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What makes a game good is the graphics - NSF56K

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Posts

  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    edited January 2009
    gran_turismo_1.jpg

    Brolo on
  • ImpersonatorImpersonator Registered User regular
    edited January 2009
    Holy... GT5, right?

    Impersonator on
  • PunkBoyPunkBoy Thank you! And thank you again! Registered User regular
    edited January 2009
    Gran Turismo isn't my kind of game, but...damn.

    PunkBoy on
    Steam ID:
    steam_sig.png
    The Linecutters Podcast: Your weekly dose of nerd! Tune in for the live broadcast every Wednesday at 7 PM EST, only at www.non-productive.com!
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    edited January 2009
    Yup. Rendered as realistically and anal-retentively as ever.

    Brolo on
  • The_ScarabThe_Scarab Registered User regular
    edited January 2009
    It all breaks down the second you hit a tape fence and bounce off it.

    GT5 is in the uncanny valley of racers, if such an effect exists.

    The_Scarab on
  • BroloBrolo Broseidon Lord of the BroceanRegistered User regular
    edited January 2009
    The_Scarab wrote: »
    It all breaks down the second you hit a tape fence and bounce off it.

    GT5 is in the uncanny valley of racers, if such an effect exists.

    real drivers drive so realistically they never hit anything anyway so it's not a problem 8-)

    Brolo on
  • AiranAiran Registered User regular
    edited January 2009
    Airan wrote: »
    I refuse to believe that orange peel/rail shot is not a photo.

    It's too realistic :o

    When making Mirror's Edge, they used a special tool that puts advanced-looking lighting techniques into the textures themselves. That way, if used right, it looks better than "normal" game lighting quality, but can be run in real time in the game, because it's actually just the look of lighting painted onto the already-created "plain" textures (of rock, brick, plastic, etc). This is called "baking light maps" into the game, among other things. Yes, this is a vast oversimplification.

    http://www.illuminatelabs.com/products/beast/

    I guess it's sorta like Normal Mapping, but for lighting, eh?

    The 2nd Crysis comparison in Rolo's post needs to tone down the bloom a little, otherwise it looks good.
    As for GT5, were it not for the Sony legal blurb I wouldn't have known it was a render from GT5. Likewise Flippy's shot, there's nothing to indicate it's Mirror's Edge (unless you've played the game).

    Airan on
    paDudSig.jpg
  • slash000slash000 Registered User regular
    edited January 2009
    Looks amazing. GT that is

    slash000 on
  • RemingtonRemington Registered User regular
    edited January 2009
    The thing about that Crysis island shot is that everything is so far away that making it realistic isn't exactly the hardest thing ever. I mean, most of the stuff down in the valley looks like just a flat texture.

    Remington on
  • FaffelFaffel Registered User regular
    edited January 2009
    mirrorsedge200901181041lu2.jpg
    mirrorsedge200901181101gh7.jpg

    I think it's pretty.

    Faffel on
    [SIGPIC][/SIGPIC]
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited January 2009
    It is, but your computer is not doing it justice.

    Flippy_D on
    p8fnsZD.png
  • FaffelFaffel Registered User regular
    edited January 2009
    Flippy_D wrote: »
    It is, but your computer is not doing it justice.

    I'm running it at the highest details offered, sans anti-aliasing? Not running Vista, though, so no DX10.

    Faffel on
    [SIGPIC][/SIGPIC]
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited January 2009
    Antialiasing makes a hell of a difference.

    Flippy_D on
    p8fnsZD.png
  • FaffelFaffel Registered User regular
    edited January 2009
    Flippy_D wrote: »
    Antialiasing makes a hell of a difference.

    Yeah but when the game is moving it's barely noticeable and rapes performance. I never turn it on in any game ever.

    Faffel on
    [SIGPIC][/SIGPIC]
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited January 2009
    If you never turn it on how do you know it makes no difference? =P And anyway, you don't admire the view on the run, you stop for it.

    I'm running at max everything with full AA at uhh... 1680x1050.

    I'll post some more later, from earlier levels. I'm on a mostly inside/night-time level atm which isn't that great for stunning visuals. Some of the lighting on earlier areas has been just beautiful.

    Flippy_D on
    p8fnsZD.png
  • PancakePancake Registered User regular
    edited January 2009
    As it turns out, that tiledshot command is pretty awesome. I think this might be from near the end of Mass Effect.
    highresscreenshot000002hc1.jpg

    highresscreenshot00001yq8.jpg

    highresscreenshot00002qi3.jpg

    highresscreenshot00003bs6.jpg

    Pancake on
    wAgWt.jpg
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited January 2009
    Pancake wrote: »
    As it turns out, that tiledshot command is pretty awesome. I think this might be from near the end of Mass Effect.
    highresscreenshot000002hc1.jpg

    highresscreenshot00001yq8.jpg

    highresscreenshot00002qi3.jpg

    highresscreenshot00003bs6.jpg

    Wow, that's h-rape in it's most beautiful form! :)

    Now try twice that size and I'll give you a medal or something!

    Honk on
    PSN: Honkalot
  • PancakePancake Registered User regular
    edited January 2009
    Honk wrote: »
    Pancake wrote: »
    As it turns out, that tiledshot command is pretty awesome. I think this might be from near the end of Mass Effect.

    Wow, that's h-rape in it's most beautiful form! :)

    Now try twice that size and I'll give you a medal or something!

    The originals were 10080x6300.

    Pancake on
    wAgWt.jpg
  • HonkHonk Honk is this poster. Registered User, __BANNED USERS regular
    edited January 2009
    Pancake wrote: »
    Honk wrote: »
    Pancake wrote: »
    As it turns out, that tiledshot command is pretty awesome. I think this might be from near the end of Mass Effect.

    Wow, that's h-rape in it's most beautiful form! :)

    Now try twice that size and I'll give you a medal or something!

    The originals were 10080x6300.

    Haha what!? I need to try this feature, never heard of it before.

    Honk on
    PSN: Honkalot
  • capable heartcapable heart Registered User regular
    edited September 2021
    deleted

    capable heart on
  • FaffelFaffel Registered User regular
    edited January 2009
    Flippy_D wrote: »
    If you never turn it on how do you know it makes no difference? =P And anyway, you don't admire the view on the run, you stop for it.

    I'm running at max everything with full AA at uhh... 1680x1050.

    I'll post some more later, from earlier levels. I'm on a mostly inside/night-time level atm which isn't that great for stunning visuals. Some of the lighting on earlier areas has been just beautiful.

    Because I used to try it out. I'm really not a stopping and admiring the scenery guy in any game. In ME I never stopped moving unless it was to find my next jump point.

    I pumped it up to 8x AA and didn't notice a performance hit, though. Guess I'll keep it on in case I play through again.

    Faffel on
    [SIGPIC][/SIGPIC]
  • The_ScarabThe_Scarab Registered User regular
    edited January 2009
    Honk wrote: »
    Pancake wrote: »
    Honk wrote: »
    Pancake wrote: »
    As it turns out, that tiledshot command is pretty awesome. I think this might be from near the end of Mass Effect.

    Wow, that's h-rape in it's most beautiful form! :)

    Now try twice that size and I'll give you a medal or something!

    The originals were 10080x6300.

    Haha what!? I need to try this feature, never heard of it before.
    Because Mirror's Edge is on the Unreal Engine (just like UT3, Gears of War, and Mass Effect), it supports the "tiledshot n" command, where n is any number that it will use to multiply your current screen resolution by. This lets you take screenshots of any size, limited only by the ability of your computer not to crash. If you want to take one at 32,000x18,000 or something, go ahead but it will take like an hour to render.

    That's the dumbest feature I have ever heard of.

    I must have it.

    The_Scarab on
  • ImpersonatorImpersonator Registered User regular
    edited January 2009
    Flippy_D wrote: »
    If you never turn it on how do you know it makes no difference? =P And anyway, you don't admire the view on the run, you stop for it.

    I'm running at max everything with full AA at uhh... 1680x1050.

    I'll post some more later, from earlier levels. I'm on a mostly inside/night-time level atm which isn't that great for stunning visuals. Some of the lighting on earlier areas has been just beautiful.

    Holy shit, Flippy, what are your system specs by the way?

    Impersonator on
  • FaffelFaffel Registered User regular
    edited January 2009
    Also... if I remember correctly, you don't see any more daylight Flippy.

    Faffel on
    [SIGPIC][/SIGPIC]
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited January 2009
    No, that was the last level.

    Disappointing game. Too many occasions in which you have to stop in a game that should be all about movement and fludity (unrelated to earlier mentions of stopping for the view).

    Belo my specs are good but already looking a little dated. 8800GTX, Conroe core E6550 Intel 2 Duo @ 2.33GHz*2, and 2gig Corsair PC8500 RAM.

    Wish I could run the PhysX options though. Just haven't got the power to do it. Not built-in to my card either, I don't think.

    Flippy_D on
    p8fnsZD.png
  • FaffelFaffel Registered User regular
    edited January 2009
    Flippy_D wrote: »
    No, that was the last level.

    Disappointing game. Too many occasions in which you have to stop in a game that should be all about movement and fludity (unrelated to earlier mentions of stopping for the view).

    Belo my specs are good but already looking a little dated. 8800GTX, Conroe core E6550 Intel 2 Duo @ 2.33GHz*2, and 2gig Corsair PC8500 RAM.

    Wish I could run the PhysX options though. Just haven't got the power to do it. Not built-in to my card either, I don't think.

    PhysX takes my game down to fuck all FPS on an 8800GT, AMD Athlon XP 64 5200+, 3GB ram. I really enjoyed Mirror's Edge and never really had to stop and thinking about where to go. I just ran and went with the game. I've heard a lot of getting stuck complaints, actually.

    Faffel on
    [SIGPIC][/SIGPIC]
  • Flippy_DFlippy_D Digital Conquistador LondonRegistered User regular
    edited January 2009
    It's not really getting stuck, it's that the various jumps and slides etc - at least after the first couple of levels - cease to link together in a satisfactory way. It's not fluid. I was fine with some of the trickier sections (I played without any runner vision as I cannot stand that sort of stuff), because I regarded them as puzzles to be solved. But too often you'd scramble over a couple of things and then the flow of the game would peter out and the rhythm would simply become syncopated.

    Flippy_D on
    p8fnsZD.png
  • FaffelFaffel Registered User regular
    edited January 2009
    Flippy_D wrote: »
    It's not really getting stuck, it's that the various jumps and slides etc - at least after the first couple of levels - cease to link together in a satisfactory way. It's not fluid. I was fine with some of the trickier sections (I played without any runner vision as I cannot stand that sort of stuff), because I regarded them as puzzles to be solved. But too often you'd scramble over a couple of things and then the flow of the game would peter out and the rhythm would simply become syncopated.

    I felt that as well, but it seems to go away when you play through it more. It's kind of cool to see just how fast and fluid you can do a checkpoint or something. I think the biggest downfall was that the end of the game tries to be some kind of 3D Super Mario shit, being more like a platformer than la parkour.

    Faffel on
    [SIGPIC][/SIGPIC]
  • Dr SnofeldDr Snofeld Registered User regular
    edited January 2009
    Bumping to show something awesome.

    Are we allowed to post mod-based graphical awesome? Cos I'm playing Doom 3 like this (spoilered for 1440x900):
    comicdoom.jpg

    Rotoscope Cartoon Shader

    Dr Snofeld on
    l4d_sig.png
  • LaCabraLaCabra MelbourneRegistered User regular
    edited January 2009
    I can crank the PhysX in Mirror's Edge with absolutely no hit to performance. It's a pity the game turns out to be abject shite.

    LaCabra on
  • PeewiPeewi Registered User regular
    edited January 2009
    Dr Snofeld wrote: »
    Bumping to show something awesome.

    Are we allowed to post mod-based graphical awesome? Cos I'm playing Doom 3 like this (spoilered for 1440x900):
    comicdoom.jpg

    Rotoscope Cartoon Shader

    That looks like some kind of comic book.

    Peewi on
  • Dr SnofeldDr Snofeld Registered User regular
    edited January 2009
    Peewi wrote: »
    Dr Snofeld wrote: »
    Bumping to show something awesome.

    Are we allowed to post mod-based graphical awesome? Cos I'm playing Doom 3 like this (spoilered for 1440x900):

    comicdoom.jpg

    Rotoscope Cartoon Shader

    That looks like some kind of comic book.

    Which would be the point.

    On the one hand it looks amazing in motion. But on the other hand it makes some text hard to read (thankfully the PDA isn't shaded) and achieves the not-inconsiderable feat of making Doom 3 even darker.

    Dr Snofeld on
    l4d_sig.png
  • Dr SnofeldDr Snofeld Registered User regular
    edited January 2009
    Another shot (spoilered again):
    comicdoom2.jpg

    Dr Snofeld on
    l4d_sig.png
  • DisruptorX2DisruptorX2 Registered User regular
    edited January 2009
    Looks amazing in screenshots, but I"m not so sure I'd want to play it like that. Well, its Doom 3 so I wouldn't want to play it at all, but you know what I mean.

    DisruptorX2 on
    1208768734831.jpg
  • randombattlerandombattle Registered User regular
    edited January 2009
    Man that looks unplayable.

    randombattle on
    itsstupidbutidontcare2.gif
    I never asked for this!
  • Dr SnofeldDr Snofeld Registered User regular
    edited January 2009
    It does look better in motion, though without a duct-tape mod you'll never be able to see and shoot at the same time.

    Dr Snofeld on
    l4d_sig.png
  • stigweardstigweard Registered User regular
    edited January 2009
    Dr Snofeld wrote: »
    It does look better in motion, though without a duct-tape mod you'll never be able to see and shoot at the same time.

    This is the only video I could find on it. Does the current version look any better?

    http://ca.youtube.com/watch?v=_cTzqwl_BOk

    stigweard on
  • Dr SnofeldDr Snofeld Registered User regular
    edited January 2009
    That's about right actually.

    I guess it's an acquired taste?

    It's still playable of course. Though I think perhaps once I reach Hell that shader would make things awkward.

    Dr Snofeld on
    l4d_sig.png
  • UselesswarriorUselesswarrior Registered User regular
    edited January 2009
    Speaking of visual overhaul mods... anyone posted nuclear snow yet?
    80146_5.jpg
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    80146_1.jpg
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    80146_4.jpg

    Uselesswarrior on
    Hey I made a game, check it out @ http://ifallingrobot.com/. (Or don't, your call)
  • tyrannustyrannus i am not fat Registered User regular
    edited January 2009
    i don't like it. it looks like it was designed by those guys that complained about diablo 3 having too much color

    tyrannus on
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