I refuse to believe that orange peel/rail shot is not a photo.
It's too realistic
When making Mirror's Edge, they used a special tool that puts advanced-looking lighting techniques into the textures themselves. That way, if used right, it looks better than "normal" game lighting quality, but can be run in real time in the game, because it's actually just the look of lighting painted onto the already-created "plain" textures (of rock, brick, plastic, etc). This is called "baking light maps" into the game, among other things. Yes, this is a vast oversimplification.
I guess it's sorta like Normal Mapping, but for lighting, eh?
The 2nd Crysis comparison in Rolo's post needs to tone down the bloom a little, otherwise it looks good.
As for GT5, were it not for the Sony legal blurb I wouldn't have known it was a render from GT5. Likewise Flippy's shot, there's nothing to indicate it's Mirror's Edge (unless you've played the game).
The thing about that Crysis island shot is that everything is so far away that making it realistic isn't exactly the hardest thing ever. I mean, most of the stuff down in the valley looks like just a flat texture.
If you never turn it on how do you know it makes no difference? =P And anyway, you don't admire the view on the run, you stop for it.
I'm running at max everything with full AA at uhh... 1680x1050.
I'll post some more later, from earlier levels. I'm on a mostly inside/night-time level atm which isn't that great for stunning visuals. Some of the lighting on earlier areas has been just beautiful.
If you never turn it on how do you know it makes no difference? =P And anyway, you don't admire the view on the run, you stop for it.
I'm running at max everything with full AA at uhh... 1680x1050.
I'll post some more later, from earlier levels. I'm on a mostly inside/night-time level atm which isn't that great for stunning visuals. Some of the lighting on earlier areas has been just beautiful.
Because I used to try it out. I'm really not a stopping and admiring the scenery guy in any game. In ME I never stopped moving unless it was to find my next jump point.
I pumped it up to 8x AA and didn't notice a performance hit, though. Guess I'll keep it on in case I play through again.
Because Mirror's Edge is on the Unreal Engine (just like UT3, Gears of War, and Mass Effect), it supports the "tiledshot n" command, where n is any number that it will use to multiply your current screen resolution by. This lets you take screenshots of any size, limited only by the ability of your computer not to crash. If you want to take one at 32,000x18,000 or something, go ahead but it will take like an hour to render.
That's the dumbest feature I have ever heard of.
I must have it.
If you never turn it on how do you know it makes no difference? =P And anyway, you don't admire the view on the run, you stop for it.
I'm running at max everything with full AA at uhh... 1680x1050.
I'll post some more later, from earlier levels. I'm on a mostly inside/night-time level atm which isn't that great for stunning visuals. Some of the lighting on earlier areas has been just beautiful.
Holy shit, Flippy, what are your system specs by the way?
Disappointing game. Too many occasions in which you have to stop in a game that should be all about movement and fludity (unrelated to earlier mentions of stopping for the view).
Belo my specs are good but already looking a little dated. 8800GTX, Conroe core E6550 Intel 2 Duo @ 2.33GHz*2, and 2gig Corsair PC8500 RAM.
Wish I could run the PhysX options though. Just haven't got the power to do it. Not built-in to my card either, I don't think.
Disappointing game. Too many occasions in which you have to stop in a game that should be all about movement and fludity (unrelated to earlier mentions of stopping for the view).
Belo my specs are good but already looking a little dated. 8800GTX, Conroe core E6550 Intel 2 Duo @ 2.33GHz*2, and 2gig Corsair PC8500 RAM.
Wish I could run the PhysX options though. Just haven't got the power to do it. Not built-in to my card either, I don't think.
PhysX takes my game down to fuck all FPS on an 8800GT, AMD Athlon XP 64 5200+, 3GB ram. I really enjoyed Mirror's Edge and never really had to stop and thinking about where to go. I just ran and went with the game. I've heard a lot of getting stuck complaints, actually.
It's not really getting stuck, it's that the various jumps and slides etc - at least after the first couple of levels - cease to link together in a satisfactory way. It's not fluid. I was fine with some of the trickier sections (I played without any runner vision as I cannot stand that sort of stuff), because I regarded them as puzzles to be solved. But too often you'd scramble over a couple of things and then the flow of the game would peter out and the rhythm would simply become syncopated.
It's not really getting stuck, it's that the various jumps and slides etc - at least after the first couple of levels - cease to link together in a satisfactory way. It's not fluid. I was fine with some of the trickier sections (I played without any runner vision as I cannot stand that sort of stuff), because I regarded them as puzzles to be solved. But too often you'd scramble over a couple of things and then the flow of the game would peter out and the rhythm would simply become syncopated.
I felt that as well, but it seems to go away when you play through it more. It's kind of cool to see just how fast and fluid you can do a checkpoint or something. I think the biggest downfall was that the end of the game tries to be some kind of 3D Super Mario shit, being more like a platformer than la parkour.
On the one hand it looks amazing in motion. But on the other hand it makes some text hard to read (thankfully the PDA isn't shaded) and achieves the not-inconsiderable feat of making Doom 3 even darker.
Looks amazing in screenshots, but I"m not so sure I'd want to play it like that. Well, its Doom 3 so I wouldn't want to play it at all, but you know what I mean.
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GT5 is in the uncanny valley of racers, if such an effect exists.
real drivers drive so realistically they never hit anything anyway so it's not a problem 8-)
I guess it's sorta like Normal Mapping, but for lighting, eh?
The 2nd Crysis comparison in Rolo's post needs to tone down the bloom a little, otherwise it looks good.
As for GT5, were it not for the Sony legal blurb I wouldn't have known it was a render from GT5. Likewise Flippy's shot, there's nothing to indicate it's Mirror's Edge (unless you've played the game).
Steam ID: slashx000______Twitter: @bill_at_zeboyd______ Facebook: Zeboyd Games
I think it's pretty.
I'm running it at the highest details offered, sans anti-aliasing? Not running Vista, though, so no DX10.
Yeah but when the game is moving it's barely noticeable and rapes performance. I never turn it on in any game ever.
I'm running at max everything with full AA at uhh... 1680x1050.
I'll post some more later, from earlier levels. I'm on a mostly inside/night-time level atm which isn't that great for stunning visuals. Some of the lighting on earlier areas has been just beautiful.
Wow, that's h-rape in it's most beautiful form!
Now try twice that size and I'll give you a medal or something!
The originals were 10080x6300.
Haha what!? I need to try this feature, never heard of it before.
Because I used to try it out. I'm really not a stopping and admiring the scenery guy in any game. In ME I never stopped moving unless it was to find my next jump point.
I pumped it up to 8x AA and didn't notice a performance hit, though. Guess I'll keep it on in case I play through again.
That's the dumbest feature I have ever heard of.
I must have it.
Holy shit, Flippy, what are your system specs by the way?
Disappointing game. Too many occasions in which you have to stop in a game that should be all about movement and fludity (unrelated to earlier mentions of stopping for the view).
Belo my specs are good but already looking a little dated. 8800GTX, Conroe core E6550 Intel 2 Duo @ 2.33GHz*2, and 2gig Corsair PC8500 RAM.
Wish I could run the PhysX options though. Just haven't got the power to do it. Not built-in to my card either, I don't think.
PhysX takes my game down to fuck all FPS on an 8800GT, AMD Athlon XP 64 5200+, 3GB ram. I really enjoyed Mirror's Edge and never really had to stop and thinking about where to go. I just ran and went with the game. I've heard a lot of getting stuck complaints, actually.
I felt that as well, but it seems to go away when you play through it more. It's kind of cool to see just how fast and fluid you can do a checkpoint or something. I think the biggest downfall was that the end of the game tries to be some kind of 3D Super Mario shit, being more like a platformer than la parkour.
Are we allowed to post mod-based graphical awesome? Cos I'm playing Doom 3 like this (spoilered for 1440x900):
Rotoscope Cartoon Shader
That looks like some kind of comic book.
Which would be the point.
On the one hand it looks amazing in motion. But on the other hand it makes some text hard to read (thankfully the PDA isn't shaded) and achieves the not-inconsiderable feat of making Doom 3 even darker.
I never asked for this!
This is the only video I could find on it. Does the current version look any better?
http://ca.youtube.com/watch?v=_cTzqwl_BOk
I guess it's an acquired taste?
It's still playable of course. Though I think perhaps once I reach Hell that shader would make things awkward.