Didn't they say something about it in the Q&A video?
I thought I remember them saying new stuff was gonna be in the next newsletter, but that might have been other new stuff, it was a pretty long Q&A and i had been drinking.
I didn't say anything about them presenting new info. I said
I remember them saying new stuff was gonna be in the next newsletter, but that might have been other new stuff
Splitting the thought up into two paragraphs made it initially look to us like they were two independent thoughts, not two parts of the same thought. Is why some people accidentally misunderstood what you meant.
Robots come in all shapes and sizes. Asses come in assorted shapes and widely varying sizes. Fortunately the size of your ass will have no effect on which server other players log on despite the fact that many an ass whose owner is fond of video games is quite large (I imagine some may be larger than the server). In a virtual environment there is no true physical limitation and one may invariably believe that as many gerbils and as many robots may fit in one's ass as one would like.
Garthilk might kill me for starting another thread, but I wanted to make sure this didn't get buried
So there's already a lot of speculation and misunderstanding floating around about what was said at yesterday's Q/A at Baltimore Gamesday.
Here are the facts so everyone knows where we're coming from:
- We are not capping the amount of accounts/characters that can be created on a server. We want friends to play with each other, it's important, we know that
- Most every game has a server cap, those who played World of Warcraft in the earlier years probably remember waiting in queues for a spot on the server. The only difference is that ours is based on realm to help maintain balance when we have a very high population on a server.
- This number is yet to be determined, I see 3000 being tossed around a lot, please realize that it just an example and by no means should be taken as "the law"
- The blanket caveat of "It's Beta" applies. If we try something out, find out it doesn't work in practice, most likely we won't keep it. It's important to us though that we provide the best experience for everyone.
With that said about providing the best experience having servers capped at max with queues definitely doesn't accomplish that. We hope that if queuing becomes a necessity that it doesn't continue for extended periods of time. You guys getting in and playing the game is definitely important.
This isn't the end all be all of realm balance guys, just one part of the process of ensuring a dynamic and entertaining environment for all players.
3000 as an example for one side or 3000 as an example for the whole server? How many people are expected per server? 500 people can still be crushed by 3000. 10,000 vs. 13,000 is definately more feasible to defend.
I'm not trying to say anything about the number itself...how they intend to use that number carries more weight imo.
Edit: also, I'm sure they could easily enough have a floating number that was a rough % after a certain point. Like, once a realm had twice as many people as the other, a cap could kick in. So 3,000 might be a key point for most realms, but if some realm only has 2,000 order and 200 chaos, the order side might cap at 400 until more chaos joined up.
Forar on
First they came for the Muslims, and we said NOT TODAY, MOTHERFUCKER!
This kind of makes me not want to buy the game on release but wait a month for things to settle. That way I can log on, find an underdog realm (More targets = better) and start there. The thing is I'm going to be starting a website in a month or two for my friends that are coming over to the game so they can be in my guild. It'd be silly to have to ask everyone to wait a while.
3000 as an example for one side or 3000 as an example for the whole server? How many people are expected per server? 500 people can still be crushed by 3000. 10,000 vs. 13,000 is definately more feasible to defend.
I'm not trying to say anything about the number itself...how they intend to use that number carries more weight imo.
You're still talking about the specific number though.
my god, didn't he just say to stop looking at the number 3000 as anything but an example. It doesn't matter if its for one side, one server or the whole goddamn game. It is a hypothetical number to describe a group of players that are limited to adding any more players to their numbers based on a plethora of different variables.
Stop talking about the fucking number and follow the context with which it was used.
Look I'll put it in Warhammer terms just so we can look at the big picture.
Two armies clash on a battlefield that has been built for 1000 point armies. One army has 1000 points, the other had 300 points. The game begins, and the side with 1000 points is not allowed to add new units, whereas units are free to join the other side until there is a threshold reached or a ratio met. This may be 500 points, 2:1, 3:2, whatever. Once these conditions have been met, both sides can continue to add more points until the ratio or threshold is again broken.
As we learned in the Q&A, this is only one of the mechanics that will be put in place and it will not be limiting. Hell, for all we know the balance has to be completely out of whack 4 or even 5 to 1 to kick in. Remember, there was often unbalanced realms in DAoC, and this was passively adjusted by autoleveling. Take that a bit further and maybe you'll see the Dogs of War show up, experience/rvr bonuses, various buffs and incentives, maybe even some sort of insane cross-server-instancing-travel algorithm that not even the bastard child of steven hawking and batman can begin to comprehend unless he works at mythic and made the algorithm. The point to take away is that we do not know the answer until they have fully explained how they intend to balance servers.
If he gave the number 100, 1000, 3000 or 30,000 it wouldn't matter. Because if you take the quote out of context with everything else that they are planning, people can elaborate and bend the meaning of the statement to whatever type of retarded logic that we usually see coming out of WHA and VN.
I don't think there will be any major population trends like in DAoC, since this time it's closer to a standard Good vs. Evil thing which usually evens out pretty well. I think it's futile trying to force even teams though, they should implement mechanics that compensate for underpopulated realms in PvP.
Sorry I guess I should clarify. I really did mean 3,000. 3,000 gerbils up captaink's ass!
I'm so infracted for that...
Only if someone reports you. I'm not gonna.
On the topic of the server caps being active players, etc:
1. Ha told you so.
2. I agree it's more likely a matter of maximum differential than it is just a raw total or something like that. Having a realm cap of X doesn't do much to add balance to the game if one side has X players logged in and the other side has [X - (a whole fucking lot)].
I don't have anything to base that speculation on except it just makes more sense.
I don't think there will be any major population trends like in DAoC, since this time it's closer to a standard Good vs. Evil thing which usually evens out pretty well. I think it's futile trying to force even teams though, they should implement mechanics that compensate for underpopulated realms in PvP.
Server Notice: Due to population imbalance, all players playing on Chaos may randomly die. Additionally, any new characters created may also be inflicted with the debuff "Birth Defects" which can cause a permanent reduction in attack range, move speed, or fertility.
I played the Pellinor server for about 4.5 years - at peak (say, between the SI and TOA expansions), I think we were looking at around ~1500 active players per side, three sides total. Some of the larger servers were doing two or three times that, though (Pellinor was regarded as one of the smaller servers - this was well before Mythic started merging servers)
We were greeted by a eager developer, who's name was not given, who answered a TON of questions regarding RvR including keeps, some of the scenarios as well the transportation system. Speaking about the transportation system in general it was stated they had not decided upon it fully yet such as portals to navigate lands to land or more a mounted/flying system such as WoW. What WAS interesting is we were told that at this time they pretty much felt that having to discover a location, such as a flight path in WoW, before being able to use it was ludicrous. Expect some good things coming on this.
There is a god...and he turns arms into swords! That was the biggest bullshit I hated about playing an NE in WoW: Having to run all the way to fricking IF just to see some people.
Speaking as someone who played Horde on an Alliance dominated PvP WoW server, Rebels on an Imperial dominated SWG server and Allies in WWIIOL, I will happily accept ANYTHING that attempts to balance the numbers.
Hah I played Allies in WW2OL also, what guild were you in? I was in BKB for a while.
3RTR- 3rd Royal Tank Regiment (which is now The Royals with vRHC). Was CO of 1st Guards for a little bit back before it was given to BKB.
Hah, me as well for all of those.
Also 4Wing and 3CD (when 4Wing merged with them ages ago).
I have a question..
I have a pretty old pc. 7600 GS, AMD 3000+ and 1 Gb of ram. Will I be able to play Warhammer when it comes out?
Because hell.. Australian servers.. And Greenskins look awesome.
We are writing to you in reference to your recent order for Warhammer Online: Age of Reckoning.
It has come to our attention that some websites are reporting that play.com have sent out the beta access codes. Unfortunately this is incorrect, however we are due to send out our beta access codes soon and we estimate that they should be with you within 7-10 days. The Warhammer Online beta has yet to start and we will be sending the codes shortly so that they will be there in time for access to the beta when it opens.
Please accept our apologies for any inconvenience caused and thank you for your patience and valued custom.
It's funny reading some other forums as people are getting really worked up over Play.com sending codes, even though the open beta won't start until 2011. :winky:
I got that mail even though I cancelled my pre-order several months ago.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
0
spookymuffin( ° ʖ ° )Puyallup WA Registered Userregular
edited June 2008
In relation to the server balance:
They could offer an incentive to join the less populated servers. Like if the Order has twice as many people as Chaos, they could add a 10% boost to exp on Chaos. So everyone would be "well if you want to play Chaos, server XXXX has a boost, so go play there." Change it up according to what servers are having poulation issues, and you've got a system that might work.
spookymuffin on
PSN: MegaSpooky // 3DS: 3797-6276-7138 Wii U NNID: MegaSpooky
They could offer an incentive to join the less populated servers. Like if the Order has twice as many people as Chaos, they could add a 10% boost to exp on Chaos. So everyone would be "well if you want to play Chaos, server XXXX has a boost, so go play there." Change it up according to what servers are having poulation issues, and you've got a system that might work.
They mentioned doing something similar to that, DAoC had a similar system.
Fizban140 on
0
spookymuffin( ° ʖ ° )Puyallup WA Registered Userregular
edited June 2008
Another reason why DAoC is the best game ever made.
spookymuffin on
PSN: MegaSpooky // 3DS: 3797-6276-7138 Wii U NNID: MegaSpooky
We are writing to you in reference to your recent order for Warhammer Online: Age of Reckoning.
It has come to our attention that some websites are reporting that play.com have sent out the beta access codes. Unfortunately this is incorrect, however we are due to send out our beta access codes soon and we estimate that they should be with you within 7-10 days. The Warhammer Online beta has yet to start and we will be sending the codes shortly so that they will be there in time for access to the beta when it opens.
Please accept our apologies for any inconvenience caused and thank you for your patience and valued custom.
Kind Regards,
Play.com
Ah yes, because WAR-Europe.com is "some website" alright. According to devs on WHA, some wires got crossed or sommat.
Are you all aware that you keep calling it Order and Chaos?. It's Destruction.
I catch myself doing that too. I think it's just something wired into our brains, a "Oh, one side is Order so the opposite side is Chaos" kind of deal.
Are you all aware that you keep calling it Order and Chaos?. It's Destruction.
I catch myself doing that too. I think it's just something wired into our brains, a "Oh, one side is Order so the opposite side is Chaos" kind of deal.
I plan on playing a Chaos Chosen of all things, so at this point I think I've given up attempting to remember "Oh hey, we're Destruction too".
I haven't paid any attention to Warhammer before today. But it looks pretty fucking good.
Can someone explain how the healers work?
There are three varieties, as far as mechanics go. Runepriests and Zealots are relatively basic healers, though both seem to have a "package and hand-off buff/heal" mechanic to supplement basic abilities. Warrior Priests and Discples of Khaine are melee healers; they gain power to sink into heals by engaging in melee combat. Shamans and Archmages are similar, but with ranged magic DPS instead of melee.
Also, Organiashun Fer Da Advancin' of Green Boyz takes offense at Destruction being called Chaos. It's discrimination!
Posts
I thought I remember them saying new stuff was gonna be in the next newsletter, but that might have been other new stuff, it was a pretty long Q&A and i had been drinking.
Splitting the thought up into two paragraphs made it initially look to us like they were two independent thoughts, not two parts of the same thought. Is why some people accidentally misunderstood what you meant.
Damn, that's one hell of a three-some.
How do you fit a robot (that can fit a gerbil inside of itself) inside a man's ass?
"Hi all,
Garthilk might kill me for starting another thread, but I wanted to make sure this didn't get buried
So there's already a lot of speculation and misunderstanding floating around about what was said at yesterday's Q/A at Baltimore Gamesday.
Here are the facts so everyone knows where we're coming from:
- We are not capping the amount of accounts/characters that can be created on a server. We want friends to play with each other, it's important, we know that
- Most every game has a server cap, those who played World of Warcraft in the earlier years probably remember waiting in queues for a spot on the server. The only difference is that ours is based on realm to help maintain balance when we have a very high population on a server.
- This number is yet to be determined, I see 3000 being tossed around a lot, please realize that it just an example and by no means should be taken as "the law"
- The blanket caveat of "It's Beta" applies. If we try something out, find out it doesn't work in practice, most likely we won't keep it. It's important to us though that we provide the best experience for everyone.
With that said about providing the best experience having servers capped at max with queues definitely doesn't accomplish that. We hope that if queuing becomes a necessity that it doesn't continue for extended periods of time. You guys getting in and playing the game is definitely important.
This isn't the end all be all of realm balance guys, just one part of the process of ensuring a dynamic and entertaining environment for all players.
Thanks guys "
I'm not trying to say anything about the number itself...how they intend to use that number carries more weight imo.
Edit: also, I'm sure they could easily enough have a floating number that was a rough % after a certain point. Like, once a realm had twice as many people as the other, a cap could kick in. So 3,000 might be a key point for most realms, but if some realm only has 2,000 order and 200 chaos, the order side might cap at 400 until more chaos joined up.
Stop talking about the fucking number and follow the context with which it was used.
Two armies clash on a battlefield that has been built for 1000 point armies. One army has 1000 points, the other had 300 points. The game begins, and the side with 1000 points is not allowed to add new units, whereas units are free to join the other side until there is a threshold reached or a ratio met. This may be 500 points, 2:1, 3:2, whatever. Once these conditions have been met, both sides can continue to add more points until the ratio or threshold is again broken.
As we learned in the Q&A, this is only one of the mechanics that will be put in place and it will not be limiting. Hell, for all we know the balance has to be completely out of whack 4 or even 5 to 1 to kick in. Remember, there was often unbalanced realms in DAoC, and this was passively adjusted by autoleveling. Take that a bit further and maybe you'll see the Dogs of War show up, experience/rvr bonuses, various buffs and incentives, maybe even some sort of insane cross-server-instancing-travel algorithm that not even the bastard child of steven hawking and batman can begin to comprehend unless he works at mythic and made the algorithm. The point to take away is that we do not know the answer until they have fully explained how they intend to balance servers.
If he gave the number 100, 1000, 3000 or 30,000 it wouldn't matter. Because if you take the quote out of context with everything else that they are planning, people can elaborate and bend the meaning of the statement to whatever type of retarded logic that we usually see coming out of WHA and VN.
Only if someone reports you. I'm not gonna.
On the topic of the server caps being active players, etc:
1. Ha told you so.
2. I agree it's more likely a matter of maximum differential than it is just a raw total or something like that. Having a realm cap of X doesn't do much to add balance to the game if one side has X players logged in and the other side has [X - (a whole fucking lot)].
I don't have anything to base that speculation on except it just makes more sense.
Might have been posted before?
There is a god...and he turns arms into swords! That was the biggest bullshit I hated about playing an NE in WoW: Having to run all the way to fricking IF just to see some people.
Hah, me as well for all of those.
Also 4Wing and 3CD (when 4Wing merged with them ages ago).
I have a pretty old pc. 7600 GS, AMD 3000+ and 1 Gb of ram. Will I be able to play Warhammer when it comes out?
Because hell.. Australian servers.. And Greenskins look awesome.
It's funny reading some other forums as people are getting really worked up over Play.com sending codes, even though the open beta won't start until 2011. :winky:
I want to know more PA people on Twitter.
They could offer an incentive to join the less populated servers. Like if the Order has twice as many people as Chaos, they could add a 10% boost to exp on Chaos. So everyone would be "well if you want to play Chaos, server XXXX has a boost, so go play there." Change it up according to what servers are having poulation issues, and you've got a system that might work.
Wii U NNID: MegaSpooky
Wii U NNID: MegaSpooky
Ah yes, because WAR-Europe.com is "some website" alright. According to devs on WHA, some wires got crossed or sommat.
I catch myself doing that too. I think it's just something wired into our brains, a "Oh, one side is Order so the opposite side is Chaos" kind of deal.
In my defense, I'm kinda new, and it just makes sense to me that way.
I plan on playing a Chaos Chosen of all things, so at this point I think I've given up attempting to remember "Oh hey, we're Destruction too".
Currently DMing: None
Characters
[5e] Dural Melairkyn - AC 18 | HP 40 | Melee +5/1d8+3 | Spell +4/DC 12
Can someone explain how the healers work?
There are three varieties, as far as mechanics go. Runepriests and Zealots are relatively basic healers, though both seem to have a "package and hand-off buff/heal" mechanic to supplement basic abilities. Warrior Priests and Discples of Khaine are melee healers; they gain power to sink into heals by engaging in melee combat. Shamans and Archmages are similar, but with ranged magic DPS instead of melee.
Also, Organiashun Fer Da Advancin' of Green Boyz takes offense at Destruction being called Chaos. It's discrimination!