About 50/level for 1-3, then 100/level for 4-6, then about 150/level for 6-9. Then, you subtract spellcasting * intelligence to get your final hunger value.
Mwa ha ha, I seem to like the little races. Kobold Necromancers are the bee's knees. I've got a dagger of draining and an ogre skeleton owning everything right now. Now I wonder how long I can last with this one.
Edit: Yeah, died on the next floor from getting poisoned by drinking a poison potion and not recovering for my entire life bar.
This is frustrating. Every time I get a good character going (recently I've been trying kobold summoners), I get killed off I think the deepest I've gotten is level 4.
Last run, I had a +2/+2 dagger, a killer ring that gave like 10 MP, another ring with fire resist that also increases fire magic (though I had none, being a summoner), and a couple other magic items awaiting an id scroll. Killed on the 3rd level by an orc wizard. He was blinking all over the place and I couldn't get away.
Summoners are really fun once you get the summon imp spell. They're pretty strong for the 2nd/3rd level.
Last run, I had a +2/+2 dagger, a killer ring that gave like 10 MP, another ring with fire resist that also increases fire magic (though I had none, being a summoner), and a couple other magic items awaiting an id scroll. Killed on the 3rd level by an orc wizard. He was blinking all over the place and I couldn't get away.
That ring of fire may actually have helped kill you against the orc wizard. Rings of fire enhance your fire magic and give you one level of fire resist, but also retard your ice magic and give you one negative level of cold resist. If the orc wizard cast puff of frost, you would have taken extra damage ("You are frozen!").
Ooh, come to think of it, I did notice that negative resistance modifier. I even had another ring waiting to be ID'd that I could have used instead. Bah!
Dungeon Crawl Stone Soup version 0.3.4 (crawl-ref) character file.
Sylvya the Worldly Agent
Race : Demonspawn Res.Fire : . . . See Invis. : +
Class : Chaos Knight Res.Cold : . . . Warding : .
Worship : Makhleb****** Life Prot.: . . . Conserve : .
Level : 15 Res.Poison: + Res.Corr. : .
Exp : 135216 Res.Elec. : . Saprovore : . . .
Next Level : 147699
Exp Needed : 12483 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 15 Res.Mut. : + Ctrl.Telep.: .
Gold : 3173 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .
HP : 116
MP : 31 Weapon : +3,+2 great sword of draining
Str : 21 Armour : +2 plate mail
Int : 10 Shield :
Dex : 14 Helmet : +2 helmet
AC : 36 Cloak :
Evasion : 7 Gloves : +2 pair of gloves
Shield : 0 Boots : +2 pair of boots
Amulet : amulet of resist mutation
Play time : 06:19:17 Ring : +5 ring of protection
Turns : 34323 Ring : ring of poison resistance
You are on level 15 of the Dungeon.
You worship Makhleb.
Makhleb is exalted by your worship.
You are full.
You have visited 5 branches of the dungeon, and seen 38 of its levels.
Inventory:
Hand weapons
g - a +3,+2 great sword of draining (weapon)
w - a +0,+0 katana
Armour
F - a +2 pair of gloves (worn)
J - a +2 plate mail (worn)
M - a +2 pair of boots (worn)
Q - a +2 helmet (worn)
Magical devices
b - a wand of confusion (6)
c - a wand of digging {zapped: 3}
d - a wand of paralysis
i - a wand of fire {zapped: 1}
j - a wand of flame {zapped: 5}
v - a wand of paralysis
x - a wand of polymorph other {zapped: 2}
B - a wand of teleportation {zapped: 2}
D - a wand of slowing {zapped: 2}
E - a wand of flame
G - a wand of frost {zapped: 1}
H - a wand of paralysis (7)
W - a wand of confusion
Y - a wand of draining {zapped: 1}
Comestibles
a - 2 bread rations
f - 4 meat rations
Scrolls
k - 3 scrolls of remove curse
m - 2 scrolls of summoning
o - 2 scrolls of identify
r - 2 scrolls of enchant weapon I
z - a scroll of blinking
A - a scroll of enchant weapon II
C - a scroll of recharging
N - a scroll of teleportation
R - 3 scrolls of fear
V - a scroll of enchant weapon III
Jewellery
l - an amulet of resist mutation (around neck)
s - a ring of poison resistance (left hand)
u - the uncursed ring "Jywkonku"
(You found it on level 2 of the Hive)
This ring occasionally exerts its power to randomly translocate its wearer
to another place, and can be deliberately activated for the same effect.
It makes you vulnerable to cold.
y - an uncursed ring of levitation
I - a +5 ring of protection (right hand)
L - an uncursed ring of sustain abilities
O - an uncursed ring of teleport control
Potions
e - 5 potions of healing
h - a potion of invisibility
n - 6 potions of heal wounds
p - 3 potions of levitation
q - 2 potions of restore abilities
t - 5 potions of speed
K - a potion of berserk rage
P - a potion of might
U - 3 potions of cure mutation
X - a potion of resistance
You have 170 experience left.
Skills:
+ Level 11 Fighting
- Level 5 Short Blades
+ Level 15 Long Blades
+ Level 10 Armour
+ Level 3 Dodging
- Level 1 Stabbing
+ Level 2 Spellcasting
+ Level 1 Enchantments
- Level 16 Invocations
+ Level 3 Evocations
You have 15 spell levels left.
You know the following spells:
Your Spells Type Power Success Level
a - Corona Ench #......... Useless 1
b - Repel Missiles Air/Ench #......... Useless 2
Overview of the Dungeon
Branches: (use Ctrl-G to reach them)
Temple: D:7 Orc : D:6 Elf : Orc:4 Lair : D:8
Slime : Lair:8 Snake : Lair:7 Hive : D:11
Altars: (use Ctrl-F "altar" to reach them)
Zin: Lair:4
Kikubaaqudgha: D:10, D:13
Sif Muna: D:15
Trog: Orc:1
Elyvilon: Lair:2
Shops: (use Ctrl-F "shop" to reach them)
Orc:3: * Lair:1: %*!? Lair:2: ? Lair:5: + Lair:7: (
Portals:
Hell: D:15
Innate Abilities, Weirdness & Mutations
You have very tough skin (AC +2).
You have supernaturally acute eyesight.
You can invoke the powers of Tartarus to smite your living foes.
I've cleared out the hive, the orcs, the lair, and the hive. Not sure why I didn't find a swamp. I haven't touched the slimes due to lack of corrosion resistance, although my character can possibly get through it with greater demon summoning and the awesome powers of Tartarus. I also haven't touched the elf area out of fear. With the lack of cold, fire, or corrosion resistance, I'm not sure where to go from here..
So, started playing this with my starting character as a Troll Berserker. Am I correct in thinking that the strategy here is pretty much running around using the berserk ability while tearing things apart with my guy's bare hands and then eating the chunks? Because I don't get how my guy could be much more awesome.
This game got a lot less tedious when I figured out how to do keybinds for butchering and spell casting (Z, b is a wicked combination to press repeatedly).
So, started playing this with my starting character as a Troll Berserker. Am I correct in thinking that the strategy here is pretty much running around using the berserk ability while tearing things apart with my guy's bare hands and then eating the chunks? Because I don't get how my guy could be much more awesome.
Yes, that's pretty much right.
You will be handicapped later on by the fact that you wear much less equipment than most characters, and so you cannot get resists or other abilities from weapon or armor. You also get hungry faster than most characters do, which is exacerbated by the hunger cost of berserking. But for now, you're pretty much an unstoppable engine of destruction.
So, started playing this with my starting character as a Troll Berserker. Am I correct in thinking that the strategy here is pretty much running around using the berserk ability while tearing things apart with my guy's bare hands and then eating the chunks? Because I don't get how my guy could be much more awesome.
Yes, that's pretty much right.
You will be handicapped later on by the fact that you wear much less equipment than most characters, and so you cannot get resists or other abilities from weapon or armor. You also get hungry faster than most characters do, which is exacerbated by the hunger cost of berserking. But for now, you're pretty much an unstoppable engine of destruction.
Well, that guy died anyways, I went down a stair and there were like 5 orcs, at least 4 snakes, and 2 ogres who were lying in wait. I ripped almost all of them apart but I got poisoned three times and couldn't find anything to cure it, and the troll regen + berserker regen ability wasn't enough to offset the damage. ;_;
I guess the moral of the story there is kill snakes first and some stairs don't let you back up. To be expected from a roguelike I guess, now I try something sneaky like a kobold (I tried a human but it made me mad that I couldn't eat what I killed easily)
So, started playing this with my starting character as a Troll Berserker. Am I correct in thinking that the strategy here is pretty much running around using the berserk ability while tearing things apart with my guy's bare hands and then eating the chunks? Because I don't get how my guy could be much more awesome.
Yes, that's pretty much right.
You will be handicapped later on by the fact that you wear much less equipment than most characters, and so you cannot get resists or other abilities from weapon or armor. You also get hungry faster than most characters do, which is exacerbated by the hunger cost of berserking. But for now, you're pretty much an unstoppable engine of destruction.
Well, that guy died anyways, I went down a stair and there were like 5 orcs, at least 4 snakes, and 2 ogres who were lying in wait. I ripped almost all of them apart but I got poisoned three times and couldn't find anything to cure it, and the troll regen + berserker regen ability wasn't enough to offset the damage. ;_;
I guess the moral of the story there is kill snakes first and some stairs don't let you back up. To be expected from a roguelike I guess, now I try something sneaky like a kobold (I tried a human but it made me mad that I couldn't eat what I killed easily)
Yeah its times like that that I find another staircase downward.
Also this game has inspired me to get a new avatar.
Edit: Just lost my best character yet. Grrrr!
Dungeon Crawl Stone Soup version 0.3.4 (crawl-ref) character file.
115615 Beelz the Shatterer (level 16, -10/118 (120) HPs)
Began as a Demonspawn Berserker on May 26, 2008.
Was the Champion of Trog.
Mangled by a stone giant (18 damage)
... on Level 7 of the Vaults on May 27, 2008.
The game lasted 07:14:22 (30979 turns).
Beelz the Shatterer (115615 points)
Race : Demonspawn Res.Fire : . . . See Invis. : +
Class : Berserker Res.Cold : . . . Warding : .
Worship : Trog****** Life Prot.: . . . Conserve : .
Level : 16 Res.Poison: + Res.Corr. : .
Exp : 160779 Res.Elec. : . Gourmand : +
Next Level : 200199
Exp Needed : 39420 Sust.Abil.: + Rnd.Telep. : .
Spls.Left : 17 Res.Mut. : . Ctrl.Telep.: .
Gold : 3070 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .
HP : -10/118 (120)
MP : 18 Weapon : +2,+1 spiked flail "Trog's Wrath"
Str : 24 Armour : +2 dwarven plate mail
Int : 8 Shield : +2 shield
Dex : 14 Helmet :
AC : 29 Cloak : +2 cloak
Evasion : 6 Gloves : +1 pair of gloves
Shield : 9 Boots : +2 pair of boots
Amulet : amulet of the gourmand
Play time : 07:14:49 Ring : ring of see invisible
Turns : 30979 Ring : ring of sustain abilities
You were on level 7 of the Vaults.
You worshipped Trog.
Trog was exalted by your worship.
You were full.
You visited 8 branches of the dungeon, and saw 45 of its levels.
Inventory:
Hand weapons
n - a +0,+0 knife
A - the +2,+1 spiked flail "Trog's Wrath" (weapon)
(You found it on level 5 of the Dungeon)
A truly terrible weapon, it drains the life of those it strikes.
It protects you from poison.
N - a +3,+2 vampiric morningstar
Missiles
Y - 34 +0 stones
Armour
o - a +2 cloak (worn)
t - a +2 shield (worn)
y - a +2 dwarven plate mail (worn)
B - a +2 pair of boots (worn)
P - a +1 pair of gloves (worn)
Magical devices
c - a wand of draining (6)
k - a wand of fire (3)
v - a wand of flame (14)
D - a wand of disintegration (0)
G - a wand of cold (8)
Q - a wand of cold (9)
V - a wand of frost (18)
W - a wand of paralysis (8)
X - a wand of digging (6)
Comestibles
R - an apple
Z - 4 meat rations
Scrolls
a - a scroll of acquirement
e - a scroll of blinking
l - 3 scrolls of detect curse
p - a scroll of magic mapping
q - 3 scrolls of remove curse
r - 2 scrolls of random uselessness
H - 4 scrolls of enchant weapon II
I - a scroll of identify
K - a scroll of fear
T - a scroll of teleportation
U - a scroll of recharging
Jewellery
f - an uncursed amulet of resist mutation
i - an uncursed ring of protection from fire
j - a ring of see invisible (right hand)
m - an uncursed ring of protection from fire
s - an uncursed amulet of conservation
w - an uncursed ring of poison resistance
x - a ring of sustain abilities (left hand)
z - a +3 ring of protection
C - an uncursed amulet of warding
E - an uncursed ring of life protection
J - an uncursed ring of protection from magic
M - an uncursed ring of protection from cold
O - an amulet of the gourmand (around neck)
Potions
b - a potion of resistance
g - 5 potions of restore abilities
h - 5 potions of speed
u - a potion of invisibility
F - 2 potions of levitation
L - 3 potions of healing
S - a potion of might
You had 3 experience left.
Skills:
+ Level 13 Fighting
- Level 3 Axes
+ Level 17 Maces & Flails
- Level 2 Throwing
+ Level 9 Armour
- Level 2 Dodging
+ Level 10 Shields
+ Level 10 Unarmed Combat
- Level 1 Spellcasting
- Level 1 Evocations
You had 17 spell levels left.
You didn't know any spells.
Overview of the Dungeon
Branches:
Temple: D:6 Orc : D:9 Elf : Orc:3 Lair : D:8
Swamp : Lair:6 Slime : Lair:4 Snake : Lair:8 Hive : D:14
Vault : D:14 Blade : Vault:6 Crypt : Vault:2
Altars:
Okawaru: Vault:1
Sif Muna: Orc:2
Shops:
D:8: [ D:9: [ D:13: [ Lair:6: ! Lair:10: = Vault:2: =
Innate Abilities, Weirdness & Mutations
You have a pair of horns on your head.
You can summon minor demons to your aid.
You can call on the torments of Hell.
Message History
The swamp dragon claws you but doesn't do any damage.
You feel yourself speed up.
The stone giant hits you!
* * * LOW HITPOINT WARNING * * *
The stone giant looks more healthy.
The stone giant hits you!
You die...
####%##.# #..
...(....# #..
........# #..
........# #..
.####...# #..
#...# #..
#...# #..
#(..########..
#[email protected]
#....C.(..(...
#.../........#
...........##+####
..........#
########..#
#..#
#..#
#..#
Vanquished Creatures
-SNIP-
----------------------------------------
Grand Total: 1466 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Beelz, the Demonspawn Berserker, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0
111 | D:1 | Gained mutation: You have a pair of small horns on your head.
111 | D:1 | Gained mutation: You have a pair of horns on your head.
111 | D:1 | Reached XP level 2. HP: 15/20 MP: 1/1
561 | D:1 | Reached XP level 3. HP: 23/25 MP: 2/2
694 | D:2 | Acquired Trog's second power
866 | D:2 | Noticed Sigmund
890 | D:2 | Defeated Sigmund
890 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/3
1236 | D:3 | Noticed Jessica
1248 | D:3 | Defeated Jessica
1533 | D:3 | Reached XP level 5. HP: 22/39 MP: 4/4
1921 | D:3 | Noticed Terence
1923 | D:3 | Defeated Terence
1982 | D:3 | Gained mutation: You can summon minor demons to your aid.
1982 | D:3 | Reached XP level 6. HP: 38/45 MP: 5/5
2288 | D:5 | Entered Level 5 of the Dungeon
3419 | D:5 | Reached XP level 7. HP: 43/51 MP: 6/6
3425 | D:5 | Noticed Edmund
3433 | D:5 | Defeated Edmund
3637 | D:6 | Identified the +2,+1 spiked flail "Trog's Wrath" (You found it on level 5 of the Dungeon)
3638 | D:6 | Defeated Commander MooMoo's ghost
3638 | D:6 | Reached XP level 8. HP: 42/57 MP: 7/7
3691 | D:6 | Noticed Blork the orc
3701 | D:6 | Defeated Blork the orc
3979 | D:6 | Acquired Trog's third power
4685 | D:7 | Reached XP level 9. HP: 54/64 MP: 8/8
5172 | D:8 | Noticed an orc priest
5179 | D:8 | Defeated an orc priest
5791 | Lair:1 | Entered Level 1 of the Lair of Beasts
6364 | Lair:1 | Reached XP level 10. HP: 71/73 MP: 9/9
7454 | Lair:3 | Received a gift from Trog
7860 | Lair:3 | Gained mutation: You can call on the torments of Hell.
7860 | Lair:3 | Reached XP level 11. HP: 59/80 MP: 10/10
9611 | Lair:5 | Received a gift from Trog
11128 | Snake:1 | Entered Level 1 of the Snake Pit
11842 | Snake:1 | Received a gift from Trog
12101 | Snake:2 | Reached XP level 12. HP: 65/88 MP: 11/11
13480 | Snake:3 | Received a gift from Trog
14331 | Snake:5 | Entered Level 5 of the Snake Pit
14905 | Snake:4 | Reached XP level 13. HP: 65/96 MP: 15/15
15888 | Lair:8 | Received a gift from Trog
16263 | Lair:10 | Entered Level 10 of the Lair of Beasts
17894 | D:9 | Noticed Psyche
17902 | D:9 | Defeated Psyche
17912 | D:10 | Entered Level 10 of the Dungeon
18193 | D:9 | Received a gift from Trog
18432 | Orc:1 | Entered Level 1 of the Orcish Mines
19077 | Orc:2 | Received a gift from Trog
19577 | Orc:4 | Entered Level 4 of the Orcish Mines
20232 | Elf:1 | Entered Level 1 of the Elven Halls
20263 | Orc:3 | Reached XP level 14. HP: 87/103 MP: 16/16
20487 | D:10 | Received a gift from Trog
22011 | D:12 | Received a gift from Trog
22814 | D:13 | Received a gift from Trog
23179 | D:15 | Entered Level 15 of the Dungeon
23597 | Vault:1 | Entered Level 1 of the Vaults
25282 | Crypt:1 | Entered Level 1 of the Crypt
25600 | Vault:2 | Received a gift from Trog
25810 | Vault:2 | Reached XP level 15. HP: 100/112 MP: 17/17
26231 | Vault:3 | Noticed Norbert
26248 | Vault:3 | Defeated Norbert
26464 | Vault:3 | Noticed Erica
26480 | Vault:3 | Defeated Erica
26672 | Vault:3 | Received a gift from Trog
27675 | Vault:4 | Noticed Josephine
27710 | Vault:4 | Defeated Josephine
27710 | Vault:4 | Received a gift from Trog
28264 | Vault:5 | Noticed Frances
28300 | Vault:5 | Defeated Frances
29488 | Vault:6 | Noticed Harold
29504 | Vault:6 | Defeated Harold
29582 | Vault:6 | Reached XP level 16. HP: 93/116 MP: 18/18
29847 | Vault:6 | Received a gift from Trog
30358 | Blade | Entered the Hall of Blades
30833 | Vault:8 | Entered Level 8 of the Vaults
30975 | Vault:7 | HP: 5/118 [swamp dragon (shapeshifter) (1)]
30979 | Vault:7 | Mangled by a stone giant
I guess the moral of the story there is kill snakes first and some stairs don't let you back up. To be expected from a roguelike I guess, now I try something sneaky like a kobold (I tried a human but it made me mad that I couldn't eat what I killed easily)
You can tell by looking at a stair whether or not it will let you back up. Stone (gray) staircases are guaranteed to correspond to a stone staircase on the destination floor that returns you to the same place you left from; rock (brown) staircases are not. Branch-entry (yellow) staircases normally do let you back up, but I don't remember whether they still always do, or whether that's changed in Stone Soup.
You really should learn to play the food management game -- it's not as hard as it seems at first. Sickness (orcs, cockroaches, goblins, etc.) is not really dangerous. By the time edible monsters get truly scarce, you're powerful enough to have a little more control over your destiny.
So level 1, every few steps I 'hear a grinding noise'.
What's that all about? I've explored the level fully as far as I can tell and don't get what's causing it.
It's a secret. I figured it out by accident. If you really want to know...
There is a large cross-shaped section of worked stone wall in the center of the area, right? The inside of that space is initially filled with regular rock walls, and a monster called a borer beetle. It's very strong and wanders around destroying those walls. There may be a secret door in, but I only found out by being randomly teleported inside.
So level 1, every few steps I 'hear a grinding noise'.
What's that all about? I've explored the level fully as far as I can tell and don't get what's causing it.
It's a secret. I figured it out by accident. If you really want to know...
There is a large cross-shaped section of worked stone wall in the center of the area, right? The inside of that space is initially filled with regular rock walls, and a monster called a borer beetle. It's very strong and wanders around destroying those walls. There may be a secret door in, but I only found out by being randomly teleported inside.
I figured there must be something in there. No matter, dead already.
Dungeon Crawl Stone Soup version 0.3.4 (crawl-ref) character file.
Sylvya the Worldly Agent
Race : Demonspawn Res.Fire : . . . See Invis. : +
Class : Chaos Knight Res.Cold : . . . Warding : .
Worship : Makhleb****** Life Prot.: . . . Conserve : .
Level : 15 Res.Poison: + Res.Corr. : .
Exp : 135216 Res.Elec. : . Saprovore : . . .
Next Level : 147699
Exp Needed : 12483 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 15 Res.Mut. : + Ctrl.Telep.: .
Gold : 3173 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .
HP : 116
MP : 31 Weapon : +3,+2 great sword of draining
Str : 21 Armour : +2 plate mail
Int : 10 Shield :
Dex : 14 Helmet : +2 helmet
AC : 36 Cloak :
Evasion : 7 Gloves : +2 pair of gloves
Shield : 0 Boots : +2 pair of boots
Amulet : amulet of resist mutation
Play time : 06:19:17 Ring : +5 ring of protection
Turns : 34323 Ring : ring of poison resistance
You are on level 15 of the Dungeon.
You worship Makhleb.
Makhleb is exalted by your worship.
You are full.
You have visited 5 branches of the dungeon, and seen 38 of its levels.
Inventory:
Hand weapons
g - a +3,+2 great sword of draining (weapon)
w - a +0,+0 katana
Armour
F - a +2 pair of gloves (worn)
J - a +2 plate mail (worn)
M - a +2 pair of boots (worn)
Q - a +2 helmet (worn)
Magical devices
b - a wand of confusion (6)
c - a wand of digging {zapped: 3}
d - a wand of paralysis
i - a wand of fire {zapped: 1}
j - a wand of flame {zapped: 5}
v - a wand of paralysis
x - a wand of polymorph other {zapped: 2}
B - a wand of teleportation {zapped: 2}
D - a wand of slowing {zapped: 2}
E - a wand of flame
G - a wand of frost {zapped: 1}
H - a wand of paralysis (7)
W - a wand of confusion
Y - a wand of draining {zapped: 1}
Comestibles
a - 2 bread rations
f - 4 meat rations
Scrolls
k - 3 scrolls of remove curse
m - 2 scrolls of summoning
o - 2 scrolls of identify
r - 2 scrolls of enchant weapon I
z - a scroll of blinking
A - a scroll of enchant weapon II
C - a scroll of recharging
N - a scroll of teleportation
R - 3 scrolls of fear
V - a scroll of enchant weapon III
Jewellery
l - an amulet of resist mutation (around neck)
s - a ring of poison resistance (left hand)
u - the uncursed ring "Jywkonku"
(You found it on level 2 of the Hive)
This ring occasionally exerts its power to randomly translocate its wearer
to another place, and can be deliberately activated for the same effect.
It makes you vulnerable to cold.
y - an uncursed ring of levitation
I - a +5 ring of protection (right hand)
L - an uncursed ring of sustain abilities
O - an uncursed ring of teleport control
Potions
e - 5 potions of healing
h - a potion of invisibility
n - 6 potions of heal wounds
p - 3 potions of levitation
q - 2 potions of restore abilities
t - 5 potions of speed
K - a potion of berserk rage
P - a potion of might
U - 3 potions of cure mutation
X - a potion of resistance
You have 170 experience left.
Skills:
+ Level 11 Fighting
- Level 5 Short Blades
+ Level 15 Long Blades
+ Level 10 Armour
+ Level 3 Dodging
- Level 1 Stabbing
+ Level 2 Spellcasting
+ Level 1 Enchantments
- Level 16 Invocations
+ Level 3 Evocations
You have 15 spell levels left.
You know the following spells:
Your Spells Type Power Success Level
a - Corona Ench #......... Useless 1
b - Repel Missiles Air/Ench #......... Useless 2
Overview of the Dungeon
Branches: (use Ctrl-G to reach them)
Temple: D:7 Orc : D:6 Elf : Orc:4 Lair : D:8
Slime : Lair:8 Snake : Lair:7 Hive : D:11
Altars: (use Ctrl-F "altar" to reach them)
Zin: Lair:4
Kikubaaqudgha: D:10, D:13
Sif Muna: D:15
Trog: Orc:1
Elyvilon: Lair:2
Shops: (use Ctrl-F "shop" to reach them)
Orc:3: * Lair:1: %*!? Lair:2: ? Lair:5: + Lair:7: (
Portals:
Hell: D:15
Innate Abilities, Weirdness & Mutations
You have very tough skin (AC +2).
You have supernaturally acute eyesight.
You can invoke the powers of Tartarus to smite your living foes.
I've cleared out the hive, the orcs, the lair, and the hive. Not sure why I didn't find a swamp. I haven't touched the slimes due to lack of corrosion resistance, although my character can possibly get through it with greater demon summoning and the awesome powers of Tartarus. I also haven't touched the elf area out of fear. With the lack of cold, fire, or corrosion resistance, I'm not sure where to go from here..
Suggestions?
Do Ctrl-F and enter swamp. It should be there. My vote would be to avoid the hell out of Hell at the moment. It's a rough and terrible place, and lacking most of the resistances would mean that you would suffer miserably within it.
I'm really liking my new halfing assassin. It's the first time I tried one out and its going pretty well. I got a wand of lighting that one shotted one of my own ghosts and a sword of electrocution which helps me to one shot a lot of the named guys that I take unawares. I also started with Nemelex Xobeh, but I haven't gotten anything from him yet.
DEFE dies a few levels into the Snake Pit, thanks to a Black (?) Snake doing 20+ damage per strike. I would probably have killed it before it reached me if I hadn't missed twice. Next time I will be more wary of snakes.
Now I have a Draconian Chaos Knight of Makleb who just turned Green. He got an amulet of rage that's helped him past some rough spots, but I'm not convinced he's going places, what with the melee-without-armor deal he's got going. Dodge is good, though, so we'll see.
When he goes down I'll try halfling (or kobold?) stealth-types. How do you train Stealth, anyhow?
That is accurate, juice, which is why it's important to turn it off early so that you can actually learn some weapon skills. Stealth will soak up a ton of your XP if you let it.
Pick up some darts and get a couple levels in Darts skill (or stones and thowing, etc). You can kill easy monsters with them, and soften up the tougher ones before you use a spell.
One time I had a dagger of returning, that was sweeeet.
Dungeon Crawl Stone Soup version 0.3.4 (crawl-ref) character file.
Sylvya the Worldly Agent
Race : Demonspawn Res.Fire : . . . See Invis. : +
Class : Chaos Knight Res.Cold : . . . Warding : .
Worship : Makhleb****** Life Prot.: . . . Conserve : .
Level : 15 Res.Poison: + Res.Corr. : .
Exp : 135216 Res.Elec. : . Saprovore : . . .
Next Level : 147699
Exp Needed : 12483 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 15 Res.Mut. : + Ctrl.Telep.: .
Gold : 3173 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .
HP : 116
MP : 31 Weapon : +3,+2 great sword of draining
Str : 21 Armour : +2 plate mail
Int : 10 Shield :
Dex : 14 Helmet : +2 helmet
AC : 36 Cloak :
Evasion : 7 Gloves : +2 pair of gloves
Shield : 0 Boots : +2 pair of boots
Amulet : amulet of resist mutation
Play time : 06:19:17 Ring : +5 ring of protection
Turns : 34323 Ring : ring of poison resistance
You are on level 15 of the Dungeon.
You worship Makhleb.
Makhleb is exalted by your worship.
You are full.
You have visited 5 branches of the dungeon, and seen 38 of its levels.
Inventory:
Hand weapons
g - a +3,+2 great sword of draining (weapon)
w - a +0,+0 katana
Armour
F - a +2 pair of gloves (worn)
J - a +2 plate mail (worn)
M - a +2 pair of boots (worn)
Q - a +2 helmet (worn)
Magical devices
b - a wand of confusion (6)
c - a wand of digging {zapped: 3}
d - a wand of paralysis
i - a wand of fire {zapped: 1}
j - a wand of flame {zapped: 5}
v - a wand of paralysis
x - a wand of polymorph other {zapped: 2}
B - a wand of teleportation {zapped: 2}
D - a wand of slowing {zapped: 2}
E - a wand of flame
G - a wand of frost {zapped: 1}
H - a wand of paralysis (7)
W - a wand of confusion
Y - a wand of draining {zapped: 1}
Comestibles
a - 2 bread rations
f - 4 meat rations
Scrolls
k - 3 scrolls of remove curse
m - 2 scrolls of summoning
o - 2 scrolls of identify
r - 2 scrolls of enchant weapon I
z - a scroll of blinking
A - a scroll of enchant weapon II
C - a scroll of recharging
N - a scroll of teleportation
R - 3 scrolls of fear
V - a scroll of enchant weapon III
Jewellery
l - an amulet of resist mutation (around neck)
s - a ring of poison resistance (left hand)
u - the uncursed ring "Jywkonku"
(You found it on level 2 of the Hive)
This ring occasionally exerts its power to randomly translocate its wearer
to another place, and can be deliberately activated for the same effect.
It makes you vulnerable to cold.
y - an uncursed ring of levitation
I - a +5 ring of protection (right hand)
L - an uncursed ring of sustain abilities
O - an uncursed ring of teleport control
Potions
e - 5 potions of healing
h - a potion of invisibility
n - 6 potions of heal wounds
p - 3 potions of levitation
q - 2 potions of restore abilities
t - 5 potions of speed
K - a potion of berserk rage
P - a potion of might
U - 3 potions of cure mutation
X - a potion of resistance
You have 170 experience left.
Skills:
+ Level 11 Fighting
- Level 5 Short Blades
+ Level 15 Long Blades
+ Level 10 Armour
+ Level 3 Dodging
- Level 1 Stabbing
+ Level 2 Spellcasting
+ Level 1 Enchantments
- Level 16 Invocations
+ Level 3 Evocations
You have 15 spell levels left.
You know the following spells:
Your Spells Type Power Success Level
a - Corona Ench #......... Useless 1
b - Repel Missiles Air/Ench #......... Useless 2
Overview of the Dungeon
Branches: (use Ctrl-G to reach them)
Temple: D:7 Orc : D:6 Elf : Orc:4 Lair : D:8
Slime : Lair:8 Snake : Lair:7 Hive : D:11
Altars: (use Ctrl-F "altar" to reach them)
Zin: Lair:4
Kikubaaqudgha: D:10, D:13
Sif Muna: D:15
Trog: Orc:1
Elyvilon: Lair:2
Shops: (use Ctrl-F "shop" to reach them)
Orc:3: * Lair:1: %*!? Lair:2: ? Lair:5: + Lair:7: (
Portals:
Hell: D:15
Innate Abilities, Weirdness & Mutations
You have very tough skin (AC +2).
You have supernaturally acute eyesight.
You can invoke the powers of Tartarus to smite your living foes.
I've cleared out the hive, the orcs, the lair, and the hive. Not sure why I didn't find a swamp. I haven't touched the slimes due to lack of corrosion resistance, although my character can possibly get through it with greater demon summoning and the awesome powers of Tartarus. I also haven't touched the elf area out of fear. With the lack of cold, fire, or corrosion resistance, I'm not sure where to go from here..
Suggestions?
Do Ctrl-F and enter swamp. It should be there. My vote would be to avoid the hell out of Hell at the moment. It's a rough and terrible place, and lacking most of the resistances would mean that you would suffer miserably within it.
Character suffered an unfortunate end. After I found the cloak of preservation, I decided to hit up the slimes...
Azure jellies can freeze you for several rounds, easily knocking off a good 50hp before you have a chance to act. Woops. Had I known, they would have posed zero threat. Lesson learned. :-x
How do you play a spell caster? I just use spells on a monster and then get raped by some other monster while my MP is empty.
Stealth is really handy and will help you avoid all sorts of bad situations. Don't go turning it off, at least at first. Do turn off Fire Magic for a little while: Spellcasting is more important. Moreover, do go back through the thread and look for posts by cjeris and syrion -- lots of good spellcaster advice.
How do you play a spell caster? I just use spells on a monster and then get raped by some other monster while my MP is empty.
That's more or less accurate, if you go anywhere while your MP is empty. Don't! Stop and rest. Before you enter a shift-move command, ask yourself "Am I in good enough shape to fight an unexpected monster?" I generally feel like I should have 3/4 HP and full MP before exploring new territory. It certainly doesn't hurt to make that full HP and full MP, unless you're having food problems. Food problems, in turn, are best avoided by killing efficiently and by raising your Intelligence and Spellcasting skill.
Don't use your spells where there is no need. Even a level 1 deep elf, with his starting +0 elven dagger, can stab a rat to death. Learn what you can safely melee and what you need to save magic for. Other players like to use darts as well; I generally don't, although I usually have some that were picked up to prevent a monster from grabbing them. (I don't like spending even a little bit of XP on ranged combat skills, since spells will outclass them so rapidly.)
Melee combat also helps you build Dodging skill. Dodging and Stealth eat ferocious amounts of XP if you leave them turned on, but most of the time you should. Generally my spellcaster characters have a Dodging skill only one or two levels below their primary magic school skill, and it pays off in survival. (Until I do something stupid, as I invariably do.) And eventually, even with a deep elf, you will get a few levels of Fighting, with their attendant HP bonus.
If you can get down to the Temple reliably, you can swear to Vehumet (if you're a conjurer or summoner), which pays off in power almost immediately. Deep elf conjurers of Vehumet used to be completely abusive, since Vehumet would recharge some of your MP when you made a dedicated kill, which gave you almost unlimited ammo. I think that ability has been toned down since 4.0.0b26, but if you want to fling bolts of destruction, Vehumet is still the way to go.
The worst part about being an orc priest is that your followers take for-fucking-ever to heal.
Seriously.
I had two orc warlords following me, once. They just slowly got whittled down by whatever (going into the hive was a bad idea) and would never gain back any significant amount of health. I tried shift-waiting 10 times - 1000 turns - and that might've been enough for them to heal from "almost dead" to "heavily wounded." Even with an amulet of the gourmand, I can't spend that much food sitting on my ass waiting for them to heal.
Also wish they'd pick up equipment. One was set with some heavy armor and a glowing axe, but the other one had nothing but a quarterstaff. I would've gladly tossed them some equipment (some with resists) if I could've.
Sentient creatures are supposed to pick up items, according to the documentation. I know I've had one throw a cursed dagger at me that I'd previously discarded.
Sentient creatures are supposed to pick up items, according to the documentation. I know I've had one throw a cursed dagger at me that I'd previously discarded.
That does happen, but apparently "follow the leader" takes precedence over "don't fight giants naked."
Posts
Just don't accidentally use sticks to snakes with it equipped
3ds friend code: 2981-6032-4118
Does the food cost for spells increase linearly per level of spell? Like, a lvl 1 spell is 1-50, lvl 2 is 1-100, etc?
3ds friend code: 2981-6032-4118
About 50/level for 1-3, then 100/level for 4-6, then about 150/level for 6-9. Then, you subtract spellcasting * intelligence to get your final hunger value.
Edit: Yeah, died on the next floor from getting poisoned by drinking a poison potion and not recovering for my entire life bar.
Last run, I had a +2/+2 dagger, a killer ring that gave like 10 MP, another ring with fire resist that also increases fire magic (though I had none, being a summoner), and a couple other magic items awaiting an id scroll. Killed on the 3rd level by an orc wizard. He was blinking all over the place and I couldn't get away.
Summoners are really fun once you get the summon imp spell. They're pretty strong for the 2nd/3rd level.
That ring of fire may actually have helped kill you against the orc wizard. Rings of fire enhance your fire magic and give you one level of fire resist, but also retard your ice magic and give you one negative level of cold resist. If the orc wizard cast puff of frost, you would have taken extra damage ("You are frozen!").
I just found a gateway to HELL.
Fuck me.
What do I do?
EDIT:
Actually, here's a character dump.
Dungeon Crawl Stone Soup version 0.3.4 (crawl-ref) character file. Sylvya the Worldly Agent Race : Demonspawn Res.Fire : . . . See Invis. : + Class : Chaos Knight Res.Cold : . . . Warding : . Worship : Makhleb****** Life Prot.: . . . Conserve : . Level : 15 Res.Poison: + Res.Corr. : . Exp : 135216 Res.Elec. : . Saprovore : . . . Next Level : 147699 Exp Needed : 12483 Sust.Abil.: . Rnd.Telep. : . Spls.Left : 15 Res.Mut. : + Ctrl.Telep.: . Gold : 3173 Res.Slow : . Levitation : . Clarity : . Ctrl.Flight: . HP : 116 MP : 31 Weapon : +3,+2 great sword of draining Str : 21 Armour : +2 plate mail Int : 10 Shield : Dex : 14 Helmet : +2 helmet AC : 36 Cloak : Evasion : 7 Gloves : +2 pair of gloves Shield : 0 Boots : +2 pair of boots Amulet : amulet of resist mutation Play time : 06:19:17 Ring : +5 ring of protection Turns : 34323 Ring : ring of poison resistance You are on level 15 of the Dungeon. You worship Makhleb. Makhleb is exalted by your worship. You are full. You have visited 5 branches of the dungeon, and seen 38 of its levels. Inventory: Hand weapons g - a +3,+2 great sword of draining (weapon) w - a +0,+0 katana Armour F - a +2 pair of gloves (worn) J - a +2 plate mail (worn) M - a +2 pair of boots (worn) Q - a +2 helmet (worn) Magical devices b - a wand of confusion (6) c - a wand of digging {zapped: 3} d - a wand of paralysis i - a wand of fire {zapped: 1} j - a wand of flame {zapped: 5} v - a wand of paralysis x - a wand of polymorph other {zapped: 2} B - a wand of teleportation {zapped: 2} D - a wand of slowing {zapped: 2} E - a wand of flame G - a wand of frost {zapped: 1} H - a wand of paralysis (7) W - a wand of confusion Y - a wand of draining {zapped: 1} Comestibles a - 2 bread rations f - 4 meat rations Scrolls k - 3 scrolls of remove curse m - 2 scrolls of summoning o - 2 scrolls of identify r - 2 scrolls of enchant weapon I z - a scroll of blinking A - a scroll of enchant weapon II C - a scroll of recharging N - a scroll of teleportation R - 3 scrolls of fear V - a scroll of enchant weapon III Jewellery l - an amulet of resist mutation (around neck) s - a ring of poison resistance (left hand) u - the uncursed ring "Jywkonku" (You found it on level 2 of the Hive) This ring occasionally exerts its power to randomly translocate its wearer to another place, and can be deliberately activated for the same effect. It makes you vulnerable to cold. y - an uncursed ring of levitation I - a +5 ring of protection (right hand) L - an uncursed ring of sustain abilities O - an uncursed ring of teleport control Potions e - 5 potions of healing h - a potion of invisibility n - 6 potions of heal wounds p - 3 potions of levitation q - 2 potions of restore abilities t - 5 potions of speed K - a potion of berserk rage P - a potion of might U - 3 potions of cure mutation X - a potion of resistance You have 170 experience left. Skills: + Level 11 Fighting - Level 5 Short Blades + Level 15 Long Blades + Level 10 Armour + Level 3 Dodging - Level 1 Stabbing + Level 2 Spellcasting + Level 1 Enchantments - Level 16 Invocations + Level 3 Evocations You have 15 spell levels left. You know the following spells: Your Spells Type Power Success Level a - Corona Ench #......... Useless 1 b - Repel Missiles Air/Ench #......... Useless 2 Overview of the Dungeon Branches: (use Ctrl-G to reach them) Temple: D:7 Orc : D:6 Elf : Orc:4 Lair : D:8 Slime : Lair:8 Snake : Lair:7 Hive : D:11 Altars: (use Ctrl-F "altar" to reach them) Zin: Lair:4 Kikubaaqudgha: D:10, D:13 Sif Muna: D:15 Trog: Orc:1 Elyvilon: Lair:2 Shops: (use Ctrl-F "shop" to reach them) Orc:3: * Lair:1: %*!? Lair:2: ? Lair:5: + Lair:7: ( Portals: Hell: D:15 Innate Abilities, Weirdness & Mutations You have very tough skin (AC +2). You have supernaturally acute eyesight. You can invoke the powers of Tartarus to smite your living foes.I've cleared out the hive, the orcs, the lair, and the hive. Not sure why I didn't find a swamp. I haven't touched the slimes due to lack of corrosion resistance, although my character can possibly get through it with greater demon summoning and the awesome powers of Tartarus. I also haven't touched the elf area out of fear. With the lack of cold, fire, or corrosion resistance, I'm not sure where to go from here..
Suggestions?
Steam: Drokmir
Yes, that's pretty much right.
You will be handicapped later on by the fact that you wear much less equipment than most characters, and so you cannot get resists or other abilities from weapon or armor. You also get hungry faster than most characters do, which is exacerbated by the hunger cost of berserking. But for now, you're pretty much an unstoppable engine of destruction.
Well, that guy died anyways, I went down a stair and there were like 5 orcs, at least 4 snakes, and 2 ogres who were lying in wait. I ripped almost all of them apart but I got poisoned three times and couldn't find anything to cure it, and the troll regen + berserker regen ability wasn't enough to offset the damage. ;_;
I guess the moral of the story there is kill snakes first and some stairs don't let you back up. To be expected from a roguelike I guess, now I try something sneaky like a kobold (I tried a human but it made me mad that I couldn't eat what I killed easily)
Steam: Drokmir
Yeah its times like that that I find another staircase downward.
Also this game has inspired me to get a new avatar.
Edit: Just lost my best character yet. Grrrr!
Dungeon Crawl Stone Soup version 0.3.4 (crawl-ref) character file. 115615 Beelz the Shatterer (level 16, -10/118 (120) HPs) Began as a Demonspawn Berserker on May 26, 2008. Was the Champion of Trog. Mangled by a stone giant (18 damage) ... on Level 7 of the Vaults on May 27, 2008. The game lasted 07:14:22 (30979 turns). Beelz the Shatterer (115615 points) Race : Demonspawn Res.Fire : . . . See Invis. : + Class : Berserker Res.Cold : . . . Warding : . Worship : Trog****** Life Prot.: . . . Conserve : . Level : 16 Res.Poison: + Res.Corr. : . Exp : 160779 Res.Elec. : . Gourmand : + Next Level : 200199 Exp Needed : 39420 Sust.Abil.: + Rnd.Telep. : . Spls.Left : 17 Res.Mut. : . Ctrl.Telep.: . Gold : 3070 Res.Slow : . Levitation : . Clarity : . Ctrl.Flight: . HP : -10/118 (120) MP : 18 Weapon : +2,+1 spiked flail "Trog's Wrath" Str : 24 Armour : +2 dwarven plate mail Int : 8 Shield : +2 shield Dex : 14 Helmet : AC : 29 Cloak : +2 cloak Evasion : 6 Gloves : +1 pair of gloves Shield : 9 Boots : +2 pair of boots Amulet : amulet of the gourmand Play time : 07:14:49 Ring : ring of see invisible Turns : 30979 Ring : ring of sustain abilities You were on level 7 of the Vaults. You worshipped Trog. Trog was exalted by your worship. You were full. You visited 8 branches of the dungeon, and saw 45 of its levels. Inventory: Hand weapons n - a +0,+0 knife A - the +2,+1 spiked flail "Trog's Wrath" (weapon) (You found it on level 5 of the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. N - a +3,+2 vampiric morningstar Missiles Y - 34 +0 stones Armour o - a +2 cloak (worn) t - a +2 shield (worn) y - a +2 dwarven plate mail (worn) B - a +2 pair of boots (worn) P - a +1 pair of gloves (worn) Magical devices c - a wand of draining (6) k - a wand of fire (3) v - a wand of flame (14) D - a wand of disintegration (0) G - a wand of cold (8) Q - a wand of cold (9) V - a wand of frost (18) W - a wand of paralysis (8) X - a wand of digging (6) Comestibles R - an apple Z - 4 meat rations Scrolls a - a scroll of acquirement e - a scroll of blinking l - 3 scrolls of detect curse p - a scroll of magic mapping q - 3 scrolls of remove curse r - 2 scrolls of random uselessness H - 4 scrolls of enchant weapon II I - a scroll of identify K - a scroll of fear T - a scroll of teleportation U - a scroll of recharging Jewellery f - an uncursed amulet of resist mutation i - an uncursed ring of protection from fire j - a ring of see invisible (right hand) m - an uncursed ring of protection from fire s - an uncursed amulet of conservation w - an uncursed ring of poison resistance x - a ring of sustain abilities (left hand) z - a +3 ring of protection C - an uncursed amulet of warding E - an uncursed ring of life protection J - an uncursed ring of protection from magic M - an uncursed ring of protection from cold O - an amulet of the gourmand (around neck) Potions b - a potion of resistance g - 5 potions of restore abilities h - 5 potions of speed u - a potion of invisibility F - 2 potions of levitation L - 3 potions of healing S - a potion of might You had 3 experience left. Skills: + Level 13 Fighting - Level 3 Axes + Level 17 Maces & Flails - Level 2 Throwing + Level 9 Armour - Level 2 Dodging + Level 10 Shields + Level 10 Unarmed Combat - Level 1 Spellcasting - Level 1 Evocations You had 17 spell levels left. You didn't know any spells. Overview of the Dungeon Branches: Temple: D:6 Orc : D:9 Elf : Orc:3 Lair : D:8 Swamp : Lair:6 Slime : Lair:4 Snake : Lair:8 Hive : D:14 Vault : D:14 Blade : Vault:6 Crypt : Vault:2 Altars: Okawaru: Vault:1 Sif Muna: Orc:2 Shops: D:8: [ D:9: [ D:13: [ Lair:6: ! Lair:10: = Vault:2: = Innate Abilities, Weirdness & Mutations You have a pair of horns on your head. You can summon minor demons to your aid. You can call on the torments of Hell. Message History The swamp dragon claws you but doesn't do any damage. You feel yourself speed up. The stone giant hits you! * * * LOW HITPOINT WARNING * * * The stone giant looks more healthy. The stone giant hits you! You die... ####%##.# #.. ...(....# #.. ........# #.. ........# #.. .####...# #.. #...# #.. #...# #.. #(..########.. #[email protected] #....C.(..(... #.../........# ...........##+#### ..........# ########..# #..# #..# #..# Vanquished Creatures -SNIP- ---------------------------------------- Grand Total: 1466 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Beelz, the Demonspawn Berserker, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 111 | D:1 | Gained mutation: You have a pair of small horns on your head. 111 | D:1 | Gained mutation: You have a pair of horns on your head. 111 | D:1 | Reached XP level 2. HP: 15/20 MP: 1/1 561 | D:1 | Reached XP level 3. HP: 23/25 MP: 2/2 694 | D:2 | Acquired Trog's second power 866 | D:2 | Noticed Sigmund 890 | D:2 | Defeated Sigmund 890 | D:2 | Reached XP level 4. HP: 30/30 MP: 3/3 1236 | D:3 | Noticed Jessica 1248 | D:3 | Defeated Jessica 1533 | D:3 | Reached XP level 5. HP: 22/39 MP: 4/4 1921 | D:3 | Noticed Terence 1923 | D:3 | Defeated Terence 1982 | D:3 | Gained mutation: You can summon minor demons to your aid. 1982 | D:3 | Reached XP level 6. HP: 38/45 MP: 5/5 2288 | D:5 | Entered Level 5 of the Dungeon 3419 | D:5 | Reached XP level 7. HP: 43/51 MP: 6/6 3425 | D:5 | Noticed Edmund 3433 | D:5 | Defeated Edmund 3637 | D:6 | Identified the +2,+1 spiked flail "Trog's Wrath" (You found it on level 5 of the Dungeon) 3638 | D:6 | Defeated Commander MooMoo's ghost 3638 | D:6 | Reached XP level 8. HP: 42/57 MP: 7/7 3691 | D:6 | Noticed Blork the orc 3701 | D:6 | Defeated Blork the orc 3979 | D:6 | Acquired Trog's third power 4685 | D:7 | Reached XP level 9. HP: 54/64 MP: 8/8 5172 | D:8 | Noticed an orc priest 5179 | D:8 | Defeated an orc priest 5791 | Lair:1 | Entered Level 1 of the Lair of Beasts 6364 | Lair:1 | Reached XP level 10. HP: 71/73 MP: 9/9 7454 | Lair:3 | Received a gift from Trog 7860 | Lair:3 | Gained mutation: You can call on the torments of Hell. 7860 | Lair:3 | Reached XP level 11. HP: 59/80 MP: 10/10 9611 | Lair:5 | Received a gift from Trog 11128 | Snake:1 | Entered Level 1 of the Snake Pit 11842 | Snake:1 | Received a gift from Trog 12101 | Snake:2 | Reached XP level 12. HP: 65/88 MP: 11/11 13480 | Snake:3 | Received a gift from Trog 14331 | Snake:5 | Entered Level 5 of the Snake Pit 14905 | Snake:4 | Reached XP level 13. HP: 65/96 MP: 15/15 15888 | Lair:8 | Received a gift from Trog 16263 | Lair:10 | Entered Level 10 of the Lair of Beasts 17894 | D:9 | Noticed Psyche 17902 | D:9 | Defeated Psyche 17912 | D:10 | Entered Level 10 of the Dungeon 18193 | D:9 | Received a gift from Trog 18432 | Orc:1 | Entered Level 1 of the Orcish Mines 19077 | Orc:2 | Received a gift from Trog 19577 | Orc:4 | Entered Level 4 of the Orcish Mines 20232 | Elf:1 | Entered Level 1 of the Elven Halls 20263 | Orc:3 | Reached XP level 14. HP: 87/103 MP: 16/16 20487 | D:10 | Received a gift from Trog 22011 | D:12 | Received a gift from Trog 22814 | D:13 | Received a gift from Trog 23179 | D:15 | Entered Level 15 of the Dungeon 23597 | Vault:1 | Entered Level 1 of the Vaults 25282 | Crypt:1 | Entered Level 1 of the Crypt 25600 | Vault:2 | Received a gift from Trog 25810 | Vault:2 | Reached XP level 15. HP: 100/112 MP: 17/17 26231 | Vault:3 | Noticed Norbert 26248 | Vault:3 | Defeated Norbert 26464 | Vault:3 | Noticed Erica 26480 | Vault:3 | Defeated Erica 26672 | Vault:3 | Received a gift from Trog 27675 | Vault:4 | Noticed Josephine 27710 | Vault:4 | Defeated Josephine 27710 | Vault:4 | Received a gift from Trog 28264 | Vault:5 | Noticed Frances 28300 | Vault:5 | Defeated Frances 29488 | Vault:6 | Noticed Harold 29504 | Vault:6 | Defeated Harold 29582 | Vault:6 | Reached XP level 16. HP: 93/116 MP: 18/18 29847 | Vault:6 | Received a gift from Trog 30358 | Blade | Entered the Hall of Blades 30833 | Vault:8 | Entered Level 8 of the Vaults 30975 | Vault:7 | HP: 5/118 [swamp dragon (shapeshifter) (1)] 30979 | Vault:7 | Mangled by a stone giantYou can tell by looking at a stair whether or not it will let you back up. Stone (gray) staircases are guaranteed to correspond to a stone staircase on the destination floor that returns you to the same place you left from; rock (brown) staircases are not. Branch-entry (yellow) staircases normally do let you back up, but I don't remember whether they still always do, or whether that's changed in Stone Soup.
You really should learn to play the food management game -- it's not as hard as it seems at first. Sickness (orcs, cockroaches, goblins, etc.) is not really dangerous. By the time edible monsters get truly scarce, you're powerful enough to have a little more control over your destiny.
...
Sure, Crawl. Sure.
What's that all about? I've explored the level fully as far as I can tell and don't get what's causing it.
I figured there must be something in there. No matter, dead already.
Yes I've noticed plenty of my crap gets eaten by fire while having Preservation. I'm not sure if it's a bug or that they just don't work so well.
Do Ctrl-F and enter swamp. It should be there. My vote would be to avoid the hell out of Hell at the moment. It's a rough and terrible place, and lacking most of the resistances would mean that you would suffer miserably within it.
Not nearly as well as you guys do (I don't know how you all do it), but I did well by my standards.
Stabbing stuff before it even knows you're there is great.
Now I have a Draconian Chaos Knight of Makleb who just turned Green. He got an amulet of rage that's helped him past some rough spots, but I'm not convinced he's going places, what with the melee-without-armor deal he's got going. Dodge is good, though, so we'll see.
When he goes down I'll try halfling (or kobold?) stealth-types. How do you train Stealth, anyhow?
One time I had a dagger of returning, that was sweeeet.
Character suffered an unfortunate end. After I found the cloak of preservation, I decided to hit up the slimes...
Stealth is really handy and will help you avoid all sorts of bad situations. Don't go turning it off, at least at first. Do turn off Fire Magic for a little while: Spellcasting is more important. Moreover, do go back through the thread and look for posts by cjeris and syrion -- lots of good spellcaster advice.
That's more or less accurate, if you go anywhere while your MP is empty. Don't! Stop and rest. Before you enter a shift-move command, ask yourself "Am I in good enough shape to fight an unexpected monster?" I generally feel like I should have 3/4 HP and full MP before exploring new territory. It certainly doesn't hurt to make that full HP and full MP, unless you're having food problems. Food problems, in turn, are best avoided by killing efficiently and by raising your Intelligence and Spellcasting skill.
Don't use your spells where there is no need. Even a level 1 deep elf, with his starting +0 elven dagger, can stab a rat to death. Learn what you can safely melee and what you need to save magic for. Other players like to use darts as well; I generally don't, although I usually have some that were picked up to prevent a monster from grabbing them. (I don't like spending even a little bit of XP on ranged combat skills, since spells will outclass them so rapidly.)
Melee combat also helps you build Dodging skill. Dodging and Stealth eat ferocious amounts of XP if you leave them turned on, but most of the time you should. Generally my spellcaster characters have a Dodging skill only one or two levels below their primary magic school skill, and it pays off in survival. (Until I do something stupid, as I invariably do.) And eventually, even with a deep elf, you will get a few levels of Fighting, with their attendant HP bonus.
If you can get down to the Temple reliably, you can swear to Vehumet (if you're a conjurer or summoner), which pays off in power almost immediately. Deep elf conjurers of Vehumet used to be completely abusive, since Vehumet would recharge some of your MP when you made a dedicated kill, which gave you almost unlimited ammo. I think that ability has been toned down since 4.0.0b26, but if you want to fling bolts of destruction, Vehumet is still the way to go.
Not one that has magic I'm racially proficient at, either
edit: God damnit I don't need two books of hinderance
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Fixed
Killed my two orc knights, who bravely followed me through most of the lair
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Seriously.
I had two orc warlords following me, once. They just slowly got whittled down by whatever (going into the hive was a bad idea) and would never gain back any significant amount of health. I tried shift-waiting 10 times - 1000 turns - and that might've been enough for them to heal from "almost dead" to "heavily wounded." Even with an amulet of the gourmand, I can't spend that much food sitting on my ass waiting for them to heal.
Also wish they'd pick up equipment. One was set with some heavy armor and a glowing axe, but the other one had nothing but a quarterstaff. I would've gladly tossed them some equipment (some with resists) if I could've.
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That does happen, but apparently "follow the leader" takes precedence over "don't fight giants naked."
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