Well, there goes that target.
13000 a shot, and now there is no gold anymore. At all.
Curiously, the same is true of another one, despite being inactive. And that seems a little unusual.
Well, there goes that target.
13000 a shot, and now there is no gold anymore. At all.
Curiously, the same is true of another one, despite being inactive. And that seems a little unusual.
The guy I've been pillaging has totally lost all their gold as well. They had over 100k left, and I was only getting 300g a shot.
Well, there goes that target.
13000 a shot, and now there is no gold anymore. At all.
Curiously, the same is true of another one, despite being inactive. And that seems a little unusual.
My pillages have gone all sorts of wonky tonight. Local inactives that always gave 7 boatloads giving gold only, etc. Thing Beta is busted again.
ikariam alarm and overview table
ikariamscorelinker
ikariam transporter
Google for them, or check in the mod links in the OP. Things require a lot less clicking, and there's a lot more information at your fingertips.
Yea I use them already! :P
Some of the updates(new kronos update), like the cities bar when you click on your buildings; look similar to what they offer if you pay for "pro" version.
Edit: Fucking semicolons! I always forget to where to put those fuckers.
maturin on
Danes have the DONG ENERGY !
tomblag
19,48 / Gulf of Blag / Sulfur
10,40 / Blager Fjord / Marble
14,45 / Blaget Sound / Wine
12,53 / Blaga Bay / Crystal
25,42 / Blagoon Cove / Marble
Military action has begun against Keren of GOW on Delta. At this time, I ask that you not attack Keren unless Keren had already attacked you (see message below).
Also, I have just sent the following message to the diplomat of GOW:
We are undertaking military action against Keren's city of Krowta-2 on Swamios [62:65]. This is not an alliance action; only cities who have been attacked repeatedly by Keren are taking part.
I understand from your charter that you encourage military action and that you let your members deal with resulting counterattacks on their own; I hope and trust that you will follow that.
Separately, I understand from your charter that all of your cities are expected to donate significantly to the local mill and quarry; while Keren has donated, another of your members on this island, ezperanza, has not donated. I have already asked ezperanza about this, but they chose to go into vacation mode without ever responding to me. Here are the current highest donors, and ezperanza's own donations:
Mill:
Ankara IV KENT 25,261 Level 16 241 Workers
CityWhoChips Darian 25,000 Level 16 242 Workers
Krowta-2 Keren 22,578 Level 15 216 Workers
Puerto Princeza ezperanza 2,020 Level 15 227 Workers
Quarry:
Krowta-2 Keren 70,000 Level 15 242 Workers
Ankara IV KENT 58,523 Level 16 363 Workers
CityWhoChips Darian 20,000 Level 16 357 Workers
Puerto Princeza ezperanza 4,000 Level 15 227 Workers
FF3 since RC1 has been leaps and bounds better than FF2, for me at least. Memory management is a lot better, and once they fixed the stupid bug where it'd crash anytime I right clicked an image or link, it's been great.
There's a new RC out, you might give it another try.
But, in more important news from the Delta server, I offer the following:
Keren is punished with great loot taken!
Outcome of the Battle Battle for Krowta-2
Darian from CityWhoChips
Incognito from Sweet Prize
vs Keren from Krowta-2
Offensive power: (4,167) 4,591 Offensive power: 113
Defensive power: (3,148) 3,424 Defensive power: 229
Stamina: (1,106) 1,298 Stamina: 48
- Town wall: 96%
Combat is finished
Victors: Darian, Incognito
Remaining troops (-Losses)
Swordsman 59(-5) 19(-5)
Gunsman 22(-3) 3(-3)
Ram 2(-0) Ram 1(-0)
Cook 4(-1) 1(-1)
Archer 19(-1) 3(-1) Archer 14(-13)
(no phalanx for me) Phalanx 12(-9)
Darian from CityWhoChips has won the battle and pillages Krowta-2.
Loot
Gold: 2,117 Building material: 4,714 Marble: 3,245
Comment from the battle report: even non-upgraded units only seemed to benefit from the first breach of the wall; my gunsmen went from 80 attack to 88, but never went higher than that, even with additional wall breaches. My upgraded units (swords, archers) didn't even get the first breach bonus. Which is to say, I am now firing all my rams and catapults, to be rebuilt in the future if the walls and upgrades are ever actually fixed.
Detailed battle report, if anyone is interested:
Battle for Krowta-2 Battle Formation
Attacker: Darian
59 22 2 4 19
28.6 80.0 14.0 6.0 50.0
17.0 64.0 18.0 26.0 50.0
12.0 10.0 16.0 16.0 12.0
Defender: Keren
12 1 14
24.0 14.0 60.0
65.0 35.3 117.6
14.0 16.0 12.0
The town wall (Level 12) of the town Krowta-2 (Level 15) strengthens the defending units by 96%
1 spies could open the town gates at 1 places!
1. Round
Attacker: Darian
56 21 2 4 18
28.6 88.0 15.4 6.6 50.0
17.0 64.0 18.0 26.0 50.0
11.9 9.9 16.0 16.0 11.8
Attacking, wall breaking units have breached the defender�xB4;s town wall at 1 points.
Defender: Keren
7 1 11
24.0 14.0 60.0
65.0 35.3 117.6
13.4 16.0 11.3
Summary for the round: 1
1. Round: 101 units are attacking the town Krowta-2 in Darian�xB4;s name
Attacking power: 4406.8.
1. Round: 19 Units are defending the town Krowta-2 for Keren: Defence power 1783.88.
1. Round: Round finished
2. Round
Attacker: Darian
55 19 2 4 18
28.6 88.0 15.4 6.6 50.0
17.0 64.0 18.0 26.0 50.0
11.8 9.9 16.0 16.0 11.7
Attacking, wall breaking units have breached the defender�xB4;s town wall at 2 points.
Defender: Keren
4 1 8
24.0 14.0 60.0
65.0 35.3 117.6
12.0 14.0 10.3
Summary for the round: 2
2. Round: 98 units are attacking the town Krowta-2 in Darian�xB4;s name
Attacking power: 4202.2.
2. Round: 13 Units are defending the town Krowta-2 for Keren: Defence power 1236.08.
2. Round: Round finished
Attacker: An army of Incognito from Sweet Prize attacks over land in order to pillage the town.
14 2
252.0 80.0
196.0 80.0
12.0 12.0
3. Round
Attacker: Darian, Incognito
68 19 2 3 20
23.4 88.0 15.4 6.6 48.0
14.0 64.0 18.0 26.0 40.0
12.0 9.8 16.0 15.3 12.0
Defender: Keren
3 1 1
22.4 14.0 32.0
54.0 35.3 32.0
10.0 12.0 6.0
Summary for the round: 3
3. Round: 96 units are attacking the town Krowta-2 in Darian�xB4;s name
Attacking power: 4167.
3. Round: 16 units are attacking the town Krowta-2 in Incognito�xB4;s name
Attacking power: 423.6.
3. Round: 5 Units are defending the town Krowta-2 for Keren: Defence power 229.28.
3. Round: Round finished
Victors: Darian, Incognito
Darian from CityWhoChips has won the battle and pillages Krowta-2.
Loot
Gold: 2,117Building material: 4,714Marble: 3,245
This guy has been pillaging our island and perhaps others for some time I think, so he may well be full of fat loot. I am going to pillage him mercilessly now as well. Once my 150 or so new Archers/Swordsmen arrive I'm going to start on his other cities as well.
I'll take one more haul and leave the rest for you. My troops are finishing off his defenders, now (I sent a marginal force just to be sure they all would die).
I've got one target now with a level 10 port and the limiting factor is I never seem to have more than 20 ships free when I hit him. I'm trying to keep my transport to a minimum so I can drain him dry but he's already been good for 3 hits. Just found another of his cities too.
Scooter on
0
BaidolI will hold him offEscape while you canRegistered Userregular
edited June 2008
Rebuilding my hideouts is tedious, but at least it's nice having them work again. The Iron Curtain shall rise again!
As it turns out, there was an easy solution to getting around the "unable to train spies" bug. If you dispatch a spy from an infected hideout, you can train a new one while the other one is on his way. I probably should have read through the entire spy bug topic on the boards earlier.
Edit: It is also very, very nice to have my hideouts dispatch only ONE spy per city again.
This GOW guy is giving me 2kw/2k marble per hit:) Kind of makes up for his annoyances. Have a blockade in place as well so he will have trouble reinforcing/ returning his troops. Best case scenario is that his main army is deployed from there and he wastes money shuffling about.
On Beta news I've got my first 4 Steam Rams under construction! WOO
Grats!
50:48 has an open spot and is about to be 16 Quarry, 18 Mill if you want to rethink marble vs wine (or anyone else for that matter)!
I'm debating between that and tripling up on 43:11. 50:48 is fairly far.
Yep, it's about 12 hours to pretty much anyone on the PAX 'wheel'. I chose it so we could have a central trading hub to ferry goods across the map...having well developed resources is pretty sweet too!
pfft. 10 in my capital. A few around the colonies. You got those barracks up in level yet? My best is 21. I think thats a pretty good level.
Right now the highest Barracks you'd ever need is L24...when Bombardiers build at optimum rate.
I think L20 is the optimum level to push out Steam Giants...beyond 20, you only gain a couple of minutes. Since SG's are really the most cost effective high end unit, that's all I care about.
I'm personally trying for L22's at each town...so if a spy ever DOES get in, it looks like I have the ability to make Bombardiers...potentially deterrent enough.
Man, I'm not even fucking with people that have Steam Giants, and I have Steam Giants.
It's the people that think they just need SG's that I love.
I hit this one guy yesterday that was defending his city with just 6 of them, nothing else. They are pretty easy to topple if you have upgraded SG's and a good force of swordsmen to absorb the hits.
The best strategies seem to be around having mixed forces - always surround powerful/expensive units with cheaper/cost effective units to soak up random damage.
That being said I've not ever sent out my SGs, they just kick about the town crushing cradles and getting caught in low hanging laundry
Posts
13000 a shot, and now there is no gold anymore. At all.
Curiously, the same is true of another one, despite being inactive. And that seems a little unusual.
Guide for installing it is available here: http://kronosutils.servegame.com/
Weird, mine did too. I was 100 something with a 69000 score. Now I'm 1100 with a 29000 score.
tomblag
19,48 / Gulf of Blag / Sulfur
10,40 / Blager Fjord / Marble
14,45 / Blaget Sound / Wine
12,53 / Blaga Bay / Crystal
25,42 / Blagoon Cove / Marble
The guy I've been pillaging has totally lost all their gold as well. They had over 100k left, and I was only getting 300g a shot.
My pillages have gone all sorts of wonky tonight. Local inactives that always gave 7 boatloads giving gold only, etc. Thing Beta is busted again.
Wow those are some nice features.
tomblag
19,48 / Gulf of Blag / Sulfur
10,40 / Blager Fjord / Marble
14,45 / Blaget Sound / Wine
12,53 / Blaga Bay / Crystal
25,42 / Blagoon Cove / Marble
ikariam alarm and overview table
ikariamscorelinker
ikariam transporter
Google for them, or check in the mod links in the OP. Things require a lot less clicking, and there's a lot more information at your fingertips.
Yea I use them already! :P
Some of the updates(new kronos update), like the cities bar when you click on your buildings; look similar to what they offer if you pay for "pro" version.
Edit: Fucking semicolons! I always forget to where to put those fuckers.
tomblag
19,48 / Gulf of Blag / Sulfur
10,40 / Blager Fjord / Marble
14,45 / Blaget Sound / Wine
12,53 / Blaga Bay / Crystal
25,42 / Blagoon Cove / Marble
Edit: ok everything has stopped I think the server is going down again.
tomblag
19,48 / Gulf of Blag / Sulfur
10,40 / Blager Fjord / Marble
14,45 / Blaget Sound / Wine
12,53 / Blaga Bay / Crystal
25,42 / Blagoon Cove / Marble
Member list doesn't show in the embassy (though the one with all the cities is still there).
Scores going wonky.
Yay.
edit: building didn't get stuck! It's a Christmas miracle!
tomblag
19,48 / Gulf of Blag / Sulfur
10,40 / Blager Fjord / Marble
14,45 / Blaget Sound / Wine
12,53 / Blaga Bay / Crystal
25,42 / Blagoon Cove / Marble
Things seem ok now tho
Also, I have just sent the following message to the diplomat of GOW:
My score dropped from about 25K to 17-18K, but I assumed that was because I spent a truckload of $$$.
And I'm not upgrading to FF3 just yet... Tried RC1, it blew chunks performance-wise. I'll wait a while.
But, in more important news from the Delta server, I offer the following:
Keren is punished with great loot taken!
Comment from the battle report: even non-upgraded units only seemed to benefit from the first breach of the wall; my gunsmen went from 80 attack to 88, but never went higher than that, even with additional wall breaches. My upgraded units (swords, archers) didn't even get the first breach bonus. Which is to say, I am now firing all my rams and catapults, to be rebuilt in the future if the walls and upgrades are ever actually fixed.
Detailed battle report, if anyone is interested:
Battle for Krowta-2 Battle Formation Attacker: Darian 59 22 2 4 19 28.6 80.0 14.0 6.0 50.0 17.0 64.0 18.0 26.0 50.0 12.0 10.0 16.0 16.0 12.0 Defender: Keren 12 1 14 24.0 14.0 60.0 65.0 35.3 117.6 14.0 16.0 12.0 The town wall (Level 12) of the town Krowta-2 (Level 15) strengthens the defending units by 96% 1 spies could open the town gates at 1 places! 1. Round Attacker: Darian 56 21 2 4 18 28.6 88.0 15.4 6.6 50.0 17.0 64.0 18.0 26.0 50.0 11.9 9.9 16.0 16.0 11.8 Attacking, wall breaking units have breached the defender�xB4;s town wall at 1 points. Defender: Keren 7 1 11 24.0 14.0 60.0 65.0 35.3 117.6 13.4 16.0 11.3 Summary for the round: 1 1. Round: 101 units are attacking the town Krowta-2 in Darian�xB4;s name Attacking power: 4406.8. 1. Round: 19 Units are defending the town Krowta-2 for Keren: Defence power 1783.88. 1. Round: Round finished 2. Round Attacker: Darian 55 19 2 4 18 28.6 88.0 15.4 6.6 50.0 17.0 64.0 18.0 26.0 50.0 11.8 9.9 16.0 16.0 11.7 Attacking, wall breaking units have breached the defender�xB4;s town wall at 2 points. Defender: Keren 4 1 8 24.0 14.0 60.0 65.0 35.3 117.6 12.0 14.0 10.3 Summary for the round: 2 2. Round: 98 units are attacking the town Krowta-2 in Darian�xB4;s name Attacking power: 4202.2. 2. Round: 13 Units are defending the town Krowta-2 for Keren: Defence power 1236.08. 2. Round: Round finished Attacker: An army of Incognito from Sweet Prize attacks over land in order to pillage the town. 14 2 252.0 80.0 196.0 80.0 12.0 12.0 3. Round Attacker: Darian, Incognito 68 19 2 3 20 23.4 88.0 15.4 6.6 48.0 14.0 64.0 18.0 26.0 40.0 12.0 9.8 16.0 15.3 12.0 Defender: Keren 3 1 1 22.4 14.0 32.0 54.0 35.3 32.0 10.0 12.0 6.0 Summary for the round: 3 3. Round: 96 units are attacking the town Krowta-2 in Darian�xB4;s name Attacking power: 4167. 3. Round: 16 units are attacking the town Krowta-2 in Incognito�xB4;s name Attacking power: 423.6. 3. Round: 5 Units are defending the town Krowta-2 for Keren: Defence power 229.28. 3. Round: Round finished Victors: Darian, Incognito Darian from CityWhoChips has won the battle and pillages Krowta-2. Loot Gold: 2,117Building material: 4,714Marble: 3,245This guy has been pillaging our island and perhaps others for some time I think, so he may well be full of fat loot. I am going to pillage him mercilessly now as well. Once my 150 or so new Archers/Swordsmen arrive I'm going to start on his other cities as well.
Edit:
Warehouse report:
I'll take one more haul and leave the rest for you. My troops are finishing off his defenders, now (I sent a marginal force just to be sure they all would die).
As it turns out, there was an easy solution to getting around the "unable to train spies" bug. If you dispatch a spy from an infected hideout, you can train a new one while the other one is on his way. I probably should have read through the entire spy bug topic on the boards earlier.
Edit: It is also very, very nice to have my hideouts dispatch only ONE spy per city again.
Grats!
50:48 has an open spot and is about to be 16 Quarry, 18 Mill if you want to rethink marble vs wine (or anyone else for that matter)!
name | size | x | y
+
+----+----
Taray | 10 | 86 | 64
Nouva | 10 | 87 | 64
Chingy | 7 | 86 | 63
Shalay | 10 | 87 | 63
I'm debating between that and tripling up on 43:11. 50:48 is fairly far.
On Beta news I've got my first 4 Steam Rams under construction! WOO
Yep, it's about 12 hours to pretty much anyone on the PAX 'wheel'. I chose it so we could have a central trading hub to ferry goods across the map...having well developed resources is pretty sweet too!
Not quite. Most of my barracks are around 17-19, however they should all be up around 20 or so in the next 3 days or so.
Right now the highest Barracks you'd ever need is L24...when Bombardiers build at optimum rate.
I think L20 is the optimum level to push out Steam Giants...beyond 20, you only gain a couple of minutes. Since SG's are really the most cost effective high end unit, that's all I care about.
I'm personally trying for L22's at each town...so if a spy ever DOES get in, it looks like I have the ability to make Bombardiers...potentially deterrent enough.
It's the people that think they just need SG's that I love.
I hit this one guy yesterday that was defending his city with just 6 of them, nothing else. They are pretty easy to topple if you have upgraded SG's and a good force of swordsmen to absorb the hits.
That being said I've not ever sent out my SGs, they just kick about the town crushing cradles and getting caught in low hanging laundry