Company of Heroes: Opposing FrontsWhat is Company of Heroes: Opposing Fronts?
Opposing fronts is a
stand-alone expansion for the RTS game, Company of Heroes. Made by Relic Entertainment and THQ, this game adds two new sides to the franchise, the Panzer Elite and the British Commonwealth Forces. Both sides get their own single player campaign: The Panzer Elite take on Operation: Market Garden, whilst the British 2nd Army liberates Caen.
What is a stand-alone expansion?
A stand alone expansion is just that- an expansion that does not need the original game to be played. Opposing Fronts will allow buyers to play the two expansion Campaigns and the two expansion sides online. To unlock the two original sides, Wehrmacht and American armies, players will have to buy the original Company of Heroes.
Panzer Elite and British Commonwealth, eh? Whats makes them so different?British Commonweath Forces
Some british quirks:
British Commonwealth Forces rely on a strong chain of command. British forces do not gain veterancy, their officers do. Troops supported by their officers are mighty indeed.
The British base system is based on Command Trucks. Command trucks are mobile buildings that can setup in any territory to increase the supplies coming from that territory.
The British have the strongest defenses in the game and the most powerful artillery to back them.
Panzer Elite Forces
Panzer Elite quirks:
No defenses -- Only defenses are doctrine specific. The Panzer Elite are a highly mobile force, you'll have to outmaneuver your opponent rather than outgun them with static positions.
Panzer Elite forces are a highly mechanized force. The Panzer Elite have more vehicles types than infantry. With access to over 8 different kinds of half tracks, you can get to the fight with what you need.
Panzer Elite use very specialized forces. Few squads/vehicles are made for all-purpose fighting. Rather, you must use combined arms to overcome the opponent. Once every piece falls into place, your war machine will be unstoppable.
Useful Resources:www.coh-stats.com
- A website that has accurate and precise information on every unit, and the intricacies of every part of game play. Got a question on how upkeep or suppression work mechanically? Or the actual bonuses you get when you activate abilities like "Inspired Assault" or "For the Fatherland!"? Find it here!
http://www.gamereplays.org/community/-CoH-Section.html
- An excellent site for nearly any RTS, game replays offers a variety of strategies and tips for new players, in addition to detailed replays that show them in action. Having trouble figuring out how to stop a PE armored car rush or other devilish tactic? Watch other players conquer it and learn here!
Our elite core of PA players!
( List is courtesy of TychoCelchuu and Kinderparty. Props to them here. )
All names below are Relic Online names, unless denoted otherwise.
tooler975 (Tim James)
Accualt
Endo (or Arete?)
Enzo
Akane
AlabasterSlim (Steam name AlabasterSlim)
CasinoGhost
Dublo7
Ergandar
GeneralOlaf (Steam name Corp.Shephard)
kunoxs (Steam name FanciestWalnut)
LudwigvonMises (Steam name SteelAngel)
TychoCelchuu (Steam name TychoCelchuuu)
Stormwatcher (Steam name Stormwatcher)
darksteel1989 (Steam/Xfire darksteel1989)
Unknown! (
Steam Jekkles)
Rentilius (Otherwise known as Tyrannus, forum name)
The_Scarab (forum name)
DeadOnArrival (forum name)
Pannycakes (forum name Pancake)
PiptheFair (forum name)
Malkor (forum name)
Goomba (forum name)
Kibblesnbits (forum name Kinderparty)
TheLawinator
Spetsnaz (forum name Streltsy)
Kinderparty's Comprehensive Guide to Company of Heroes: Edition 1
.doc
http://rapidshare.com/files/119971050/USCOHGUIDE1.doc.html
.odt
http://rapidshare.com/files/119971170/USCOHGUIDE.odt.html We have a new steam group!
We'd like to encourage everyone to join up. Its a easy way to get in contact with people and organize games. The group is a public group, so join at your leisure!
You can find the group here
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Hosted by The_Scarab
Posts
Am I doing it wrong?
In celebration of the new thread, I have my best game I've ever played here for you. It's quite literally the definition of impossible odds, but somehow I managed to pull away with a strong victory. Me as British against Wehrmacht on Sturzdorf. I'm going to say he was a smurf, judging by the name and skill at which he played at. He even started northside and piospammed, which until today, was unbeatable for the British in my eyes. I don't know if I'll ever explain how I won except that I microed harder than I ever had before and managed to simply outplay the situation. If you have any interest in the Brits or are looking for a good replay, you should watch this. I loved it.
http://rapidshare.com/files/112329713/temp.rec.html
I dunno. As Americans, I find that using M8 Greyhounds and snipers backed up by riflemen can own PE until late-game.
Let 'em eat fucking pineapples!
I should probably clarify. I don't have any horrible phobia of using armored cars. I was jokingly referencing the pages upon pages of the last thread dedicated to "omg panzer elite are over powered armored cars are unkillable!" that went on. Obviously I sort of failed.
We went ahead and got Hinterdam over with, but Steel-Angel had to resign due to some issues at home. I empathize with you, buddy.
I was going to take British Artillery for fun, but decided to go with PE to try to seal up the game pretty quickly. It was actually a hard-fought and entertaining match on that map, maybe worth watching the replay. My macro skills aren't that great so I had trouble moving things around and making sure I had the right units nearby. Steel-Angel frequently made excellent combined-arms attacks on one side or the other, which is the advantage when you are the attacker, and made me retreat quite a few times. But late game Scorched Earth is hard to deal with: the annoying booby traps, even if you dodge them; the Hummel assaulting machinegun positions, and the sector artillery to slow down big pushes. Not to mention the MP44s, Marders, etc. PE is almost as difficult lategame as Wehrmacht is. I liked the MG, sniper, and M10 use though.
Well played in all games.
Replay game 3 Hinterdam - the replay says "circle_wall," not sure if Hinterdam was always like that.
So yeah, patch bugs are nothing new.
Glad you enjoyed the Lyon game. I guess there was some excitement between the boredom. Just wish there was a little more room to maneuver..
See? That's more like it.
And I finally beat the damn cats. This better be worth it.
Steel was floating so much more manpower than me I think that it's kind of academic. If we had agreed to keep all bridges open it would've been more entertaining, but still the same result I believe.
You got defeated by the catcha. Harrr.
I almost never go WSC against PE 1v1 because I want my grayhounds quickly and I don't feel like sparing the fuel; is this a bad idea? I figure grenades are a good enough stopgap if they spam infantry really badly.
As PE the only way I've been able to deal with them is to slow them and run them down with a car. But yeah, kite around with an M8 and watch out for an AT-HT. Make sure you have skirts in case of AT nades or schrecks.
And Kinder, can't really say those 4 nebels did your opponent much good until the very end where you stopped caring. I wonder how things would have gone if he had spent that manpower on storms.
It was against DeadOnArrival, who is better than me. I think this is the right replay, but it's not very good. Still, I didn't get completely stomped throughout the whole thing so I'm vaguely proud.
http://rapidshare.com/files/112372581/2p_angoville_farms.2008-05-03.14-37-24.rec.html
When you should build emplacements, which emplacements, and how many emplacements is more of a playstyle thing.
Some people turtle up to an extreme degree from the outset, others don't build a single emplacement until late game and keep it at just one or two (and it's usually 17 pounders for AT). Just watch a bunch of British replays and play as the British a lot and see what suits you best.
About the only early emplacements you want to build are maybe a mortar pit after you have 2 or 3 total infantry squads on the field. They are nice on hedgerow maps or to cover an important point or to dislodge machineguns. Rarely I'll build a machinegun nest early; mostly in 2v2s. Then lately I've liked to get a 17 pdr out near my base or near a strategic location (well defended against infantry!) because I'm not confident with my PIAT use.
Trenches are nice if you think you're about to get rushed by infantry with no grenades, or to put your lieutenant in near the rear lines. Bofors I mostly use for shock and surprise value. Not many people get a 25 pounder either unless you need to take out some medic bunkers, flak88, or dug-in position. Better to save the fuel for a Cromwell these days to kite and snipe grenadiers.
Any value for the Bofors besides shock and surprise? It's like a Flakverling, right?
Let 'em eat fucking pineapples!
The bofors is one of my favorites, personally. It might not put a dent in a tank, but an early bofors can keep your base safe for quite some time as it chews through infantry at a decent clip and will very quickly demolish vehicles.
I've also found a bofors can be decent defense for your 17 pounders as some axis players are wary of opening fire on a 17 pounder if it means getting too close to a bofors or two.
They aren't game winners by any means, but they're solid early and mid game defense.
Also, I'm really surprised that no one builds 25-pdrs anymore, since in the LAN games I have with my friend, he builds batteries of them and uses them to devastating effect, especially Overwatch, which I think has the best graphical effects in CoH. I mean, just look at that shrapnel!
Overwatch is only available in the Royal Canadian Artillery tree. If you take that, which is not a bad doctrine, then you obviously want some 25 pounders! Otherwise, it's pretty inaccurate when firing into the fog of war and has a 90 second recharge. Definitely get one during a stalemate but don't make it your goal; get a Cromwell out instead most times.
Is there ever a bad time to whine about how bullshit PE are?
I think the Wrecked Train game was lopsided because I had that scout car on lockdown on the fuel. Teched up pretty fast. It is wide open as well so it's easy to move the armored cars and MP44 squads around. The map might be a little unbalanced toward PE now that they cleaned it out [EDIT] and because a ketten can get the high fuel now.
They didn't show as much bullshit on Hinterdam because it's divided and half and I wasn't able to support with the rest of my units. Lately I've felt that the key to Panzer Elite is preserving your grenadiers. I know I get in trouble in games when they get cut down, but if you keep them alive the veterancy is brutal.
Well, I watched about 20 minutes of it. And then I realized I was less than a quarter of the way through it.
I don't know how you two managed to keep it going so long.
I was pissed after my big attack at the end too because I didn't have my lieutenant in the fight. I wonder if some extra PIAT hits would have made a difference. Keeping in mind that Steel-Angel was floating much more manpower than me and still would've won. But I would've been happy if I had killed that King Tiger.