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[CoH/CoV] Arg, these tights are [chat]ing me.

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Posts

  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited July 2008
    Oh yeah, about this jetpack the villian side can get, is it useful enough to let me create an evil version of the Rocketeer? :p But its probably mid-late in the game, huh.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • HarshLanguageHarshLanguage Registered User regular
    edited July 2008
    Oh yeah, about this jetpack the villian side can get, is it useful enough to let me create an evil version of the Rocketeer? :p But its probably mid-late in the game, huh.

    Dunno if you've fought Sky Raiders yet, but it's the jetpack they use. This is the one, with instructions on how to get it.

    HarshLanguage on
    QSwearing_trans_smooth_small.gif
    > turn on light

    Good start to the day. Pity it's going to be the worst one of your life. The light is now on.
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited July 2008
    Awww, it only has 60min and you have to do a mission each time you want it? :( This game foils my ideas at every turn.

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • MordrackMordrack Registered User regular
    edited July 2008
    Oh yeah, about this jetpack the villian side can get, is it useful enough to let me create an evil version of the Rocketeer? :p But its probably mid-late in the game, huh.

    Dunno if you've fought Sky Raiders yet, but it's the jetpack they use. This is the one, with instructions on how to get it.
    I've always felt that the Sky Raider pack was a little too techy for a Rocketeer themed character. I personally would go for the Goldbricker rocket pack.

    Mordrack on
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  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited July 2008
    Mordrack wrote: »
    Oh yeah, about this jetpack the villian side can get, is it useful enough to let me create an evil version of the Rocketeer? :p But its probably mid-late in the game, huh.

    Dunno if you've fought Sky Raiders yet, but it's the jetpack they use. This is the one, with instructions on how to get it.
    I've always felt that the Sky Raider pack was a little too techy for a Rocketeer themed character. I personally would go for the Goldbricker rocket pack.

    Yeah, but if it can only be used for 90 minutes, whats the point, unless you can pick up an unlimited supply of them, but even then going back to wherever for a new rocketpack every time yours is almost empty would be annoying.

    Why can't they just have a "rocketpack" replacement for capes or something. :?

    Also, thinking of "pulpy" names (short, simplistic, catchy) for my blaster that are not already taken is damn impossible. Though maybe I'm too picky, I dunno.
    pulpdarkgunmanpa4.png

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • AccualtAccualt Registered User regular
    edited July 2008
    There have been rumors since i10 of a Backpack option being added to the costume creator. It is technically in now but only devs have access to it. People have been clamoring for jetpacks as a costume option, I'm actually really surprised they haven't been introduced as a new invention recipe yet.

    Accualt on
  • IblisIblis Registered User regular
    edited July 2008
    I believe Jay has mentioned they're working on getting jet packs available. I imagine it would not be too far off, particularly since they have the Crab backpacks in game now.

    Iblis on
    Steam Account, 3DS FC: 5129-1652-5160, Origin ID: DamusWolf
  • hippofanthippofant ティンク Registered User regular
    edited July 2008
    Responses to previously asked questions:

    Power Pools are available starting at level 6. First two are available immediately. Third power is available at 14 with one of the previous powers. Fourth is available at 20 with 2 of the previous powers. Epic power pools aren't available until 41.

    Rise to the Challenge does have a built in taunt on Tankers and Scrappers. Not really noticeable on my Scrapper, though. You'll pull aggro on mobs that aren't hit, but I don't really ever see any mobs coming back to me.

    Dual Pistols was only brought into the game with the Mastermind class and City of Villains so... 3 years?


    Edit: Stalkers don't have RttC.

    hippofant on
  • PonyPony Registered User regular
    edited July 2008
    Dual Pistols isn't really a complete "set"

    There's like, 4 powers of it.

    You could make a complete set out of Dual Pistols but it would need something to make it unique. An all-lethal damage Blaster set would be pretty lame.

    So something like a Defense Debuff or something would be appropriate, I think. Or, a Combo system like Dual Blades uses. Something other than just straight lethal damage.

    Pony on
  • ScooterScooter Registered User regular
    edited July 2008
    Scooter wrote: »
    All tanker sets have a taunt aura power.

    The problem is that I'm a Striker with MA/WP...

    Scrapper? Stalker? Either way, WP is a shared set with tanks.

    Scooter on
  • StaxeonStaxeon Buffalo, NYRegistered User regular
    edited July 2008
    urahonky wrote: »
    urahonky wrote: »
    urahonky wrote: »
    So, out of boredom, I made another char last night. I tried to recreate Nicholas Angel from Hot Fuzz... Of course the name was already taken. :-/ But I think he looks pretty good. He's Assault Rifle/Devices Blaster. I'll poast screens when I get home.

    He's actually really fun to play. The Targeting Drone is really, really fucking awesome.

    I've made an archer/devices guy yesterday too, he's lvl 14 right now, super fun.

    I really like how the tech bow (I think that's the one with the laser pointer, right?) looks like. I went from Web Grenade to the Targetting Drone. The other ones don't sound too useful to me.

    I'm using the tech bow one that doesn't have a laser pointer, Trackmaster needs no laser pointer!

    As for devices I like the Targetting Drone and I've always like the caltrops.

    Caltroups only slow running speed right? Although they do have a DoT. I'm more worried about getting a travel power. Jet packs are so damn slow. :P

    Devices is a great set, I love it on my nrg blaster.

    Caltrops is fantastic against romans. They just jog round and round and round, even when they're right next to you they hit then jog away.

    Targetting drone is great, and even better considering some of the nice (and not too expensive) tohit buff enhancement sets you can drop in it. Same to be said about smoke grenade and tohit debuffs.

    I played with both bombs for a while (time and trip) and ended up respecing them out. Not too reliable on the damage output and way too much setup time and endurance cost. Cloaking device is nice but I've found doesn't take a ton of perception for mobs to see through.

    Gun drone used to blow until they made it mobile, now its awesome in combination with cloak as it becomes a little agro magnet.

    Staxeon on
    Invisible nap is the best nap of all time!
    No man should have that kind of power.
    (Twitter)
  • PonyPony Registered User regular
    edited July 2008
    I have an Archery/Devices Blaster and I never took Caltrops, and I find I never fucking use Trip Mine.

    So I'm considering respecing Trip Mine out and putting Caltrops in

    Good idea? Bad idea?

    Pony on
  • Operative21Operative21 Registered User regular
    edited July 2008
    Admittedly I found I never use caltrops much in PvE, though in theory it'd be great for keeping mobs from spreading out once they get hit by an AoE attack. Where I have found it incredibly useful is in PvP, where it comes in handy for dealing with runners since its a slowing attack (and hence not as easily resisted unless you have SR or ice armor as your secondary) rather than an immobilizing one.

    Operative21 on
  • spookymuffinspookymuffin ( ° ʖ ° ) Puyallup WA Registered User regular
    edited July 2008
    You guys gotta see this.

    I was running around hunting Family for a costume slot mission, when I happened upon a group that was doing something... funny. There were 4 Family members surrounding another family member who was tied up with his shoes in a bucket:

    coh-cementshoes.jpg

    As I was rounding up the other gangsters, he was hopping around, trying to get free or run away. Someone might have been sleeping with the fishes, had I not intervened. I shot him to death anyway, I'm a villain!

    spookymuffin on
    PSN: MegaSpooky // 3DS: 3797-6276-7138
    Wii U NNID: MegaSpooky
  • PbPb Registered User regular
    edited July 2008
    So apparently they nerfed Energy Punch, Stone Fist and Shadow Punch by knocking the animations up to 1 second each, which they will at some point tweak down to .83. Boy, you know how I was going on about how DM was too powerful, too!

    Pb on
  • RagRag Registered User regular
    edited July 2008
    Why stone fist, especially after the mallet changes? Blarg.
    Bad to see them reverting to nerfing to establish baselines, that's always less than fun for the players.

    Rag on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited July 2008
    How is a Dominator for newer players (ParagonWiki seems to suggest they can be difficult to use)? Cause I kind of had an idea to do a Gravity Control/Energy Assault dominator.

    The concept would work better as gravity Control/Kinetics, but that would mean he'd have to be a good guy and he's not. :p

    Basical concept is a guy who has unlocked the mathematical formulae of the universe itself. He can "incant" certain equations to change the very function of reality around him. A "Mathemagician", if you will. (would that be "science" or "magic" origin, I wonder...)

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • RagRag Registered User regular
    edited July 2008
    Dominators probably have one of the steeper learning curves for new players, being a class that thrives in melee and lacks any status protection beyond that provided by domination, as well as lacking any significant defenses against enemies other than the controls they can throw out. They're a fun archetype, but they're hard to learn even for people who have been playing the game for quite some time.

    Rag on
  • PbPb Registered User regular
    edited July 2008
    It doesn't help that Grav/Energy is hard to play, especially for new players. Knockback is just one of those things.

    Pb on
  • GalagaGalaxianGalagaGalaxian Registered User regular
    edited July 2008
    Bah. :?

    GalagaGalaxian on
    Remember the compliments you receive, forget the insults; if you succeed in doing this, tell me how.
  • aunsophaunsoph Registered User regular
    edited July 2008
    Bah. :?

    Just go ahead with your concepts. Sure, it might be harder than say... playing a Regeneration Scrapper; but go with what seems more fun to you. Also, if you haven't already, join the Penny Arcade channel. We'll help you out.

    What's your global name?

    aunsoph on
  • PonyPony Registered User regular
    edited July 2008
    i play a broadsword regen scrapper and it really is playing the game on easy mode 8-)

    Pony on
  • Macro9Macro9 Registered User regular
    edited July 2008
    Pb wrote: »
    So apparently they nerfed Energy Punch, Stone Fist and Shadow Punch by knocking the animations up to 1 second each, which they will at some point tweak down to .83. Boy, you know how I was going on about how DM was too powerful, too!

    They nearly doubled the cast time of Shadow Punch? I guess it would be too much to ask for more damage on SP? How about a lower cast time and wider arc for Shadow Maul? Maybe they'll get around to making Midnight Grasp a real T9? I doubt it though.

    I don't tend to get pissed off about things, but this does anger me. If Shadow Punch is 1 sec now that means the Smite is quicker than it. Which isn't a bad thing it just doesn't make any fucking sense to me. Truth be told in terms of damage output Dark Melee is pretty damn low. You have to take power pools to make it even worthwhile IMO. Boxing-Air Superiority-Dark Blast-Gloom>Shadow Maul-Touch of Fear-Siphon Life. Not to mention that Dark Consumption is a weak ass end recovery. Who care that is does damage. The recharge time and radius make it worthless as an attack. Damn near worthless as an end recovery power too. I would rather have Power Sink up every 30 seconds than have to deal with Dark Consumption.

    Macro9 on
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  • WhippyWhippy Moderator, Admin Emeritus Admin Emeritus
    edited July 2008
    That basically makes me want to shelve all my DM characters.

    Again.

    Whippy on
  • AccualtAccualt Registered User regular
    edited July 2008
    I all ready avoided taking Shadow Punch because of how horrible it is. Jesus, Air Superiority outperformed it BEFORE this nerf. Maybe adding Shields to the game isn't such a great idea after all.

    Accualt on
  • Macro9Macro9 Registered User regular
    edited July 2008
    Shadow Punch has one of if not the highest damage per activation. It really is a great little attack. Especially with procs in it.

    Macro9 on
    bO0v7.png
  • hippofanthippofant ティンク Registered User regular
    edited July 2008
    Accualt wrote: »
    I all ready avoided taking Shadow Punch because of how horrible it is. Jesus, Air Superiority outperformed it BEFORE this nerf. Maybe adding Shields to the game isn't such a great idea after all.

    If it means all powers get normalized to the same cast time? And at best, then they get normalized to the same damage? Booo.

    hippofant on
  • aunsophaunsoph Registered User regular
    edited July 2008
    It really does seem like they're trying to standardize every single melee powerset. Which is a very bad idea, if you ask me. Balancing this way makes for very bland gameplay... how about actually trying to balance the sets individually for one?

    Dark Melee underperforms in all but ONE build, the buzzsaw. A very expensive, very retarded build that's based solely on a gimmick. Why not, you know... up the damage on its attacks here and there instead of nullifying that ONE build?

    And Stone Melee? First the hammers were nerfed, then the fist. Every time they sprout: "Bringing it in line with the rest." I hear: "Aiming for powersets that are just different particle effects and damage types."

    aunsoph on
  • GlalGlal AiredaleRegistered User regular
    edited July 2008
    They're normalizing them so they can give them to a different class. Individually balancing wildly different sets becomes impossible once they start mixing with secondaries they were never designed to work with.
    I imagine they're trying to keep them as unique as possible, but "just balance them individually!" and "more powerset proliferation!" don't mix.

    Glal on
  • Regina FongRegina Fong Allons-y, Alonso Registered User regular
    edited July 2008
    All you Scrappers are feeling the Defender pain: Having your primary "balanced" because it performs too well on a different AT that has it as a secondary, without any real consideration for how it's going to affect you.

    Regina Fong on
  • aunsophaunsoph Registered User regular
    edited July 2008
    jeepguy wrote: »
    All you Scrappers are feeling the Defender pain: Having your primary "balanced" because it performs too well on a different AT that has it as a secondary, without any real consideration for how it's going to affect you.

    The only nerfs that affect me so far are the ones from Stone Melee. I have a Tanker with that secondary. Everything else hasn't hit home yet, and I can STILL tell it's shitty.
    Glal wrote: »
    They're normalizing them so they can give them to a different class. Individually balancing wildly different sets becomes impossible once they start mixing with secondaries they were never designed to work with.
    I imagine they're trying to keep them as unique as possible, but "just balance them individually!" and "more powerset proliferation!" don't mix.

    Powerset proliferation? Oh hey, how about tailoring the sets for each AT instead? It's not like a Brute will want as much mitigation as a Tanker, or a Stalker as much AoE as a Scrapper. Hell, they're forced to do it already seeing as they have certain obligatory abilities, such as Taunt, Confront, Assassin's Strike and Placate.

    As an example, they nerfed Total Focus's mag 4 stun into a mag 3. Makes perfect sense, and it was long overdue. Except for say Blasters. Why? Hey, THEY NEEDED the mitigation. Maybe even Dominators as well, seeing as how Energy is already a pile of dung for them. Tankers, Brutes and Stalkers? I can see that. Hell, even the Defender version I can sort of see it.

    Different ATs need different versions of those powers. And I'm not just talking damage scalar and animation times here. The broad brush approach is just sloppy and rather lazy; even more so considering they have a bigger team to work with now.

    aunsoph on
  • GlalGlal AiredaleRegistered User regular
    edited July 2008
    That I agree with, though I suspect their decision is done with future proliferation in mind. Sure, they can spread 6 new power sets and balance them individually, but then they'll need to rebalance them come next set of powers.

    Glal on
  • AccualtAccualt Registered User regular
    edited July 2008
    Macro9 wrote: »
    Shadow Punch has one of if not the highest damage per activation. It really is a great little attack. Especially with procs in it.

    Did they buff it or something? I specifically remember being disgusted by how bad it performed, especially next to AS, so I eventually respecced it out. I never knew any DM's in their 30s who still used it, granted this was all before IOs.

    Accualt on
  • PonyPony Registered User regular
    edited July 2008
    the melee changes, specifically the animation time changes, are being done for two real reasons:

    1. proliferation

    2. shields

    they want to add shields so badly and in doing the different attack animations for say "shadow punch with shield on your arm" they are having to think hard about the animation times of every single melee attack power

    Pony on
  • Capncrunch7Capncrunch7 Registered User regular
    edited July 2008
    I'm out of the loop. What is this about shields? Would they be a powerset? An offensive one a la Captain America or a defensive one a la.. a shield?

    Capncrunch7 on
    XBLA: gogogadgetchris
  • GlalGlal AiredaleRegistered User regular
    edited July 2008
    WANK!!

    Glal on
  • aunsophaunsoph Registered User regular
    edited July 2008
    Pony wrote: »
    the melee changes, specifically the animation time changes, are being done for two real reasons:

    1. proliferation

    2. shields

    they want to add shields so badly and in doing the different attack animations for say "shadow punch with shield on your arm" they are having to think hard about the animation times of every single melee attack power

    Point 2 is false. BABs himself said they are NOT making animations longer because of shields. All it takes is slightly tweaking the arms, while keeping the same animation time.

    So it's basically because of the proliferation and their attempts to balance the sets out.

    aunsoph on
  • GlalGlal AiredaleRegistered User regular
    edited July 2008
    Those fuckers.

    Glal on
  • CorvusCorvus . VancouverRegistered User regular
    edited July 2008
    Shields are defense only last I'd heard. Could change I guess.

    Corvus on
    :so_raven:
  • RialeRiale I'm a little slow Registered User regular
    edited July 2008
    aunsoph wrote: »
    Pony wrote: »
    the melee changes, specifically the animation time changes, are being done for two real reasons:

    1. proliferation

    2. shields

    they want to add shields so badly and in doing the different attack animations for say "shadow punch with shield on your arm" they are having to think hard about the animation times of every single melee attack power

    Point 2 is false. BABs himself said they are NOT making animations longer because of shields. All it takes is slightly tweaking the arms, while keeping the same animation time.

    So it's basically because of the proliferation and their attempts to balance the sets out.

    Was this recent? Because he said the exact opposite in regards to the fire melee adjustments and a few other sets around i12.

    Riale on
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This discussion has been closed.