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Dwarf Fortress: The goblin slams into an obstacle and blows apart!

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Posts

  • XtarathXtarath Registered User regular
    edited June 2008
    Sorcy wrote: »
    Xtarath wrote: »
    Still taking names for dwarves.

    Can I be a warrior dwarf who also engraves on the side? Because that would be awesome! I would not so much engrave the walls, but paint them ... with the blood of the enemies I smote.

    You have become Sorcy Bornhammer leader of a melee squad! And what of the autumn update? More goblins!

    Xtarath's Journal, 17th of Limestone, 1055

    Curse these damn goblins! After my squad and I took care of some hammermen, the Spearmaster Ngokang Mysterywitches, has lead a squad of bowmen on to our stream! Since Sorcy and the rest of our army back the fort, it would be suicide to try and take them down.

    In other news I am longer the mayor, wanting to focus the military on the upcoming sieges. A low ranking but well liked dwarf in Sorcy's squad has become the new mayor. Our longtime engineer is taken by a mood and I don't have hope for his survival.

    The merchants are almost here and our legendary recordkeeper and captain of the guard is meeting with them. Our magma pet pit is working, whenever the butchers get too tired. I also have plans for somekind of arena/prison complex to keep captured goblins in, since I am well respected among Frozen Deeps.

    I fear no goblin, but I only hope that I can capture some of them for use.

    Xtarath on
  • CouscousCouscous Registered User regular
    edited June 2008
    Can I be a carpenter who may or may not be the messiah?

    Couscous on
  • SterlingSterling Registered User regular
    edited June 2008
    I like things... smooth. :winky:

    Excellent!

    Sterling on
  • XtarathXtarath Registered User regular
    edited June 2008
    You may or may not be Titmouse Virtueboats, a legendary carpenter who mutters to himself and tries in vain to walk on water.


    Quick update

    Xtarath's journal, 18th of Limestone, 1055

    The gobbos have cut us off from the fort, we are tring to wait them out, but I don't know how long this will be.

    I've heard tales that our legendary carpenter, Titmouse, is saying things about some kind of gospel or something, and is obsessed with making goblets.

    Xtarath on
  • RoundBoyRoundBoy Registered User regular
    edited June 2008
    Xtarath wrote: »
    Titmouse, is saying things about some kind of gospel or something, and is obsessed with making goblets.


    ohhh... someone is going to choose... poorly

    RoundBoy on
    sig_civwar.jpg
    Librarians harbor a terrible secret. Find it.
  • XtarathXtarath Registered User regular
    edited June 2008
    RoundBoy wrote: »
    Xtarath wrote: »
    Titmouse, is saying things about some kind of gospel or something, and is obsessed with making goblets.


    ohhh... someone is going to choose... poorly


    When I get around to it I should make some sort of trap room for all them goblets.

    Xtarath's journal, 15th of Moonstone, 1055

    The mechanic who withdrew from society got locked up in his room because he was crazy, just now died. 2 goblin bow ambushes came and are currently firing hundreds of arrows at our kittens.

    I will now divulge the plans for the prison complex in case I do not live to see it finished. It is a 20 by 20 foot room, that will have multiple levels. There will be varying levels of channels on the floors where we will dump the prisoners down. Meaning that there might be channels all the way to the bottom, or to any level.

    On each level there will be something to test the prisoners from a water maze to alternating magma pipes. Now it will only be until we capture something until my plan is put into action.

    Other than that not much is happening in the fort, Sorcy had a close call with the goblins, but made it out unscratched.

    Xtarath on
  • SorcySorcy Registered User regular
    edited June 2008
    Xtarath wrote: »
    Other than that not much is happening in the fort, Sorcy had a close call with the goblins, but made it out unscratched.

    Aaaaaaaaarrrrrrhhhh... let me at 'em! I will rip out their spines and use them as brushes to create my new masterpiece: "Smashing of the Goblins, in Goblin Blood and bile".

    Sorcy on
    Ozymandias+X.png
  • SoaLSoaL fantastic Registered User regular
    edited June 2008
    MUST FINISH YEAR TODAY

    SoaL on
    DKFA7.gif
  • SoaLSoaL fantastic Registered User regular
    edited June 2008
    This year is going out with a god damned bang. My (dwarf's) life was on the line guys.

    I could have been killed.


    e: (4 ambushes in a span of 3 days what the hell)

    SoaL on
    DKFA7.gif
  • minigunwielderminigunwielder __BANNED USERS regular
    edited June 2008
    Mr Ray wrote: »
    yotes wrote: »
    ...

    How can you live with yourself.

    I have a dwarf specifically labelled "kitten murderer".

    He murders kittens.

    That is his only function.

    [edit] He started as a peasant, but having just checked, he's now become a competant butcher. If the numbers on the dwarf fortress wiki are accurate, that means he's murdered a minimum of 60 kittens.

    This needs to be in the OP.

    minigunwielder on
  • SoaLSoaL fantastic Registered User regular
    edited June 2008
    Hey mini do you still play TF2?

    You were good people in TF2.

    (STILL TRUCKING AWAY AT MY YEAR, MID-WINTER)

    SoaL on
    DKFA7.gif
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited June 2008
    SoaL wrote: »
    Hey mini do you still play TF2?

    You were good people in TF2.

    (STILL TRUCKING AWAY AT MY YEAR, MID-WINTER)

    Yay Soal... lead them dwarves in the alternate reality to victory! or death... either way it won't effect my reality until it becomes my reality at which time I may curse you... but there will probably be enough people who've mucked it up between now and then that when I muck it up it won't really be that bad. :winky:

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • ZandraconZandracon Registered User regular
    edited June 2008
    Hey, Xtarath if you're still taking names, make me a migrant soapmaker. Or a military dorf.

    Zandracon on
  • XtarathXtarath Registered User regular
    edited June 2008
    Zandracon wrote: »
    Hey, Xtarath if you're still taking names, make me a migrant soapmaker. Or a military dorf.

    Of course, if the next migrant wave doesn't bring a soapmaker, I'll give you one of the military soap maker.


    I've been messing around in adverture mode, sometimes with hilarious results.

    One instance as a marksdwarf with my two human drunk meat shields. On the outskirts of the goblin fortress we saw a demon and managed to take him down, but later got killed by some foul blendecs. I'm considering writing a short story about it because it was so awesome.

    Another time lead to a sneaking dwarf axe killer who snuck about the fort killing goblins and taking their lopped off body parts to throw at other goblins. Then I died from a wandering hammerlord.

    Xtarath on
  • blastblast Registered User regular
    edited June 2008
    # As I stated a while ago, I've been putting off weekends until now so that I can have a fair chunk of time at the end of the month to work on the weekend project without switching gears so often. If you consider this schedule vs. the normal work-week schedule, you'll see DF hasn't been slowed at all (if anything, more DF days in a row helps), but I know some of you are disappointed, so I've hand-made some little presents today, like being able to place multiple constructions via rectangles, being able to select all of the required building materials from one list entry with a single command (so you can select 30 granite at once, though there are no general categories like 'stone' or 'any' yet), dump/melt/hide from 'd', 'hide' from everywhere you can forbid/dump/melt (including being able to hide buildings), forbid/dump/melt/hide right-side unexpanded groups in Stores, and a bit of cursor persistence stuff somebody requested for the Stores screen as well (at least partially). Unfortunately, you won't get your presents until next month. I suppose it's kind of crappy of me to spoil what they are before you've even received them, but it's not like they were going to be wrapped anyway. My next entry here will be at the beginning of July.

    blast on
    Hello, little man. I will destroy you!
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited June 2008
    blast wrote: »
    # As I stated a while ago, I've been putting off weekends until now so that I can have a fair chunk of time at the end of the month to work on the weekend project without switching gears so often. If you consider this schedule vs. the normal work-week schedule, you'll see DF hasn't been slowed at all (if anything, more DF days in a row helps), but I know some of you are disappointed, so I've hand-made some little presents today, like being able to place multiple constructions via rectangles, being able to select all of the required building materials from one list entry with a single command (so you can select 30 granite at once, though there are no general categories like 'stone' or 'any' yet), dump/melt/hide from 'd', 'hide' from everywhere you can forbid/dump/melt (including being able to hide buildings), forbid/dump/melt/hide right-side unexpanded groups in Stores, and a bit of cursor persistence stuff somebody requested for the Stores screen as well (at least partially). Unfortunately, you won't get your presents until next month. I suppose it's kind of crappy of me to spoil what they are before you've even received them, but it's not like they were going to be wrapped anyway. My next entry here will be at the beginning of July.

    Excited much? I very much wish for the ability to choose the material for each job order... not just constructions. Wasting felsite to get my stonecrafter up to legendary? Yes please. Conserving various materials for later use? Yes please.

    oh, and hide? like... it doesn't show up in lists anymore? I don't know that I'd use that. But adding dump/melt/forbid to the 'd' screen? Yes please.

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • XtarathXtarath Registered User regular
    edited June 2008
    blast wrote: »
    # As I stated a while ago, I've been putting off weekends until now so that I can have a fair chunk of time at the end of the month to work on the weekend project without switching gears so often. If you consider this schedule vs. the normal work-week schedule, you'll see DF hasn't been slowed at all (if anything, more DF days in a row helps), but I know some of you are disappointed, so I've hand-made some little presents today, like being able to place multiple constructions via rectangles, being able to select all of the required building materials from one list entry with a single command (so you can select 30 granite at once, though there are no general categories like 'stone' or 'any' yet), dump/melt/hide from 'd', 'hide' from everywhere you can forbid/dump/melt (including being able to hide buildings), forbid/dump/melt/hide right-side unexpanded groups in Stores, and a bit of cursor persistence stuff somebody requested for the Stores screen as well (at least partially). Unfortunately, you won't get your presents until next month. I suppose it's kind of crappy of me to spoil what they are before you've even received them, but it's not like they were going to be wrapped anyway. My next entry here will be at the beginning of July.

    It's like Christmas Eve, but Christmas isn't until next month :(

    Xtarath on
  • SoaLSoaL fantastic Registered User regular
    edited June 2008
    I'm finally done my year!

    Uploading the save right now, here's a link to the map if anyone is interested.

    http://mkv25.net/dfma/map-2956-ironhold-1053universeb

    I'll try to do the write up today/tomorrow. Which means it should be done by the end of the weekend or something given my current pace.

    e: this was my first time working with Machines, and I think my mess of windmills/pumps worked out rather nicely.

    SoaL on
    DKFA7.gif
  • hmxmosshmxmoss Registered User regular
    edited June 2008
    admanb,
    I fixed the link on the wiki and uploaded a map of your Universe A fortress to the map viewer: http://mkv25.net/dfma/map-2958-ironhold

    hmxmoss on
    burning.jpg
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited June 2008
    SoaL wrote: »
    I'm finally done my year!

    Uploading the save right now, here's a link to the map if anyone is interested.

    http://mkv25.net/dfma/map-2956-ironhold-1053universeb

    I'll try to do the write up today/tomorrow. Which means it should be done by the end of the weekend or something given my current pace.

    e: this was my first time working with Machines, and I think my mess of windmills/pumps worked out rather nicely.

    Wow... someone should go down and channel out the bottom of the chasm so that your tomb can fall forever :)

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • SoaLSoaL fantastic Registered User regular
    edited June 2008
    I think it'll fall into the chasm. At least, I'm pretty sure the sarcophagus will make it, not sure about the rest of the room. I made sure to place it in the right spot to drop right down into it.

    SoaL on
    DKFA7.gif
  • PmoneyPmoney Registered User regular
    edited June 2008
    Dyvion wrote: »
    [Excited much? I very much wish for the ability to choose the material for each job order... not just constructions. Wasting felsite to get my stonecrafter up to legendary? Yes please. Conserving various materials for later use? Yes please.

    oh, and hide? like... it doesn't show up in lists anymore? I don't know that I'd use that. But adding dump/melt/forbid to the 'd' screen? Yes please.

    What happend to selecting dark stone/light stone/rock from crafting menus? I am tired of having jet mechanisms and chalk statues.... :( What am I missing?

    Pmoney on
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  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited June 2008
    Pmoney wrote: »
    Dyvion wrote: »
    [Excited much? I very much wish for the ability to choose the material for each job order... not just constructions. Wasting felsite to get my stonecrafter up to legendary? Yes please. Conserving various materials for later use? Yes please.

    oh, and hide? like... it doesn't show up in lists anymore? I don't know that I'd use that. But adding dump/melt/forbid to the 'd' screen? Yes please.

    What happend to selecting dark stone/light stone/rock from crafting menus? I am tired of having jet mechanisms and chalk statues.... :( What am I missing?

    Come to think of it, I haven't seen that in awhile... stealth nerf?

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • PmoneyPmoney Registered User regular
    edited June 2008
    It's really a pain... I want my full shiny jet dining room. Maybe if I designate the stockpile around my mason to only hold jet?

    Pmoney on
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  • BloodsheedBloodsheed Registered User regular
    edited June 2008
    That got taken out with the 3D update, as now you can end up in areas that are totally light stone/dark stone. You might still be able to fiddle with it if you mess with what's allowed on the Stones menu, but I've never tried.

    Bloodsheed on
    Xbox Live, Steam, PSN: Eclibull
  • PmoneyPmoney Registered User regular
    edited June 2008
    There has to be a way to do this. The dark/light stone furniture is worth more, right? I'll try to change the stockpiles around a bit this evening...

    Pmoney on
    Steam : Pmoney
    360 : ThePmoney
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  • blastblast Registered User regular
    edited June 2008
    I believe flux stone has a material value of 2 and obsidian has a value of 3, with every other stone having a value of 1. http://dwarf.lendemaindeveille.com/index.php/Stone

    blast on
    Hello, little man. I will destroy you!
  • xzzyxzzy Registered User regular
    edited June 2008
    You can limit construction two ways:

    1) Forbid all stone, then un-forbid whatever you want stuff built out of.
    2) Make a stockpile next to the workshop that only accepts stone you want stuff built out of.

    Option 2 is not idiot proof, while masons tend to pick up stone from the closest stockpile, there is no guarantee that they will. Sometimes they'll run halfway across the map to get a rock they absolutley must make a chair out of.

    xzzy on
  • SoaLSoaL fantastic Registered User regular
    edited June 2008
    I'm pretty sure they go for the most recent stone created, so if you've got a mining operation halfway across the fortress your masons will run all the way over there to get the new stone and ignore the stone stockpile right next to them.


    Also put the save up on the wiki so go get it TheKoolEagle.

    SoaL on
    DKFA7.gif
  • blastblast Registered User regular
    edited June 2008
    SoaL wrote: »
    I'm pretty sure they go for the most recent stone created, so if you've got a mining operation halfway across the fortress your masons will run all the way over there to get the new stone and ignore the stone stockpile right next to them.

    I want to say this used to happen but has been fixed. My masons and stonecrafters clear a nice area around them.

    They calculate paths after they pick their stone, though, so when they pick the 'closest' stone, they don't take walls, floors, or ceilings into account, and if there is a rock above or below them, or on the other side of a wall, they might have to run around the entire fortress to get it. Even though there's a rock like four spaces away with a direct path open. You can temporarily forbid rocks that are physically close but have long paths to them to get around this.

    blast on
    Hello, little man. I will destroy you!
  • fadingathedgesfadingathedges Registered User regular
    edited June 2008
    Bloodsheed wrote: »
    the 3D update

    What is this? Is this back when they added Z levels?

    fadingathedges on
  • fadingathedgesfadingathedges Registered User regular
    edited June 2008
    Also, here's a question: I've seen the 'take from stockpile' phrase floating around in some workshop related menus... what is it? Is there any chance that I can somehow use it to melt everything in a specific stockpile?

    fadingathedges on
  • TheKoolEagleTheKoolEagle Registered User regular
    edited June 2008
    damn talk about timing! sorry if you guys have been waiting on my contribution to the bloodline game, i haven't had internet for a week and i've been moving into a new place, on top of that i've been working 12 hours a day!

    at least one of those things gets fixed later today so i'll actually be online more, but i'll try to get it going asap

    TheKoolEagle on
    uNMAGLm.png Mon-Fri 8:30 PM CST - 11:30 PM CST
  • hmxmosshmxmoss Registered User regular
    edited June 2008
    Also, here's a question: I've seen the 'take from stockpile' phrase floating around in some workshop related menus... what is it? Is there any chance that I can somehow use it to melt everything in a specific stockpile?

    I believe that's one stockpile taking from another... So you could have one main stockpile containing the bulk of your supplies, and a smaller one (perhaps, close to the workshop) set to take from the main one.

    hmxmoss on
    burning.jpg
  • Endless_SerpentsEndless_Serpents Registered User regular
    edited June 2008
    Hello Dwarf Fortress thread, how are you?

    Good, good.

    No, I'm fine actually, I only lost thirty eight dwarves to the attack of the tentacle demons and werewolves.

    Endless_Serpents on
  • SoaLSoaL fantastic Registered User regular
    edited June 2008
    Nah Eagle, I only posted the save link earlier this morning.

    SoaL on
    DKFA7.gif
  • RoundBoyRoundBoy Registered User regular
    edited June 2008
    light / dark / etc stone was removed because eleventy billion new stone types were added.

    The only reliable way is to create a stockpile of the stone in question RIGHT NEXT to the workshop

    RoundBoy on
    sig_civwar.jpg
    Librarians harbor a terrible secret. Find it.
  • DyvionDyvion Back in Sunny Florida!!Registered User regular
    edited June 2008
    RoundBoy wrote: »
    light / dark / etc stone was removed because eleventy billion new stone types were added.

    The only reliable way is to create a stockpile of the stone in question RIGHT NEXT to the workshop

    Alternatively... right above or below the workshop. Ever since Ironhold started I've been obsessed with putting stockpiles directly above/below the workshop in question. It just looks so clean and tidy.

    Dyvion on
    Steam: No Safety In Life
    PSN: Dyvion -- Eternal: Dyvion+9393 -- Genshin Impact: Dyvion
  • fadingathedgesfadingathedges Registered User regular
    edited June 2008
    Is there a way to use RP or something to see where my lava is after embarking? i've forgotten where i put it :P

    fadingathedges on
  • tlc337tlc337 Registered User regular
    edited June 2008
    I just got into this game. I'm in my first summer, and after reading all the help, I've got trained war dogs, a bed for every dwarf (assigned even), farm lands, and I'm almost to the river to the east. I was just going to syphon off the shallow lake outside the fortress, but it dried up before I could use it.

    However, I've come under my very first attack in the game. I've been set upon by a troupe of macaques. I stopped for the night right when I first noticed them sitting right outside the door... I have an Axedwarf and 2 war dogs. I wonder how I will fare.

    I have to say that this might be one of the most impressive pieces of software I've ever seen. While, I can agree that the current implementation is more than adequate, I think this would be the next big thing if a very basic, but comprehensive tileset (Mayday or some derivation) along with a modern UI (true mouse support and context sensitive actions) ever get developed for this thing. I think most developers would lose the will to code. It's got everything to change entertainment software: technical excellence, humor, addictiveness, perfect gameplay and most of all a paradigm shift such that it's actually favorable to lose. I can't think of a game that rewards failure as wonderfully as this game does. Being able to explore your failed fortress is just genius.

    Right now, I'm using Mayday tileset, but I'll probably lose that once I get familiar enough with how things work. Straight ascii was just too intimidating, and combined with the lack of the mouse, highlighting every single thing in the game wondering what it was became a little tiresome for me. (I know that that is pathetic).

    tlc337 on
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