Welcome to the text and SS because my comp sucks too much ass to record video without lag let's play of Clive Barkers Undying.
This post will contain spoilers as of 5-9-08
In my opinion this is one of his best works, and it's a shame that there won't be a movie based around the story, as it's a good old fashioned haunted house story with a few crazy, horrifying twist. It also has one of the best musical scores I've heard in a game. Another interesting bit about it, is that it allowed you to change your cross hair.
Set in 1923 You play as Patrick Galloway a magical Irish man that's recieved a letter from his best friend, Jeremiah Covenant, asking for his help to solve his families curse as his siblings are haunting him. Haunting him, with a vengeance.
I'll try my best to explain the story with SSes and descriptions of the goings on within and throw in some general humor as well as explanations with the not so story sses I take.
Patrick
Jeremiah
5-8-08
Let's begin shall we?
"Ah, I'm tired of traveling and fighting the supernatural."
Patrick introduces us to himself and tells us about his past with Jeremiah, How they met, during a war while Jeremiah was his CO. Pretty standard stuff here.
Soldiers marching.
Like I said, pretty standard stuff, until the Magical Pirates attack!
Patrick gets injured and hospitilized while Jeremiah and the troops move on, though Jeremiah leaves him the Gel'zhibar stone, the magical stone the shaman used to put him in the hospital.
This magical stone glows when you can scyre to see scyre events, which allows you to see/hear past events.
Things like this.
Here Patrick meets one of the housemaids, he explains and apologizes for his delay, and the maid shows him to Jeremiahs quarters.
This is Aaron, Jeremiahs ghostly brother, he'll be annoying the shit out of you, and later attacking you for being in the house "unwanted". He's also one creepy fucker.
Patrick enters Jeremiahs room, to see his friend bedridden and deathly ill. Jeremiah explains why he called him here, wanting Patrick to help him solve his families curse, suddenly there's an ear piercing, haunting howl.
A strange woman runs away from Patrick in the green house.
Howlers, these beast are what's been causing the terrible noises, and they're as mean as they sound.
A howler taunts Jeremiah.
Jeremiah explains his families curse more, telling Patrick about the Standing Stones and how he took his siblings out to them, and read a passage from his fathers books, which caused the sea to boil and the land to shake, but something else happened, something not quite explainable. Jeremiah gives him a scroll and tells him his sister, Lizbeth has also been spotted on the grounds recently. The two head to bed for the night.
Patrick heads to bed for the night and the next day uses his new scroll, which is a spell you can use.
It's fucking useless if you know how to play but for your first time through it's an ok offensive spell.
5-9-08
Welcome back.
After learning his useless spell and walking down the hall some, a butler informs Patrick that someone has ransacked Lizbeths room last night. Patrick must be one hell of a sleeper if he didn't hear it seeing as how it's 3 rooms away.
The maid in Lizbeths room informs you more about Lizbeth. Here be spoilers.
Lizbeth had a fiery temper, most likely due to losing her mother while she gave birth to Lizbeth. This particular maid took care of Lizbeth even as she withered away and died in her youth, probably her mid 20s if not younger. She also informs you that the gardener has seen Lizbeth about the grounds.
They weren't kidding, this place really is a mess. That purple stone in my inventory? That's am amplifier which boost spell levels.
More damage to the room.
This scyre contains spoilers!What an ugly critter!
Hungry Hungry Howlers.
This scyre also contains spoilers!
Where Lizbeth was born, sadly you can't hear it but there's also a baby crying which makes it a lot creepier.
In the kitchen now, looks like she eats well, useless old bat doesn't have the back door key a maid all the way across the house does. She also tells you about how Otto Keisinger has been staying as a guest and she (the maid) is supposed to be cleaning his quarters today.
That crazy lady is back. Spoilers just in case.
Yes, that is Lizbeth, SSes will be better quality because for some reason I had textures set to medium instead of high.
After we leave the kitchen we see an open door, where Aaron's looking for a book quite fervently.
Which he inadvertently leaves in your grasp. I don't think he even knows you're there really. It's a really long and boring poem though so it's not story important.
The great hall of paintings! Aaron takes pride in his work.
The portrait of the siblings.
This scyre contains massive huge OMG spoilers! It's also quite nasty.
I honestly have no idea why this is so early in the game, if you've played through it you know what I'm talking about.
The barely visible maid (sorry bout that) informs you that this was Bethanys (Jeremiahs other sister, the redhead) office while Jeremiah was at the war.
Arooo! A lot of howlers here in the east wing.
Damn howlers always making a mess!
The house is so big it has a church in it. That purple stone is an amplifier, which you have to shoot to get down.
A key in the rafters? It must be important.
It opens this priest cabinent. Which contains 4 ether traps, which stop Aaron when he gets malevolent, and some bullets, for shooting.
The ghostly minister doesn't take kindly to thieves though, and sends his spectral guards to get you after raiding his cabinet.
One of the many times poltergeist will mess with you, in this case they shut all the lights off in the hallway by the church.
Another time, they drop this chandelier after you grab the amplifier.
I don't know their name but they're really creepy, especially since they can come out the floor. They also make some nasty noises.
A strange scyre, shows a horse carriage in a storm in this picture. It's not really story relevant but it is interesting. Here it is without the scyre.
And here it is with. I guess it's supposed to represent chaos or something.
That's a nice guest room. Otto gets all the perks.
Oops, it was like that when I got here honest! This leads to our first trip in Oneiris. It's an annoyingly evil place.
These nasty things live here too.
A better view of Oneiris, also shows what happens if those things spit on you.
That's a long way down, be careful not to fall.
We also meet Keisinger here for the first time, he's an annoying little ass that's invincible so you have to flee.
I like this floor it pops up out of nowhere when you get close, we also see the Tibetan war cannon in this SS.
It's an infinite ammo ice launcher which will freeze enemies. You'd also swear it's alive as it sneezes, growls and flicks its tongue all on its own.
Lazy maid. We also see the war cannon as Patrick holds it. I don't know if it's noticeable but the blood flows up into the ceiling which is interesting.
Here be spoilers.
I'm sure a few of you know about the fireplace shortcut.
Those nasty things are back.
The cannon in action, as well as one of those nasty fuckers coming out the floor.
They really are creepy.
More ether traps, as well as a health pack.
They're also all over the house.
Aaron won't let you get this amplifier, he can be a real dick sometimes.
Giving up and continuing on, Aaron slams the doors behind you and laughs.
Yup more of our floor pals, and you have to kill a few before the door opens letting you out.
Door's open. Let's go.
Well then, looks like we're stuck.
Or we could just jump through the mirror.
Some of that Irish magic, you have to light these torches to get a spell.
A puzzle spell, gets rid of barriers, like the one blocking the door and gets rid of nasty status effects, granted there's only 2.
Dispel in action.
Quick get in the dumb waiter before those nasty things eat you!
Those howlers, always making messes and breaking doors.
Down in the cellar. There's an amplifier and some Molotov cocktails in here. It's also very dark.
More howlers, and they get bigger.
Howlers chase a gardener.
Here's the gardener that saw Lizbeth.
He lets you out.
Lizbeth taunts you at the mausoleum.
"You're more of a meal, than a man!" What a bitch.
Inside the mausoleum.
You get this awesome spell in the maus, which lets you rev dead foes but I don't suggest it for that, as they usually end up attacking you again, but it also destroys skeletons instantly and makes some of the pirates commit suicide.
Hello Howlers, we didn't forget about you.
More hungry howlers, enjoying a pirate meal. At least I think it's a pirate.
On hollowed ground now, have to go under the mausoleum.
It's really dark under here.
Skeletons! They're some tough ambres. Invoke turns them to dust though.
We'd best go back inside.
Shooting a tomb open, is that a good idea? Oh well it's our only option.
Invoke in action, I wasn't kidding when I said it turns skeleton to dust.
The old cemetery.
Looks like we're taking this boat.
On the beach.
A tower, and of course some howlers.
Wow what an ass.
Some pirates discuss something. Probably talking about Patrick. One has a key you need to open the tower.
Patrick tries to sneak up on them.
Invoke in action again, this time against a pirate.
Howlers on the prowl.
Inside the tower are a key and a medallion you'll need later.
More howlers, this time they break down a barn door to come after you.
This howler eats a donkey. Mean old howler
Don't worry, donkey I'll revive you!
This can't be good.
Inside the broken building now let's find that pirate.
Invoke makes short work of pirates.
Thanks for the shotgun, pal.
Some platforming puzzles in the old broken building.
Down in the cellar of it now.
Down ever farther? Sheesh.
Down into the sewers.
Skeletons down here, what kind of sewer is this?
Another long fall, be careful!
An outside view of the now ruined monastery.
5-10-08
Welcome back, not much progress done today. In fact it's just 2 meduim sized rooms but that's all I have time for.
We have to get down here.
Some monks converse outside, dead monks, of the ghost persuasion.
A view from inside the giant tower.
2 more ghostly monks converse, while a very real howler chews on me.
A view of the ruined front of the monastery.
"I thought I heard something."
Lizbeth talks more smack, and tells you to get the hell outta her house, dammit!
Then she starts throwing rocks at you.
A ghost monk gets attacked by a ghost howler, then his skeleton jumps up and attacks you.
Then Lizbeth comes back and pelts you with more rocks.
Inside the ruins, a fireplace
More monks.
DYNOMITE!
Boom! Shake the room!
Underground now, and this is where I stop for the day.
5-11-08
Today we travel the catacombs of the monastery, where there's you guessed it, monk ghost!
nom nom nom
Molotov Cocktails in action, thought I'd try something different.
Scyre platforming puzzle.
Secret tunnel!
Spoilers!
A very cryptic scyre It's also damn creepy.
And again, a long long fall.
This howler watched me the whole time, creepy!
More ghostly monks. Well just one but there's more to come.
Another kind of monk.
Something's busting out of the wall!
Bones. Bones mean Skeletons.
Dead Skeletons! haha.
When bats attack!
Drunk ass howler!
Don't need to check this door, he lets us know it's locked.
Uh, oops.
Another Scyre jumping puzzle . I think we know what happens if we step on the marked stones yes?
It's dark in here.
And there's skeletons, not a good combination.
This monk shows us the way.
Lizbeth returns to yell at you.
Then we go back into more dark corridors.
And more howlers.
Turn the wheel, open the platform and go outside.
The altar room
And what would an altar room be without monks?
Into the lake, we'll continue tomorrow.
5-12-08
He's gonna take you back to the past, but we aren't playing any shitty games today, quite the contrary.
Why it's snowing in the past and the present is a big plain like setting is beyond me.
You must be cold Mr Monk, let me warm you up.
"You wanna dance with a servant of the lord?" No, not really.
A big, snowy fall.
An amplifier in the past monastery.
Secret Lever! All I know is that it drains the water.
Inside, a nice toasty fire roars in the fireplace.
These things are Arcane Whorls which speed up mana recovery.
An outside, almost aerial view of the past monastery.
Butthole! He has a key we need, let's see if we can "borrow" it.
Is this what those crazy monks worship? Cause it's fugly.
Another poltergiest attack. They darken the room and blow out a window, which you need to jump out of.
See? Rooftops.
What's that glowing in the distance?
Ah, the Scythe.
After you grab the scythe crazy shit goes down, lightning burst windows
Strange green fire and lightning form symbols
and monks burst into flames!
This monk was bold enough to ask his fugly god for help, then he got smooshed.
Patrick hauls ass, and honestly I can't blame him.
Now we're a killing machine, hehe.
5-13-08
We continue the hunt for Lizbeth today. Back in the present we head to the locked door with the key, and are almost instantly greeted by poltergeist activity.
Dismemberment with the scythe.
"So, you know who I am."
Lizbeth seems quite calm for once.
We go to talk to her and fall down a hole.
And there's skeletons.
We can close the doors on those suckers though!
Another Arcane Whorl hidden in an alcove in the water pool.
This time we have to jump down the long fall!
We start the infamous random gate puzzles now.
Lizbeth taunts us more.
More dismemberment goodness
Very interesting puzzle, you have to spill blood on the altar for the stairs to lower.
More gates.
Special bullets
We find an angry Lizbeth who issues a challenge. Smart devil though, you fall through a trap door
into a dark bone chamber, it's almost pitchblack without scyre.
Phew, out of there.
The entrance to Lizbeths chamber, where a ghostly singing permeates.
Either later today or tomorrow, I'll do Lizbeth as her own segment, which all the bosses will be.
5-13-08
Lizbeth
As promised, here be the Lizbeth boss fight. This will be a spoiler heavy post, so be warned.
Here's what's been making that wierd ghostly singing, The siblings "dead" mother!
More spoilers
She dies when Patrick touches her.
Lizbeth shows herself.
Spoilers!
She was like that when I got here! Honest!
More Spoilers! I told you it'd be spoiler heavy!
Lizbeth is not amused.
More spoilers.
in fact she's down right pissed.
K spoiler free for a moment, since it's the actual fighting part.
Skeletons! The last time we see them I think.
Lizbeth swipes at us
then she goes berserk after you hit her enough, and you have to hit her to knock her out of it. Which dazes her.
Back to spoilers.
Off with her head!
After the fight we get THE best spell in the game, unstoppable killing machine now
More Spoilers
Momma comes back to life.
Spoilers again.
And lets us out, then croaks for the last time.
Again.
Patrick contemplates what he's done.
More.
And Lizbeth starts to give him trouble, again.
Uh huh, more.
Lizbeth tries to bite Patrick! Then talks more smack.
Two more
Shut up, bitch! Patrick gives her a slap.
Last one
She's on fiyah! 1 Sibling down.
And we'll go back to the house tomorrow.
Posts
Hmmm.... the joke works so much better when Yahtzee says it than it does when written.
twitch.tv/Taramoor
@TaramoorPlays
Taramoor on Youtube
I was going to do that if I could record but sadly the fps drops to 4
Should I just edit the first post or make new post for the deeper I get?
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kk give me a few it'll take a while.
edit- dammit I can't get the pics to show up, just links and I'm "copy image location" and using the image tag.
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Worth noting all Barker actually did was rewrite the story and demand a redesign on the protagonist, though. He didn't design every aspect of the thing.
Huh, my post sounded kinda derogative, I didn't mean it like that.
Really? Interesting, is it a book of his or something? I'd read it and I usually hate reading books thanks to the accelerated reader program.
Oh I didn't take it the wrong way or anything, I actually want the sses to show up too but it's giving me trouble for some reason .
Is there a better hosting site than Photobucket?
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I do recommend some of his books, though. Weaveworld would be a good place to start.
Ah, I see. That main character sounds awful too I don't blame him.
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"Look, you've hired a gay man to help with your game. Give me a protagonist I'd want to sleep with."
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Yay it worked thank goodness.
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Thanks for the offer but I got it to work. Now to just fix a ss error.
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This whole thing isn't going well.
no wonder they took so long to upload, stupid fraps. From now on it'll be Jpegs unless I really need to make those jpegs as well.
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Having to use this post ran out of room on the 1st.
5-14-08
Late update today, sorry bout that had company most of the day.
On the cliffs. We head back around and get back in our skiff and head back to the mainland.
Back at the house a gardener tells us something was watching him through the bushes.
Then he runs off like a little girl.
After a skirmish with some pirates that off the gardener (sorry thought I took a ss) we head into the kitchen, where poltergeist give us some more trouble.
We head upstairs and meet a butler, him and Patrick talk about Ambrose, Jeremiahs asshole brother.
Le Spoilers
They finish gabbing off and the butler dismisses himself.
Ambroses room, looks nice, wish it was mine with a modern update.
Woo! Booze!
Flying penises!
Schwing! the Scythe.
Pirate Witch.
We're out the house now, and want to go to the standing stones.
Hey Howlers long time no see.
Out at the stones.
A better view of the stones and our newest spell.
Shield's ok but I don't need it, blocks frontal damage.
Flying witches, which you have to shoot.
Back at the house, a pirate says hi.
Another gardener lets us out, to the lighthouse now.
The Lighthouse
The keeper talks to us about the pirates, where they come from, how the pirates get in the house and how they killed his son, he also gives you a key to his house, which has a key for the locked upper gate.
Inside his house.
And his sons grave, done for today.
5-18-08
Not much of an update today, but better than nothing most of the pirate cave looks the same anyway the only thing you don't see is the horde of pirates I had to slay.
We go through the gate and down this hole.
Pirate dock!
Pirates throw dynamite at us.
Pirate elevator!
Mana wells boost max mana by 10.
Under water lanterns, I think they're pretty cool.
A dark corridor.
A broken gate which you have to asplode.
Ambrose! Pirate King! Sibling to Jeremiah! Asshole.
See? He's sending fire after us, who does that?
Pirate loot!
New spell, it's ok, does lots of damage and I'll show it later but eh don't really need it makes short work of some enemies though.
Pirate trap! Poison gas, activates after getting skullstorm! Flee!
Phew, made it back to the house.
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Actually I never got passed:
She was too damn hard for my noob self back in the day. I may have to reinstall this now :P thanks.
Now I'm gonna be compulsively checking this thread every 15 minutes.
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Is that the max resolution for Undying?
Could you perhaps put future updates in their own spoiler? I'm just imagining down the road the mass amounts of scrolling that will have to be done...
This game is delightfully creepy...when did it come out?
No it's max some the two above 1024 by 780.
The sses are something like 517 by 390 to prevent H and V-rape.
And that idea about updates being put in thier spoiler is a good one. I could just do them all like that now and from now on.
Undying came out in ah 02/19/01 according to gamefaqs.
You mean the basement with the skeletons and the water? I always run through that part because the skeltons usually kick my ass if I don't which is why that's so short.
Glad everyone's enjoying it so far.
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So very much want to play this now. Nice one Skut 8-)
Youtube Channel!
I'll probably add more tomorrow since it takes so long to edit add and comment on all the sses.
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Fun Fact: 121 SSes so far.
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Youtube Channel!
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BTW one of my favorite games of all time.
Someone didn't know?
How does someone not know?