. I think the only real reason we know he isn't a vampire is the fact that he doesn't seem to be affected by daylight (a common anti-vampire attribute), and what Snake says to Raiden. I'm wondering if maybe Kojima just likes Vampires, so he decided to make a character based on them, or whether he felt he could use it as an interesting narrative.
(hey, you don't have to spoiler this. one of the main reasons this thread exists is so we can talk about the MGS games without spoiler tags, except for MGS4 obviously)
I think for Elisa, it plays into the anti-Nuke message very strongly, and also helps with the scene where she asks about Big Boss, and he brings up that he's infertile thanks to nuclear weapons. It's there in every MGS game, and with Kojima being Japanese, it's only natural that he would imply such a message in the series.
The optical camoflage can be explained by him manipulating the opponent to simply not see him rather than actually turning himself invisible.
They're hornets, not bees.
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
What about the "bullet bees"?
Again, pointless argument.
My mind goes "What."
This really shouldn't be a dilemma. V:)V
I didn't actually notice that Jast said "a dude who SPINS GUNS to keep bees away from him" so if you're correcting him there then you're right.
But yeah, this is a pointless argument. I more wanted to show off than anything else, haha!
Also for the over board character debate, how could you forget Volgin. Mr. "I might as well punch holes in walls just because Hornet guy got killed early lawls, oh and here's some electricity Sokalov's hoochy."
It's just No Alerts for the stealth. I don't think you get anything for a No Kill run, except for a better ranking at the end of the game.
I never ended up actually buying the extra editions but I know I knew they were going to come out eventually and annoyed at that.
I don't think so, I would say people have been waiting long enough just for the game itself to be coming out. The only people who would wait longer would probably be the same type of people to buy both versions anyway.
Exactly. God knows I've bought all the versions.