They obscure vision. You use them any time something is going to destroy you with ranged attacks.
Centaur just shot you for a third of your HP? Scroll of Fog.
Walked into a room with twenty Yaktuar Captains? Scroll of Fog.
Hellion just called forth the fires of Hell again? Scroll of Fog.
Oklob Plant? Electric Eel? Scroll of Fog.
Dragons!? Scroll of Fog!
Any time you need cover to get into melee position or book it towards a staircase, Scroll of Fog.
They obscure vision. You use them any time something is going to destroy you with ranged attacks.
Centaur just shot you for a third of your HP? Scroll of Fog.
Walked into a room with twenty Yaktuar Captains? Scroll of Fog.
Hellion just called forth the fires of Hell again? Scroll of Fog.
Oklob Plant? Electric Eel? Scroll of Fog.
Dragons!? Scroll of Fog!
Any time you need cover to get into melee position or book it towards a staircase, Scroll of Fog.
I really wish there was a spell that created fog. I also miss the old sticky flames.
I started a melee-centric Deep Elf Thief as a joke, but he took off and became my most successful character to date. I cleared the Lair, Swamp, Snake Pit, Orc Mines, Elven Halls, and the Vault without too much trouble. I have the feeling he could have gone all the way if I hadn't tempted fate by fighting the Royal Jelly in melee.
I usually wore a suit of Gold Dragon Armor with resist rings to complement it as necessary, but I left it stashed in the Temple since its resists wouldn't be useful for the Slime Pits. My gear was also considerably less corroded before my showdown with the Royal Jelly :P
The highlight of my playthrough was making it to the bottom of Cocytus, looting every vault, and fighting Antaeus, a unique Titan. I spent an entire berserker frenzy hacking away at him; he remained at about half-health, whereas I lost 2 levels to his draining greatsword and barely escaped with my life.
Dungeon Crawl Stone Soup version 0.5.1 (crawl-ref) character file.
447554 Korik the Unseen (level 24, -7/175 (177) HPs)
Began as a Deep Elf Thief on Aug 16, 2009.
Was an Elder of Trog.
Splashed by acid (10 damage)
... on Level 6 of the Pits of Slime on Aug 19, 2009.
The game lasted 14:51:06 (179197 turns).
Korik the Unseen (Deep Elf Thief) Turns: 179197, Time: 14:51:07
HP -7/175 (177) AC 15 Str 16 Exp: 24/910486 (14508), need: 12113
MP 30/32 EV 23 Int 23 God: Trog ****
Gold 8360 SH 0 Dex 21 Spells: 0 memorised, 25 levels left
Res.Fire : . . . See Invis. : . Q - +6 great sword of the Gnat {MR}
Res.Cold : + . . Warding : . m - +2 scale mail of Fun and Games {EV+4 Str+4
Life Prot.: . . . Conserve : . (no shield)
Res.Poison: . Res.Corr. : . (no helmet)
Res.Elec. : . Clarity : . d - -3 elf cloak
y - +0 pair of gloves {Str+3}
Sust.Abil.: + Rnd.Telep. : + P - -1 pair of boots {run}
Res.Mut. : . Ctrl.Telep.: . (no amulet)
Res.Slow : . Levitation : . a - ring of sustain abilities
Saprovore : . . . Ctrl.Flight: . S - ring "Brexinuc" {*TELE MR Dam+2}
@: non-regenerating, exhausted, diseased, rotting, slowed, incredibly resistant to magic,
extraordinarily stealthy
A: carnivore 1, cold resistance 1, slow healing 1, deterioration 2, AC +3, Str +1, Int +1,
Dex -2
a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion, Evoke
Teleportation
Inventory:
Hand weapons
b - the -4,-5 mace "Cihaz" {crush, +Map rElec MR}
(You found it on level 8 of the Vaults)
It inflicts extra damage upon your enemies.
It insulates you from electricity.
It increases your resistance to enchantments.
It lets you sense your surroundings.
i - the +8,+5 dagger of the Nine Gods (quivered) {drain, rC+}
(You found it on level 16 of the Dungeon)
A truly terrible weapon, it drains the life of those it strikes.
It protects you from cold.
x - a +8,+8 katana of slicing {god gift}
Q - the +6,+6 great sword of the Gnat (weapon) {MR}
(You found it on level 25 of the Dungeon)
It increases your resistance to enchantments.
Armour
d - a -3 elven cloak (worn)
m - the +2 scale mail of Fun and Games (worn) {EV+4 Str+4 Dam+1}
(You found it on level 22 of the Dungeon)
It affects your evasion (+4).
It affects your strength (+4).
It affects your damage-dealing abilities (+1).
y - a +0 pair of gloves of strength (worn)
P - a -1 pair of boots of running (worn)
Magical devices
X - a wand of digging (7)
Comestibles
D - 2 meat rations
Scrolls
h - a scroll of remove curse
k - 3 scrolls of detect curse
l - a scroll of holy word
A - 3 scrolls of fog
J - 3 scrolls of identify
Jewellery
a - a ring of sustain abilities (right hand)
c - an uncursed ring of life protection
f - an uncursed ring of see invisible
n - an uncursed ring of sustenance
q - the amulet "Crokh" {rMut Int+2}
(You acquired it on level 7 of the Vaults)
[amulet of resist mutation]
It affects your intelligence (+2).
u - an uncursed ring of protection from cold
v - an uncursed amulet of resist corrosion
w - an uncursed ring of life protection
B - an uncursed amulet of clarity
C - an uncursed amulet of conservation
F - an uncursed ring of protection from fire
G - an uncursed ring of levitation
S - the ring "Brexinuc" (left hand) {*TELE MR Dam+2}
(You found it on level 4 of the Snake Pit)
[ring of teleportation]
It affects your damage-dealing abilities (+2).
It increases your resistance to enchantments.
T - the amulet "Yhipechelu" {rSlow Acc+3 Dam+2}
(You found it on level 7 of the Elven Halls)
[amulet of resist slowing]
It affects your accuracy (+3).
It affects your damage-dealing abilities (+2).
Potions
g - a potion of resistance
N - a potion of restore abilities
Magical staves
j - a rod of venom (13/13)
(You found it on level 19 of the Dungeon)
o - a rod of destruction [lightning,iron,fireball] (4/12)
(You found it on level 10 of the Dungeon)
You had 14508 experience left.
Skills:
+ Level 18 Fighting
- Level 11 Short Blades
- Level 19 Long Blades
- Level 5 Crossbows
+ Level 13 Armour
- Level 19 Dodging
+ Level 19 Stealth
- Level 15 Stabbing
- Level 6 Traps & Doors
- Level 5 Unarmed Combat
- Level 1 Spellcasting
- Level 2 Invocations
+ Level 12 Evocations
You had 25 spell levels left.
You didn't know any spells.
Innate Abilities, Weirdness & Mutations
You have tough skin (AC +1).
Your mind is acute (Int +1).
You are protected by plates of bone (AC +2, Dex -1).
Your digestive system is specialised to digest meat.
Your flesh is cold resistant.
You heal slowly.
Your muscles are strong (Str +1), but stiff (Dex -1).
Your body is deteriorating.
Notes - [i]spoiled for length[/i]
kedinik on
I made a game! Hotline Maui. Requires mouse and keyboard.
Wands of Frost, Flame, Magic Darts get useless quick unless you want to train Evoccations or you're a melee class in absolute desperate need of something to hit fleeing opponents with. I generally drop Polymorph wands once I can handily take care of most things they're useful against. I eventually start to drop Lightning since Draining/Fire/Cold are more useful general purpose wands. Random Effects isn't really worth carrying around except very early game. Fireball isn't terrible I guess, but I don't bother with them.
Fire wands can be used to melt wax walls. At least save one for getting into the hive's treasure room.
Darkchampion3d on
Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
Wands of Frost, Flame, Magic Darts get useless quick unless you want to train Evoccations or you're a melee class in absolute desperate need of something to hit fleeing opponents with. I generally drop Polymorph wands once I can handily take care of most things they're useful against. I eventually start to drop Lightning since Draining/Fire/Cold are more useful general purpose wands. Random Effects isn't really worth carrying around except very early game. Fireball isn't terrible I guess, but I don't bother with them.
Fire wands can be used to melt wax walls. At least save one for getting into the hive's treasure room.
Wands of fire do melt wax but I'm fairly certain wands of flame don't or take a ton of casts to actually melt it.
I've decided it's better to start as an Air Elementalist than a Venom mage. Spark is great for clearing corridors and if you line it up correctly it can hit one mob twice per cast, you still get M. Cloud in your starting spellbook, and you get swiftness/repel missiles to train Enchantment with.
Plus a whole lot less monsters are immune to lightning than are immune to poison.
Ran out of arrows by D:3. Didn't find any more until D:5.
Ogre hunter with a stack of enchanted large rocks = pwn. Just use a big nasty greatclub for the stuff that isn't worth killing with rocks. Stacks of javelins and spears also work nicely (spear trap = ammo dispenser.)
Darkchampion3d on
Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
I've decided it's better to start as an Air Elementalist than a Venom mage. Spark is great for clearing corridors and if you line it up correctly it can hit one mob twice per cast, you still get M. Cloud in your starting spellbook, and you get swiftness/repel missiles to train Enchantment with.
Plus a whole lot less monsters are immune to lightning than are immune to poison.
Lots of dangerous stuff resists electricity later though. And as an air ele, if you dont find some kind of book with a spell that isn't spark you are going to take a long time to kill things, though levitate+swift+repel missiles should keep you relatively untouched while you kite.
Darkchampion3d on
Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
swiftness and/or meph cloud are giving me the time I need, yeah. As for needing another damage spell, it seems like I'm always looking for one of those
swiftness and/or meph cloud are giving me the time I need, yeah. As for needing another damage spell, it seems like I'm always looking for one of those
Is Static Discharge a Really Bad Idea?
Yes. Confused things can still hit you, which is very bad for your average air ele.
EDIT: Though if you have the ability to unlearn spells (either with sif or the spell) you can learn it as a temporary "oh shit im surrounded" spell. This should never happen though.
Darkchampion3d on
Our country is now taking so steady a course as to show by what road it will pass to destruction, to wit: by consolidation of power first, and then corruption, its necessary consequence --Thomas Jefferson
On the deepest level of the Hive, there's some deep water, beyond which is a wall of wax that can be melted. There's some wasps inside and some random treasure.
I just found two sweet artifacts on my latest Deep Elf Thief: sabre of the Eternal Void (+2, +4, swiftness, +3 evasion) and Maxwell's patent armor (+10 platemail, -TELE, -SPELL).
To my mind, the armor also gets style points for its own unique, emerald-colored artwork.
Sure, the sabre's base damage will fast make it useless and the armor's -TELE will probably get me killed if I wear it deeper into the dungeon, but dammit if it isn't badass gear for a level 7.
kedinik on
I made a game! Hotline Maui. Requires mouse and keyboard.
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
edited August 2009
I think I kept skipping over this game because it only had three stats.
Loving it though. After many dead characters I've finally got a High Elf Fighter to level 8. I found a Vampiric Dagger that's been saving my ass (and that helped me massacre a fort full of Gnolls and Ogres.
Nah, you can't dual wield, which is unfortunate because Deep Elf Swordmasters can (or at least pretend to by wearing 2 quickblades).
Swordmasters? Did I look over this class? Go on...
I don't think it's a playable class. On the bottom level of the Elven Halls, you'll find Blademasters and Master Archers, both of whom can easily hit you for 80+ hit points in a turn.
Nah, you can't dual wield, which is unfortunate because Deep Elf Swordmasters can (or at least pretend to by wearing 2 quickblades).
Swordmasters? Did I look over this class? Go on...
I don't think it's a playable class. On the bottom level of the Elven Halls, you'll find Blademasters and Master Archers, both of whom can easily hit your for 80+ hit points in a turn.
Yes, there you go, I was misremembering the name of the mob.
Master Archers with fire or frost arrows that you don't have good resistance against can be particularly brutal.
kedinik on
I made a game! Hotline Maui. Requires mouse and keyboard.
So if anyone remembers, I found an encrusted (so randart) double sword as my naga, surrounded by stone/green/translucent walls and guarded by an odd collection of humans, I think it was.
I FINALLY got it out. I've still yet to find a wand of disintegration, but found a book with lee's rapid deconstruction in it and managed to blow out one of the walls. At which point I discovered the sword itself was also on a teleport trap. Thankfully I found a book for sale with apportation in it.
So now I'm the proud owner of the +3+5 double sword of the little people (slice, +Map, rN+).
Considering I'm vehumet, and have no used 5 spell levels on LRD + apport that I won't get back, I'm not positive it was worth it. At least I'm a Naga, so I can branch into 'smashing things with nice swords' well enough if I really feel like it.
Overall though I think I'm just annoyed at the devs for making a stupid 1x1 room that's hard to get into, and then putting the item on a teleport trap to boot.
Ego on
Erik
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
edited August 2009
Am I missing something or can you not sell items to shops?
Esh on
0
HedgethornAssociate Professor of Historical Hobby HorsesIn the Lions' DenRegistered Userregular
All that stuff was randomly generated. You just got (un)lucky.
I think it's a generated event, actually, where an item gets placed in a 1x1 room surrounded somewhat by partially transparent walls guarded by humanoids on early levels. Positive I've ran into it on an earth elemental game where it didn't annoy me because the item in question was just some gold coins.
THAT I don't mind so much, most games you'd find a wand of disintegration, but sticking the item on a teleport trap, too?
edit: the no-selling things is so you can't just farm items if you get a lucky run with food shops etc. It'd make mummies a much easier race to play, for example, and it'd make getting a successful character much more about buying gear in stores.
Ego on
Erik
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
All that stuff was randomly generated. You just got (un)lucky.
I think it's a generated event, actually, where an item gets placed in a 1x1 room surrounded somewhat by partially transparent walls guarded by humanoids on early levels. Positive I've ran into it on an earth elemental game where it didn't annoy me because the item in question was just some gold coins.
THAT I don't mind so much, most games you'd find a wand of disintegration, but sticking the item on a teleport trap, too?
edit: the no-selling things is so you can't just farm items if you get a lucky run with food shops etc. It'd make mummies a much easier race to play, for example, and it'd make getting a successful character much more about buying gear in stores.
I am finding next to nothing for decent equipment though and getting down to 6 or 7 and just getting my ass handed to me.
Am I missing something or can you not sell items to shops?
You're not missing anything.
Whose genius idea was this? Money is not exactly easy to come by.
Well, consider this.
The prices are balanced against the fact that you can only buy items with gold and can't sell the hundred million pieces of shit lying around. If that were not the case the prices would be reflective of the new higher total gold value available, and the game would transform into a muling sim where you would be wasting food lugging trash from every end of the dungeon to the closest shops. I think it's a good design decision :P
That said, it might be cool if just a special item subset - jewels or something - could be found and sold. They would have to be rare and take inv space... maybe you could/would have to Dig for them ^^ All told though I'm not sure if that would be preferable to just finding more gold.
e~ note to self: never CONTROL + Lean On Arrow Key assuming you will disarm that trap without much ado, because it WILL kill your level 16 character with a rune and the 2nd best score you've ever had. ;/
fadingathedges on
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
Am I missing something or can you not sell items to shops?
You're not missing anything.
Whose genius idea was this? Money is not exactly easy to come by.
Well, consider this.
The prices are balanced against the fact that you can only buy items with gold and can't sell the hundred million pieces of shit lying around. If that were not the case the prices would be reflective of the new higher total gold value available, and the game would transform into a muling sim where you would be wasting food lugging trash from every end of the dungeon to the closest shops. I think it's a good design decision :P
That's funny, because I don't find this to be the case with the untold other number of Roguelikes that let you sell at shops.
The designers explicitly address this concern in the documentation; they want to discourage combing over levels to gather and sell junk, since they consider it to be a boring, low-risk/low-reward activity.
kedinik on
I made a game! Hotline Maui. Requires mouse and keyboard.
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
The designers explicitly address this concern in the documentation; they want to discourage combing over levels to gather and sell junk, since they consider it to be a boring, low-risk/low-reward activity.
Sounds like a preference on their part which just doesn't really make any sense in the setting whatsoever.
I wish the ADOM guy would get back to work on JADE already...
The designers explicitly address this concern in the documentation; they want to discourage combing over levels to gather and sell junk, since they consider it to be a boring, low-risk/low-reward activity.
Sounds like a preference on their part which just doesn't really make any sense in the setting whatsoever.
I wish the ADOM guy would get back to work on JADE already...
The setting is a video game. It is designed to be fun. Selling items results in combing over levels for items, which is not fun. Therefore, to maintain consistency with the setting (which is to be fun) there is no selling items (which is not fun).
How does that not make sense?
Garthor on
0
ZoelI suppose... I'd put it onRegistered Userregular
The designers explicitly address this concern in the documentation; they want to discourage combing over levels to gather and sell junk, since they consider it to be a boring, low-risk/low-reward activity.
Sounds like a preference on their part which just doesn't really make any sense in the setting whatsoever.
I wish the ADOM guy would get back to work on JADE already...
The setting is a video game. It is designed to be fun. Selling items results in combing over levels for items, which is not fun. Therefore, to maintain consistency with the setting (which is to be fun) there is no selling items (which is not fun).
How does that not make sense?
The part that doesn't make sense is that some shopkeepers decided it would be a good idea to set up shop in a dungeon.
Zoel on
A magician gives you a ring that, when worn, will let you see the world as it truly is.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
The designers explicitly address this concern in the documentation; they want to discourage combing over levels to gather and sell junk, since they consider it to be a boring, low-risk/low-reward activity.
Sounds like a preference on their part which just doesn't really make any sense in the setting whatsoever.
I wish the ADOM guy would get back to work on JADE already...
The setting is a video game. It is designed to be fun. Selling items results in combing over levels for items, which is not fun. Therefore, to maintain consistency with the setting (which is to be fun) there is no selling items (which is not fun).
How does that not make sense?
Because in all my 17 years of playing Roguelikes picking up items along the way and selling them at a shop has never taken away from the fun whatsoever. I explore the entire levels anyway, it's not like they're epically large and I'm going out of my way or anything. So if I see something valuable, I pick it up. I'm not grabbing everything I can strap to my back.
If you don't find combing levels for items and selling them fun, don't do it. I don't think the economy would have to be that altered to accommodate for selling items.
The designers explicitly address this concern in the documentation; they want to discourage combing over levels to gather and sell junk, since they consider it to be a boring, low-risk/low-reward activity.
Sounds like a preference on their part which just doesn't really make any sense in the setting whatsoever.
I wish the ADOM guy would get back to work on JADE already...
The setting is a video game. It is designed to be fun. Selling items results in combing over levels for items, which is not fun. Therefore, to maintain consistency with the setting (which is to be fun) there is no selling items (which is not fun).
How does that not make sense?
The part that doesn't make sense is that some shopkeepers decided it would be a good idea to set up shop in a dungeon.
I like to imagine how psychotic and chronically terrified the shopkeepers must be, especially by D20 or so.
kedinik on
I made a game! Hotline Maui. Requires mouse and keyboard.
0
EshTending bar. FFXIV. Motorcycles.Portland, ORRegistered Userregular
The designers explicitly address this concern in the documentation; they want to discourage combing over levels to gather and sell junk, since they consider it to be a boring, low-risk/low-reward activity.
Sounds like a preference on their part which just doesn't really make any sense in the setting whatsoever.
I wish the ADOM guy would get back to work on JADE already...
The setting is a video game. It is designed to be fun. Selling items results in combing over levels for items, which is not fun. Therefore, to maintain consistency with the setting (which is to be fun) there is no selling items (which is not fun).
How does that not make sense?
The part that doesn't make sense is that some shopkeepers decided it would be a good idea to set up shop in a dungeon.
I like to imagine how psychotic and chronically terrified the shopkeepers must be, especially by D20 or so.
Have you seen how tough they are? I think they're just fine with it.
Ugh. Anything that adds "grind" to Crawl should be discouraged. Although if one of the gods granted cash on the destruction of certain items at a price of piety and wrath from time to time, I'd be FINE with it. Diversity in game design through OPTIONAL elements is what makes Crawl successful. No grinding needed, unless you WANT to play a mummy.
Posts
The best time to use them is when you need to free up 2.0 aum.
Centaur just shot you for a third of your HP? Scroll of Fog.
Walked into a room with twenty Yaktuar Captains? Scroll of Fog.
Hellion just called forth the fires of Hell again? Scroll of Fog.
Oklob Plant? Electric Eel? Scroll of Fog.
Dragons!? Scroll of Fog!
Any time you need cover to get into melee position or book it towards a staircase, Scroll of Fog.
I really wish there was a spell that created fog. I also miss the old sticky flames.
I usually wore a suit of Gold Dragon Armor with resist rings to complement it as necessary, but I left it stashed in the Temple since its resists wouldn't be useful for the Slime Pits. My gear was also considerably less corroded before my showdown with the Royal Jelly :P
The highlight of my playthrough was making it to the bottom of Cocytus, looting every vault, and fighting Antaeus, a unique Titan. I spent an entire berserker frenzy hacking away at him; he remained at about half-health, whereas I lost 2 levels to his draining greatsword and barely escaped with my life.
Dungeon Crawl Stone Soup version 0.5.1 (crawl-ref) character file. 447554 Korik the Unseen (level 24, -7/175 (177) HPs) Began as a Deep Elf Thief on Aug 16, 2009. Was an Elder of Trog. Splashed by acid (10 damage) ... on Level 6 of the Pits of Slime on Aug 19, 2009. The game lasted 14:51:06 (179197 turns). Korik the Unseen (Deep Elf Thief) Turns: 179197, Time: 14:51:07 HP -7/175 (177) AC 15 Str 16 Exp: 24/910486 (14508), need: 12113 MP 30/32 EV 23 Int 23 God: Trog **** Gold 8360 SH 0 Dex 21 Spells: 0 memorised, 25 levels left Res.Fire : . . . See Invis. : . Q - +6 great sword of the Gnat {MR} Res.Cold : + . . Warding : . m - +2 scale mail of Fun and Games {EV+4 Str+4 Life Prot.: . . . Conserve : . (no shield) Res.Poison: . Res.Corr. : . (no helmet) Res.Elec. : . Clarity : . d - -3 elf cloak y - +0 pair of gloves {Str+3} Sust.Abil.: + Rnd.Telep. : + P - -1 pair of boots {run} Res.Mut. : . Ctrl.Telep.: . (no amulet) Res.Slow : . Levitation : . a - ring of sustain abilities Saprovore : . . . Ctrl.Flight: . S - ring "Brexinuc" {*TELE MR Dam+2} @: non-regenerating, exhausted, diseased, rotting, slowed, incredibly resistant to magic, extraordinarily stealthy A: carnivore 1, cold resistance 1, slow healing 1, deterioration 2, AC +3, Str +1, Int +1, Dex -2 a: Burn Spellbooks, Berserk, Trog's Hand, Brothers in Arms, Renounce Religion, Evoke Teleportation Inventory: Hand weapons b - the -4,-5 mace "Cihaz" {crush, +Map rElec MR} (You found it on level 8 of the Vaults) It inflicts extra damage upon your enemies. It insulates you from electricity. It increases your resistance to enchantments. It lets you sense your surroundings. i - the +8,+5 dagger of the Nine Gods (quivered) {drain, rC+} (You found it on level 16 of the Dungeon) A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. x - a +8,+8 katana of slicing {god gift} Q - the +6,+6 great sword of the Gnat (weapon) {MR} (You found it on level 25 of the Dungeon) It increases your resistance to enchantments. Armour d - a -3 elven cloak (worn) m - the +2 scale mail of Fun and Games (worn) {EV+4 Str+4 Dam+1} (You found it on level 22 of the Dungeon) It affects your evasion (+4). It affects your strength (+4). It affects your damage-dealing abilities (+1). y - a +0 pair of gloves of strength (worn) P - a -1 pair of boots of running (worn) Magical devices X - a wand of digging (7) Comestibles D - 2 meat rations Scrolls h - a scroll of remove curse k - 3 scrolls of detect curse l - a scroll of holy word A - 3 scrolls of fog J - 3 scrolls of identify Jewellery a - a ring of sustain abilities (right hand) c - an uncursed ring of life protection f - an uncursed ring of see invisible n - an uncursed ring of sustenance q - the amulet "Crokh" {rMut Int+2} (You acquired it on level 7 of the Vaults) [amulet of resist mutation] It affects your intelligence (+2). u - an uncursed ring of protection from cold v - an uncursed amulet of resist corrosion w - an uncursed ring of life protection B - an uncursed amulet of clarity C - an uncursed amulet of conservation F - an uncursed ring of protection from fire G - an uncursed ring of levitation S - the ring "Brexinuc" (left hand) {*TELE MR Dam+2} (You found it on level 4 of the Snake Pit) [ring of teleportation] It affects your damage-dealing abilities (+2). It increases your resistance to enchantments. T - the amulet "Yhipechelu" {rSlow Acc+3 Dam+2} (You found it on level 7 of the Elven Halls) [amulet of resist slowing] It affects your accuracy (+3). It affects your damage-dealing abilities (+2). Potions g - a potion of resistance N - a potion of restore abilities Magical staves j - a rod of venom (13/13) (You found it on level 19 of the Dungeon) o - a rod of destruction [lightning,iron,fireball] (4/12) (You found it on level 10 of the Dungeon) You had 14508 experience left. Skills: + Level 18 Fighting - Level 11 Short Blades - Level 19 Long Blades - Level 5 Crossbows + Level 13 Armour - Level 19 Dodging + Level 19 Stealth - Level 15 Stabbing - Level 6 Traps & Doors - Level 5 Unarmed Combat - Level 1 Spellcasting - Level 2 Invocations + Level 12 Evocations You had 25 spell levels left. You didn't know any spells. Innate Abilities, Weirdness & Mutations You have tough skin (AC +1). Your mind is acute (Int +1). You are protected by plates of bone (AC +2, Dex -1). Your digestive system is specialised to digest meat. Your flesh is cold resistant. You heal slowly. Your muscles are strong (Str +1), but stiff (Dex -1). Your body is deteriorating. Notes - [i]spoiled for length[/i]Fire wands can be used to melt wax walls. At least save one for getting into the hive's treasure room.
Wands of fire do melt wax but I'm fairly certain wands of flame don't or take a ton of casts to actually melt it.
"The yak gores itself!"
How? hehe.
I've decided it's better to start as an Air Elementalist than a Venom mage. Spark is great for clearing corridors and if you line it up correctly it can hit one mob twice per cast, you still get M. Cloud in your starting spellbook, and you get swiftness/repel missiles to train Enchantment with.
Plus a whole lot less monsters are immune to lightning than are immune to poison.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Ogre hunter with a stack of enchanted large rocks = pwn. Just use a big nasty greatclub for the stuff that isn't worth killing with rocks. Stacks of javelins and spears also work nicely (spear trap = ammo dispenser.)
Lots of dangerous stuff resists electricity later though. And as an air ele, if you dont find some kind of book with a spell that isn't spark you are going to take a long time to kill things, though levitate+swift+repel missiles should keep you relatively untouched while you kite.
Is Static Discharge a Really Bad Idea?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Yes. Confused things can still hit you, which is very bad for your average air ele.
EDIT: Though if you have the ability to unlearn spells (either with sif or the spell) you can learn it as a temporary "oh shit im surrounded" spell. This should never happen though.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
...surrounded by translucent rock walls. No idea how to get into it.
- The Four Horsemen of the Apocalypse (2017, colorized)
Wand of digging, I believe.
The wiki is good for general information, but it's pretty anemic and outdated.
To my mind, the armor also gets style points for its own unique, emerald-colored artwork.
Sure, the sabre's base damage will fast make it useless and the armor's -TELE will probably get me killed if I wear it deeper into the dungeon, but dammit if it isn't badass gear for a level 7.
Loving it though. After many dead characters I've finally got a High Elf Fighter to level 8. I found a Vampiric Dagger that's been saving my ass (and that helped me massacre a fort full of Gnolls and Ogres.
Can you dual-wield in this game?
Swordmasters? Did I look over this class? Go on...
I don't think it's a playable class. On the bottom level of the Elven Halls, you'll find Blademasters and Master Archers, both of whom can easily hit you for 80+ hit points in a turn.
Yes, there you go, I was misremembering the name of the mob.
Master Archers with fire or frost arrows that you don't have good resistance against can be particularly brutal.
I FINALLY got it out. I've still yet to find a wand of disintegration, but found a book with lee's rapid deconstruction in it and managed to blow out one of the walls. At which point I discovered the sword itself was also on a teleport trap. Thankfully I found a book for sale with apportation in it.
So now I'm the proud owner of the +3+5 double sword of the little people (slice, +Map, rN+).
Considering I'm vehumet, and have no used 5 spell levels on LRD + apport that I won't get back, I'm not positive it was worth it. At least I'm a Naga, so I can branch into 'smashing things with nice swords' well enough if I really feel like it.
Overall though I think I'm just annoyed at the devs for making a stupid 1x1 room that's hard to get into, and then putting the item on a teleport trap to boot.
You're not missing anything.
Whose genius idea was this? Money is not exactly easy to come by.
I think it's a generated event, actually, where an item gets placed in a 1x1 room surrounded somewhat by partially transparent walls guarded by humanoids on early levels. Positive I've ran into it on an earth elemental game where it didn't annoy me because the item in question was just some gold coins.
THAT I don't mind so much, most games you'd find a wand of disintegration, but sticking the item on a teleport trap, too?
edit: the no-selling things is so you can't just farm items if you get a lucky run with food shops etc. It'd make mummies a much easier race to play, for example, and it'd make getting a successful character much more about buying gear in stores.
I am finding next to nothing for decent equipment though and getting down to 6 or 7 and just getting my ass handed to me.
Especially if you've only seen the Temple surround by clear rock a couple of times.
I still run into new ones at a pretty decent clip.
I know, it's great! (Try orc mines and vaults). But money's generally not a long term problem.
Well, consider this.
The prices are balanced against the fact that you can only buy items with gold and can't sell the hundred million pieces of shit lying around. If that were not the case the prices would be reflective of the new higher total gold value available, and the game would transform into a muling sim where you would be wasting food lugging trash from every end of the dungeon to the closest shops. I think it's a good design decision :P
That said, it might be cool if just a special item subset - jewels or something - could be found and sold. They would have to be rare and take inv space... maybe you could/would have to Dig for them ^^ All told though I'm not sure if that would be preferable to just finding more gold.
e~ note to self: never CONTROL + Lean On Arrow Key assuming you will disarm that trap without much ado, because it WILL kill your level 16 character with a rune and the 2nd best score you've ever had. ;/
That's funny, because I don't find this to be the case with the untold other number of Roguelikes that let you sell at shops.
Sounds like a preference on their part which just doesn't really make any sense in the setting whatsoever.
I wish the ADOM guy would get back to work on JADE already...
The setting is a video game. It is designed to be fun. Selling items results in combing over levels for items, which is not fun. Therefore, to maintain consistency with the setting (which is to be fun) there is no selling items (which is not fun).
How does that not make sense?
The part that doesn't make sense is that some shopkeepers decided it would be a good idea to set up shop in a dungeon.
However, the ring will never leave your finger, and you will be unable to ever describe to another living person what you see.
Because in all my 17 years of playing Roguelikes picking up items along the way and selling them at a shop has never taken away from the fun whatsoever. I explore the entire levels anyway, it's not like they're epically large and I'm going out of my way or anything. So if I see something valuable, I pick it up. I'm not grabbing everything I can strap to my back.
If you don't find combing levels for items and selling them fun, don't do it. I don't think the economy would have to be that altered to accommodate for selling items.
I like to imagine how psychotic and chronically terrified the shopkeepers must be, especially by D20 or so.
Have you seen how tough they are? I think they're just fine with it.