Ugh, Psychonauts has such terrible visual style. All of the characters looked so damned retarded.
Yes thank you. I totally agree with this. I never saw the appeal of psychonauts. The fugly art style just kills the game for me.
Yeah, I had no intention of buying the game until someone was like "ignore the graphics, just play it, you'll love it". But based on screenshots alone I wouldn't have touched it.
I never played a Rayman game (or the Rabbids games) but the commercials are so awesome that I don't care.
If you have a Dreamcast, search out Rayman 2 for it.
If not, go for the PS2 version.
If not for that, go for the N64 version.
Then the PC version.
And finally if you can't find any of those, the PSX version.
...push coming to shove the DS version will suffice.
Is there anything especially bad about the DS version? I've played both Mario 64 and Mario 64 DS, and if Rayman made the transition as well as that did, I'd consider it acceptable.
Warcraft III. Though like so many other things, it looks better in motion.
Also, since noone posted any highres screens of Rayman 2... ;-)
Good textures can make anything look impressive.
The first level. Note the smiley butterfly in the background.
Had to take this twice, actually, because Rayman and a bunch of random level elements randomly vanished in the first screenshot.
Near the start of the sanctuary of stone and fire. You're just walking along, the happy green grass when suddenly there's this freaking massive crevace. The game does a good job of maing areas feel really, really big.
The rendering wierdness with the edge of the grass is actually in the game, but I didn't notice it until I looked at the screenshot.
This is the same level as the last one. There's a place where you come out of a lava temple, and suddenly you're in a narrow, beautiful valley with temple ruins scattered around. The whole segment takes about twenty seconds to get through, but I love how the game suddenly takes a short break from making the player stress out about not falling in the lava.
Actually, I'm slightly disappointed with these screenshots. The game world feels very open and huge, even though it's fairly on rails. It dosen't really come out very well in pictures.
Yeah, Limbo is gorgeous, but has there been any news on it? The preview video hasn't changed in a long time.
I've been thinking this throughout the thread, but good graphics have to be accompanied by good, suiting music to really bring out the immersion. Just looking at those Rayman screens makes the music come back.
METAzraeL on
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
I never played a Rayman game (or the Rabbids games) but the commercials are so awesome that I don't care.
If you have a Dreamcast, search out Rayman 2 for it.
If not, go for the PS2 version.
If not for that, go for the N64 version.
Then the PC version.
And finally if you can't find any of those, the PSX version.
...push coming to shove the DS version will suffice.
Is there anything especially bad about the DS version? I've played both Mario 64 and Mario 64 DS, and if Rayman made the transition as well as that did, I'd consider it acceptable.
The only thing is the controls, really. Not only do you have to use a D-Pad or the touch-screen method similar to Super Mario 64 DS, but the controls seem to have a half-second delay to them, making some of the more difficult jumps just frustrating
Yeah, Limbo is gorgeous, but has there been any news on it? The preview video hasn't changed in a long time.
It's for the PC. The dude who's making it is Danish, and he's the first person to receive government funding for videogame development, so we occasionally get news about him over here.
Long story short, it's still being made. Only now he has more money.
Cherrn on
All creature will die and all the things will be broken. That's the law of samurai.
Yeah, Limbo is gorgeous, but has there been any news on it? The preview video hasn't changed in a long time.
It's for the PC. The dude who's making it is Danish, and he's the first person to receive government funding for videogame development, so we occasionally get news about him over here.
Long story short, it's still being made. Only now he has more money.
awesome, chuffed to hear that.
METAzraeL on
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
I never played a Rayman game (or the Rabbids games) but the commercials are so awesome that I don't care.
If you have a Dreamcast, search out Rayman 2 for it.
If not, go for the PS2 version.
If not for that, go for the N64 version.
Then the PC version.
And finally if you can't find any of those, the PSX version.
...push coming to shove the DS version will suffice.
Is there anything especially bad about the DS version? I've played both Mario 64 and Mario 64 DS, and if Rayman made the transition as well as that did, I'd consider it acceptable.
The only thing is the controls, really. Not only do you have to use a D-Pad or the touch-screen method similar to Super Mario 64 DS, but the controls seem to have a half-second delay to them, making some of the more difficult jumps just frustrating
The handcramp from that version is brutal, absolutely brutal. One of my favourite DC games ruined due to them trying to shoehorn in touch screen...
Beautiful game? How about Civ 4? The way activity of the environments and the way they are ever evolving with your actions is simply engrossing:
Giants: Citizen Kabuto could use some love, especially the early levels. I think there's something about games with jetpacks wherein the graphics automatically seem better because you're flying over shit.
Mr Heist on
0
BroloBroseidonLord of the BroceanRegistered Userregular
edited May 2008
Outcast for PC
Used a voxel engine that had some issues, but at other times could deliver some fantastic looking landscapes and visuals.
e: Also I do not recall new york having the eiffel tower, the globe theatre, the colosseum, and numerous other world landmarks.
And aqueducts what the fuck.
The game is Civilization. You start at the founding of civilization until modern times, and you have the opportunity to build wonders of the ancient world, regardless of what country you are (hence the Eiffel Tower in New York that you see), that have many effects on your culture and population.
I don't exactly remember right now, but I think the elephants represent ivory, a luxury which you can acquire to make your citizens more happy.
Prince of Persia: Sands of Time - The landscapes and vista's set a tone that very few games have ever come close to matching. It's already been mentioned so I won't repost images.
Metal Slug
So detailed and loving and crafted that it makes me wish 3D games were never invented.
(This youtube video destroys the beauty that is pixel art - but hey ho.)
Legend of Zelda - The Wind Waker
Most 3D games age and become embarrassing. By setting it's sights away from reality it's perfectly created the art style is was going for - and so will never, ever age.
It's also one of the few games to successfully portray proper emotion (mild, tiny spoilers from the first hour or two):
Outrun 2006: Coast to Coast
The best racing game ever made, also has an art style that really brings home the look that Daytona USA and the like had as the dawn of 3D. But beautiful.
Video:
Donkey Kong Jungle Beat - an incredibly impressive art style that really is over looked. The bosses look fantastic, and the levels flow beautifully.
Endless Ocean - all the (just) wittering about how it would look better in HD ignores the fact that a game this beautiful and calming could be made at all.
Super Mario Galaxy - more inventive beauty in one level than most of my 360 games pump out over their lifetime.
Viewtiful Joe - Glorious. There is nothing like it.
Bioshock - I found the game quite tedious, but the setting is a masterstroke.
It's astonishing what developers were able to pull out of the old PS2 late in its lifespan. Metal Gear Solid 3, Final Fantasy XII, Soulcalibur III and Shadow of the Colossus look simply amazing and it's just jawdropping that the PS2 of all systems was able to pump them out. They best many oXbox and GameCube games, which should arguably look better because they're more powerful in every aspect. The only exception is Wind Waker which will forever be the best looking game of last gen.
As for this gen, I didn't see this one mentioned yet:
I can't find a decent shot, but Giants:citizen kabuto looked amazing at the time.
Plus, y'know, boobs.
I remember playing the demo but I could never find the actual game itself in a store. Still wish I could find it because good lord did I have fun with that demo.
I can't find a decent shot, but Giants:citizen kabuto looked amazing at the time.
Plus, y'know, boobs.
I remember playing the demo but I could never find the actual game itself in a store. Still wish I could find it because good lord did I have fun with that demo.
Twas awesome in teh extreme, though i did play it when I was but a young'un, and Didn't really "get" games- I'd just tool around on the first level or two... Never completed a game. Giants was really damn complex, and so a fair bit of it escaped me. What I could wrap my head around was purest badass though.
I've never seen anyone mention it on this board though, so I assume it must've been really rare.
I just re-installed Dungeon Keeper 1 due to a previous thread raising my interest again, and it looks.... interesting now. I think it is mostly because the resolution is just so awful. But it did have an excellent atmosphere.
Also, I could just never figure out DK2. I dunno what didn't click, but it just wasn't the same as DK 1
Icemopper on
0
BroloBroseidonLord of the BroceanRegistered Userregular
I just re-installed Dungeon Keeper 1 due to a previous thread raising my interest again, and it looks.... interesting now. I think it is mostly because the resolution is just so awful. But it did have an excellent atmosphere.
Also, I could just never figure out DK2. I dunno what didn't click, but it just wasn't the same as DK 1
The best is playing DK1 in first person mode.
Oh man it's difficult to tell what the hell is going on.
I just re-installed Dungeon Keeper 1 due to a previous thread raising my interest again, and it looks.... interesting now. I think it is mostly because the resolution is just so awful. But it did have an excellent atmosphere.
Also, I could just never figure out DK2. I dunno what didn't click, but it just wasn't the same as DK 1
The best is playing DK1 in first person mode.
Oh man it's difficult to tell what the hell is going on.
No kidding. I just attempted that one bonus map where you have to do the whole thing in first person, and holy crap, it is so friggin tough to find out which is the enemy and which is the wall. I end up looking at the radar for perspective.
Eternal Sonata is based loosely on Mozart and his death right?
I've just finished my final exam on him and other composers, and am SUPER interested in playing that now. I wish it was on PC or that I had an Xbox though.
Posts
Yeah, I had no intention of buying the game until someone was like "ignore the graphics, just play it, you'll love it". But based on screenshots alone I wouldn't have touched it.
Also, since noone posted any highres screens of Rayman 2... ;-)
Good textures can make anything look impressive.
The first level. Note the smiley butterfly in the background.
Had to take this twice, actually, because Rayman and a bunch of random level elements randomly vanished in the first screenshot.
Near the start of the sanctuary of stone and fire. You're just walking along, the happy green grass when suddenly there's this freaking massive crevace. The game does a good job of maing areas feel really, really big.
The rendering wierdness with the edge of the grass is actually in the game, but I didn't notice it until I looked at the screenshot.
This is the same level as the last one. There's a place where you come out of a lava temple, and suddenly you're in a narrow, beautiful valley with temple ruins scattered around. The whole segment takes about twenty seconds to get through, but I love how the game suddenly takes a short break from making the player stress out about not falling in the lava.
Actually, I'm slightly disappointed with these screenshots. The game world feels very open and huge, even though it's fairly on rails. It dosen't really come out very well in pictures.
edit: fixed images.
I've been thinking this throughout the thread, but good graphics have to be accompanied by good, suiting music to really bring out the immersion. Just looking at those Rayman screens makes the music come back.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
As I understand it, might as well be the Phantom's killer app.
The only thing is the controls, really. Not only do you have to use a D-Pad or the touch-screen method similar to Super Mario 64 DS, but the controls seem to have a half-second delay to them, making some of the more difficult jumps just frustrating
Switch: 6200-8149-0919 / Wii U: maximumzero / 3DS: 0860-3352-3335 / eBay Shop
It's for the PC. The dude who's making it is Danish, and he's the first person to receive government funding for videogame development, so we occasionally get news about him over here.
Long story short, it's still being made. Only now he has more money.
dream a little dream or you could live a little dream
sleep forever if you wish to be a dreamer
The handcramp from that version is brutal, absolutely brutal. One of my favourite DC games ruined due to them trying to shoehorn in touch screen...
Beautiful game? How about Civ 4? The way activity of the environments and the way they are ever evolving with your actions is simply engrossing:
e: Also I do not recall new york having the eiffel tower, the globe theatre, the colosseum, and numerous other world landmarks.
And aqueducts what the fuck.
They look deformed but it's a cute kind of deformed.
Outcast for PC
Used a voxel engine that had some issues, but at other times could deliver some fantastic looking landscapes and visuals.
You're british. You clearly know nothing about new york and its massive monuments that the europeans stole the designs from.
3ds friend code: 2981-6032-4118
The game is Civilization. You start at the founding of civilization until modern times, and you have the opportunity to build wonders of the ancient world, regardless of what country you are (hence the Eiffel Tower in New York that you see), that have many effects on your culture and population.
I don't exactly remember right now, but I think the elephants represent ivory, a luxury which you can acquire to make your citizens more happy.
You konw, this game does one thing I've never seen any game do before. his shirt wrinkles according to his motion. It blew my mind.
PSN: super_emu
Xbox360 Gamertag: Emuchop
Digital Devil Saga
Castlevania: Symphony of the Night
Now I really want to re-play through it.
and I can't agree more with this:
o_O This means that you...that you...haven't played Civ4? I'll pray for your soul, it's ok....
Photobucket killed the resolution but gorram this game is beautiful!
Prince of Persia: Sands of Time - The landscapes and vista's set a tone that very few games have ever come close to matching. It's already been mentioned so I won't repost images.
Metal Slug
So detailed and loving and crafted that it makes me wish 3D games were never invented.
(This youtube video destroys the beauty that is pixel art - but hey ho.)
Legend of Zelda - The Wind Waker
Most 3D games age and become embarrassing. By setting it's sights away from reality it's perfectly created the art style is was going for - and so will never, ever age.
It's also one of the few games to successfully portray proper emotion (mild, tiny spoilers from the first hour or two):
Outrun 2006: Coast to Coast
The best racing game ever made, also has an art style that really brings home the look that Daytona USA and the like had as the dawn of 3D. But beautiful.
Video:
Other games I would add to the list but don't have the time to host screen shots off are:
Sam and Max Hit the Road - beautiful hand drawn art will never be beaten.
Escape Velocity Nova - A 2D view point makes the pre-rended ships really iconic after a few hours play.
Rez HD - beautiful lines that could as well be vector art.
Do Don Pachi - 2D pixel art representing massive destruction. Glorious.
Endless Ocean - all the (just) wittering about how it would look better in HD ignores the fact that a game this beautiful and calming could be made at all.
Super Mario Galaxy - more inventive beauty in one level than most of my 360 games pump out over their lifetime.
Viewtiful Joe - Glorious. There is nothing like it.
Bioshock - I found the game quite tedious, but the setting is a masterstroke.
2009 is a year of Updates - one every Monday. Hopefully. xx
As for this gen, I didn't see this one mentioned yet:
Plus, y'know, boobs.
I remember playing the demo but I could never find the actual game itself in a store. Still wish I could find it because good lord did I have fun with that demo.
Twas awesome in teh extreme, though i did play it when I was but a young'un, and Didn't really "get" games- I'd just tool around on the first level or two... Never completed a game. Giants was really damn complex, and so a fair bit of it escaped me. What I could wrap my head around was purest badass though.
I've never seen anyone mention it on this board though, so I assume it must've been really rare.
I feel that Gran Turismo 5 Prologue isn't getting enough love so I'm gonna throw some up. Spoilered for h-scroll sodomy.
I don't have it on my macbook, but Im sure alot of you made some nice pics if you still have it installed!
Magic carpet (1 & 2) looked amazing for 1995-era graphics.
Same with Syndicate and Syndicate Wars:
And Dungeon Keeper (1/2):
Also, I could just never figure out DK2. I dunno what didn't click, but it just wasn't the same as DK 1
The best is playing DK1 in first person mode.
Oh man it's difficult to tell what the hell is going on.
No kidding. I just attempted that one bonus map where you have to do the whole thing in first person, and holy crap, it is so friggin tough to find out which is the enemy and which is the wall. I end up looking at the radar for perspective.
I thought it looked cool, especially for an MMO on the oXbox.
Eternal Sonata (X360)
I've just finished my final exam on him and other composers, and am SUPER interested in playing that now. I wish it was on PC or that I had an Xbox though.