Yeah, I macro'd memorizing a spell with my priest. He just wasn't smart enough.
Anyways, I had never cast too many spells at once before, so now I'm not sure what to do. I got mutated, I guess, and here's what happened to me.
Your digestive system is specialised to digest meat(I can eat when not hungry)
You are dopey(Int -1)
Space occasionally distorts in your vicinity(???)
The thing is, I would be happy to take the -1 int hit for the meat thing, but I don't know what's up with the spacial distortion stuff. Is that bad? Is it... really bad?
Edit: Doesn't matter now, got poisoned to death from eating killer bee's.
Don't eat killer bee's.
The meat one means carnivore. It's considered bad by the game, but actually it's good, because you can stand to not eat apples and shit if you can eat more of what you kill. Yak herd means being super-full (or dead)
Spatial Distortion means random teleporting. It's not good.
+2/+4 short sword of speed on the 2nd level is gooooood.
What I'm particularly liking about the ghoul is that when I survive the inevitable occasional gang raping I can instantly heal back from the abundant meat left behind afterwards.
What are the numbers on weapons? +1/+2 for instance. I assume its like D&D where you get bonuses for using it in a certain hand right? How do you switch hands if so?
What are the numbers on weapons? +1/+2 for instance. I assume its like D&D where you get bonuses for using it in a certain hand right? How do you switch hands if so?
First number is + to hit, second one is + to damage. Just remember it's the opposite way around to how they give you the stats when you examine the item.
What are the numbers on weapons? +1/+2 for instance. I assume its like D&D where you get bonuses for using it in a certain hand right? How do you switch hands if so?
First number is + to hit, second one is + to damage. Just remember it's the opposite way around to how they give you the stats when you examine the item.
Well shit, someone could have told me.
Anyways, awesome find. Ancient mace for sale in a store for ~190. I buy it(not using anything special), it ends up being a +4,+4 mace of Spring(+3 int)
Damn it. Just lost my level 12 Hill Orc Berserker. He was hacking maniacally through woodland creatures in the Lair when he got mangled by a Hydra. Hydra tip:
They don't seem to be affected by physical attacks. Use magic. Wands of fireball and frost work well.
He was nigh unstoppable with his +6/+0 vampiric war axe. I also found a wand of Digging. Thats a new one on me. It apparently digs through walls but I didn't try it.
Morgue sheet:
Dungeon Crawl Stone Soup version 0.3.4 (crawl-ref) character file.
19586 Franklinstein the Hacker (level 12, -10/160 HPs)
Began as a Hill Orc Berserker on May 22, 2008.
Was a High Priest of Trog.
Mangled by a hydra (11 damage)
... on Level 4 of the Lair of Beasts on May 23, 2008.
The game lasted 04:03:16 (14248 turns).
Franklinstein the Hacker (19586 points)
Race : Hill Orc Res.Fire : . . . See Invis. : +
Class : Berserker Res.Cold : . . . Warding : .
Worship : Trog***** Life Prot.: + . . Conserve : .
Level : 12 Res.Poison: . Res.Corr. : .
Exp : 26595 Res.Elec. : . Saprovore : + . .
Next Level : 29000
Exp Needed : 2405 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 11 Res.Mut. : . Ctrl.Telep.: .
Gold : 970 Res.Slow : . Levitation : .
Clarity : + Ctrl.Flight: .
HP : -10/160
MP : 7 Weapon : +6,+0 dwarven vampiric war axe
Str : 29 Armour : +1 orcish plate mail
Int : 7 Shield : +1 buckler
Dex : 9 Helmet :
AC : 23 Cloak : +1 orcish cloak
Evasion : 7 Gloves : +1 pair of gloves
Shield : 4 Boots : +0 pair of boots
Amulet : amulet of clarity
Play time : 04:04:10 Ring : ring of life protection
Turns : 14248 Ring : ring of see invisible
You were on level 4 of the Lair of Beasts.
You worshipped Trog.
Trog was exalted by your worship.
You were full.
You visited 4 branches of the dungeon, and saw 22 of its levels.
Inventory:
Hand weapons
t - a +1,+3 hand crossbow of flame
w - a +2,+1 orcish war axe
N - a +3,+4 long sword of holy wrath
P - a +6,+0 dwarven vampiric war axe (weapon)
Missiles
y - 47 +0 stones
A - 22 poisoned +0 needles
E - 16 +0 elven darts
O - 20 poisoned +2 needles
W - 16 +0 elven darts of flame
Armour
g - a +1 pair of gloves (worn)
h - a +1 buckler (worn)
q - a +1 orcish cloak (worn)
v - a +1 orcish plate mail (worn)
R - a +0 pair of boots (worn)
Magical devices
a - a wand of cold (2)
b - a wand of enslavement (7)
B - a wand of fireball (0)
G - a wand of frost (0)
H - a wand of lightning (3)
M - a wand of digging (7)
T - a wand of paralysis (0)
Comestibles
z - 2 meat rations
Scrolls
e - a scroll of fear
f - a scroll of noise
j - 6 scrolls of detect curse
p - a scroll of random uselessness
r - 2 scrolls of remove curse
s - a scroll of paper
u - 2 scrolls of forgetfulness
C - a scroll of teleportation
D - a scroll of curse armour
Jewellery
d - an uncursed amulet of warding
l - an uncursed amulet of controlled flight
n - an uncursed amulet of resist corrosion
o - a ring of see invisible (left hand)
F - a ring of life protection (right hand)
I - an uncursed ring of sustenance
J - an uncursed amulet of rage
S - an uncursed ring of levitation
X - an amulet of clarity (around neck)
Potions
c - a potion of cure mutation
k - a potion of resistance
m - a potion of gain dexterity
x - a potion of levitation
K - 3 potions of healing
L - 2 potions of speed
U - a potion of mutation
V - a potion of heal wounds
You had 2 experience left.
Skills:
+ Level 9 Fighting
+ Level 15 Axes
+ Level 2 Crossbows
+ Level 7 Darts
+ Level 3 Throwing
+ Level 7 Armour
+ Level 2 Dodging
+ Level 5 Shields
+ Level 3 Evocations
You had 11 spell levels left.
You didn't know any spells.
Overview of the Dungeon
Branches:
Temple: D:5 Orc : D:9 Lair : D:13 Swamp : Lair:4
Hive : D:13
Altars:
Vehumet: D:11
Shops:
Lair:1: /( Lair:4: !
Message History
The hydra bites you but doesn't do any damage.
The hydra bites you but doesn't do any damage.
The hydra bites you but doesn't do any damage.
The hydra bites you.
* * * LOW HITPOINT WARNING * * *
The hydra bites you!
You die...
....%...##########
............##....
............##)###
######......##.# #
.# #......##.# #
.# #......##.# #
.# ##......##.# #
.# #....D.###.###
.# #[email protected]># #.#..
.# #......# #.#..
.########### #.#..
..%.....# #.#..
######### #.#..
#.#..
#.#..
#.#..
#.##.
Vanquished Creatures
Monster Symbol
All ' '
2 shadows
2 creatures vanquished.
All ')'
A mimic (D:13)
1 creature vanquished.
All '5'
8 imps
8 creatures vanquished.
All ';'
An electrical eel (Lair:2)
1 creature vanquished.
All '@'
Edmund (D:8)
Sigmund (D:4)
2 creatures vanquished.
All 'B'
A giant beetle (D:9)
1 creature vanquished.
All 'C'
2 hill giants
2 creatures vanquished.
All 'D'
2 hydras (Lair:4)
3 wyverns
5 creatures vanquished.
All 'F'
4 giant brown frogs
2 spiny frogs
9 giant frogs
15 creatures vanquished.
All 'G'
An eye of draining (D:12)
2 giant eyeballs
3 creatures vanquished.
All 'H'
2 hippogriffs
2 creatures vanquished.
All 'I'
6 ice beasts
6 creatures vanquished.
All 'J'
3 slime creatures (D:12)
4 jellies
4 oozes
11 creatures vanquished.
All 'K'
20 kobolds
20 creatures vanquished.
All 'M'
A mummy (D:9)
1 creature vanquished.
All 'O'
9 ogres
9 creatures vanquished.
All 'P'
A plant (Lair:4)
1 creature vanquished.
All 'S'
4 brown snakes
A lava snake (D:10)
18 snakes
4 small snakes
27 creatures vanquished.
All 'T'
4 trolls
4 creatures vanquished.
All 'W'
A wraith (D:13)
3 wights
4 creatures vanquished.
All 'Y'
10 yaks
8 sheep (Lair:4)
18 creatures vanquished.
All 'a'
8 giant ants
10 giant cockroaches
18 creatures vanquished.
All 'b'
22 giant bats
22 creatures vanquished.
All 'c'
6 centaurs
6 creatures vanquished.
All 'f'
2 wandering mushrooms (D:9)
9 fungi (D:9)
11 creatures vanquished.
All 'g'
4 gnolls (D:6)
16 goblins
19 hobgoblins
39 creatures vanquished.
All 'h'
4 war dogs (Lair:4)
4 hounds
8 creatures vanquished.
All 'j'
14 jackals
14 creatures vanquished.
All 'k'
13 killer bees
13 creatures vanquished.
All 'l'
4 gila monsters
4 giant lizards
6 giant iguanas
6 giant geckos
10 giant newts
30 creatures vanquished.
All 'm'
2 giant snails
3 giant slugs
5 creatures vanquished.
All 'n'
2 necrophages (D:11)
2 creatures vanquished.
All 'o'
5 orc warriors
4 orc priests
8 orc wizards
31 orcs
48 creatures vanquished.
All 'p'
A hungry ghost (D:9)
A phantom (D:6)
2 creatures vanquished.
All 'q'
A quasit (D:8)
1 creature vanquished.
All 'r'
25 green rats
58 grey rats
10 quokkas
9 rats
102 creatures vanquished.
All 's'
5 scorpions
2 giant centipedes
3 giant mites
10 creatures vanquished.
All 'u'
5 ugly things (D:12)
5 creatures vanquished.
All 'w'
4 worms
4 creatures vanquished.
All 'x'
An unseen horror (D:13)
1 creature vanquished.
All 'y'
A giant blowfly (D:13)
A yellow wasp (D:12)
2 creatures vanquished.
All 'z'
A soldier ant zombie (D:11)
An orc zombie (D:2)
2 creatures vanquished.
488 creatures vanquished.
Monster Nature
Uniques
Edmund (D:8)
Sigmund (D:4)
2 creatures vanquished.
Natural Monsters
2 hydras (Lair:4)
An unseen horror (D:13)
2 hill giants
3 slime creatures (D:12)
4 giant brown frogs
2 giant snails
5 ugly things (D:12)
4 trolls
2 spiny frogs
2 hippogriffs
3 giant slugs
10 yaks
A giant blowfly (D:13)
3 wyverns
9 ogres
6 centaurs
6 ice beasts
A yellow wasp (D:12)
4 gila monsters
4 giant lizards
4 war dogs (Lair:4)
9 giant frogs
4 brown snakes
5 orc warriors
An eye of draining (D:12)
4 hounds
4 orc priests
A giant beetle (D:9)
6 giant iguanas
8 orc wizards
8 giant ants
An electrical eel (Lair:2)
4 jellies
A lava snake (D:10)
8 sheep (Lair:4)
5 scorpions
13 killer bees
4 gnolls (D:6)
4 worms
18 snakes
25 green rats
2 giant centipedes
3 giant mites
4 oozes
2 giant eyeballs
10 giant cockroaches
6 giant geckos
16 goblins
58 grey rats
19 hobgoblins
14 jackals
31 orcs
10 quokkas
9 rats
4 small snakes
22 giant bats
10 giant newts
20 kobolds
451 creatures vanquished.
Non-Living Monsters
A mimic (D:13)
1 creature vanquished.
Undead Monsters
A hungry ghost (D:9)
A wraith (D:13)
A phantom (D:6)
2 necrophages (D:11)
3 wights
2 shadows
A soldier ant zombie (D:11)
A mummy (D:9)
An orc zombie (D:2)
13 creatures vanquished.
Demonic Monsters
8 imps
A quasit (D:8)
9 creatures vanquished.
Plants
2 wandering mushrooms (D:9)
9 fungi (D:9)
A plant (Lair:4)
12 creatures vanquished.
488 creatures vanquished.
Ascending Order
An unseen horror (D:13)
A mimic (D:13)
Edmund (D:8)
A hungry ghost (D:9)
A giant blowfly (D:13)
A wraith (D:13)
A phantom (D:6)
A yellow wasp (D:12)
Sigmund (D:4)
An eye of draining (D:12)
A giant beetle (D:9)
A quasit (D:8)
An electrical eel (Lair:2)
A lava snake (D:10)
A soldier ant zombie (D:11)
A mummy (D:9)
An orc zombie (D:2)
A plant (Lair:4)
2 hydras (Lair:4)
2 hill giants
2 giant snails
2 spiny frogs
2 hippogriffs
2 wandering mushrooms (D:9)
2 necrophages (D:11)
2 shadows
2 giant centipedes
2 giant eyeballs
3 slime creatures (D:12)
3 giant slugs
3 wyverns
3 wights
3 giant mites
4 giant brown frogs
4 trolls
4 gila monsters
4 giant lizards
4 war dogs (Lair:4)
4 brown snakes
4 hounds
4 orc priests
4 jellies
4 gnolls (D:6)
4 worms
4 oozes
4 small snakes
5 ugly things (D:12)
5 orc warriors
5 scorpions
6 centaurs
6 ice beasts
6 giant iguanas
6 giant geckos
8 imps
8 orc wizards
8 giant ants
8 sheep (Lair:4)
9 ogres
9 giant frogs
9 rats
9 fungi (D:9)
10 yaks
10 giant cockroaches
10 quokkas
10 giant newts
13 killer bees
14 jackals
16 goblins
18 snakes
19 hobgoblins
20 kobolds
22 giant bats
25 green rats
31 orcs
58 grey rats
488 creatures vanquished.
----------------------------------------
Vanquished Creatures (others)
Monster Symbol
All 'K'
2 kobolds (D:12)
2 creatures vanquished.
All 'f'
2 wandering mushrooms (D:9)
2 creatures vanquished.
All 'g'
A goblin (D:5)
1 creature vanquished.
All 'j'
A jackal (Lair:1)
1 creature vanquished.
All 'l'
A giant lizard (Lair:4)
A giant newt (D:3)
2 creatures vanquished.
All 'o'
2 orcs (D:8)
2 creatures vanquished.
All 'r'
3 green rats (Lair:4)
A grey rat (Lair:2)
A rat (D:1)
5 creatures vanquished.
15 creatures vanquished.
Monster Nature
Natural Monsters
A giant lizard (Lair:4)
3 green rats (Lair:4)
A goblin (D:5)
2 orcs (D:8)
A giant newt (D:3)
A grey rat (Lair:2)
A jackal (Lair:1)
2 kobolds (D:12)
A rat (D:1)
13 creatures vanquished.
Plants
2 wandering mushrooms (D:9)
2 creatures vanquished.
15 creatures vanquished.
Ascending Order
A giant lizard (Lair:4)
A goblin (D:5)
A grey rat (Lair:2)
A jackal (Lair:1)
A rat (D:1)
A giant newt (D:3)
2 orcs (D:8)
2 wandering mushrooms (D:9)
2 kobolds (D:12)
3 green rats (Lair:4)
15 creatures vanquished.
----------------------------------------
Grand Total: 503 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Franklinstein, the Hill Orc Berserker, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 16/16 MP: 0/0
216 | D:1 | Reached XP level 2. HP: 19/21 MP: 1/1
832 | D:2 | Noticed an orc zombie
836 | D:2 | Defeated an orc zombie
836 | D:2 | Reached XP level 3. HP: 26/27 MP: 1/1
1008 | D:2 | Acquired Trog's second power
1513 | D:3 | Reached XP level 4. HP: 34/35 MP: 2/2
1855 | D:3 | Reached XP level 5. HP: 42/42 MP: 3/3
2490 | D:4 | Reached XP level 6. HP: 21/49 MP: 3/3
2492 | D:4 | Noticed Sigmund
2503 | D:4 | Defeated Sigmund
2875 | D:4 | Reached XP level 7. HP: 33/56 MP: 4/4
2923 | D:5 | Entered Level 5 of the Dungeon
3194 | D:5 | Acquired Trog's third power
3552 | Temple | Entered the Ecumenical Temple
3798 | D:6 | Reached XP level 8. HP: 48/63 MP: 5/5
4640 | D:7 | Noticed an orc priest
4662 | D:7 | Defeated an orc priest
4879 | D:7 | Noticed an orc priest
4892 | D:7 | Defeated an orc priest
5041 | D:7 | Reached XP level 9. HP: 64/72 MP: 5/5
5775 | D:8 | Noticed an orc priest
5788 | D:8 | Defeated an orc priest
6185 | D:8 | Noticed Edmund
6189 | D:8 | Defeated Edmund
6429 | D:8 | Reached XP level 10. HP: 66/81 MP: 6/6
6951 | D:9 | Noticed a wandering mushroom
7018 | D:9 | Defeated a wandering mushroom
7020 | D:9 | Noticed a wandering mushroom
7036 | D:9 | Noticed a wandering mushroom
7042 | D:9 | Noticed a wandering mushroom
7318 | D:9 | Defeated a wandering mushroom
7476 | D:9 | Defeated a wandering mushroom
7788 | D:9 | Defeated a wandering mushroom
8167 | Orc:1 | Entered Level 1 of the Orcish Mines
8454 | Orc:2 | Received a gift from Trog
8610 | D:10 | Entered Level 10 of the Dungeon
9314 | D:10 | Reached XP level 11. HP: 72/91 MP: 7/7
10864 | D:13 | Reached XP level 12. HP: 90/105 MP: 7/7
11278 | Lair:1 | Entered Level 1 of the Lair of Beasts
11379 | Lair:1 | Received a gift from Trog
12957 | Lair:4 | Received a gift from Trog
14248 | Lair:4 | HP: 7/160 [hydra (8)]
14248 | Lair:4 | HP: 1/160 [hydra (6)]
14248 | Lair:4 | Mangled by a hydra
In sort of the opposite direction: Does anyone play on the Telnet server using a Mac? I can't get Terminal to display all pretty like PuTTy does, and was wondering if anyone had tips. In particular, I can't see my remembered map: everything outside my LOS is black. The X map doesn't display right either. Presumably my computer is just rending certain grays as really really really dark grays, but for the life of me I can't think how to fix it.
I've never been able to get MacOS Terminal to work right either, because Terminal only wants to display eight colors, not the classical sixteen-color ANSI terminal set.
If you have sufficient Unix-fu, install X11 (from your original MacOS distribution disc; it doesn't install by default, but you can add it in), then play using xterm. That's what I did.
Thanks! Xterm works fine, though my Unix-fu is practically nil. I figured out how to set the background to black and the text to white and can play Crawl with no problems. I can't, though, figure out how to make xterm default to these colors. My research refers me to all sorts of files and folders that don't apparently exist. Maybe they're hiding?
well i just got the 0.3.4 tile build to compile on my macbook pro (10.5.2) - which makes me very happy to play crawl wherever i go now! if anyone is trying to do the same and has any trouble, let me know and i'll try and help you get it compiled. i had to edit a couple makefiles and an include file to get all the libs sorted out.
Your digestive system is specialised to digest meat(I can eat when not hungry)
This one means:
You can eat chunks of flesh when not Hungry
You receive somewhat more nutrition from meat food
You receive somewhat less nutrition from vegetable food
The carnivore and herbivore mutations come in three levels each. At level three, you receive NO nutrition from food of the opposite kind (so level 3 herbivore is very much to be avoided).
Man I love the "of the gourmand" stuff. Every enemy becomes a walking ration. I don't suppose there's any way to cook meat is there? Maybe I should try to shoot a wand of flame at some.
Also does anyone have a list of gods and what benefits you get from worshiping them?
This is the first roguelike I've been hooked on. I really like the tile set version. Being able to use the mouse for things really makes the game easier to play.
Man I love the "of the gourmand" stuff. Every enemy becomes a walking ration. I don't suppose there's any way to cook meat is there? Maybe I should try to shoot a wand of flame at some.
No, there is no cooking in this game. (There's a little in ADOM.)
Thanks! Xterm works fine, though my Unix-fu is practically nil. I figured out how to set the background to black and the text to white and can play Crawl with no problems. I can't, though, figure out how to make xterm default to these colors. My research refers me to all sorts of files and folders that don't apparently exist. Maybe they're hiding?
Try invoking xterm as follows:
xterm -bg black -fg white -font 10x20 -geometry 80x35
Alternatively, put the following incantations in a file called .Xdefaults (the initial period is important) in your home directory:
XTerm.VT100.Background: black
XTerm.VT100.Foreground: white
XTerm.VT100.Font: 10x20
XTerm.Geometry: 80x35
Then you need to force X11 to load them. If this doesn't happen automagically, then some config file somewhere needs to have the line
xrdb .Xdefaults
added to it at the bottom. Unfortunately I don't remember what file where, on a Mac.
The only way to the next dungeon level was through a trap door, so I went down only to find what appeared to be a couple of rooms and nothing more. I searched around and found a couple of secret doors, but not enough to really get anywhere.
Eventually I starved to death before finding the right door.
I was using the "long" search (5 key, not numpad), is there more chance of finding things with this key than the usual 1-turn search key (numpad 5 / s)?
I never seem to get too far. Furthest I've gotten is Dungeon Level 5. =/ I need more practice.
Thanks! Xterm works fine, though my Unix-fu is practically nil. I figured out how to set the background to black and the text to white and can play Crawl with no problems. I can't, though, figure out how to make xterm default to these colors. My research refers me to all sorts of files and folders that don't apparently exist. Maybe they're hiding?
Try <snip>
invoking xterm as follows:
xterm -bg black -fg white -font 10x20 -geometry 80x35
Alternatively, put the following incantations in a file called .Xdefaults (the initial period is important) in your home directory:
XTerm.VT100.Background: black
XTerm.VT100.Foreground: white
XTerm.VT100.Font: 10x20
XTerm.Geometry: 80x35
Then you need to force X11 to load them. If this doesn't happen automagically, then some config file somewhere needs to have the line
xrdb .Xdefaults
added to it at the bottom. Unfortunately I don't remember what file where, on a Mac.
Hm, neat. The first thing is more or less what I was doing -- though I hadn't figured out how to make the font bigger. .Xdefaults isn't loading, and I can't find the appropriate file either (though I did find out that goddamn OS X has been hiding all sorts of folders and files from me), but that's mostly academic at this point. I put the detailed xterm call in X11's Application's menu, so I can get an appropriate window with just a few clicks. Convenient! :^:
After losing yet another Draconian Transmuter, I tried a Merfolk Crusader who got off to a good start but couldn't cope with Ogres and then launched a Deep Elf Conjurer and picked a Book of Conjuring (Flame). So far this is working great: I got to start with Magic Dart instead of the stupid short-range flame-puff, and that got my Conjuration and Spellcasting up really fast, so now, with the assistance of a Ring of Fire, I'm toasting things (especially Orcs -- like marshmellows!) left and right and looking forward to a reliable Bolt of Magma. The fact that I don't get Sticky Flames is a definite downer, though, and I almost died to a Centaur once, so when this goes south I may try Fire Elementalist again.
I just lost that Conjurer by waking up an orc nest because I thought it was just an Orc hallway -- should have gone for a better viewing angle. Stealth is a really handy thing to level up, by the way, if you're a caster.
Has anyone tried compiling the tile version yet? I'd love to have something other than the text-based vi keys movement version in Arch Linux.
I think I'm missing some dependency, but the documentation doesn't say what they are, and it's unclear from the error.
Looks like your C++ headers or standard libraries are not installed or not up to date. Are you certain you have all the packages your Linux distribution requires for compiling C++ programs that use the standard C++ library?
Well, considering that I've got a summer job doing C++ stuff in Google Summer of Code... yeah, I'm pretty sure I've got all that. *runs make on project again*
edit: Some extremely cool person who maintains a pkgbuild for the standard crawl made a pkgbuild for the tiled one when I requested it. Apparently the game needed a patch for certain versions of GCC or something. I the Arch Linux community.
Dungeon Crawl Stone Soup version 0.3.4 (crawl-ref) character file.
6065 Merlin the Conjurer (level 10, -3/43 HPs)
Began as a Deep Elf Conjurer on May 23, 2008.
Was a Believer of Vehumet.
Killed from afar by a steam dragon (16 damage)
... with a ball of steam
... on Level 11 of the Dungeon.
Matt's game lasted 03:37:01 (12104 turns).
Merlin the Conjurer (6065 points)
Race : Deep Elf Res.Fire : + . . See Invis. : .
Class : Conjurer Res.Cold : x . . Warding : .
Worship : Vehumet** Life Prot.: . . . Conserve : .
Level : 10 Res.Poison: + Res.Corr. : .
Exp : 8079 Res.Elec. : . Saprovore : . . .
Next Level : 10863
Exp Needed : 2784 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 11 Res.Mut. : . Ctrl.Telep.: .
Gold : 410 Res.Slow : . Levitation : .
Clarity : . Ctrl.Flight: .
HP : -3/43
MP : 20/30 Weapon : +1,+1 hand axe of electrocution
Str : 8 Armour : +0 leather armour "Hero's Friend"
Int : 24 Shield :
Dex : 14 Helmet :
AC : 5 Cloak : +0 cloak
Evasion : 11 Gloves : +0 pair of gloves
Shield : 0 Boots :
Amulet :
Play time : 03:38:41 Ring : ring "Igout"
Turns : 12104 Ring : ring of poison resistance
You were on level 11 of the Dungeon.
You worshipped Vehumet.
Vehumet was most pleased with you.
You were not hungry.
You visited 2 branches of the dungeon, and saw 12 of its levels.
Inventory:
Hand weapons
a - a +1,+1 hand axe of electrocution (weapon)
n - a +0,+0 blowgun
B - a +2,+2 orcish hand axe of flaming
I - a +0,+0 elven long sword
Missiles
m - 16 poisoned +0 needles
v - 12 poisoned +2 needles
R - 28 +0 orcish darts
Armour
b - a +0 elven robe
z - a +1 orcish robe
F - the +0 leather armour "Hero's Friend" (worn)
(You found it on level 5 of the Dungeon)
It makes you much more stealthy.
M - a +0 cloak (worn)
P - a +0 pair of gloves (worn)
Magical devices
f - a wand of random effects (19)
p - a wand of polymorph other (9)
H - a wand of lightning (13)
L - a wand of cold (11)
O - a wand of paralysis (7)
Comestibles
d - 3 bread rations
e - 3 meat rations
Scrolls
g - 7 scrolls of teleportation
j - a scroll of curse armour
q - 7 scrolls of remove curse
r - a scroll of identify
w - 2 scrolls of random uselessness
A - a scroll of enchant weapon II
C - a scroll of curse weapon
D - a scroll of enchant weapon I
E - 5 scrolls of detect curse
S - a scroll of enchant weapon III
Jewellery
l - an uncursed ring of protection from cold
s - an uncursed ring of protection from fire
K - a ring of poison resistance (left hand)
Q - the ring "Igout" (right hand)
(You found it on level 10 of the Dungeon)
This ring brings its wearer more in contact with the powers of fire. He or
she gains resistance to heat and can use fire magic more effectively, but
becomes more vulnerable to the effects of cold.
It affects your dexterity (+2).
It affects your damage-dealing abilities (+1).
Potions
h - 5 potions of healing
i - 2 potions of cure mutation
k - a potion of heal wounds
o - 2 potions of poison
t - a potion of gain dexterity
u - 3 potions of paralysis
x - 4 potions of might
y - a potion of invisibility
J - a potion of levitation
N - a potion of mutation
Books
c - a book of Minor Magic [frost]
You had 1 experience left.
Skills:
- Level 1 Short Blades
- Level 1 Staves
- Level 3 Dodging
- Level 3 Stealth
+ Level 11 Spellcasting
- Level 12 Conjurations
+ Level 8 Fire Magic
+ Level 5 Earth Magic
You had 11 spell levels left.
You knew the following spells:
Your Spells Type Power Success Level
a - Magic Dart Conj #### Excellent 1
b - Throw Flame Fire/Conj ###### Excellent 2
c - Conjure Flame Fire/Conj #######. Excellent 3
d - Bolt of Magma Fire/Erth/Conj #######... Excellent 5
e - Stone Arrow Erth/Conj ###### Excellent 3
f - Fireball Fire/Conj #######... Excellent 6
Overview of the Dungeon
Branches:
Temple: D:7 Orc : D:7
Shops:
D:4: ( D:7: ? D:8: !
----------------------------------------
Grand Total: 252 creatures vanquished
Notes
Turn | Place | Note
--------------------------------------------------------------
0 | D:1 | Merlin, the Deep Elf Conjurer, began the quest for the Orb.
0 | D:1 | Reached XP level 1. HP: 8/8 MP: 4/4
629 | D:1 | Reached XP level 2. HP: 11/11 MP: 5/7
633 | D:1 | Learned a level 2 spell: Throw Flame
1157 | D:2 | Reached XP level 3. HP: 14/14 MP: 6/9
1399 | D:2 | Noticed Ijyb
1410 | D:2 | Defeated Ijyb
1741 | D:3 | Reached XP level 4. HP: 17/17 MP: 6/13
2339 | D:3 | Learned a level 3 spell: Conjure Flame
2341 | D:4 | Noticed Sigmund
2341 | D:4 | Sigmund changed form
2352 | D:3 | Reached XP level 5. HP: 12/22 MP: 5/15
2352 | D:3 | Reached XP level 6. HP: 19/27 MP: 6/18
2567 | D:4 | Noticed an orc priest
2819 | D:4 | Defeated an orc priest
2858 | D:4 | Noticed Jessica
2874 | D:4 | Defeated Jessica
3154 | D:4 | Reached XP level 7. HP: 32/32 MP: 18/20
4079 | D:5 | Entered Level 5 of the Dungeon
4507 | D:5 | Identified the +0 leather armour "Hero's Friend" (You found it on level 5 of the Dungeon)
4737 | D:5 | Noticed an orc priest
4799 | D:5 | Defeated an orc priest
5466 | D:5 | Learned a level 5 spell: Bolt of Magma
6236 | D:6 | Reached XP level 8. HP: 26/35 MP: 4/25
7624 | Temple | Entered the Ecumenical Temple
7652 | Temple | Became a worshipper of Vehumet
7950 | D:8 | Noticed Edmund
8016 | D:8 | Defeated Edmund
8218 | D:8 | Reached XP level 9. HP: 37/37 MP: 21/28
8381 | D:8 | Acquired Vehumet's first power
9801 | D:10 | Entered Level 10 of the Dungeon
10150 | D:10 | Reached XP level 10. HP: 28/43 MP: 18/29
10450 | D:10 | Identified the uncursed ring "Igout" (You found it on level 10 of the Dungeon)
10463 | D:10 | Learned a level 6 spell: Fireball
10952 | D:11 | Acquired Vehumet's second power
12104 | D:11 | Killed from afar by a steam dragon
maybe i just didn't explore enough. i'm not really sure what score is based on, it just felt low to me.
I just got the stone soup tile version of Crawl to compile in Ubuntu. I didn't install it, I just run it locally and didn't install it for everyone, However, it can't find my init.txt, and when I put it into /home/.crawlrc the game crashes. Any ideas?
On the screenshots, your inventory is displayed on the main screen to the lower left. I only see my inventory spaces graphically by pressing "i" to get to the inventory screen. Anyone know how to set that up so that it's under my minimap?
HOLY Shit. I've started using the stone soup with tiles, and rolled a Minotaur Berserker. This game just got WAY more interesting. I got to the Temple for the first time, pissed off Trog by renouncing my religion (He nuked me from orbit with 9 fireballs), then started with Okawaru. Then I ran into some named spell casting ogre priestess or something. She fucked me up.
At one point, 8 two headed ogres spawned around me, pissed. I barely escaped. Did Trog do that to get revenge after I ditched his religion? I quaffed a speed potion and ran like hell. After that I was out of my depth for my level running to survive Killer Bees and all sorts of nasty shit. FUCK you TROG.
WOW. That was a blast. My score is 5x my highest previous roguelike score EVER. Move over IVAN, we have a new graphical client to play.
At one point, 8 two headed ogres spawned around me, pissed. I barely escaped. Did Trog do that to get revenge after I ditched his religion?
Yes, summoning packs of hostile humanoids is one of Trog's punishment effects.
Fuck's sake!
After almost starving to death, slaying a hydra with ease, and enchanting his great mace to +5/+4, my Minotaur (named Commander MooMoo) was fucking killed by...a fucking herd of rats and sheep.
Message History
The orange rat misses you.
The orange rat bites you but doesn't do any damage.
You miss the sheep.
The sheep bites you.
* * * LOW HITPOINT WARNING * * *
The sheep bites you!
You die...
.....{{;{{
.........{{{{.
...........;...
................
.................
.................
.....YrrY........
.....rrYYs....%..
[email protected]<%.
#################
I'm currently enjoying Dragonspawn Berserkers. They get a nice skillset (Berserk, Regeneration, Summon) and random bonuses which make life more interesting. Appeasing Trog is fairly simple too.
Well, that run went poorly. I was playing a Transmuter, made it to the second floor and was level 3. Then I ran into Sigmund, Jessica and Terence at the same time.
I managed to take Jessica and Terence down, but Sigmund turned invisible and level drained me with a wand. I died shortly thereafter.
Well, that run went poorly. I was playing a Transmuter, made it to the second floor and was level 3. Then I ran into Sigmund, Jessica and Terence at the same time.
I managed to take Jessica and Terence down, but Sigmund turned invisible and level drained me with a wand. I died shortly thereafter.
The random number gods are harsh.
The game I'm in now is going well though. I just made it to Level 8 of the Lair of Beasts. I've got a +5/+6 artifact mace with +5 AC, two rings that buff magic resistance (one is an artifact) which makes me "incredibly resistant to magic", and a ring of sustenance to make rations last longer. The tips and tricks I read on the wiki have really helped.
These being the most helpful tips so far:
Test scrolls, potions, and wands yourself. Save identify scrolls for equipment (jewelry and runed things). In the skills screen, disable any skills you don't want trained. Specialization is key.
Can someone tell me how to use items like crystal balls and decks of cards?
This game is pretty awesome, but way more complex than the DS roguelikes I'm used to. I'm still trying to learn all the controls. I haven't made it past floor 5 yet.
Equip the cards and then use Shift+e to evoke from them. Then, stare drooling into the depths of the crystal ball as a passing rat nibbles your head off. :^:
My Dark Elf Fire Elementalist had no trouble getting down to Lair 10 (where there wasn't anything interesting). I'm not sure what to do now, though. I don't have any poison resistance, so I'm reluctant to try snakes. Will Lighting & Cold resists get me through Swamp? Should I backtrack and try to find the Orc Mines to get enough money to buy a poison-resistance ring (it did other things too-- looked handy) I saw in a Lair shop?
Dungeon Crawl Stone Soup version 0.3.4 (crawl-ref) character file.
Mahnmut the Conjurer
Race : Deep Elf Res.Fire : . . . See Invis. : .
Class : Fire Elementalist Res.Cold : + . . Warding : .
Worship : Vehumet***** Life Prot.: . . . Conserve : .
Level : 13 Res.Poison: . Res.Corr. : .
Exp : 51492 Res.Elec. : + Saprovore : . . .
Next Level : 67899
Exp Needed : 16407 Sust.Abil.: . Rnd.Telep. : .
Spls.Left : 9 Res.Mut. : . Ctrl.Telep.: .
Gold : 648 Res.Slow : . Levitation : .
Clarity : + Ctrl.Flight: .
HP : 61
MP : 30/36 Weapon : staff of air
Str : 6 Armour : +0 robe of cold resistance
Int : 31 Shield :
Dex : 14 Helmet :
AC : 6 Cloak : +1 cloak of magic resistance
Evasion : 13 Gloves :
Shield : 0 Boots : +0 pair of dwarven boots
Amulet : amulet of clarity
Play time : 06:35:05 Ring : ring of sustenance
Turns : 26070 Ring : +5 ring of intelligence
You are on level 11 of the Dungeon.
You worship Vehumet.
Vehumet is exalted by your worship.
You are not hungry.
You have visited 4 branches of the dungeon, and seen 23 of its levels.
Inventory:
Hand weapons
a - a +1,+1 elven dagger
Armour
l - a +0 pair of dwarven boots (worn)
r - a +0 robe of cold resistance (worn)
W - a +1 cloak of magic resistance (worn)
Magical devices
b - a bronze wand
d - a long bronze wand
g - a short brass wand
w - a wand of draining
E - a wand of fireball {zapped: 1}
I - a glowing lead wand {zapped: 1} {tried}
M - a wand of magic darts {zapped: 1}
S - a short brass wand
Comestibles
e - 6 meat rations
q - 2 chokos
v - 8 bread rations
x - 3 apples
F - a banana
Scrolls
f - 2 scrolls labeled FILEOR ELEL {tried}
j - a scroll of blinking
m - 5 scrolls of identify
H - 2 scrolls of teleportation
L - 3 scrolls of detect curse
O - 9 scrolls of remove curse
R - a scroll labeled XOYLYJUNAYB {tried}
Jewellery
c - a twisted golden ring
k - a +3 ring of dexterity
p - a +5 ring of intelligence (left hand)
z - an amulet of clarity (around neck)
C - a ring of sustenance (right hand)
Potions
Q - 4 potions of restore abilities
T - 5 potions of healing
Y - 3 potions of heal wounds
Magical staves
U - a staff of air (weapon)
You have 4 experience left.
Skills:
- Level 1 Short Blades
- Level 2 Staves
+ Level 5 Dodging
+ Level 7 Stealth
+ Level 14 Spellcasting
+ Level 14 Conjurations
+ Level 11 Enchantments
+ Level 13 Fire Magic
+ Level 6 Air Magic
You have 9 spell levels left.
You know the following spells:
Your Spells Type Power Success Level
a - Repel Missiles Air/Ench ########.. Excellent 2
b - Bolt of Fire Fire/Conj ########.. Excellent 5
c - Conjure Flame Fire/Conj ######## Excellent 3
d - Sticky Flame Fire/Conj ######## Excellent 4
e - Flame Tongue Fire/Conj #### Perfect 1
f - Confuse Ench #######... Excellent 3
g - Magic Dart Conj #### Perfect 1
h - Throw Flame Fire/Conj ###### Perfect 2
i - Invisibility Ench #######... Excellent 6
j - Enslavement Ench #######... Excellent 4
Overview of the Dungeon
Branches: (use Ctrl-G to reach them)
Temple: D:6 Lair : D:10 Swamp : Lair:6 Slime : Lair:7
Snake : Lair:3
Altars: (use Ctrl-F "altar" to reach them)
The Shining One: D:10
Trog: Lair:4
Shops: (use Ctrl-F "shop" to reach them)
D:4: % Lair:5: [!( Lair:10: ?*!(=
Innate Abilities, Weirdness & Mutations
You have tough skin (AC +1).
Your natural rate of healing is unusually fast.
You are resistant to magic.
I don't want to lose this guy by being hasty. DEFEs are hard to get off the ground, and between that ring of sustenance and some handy mutations, this one in particular feels like he has potential. Also, 6 hours /played!
Posts
The meat one means carnivore. It's considered bad by the game, but actually it's good, because you can stand to not eat apples and shit if you can eat more of what you kill. Yak herd means being super-full (or dead)
Spatial Distortion means random teleporting. It's not good.
What I'm particularly liking about the ghoul is that when I survive the inevitable occasional gang raping I can instantly heal back from the abundant meat left behind afterwards.
First number is + to hit, second one is + to damage. Just remember it's the opposite way around to how they give you the stats when you examine the item.
Well shit, someone could have told me.
Anyways, awesome find. Ancient mace for sale in a store for ~190. I buy it(not using anything special), it ends up being a +4,+4 mace of Spring(+3 int)
awesome
3ds friend code: 2981-6032-4118
Damn it. Just lost my level 12 Hill Orc Berserker. He was hacking maniacally through woodland creatures in the Lair when he got mangled by a Hydra. Hydra tip:
Morgue sheet:
Dungeon Crawl Stone Soup version 0.3.4 (crawl-ref) character file. 19586 Franklinstein the Hacker (level 12, -10/160 HPs) Began as a Hill Orc Berserker on May 22, 2008. Was a High Priest of Trog. Mangled by a hydra (11 damage) ... on Level 4 of the Lair of Beasts on May 23, 2008. The game lasted 04:03:16 (14248 turns). Franklinstein the Hacker (19586 points) Race : Hill Orc Res.Fire : . . . See Invis. : + Class : Berserker Res.Cold : . . . Warding : . Worship : Trog***** Life Prot.: + . . Conserve : . Level : 12 Res.Poison: . Res.Corr. : . Exp : 26595 Res.Elec. : . Saprovore : + . . Next Level : 29000 Exp Needed : 2405 Sust.Abil.: . Rnd.Telep. : . Spls.Left : 11 Res.Mut. : . Ctrl.Telep.: . Gold : 970 Res.Slow : . Levitation : . Clarity : + Ctrl.Flight: . HP : -10/160 MP : 7 Weapon : +6,+0 dwarven vampiric war axe Str : 29 Armour : +1 orcish plate mail Int : 7 Shield : +1 buckler Dex : 9 Helmet : AC : 23 Cloak : +1 orcish cloak Evasion : 7 Gloves : +1 pair of gloves Shield : 4 Boots : +0 pair of boots Amulet : amulet of clarity Play time : 04:04:10 Ring : ring of life protection Turns : 14248 Ring : ring of see invisible You were on level 4 of the Lair of Beasts. You worshipped Trog. Trog was exalted by your worship. You were full. You visited 4 branches of the dungeon, and saw 22 of its levels. Inventory: Hand weapons t - a +1,+3 hand crossbow of flame w - a +2,+1 orcish war axe N - a +3,+4 long sword of holy wrath P - a +6,+0 dwarven vampiric war axe (weapon) Missiles y - 47 +0 stones A - 22 poisoned +0 needles E - 16 +0 elven darts O - 20 poisoned +2 needles W - 16 +0 elven darts of flame Armour g - a +1 pair of gloves (worn) h - a +1 buckler (worn) q - a +1 orcish cloak (worn) v - a +1 orcish plate mail (worn) R - a +0 pair of boots (worn) Magical devices a - a wand of cold (2) b - a wand of enslavement (7) B - a wand of fireball (0) G - a wand of frost (0) H - a wand of lightning (3) M - a wand of digging (7) T - a wand of paralysis (0) Comestibles z - 2 meat rations Scrolls e - a scroll of fear f - a scroll of noise j - 6 scrolls of detect curse p - a scroll of random uselessness r - 2 scrolls of remove curse s - a scroll of paper u - 2 scrolls of forgetfulness C - a scroll of teleportation D - a scroll of curse armour Jewellery d - an uncursed amulet of warding l - an uncursed amulet of controlled flight n - an uncursed amulet of resist corrosion o - a ring of see invisible (left hand) F - a ring of life protection (right hand) I - an uncursed ring of sustenance J - an uncursed amulet of rage S - an uncursed ring of levitation X - an amulet of clarity (around neck) Potions c - a potion of cure mutation k - a potion of resistance m - a potion of gain dexterity x - a potion of levitation K - 3 potions of healing L - 2 potions of speed U - a potion of mutation V - a potion of heal wounds You had 2 experience left. Skills: + Level 9 Fighting + Level 15 Axes + Level 2 Crossbows + Level 7 Darts + Level 3 Throwing + Level 7 Armour + Level 2 Dodging + Level 5 Shields + Level 3 Evocations You had 11 spell levels left. You didn't know any spells. Overview of the Dungeon Branches: Temple: D:5 Orc : D:9 Lair : D:13 Swamp : Lair:4 Hive : D:13 Altars: Vehumet: D:11 Shops: Lair:1: /( Lair:4: ! Message History The hydra bites you but doesn't do any damage. The hydra bites you but doesn't do any damage. The hydra bites you but doesn't do any damage. The hydra bites you. * * * LOW HITPOINT WARNING * * * The hydra bites you! You die... ....%...########## ............##.... ............##)### ######......##.# # .# #......##.# # .# #......##.# # .# ##......##.# # .# #....D.###.### .# #[email protected]># #.#.. .# #......# #.#.. .########### #.#.. ..%.....# #.#.. ######### #.#.. #.#.. #.#.. #.#.. #.##. Vanquished Creatures Monster Symbol All ' ' 2 shadows 2 creatures vanquished. All ')' A mimic (D:13) 1 creature vanquished. All '5' 8 imps 8 creatures vanquished. All ';' An electrical eel (Lair:2) 1 creature vanquished. All '@' Edmund (D:8) Sigmund (D:4) 2 creatures vanquished. All 'B' A giant beetle (D:9) 1 creature vanquished. All 'C' 2 hill giants 2 creatures vanquished. All 'D' 2 hydras (Lair:4) 3 wyverns 5 creatures vanquished. All 'F' 4 giant brown frogs 2 spiny frogs 9 giant frogs 15 creatures vanquished. All 'G' An eye of draining (D:12) 2 giant eyeballs 3 creatures vanquished. All 'H' 2 hippogriffs 2 creatures vanquished. All 'I' 6 ice beasts 6 creatures vanquished. All 'J' 3 slime creatures (D:12) 4 jellies 4 oozes 11 creatures vanquished. All 'K' 20 kobolds 20 creatures vanquished. All 'M' A mummy (D:9) 1 creature vanquished. All 'O' 9 ogres 9 creatures vanquished. All 'P' A plant (Lair:4) 1 creature vanquished. All 'S' 4 brown snakes A lava snake (D:10) 18 snakes 4 small snakes 27 creatures vanquished. All 'T' 4 trolls 4 creatures vanquished. All 'W' A wraith (D:13) 3 wights 4 creatures vanquished. All 'Y' 10 yaks 8 sheep (Lair:4) 18 creatures vanquished. All 'a' 8 giant ants 10 giant cockroaches 18 creatures vanquished. All 'b' 22 giant bats 22 creatures vanquished. All 'c' 6 centaurs 6 creatures vanquished. All 'f' 2 wandering mushrooms (D:9) 9 fungi (D:9) 11 creatures vanquished. All 'g' 4 gnolls (D:6) 16 goblins 19 hobgoblins 39 creatures vanquished. All 'h' 4 war dogs (Lair:4) 4 hounds 8 creatures vanquished. All 'j' 14 jackals 14 creatures vanquished. All 'k' 13 killer bees 13 creatures vanquished. All 'l' 4 gila monsters 4 giant lizards 6 giant iguanas 6 giant geckos 10 giant newts 30 creatures vanquished. All 'm' 2 giant snails 3 giant slugs 5 creatures vanquished. All 'n' 2 necrophages (D:11) 2 creatures vanquished. All 'o' 5 orc warriors 4 orc priests 8 orc wizards 31 orcs 48 creatures vanquished. All 'p' A hungry ghost (D:9) A phantom (D:6) 2 creatures vanquished. All 'q' A quasit (D:8) 1 creature vanquished. All 'r' 25 green rats 58 grey rats 10 quokkas 9 rats 102 creatures vanquished. All 's' 5 scorpions 2 giant centipedes 3 giant mites 10 creatures vanquished. All 'u' 5 ugly things (D:12) 5 creatures vanquished. All 'w' 4 worms 4 creatures vanquished. All 'x' An unseen horror (D:13) 1 creature vanquished. All 'y' A giant blowfly (D:13) A yellow wasp (D:12) 2 creatures vanquished. All 'z' A soldier ant zombie (D:11) An orc zombie (D:2) 2 creatures vanquished. 488 creatures vanquished. Monster Nature Uniques Edmund (D:8) Sigmund (D:4) 2 creatures vanquished. Natural Monsters 2 hydras (Lair:4) An unseen horror (D:13) 2 hill giants 3 slime creatures (D:12) 4 giant brown frogs 2 giant snails 5 ugly things (D:12) 4 trolls 2 spiny frogs 2 hippogriffs 3 giant slugs 10 yaks A giant blowfly (D:13) 3 wyverns 9 ogres 6 centaurs 6 ice beasts A yellow wasp (D:12) 4 gila monsters 4 giant lizards 4 war dogs (Lair:4) 9 giant frogs 4 brown snakes 5 orc warriors An eye of draining (D:12) 4 hounds 4 orc priests A giant beetle (D:9) 6 giant iguanas 8 orc wizards 8 giant ants An electrical eel (Lair:2) 4 jellies A lava snake (D:10) 8 sheep (Lair:4) 5 scorpions 13 killer bees 4 gnolls (D:6) 4 worms 18 snakes 25 green rats 2 giant centipedes 3 giant mites 4 oozes 2 giant eyeballs 10 giant cockroaches 6 giant geckos 16 goblins 58 grey rats 19 hobgoblins 14 jackals 31 orcs 10 quokkas 9 rats 4 small snakes 22 giant bats 10 giant newts 20 kobolds 451 creatures vanquished. Non-Living Monsters A mimic (D:13) 1 creature vanquished. Undead Monsters A hungry ghost (D:9) A wraith (D:13) A phantom (D:6) 2 necrophages (D:11) 3 wights 2 shadows A soldier ant zombie (D:11) A mummy (D:9) An orc zombie (D:2) 13 creatures vanquished. Demonic Monsters 8 imps A quasit (D:8) 9 creatures vanquished. Plants 2 wandering mushrooms (D:9) 9 fungi (D:9) A plant (Lair:4) 12 creatures vanquished. 488 creatures vanquished. Ascending Order An unseen horror (D:13) A mimic (D:13) Edmund (D:8) A hungry ghost (D:9) A giant blowfly (D:13) A wraith (D:13) A phantom (D:6) A yellow wasp (D:12) Sigmund (D:4) An eye of draining (D:12) A giant beetle (D:9) A quasit (D:8) An electrical eel (Lair:2) A lava snake (D:10) A soldier ant zombie (D:11) A mummy (D:9) An orc zombie (D:2) A plant (Lair:4) 2 hydras (Lair:4) 2 hill giants 2 giant snails 2 spiny frogs 2 hippogriffs 2 wandering mushrooms (D:9) 2 necrophages (D:11) 2 shadows 2 giant centipedes 2 giant eyeballs 3 slime creatures (D:12) 3 giant slugs 3 wyverns 3 wights 3 giant mites 4 giant brown frogs 4 trolls 4 gila monsters 4 giant lizards 4 war dogs (Lair:4) 4 brown snakes 4 hounds 4 orc priests 4 jellies 4 gnolls (D:6) 4 worms 4 oozes 4 small snakes 5 ugly things (D:12) 5 orc warriors 5 scorpions 6 centaurs 6 ice beasts 6 giant iguanas 6 giant geckos 8 imps 8 orc wizards 8 giant ants 8 sheep (Lair:4) 9 ogres 9 giant frogs 9 rats 9 fungi (D:9) 10 yaks 10 giant cockroaches 10 quokkas 10 giant newts 13 killer bees 14 jackals 16 goblins 18 snakes 19 hobgoblins 20 kobolds 22 giant bats 25 green rats 31 orcs 58 grey rats 488 creatures vanquished. ---------------------------------------- Vanquished Creatures (others) Monster Symbol All 'K' 2 kobolds (D:12) 2 creatures vanquished. All 'f' 2 wandering mushrooms (D:9) 2 creatures vanquished. All 'g' A goblin (D:5) 1 creature vanquished. All 'j' A jackal (Lair:1) 1 creature vanquished. All 'l' A giant lizard (Lair:4) A giant newt (D:3) 2 creatures vanquished. All 'o' 2 orcs (D:8) 2 creatures vanquished. All 'r' 3 green rats (Lair:4) A grey rat (Lair:2) A rat (D:1) 5 creatures vanquished. 15 creatures vanquished. Monster Nature Natural Monsters A giant lizard (Lair:4) 3 green rats (Lair:4) A goblin (D:5) 2 orcs (D:8) A giant newt (D:3) A grey rat (Lair:2) A jackal (Lair:1) 2 kobolds (D:12) A rat (D:1) 13 creatures vanquished. Plants 2 wandering mushrooms (D:9) 2 creatures vanquished. 15 creatures vanquished. Ascending Order A giant lizard (Lair:4) A goblin (D:5) A grey rat (Lair:2) A jackal (Lair:1) A rat (D:1) A giant newt (D:3) 2 orcs (D:8) 2 wandering mushrooms (D:9) 2 kobolds (D:12) 3 green rats (Lair:4) 15 creatures vanquished. ---------------------------------------- Grand Total: 503 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Franklinstein, the Hill Orc Berserker, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 0/0 216 | D:1 | Reached XP level 2. HP: 19/21 MP: 1/1 832 | D:2 | Noticed an orc zombie 836 | D:2 | Defeated an orc zombie 836 | D:2 | Reached XP level 3. HP: 26/27 MP: 1/1 1008 | D:2 | Acquired Trog's second power 1513 | D:3 | Reached XP level 4. HP: 34/35 MP: 2/2 1855 | D:3 | Reached XP level 5. HP: 42/42 MP: 3/3 2490 | D:4 | Reached XP level 6. HP: 21/49 MP: 3/3 2492 | D:4 | Noticed Sigmund 2503 | D:4 | Defeated Sigmund 2875 | D:4 | Reached XP level 7. HP: 33/56 MP: 4/4 2923 | D:5 | Entered Level 5 of the Dungeon 3194 | D:5 | Acquired Trog's third power 3552 | Temple | Entered the Ecumenical Temple 3798 | D:6 | Reached XP level 8. HP: 48/63 MP: 5/5 4640 | D:7 | Noticed an orc priest 4662 | D:7 | Defeated an orc priest 4879 | D:7 | Noticed an orc priest 4892 | D:7 | Defeated an orc priest 5041 | D:7 | Reached XP level 9. HP: 64/72 MP: 5/5 5775 | D:8 | Noticed an orc priest 5788 | D:8 | Defeated an orc priest 6185 | D:8 | Noticed Edmund 6189 | D:8 | Defeated Edmund 6429 | D:8 | Reached XP level 10. HP: 66/81 MP: 6/6 6951 | D:9 | Noticed a wandering mushroom 7018 | D:9 | Defeated a wandering mushroom 7020 | D:9 | Noticed a wandering mushroom 7036 | D:9 | Noticed a wandering mushroom 7042 | D:9 | Noticed a wandering mushroom 7318 | D:9 | Defeated a wandering mushroom 7476 | D:9 | Defeated a wandering mushroom 7788 | D:9 | Defeated a wandering mushroom 8167 | Orc:1 | Entered Level 1 of the Orcish Mines 8454 | Orc:2 | Received a gift from Trog 8610 | D:10 | Entered Level 10 of the Dungeon 9314 | D:10 | Reached XP level 11. HP: 72/91 MP: 7/7 10864 | D:13 | Reached XP level 12. HP: 90/105 MP: 7/7 11278 | Lair:1 | Entered Level 1 of the Lair of Beasts 11379 | Lair:1 | Received a gift from Trog 12957 | Lair:4 | Received a gift from Trog 14248 | Lair:4 | HP: 7/160 [hydra (8)] 14248 | Lair:4 | HP: 1/160 [hydra (6)] 14248 | Lair:4 | Mangled by a hydraI managed to live for a while after that, until I had my skull bashed in by an Ogre.
Thanks! Xterm works fine, though my Unix-fu is practically nil. I figured out how to set the background to black and the text to white and can play Crawl with no problems. I can't, though, figure out how to make xterm default to these colors. My research refers me to all sorts of files and folders that don't apparently exist. Maybe they're hiding?
This one means:
You can eat chunks of flesh when not Hungry
You receive somewhat more nutrition from meat food
You receive somewhat less nutrition from vegetable food
The carnivore and herbivore mutations come in three levels each. At level three, you receive NO nutrition from food of the opposite kind (so level 3 herbivore is very much to be avoided).
Also does anyone have a list of gods and what benefits you get from worshiping them?
This is the first roguelike I've been hooked on. I really like the tile set version. Being able to use the mouse for things really makes the game easier to play.
FFXIV: Tchel Fay
Nintendo ID: Tortalius
Steam: Tortalius
Stream: twitch.tv/tortalius
Being a troll zerker and finding a vault full of kick ass weaponry and armor
Well, at least there was a ammy of prevent slowing and a life protection robe
Edit: Fuck you trog, why a scimitar? WHY NOT A RING!
Edit 2: I now have more scrolls of immolation than identify.
No, there is no cooking in this game. (There's a little in ADOM.)
A religion spoiler is available on the CrawlWiki, which is incomplete in many respects but appears fairly complete for this. There's also another page of Stone Soup spoilers.
Try invoking xterm as follows:
Alternatively, put the following incantations in a file called .Xdefaults (the initial period is important) in your home directory:
Then you need to force X11 to load them. If this doesn't happen automagically, then some config file somewhere needs to have the line added to it at the bottom. Unfortunately I don't remember what file where, on a Mac.
It's like i'm a summoner
so many hellhounds
the sheep
they accomplish nothing
Edit: Fucking hydras. One of em was spawned in a room with an axe trap in it and when i opened it it one shot me.
It had twenty two heads
Imagine the dentist bills...
The only way to the next dungeon level was through a trap door, so I went down only to find what appeared to be a couple of rooms and nothing more. I searched around and found a couple of secret doors, but not enough to really get anywhere.
Eventually I starved to death before finding the right door.
I was using the "long" search (5 key, not numpad), is there more chance of finding things with this key than the usual 1-turn search key (numpad 5 / s)?
I never seem to get too far. Furthest I've gotten is Dungeon Level 5. =/ I need more practice.
Hm, neat. The first thing is more or less what I was doing -- though I hadn't figured out how to make the font bigger. .Xdefaults isn't loading, and I can't find the appropriate file either (though I did find out that goddamn OS X has been hiding all sorts of folders and files from me), but that's mostly academic at this point. I put the detailed xterm call in X11's Application's menu, so I can get an appropriate window with just a few clicks. Convenient! :^:
After losing yet another Draconian Transmuter, I tried a Merfolk Crusader who got off to a good start but couldn't cope with Ogres and then launched a Deep Elf Conjurer and picked a Book of Conjuring (Flame). So far this is working great: I got to start with Magic Dart instead of the stupid short-range flame-puff, and that got my Conjuration and Spellcasting up really fast, so now, with the assistance of a Ring of Fire, I'm toasting things (especially Orcs -- like marshmellows!) left and right and looking forward to a reliable Bolt of Magma. The fact that I don't get Sticky Flames is a definite downer, though, and I almost died to a Centaur once, so when this goes south I may try Fire Elementalist again.
Well, considering that I've got a summer job doing C++ stuff in Google Summer of Code... yeah, I'm pretty sure I've got all that. *runs make on project again*
edit: Some extremely cool person who maintains a pkgbuild for the standard crawl made a pkgbuild for the tiled one when I requested it. Apparently the game needed a patch for certain versions of GCC or something. I
Dungeon Crawl Stone Soup version 0.3.4 (crawl-ref) character file. 6065 Merlin the Conjurer (level 10, -3/43 HPs) Began as a Deep Elf Conjurer on May 23, 2008. Was a Believer of Vehumet. Killed from afar by a steam dragon (16 damage) ... with a ball of steam ... on Level 11 of the Dungeon. Matt's game lasted 03:37:01 (12104 turns). Merlin the Conjurer (6065 points) Race : Deep Elf Res.Fire : + . . See Invis. : . Class : Conjurer Res.Cold : x . . Warding : . Worship : Vehumet** Life Prot.: . . . Conserve : . Level : 10 Res.Poison: + Res.Corr. : . Exp : 8079 Res.Elec. : . Saprovore : . . . Next Level : 10863 Exp Needed : 2784 Sust.Abil.: . Rnd.Telep. : . Spls.Left : 11 Res.Mut. : . Ctrl.Telep.: . Gold : 410 Res.Slow : . Levitation : . Clarity : . Ctrl.Flight: . HP : -3/43 MP : 20/30 Weapon : +1,+1 hand axe of electrocution Str : 8 Armour : +0 leather armour "Hero's Friend" Int : 24 Shield : Dex : 14 Helmet : AC : 5 Cloak : +0 cloak Evasion : 11 Gloves : +0 pair of gloves Shield : 0 Boots : Amulet : Play time : 03:38:41 Ring : ring "Igout" Turns : 12104 Ring : ring of poison resistance You were on level 11 of the Dungeon. You worshipped Vehumet. Vehumet was most pleased with you. You were not hungry. You visited 2 branches of the dungeon, and saw 12 of its levels. Inventory: Hand weapons a - a +1,+1 hand axe of electrocution (weapon) n - a +0,+0 blowgun B - a +2,+2 orcish hand axe of flaming I - a +0,+0 elven long sword Missiles m - 16 poisoned +0 needles v - 12 poisoned +2 needles R - 28 +0 orcish darts Armour b - a +0 elven robe z - a +1 orcish robe F - the +0 leather armour "Hero's Friend" (worn) (You found it on level 5 of the Dungeon) It makes you much more stealthy. M - a +0 cloak (worn) P - a +0 pair of gloves (worn) Magical devices f - a wand of random effects (19) p - a wand of polymorph other (9) H - a wand of lightning (13) L - a wand of cold (11) O - a wand of paralysis (7) Comestibles d - 3 bread rations e - 3 meat rations Scrolls g - 7 scrolls of teleportation j - a scroll of curse armour q - 7 scrolls of remove curse r - a scroll of identify w - 2 scrolls of random uselessness A - a scroll of enchant weapon II C - a scroll of curse weapon D - a scroll of enchant weapon I E - 5 scrolls of detect curse S - a scroll of enchant weapon III Jewellery l - an uncursed ring of protection from cold s - an uncursed ring of protection from fire K - a ring of poison resistance (left hand) Q - the ring "Igout" (right hand) (You found it on level 10 of the Dungeon) This ring brings its wearer more in contact with the powers of fire. He or she gains resistance to heat and can use fire magic more effectively, but becomes more vulnerable to the effects of cold. It affects your dexterity (+2). It affects your damage-dealing abilities (+1). Potions h - 5 potions of healing i - 2 potions of cure mutation k - a potion of heal wounds o - 2 potions of poison t - a potion of gain dexterity u - 3 potions of paralysis x - 4 potions of might y - a potion of invisibility J - a potion of levitation N - a potion of mutation Books c - a book of Minor Magic [frost] You had 1 experience left. Skills: - Level 1 Short Blades - Level 1 Staves - Level 3 Dodging - Level 3 Stealth + Level 11 Spellcasting - Level 12 Conjurations + Level 8 Fire Magic + Level 5 Earth Magic You had 11 spell levels left. You knew the following spells: Your Spells Type Power Success Level a - Magic Dart Conj #### Excellent 1 b - Throw Flame Fire/Conj ###### Excellent 2 c - Conjure Flame Fire/Conj #######. Excellent 3 d - Bolt of Magma Fire/Erth/Conj #######... Excellent 5 e - Stone Arrow Erth/Conj ###### Excellent 3 f - Fireball Fire/Conj #######... Excellent 6 Overview of the Dungeon Branches: Temple: D:7 Orc : D:7 Shops: D:4: ( D:7: ? D:8: ! ---------------------------------------- Grand Total: 252 creatures vanquished Notes Turn | Place | Note -------------------------------------------------------------- 0 | D:1 | Merlin, the Deep Elf Conjurer, began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 8/8 MP: 4/4 629 | D:1 | Reached XP level 2. HP: 11/11 MP: 5/7 633 | D:1 | Learned a level 2 spell: Throw Flame 1157 | D:2 | Reached XP level 3. HP: 14/14 MP: 6/9 1399 | D:2 | Noticed Ijyb 1410 | D:2 | Defeated Ijyb 1741 | D:3 | Reached XP level 4. HP: 17/17 MP: 6/13 2339 | D:3 | Learned a level 3 spell: Conjure Flame 2341 | D:4 | Noticed Sigmund 2341 | D:4 | Sigmund changed form 2352 | D:3 | Reached XP level 5. HP: 12/22 MP: 5/15 2352 | D:3 | Reached XP level 6. HP: 19/27 MP: 6/18 2567 | D:4 | Noticed an orc priest 2819 | D:4 | Defeated an orc priest 2858 | D:4 | Noticed Jessica 2874 | D:4 | Defeated Jessica 3154 | D:4 | Reached XP level 7. HP: 32/32 MP: 18/20 4079 | D:5 | Entered Level 5 of the Dungeon 4507 | D:5 | Identified the +0 leather armour "Hero's Friend" (You found it on level 5 of the Dungeon) 4737 | D:5 | Noticed an orc priest 4799 | D:5 | Defeated an orc priest 5466 | D:5 | Learned a level 5 spell: Bolt of Magma 6236 | D:6 | Reached XP level 8. HP: 26/35 MP: 4/25 7624 | Temple | Entered the Ecumenical Temple 7652 | Temple | Became a worshipper of Vehumet 7950 | D:8 | Noticed Edmund 8016 | D:8 | Defeated Edmund 8218 | D:8 | Reached XP level 9. HP: 37/37 MP: 21/28 8381 | D:8 | Acquired Vehumet's first power 9801 | D:10 | Entered Level 10 of the Dungeon 10150 | D:10 | Reached XP level 10. HP: 28/43 MP: 18/29 10450 | D:10 | Identified the uncursed ring "Igout" (You found it on level 10 of the Dungeon) 10463 | D:10 | Learned a level 6 spell: Fireball 10952 | D:11 | Acquired Vehumet's second power 12104 | D:11 | Killed from afar by a steam dragonmaybe i just didn't explore enough. i'm not really sure what score is based on, it just felt low to me.
Crawl does not have many "comedy gold" moments, but I think that's a rare gem right there. Sad for you, but truly, funny as hell.
That is awesome.
Sucks for you, but it's good for a laugh at least!
In the Lair (gogo Sticky Flames):
the uncursed ring "Biuse"
This accursed ring causes its wearer to hunger considerably more quickly.
It affects your accuracy (+2).
Erm...
On the screenshots, your inventory is displayed on the main screen to the lower left. I only see my inventory spaces graphically by pressing "i" to get to the inventory screen. Anyone know how to set that up so that it's under my minimap?
At one point, 8 two headed ogres spawned around me, pissed. I barely escaped. Did Trog do that to get revenge after I ditched his religion? I quaffed a speed potion and ran like hell. After that I was out of my depth for my level running to survive Killer Bees and all sorts of nasty shit. FUCK you TROG.
WOW. That was a blast. My score is 5x my highest previous roguelike score EVER. Move over IVAN, we have a new graphical client to play.
Yes, summoning packs of hostile humanoids is one of Trog's punishment effects.
Fuck's sake!
After almost starving to death, slaying a hydra with ease, and enchanting his great mace to +5/+4, my Minotaur (named Commander MooMoo) was fucking killed by...a fucking herd of rats and sheep.
Message History The orange rat misses you. The orange rat bites you but doesn't do any damage. You miss the sheep. The sheep bites you. * * * LOW HITPOINT WARNING * * * The sheep bites you! You die... .....{{;{{ .........{{{{. ...........;... ................ ................. ................. .....YrrY........ .....rrYYs....%.. [email protected]<%. #################Don't get overconfident.
He gave me a scroll, it cursed my spear
I managed to take Jessica and Terence down, but Sigmund turned invisible and level drained me with a wand. I died shortly thereafter.
The random number gods are harsh.
The game I'm in now is going well though. I just made it to Level 8 of the Lair of Beasts. I've got a +5/+6 artifact mace with +5 AC, two rings that buff magic resistance (one is an artifact) which makes me "incredibly resistant to magic", and a ring of sustenance to make rations last longer. The tips and tricks I read on the wiki have really helped.
These being the most helpful tips so far:
Can someone tell me how to use items like crystal balls and decks of cards?
Sigmund is an asshole. So is my ghost.
XBL |Steam | PSN | last.fm
My Dark Elf Fire Elementalist had no trouble getting down to Lair 10 (where there wasn't anything interesting). I'm not sure what to do now, though. I don't have any poison resistance, so I'm reluctant to try snakes. Will Lighting & Cold resists get me through Swamp? Should I backtrack and try to find the Orc Mines to get enough money to buy a poison-resistance ring (it did other things too-- looked handy) I saw in a Lair shop?
Dungeon Crawl Stone Soup version 0.3.4 (crawl-ref) character file. Mahnmut the Conjurer Race : Deep Elf Res.Fire : . . . See Invis. : . Class : Fire Elementalist Res.Cold : + . . Warding : . Worship : Vehumet***** Life Prot.: . . . Conserve : . Level : 13 Res.Poison: . Res.Corr. : . Exp : 51492 Res.Elec. : + Saprovore : . . . Next Level : 67899 Exp Needed : 16407 Sust.Abil.: . Rnd.Telep. : . Spls.Left : 9 Res.Mut. : . Ctrl.Telep.: . Gold : 648 Res.Slow : . Levitation : . Clarity : + Ctrl.Flight: . HP : 61 MP : 30/36 Weapon : staff of air Str : 6 Armour : +0 robe of cold resistance Int : 31 Shield : Dex : 14 Helmet : AC : 6 Cloak : +1 cloak of magic resistance Evasion : 13 Gloves : Shield : 0 Boots : +0 pair of dwarven boots Amulet : amulet of clarity Play time : 06:35:05 Ring : ring of sustenance Turns : 26070 Ring : +5 ring of intelligence You are on level 11 of the Dungeon. You worship Vehumet. Vehumet is exalted by your worship. You are not hungry. You have visited 4 branches of the dungeon, and seen 23 of its levels. Inventory: Hand weapons a - a +1,+1 elven dagger Armour l - a +0 pair of dwarven boots (worn) r - a +0 robe of cold resistance (worn) W - a +1 cloak of magic resistance (worn) Magical devices b - a bronze wand d - a long bronze wand g - a short brass wand w - a wand of draining E - a wand of fireball {zapped: 1} I - a glowing lead wand {zapped: 1} {tried} M - a wand of magic darts {zapped: 1} S - a short brass wand Comestibles e - 6 meat rations q - 2 chokos v - 8 bread rations x - 3 apples F - a banana Scrolls f - 2 scrolls labeled FILEOR ELEL {tried} j - a scroll of blinking m - 5 scrolls of identify H - 2 scrolls of teleportation L - 3 scrolls of detect curse O - 9 scrolls of remove curse R - a scroll labeled XOYLYJUNAYB {tried} Jewellery c - a twisted golden ring k - a +3 ring of dexterity p - a +5 ring of intelligence (left hand) z - an amulet of clarity (around neck) C - a ring of sustenance (right hand) Potions Q - 4 potions of restore abilities T - 5 potions of healing Y - 3 potions of heal wounds Magical staves U - a staff of air (weapon) You have 4 experience left. Skills: - Level 1 Short Blades - Level 2 Staves + Level 5 Dodging + Level 7 Stealth + Level 14 Spellcasting + Level 14 Conjurations + Level 11 Enchantments + Level 13 Fire Magic + Level 6 Air Magic You have 9 spell levels left. You know the following spells: Your Spells Type Power Success Level a - Repel Missiles Air/Ench ########.. Excellent 2 b - Bolt of Fire Fire/Conj ########.. Excellent 5 c - Conjure Flame Fire/Conj ######## Excellent 3 d - Sticky Flame Fire/Conj ######## Excellent 4 e - Flame Tongue Fire/Conj #### Perfect 1 f - Confuse Ench #######... Excellent 3 g - Magic Dart Conj #### Perfect 1 h - Throw Flame Fire/Conj ###### Perfect 2 i - Invisibility Ench #######... Excellent 6 j - Enslavement Ench #######... Excellent 4 Overview of the Dungeon Branches: (use Ctrl-G to reach them) Temple: D:6 Lair : D:10 Swamp : Lair:6 Slime : Lair:7 Snake : Lair:3 Altars: (use Ctrl-F "altar" to reach them) The Shining One: D:10 Trog: Lair:4 Shops: (use Ctrl-F "shop" to reach them) D:4: % Lair:5: [!( Lair:10: ?*!(= Innate Abilities, Weirdness & Mutations You have tough skin (AC +1). Your natural rate of healing is unusually fast. You are resistant to magic.I don't want to lose this guy by being hasty. DEFEs are hard to get off the ground, and between that ring of sustenance and some handy mutations, this one in particular feels like he has potential. Also, 6 hours /played!