The new forums will be named Coin Return (based on the most recent vote)! You can check on the status and timeline of the transition to the new forums here.
The Guiding Principles and New Rules document is now in effect.
New X-COM game? Dissapoint me at your peril Levine.
That could all be changing, however, if a rumor from the latest edition of the Official Xbox Magazine (via Kotaku) proves to hold water. The gist is that 2K Boston -- led by BioShock creator Ken Levine -- have secretly been working for some time now on a new title based off the X-Com license as their next big project.
This better be true.
This better be good.
That is all.
(Please do not gift. My game bank is already full.)
That could all be changing, however, if a rumor from the latest edition of the Official Xbox Magazine (via Kotaku) proves to hold water. The gist is that 2K Boston -- led by BioShock creator Ken Levine -- have secretly been working for some time now on a new title based off the X-Com license as their next big project.
Don't get me wrong, I would kill a man for a true modernisation of of XCOM, but I have a horrible feeling this will be some kind of shooter.
This is very old news. Like, a year or more old. I'm really shocked nobody picked up on it when it was leaked that Levine was working on an X-Com game.
Sadly, there's no new info yet.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
That could all be changing, however, if a rumor from the latest edition of the Official Xbox Magazine (via Kotaku) proves to hold water. The gist is that 2K Boston -- led by BioShock creator Ken Levine -- have secretly been working for some time now on a new title based off the X-Com license as their next big project.
Don't get me wrong, I would kill a man for a true modernisation of of XCOM, but I have a horrible feeling this will be some kind of shooter.
Freedom Force wasn't a shooter.
But still, isn't a little early to get hopes up? Haven't there been a good half-dozen titles and remakes "based off the X-COM license" that have ranged from mediocre to "okay, I guess"?
That could all be changing, however, if a rumor from the latest edition of the Official Xbox Magazine (via Kotaku) proves to hold water. The gist is that 2K Boston -- led by BioShock creator Ken Levine -- have secretly been working for some time now on a new title based off the X-Com license as their next big project.
Don't get me wrong, I would kill a man for a true modernisation of of XCOM, but I have a horrible feeling this will be some kind of shooter.
What if it was like.
A more tactical version of Mass Effect combat sort of, where you had control of one dude, but could pause, give orders from an overlay screen, and let them pan out, but you'd still have control over the squad leader.
Wait they are talking about a Master of Magic remake?
This is the best day of my life.
Yeah, GFW interviewed some guy on their podcast from Stardock. They said that they were working on something that was very much similar to Master of Magic.
j0hnz3r on
0
KlykaDO you have anySPARE BATTERIES?Registered Userregular
edited May 2008
"Isn't a man entitled to his plasma rifle?
NO, says the Reptoid, it belongs to the small!
NO, says the Snakeman, it belongs to the big!
NO, says the Chrysalid, it belongs to t- BRAINS!!!!!!!"
Bear in mind that this is still a rumor that's been going around since before Bioshock was released. I wouldn't be surprised in the least if it were true, but have some perspective here.
korodullin on
- The Four Horsemen of the Apocalypse (2017, colorized)
Bear in mind that this is still a rumor that's been going around since before Bioshock was released. I wouldn't be surprised in the least if it were true, but have some perspective here.
Hey there's a problem with you.
Your stupid face is talking
Even the rumor of this game is at least better than three quarters of all games.
Regardless of the genre, as long as a new game has a few things in it, I think I would be happy:
- Some type of base building
- Resource allocation including purchasing new equipment as well as researching and producing new equipment
- Barns
- Creepy ambient music
- Ability to blow the previously mentioned barns straight to hell via grenades
- Stat improvement via repeated use of specific activities and leveling up
- Ability to blow cowardly, poor shooting rookies straight to hell via grenades as they run into a group of aliens
* Bonus points if you are periodically sent a tough as nails rookie named Patrick Stewart.
Don't get me wrong, I would kill a man for a true modernisation of of XCOM, but I have a horrible feeling this will be some kind of shooter.
Ditto. Although truth be told if done properly I bet you could make a bitchin' X-COM shooter, like having the traditional strategic metagame for individual players and the ability to invite trusted friends and the like to fill in for fodder on the tactical level ala GRAW or something.
Christ, I need to find that 20-kilo concept text I wrote years ago...
Regardless of the genre, as long as a new game has a few things in it, I think I would be happy:
- Some type of base building
- Resource allocation including purchasing new equipment as well as researching and producing new equipment
- Barns
- Creepy ambient music
- Ability to blow the previously mentioned barns straight to hell via grenades
- Stat improvement via repeated use of specific activities and leveling up
- Ability to blow cowardly, poor shooting rookies straight to hell via grenades as they run into a group of aliens
* Bonus points if you are periodically sent a tough as nails rookie named Patrick Stewart.
and the ability to rename characters
KingMoo on
![▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓]!
!!!!▓▓▓▓▓Gravy?▓▓▓▓▓!!!!!!
!!!!!!▓▓▓▓▓▓▓▓▓▓▓▓▓!!!!!!!!!
of doom
Regardless of the genre, as long as a new game has a few things in it, I think I would be happy:
- Some type of base building
- Resource allocation including purchasing new equipment as well as researching and producing new equipment
- Barns
- Creepy ambient music
- Ability to blow the previously mentioned barns straight to hell via grenades
- Stat improvement via repeated use of specific activities and leveling up
- Ability to blow cowardly, poor shooting rookies straight to hell via grenades as they run into a group of aliens
* Bonus points if you are periodically sent a tough as nails rookie named Patrick Stewart.
Yeah I mean really no game could ever hope to live up to the X-Com name if it didn't freak the fuck out of you, especially when you were like 12 and your sister was playing it and OH MY GOD A SECTOID and then you hide behind the chair 'cause it might get you, or Base building/resource allocation/research/production/all that jazz, destructible environments, the crazy-awesome stat system... all that.
But the actual combat? I'd not be opposed to it being somewhat action oriented, assuming it was done well and it wasn't just a straight up FPS.
I don't want it to be FPS, though it'd be awesome if you could replay moments from a soldier's perspective (or any perspective, I imagine)!
I want to level entire fucking buildings with high explosives.
I want advanced body armour, all the way up to Flying Armour!
All this talk of FPS or not actually makes me think it would be pretty cool if it was set up like Dwarf Fortress - primarily TBS, but with an FPS 'career soldier' mode.
A more tactical version of Mass Effect combat sort of, where you had control of one dude, but could pause, give orders from an overlay screen, and let them pan out, but you'd still have control over the squad leader.
how pimp would that be.
UFO: Aftershit kinda went down this route and failed miserably.
If it had either TBS or a RTS system (like CoH) that would be better.
I'd honestly be happy if they took the original game and just fixed the 80 item limit, stopped throwing away partially used clips, fixed the base disjoint bug, and included the auto equip XCU has.
Some easier methods of handling inventories and soldiers might be nice, like a way to set up their gear while looking at their stats and suchlike.
It's all about the atmosphere-- someone here, during the Synth LP days, said something to the effect of:
X-Com is a horror game with tactical combat. It's about being piss scared of what's around the corner, worried because you're underequipped, and generally freaked out because the aliens are in almost every way better than you. It's not an action game, and unless someone makes a horror sequel, it will never be good.
That aside...
PLEASE OH GOD PLEASE PLEASE PLEASE FOR THE LOVE OF HUMANITY
Anyone notice how some things (mattresses and the copy machines in Highrise) are totally impenetrable? A steel wall, yeah that makes sense, but bullets should obliterate copy machines.
I don't know about you, but I always buy a bullet proof printer. Its a lot more expensive, but I think the advantages are apparent.
It's Horror at the start, when your guys are green, your gear sucks, and you haven't researched a damned thing.
ANY number of foes, no matter how small, can prove to be a challenge.
But then you fight and kill and collect, and by the end you have a hardened core of elite shocktroops in flying armour, with heavy plasma weaponry and grenades that can level a house, pouring out of advanced landing craft with hovering weapons platforms that can thread a missile through three apartments before detonating right on top of some poor bastard.
Of course, then it all goes to shit the moment you progress to the final challenge unless you've build up your Psi research/defenses, but I rarely get around to that and usually just use overwhelming firepower.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
Y'know....i'd quite like an FPS if they decide to go that route. Granted i'd prefer if it was more like the old xcom but still, no one can say they weren't looking forward to xcom:alliance.
X-Com is a horror game with tactical combat. It's about being piss scared of what's around the corner, worried because you're underequipped, and generally freaked out because the aliens are in almost every way better than you. It's not an action game, and unless someone makes a horror sequel, it will never be good.
This is why I think it would be difficult to make it an FPS,/action game. Maybe not impossible, but certainly hard. Early in X-com, especially on a harder difficulty, you make it back from battles by:
A. Blind Luck
B. Throwing enough bodies at the enemy that someone finally lands a critical hit or grenade toss.
So in essence, you are winning almost in spite of yourself and your abilities, which is almost the polar opposite of putting a person into direct, FPS control. It's fun in X-com because it adds to the creepy, death's around the next corner, feel of the game, but that same thing would probably really annoying in an FPS.
Also, in addition to also being able to rename my guys, I would also want to be able to stun-rod innocent civilians.
A more tactical version of Mass Effect combat sort of, where you had control of one dude, but could pause, give orders from an overlay screen, and let them pan out, but you'd still have control over the squad leader.
how pimp would that be.
UFO: Aftershit kinda went down this route and failed miserably.
If it had either TBS or a RTS system (like CoH) that would be better.
Either one of those could also suck if implemented poorly.
Really I think it just comes down to as long as they do it well it'll work with whatever system they use.
Personally I am a whore for any and every game that has a cover system in a third-person perspective so in my ideal world every game ever would have cover systems.
Omg... I loved the original SO HARD and I even played it waaaay after it came out. If we all join hands and hope that it doesn't suck and it doesn't get canceled it wont suck and it will come out right?
Omg... I loved the original SO HARD and I even played it waaaay after it came out. If we all join hands and hope that it doesn't suck and it doesn't get canceled it wont suck and it will come out right?
Right?
don't worry. So many people have tried and failed that a book could be written about what not to do.
they couldn't possibly fail with so many lessons learnt
KingMoo on
![▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓▓]!
!!!!▓▓▓▓▓Gravy?▓▓▓▓▓!!!!!!
!!!!!!▓▓▓▓▓▓▓▓▓▓▓▓▓!!!!!!!!!
of doom
Posts
If this is true.
Oh my god.
No, it should be as hard the the first one.
If it's as hard as the second one though, we're fucked. Fuck you too TFTD.
System Shock:Bioshock::X-COM:X-????
Or maybe
System Shock:Bioshock::X-COM:??-COM
Hmmmmm.
(Please do not gift. My game bank is already full.)
a thousand times
between this, Sins, and the Masters of Magic remake that stardock is talking about and call me happy camper
It's like the early 90's all over again. Now where the fuck is my X Wing vs TIE update?!?!?!?!
...BIO-COM?
Don't get me wrong, I would kill a man for a true modernisation of of XCOM, but I have a horrible feeling this will be some kind of shooter.
Sadly, there's no new info yet.
- The Four Horsemen of the Apocalypse (2017, colorized)
Wait they are talking about a Master of Magic remake?
This is the best day of my life.
Freedom Force wasn't a shooter.
But still, isn't a little early to get hopes up? Haven't there been a good half-dozen titles and remakes "based off the X-COM license" that have ranged from mediocre to "okay, I guess"?
What if it was like.
A more tactical version of Mass Effect combat sort of, where you had control of one dude, but could pause, give orders from an overlay screen, and let them pan out, but you'd still have control over the squad leader.
how pimp would that be.
Yeah, GFW interviewed some guy on their podcast from Stardock. They said that they were working on something that was very much similar to Master of Magic.
NO, says the Reptoid, it belongs to the small!
NO, says the Snakeman, it belongs to the big!
NO, says the Chrysalid, it belongs to t- BRAINS!!!!!!!"
WAIT LEVINE X-COM PROJECT OH GOD YES
- The Four Horsemen of the Apocalypse (2017, colorized)
Hey there's a problem with you.
Your stupid face is talking
Even the rumor of this game is at least better than three quarters of all games.
- Some type of base building
- Resource allocation including purchasing new equipment as well as researching and producing new equipment
- Barns
- Creepy ambient music
- Ability to blow the previously mentioned barns straight to hell via grenades
- Stat improvement via repeated use of specific activities and leveling up
- Ability to blow cowardly, poor shooting rookies straight to hell via grenades as they run into a group of aliens
* Bonus points if you are periodically sent a tough as nails rookie named Patrick Stewart.
Christ, I need to find that 20-kilo concept text I wrote years ago...
and the ability to rename characters
!!!!▓▓▓▓▓Gravy?▓▓▓▓▓!!!!!!
!!!!!!▓▓▓▓▓▓▓▓▓▓▓▓▓!!!!!!!!!
of doom
Yeah I mean really no game could ever hope to live up to the X-Com name if it didn't freak the fuck out of you, especially when you were like 12 and your sister was playing it and OH MY GOD A SECTOID and then you hide behind the chair 'cause it might get you, or Base building/resource allocation/research/production/all that jazz, destructible environments, the crazy-awesome stat system... all that.
But the actual combat? I'd not be opposed to it being somewhat action oriented, assuming it was done well and it wasn't just a straight up FPS.
I mean, hey, I loved Interceptor.
I don't want it to be FPS, though it'd be awesome if you could replay moments from a soldier's perspective (or any perspective, I imagine)!
I want to level entire fucking buildings with high explosives.
I want advanced body armour, all the way up to Flying Armour!
I... I'll be in my bunk!
All this talk of FPS or not actually makes me think it would be pretty cool if it was set up like Dwarf Fortress - primarily TBS, but with an FPS 'career soldier' mode.
UFO: Aftershit kinda went down this route and failed miserably.
If it had either TBS or a RTS system (like CoH) that would be better.
Let 'em eat fucking pineapples!
Some easier methods of handling inventories and soldiers might be nice, like a way to set up their gear while looking at their stats and suchlike.
It's all about the atmosphere-- someone here, during the Synth LP days, said something to the effect of:
That aside...
XBL: LiquidSnake2061
It's Horror at the start, when your guys are green, your gear sucks, and you haven't researched a damned thing.
ANY number of foes, no matter how small, can prove to be a challenge.
But then you fight and kill and collect, and by the end you have a hardened core of elite shocktroops in flying armour, with heavy plasma weaponry and grenades that can level a house, pouring out of advanced landing craft with hovering weapons platforms that can thread a missile through three apartments before detonating right on top of some poor bastard.
Of course, then it all goes to shit the moment you progress to the final challenge unless you've build up your Psi research/defenses, but I rarely get around to that and usually just use overwhelming firepower.
This is why I think it would be difficult to make it an FPS,/action game. Maybe not impossible, but certainly hard. Early in X-com, especially on a harder difficulty, you make it back from battles by:
A. Blind Luck
B. Throwing enough bodies at the enemy that someone finally lands a critical hit or grenade toss.
So in essence, you are winning almost in spite of yourself and your abilities, which is almost the polar opposite of putting a person into direct, FPS control. It's fun in X-com because it adds to the creepy, death's around the next corner, feel of the game, but that same thing would probably really annoying in an FPS.
Also, in addition to also being able to rename my guys, I would also want to be able to stun-rod innocent civilians.
For their own safety.
so Richard Simmons will be your designated rod man?
!!!!▓▓▓▓▓Gravy?▓▓▓▓▓!!!!!!
!!!!!!▓▓▓▓▓▓▓▓▓▓▓▓▓!!!!!!!!!
of doom
Either one of those could also suck if implemented poorly.
Really I think it just comes down to as long as they do it well it'll work with whatever system they use.
Personally I am a whore for any and every game that has a cover system in a third-person perspective so in my ideal world every game ever would have cover systems.
Right?
don't worry. So many people have tried and failed that a book could be written about what not to do.
they couldn't possibly fail with so many lessons learnt
!!!!▓▓▓▓▓Gravy?▓▓▓▓▓!!!!!!
!!!!!!▓▓▓▓▓▓▓▓▓▓▓▓▓!!!!!!!!!
of doom
I'll take anything X-COM I can get.
Forever.