Hmm, I think I have some masterpiece engravings in my jail. You can stop your dwarves getting cave adapted if you make your dining room/bedrooms/workshop/wherever they spend most of their time 'light' by channelling out the Z levels above it until you get sky and then sticking glass floor on top of that, but the tile may need to be defined as 'outside' too.
Once a tile becomes "outside" (eg: by making a light well in the ceiling) it will never again become "inside" by any means. Even if you build over a new ceiling or whatever the game will still consider the tile outside. You can use this to get underground farms going that grow outside crops. EG: Remove the roof on a large area. Refloor over the area. Build farms. They will grow outside crops.
Once a tile becomes "outside" (eg: by making a light well in the ceiling) it will never again become "inside" by any means. Even if you build over a new ceiling or whatever the game will still consider the tile outside. You can use this to get underground farms going that grow outside crops. EG: Remove the roof on a large area. Refloor over the area. Build farms. They will grow outside crops.
For the most part, you're correct, but there are actually 3 separate modifiers to a terrain square -- Outside/Inside, Dark/Light, Surface/Subterranean. Digging out the roof switches everything to Outside, Light, Surface. Adding a new roof actually changes the first modifier back to Inside, but leaves the others. I believe it's Surface/Subterranean that controls the crop growth, so that won't ever change once you've hollowed it out; and it's Dark/Light that's checked for cave adaptation, so your dwarves may vomit; but adding a roof does protect your dwarves against rain and snow unhappy thoughts.
Dkarrde on
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FalloutGIRL'S DAYWAS PRETTY GOOD WHILE THEY LASTEDRegistered Userregular
edited May 2008
if you can't make outside tiles into inside tiles then how do i have a dancy dining room on the first floor of my above-ground tower, huuuh
Mmm... been a while since I played DF. I think I only tried one 3d fort before wandering off to other things, time to try again. Hopefully there won't be any partly exposed underground lakes that cause my dwarves to try to clean up the dead vermin that appear in it even though it's waaaay over there, away from the fort, and full of giant cave salamanders and frogmen. That was the death of the first 3d one.
I tried building a wall around it so they couldn't reach it, but the workers were eaten by giant cave swallows.
Something about Dwarven society that I recently learned, is that nothing makes sense. Also, apparently, if you are lucky you can 'volunteer' to lead an outpost in the middle of nowhere to avoid the hammer. I was one of those 'lucky' dwarves that got that chance, and now I'm stuck wandering under the overbearing sun looking for the damned place. I've had plenty of time to think about my situation, and I don't understand why an Architect such as myself would be sentenced to a hammering because someone failed to create enough shiny trinkets to distract the nobles. Well, at least I'm able to avoid almost certain death this way.
I don't know how long I had been wandering by the time I soberly stumbled upon the outpost. I somehow found the storage area and drank a good portion of their rum, before even thinking of starting my new job.
Spring:
16th Granite, 1052
I think I was lost longer than I thought at first.
Before I get a chance to inspect the layout, I get knocked over by this one crazed dwarf running back and forth planting one seed, then running back to the stockpile to get more. I tried to ask him what he was trying to accomplish, but he wouldn’t stop for a second.
Luckily, one of the several dwarves that were standing around watching this poor fellow explained it to me. The last ruler, who was currently getting drunk off his dwarven ass, had ordered hundreds of seeds to be planted, and because there is only one farmer, he’s been forced to run back and forth until the job is done. I ordered some of the lazy louts to help him, and after trying to convince them that I was their new leader for about an hour, I gave up and went to look at the layout of the rooms.
There are dozens of these random hollowed out hallways and giant rooms, with no obvious purpose. They are just randomly placed away from the main working areas. I’ve just gotten my first drink in weeks, so I will leave that for later to deal with.
I apologize if this seems harsh for any who may find this diary in the future, but by Armok the previous ruler didn’t know one thing about architecture! Or even symmetry! Symmetry should be the guiding rule when building an outpost like this! All the space used so far is incredibly inefficient. Every workshop area has lots of space around it that can’t be used for anything else! If I could, I would order them all taken down, walls put in, and then rebuilt, but sadly, they still think I’m just some new immigrant who thinks he’s the boss. Plus the random assortment of workshops that we probably won’t need for a while is a bit odd. I’ll just have to focus on that later.
Oh Armok! What the hell is going on here?! The bedrooms are the… I … I weep for whoever designed them. Bedrooms on one side of the hall are several feet smaller than the other side, and most are giant! We aren’t Humans! We Dwarves don’t need such extravagant bedrooms, plus beds are just slammed in the middle of each! Not near one wall at all, I’ve got to get to work right away!
I immediately order all the beds to be moved out of the rooms, so the restoration can begin.
11th Slate
During the remodeling of the bed rooms, it seems that one of the Dwarves, a blacksmith, has withdrawn from our little society and has been acting very strange lately. He burst into a metalsmith’s workshop and claimed it for his own. That seems slightly rude.
13th Slate
After gathering several materials, the blacksmith starts his construction.
17th Slate
After toiling hard for four days and nights, the blacksmith, Kogan Sholidoltar has emerged with new found skill as a Metalsmith and some craft of some sort.
It seems to be a very decorated bit of pipe… Not sure why that was so important that a week had to be wasted on it, but no matter. The more important thing is that the bedrooms are coming along nicely, and my personal den is nearly complete.
23rd Slate
It seems that there are already more dwarves who have come to settle in… they never told me this outposts name… nevermind, we’ve got more coming in, and just in time for the finished rooms. Beds, on the other hand, aren’t even being made, even though I told those lazy louts to do it a while ago.
27th Slate
Odd… it seems that the immigrants have been standing outside for a few days, about 20 of ‘em, just standing there, trying to figure out how to get in or something. They haven’t even tried walking up to the door. I’m not sure why, but hopefully they will eventually get to work.
Oh, I forgot to sketch the new layout of the bedrooms. Eventually they will be smoothed out, and probably cleaned up by getting the stone out of there and a few more rooms will be needed, but at least it’s better, and my room is well on it’s way.
The beginning of Summer and the Royal Bedrooms are complete for the most part, they just need furnishings.
SUMMER:
12th Hematite
Some Humans arrived for something or another, but I am too busy with my project to bother with them. The other night it came to me in a dream. I must flood the world! However, that goal is a bit out of my reach for now. In the mean time I have been planning out how to bend the water to follow my will. I have ordered all the stone in the caverns the drunken miner made to be deposited elsewhere. While I wait for them to finish, I have devised a plan to flood the caverns, in a very artistic and beautiful way, while also flooding that damned chasm forever! Or not, I don’t know if it will work yet, but regardless, the waterfall that will cascade down from the side of the chasm, from my project will be a sight to behold.
2nd Malachite
Too slow. They are working too slow. There is still a lot of stone to be moved, and they have yet to start creating the floodgates necessary for the project! They are trying to make it fail. My life’s work can’t be stopped so easily! I will make them work.
5th Malachite
That one, calls himself Artreus, refuses to work on my project! Perpetually stumbles about, occasionally carving out more rooms into the mountain, but that isn’t important! My project is!
3rd Galena
Time is running out! The stone is nearly finished being cleared, the gates are in place, and levers are being made, yet not fast enough! It’s lucky nothing has bothered me, to slow down progress even more, if it doesn’t make the deadline, I’ll just have to start forcing dwarves to sleep in the chasm.
1st Limestone
The stones are all cleared out now, but the channeling is painfully slow, because otherwise the morons would trap themselves forever, to end up drowning as a part of my creation. No important events other than the ticking of the deadline that keeps me up at night. I haven’t slept in weeks, but yet I’m aware and awake.
4th Limestone
Oh Armok! Oh Armok! A section of the cave collapased and caused one of the moronic miners to get injured, but luckly, he fell nearly ontop of another dwarf who is now taking him to his room.
11th Limestone
The moronic dwarf is doing better, but still bedridden. But a caravan arrived recently, probably wants to get tricked out of all their useful items for a bunch of amateurish rock trinkets.
19th Limestone
Apparently a butcher, by the name of Lolol, or Lolor or something has started acting strange, like the blacksmith before, but as long as she doesn’t interfere with my project, it doesn’t matter to me. She claimed some workshop or such, A craftdwarf’s shop, I think. But once again, as long as my project isn’t slowed down, it’s no bother to me.
24th Limestone
Shouts are coming from the workshops above, demanding rock and gems we don’t have, but no matter, my needs are more important than some worthless butcher woman.
5th Timber
The project is as finished as possible in this place. If I had dedicated workers, it could have been perfect, but sadly that was not the case. Now is the fun part. I get to see if it will work, or if it will backfire and drown the whole lot of ‘em.
That whiny butcher has gone mad after failing to get the right materials, I hear screams and shouts from above. Sounds like fighting.
27th Timber
In hindsight, it was probably a poor idea to start the project while the ambassador was absentmindly staring at the walls in the middle of it, however, he had been standing there for about a month or two, so I couldn’t allow him to delay the start any longer.
WINTER:
19th Moonstone
The project is finished! Finally I can now relax.
Armok! There is a Goblin ambush at our gates! What the hell am I supposed to do?! They keep asking me for advice, orders, but I haven’t got a clue! I’m a damn architect! It’s a group of crossbow goblins! Led by a heavily armored captain! I’m not a fighter, I’m not even a leader! STOP ASKING ME FOR ORDERS!
They… they started chasing a poor cat around, shooting at it.
One of the dwarfs rounded up everyone and got them charging toward our gates to confront the goblins.
I don’t know what happened in the confusion of the battle… plus my room doesn’t look out onto the gates, but several are injured, and a few are dead, but the goblins have all been slaughtered.
There are three dwarves bleeding to death outside, while the rest pick the corpses clean. Help them! Why won’t you help your injured!?
3rd Obsidian
I have decided to keep all my meals to my room, for eating with those… beasts makes me sick. There is still an injured Dwarf outside our gates, yet not a scrap of clothing or weaponry remains. Even their ‘great leater’ Artreus helped to pick the dead clean of items. He’s even stored some in his room I made for him! How dare he?! I fear that if I let my guard down, they will steal every possession I have in this world.
24th Obsidian
I wash my hands of all this insanity. I don’t care if they think I’m their leader now, I’m keeping to my room and not leaving. I’m locking my door at night to keep them from murdering me in my sleep.
I can not even trust my journal anymore. They will find it, they will know everything! I have hidden it, where it will stay forever. If I die here, then I won’t have to deal with the burden of keeping the location secret anymore, and then I can rest.
I don't care for a military. I've only played up to year two each fortress though, so I've never really been attacked. I'll make a military after a goblin siege leaves me with one crippled dwarf.
Dwarves are a mere tool to be used to create my fortress, they are not important. If I allow them to train in a military, that's time they are spending not working on my projects! And what's wrong with the sun? I makes for great dinning room and central halls. But you better take back that water comment!
Yeah, I think I might try and make my tileset work with this save instead of learning the plain ASCII stuff because jesus tittyfucking christ what the hell is going on
Also putting furniture up against walls lowers the value of the room because it blocks the wall (assuming the wall is smoothed/engraved), but they don't block floor tiles.
Yeah, I think I might try and make my tileset work with this save instead of learning the plain ASCII stuff because jesus tittyfucking christ what the hell is going on
Also putting furniture up against walls lowers the value of the room because it blocks the wall (assuming the wall is smoothed/engraved), but they don't block floor tiles.
You just copy the save into where it should be. Your tileset will work fine.
Because it doesn't affect the save itself, just the tiles.
When I loaded up Artreus' to see if all was well it was fine.
stimtokolos on
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Ubikoh pete, that's later. maybe we'll be dead by thenRegistered Userregular
edited May 2008
Man I cannot understand a damn thing in those screen shots without my tileset
Short request from the lazy - can the OP link all the days/commentary in the OP?
Squashua on
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RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited May 2008
so what's the word, has Fallout even downloaded this stuff yet? I got a busy weekend coming up, and I need to know if I'm going to need to schedule in some game time for this. If it comes to me on Monday or so, it may have to wait a day or two or three.
RankenphilePassersby were amazedby the unusually large amounts of blood.Registered User, Moderatormod
edited May 2008
it's coming back, this is just from the Sims2 thread that Moriveth was running.
Rankenphile on
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ArtreusI'm a wizardAnd that looks fucked upRegistered Userregular
edited May 2008
Well I am glad you left the fortifications, farm, storeroom, and "project" intact. But yeah the rest was a complete mess and I am glad you did something with it.
I was hoping my fortifications would have worked better. I made a ton of crossbows, and the second floor of the tower and most of the walls have fortifications from where you should have been able to shoot at them from. Although I am not really sure how that even works, I have never had a seige. How did the flood thing work out anyway? I had only really roughly sketched it out.
(also those random tunnels at the bottome were me looking for metals and stuff. And the workshops.. oh god I was just trying to keep my miners busy because I have no sense of asthetics.)
Fortifications let siege engines and marksdwarves shoot out of walls, I think marksdwarves work better shooting from one Z level above but ballistae work best on the same level. Hmm 9th, I might put some effort into making siege engines/operators for my turn.
so what's the word, has Fallout even downloaded this stuff yet? I got a busy weekend coming up, and I need to know if I'm going to need to schedule in some game time for this. If it comes to me on Monday or so, it may have to wait a day or two or three.
I don't know yet, I just woke up at like 3 in the afternoon, was playing bloodbowl, I'll sort this shit fairly soon, which means within a couple of hours. Even if you do "have to schedule time in" if when you are set to play is too busy for you, just tell me and I'll swap you one space down the line.
I realise this post makes no sense, very fucking tired.
stimtokolos on
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FalloutGIRL'S DAYWAS PRETTY GOOD WHILE THEY LASTEDRegistered Userregular
I am a fan of small fortresses myself, but in a game I'm currently starting out, I'm trying to set up a good trap system with a whole bunch of different traps, just for fun.
OP is updated with links to the write ups as requested.
stimtokolos on
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FalloutGIRL'S DAYWAS PRETTY GOOD WHILE THEY LASTEDRegistered Userregular
edited May 2008
After writing up several pages of story for one dwarf's quest for blood, i have realized that there are no monsters reachable without burrowing several levels down to small rooms in the sides of the bottomless canyon next to the fort. Fuck.
....Guess we're doing some digging
Fallout on
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FalloutGIRL'S DAYWAS PRETTY GOOD WHILE THEY LASTEDRegistered Userregular
edited May 2008
BEHOLD! PART ONE OF THE CHRONICLE OF ATESH RITHLUTLOLOR!
Atesh Rithlutlolor was a fish dissector and therefore a dwarf with an excess of time and a shortage of ways to spend it. Atesh was bored. Fish dissection was a terribly uninteresting profession, especially when the dissector himself lived in the side of a cave. He wasn't sure why he left the mountainhomes and the many sparkling freshwater streams nearby, but hiking back was out of the question. He couldn't survive the trip without a large party and abundant supplies, and running back home after volunteering for an expedition would leave him eternally shamed, if not imprisoned. He needed a change of occupation.
The fishless fish dissector sat in the dining room as usual, drinking the hours away. He was speaking idly with his friend Edëm when the old miner mentioned that he had taken up wrestling as a weekend activity. This was odd, aside from the fact that 482-and-a-half-year-old dwarves rarely take up new hobbies, because the mention of it ignited an unusual spark of interest in Atesh's eye as the thought of violence as a profession, an excusive expenditure of time, crossed his mind. He had been a fan of the elders' stories of war since a lad, but had never seriously considered it something he could do. The appeal of glory, blood, riches and most of all something to do appealed greatly to the young dwarf. Atesh inquired further about Edëm's newfound timesink, and asked about the other wrestlers in the fort. All seemed rather bland until the mention of one Mr. Udibinal, a simple-minded dwarf with a tendency towards unnecessary bone-breaking during wrestling practice sessions.
Atesh found his co-dwarf Rovod Udibinal laying in his room, counting the bumps on the stonewrought ceiling above. Rovod was a curiously idle-handed engraver, given that others were actively smoothing and detailing the walls of the fortress as he laid in bed, and Atesh surmised that this one was simply lazy.
"GIBBELY FLOPPIN' DOO!"
Atesh recoiled in mild shock as Rovod sprung out of bed and towards the door the moment he poked his head through. The loon grabbed him by the arms and shook him back and forth vigorously, as if he were trying mix a fine mountaingin & tonic.
"SEVEN SONS OF SPERMWHALE, I GOT A VISITER! I BEEN COUNTIN' DEEZ PEBBLES FER A WEEK HOPIN SOMEONE'D HEAR ME AN' COME!" The volume of his voice was loud enough to spur a pregnant muskox to give birth downstairs, in the dining room. They were both lucky, no one knew where the shouting came from and they unwittingly avoided clean-up duty.
Meanwhile, Atesh sighed in relief. Rovod wasn't lazy, just insane. This was working better than he expected!
Atesh spent little more than fifteen minutes talking Rovod into his quest for glory, more quickly than he expected given Rovod's extreme disconnection from what is commonly agreed to be reality. They would leave the terribly boring walls of the fortress (well, boring from any reasonable point of view, Rovod found the walls endlessly fascinating) and combat the mightiest goblins, trolls, and dragons in the land!
...Except there weren't any. Goblins were the most dangerous critters to be found in these parts, and they were all long dead. There were rumors of troglodytes and ratmen inhabiting the insides of the great crevice next to the fortress, but these were unconfirmed. Atesh and Rovod, calling themselves Isdencilob or "The Watchful Roofs", perhaps after Rovod's roof-watching hobby, secretly made off with a pair of mining picks and set off for the great divide.
The canyon was a seemingly-bottomless crack in the earth directly to the north of the fortress. The earthen schism ran far deeper in the earth than the fortress itself, and none could tell when it stopped. Despite it's size and proximity to the dwarven outpost, the canyon itself was regarded as little more than a "big ol' hole" and given little thought or attention, with exceptions for when one was not standing near edge at the clifftop above.
As Atesh and Rovod set to work digging their way down through the near side of the cliff, the sound of a wimpy, fruity, thoroughly un-manly horn was sounded from afar. The elven merchants had arrived!
The dwarves of Ragcrater dragged their most valuable good towards the trade depot as Melbil Lekavuz, appointed manager, treasurer and broker made his way there. Atesh and Rovod helped briefly but used the bustle as a cover for an escape at the first opportunity.
The dwarves of the fortress more properly-attuned to order and discipline set to work gathering the clothing and armor of the goblins to the tradesite, goblin-garb being much too small for the rough-hewn bulk of a dwarf but perhaps fitting for the foppish bird-painting flower-smellers of the elven civilizations. The elves, enchanted by our "more ethical works", whatever in Ragni's beard that means, had no thing to offer but... cloth. Shit-tons and shit-tons of cloth. Melbil was hoping for some of the elven liquor that he found so shamefully delectable, but there was none to be found. The disappointed majority of the dwarven workforce returned to either their respective jobs or drinking, frequently both. The dwarves took some of the clean linens in exchange for the goblin's gear, partly to get the stink of goblinsock out of their home and partly to inflict it upon the dainty elves. The elves, not quite as stupid as the dwarves thought, took great personal offense to the offering of gorestained greenskin vestments and left with their pointy noses pointed pointedly upwards and away from the offensive odor of the clothing.
Atesh and Rovod set upon constructing a bridge to the side of the cavern opposite the fortress, after which they would dig a hole at a point they believed potentially troggy enough to bear actual troglodytes, and dig towards them. Atesh set out for the dig site only to become enveloped in a cloud of miasma from a rotting ratman corpse below and quickly ran to a safe distance. "This is a good spot to look fer monsters, I reckon", he thought aloud.
Atesh and Rovod quickly set about constructing a shoddy bridge of the abundant claystone in the mines, figuring so little would hardly be missed. As their good fortune permitted, shortly after the departure of the elven merchants came a new wave of immigrants from the mountainhomes! Surely this would provide them ample opportunity for constructing the bridge unnoticed.
(it's a little late, and I'm a little drunk to continue this at the moment. I'll write up a bit now and finish tomorrow, which is actually today, but this is it for the moment.)
BEHOLD! PART ONE OF THE CHRONICLE OF ATESH RITHLUTLOLOR!
Atesh Rithlutlolor was a fish dissector and therefore a dwarf with an excess of time and a shortage of ways to spend it. Atesh was bored. Fish dissection was a terribly uninteresting profession, especially when the dissector himself lived in the side of a cave. He wasn't sure why he left the mountainhomes and the many sparkling freshwater streams nearby, but hiking back was out of the question. He couldn't survive the trip without a large party and abundant supplies, and running back home after volunteering for an expedition would leave him eternally shamed, if not imprisoned. He needed a change of occupation.
The fishless fish dissector sat in the dining room as usual, drinking the hours away. He was speaking idly with his friend Edëm when the old miner mentioned that he had taken up wrestling as a weekend activity. This was odd, aside from the fact that 482-and-a-half-year-old dwarves rarely take up new hobbies, because the mention of it ignited an unusual spark of interest in Atesh's eye as the thought of violence as a profession, an excusive expenditure of time, crossed his mind. He had been a fan of the elders' stories of war since a lad, but had never seriously considered it something he could do. The appeal of glory, blood, riches and most of all something to do appealed greatly to the young dwarf. Atesh inquired further about Edëm's newfound timesink, and asked about the other wrestlers in the fort. All seemed rather bland until the mention of one Mr. Udibinal, a simple-minded dwarf with a tendency towards unnecessary bone-breaking during wrestling practice sessions.
Atesh found his co-dwarf Rovod Udibinal laying in his room, counting the bumps on the stonewrought ceiling above. Rovod was a curiously idle-handed engraver, given that others were actively smoothing and detailing the walls of the fortress as he laid in bed, and Atesh surmised that this one was simply lazy.
"GIBBELY FLOPPIN' DOO!"
Atesh recoiled in mild shock as Rovod sprung out of bed and towards the door the moment he poked his head through. The loon grabbed him by the arms and shook him back and forth vigorously, as if he were trying mix a fine mountaingin & tonic.
"SEVEN SONS OF SPERMWHALE, I GOT A VISITER! I BEEN COUNTIN' DEEZ PEBBLES FER A WEEK HOPIN SOMEONE'D HEAR ME AN' COME!" The volume of his voice was loud enough to spur a pregnant muskox to give birth downstairs, in the dining room. They were both lucky, no one knew where the shouting came from and they unwittingly avoided clean-up duty.
Meanwhile, Atesh sighed in relief. Rovod wasn't lazy, just insane. This was working better than he expected!
Atesh spent little more than fifteen minutes talking Rovod into his quest for glory, more quickly than he expected given Rovod's extreme disconnection from what is commonly agreed to be reality. They would leave the terribly boring walls of the fortress (well, boring from any reasonable point of view, Rovod found the walls endlessly fascinating) and combat the mightiest goblins, trolls, and dragons in the land!
...Except there weren't any. Goblins were the most dangerous critters to be found in these parts, and they were all long dead. There were rumors of troglodytes and ratmen inhabiting the insides of the great crevice next to the fortress, but these were unconfirmed. Atesh and Rovod, calling themselves Isdencilob or "The Watchful Roofs", perhaps after Rovod's roof-watching hobby, secretly made off with a pair of mining picks and set off for the great divide.
The canyon was a seemingly-bottomless crack in the earth directly to the north of the fortress. The earthen schism ran far deeper in the earth than the fortress itself, and none could tell when it stopped. Despite it's size and proximity to the dwarven outpost, the canyon itself was regarded as little more than a "big ol' hole" and given little thought or attention, with exceptions for when one was not standing near edge at the clifftop above.
As Atesh and Rovod set to work digging their way down through the near side of the cliff, the sound of a wimpy, fruity, thoroughly un-manly horn was sounded from afar. The elven merchants had arrived!
The dwarves of Ragcrater dragged their most valuable good towards the trade depot as Melbil Lekavuz, appointed manager, treasurer and broker made his way there. Atesh and Rovod helped briefly but used the bustle as a cover for an escape at the first opportunity.
The dwarves of the fortress more properly-attuned to order and discipline set to work gathering the clothing and armor of the goblins to the tradesite, goblin-garb being much too small for the rough-hewn bulk of a dwarf but perhaps fitting for the foppish bird-painting flower-smellers of the elven civilizations. The elves, enchanted by our "more ethical works", whatever in Ragni's beard that means, had no thing to offer but... cloth. Shit-tons and shit-tons of cloth. Melbil was hoping for some of the elven liquor that he found so shamefully delectable, but there was none to be found. The disappointed majority of the dwarven workforce returned to either their respective jobs or drinking, frequently both. The dwarves took some of the clean linens in exchange for the goblin's gear, partly to get the stink of goblinsock out of their home and partly to inflict it upon the dainty elves. The elves, not quite as stupid as the dwarves thought, took great personal offense to the offering of gorestained greenskin vestments and left with their pointy noses pointed pointedly upwards and away from the offensive odor of the clothing.
Atesh and Rovod set upon constructing a bridge to the side of the cavern opposite the fortress, after which they would dig a hole at a point they believed potentially troggy enough to bear actual troglodytes, and dig towards them. Atesh set out for the dig site only to become enveloped in a cloud of miasma from a rotting ratman corpse below and quickly ran to a safe distance. "This is a good spot to look fer monsters, I reckon", he thought aloud.
Atesh and Rovod quickly set about constructing a shoddy bridge of the abundant claystone in the mines, figuring so little would hardly be missed. As their good fortune permitted, shortly after the departure of the elven merchants came a new wave of immigrants from the mountainhomes! Surely this would provide them ample opportunity for constructing the bridge unnoticed.
(it's a little late, and I'm a little drunk to continue this at the moment. I'll write up a bit now and finish tomorrow, which is actually today, but this is it for the moment.)
Quoted for fallout so the pictures work.
If you're still around you can delete your post so we don't have doubles of it :P
stimtokolos on
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FalloutGIRL'S DAYWAS PRETTY GOOD WHILE THEY LASTEDRegistered Userregular
edited May 2008
unfortunately i cannot edit or delete posts in my current incarcerated state
god, how am i going to stretch this out for so many more months? D;
Posts
Once a tile becomes "outside" (eg: by making a light well in the ceiling) it will never again become "inside" by any means. Even if you build over a new ceiling or whatever the game will still consider the tile outside. You can use this to get underground farms going that grow outside crops. EG: Remove the roof on a large area. Refloor over the area. Build farms. They will grow outside crops.
For the most part, you're correct, but there are actually 3 separate modifiers to a terrain square -- Outside/Inside, Dark/Light, Surface/Subterranean. Digging out the roof switches everything to Outside, Light, Surface. Adding a new roof actually changes the first modifier back to Inside, but leaves the others. I believe it's Surface/Subterranean that controls the crop growth, so that won't ever change once you've hollowed it out; and it's Dark/Light that's checked for cave adaptation, so your dwarves may vomit; but adding a roof does protect your dwarves against rain and snow unhappy thoughts.
But then what will you do?
I tried building a wall around it so they couldn't reach it, but the workers were eaten by giant cave swallows.
Something about Dwarven society that I recently learned, is that nothing makes sense. Also, apparently, if you are lucky you can 'volunteer' to lead an outpost in the middle of nowhere to avoid the hammer. I was one of those 'lucky' dwarves that got that chance, and now I'm stuck wandering under the overbearing sun looking for the damned place. I've had plenty of time to think about my situation, and I don't understand why an Architect such as myself would be sentenced to a hammering because someone failed to create enough shiny trinkets to distract the nobles. Well, at least I'm able to avoid almost certain death this way.
I don't know how long I had been wandering by the time I soberly stumbled upon the outpost. I somehow found the storage area and drank a good portion of their rum, before even thinking of starting my new job.
Spring:
16th Granite, 1052
I think I was lost longer than I thought at first.
Before I get a chance to inspect the layout, I get knocked over by this one crazed dwarf running back and forth planting one seed, then running back to the stockpile to get more. I tried to ask him what he was trying to accomplish, but he wouldn’t stop for a second.
Luckily, one of the several dwarves that were standing around watching this poor fellow explained it to me. The last ruler, who was currently getting drunk off his dwarven ass, had ordered hundreds of seeds to be planted, and because there is only one farmer, he’s been forced to run back and forth until the job is done. I ordered some of the lazy louts to help him, and after trying to convince them that I was their new leader for about an hour, I gave up and went to look at the layout of the rooms.
There are dozens of these random hollowed out hallways and giant rooms, with no obvious purpose. They are just randomly placed away from the main working areas. I’ve just gotten my first drink in weeks, so I will leave that for later to deal with.
I apologize if this seems harsh for any who may find this diary in the future, but by Armok the previous ruler didn’t know one thing about architecture! Or even symmetry! Symmetry should be the guiding rule when building an outpost like this! All the space used so far is incredibly inefficient. Every workshop area has lots of space around it that can’t be used for anything else! If I could, I would order them all taken down, walls put in, and then rebuilt, but sadly, they still think I’m just some new immigrant who thinks he’s the boss. Plus the random assortment of workshops that we probably won’t need for a while is a bit odd. I’ll just have to focus on that later.
Oh Armok! What the hell is going on here?! The bedrooms are the… I … I weep for whoever designed them. Bedrooms on one side of the hall are several feet smaller than the other side, and most are giant! We aren’t Humans! We Dwarves don’t need such extravagant bedrooms, plus beds are just slammed in the middle of each! Not near one wall at all, I’ve got to get to work right away!
I immediately order all the beds to be moved out of the rooms, so the restoration can begin.
11th Slate
During the remodeling of the bed rooms, it seems that one of the Dwarves, a blacksmith, has withdrawn from our little society and has been acting very strange lately. He burst into a metalsmith’s workshop and claimed it for his own. That seems slightly rude.
13th Slate
After gathering several materials, the blacksmith starts his construction.
17th Slate
After toiling hard for four days and nights, the blacksmith, Kogan Sholidoltar has emerged with new found skill as a Metalsmith and some craft of some sort.
It seems to be a very decorated bit of pipe… Not sure why that was so important that a week had to be wasted on it, but no matter. The more important thing is that the bedrooms are coming along nicely, and my personal den is nearly complete.
23rd Slate
It seems that there are already more dwarves who have come to settle in… they never told me this outposts name… nevermind, we’ve got more coming in, and just in time for the finished rooms. Beds, on the other hand, aren’t even being made, even though I told those lazy louts to do it a while ago.
27th Slate
Odd… it seems that the immigrants have been standing outside for a few days, about 20 of ‘em, just standing there, trying to figure out how to get in or something. They haven’t even tried walking up to the door. I’m not sure why, but hopefully they will eventually get to work.
Oh, I forgot to sketch the new layout of the bedrooms. Eventually they will be smoothed out, and probably cleaned up by getting the stone out of there and a few more rooms will be needed, but at least it’s better, and my room is well on it’s way.
The beginning of Summer and the Royal Bedrooms are complete for the most part, they just need furnishings.
SUMMER:
12th Hematite
Some Humans arrived for something or another, but I am too busy with my project to bother with them. The other night it came to me in a dream. I must flood the world! However, that goal is a bit out of my reach for now. In the mean time I have been planning out how to bend the water to follow my will. I have ordered all the stone in the caverns the drunken miner made to be deposited elsewhere. While I wait for them to finish, I have devised a plan to flood the caverns, in a very artistic and beautiful way, while also flooding that damned chasm forever! Or not, I don’t know if it will work yet, but regardless, the waterfall that will cascade down from the side of the chasm, from my project will be a sight to behold.
2nd Malachite
Too slow. They are working too slow. There is still a lot of stone to be moved, and they have yet to start creating the floodgates necessary for the project! They are trying to make it fail. My life’s work can’t be stopped so easily! I will make them work.
5th Malachite
That one, calls himself Artreus, refuses to work on my project! Perpetually stumbles about, occasionally carving out more rooms into the mountain, but that isn’t important! My project is!
3rd Galena
Time is running out! The stone is nearly finished being cleared, the gates are in place, and levers are being made, yet not fast enough! It’s lucky nothing has bothered me, to slow down progress even more, if it doesn’t make the deadline, I’ll just have to start forcing dwarves to sleep in the chasm.
1st Limestone
The stones are all cleared out now, but the channeling is painfully slow, because otherwise the morons would trap themselves forever, to end up drowning as a part of my creation. No important events other than the ticking of the deadline that keeps me up at night. I haven’t slept in weeks, but yet I’m aware and awake.
4th Limestone
Oh Armok! Oh Armok! A section of the cave collapased and caused one of the moronic miners to get injured, but luckly, he fell nearly ontop of another dwarf who is now taking him to his room.
11th Limestone
The moronic dwarf is doing better, but still bedridden. But a caravan arrived recently, probably wants to get tricked out of all their useful items for a bunch of amateurish rock trinkets.
19th Limestone
Apparently a butcher, by the name of Lolol, or Lolor or something has started acting strange, like the blacksmith before, but as long as she doesn’t interfere with my project, it doesn’t matter to me. She claimed some workshop or such, A craftdwarf’s shop, I think. But once again, as long as my project isn’t slowed down, it’s no bother to me.
24th Limestone
Shouts are coming from the workshops above, demanding rock and gems we don’t have, but no matter, my needs are more important than some worthless butcher woman.
5th Timber
The project is as finished as possible in this place. If I had dedicated workers, it could have been perfect, but sadly that was not the case. Now is the fun part. I get to see if it will work, or if it will backfire and drown the whole lot of ‘em.
That whiny butcher has gone mad after failing to get the right materials, I hear screams and shouts from above. Sounds like fighting.
27th Timber
In hindsight, it was probably a poor idea to start the project while the ambassador was absentmindly staring at the walls in the middle of it, however, he had been standing there for about a month or two, so I couldn’t allow him to delay the start any longer.
WINTER:
19th Moonstone
The project is finished! Finally I can now relax.
Armok! There is a Goblin ambush at our gates! What the hell am I supposed to do?! They keep asking me for advice, orders, but I haven’t got a clue! I’m a damn architect! It’s a group of crossbow goblins! Led by a heavily armored captain! I’m not a fighter, I’m not even a leader! STOP ASKING ME FOR ORDERS!
They… they started chasing a poor cat around, shooting at it.
One of the dwarfs rounded up everyone and got them charging toward our gates to confront the goblins.
I don’t know what happened in the confusion of the battle… plus my room doesn’t look out onto the gates, but several are injured, and a few are dead, but the goblins have all been slaughtered.
There are three dwarves bleeding to death outside, while the rest pick the corpses clean. Help them! Why won’t you help your injured!?
3rd Obsidian
I have decided to keep all my meals to my room, for eating with those… beasts makes me sick. There is still an injured Dwarf outside our gates, yet not a scrap of clothing or weaponry remains. Even their ‘great leater’ Artreus helped to pick the dead clean of items. He’s even stored some in his room I made for him! How dare he?! I fear that if I let my guard down, they will steal every possession I have in this world.
24th Obsidian
I wash my hands of all this insanity. I don’t care if they think I’m their leader now, I’m keeping to my room and not leaving. I’m locking my door at night to keep them from murdering me in my sleep.
I can not even trust my journal anymore. They will find it, they will know everything! I have hidden it, where it will stay forever. If I die here, then I won’t have to deal with the burden of keeping the location secret anymore, and then I can rest.
Beautiful, just beautiful.
I'm hoping this link will work for my year save.
http://files.filefront.com/SEBL+Year02+Zerinanrar/
Yeah, I think I might try and make my tileset work with this save instead of learning the plain ASCII stuff because jesus tittyfucking christ what the hell is going on
Also putting furniture up against walls lowers the value of the room because it blocks the wall (assuming the wall is smoothed/engraved), but they don't block floor tiles.
kpop appreciation station i also like to tweet some
404'd
You just copy the save into where it should be. Your tileset will work fine.
Because it doesn't affect the save itself, just the tiles.
When I loaded up Artreus' to see if all was well it was fine.
MUTHERLAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
I was hoping my fortifications would have worked better. I made a ton of crossbows, and the second floor of the tower and most of the walls have fortifications from where you should have been able to shoot at them from. Although I am not really sure how that even works, I have never had a seige. How did the flood thing work out anyway? I had only really roughly sketched it out.
(also those random tunnels at the bottome were me looking for metals and stuff. And the workshops.. oh god I was just trying to keep my miners busy because I have no sense of asthetics.)
kpop appreciation station i also like to tweet some
I don't know yet, I just woke up at like 3 in the afternoon, was playing bloodbowl, I'll sort this shit fairly soon, which means within a couple of hours. Even if you do "have to schedule time in" if when you are set to play is too busy for you, just tell me and I'll swap you one space down the line.
I realise this post makes no sense, very fucking tired.
OP is updated with links to the write ups as requested.
....Guess we're doing some digging
The fishless fish dissector sat in the dining room as usual, drinking the hours away. He was speaking idly with his friend Edëm when the old miner mentioned that he had taken up wrestling as a weekend activity. This was odd, aside from the fact that 482-and-a-half-year-old dwarves rarely take up new hobbies, because the mention of it ignited an unusual spark of interest in Atesh's eye as the thought of violence as a profession, an excusive expenditure of time, crossed his mind. He had been a fan of the elders' stories of war since a lad, but had never seriously considered it something he could do. The appeal of glory, blood, riches and most of all something to do appealed greatly to the young dwarf. Atesh inquired further about Edëm's newfound timesink, and asked about the other wrestlers in the fort. All seemed rather bland until the mention of one Mr. Udibinal, a simple-minded dwarf with a tendency towards unnecessary bone-breaking during wrestling practice sessions.
Atesh found his co-dwarf Rovod Udibinal laying in his room, counting the bumps on the stonewrought ceiling above. Rovod was a curiously idle-handed engraver, given that others were actively smoothing and detailing the walls of the fortress as he laid in bed, and Atesh surmised that this one was simply lazy.
"GIBBELY FLOPPIN' DOO!"
Atesh recoiled in mild shock as Rovod sprung out of bed and towards the door the moment he poked his head through. The loon grabbed him by the arms and shook him back and forth vigorously, as if he were trying mix a fine mountaingin & tonic.
"SEVEN SONS OF SPERMWHALE, I GOT A VISITER! I BEEN COUNTIN' DEEZ PEBBLES FER A WEEK HOPIN SOMEONE'D HEAR ME AN' COME!" The volume of his voice was loud enough to spur a pregnant muskox to give birth downstairs, in the dining room. They were both lucky, no one knew where the shouting came from and they unwittingly avoided clean-up duty.
Meanwhile, Atesh sighed in relief. Rovod wasn't lazy, just insane. This was working better than he expected!
Atesh spent little more than fifteen minutes talking Rovod into his quest for glory, more quickly than he expected given Rovod's extreme disconnection from what is commonly agreed to be reality. They would leave the terribly boring walls of the fortress (well, boring from any reasonable point of view, Rovod found the walls endlessly fascinating) and combat the mightiest goblins, trolls, and dragons in the land!
...Except there weren't any. Goblins were the most dangerous critters to be found in these parts, and they were all long dead. There were rumors of troglodytes and ratmen inhabiting the insides of the great crevice next to the fortress, but these were unconfirmed. Atesh and Rovod, calling themselves Isdencilob or "The Watchful Roofs", perhaps after Rovod's roof-watching hobby, secretly made off with a pair of mining picks and set off for the great divide.
The canyon was a seemingly-bottomless crack in the earth directly to the north of the fortress. The earthen schism ran far deeper in the earth than the fortress itself, and none could tell when it stopped. Despite it's size and proximity to the dwarven outpost, the canyon itself was regarded as little more than a "big ol' hole" and given little thought or attention, with exceptions for when one was not standing near edge at the clifftop above.
As Atesh and Rovod set to work digging their way down through the near side of the cliff, the sound of a wimpy, fruity, thoroughly un-manly horn was sounded from afar. The elven merchants had arrived!
The dwarves of Ragcrater dragged their most valuable good towards the trade depot as Melbil Lekavuz, appointed manager, treasurer and broker made his way there. Atesh and Rovod helped briefly but used the bustle as a cover for an escape at the first opportunity.
The dwarves of the fortress more properly-attuned to order and discipline set to work gathering the clothing and armor of the goblins to the tradesite, goblin-garb being much too small for the rough-hewn bulk of a dwarf but perhaps fitting for the foppish bird-painting flower-smellers of the elven civilizations. The elves, enchanted by our "more ethical works", whatever in Ragni's beard that means, had no thing to offer but... cloth. Shit-tons and shit-tons of cloth. Melbil was hoping for some of the elven liquor that he found so shamefully delectable, but there was none to be found. The disappointed majority of the dwarven workforce returned to either their respective jobs or drinking, frequently both. The dwarves took some of the clean linens in exchange for the goblin's gear, partly to get the stink of goblinsock out of their home and partly to inflict it upon the dainty elves. The elves, not quite as stupid as the dwarves thought, took great personal offense to the offering of gorestained greenskin vestments and left with their pointy noses pointed pointedly upwards and away from the offensive odor of the clothing.
Atesh and Rovod set upon constructing a bridge to the side of the cavern opposite the fortress, after which they would dig a hole at a point they believed potentially troggy enough to bear actual troglodytes, and dig towards them. Atesh set out for the dig site only to become enveloped in a cloud of miasma from a rotting ratman corpse below and quickly ran to a safe distance. "This is a good spot to look fer monsters, I reckon", he thought aloud.
Atesh and Rovod quickly set about constructing a shoddy bridge of the abundant claystone in the mines, figuring so little would hardly be missed. As their good fortune permitted, shortly after the departure of the elven merchants came a new wave of immigrants from the mountainhomes! Surely this would provide them ample opportunity for constructing the bridge unnoticed.
(it's a little late, and I'm a little drunk to continue this at the moment. I'll write up a bit now and finish tomorrow, which is actually today, but this is it for the moment.)
Quoted for fallout so the pictures work.
If you're still around you can delete your post so we don't have doubles of it :P
god, how am i going to stretch this out for so many more months? D;