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Rebuilding Shattrath

AumniAumni Registered User regular
edited May 2008 in Artist's Corner
Hello everyone, my name is Aumni and I've been playing WoW on and off for over a year. We've either come to love or hate WoW's style, but we all can agree that it scales well and because of the amazing texture work on Blizzard's part, looks amazing But after seeing the same places over and over again I began wondering what WoW would look like in a more powerful engine. And thats when I started the blueprints to my current project: rebuilding Shattrah in the Ue3 engine. My goal is to recreate the city, and to implement a lot of ideas that the WoW engine couldn't implement. This means better lighting,
normal mapping, advance shader techniques and all that good stuff

This is more a fun side project than anything, and because I wanna drive around the lower city in a vehicle that doesn't require hours of farming :)

So lets begin! (All pictures are 1900x1200)

http://www.aumn.net/images/shattrath_day13_1.jpg
http://www.aumn.net/images/shattrath_day13_2.jpg

Day 13: Tweaking models! Just getting everything ready to just go nuts and add lots of details. Should be finished with the building at the end of day 14. Then it's on to the elevators and bridges.

http://www.aumn.net/images/shattrath_day12.jpg

Day 12: Modeling my brains out! Adal's house is starting to look familiar to us WoW folk.

http://www.aumn.net/images/shattrath_day11_2.jpg << Inside
http://www.aumn.net/images/shattrath_day11_3.jpg << outside.

Day 11: Scaling complete and modeling begun on A'dal's house. The basic structure for both the building and surrounding bridges is complete. Now it's time to detail everything.

http://www.aumn.net/images/shattrath_day10.jpg

Day10: Essentially I've been redoing some texture work and doing a lot of research on the rendering side of Unreal's engine. So a lot under the hood has been tweaked: light and UV maps primarily. But I also finished the sky, thanks to the help of some other modders. The clouds twirl and I'll be scripting in some lightning near the end.

http://www.aumn.net/images/shattrath_day9.jpg

Day 9: Holy texture work! I spent most of today working and tweaking alpha, specular and diffuse maps. Fun times.

http://www.aumn.net/images/shattrath_day8.jpg

Day 8: A taste of what is to come. This picture is actually a day or two old. This is the basic texture work for the wall/trim.

http://www.aumn.net/images/shattrath_day7.jpg

Day 7: Entrance model complete. Texturing begun.

http://www.aumn.net/images/shattrath_day6.jpg

Day 6: Started the Entrance model. This one is kinda tricky and I wanted to make sure it was close to the original in terms of scale. I had to keep checking WoW, make the adjustments in Maya then see them in Unreal. I also took about 20 pictures of the entrance from different angles. I'm pretty happy with the scale now, I'll finish detailing it tomorrow and start the texture work for the walls as well.Also played with the wall's model a little bit.

http://www.aumn.net/images/shattrath_day5.jpg

Day 5, Part Two: Sky finished, entrance started. Won't get much done tomorrow, will be working all day. My most productive days are usually Mon/Tues. Anywho will be working on the entrance the next two days, then texturing.

http://www.aumn.net/images/sky_beforeafter.jpg

Day 5, part one : Ok, sky is 90% complete for now, just gotta finish the light part of the sky on the top and I'll be done for now. I do plan on adding panning clouds and lightning effects to the sky, but I have to do a little more research on how to achieve that efficiently. When I get back from work the sky will be finished and the entrance will be started.

http://www.aumn.net/images/shattrath_day4_2.jpg

Day 4 Part 2 : Started working on the sky and Under City's terrain a bit. The sky was a high res texture that I took from www.cgtextures.com and modified it via the Ued's system. I plan on adding some red glow in the general directions of Hellfire and the Black temple will get a kind of green glow. The other surrounding areas will primarily be blocked by terrain.

http://www.aumn.net/images/shattrath_day4_1.jpg

Day 4 : Wall, Wall trim, Wall support, wall support trim and wall support detail all finished. AKA wall is complete [aside from texturing] Once ramp/city entrance is complete I will texture all models. Also will be doing sky tomorrow [current one is an Unreal skymesh].


http://www.aumn.net/images/shattrath_day3.jpg

Day 3: Unfortunately due to a friend's friend being a Nintendo rep and getting Mario Kart early, I wasn't able to do much before I was exhausted after work/wii. I did get the base for the wall supports and wall trim ready and tweaked the models a bit for performance. Tomorrow I will finish the wall, supports, and wall trim. Afterwards I plan to do the ramp/city entrances followed by texturing. Then on to the main Shattrath hub. Baby steps.


http://www.aumn.net/images/shattrath_day2.jpg

Day 2: Yay! Begun modeling the bigger parts of the lower city wall to help with placement and scale. Also the ramps leading down into Lower City were placed as well as the bases to the supports of the walls as well. Played a little bit with the terrain, but mainly focused on getting the wall details down (2 1/2 hours for the wall and 35 min for the base) The wall still needs the mapping fixed a little bit, but I wanted to get them placed in the map before the day was over.


Hopefully I can keep updating this regularly. If you have any suggestions, comments, criticism or the like, feel free to post. I'd love to hear from you guys. This feedback is what will keep me going strong with this project. :)



http://www.aumn.net/images/shattrath1.jpg

Day 1 : Scaling day! This is the day where the building blocks upon all meshes, details and cool effect will be based on are created. So I spent over an hour flying around (in my non epic mount) getting the scale of the buildings and city. I also chose to use falling damage as a good scale for height of some of the platform, so I would jump off the upper part of Shat to see the % of health lost and then carry that over to Ue3. It worked surprisingly well. The other fun part was counting the sides of each platform. Fun fact: The hub of Shattrah has 12 sides. Also threw in a spotlight for good measure.

I'm posting this here because everywhere else has been nothing but asspats. I want you guys to rip me a new one if you see something that sucks. Also this will be updated on a semi-daily basis.

http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
Aumni on

Posts

  • bombardierbombardier Moderator Mod Emeritus
    edited May 2008
    That's quite an impressive undertaking. How easily would it be to export the level to different engines, if at all?

    bombardier on
  • AumniAumni Registered User regular
    edited May 2008
    90% of the map will be done in Maya, so it wouldn't be too difficult. You would need to transfer the heightmaps for the terrain, and build the floors and stuff again, but the models wouldn't be too difficult.

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • AumniAumni Registered User regular
    edited May 2008
    Day 10 is up! Rebuilt textures and sky and stuff.

    Yay

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • Stupid Mr Whoopsie NameStupid Mr Whoopsie Name Registered User, ClubPA regular
    edited May 2008
    Yeah super impressive. I know fuck-all about WoW but a mate at school recently sat me down in front of Maya and showed me the ropes, so this is rather intriguing. Can't wait to see more.

    Stupid Mr Whoopsie Name on
  • AumniAumni Registered User regular
    edited May 2008
    Day 11 up! I <3 modeling .

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • 2 Marcus 2 Ravens2 Marcus 2 Ravens CanadaRegistered User regular
    edited May 2008
    I really don't know anything about this stuff, which means I have absolutely nothing constructive to say. I would, however, like to say that this is hella rad.

    2 Marcus 2 Ravens on
  • beavotronbeavotron Registered User regular
    edited May 2008
    holy shit

    awesome

    beavotron on
  • AumniAumni Registered User regular
    edited May 2008
    Day 12 is up! More modeling -.-

    And day 13-15 will also be modeling.


    And 15-30.


    *sigh*

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
  • GodfatherGodfather Registered User regular
    edited May 2008
    Aumni wrote: »
    Day 11 up! I <3 modeling .

    I like this kid.

    He's got some spirit in him!

    Godfather on
  • AumniAumni Registered User regular
    edited May 2008
    Had a nice 2 day break from everything [Cept work :(]

    Day 13 up! Lots of tweakin' n'stuff!

    Aumni on
    http://steamcommunity.com/id/aumni/ Battlenet: Aumni#1978 GW2: Aumni.1425 PSN: Aumnius
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